2021_aisb_games
There are 6 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
- Journal Articles
- Books > Chapters
- Proceedings > Proceeding Papers
- Reports > Tech Reports
- Theses
- Standards & Technical Manuals
- Online > Blog Posts & Social Media Threads
- Videos
- Collections > Datasets
- Software > Games
- Legal Cases > Judicial Opinions
- Laws
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Illuminating Game Space Using MAP-Elites For Assisting Video Game Design
(balla21__illum_game_space_using_map_)
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Weighting NTBEA For Game AI Optimisation
(goodman21__weigh_ntbea_for_game_ai_optim_)
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Demo: Bonobo QA Using Adversarial Agents To Aid Game AI Development
(john21__demo_)
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Wordclicker: Tuning Our Approach For Language Resourcing
(madge21__wordc_)
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Rolling Horizon Co-Evolution In Two-Player General Video Game Playing
(ringer21__rollin_horiz_co_evolut_in_)
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Proceedings Of The 2021 AISB Convention Symposium On AI and Games
(zednik21:_proceed_of_aisb_conven_sympos_) - URL: Link