2013
There are 561 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
- Journal Articles
- Books > Chapters
- Proceedings > Proceeding Papers
- Reports > Tech Reports
- Theses
- Standards & Technical Manuals
- Online > Blog Posts & Social Media Threads
- Videos
- Collections > Datasets
- Software > Games
- Legal Cases > Judicial Opinions
- Laws
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Human Development Dynamics: An Agent Based Simulation of Macro Social Systems and Individual Heterogeneous Evolutionary Games
(abdollahian13_human_devel_dynam_1_) -
ABM,complex_systems,culture,economics,evolution,game_theory
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More naturalness, less control: The effect of natural mapping on the co-located player experience
(abeele13_more_) - In: Foundations Of Digital Games, FDGURL: Link
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The Unremembered Empire
(abnett13__unrem_empir_)
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The Life of Muhammad
(ahmad13_life_muham_) - Publisher:
Islam International PublicationsISBN: 1-85372-045-3
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Identifying Player Typology Based on Longitudinal Game Data
(ahmed13_ident_player_typol_based_longit_game_data_) Ahmed, IftekharandMahapatra, AmoghandPoole, Marshall ScottandSrivastava, JaideepandBrown, ChanningIn: Social Computing 12
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Food: A Cultural Culinary History
(albala13_food_) -
aboriginal,africa,audiobook,aztec,charlemagne,china,christianity,colonialism,cuisine,dutch,egypt,food,france,gothic,greece,haute_cuisine,history,imperialism,india,indigenous_people,islam,japan,jewish,judea,reformation,renaissance,rome,text_book,warfare
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Gamer's Paradise: The Bleak, Toilsome World Of Cart Life
(alexander13_gamer_parad_) - URL: Link
__important,cart_life,daily_ritual,game_criticism,game_design,lived_experience,politics,poverty,richard_hofmeier
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Disability in science fiction: Representations of technology as cure
(allan13_disab_) -
body,critique,culture,disability,fiction,genetics,media,sci_fi,text_book
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Design Patterns in Games: The Case for Sound Design
(alves13_desig_patter_games_) - In: Second Workshop on Design Patterns in Games, FDG
audio,cards,design,games,network,patterns,sound,visualisation
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Procedural Terrain Generation for Medical Rehabilitation
(andereck13_proced_terrain_gener_medic_rehab_) - In: Procedural Content Generation in GamesURL: Link
geometry,health_care,medicine,metrics,procedural_content,serious_games,spline,terrain_generation
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Normative Multi-Agent Systems
(andrighetto13_normat_multi_agent_system_) -
__important,computation,history,logic,MAS,NorMAS,norms,reasoning,regulation,review,simulation,text_book
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(Social) Norm Dynamics.
(andrighetto13_social_norm_dynam_4_) Andrighetto, GiuliaandCastelfranchi, CristianoandMayor, EunateandMcBreen, JohnandLopez-Sanchez, MaiteandParsons, SimonIn: Normative Multi-Agent Systems, Volume 4ISBN: 978-3-939897-51-4DOI:DOIURL: Linkculture,dynamics,gert_hofstede,life_cycle,norms,sanction,social,synthetic_cultures
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Collaboration
(anon13_collab_)
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House of Cards (Pilot script)
(anon13_house_cards_pilot_) - ISBN: 978-85-7811-079-6
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Beyond the Rule Representation of Norms: Norms As Social Objects
(antonini13_beyon_rule_repres_norms_) - In: Proceedings of the Rules Conference
action,authoring,deontic_logic,evolution,graph,incremental_revision,methods,norms,ontology,representation,taxonomy
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Asynchronous Adaptations To Complex Social Interactions
