2010_aisb_ai_and_games
There are 17 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
- Journal Articles
- Books > Chapters
- Proceedings > Proceeding Papers
- Reports > Tech Reports
- Theses
- Standards & Technical Manuals
- Online > Blog Posts & Social Media Threads
- Videos
- Collections > Datasets
- Software > Games
- Legal Cases > Judicial Opinions
- Laws
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A Flexible Bio-Affective Gaming Interface
(arroyo-palacios10__flexib_bio_affec_gamin_inter_)
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Towards Automatic Player Behaviour Characterisation Using Multiclass Linear Discriminant Analysis
(baumgarten10__towar_autom_player_behav_charac_)
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Using A Cognitive Architecture For Opponent Target Prediction
(butler10__using_cognit_archit_for_oppon_target_predic_)
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Procedural Content Generation and Level Design For Computer Games
(cooper10__proced_conten_gener_level_desig_)
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A Design and Implementation Of 3d Image Interactive Vision System
(han10__desig_implem_of_image_inter_vision_system_) Han, Sang HeonandYun, Chang OkandKim, Ung HoonandJo, Jae IkandYun, Tae SooandLee, Dong Hoon
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Digital Footprints - A Tool For Generating Heat Maps and Capturing Data From FPS Games
(hebson10__digit_footp_tool_for_gener_)
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AIENS: The Role Of Interactive Narrative In Fostering Character Education
(hodhod10__aiens_)
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Evolving Pixel Shaders For The Prototype Video Game Subversion
(howlett10__evolv_pixel_shader_for_protot_)
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Improving Games Ai Performance Using Grouped Hierarchical Level Of Detail
(osborne10__improv_games_ai_perfor_using_)
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Towards The Use Of Trait Inheritance For Flocks Of Navigating Agents
(piasecki10__towar_use_of_trait_inher_)
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Towards A Goal Oriented Action Planning Approach For Predator-Prey Simulation
(pultowicz10__towar_goal_orien_action_plann_)
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Proceedings Of The 2010 AISB Symposium On AI and Games
(romano10:_proceed_of_aisb_sympos_ai_games_)
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Group Emotion Modelling and The Use Of Middleware For Virtual Crowds In Video-Games
(szymanezyk10__group_emotion_model_use_of_)
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EDEE: A Flexible Environment For Research
(wang10__edee_)
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Distributed Drama Management: Integrating Levels Of Narrative Responsibility
(weallans10__distr_drama_manag_)
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Digital Footprints - Recording Bot Movement and Behaviour To Improve Ai Opponents In FPS Games
(welsh10__digit_footp_recor_bot_movem_)