2011_aisb_games

There are 10 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

  • Journal Articles
  • Books > Chapters
  • Proceedings > Proceeding Papers
  • Reports > Tech Reports
  • Theses
  • Standards & Technical Manuals
  • Online > Blog Posts & Social Media Threads
  • Videos
  • Collections > Datasets
  • Software > Games
  • Legal Cases > Judicial Opinions
  • Laws

Recognition Of Emotional Brain Activities In Virtual Reality Environment: A Postition Paper
(abbattista11__recog_of_emotion_brain_activ_)

From Game Tutorials To Game Partners Using Natural Language Generation Techniques
(benotti11__from_game_tutor_to_game_)

Playing Tetris Using Bandit-Based Monte-Carlo Planning
(cai11__playin_tetris_using_bandit_based_)

Social Objects - A Framework For Social Interactions Between Videogame Characters
(carlisle11__social_objec_framew_for_social_)

Influence Landscapes - From Spatial To Conceptual Representations
(dicken11__influen_lands_from_spatial_to_concep_repres_)

SPREE: The Strathclyde Poker Research Environment
(dicken11__spree_)

Representing Personality Traits As Conditionals
(evans11__repres_person_trait_as_condit_)

Games Based Learning For Exploring Cultural Conflict
(hall11__games_based_learn_for_explor_cultur_confl_)

Proceedings of the AISB 2011 Symposium on AI And Games
(kazakov11:_proceed_aisb_sympos_ai_and_games_)

agents, ai, culture, games, influence_landscapes, monte_carlo, personality, procedural_content, social_objects, text_book


Determinization In Monte-Carlo Tree Search For The Card Game Dou Di Zhu
(poweley11__deter_in_monte_carlo_tree_)