(applin13_async_adapt_to_compl_social_inter_32_) - In:
IEEE Technology and Society Magazine, Volume 32, Issue 4Publisher:IEEEadaptation,adaptive_radiation,asynchronous,complex_systems,social_interaction
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The Role of the Environment in Agreement Technologies
(argente13_role_envir_agreem_techn_39_) Argente, EstefaníaandBoissier, OlivierandCarrascosa, CarlosandFornara, NicolettaandMcBurney, PeterandNoriega, PabloandRicci, AlessandroandSabater-Mir, JordiandSchumacher, Michael IgnazandTampitsikas, CharalamposandTaveter, KuldarandVizzari, GiuseppeandVouros, GeorgeIn:Artificial Intelligence Review, Volume 39, Issue 1DOI:DOIURL: Linkagreement,argumentation,environment,MAS,negotiation,norms,organisation,semantics,trust
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A New Family Of Software Anti-Patterns: Linguistic Anti-Patterns
(arnaoudova13__new_famil_of_softw_anti_patter_) -
linguistic_antipatterns,naming,software_engineering,taxonomy
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PDF/A In A Nutshell 2.0
(association13__pdf_in_nutsh_) - URL: Link
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DSM-5
(association13_dsm_) - Publisher:
American Psychiatric AssociationISBN: 978-0-89042-554-1
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The Oxford Handbook of Propaganda Studies
(auerbach13__oxfor_handb_propag_studies_) Auerbach, JonathanandCastronovo, Russ(eds).Series:Oxford HandbooksPublisher:Oxford University PressISBN: 978-0-19-976441-9advertising,china,cold_war,cyberwarfare,education,egypt,history,indoctrination,kuleshov_effect,misreading,nationalism,nazi_germany,politics,propaganda,radio,rwanda,syria,USA,USSR
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Intelligent Virtual Agents
(aylett13_intel_virtual_agent_) -
affect,agents,alcohol,attention,backchannels,behaviour,Censys,clinicians,culture,dialogue,distributed_systems,ecosystem,elderly,embodied,gender,gesture,health_care,IVA,marcus_tullius_cicero,MDP,memory,multi_modal,non_verbal,NPC,pediatrics,prosody,question_answering,semantic_coordination,social_importance,social_power,tools,virtual_human_toolkit
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Bargaining and War: A Review of Some Formal Models
(baliga13_bargain_war_29_) - In:
Korean Economic Review, Volume 29, Issue 2bargaining,economics,rational_choice,review,ronald_coase,warfare
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I-Abm: Combining Institutional Frameworks and Agent-Based Modelling for the Design of Enforcement Policies
(balke13_i_abm_21_) -
ABM,ansprolog,answer_set_programming,ASP,enforcement,framework,I_ABM,InstaL,institution,logic,MAS,prolog,protocol,sanction
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Norms in MAS: Definitions and Related Concepts
(balke13_norms_mas_4_) Balke, TinaandPereira, Célia Da CostaandDignum, FrankandLorini, EmilianoandRotolo, AntoninoandVasconcelos, WambertoandVillata, SerenaIn: Normative Multi-Agent Systems, Volume 4Series:Dagstuhl Follow-UpsDOI:DOIURL: Linkdefinition,MAS,norMAS,norms,review
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Rise of the warrior cop: The militarization of America's police forces
(balko13_rise_) -
history,militarisation,police,police_violence,USA,warrior_cop
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Growth & Opportunity Project Table of Contents
(barbour13_growt_oppor_projec_table_conten_) - Institution:
Republican National Committee
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A Course on Interaction Games and Learning for Interaction Design Students
(barendregt13_cours_inter_games_learn_inter_desig_studen_) - In: FDG
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Inferring Cognitive Behaviors from Low-level User Interactions in Games
(barik13_infer_cognit_behav_low_user_inter_games_) - In: FDG
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Consent Is a Grey Area? a Comparison of Understandings of Consent in 50 Shades of Grey and on the Bdsm Blogosphere.
