2002_aisb_expressive_characters
There are 22 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
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Proceedings of the AISB'02 Symposium on Animating Expressive Characters for Social Interactions
(aylett02:_proceed_aisb0_sympos_animat_expres_) Aylett, RuthandCañamero, Lola(eds).URL: Link
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How Are You? Synthetic Personalities for Edutainment
(barker02__how_are_you_)
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Mixed Emotion Modeling
(carofiglio02__mixed_emotion_model_)
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Expressing Emotion Through Body Movement: A Component Process Approach
(coulson02__expres_emotion_throug_body_movem_)
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Do TV's Listen Better than Dogs?
(diederiks02__do_tvs_listen_better_dogs_)
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Anthropomorphism and Robotics
(duffy02__anthr_robot_)
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Face Value: Towards Emotionally Expressive Avatars
(fabri02__face_value_)
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Toward the Nature of Animation: An Architectural Approach
(frankel02__towar_natur_animat_)
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Autonomous Secondary Gaze Behaviours
(gillies02__auton_secon_gaze_behav_)
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The Butterfly Project
(goodman02__butter_projec_)
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Fabricating Social Ability in Animated Agents
(hall02__fabric_social_abilit_animat_agent_)
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What's in a Robot's Smile? The Many Meanings of Positive Facial Expressions
(lafrance02__whats_robot_smile_)
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An Expressive System for Endowing Robots or Animated Characters with Affective Facial Displays
(latta02__expres_system_endow_robot_animat_)
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Men Behaving Appropriately: Integrating the Role Passing Technique into the ALOHA System
(macnamee02__men_behav_approp_)
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Agent Chameleons: Migration and Mutation within and between Real and Virtual Spaces
(ohare02__agent_chamel_)
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Vision-Based Reaching for Autonomous Virtual Humans
(peters02__vision_based_reach_auton_virtual_human_)
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Evolving Social Relationships with Animate Characters
(prendinger02__evolv_social_relat_animat_charac_)
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Avatar Arena: An Attempt to Apply Socio-Physiological Concepts of Cognitive Consistency in Avatar-Avatar Negotiation Scenarios
(rist02__avatar_arena_)
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Exercises of Style for Virtual Humans
(ruttkay02__exerc_style_virtual_human_)
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VirtAct: The Quest for Balance
(sobral02__virtac_)
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Making Faces with Action Unit Morph Targets: 3-Dimensional Parameterized Models of Facial Expression
(spencer-smith02__makin_faces_action_unit_morph_target_)
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From Virtual Bodies to Believable Characters: Reusable Synthetic Characters with Expressive Bodily Behaviour
(vala02__from_virtual_bodies_believ_charac_)