@proceedings{14:_proceed_anniv_conven_aisb_, title = {Proceedings of the 50th Anniversary Conventions of the AISB}, subtitle = {AI \& Games}, editor = {Romano, Daniela and Moffat, David and Gow, Jeremy}, year = {2014}, tags = {}, address = {Goldsmiths, University of London, UK}, url = {https://web.archive.org/web/20141230014543/http://doc.gold.ac.uk/aisb50/}, url2 = {https://web.archive.org/web/20190115201026/http://www.aisb50.org/}, } @inproceedings{bailis14__learn_monop_, title = {Learning to play Monopoly}, subtitle = {A Reinforcement Learning approach}, author = {Bailis, Panagiotis and Fachantidis, Anestis and Vlahavas, Ioannis}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Bailis-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{busetta14__brief_virtual_actor_, title = {Briefing Virtual Actors}, subtitle = {a First Report on the PRESTO Project}, author = {Busetta, Paolo and Ghidini, Chiara and Pedrotti, Matteo and Angeli, Antonella De and Menestrina, Zeno}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Busetta-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{colton14__count_number_game_, title = {Countdown Numbers Game}, subtitle = {Solved, Analysed, Extended}, author = {Colton, Simon}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Colton-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{cook14__autom_game_desig_in_three_dimen_, title = {Automating Game Design In Three Dimensions}, author = {Cook, Michael and Colton, Simon and Gow, Jeremy}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Cook-1-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{cook14__to_that_sect_other_short_games_, title = {To That Sect and Other Short Games}, author = {Cook, Michael and Colton, Simon}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Cook-2-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{frazier14__towar_using_games_artif_intel_, title = {Toward Using Games and Artificial Intelligence to Proactively Sense the Real World}, author = {Frazier, Spencer J. and Riedl, Mark O.}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Frazier-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{hanson14__monte_carlo_searc_puyo_puyo_, title = {Monte Carlo Search for a real-time arcade game, Puyo-Puyo}, author = {Hanson, Paul and Moffat, David C.}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Hanson-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{sedeeq14__brain_contr_games_, title = {Brain Controlled Games}, subtitle = {Concepts and Classifiers}, author = {Sedeeq, Ahmed}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Sedeeq-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, } @inproceedings{smith14__logic_approac_build_dungeon_, title = {A Logical Approach to Building Dungeons}, subtitle = {Answer Set Programming for Hierarchical Procedural Content Generation in Roguelike Games}, author = {Smith, Anthony J. and Bryson, Joanna J.}, year = {2014}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_14/AISB50-S2-Smith-paper.pdf}, crossref = {14:_proceed_anniv_conven_aisb_}, }