(barker13_consen_is_grey_area_16_) - In:
Sexualities, Volume 16abuse,BDSM,consent,fiction,fifty_shades,kink,power,sexuality
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Distinguishing Sluggish Cognitive Tempo From Adhd in Children and Adolescents: Executive Functioning, Impairment, and Comorbidity
(barkley13_distin_slugg_cognit_tempo_from_42_) - In:
Journal of Clinical Child & Adolescent Psychology, Volume 42, Issue 2Publisher:Taylor & FrancisDOI:DOI
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Recursive Digital Fabrication of Trans-Phenomenal Artifacts
(barrass13__recur_digit_fabric_trans_phenom_artif_) -
acoustic,aesthetics,communication,computation,fabrication,generative,recursion,trans_phenomena,wassily_kandinsky
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Ironclad Tactics Art Book
(barth13__ironc_tactic_art_book_) - URL: Link
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A PIM Perspective: Leveraging Personal Information Management Research in the Archiving of Personal Digital Records
(bass13__pim_persp_75_) -
archive,archives_in_the_wild,digital_records,digital_technology,personal_information_management,personal_records,PIM,record_keeping
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Moral Dilemmas in Role Playing Digital Games
(battaglino13_moral_dilem_role_playin_digit_games_) - In: FDG
agents,BDI,conflict,design,dilemma,emotion,morality,narrative,RPG
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The Lion Way
(battiti13_lion_way_) - ISBN: 978-88-909790-1-9
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Automated Redesign of Local Playspace Properties
(bauer13_autom_redes_local_plays_proper_) - In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDGURL: Link
adaptation,ai,covariance_matrix,design,graph,level_design,procedural_content,random_trees
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Liquid Surveillance
(bauman13_liquid_surveil_) -
consumerism,drone,ethics,new_media,panopticon,security,social,social_media,surveillance,text_book
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Baldur's Gate 2: Enhanced Edition: Amn Survival Guide
(beamdog13:_baldur_gate_2_amn_survival_) -
baldurs_gate,bioware,dungeons_and_dragons,infinity_engine,RPG
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Baldur's Gate 2: Enhanced Edition: Mastering Melee & Magic
(beamdog13__baldur_gate_) -
baldurs_gate,bioware,dungeons_and_dragons,infinity_engine,RPG
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Movmote: A Game for Studying Interpretation
(begy13_movmot_) - In: FDG
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Court ceremonies and rituals of power in Byzantium and the medieval Mediterranean: Comparative perspectives
(beihammer13_court_byzan_medit_) - Publisher:
Brillbirthdays,burial,byzantium,ceremony,clothing,constantinople,coronation,court,diplomacy,enuch,history,imperialism,islam,legitimation,mediterranean,performance,power,punishment,ritual,succession,text_book
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The Software Inferno
(bell13_softw_infer_11_) - In:
Queue, Volume 11, Issue 11
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Barthes' Mythologies Today: Readings of Contemporary Culture
(bennett13_barth_mythol_today_) -
critical_theory,history,julian_assange,modern_culture,myth,reflection,roland_barthes
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Rhetorics of Belonging-Nation, Narration and Israel
(bernard13_rhetor_belon_nation_narrat_israel_) -
edward_said,israel,mourid_barghouti,nation,palestine,politics,sahar_khalifeh,south_africa,utopia
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Religious bodies politic: Rituals of sovereignty in Buryat Buddhism
(bernstein13_relig_) - Publisher:
University of Chicago Pressbuddhism,death,economics,embodiment,eurasia,gender,geography,history,monks,morality,pilgrims,politics,religion,ritual,socialism,sovereignty,soviet
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Sociology of Childhood and Youth
(bhadra13_sociol_child_youth_3_) -
adolescent_thieves,childhood,crime,culture,gender,india,sociology,youth
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Norm Manipulation, Norm Evasion: Experimental Evidence
(bicchieri13_norm_manip_norm_evasion_29_) -
belief,bias,evasion,game_theory,manipulation,norms,social
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No Effects of Gluten in Patients With Self-Reported Non-Celiac Gluten Sensitivity After Dietary Reduction of Fermentable, Poorly Absorbed, Short-Chain Carbohydrates
(biesiekierski13_no_effec_gluten_patien_with_145_) Biesiekierski, Jessica R.andPeters, Simone L.andNewnham, Evan D.andRosella, OuraniaandMuir, Jane G.andGibson, Peter R.In:Gastroenterology, Volume 145, Issue 2Publisher:ElsevierDOI:DOIURL: Link
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Understanding Why Women Seek Abortions in the Us
(biggs13_under_why_women_seek_abort_us_13_)
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An Introduction to Television Studies
(bignell13_introd_telev_studies_) -
broadcast,culture,history,narrative,soap_opera,television,television_studies
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On The Foundations of Digital Games
(bjork13_found_digit_games_46_) - In: FDG, Volume 46
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Social-Biological Transitions: How Does the Social Become Biological?
