2021_aisb_games

There are 6 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

  • Journal Articles
  • Books > Chapters
  • Proceedings > Proceeding Papers
  • Reports > Tech Reports
  • Theses
  • Standards & Technical Manuals
  • Online > Blog Posts & Social Media Threads
  • Videos
  • Collections > Datasets
  • Software > Games
  • Legal Cases > Judicial Opinions
  • Laws

Illuminating Game Space Using MAP-Elites For Assisting Video Game Design
(balla21__illum_game_space_using_map_)

Weighting NTBEA For Game AI Optimisation
(goodman21__weigh_ntbea_for_game_ai_optim_)

Demo: Bonobo QA  Using Adversarial Agents To Aid Game AI Development
(john21__demo_)

Wordclicker: Tuning Our Approach For Language Resourcing
(madge21__wordc_)

Rolling Horizon Co-Evolution In Two-Player General Video Game Playing
(ringer21__rollin_horiz_co_evolut_in_)

Proceedings Of The 2021 AISB Convention Symposium On AI and Games
(zednik21:_proceed_of_aisb_conven_sympos_)