@inproceedings{balla21__illum_game_space_using_map_, title = {Illuminating Game Space Using MAP-Elites For Assisting Video Game Design}, author = {Balla, Martin and Barahona-Ríos, Adrián and Katona, Adam and Pérez, Nuria Peña and Spick, Ryan}, year = {2021}, tags = {}, pages = {1-7}, crossref = {zednik21:_proceed_of_aisb_conven_sympos_}, } @inproceedings{goodman21__weigh_ntbea_for_game_ai_optim_, title = {Weighting NTBEA For Game AI Optimisation}, author = {Goodman, James and Lucas, Simon M.}, year = {2021}, tags = {}, pages = {9-18}, crossref = {zednik21:_proceed_of_aisb_conven_sympos_}, } @inproceedings{john21__demo_, title = {Demo}, subtitle = {Bonobo QA Using Adversarial Agents To Aid Game AI Development}, author = {John, Nathan}, year = {2021}, tags = {}, pages = {7-9}, crossref = {zednik21:_proceed_of_aisb_conven_sympos_}, } @inproceedings{madge21__wordc_, title = {Wordclicker}, subtitle = {Tuning Our Approach For Language Resourcing}, author = {Madge, Chris and Bartle, Richard A. and Chamberlain, Jon and Kruschwitz, Udo and Poesio, Massimo}, year = {2021}, tags = {}, pages = {chris madge}, crossref = {zednik21:_proceed_of_aisb_conven_sympos_}, } @inproceedings{ringer21__rollin_horiz_co_evolut_in_, title = {Rolling Horizon Co-Evolution In Two-Player General Video Game Playing}, author = {Ringer, Charles and Dobre, Georgiana Cristina and Pacheco, Cristiana and Perez-Liebana, Diego}, year = {2021}, tags = {}, pages = {18-24}, crossref = {zednik21:_proceed_of_aisb_conven_sympos_}, } @proceedings{zednik21:_proceed_of_aisb_conven_sympos_, title = {Proceedings Of The 2021 AISB Convention Symposium On AI and Games}, author = {Zednik, Carlos and Boelsen, Hannes}, year = {2021}, tags = {}, pdf_locked = {False}, url = {http://toc.proceedings.com/58974webtoc.pdf}, url2 = {https://aisb-ai-games.github.io/}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_21/AI-and-Games-Proceedings.pdf}, }