(blane13_social_biolog_trans_4_) Blane, DavidandKelly-Irving, Michelleandd'Errico, AngeloandBartley, MelanieandMontgomery, ScottIn:Longitudinal and Life Course Studies, Volume 4, Issue 2DOI:DOIURL: Linkbiological,biological_process,life_course,public_health,social,social_biological_transition,social_exposure
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Actual and Non-Actual Motion: Why Experientialist Semantics Needs Phenomenology (and Vice versa)
(blomberg13_actual_non_actual_motion_13_) -
experimentaation,grounding,language,mental_simulation,phenomenology,semantics
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Multi-Agent Oriented Programming With Jacamo
(boissier13_multi_agent_orien_progr_with_jacam_78_) Boissier, OlivierandBordini, Rafael H.andHübner, Jomi F.andRicci, AlessandroandSanti, AndreaIn:Science of Computer Programming, Volume 78, Issue 6DOI:DOIURL: Linkautonomous_agents,CArtAgO,environment,JaCaMo,JASON,MAS,MOISE,organisation,shared_environments
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The embodied mind extended: Using words as social tools.
(borghi13_4_) Borghi, Anna M.andScorolli, ClaudiaandCaligiore, DanieleandBaldassarre, GianlucaandTummolini, LucaIn: Frontiers in psychology, Volume 4DOI:DOIURL: Link
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The Tyranny of Choice
(bossche13_tyran_choic_)
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Co-evolution of Intelligent Socio-technical Systems
(bosse13_co_intel_socio_system_) Bosse, TiborandHoogendoorn, MarkandKlein, MichelandSharpanskykh, AlexeiandTreur, JanandWal, C Natalie Van DerandWissen, Arlette VanISBN: 978-3-642-36613-0DOI:DOIURL: LinkABM,cities,complex_systems,crowds,decision_making,design,emotion,evolution,grounded_simulation,MAS,mobile,quantitative,review,socio_technical,SOCIONICAL,technology,text_book
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Linear Logic Programming for Narrative Generation
(bosser13_linear_logic_progr_narrat_gener_8148_LNAI_) -
Celf,graph,linear_logic,logic,narrative,plot,programming,visualisation
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Serious Game Design for Inclusivity and Empowerment in SmartGrids
(bourazeri13_serious_game_desig_inclus_empow_smart_) - In: First International Workshop on Intelligent Digital Games for Empowerment and Inclusion.
empowerment,ethics,inclusion,institution,self_organisation,serious_games,SmartGrids
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Idris, a General-Purpose Dependently Typed Programming Language: Design and Implementation
(brady13_idris_gener_purpos_depen_typed_progr_languag_23_) - In:
Journal of Functional Programming, Volume 23, Issue 5Publisher:Cambridge University PressDOI:DOIdependent_types,design,idris,programming_language,programming_language_design,type_theory
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Programming in Idris: A tutorial
(brady13_progr_idris_)
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Simple and Efficient Construction of Static Single Assignment Form
(braun13_simpl_effic_const_static_singl_assig_form_) Braun, MatthiasandBuchwald, SebastianandHack, SebastianandLeißa, RolandandMallon, ChristophandZwinkau, AndreasIn: Compiler Construction, CCDOI:DOIURL: Linkcompiler,programming_language,programming_language_design,SSA,static_single_assignment
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Explaining Norms
(brennan13_explain_norms_) - Publisher:
Oxford University PressISBN: 978-0-19-965468-0breaching,chance,conforming,emergence,following,moral,norms,persistence,social_norms
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Paragon for Practical Programming with Information-Flow Control
(broberg13_parag_pract_progr_infor_flow_contr_)
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Normative Reasoning and Consequence
(broersen13_normat_reason_conseq_) Broersen, JanandCranefield, StephenandElrakaiby, YehiaandGabbay, DovandGrossi, DavideandLorini, EmilianoandParent, XavierandTorre, Leendert W. N. Van DerandTummolini, LucaandTurrini, PaoloandSchwarzentruber, FrançoisIn: Schloss DagstuhlDOI:DOIURL: Linkdeontic_logic,distributed_systems,MAS,norms,reasoning,STIT,STIT_logic
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A History of Future Cities
