2006_aisb_ai_and_games
There are 13 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
- Journal Articles
- Books > Chapters
- Proceedings > Proceeding Papers
- Reports > Tech Reports
- Theses
- Standards & Technical Manuals
- Online > Blog Posts & Social Media Threads
- Videos
- Collections > Datasets
- Software > Games
- Legal Cases > Judicial Opinions
- Laws
-
Edumarket game: Technocity
(alvarez06__edumar_)
-
Petri Nets for Game Plot
(brom06__petri_nets_game_plot_)
-
Explicit Intent: Shared Story Ownership between Player and Game
(bura06__explic_inten_)
-
Individuality and Contextual Variation of Character Behaviour for Interactive Narrative
(gillies06__indiv_contex_variat_charac_behav_inter_narrat_)
-
A Study of Episodic Memory-Based Learning and Narrative Structure for Autobiographic Agents
(ho06__study_episod_memor_based_learn_)
-
Authoring Dynamic Storylines in Interactive Virtual Environments
(kashani06__author_dynam_story_inter_virtual_envir_)
-
Proceedings of the AISB'06: Adaptation in Artificial and Biological Systems
(kovacs06:_proceed_aisb0_3_) Kovacs, TimandMarshall, James A. R.(eds).URL: Link
-
Understanding emotions in drama, a step towards interactive narratives
(louchart06__under_)
-
Learning Behaviour-Selection Algorithms for Autonomous Social Agents living in a RolePlaying Game
(malfaz06__learn_behav_selec_algor_auton_)
-
Narrative, agency and observational behaviour in a first person shooter environment
(pinchbeck06__narrat_)
-
Requirements of non-verbal communication in believable synthetic agents
(shearer06__requir_)
-
Social Norms Models in Thespian: Using Decision Theoretical Framework for Interactive Dramas
(si06__social_norms_model_thesp_)
-
Affect Detection from Open-Ended Improvisational Text
(zhang06__affec_detec_open_ended_improv_text_)