2014_aisb_ai_and_games

There are 10 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

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  • Software > Games
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  • Laws

Proceedings of the 50th Anniversary Conventions of the AISB: AI \& Games
(14:_proceed_anniv_conven_aisb_)

Learning to play Monopoly: A Reinforcement Learning approach
(bailis14__learn_monop_)

Briefing Virtual Actors: a First Report on the PRESTO Project
(busetta14__brief_virtual_actor_)

Countdown Numbers Game: Solved, Analysed, Extended
(colton14__count_number_game_)

Automating Game Design In Three Dimensions
(cook14__autom_game_desig_in_three_dimen_)

To That Sect and Other Short Games
(cook14__to_that_sect_other_short_games_)

Toward Using Games and Artificial Intelligence to Proactively Sense the Real World
(frazier14__towar_using_games_artif_intel_)

Monte Carlo Search for a real-time arcade game, Puyo-Puyo
(hanson14__monte_carlo_searc_puyo_puyo_)

Brain Controlled Games: Concepts and Classifiers
(sedeeq14__brain_contr_games_)

A Logical Approach to Building Dungeons: Answer Set Programming for Hierarchical Procedural Content Generation in Roguelike Games
(smith14__logic_approac_build_dungeon_)