(brook13_histor_futur_cities_) -
bombay,china,dubai,india,russia,saudi_arabia,shanghai,st_petersburg,urban_design
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How Minority Report Trapped Us In A World Of Bad Interfaces
(brown13__how_minor_repor_trapp_us_) - URL: Link
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Corporate Social Responsibility: To Yourself Be True
(brusseau13_corpor_social_respon_9_) - In:
Journal of Global Business and Technology, Volume 9, Issue 1authenticity,conformity,corporate,CSR,ethics,framework,greenwashing,marketing,responsibility,social
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Procjam
(buck13_procj_) -
ai,authoring,behaviour_tree,economics,fiction,generative_worlds,jewelry,journalism,makers,names,newsroom,procedural_content,sprites,symbols,text_book,twin,unreal_engine,visualisation
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API Design for machine learning software: Experiences from the scikit-learn project
(buitinck13_api_desig_) Buitinck, LarsandLouppe, GillesandBlondel, MathieuandPedregosa, FabianandMüller, Andreas C.andGrisel, OlivierandNiculae, VladandPrettenhofer, PeterandGramfort, AlexandreandGrobler, JaquesandLayton, RobertandVanderplas, JakeandJoly, ArnaudandHolt, BrianandVaroquaux, GäelIn: European Conference on Machine Learning and Principles and Practices of Knowledge Discovery in Databases (2013)URL: Link
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The Palestinian-Israeli conflict: A Very Short Introduction
(bunton13_pales_israel_)
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Adapting Virtual Camera Behaviour
(burelli13_adapt_virtual_camer_behav_)
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Virtual Cinematography in Games: Investigating the Impact on Player Experience
(burelli13_virtual_cinem_games_) - In: FDG
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Deep Carbon Emissions from Volcanoes
(burton13__deep_carbon_emiss_volcan_75_) -
atmosphere,carbon_emissions,climate_change,geo_chemistry,geology,volcano
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Excitable speech: A politics of the performative
(butler13_excit_) - Publisher:
Routledgecensorship,discourse,feminism,homosexuality,language,performance,politics
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Real-Time Procedural Terrain Generation Through Swarm Behaviours
(cabezas13_real_time_proced_terrain_gener_) - In: Foundations Of Digital Games, FDG
ai,behaviour,procedural_content,swarms,terrain_generation
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Narrative Involvement in Digital Games
(calleja13_narrat_invol_digit_games_) - In: FDG
affect,experience,HCI,kinaesthetic,ludic_narrative,narrative,space,taxonomy
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My Dream Theatre: Putting Conflict on Center Stage
(campos13_my_dream_theat_) - In: FDG
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Analysis of Player's In-Game Performance Vs Rating: Case Study of Heroes of Newerth
(caplar13_analy_player_in_game_perfor_vs_ratin_) - In: Foundations of Digital Games 2013URL: Link
algorithm,games,heroes_of_newerth,matchmaking,MMO,online,ranking,rating
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Between Thinking and Actuation in Video Games
(cardoso13__between_think_actuat_video_games_) -
action,actuation,aesthetics,affective_computing,communication,computation,game_design,learning,thinking,video_games
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Who Belongs? The Ethics of Immigration
(carens13_who_belon_) - Publisher:
Oxford University Pressbirth_right,citizenship,ethics,immigration,law,legal,migration,naturalization,open_borders,race,racism,refugees,residents,text_book,workers
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Photography in Video Games: The Artistic Potential of Virtual Worlds
(carita13__photog_video_games_) -
aesthetics,communication,computation,photography,video_games,virtual_world
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A Simple and Practical Social Dynamics System
(carlisle13_simpl_pract_social_dynam_system_)
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Traversal Hermeneutics: The Emergence of Narrative in Ergodic Media
(carvalhais13__traver_hermen_) -
