@inproceedings{arroyo-palacios10__flexib_bio_affec_gamin_inter_, title = {A Flexible Bio-Affective Gaming Interface}, author = {Arroyo-Palacios, Jorge and Romano, Daniela}, year = {2010}, tags = {}, pages = {9-17}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{baumgarten10__towar_autom_player_behav_charac_, title = {Towards Automatic Player Behaviour Characterisation Using Multiclass Linear Discriminant Analysis}, author = {Baumgarten, Robin}, year = {2010}, tags = {}, pages = {63-66}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{butler10__using_cognit_archit_for_oppon_target_predic_, title = {Using A Cognitive Architecture For Opponent Target Prediction}, author = {Butler, Simon and Demiris, Yiannis}, year = {2010}, tags = {}, pages = {55-61}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{cooper10__proced_conten_gener_level_desig_, title = {Procedural Content Generation and Level Design For Computer Games}, author = {Cooper, Simon and El Rhalibi, Abdennour and Merabti, Madjid and Wetherall, Jon}, year = {2010}, tags = {}, pages = {35-40}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{han10__desig_implem_of_image_inter_vision_system_, title = {A Design and Implementation Of 3d Image Interactive Vision System}, author = {Han, Sang Heon and Yun, Chang Ok and Kim, Ung Hoon and Jo, Jae Ik and Yun, Tae Soo and Lee, Dong Hoon}, year = {2010}, tags = {}, pages = {69-70}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{hebson10__digit_footp_tool_for_gener_, title = {Digital Footprints - A Tool For Generating Heat Maps and Capturing Data From FPS Games}, author = {Hebson, Alastair and Welsh, Thomas and Moffat, David C.}, year = {2010}, tags = {}, pages = {77}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{hodhod10__aiens_, title = {AIENS}, subtitle = {The Role Of Interactive Narrative In Fostering Character Education}, author = {Hodhod, Rania and Kudenko, Daniel and Cairns, Paul}, year = {2010}, tags = {}, pages = {47-53}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{howlett10__evolv_pixel_shader_for_protot_, title = {Evolving Pixel Shaders For The Prototype Video Game Subversion}, author = {Howlett, Andrew and Colton, Simon and Browne, Cameron}, year = {2010}, tags = {}, pages = {41-46}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{naveed10__hierar_tak_networ_plann_for_, title = {A Hierarchical Tak Network Planner For Pathfinding In Real-Time Strategy Games}, author = {Naveed, Munir and Kitchin, Diane and Crampton, Andrew}, year = {2010}, tags = {}, pages = {1-7}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{osborne10__improv_games_ai_perfor_using_, title = {Improving Games Ai Performance Using Grouped Hierarchical Level Of Detail}, author = {Osborne, David and Dickinson, Patrick}, year = {2010}, tags = {}, pages = {19-24}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{piasecki10__towar_use_of_trait_inher_, title = {Towards The Use Of Trait Inheritance For Flocks Of Navigating Agents}, author = {Piasecki, Piotr and Peters, Christopher}, year = {2010}, tags = {}, pages = {73}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{pultowicz10__towar_goal_orien_action_plann_, title = {Towards A Goal Oriented Action Planning Approach For Predator-Prey Simulation}, author = {Pultowicz, Justyna and Peters, Christopher}, year = {2010}, tags = {}, pages = {75}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @proceedings{romano10:_proceed_of_aisb_sympos_ai_games_, title = {Proceedings Of The 2010 AISB Symposium On AI and Games}, editor = {Romano, Daniela and Moffat, David C.}, year = {2010}, tags = {}, address = {de Montfort University, UK}, pdf_locked = {False}, isbn = {1-902956-90-7}, url = {https://aisb.org.uk/wp-content/uploads/2019/12/aisb2010.zip}, url2 = {https://web.archive.org/web/20190115201026/http://www.aisb.org.uk/convention/aisb10}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_10/S4_Body.pdf}, } @inproceedings{szymanezyk10__group_emotion_model_use_of_, title = {Group Emotion Modelling and The Use Of Middleware For Virtual Crowds In Video-Games}, author = {Szymanezyk, Olivier and Cielniak, Grzegorz}, year = {2010}, tags = {}, pages = {25-30}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{wang10__edee_, title = {EDEE}, subtitle = {A Flexible Environment For Research}, author = {Wang, Ningxuan and Cullen, Christopher and Nuxoll, Andrew}, year = {2010}, tags = {}, pages = {67-68}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{weallans10__distr_drama_manag_, title = {Distributed Drama Management}, subtitle = {Integrating Levels Of Narrative Responsibility}, author = {Weallans, Allan and Louchart, Sandy}, year = {2010}, tags = {}, pages = {71}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{welsh10__digit_footp_recor_bot_movem_, title = {Digital Footprints - Recording Bot Movement and Behaviour To Improve Ai Opponents In FPS Games}, author = {Welsh, Thomas and Moffat, David C. and Hebson, Alastair}, year = {2010}, tags = {}, pages = {31-34}, crossref = {romano10:_proceed_of_aisb_sympos_ai_games_}, }