2015_aisb_ai_and_games

There are 14 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

  • Journal Articles
  • Books > Chapters
  • Proceedings > Proceeding Papers
  • Reports > Tech Reports
  • Theses
  • Standards & Technical Manuals
  • Online > Blog Posts & Social Media Threads
  • Videos
  • Collections > Datasets
  • Software > Games
  • Legal Cases > Judicial Opinions
  • Laws

Follow-up on Automatic Story Clustering for Interactive Narrative Authoring
(bída15__follow_autom_story_clust_inter_narrat_author_)

Cognitive Navigation in PRESTO
(calanca15__cognit_navig_prest_)

Hybrid Procedural Content Generation: A Proposal
(cook15__hybrid_proced_conten_gener_)

EmohawkVille: Virtual City for Everyone
(holaň15__emohaw_)

Search and Recall for RTS Tactical Scenarios
(jason15__searc_recal_rts_tactic_scenar_)

Modelling Cultural, Religious and Political Affiliation in Artificial Intelligence Decision-Making
(johnson15__model_cultur_relig_polit_affil_)

Revealing Social Identity Phenomena in Videogames with Archetypal Analysis
(lim15__reveal_social_ident_phenom_videog_archet_analy_)

Proceedings of the AISB 2015 Symposium on AI and Games
(romano15:_proceed_aisb_sympos_ai_games_)

PALAIS: A 3D Simulation Environment for Artificial Intelligence in Games
(schwab15__palais_)

Simulating Autonomous Non-Player Characters in a Capture the Flag Scenario Using PALAIS
(schwab15__simul_auton_non_player_charac_)

Discerning Human and Procedurally Crafted Content for Video Games
(thompson15__discer_human_proced_craft_conten_video_games_)

An interactive, generative Punch and Judy show using institutions, ASP and emotional agents
(thompson15__punch_judy_asp_)

Data Collection with Screen Capture
(traish15__data_collec_screen_captur_)

aMUSE: Translating Text to Point and Click Games
(černý15_)