aesthetics,cognition,communication,computation,computational_art_and_design,espen_aarseth,generative_aesthetics,interaction,MDA,narrative,procedural_pleasure
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The Behavior Tree Starter Kit
(champandard13__behav_tree_start_kit_)
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Sociology of Environment
(chaudhury13_sociol_envir_7_) Chaudhury, Sukant K.(eds).Series:Readings in Indian SociologyPublisher:SAGEISBN: 978-81-321-1388-1bombay,environment,india,sociology,urban_demographics,urban_ecology
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Towards Validating Game Scenarios for Teaching Conflict Resolution
(cheong13_towar_valid_game_scenar_teach_confl_resol_) - In: Games for Learning Workshop at Foundations of Digital Games, FDG
children,conflict_resolution,education,games,scenario,serious_games,validation
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Writing The Casual Games Syllabus
(christian13__writin_casual_games_syllab_) - URL: Link
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A Gesture-Controlled Serious Game for Teaching Emotion Recognition Skills To Preschoolers With Autism
(christinaki13_gestur_contr_serious_game_teach_) - In: Foundations Of Digital Games, FDG
autism,children,emotion,gesture,HCI,recognition,serious_games
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Eshadow: A Tool for Digital Storytelling Based on Traditional Greek Shadow Theatre
(christoulakis13_eshad_) Christoulakis, MariosandPitsiladis, AndreasandMoraiti, ArgiroandMoumoutzis, NektariosandChristodoulakis, StavrosIn: Foundations Of Digital Games, FDGauthoring,children,EShadow,greece,HCI,storytelling,tool,usability
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Styles of Pledging Allegiance: Practicing Youth Citizenship in the United States
(chun13_styles_pledg_alleg_33_) -
education,patriotism,pledge_of_allegiance,USA,youth_citizenship
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How to Run a Country: An Ancient Guide for Modern Leaders
(cicero13_how_run_count_)
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The Temptation to Exist
(cioran13_tempt_exist_) - Publisher:
Gallimard
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Conservation Laws, Financial Entropy and the Eurozone Crisis
(cockshott13_conser_laws_finan_entrop_euroz_crisis_) - In:
arXivcapitalism,economics,eurozone_crisis,financial_entropy,karl_marx,laws_of_motion
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Assembling Jobs: A Model of How Tasks Are Bundled Into and Across Jobs
(cohen13_assem_jobs_24_) -
__important,__printed,design,ethnography,inhabited_institutions,jobs,methods,organisation,process_theory,qualitative,review,task_assembly,tasks,taxonomy
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The SMT-LIBv2 Language and Tools: A Tutorial
(cok13_smt_libv2_languag_tools_) - URL: Link
lisp,logic,satisfiability,SMT,SMT_LIB,theories,validity
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What Are You Telling Me? How Objects Communicate Through Dynamic Features
(colombo13__what_are_you_tellin_me_) -
aesthetics,communication,computation,comunication,design,dynamic_products,sensory_features
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Horror In Architecture: The Reanimated Edition
(comaroff13__horror_in_archit_) - Publisher:
University of Minnesota PressISBN: 978-1-5179-1484-4
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Generative Methods
(compton13_gener_method_) - In: Procedural Content Generation in Games
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Coordination, Organizations, Institutions, and Norms in Agent Systems VIII - 14th International Workshop, 2012, COIN, AAMAS
(conf_atal_2012coin__) Aldewereld, HuibandSichman, Jaime Simão(eds).In: COIN@AAMAS, Volume 7756Publisher:SpringerISBN: 978-3-642-37755-6DOI:DOIABM,COIN,compliance,enforcement,institutions,MAS,norm_emergence,norms,policy_adaptation,simulation
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Welcome to the discourse of the real: Constituting the boundaries of games and players
(consalvo13_welcom_) - In: FDG
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Alan Turing His Work and Impact
(cooper13_alan_turin_his_work_impac_)
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F**k Jared Diamond
(correia13_f_jared_diamon_24_)
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Rasp and Asp As a Fragment of Linear Logic
(costantini13_rasp_asp_as_fragm_linear_logic_23_) -
answer_set_programming,ASP,linear_logic,RASP,resource_management
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A Metaphoric Mind: Selected Writings of Joseph Couture
(couture13_metap_mind_) Couture, RuthandMcGowan, Virginia(eds).Publisher:Athabasca University PressISBN: 978-1-926836-52-2education,elders,essay,experience,indigenous_people,metaphor,methods,natives,text_book
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Speaking Code Coding as Aesthetic and Political Expression
(cox13_speak_code_codin_aesth_polit_expres_) -
aesthetics,code,expression,politics,pragmatics,programming,software,software_studies
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Modern Slavery As a Management Practice: Exploring the Conditions and Capabilities for Human Exploitation
(crane13_moder_slaver_as_manag_pract_38_) - In:
Academy of Management Review, Volume 38, Issue 1Publisher:Academy of Management Briarcliff Manor, NY
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Scaffolding, organizational structure and interpersonal interaction in musical activities with older people
(creech13__scaff_42_) -
activity,music,music_for_life_project,psychology,scaffolding
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Manea: A Distributed Architecture for Enforcing Norms in Open Mas
(criado13__manea_26_) - In:
Engineering Applications of Artificial Intelligence, Volume 26, Issue 1Publisher:ElsevierISBN: 978-3-642-27215-8DOI:DOIURL: Linkai,algorithm,distributed_systems,enforcement,life_cycle,logic,MaNEA,MAS,norms,open_systems,review,sanction,temporal,time
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Behavioral repertoire learning in robotics
(cully13_behav_) - In: Proceedings of the 15th annual conference on Genetic and Evolutionary Computation
behaviour,evolutionary_algorithms,mobile_robotics,novelty_search,quality_diversity,robotics
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Patterns As Objectives for Level Generation
(dahlskog13_patter_as_objec_level_gener_) - In: Second Workshop on Design Patterns in Games (DPG 2013) Co-located with FDG 2013URL: Link
genetic_algorithm,level_generation,mario,patterns,procedural_content
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Investigating Social Cue-Based Interaction in Digital Learning Games
(damian13_inves_social_cue_based_inter_)
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A Computational Approach To Politeness With Application To Social Factors
(danescu-niculescu-mizil13_) Danescu-Niculescu-Mizil, CristianandSudhof, MoritzandJurafsky, DanandLeskovec, JureandPotts, ChristopherIn: ACL 2013ISBN: 978-1-937284-50-3DOI:DOIURL: Linkclassification,language,machine_learning,NLP,politeness,social_factors
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No Country for Old Members: User Lifecycle and Linguistic Change in Online Communities
(danescu-niculescu-mizil13_no_count_old_member_) - In: Proceedings of the 22nd international conference on World Wide Web.
life_cycle,linguistics,longitudinal,online_communities,presentation,rate_beer,socio_linguistics
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Introducting Anthropology
(davies13_introd_anthr_)
-
Behavior Selection Algorithms
(dawe13_behav_selec_algor_) ai,algorithm,behaviour_selection,behaviour_tree,FSMs,game_ai,GOAP,HFSM,HTN,review,utility_systems
-
Mind, Body, World
(dawson13_mind_body_world_) -
cognitive,embodiment,methods,music,perception,phenomenology,philosophy
-
Programming Institutional Facts in Multi-Agent Systems
(de13_progr_instit_facts_multi_agent_system_7756_LNAI_) -
counts_as,environment,events,institution,MAS,norms,programming,rule,semantics,sets,social_reality
-
The Signature of Power: Sovereignty, Governmentality and Biopolitics
(dean13_signat_power_)
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The Structural Transformation of Sociology
(deflem13_struc_trans_sociol_50_) -
education,history,professionalism,public_sociology,radical_sociology,sociology
-
Traveller: Interacting With Agents To Deal With Misunderstandings Due To Culture.
(degens13_travel_)
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Traveller-intercultural Training With Intelligent Agents for Young Adults
(degens13_travel_train_with_intel_agent_young_adult_) Degens, NickandHofstede, Gert JanandMascarenhas, SamuelandSilva, AndréandPaiva, AnaandKistler, FelixandAndré, ElisabethandSwiderska, AleksandraandKrumhuber, EvaandKappas, ArvidandHume, ColetteandHall, LynneandAylett, RuthIn: Proceedings of FDG 2013URL: Linkagents,behaviour,children,culture,framework,narrative,sequence,serious_games,traveller
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Betrayer
(dembski-bowden13__betray_)
-
Hierarchy and Organisation: Toward a General Theory of Hierarchical Social Systems
(diefenbach13_hierar_organ_) -
hierarchy,organisation,social_system,sociology,text_book
-
Analysis of the Social Meaning of (Physical ) Interaction
(dignum13_analy_social_meanin_physic_inter_) - In: EPIA
ai,analysis,framework,greetings,interaction,joint_activity,physical
-
Understanding Social Media Logic
(dijck13_under_social_media_logic_1_) -
facebook,logic,mass_media,media,media_activism,social_media,twitter
-
Remembering the South African war: Britain and the memory of the Anglo-Boer war, from 1899 to the present
(donaldson13_remem_south_afric_)
-
Modeling Functional Roles Dynamics in Small Group Interactions
(dong13_model_funct_roles_dynam_small_group_inter_15_) -
analysis,behaviour,dynamics,influence,interaction,metrics,multi_modal,roles,small_groups
-
Combinatorial and Exploratory Creativity in Procedural Content Generation
(dormans13_combin_explor_creat_proced_conten_gener_) Dormans, JandLeijnen, SIn: Proceedings of PCGames ‘13, Society for the Advancement of the Science of Digital GamesURL: Linkalgorithm,creativity,design,games,level_design,procedural_content,tools
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Making Design Patterns Work
(dormans13_makin_desig_patter_work_) - In: Proceedings of the Second Workshop on Design Patterns in Games, DPG ‘13URL: Link
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Think Bayes
(downey13_think_bayes_)
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A Comparison of Methods for Player Clustering Via Behavioral Telemetry (Pre-Print)
(drachen13_compar_method_player_clust_via_) - In: Foundations of Digital Games, FGD
behaviour,classification,clustering,methods,PCA,principal_component_analysis,telemetry,world_of_warcraft
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Scythe AI: A Tool for Modular Reuse of Game AI
(dragert13_scyth_ai_) - In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE
ai,c_plus_plus,errors,games,HCI,modularity,modules,NPC,scythe,taxonomy,tool,warning
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America’s Real Criminal Element Is Lead
(drum13__real_crimin_elemen_is_lead_) - URL: Link
bill_bratton,broken_windows,econometrics,epidemiology,general_motors,john_dilulio,lead_poisoning,police_violence,public_health,public_policy,racism,rudy_giuliani,tetraethyl_lead,USA,violent_crime
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Commodity Price Shocks and Civil Conflict: Evidence From Colombia
(dube13_commod_price_shock_civil_confl_80_) -
civil_conflict,civil_war,coffee,columbia,economics,income,natural_resources,oil,price
-
The Simula Family
(dumas13_simul_famil_) - In: FDG
brain_injury,education,IDtension,narrative,serious_games,trauma,unity
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Complete and Easy Bidirectional Typechecking for Higher-Rank Polymorphism
(dunfield13_compl_easy_bidir_typec_higher_rank_polym_) - In: ICFP ‘13: Proceedings of the 18th ACM SIGPLAN international conference on Functional programmingISBN: 978-1-4503-2326-0DOI:
DOIURL: Link__printed,algorithm,bidirectional_transform,logic,polymorphism,type_checking
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Speculative everything: Design, fiction, and social dreaming
(dunne13_specul_) - Publisher:
MIT Pressdesign,design_as_critique,problem_finding,social_fiction,speculative_fiction,thought_experiment
-
Developing a Digital Game To Support Cultural Learning Amongst Immigrants
(dunwell13_devel_digit_game_to_suppor_) Dunwell, IanandLameras, PetrosandStewart, CraigandPetridis, PangiotisandArnab, SylvesterandHendrix, Mauriceandde Freitas, SaraandGaved, MarkandSchuller, BjörnandPaletta, LucasIn: First International Workshop on Intelligent Digital Games for Empowerment and InclusionISBN: 1-908654-82-1URL: Linkculture,education,HCI,immigration,MASELTOV,serious_games
-
Lisp Hackers: Interviews with 100x More Productive Programmers
(dyomkin13_lisp_hacker_) - Publisher:
Leanpub
-
Exploring Player Behavior with Visual Analytics Categories and Subject Descriptors
(eagle13_explor_player_behav_visual_analy_) - In: FDG
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Simulating Social Complexity: A Handbook
(edmonds13_simul_social_compl_) -
ABM,afghanistan,animal,artifacts,complex_systems,complexity,constraints,distributed_systems,documentation,environment,evolution,learning,markets,methods,narrative,ODD,ODD_protocol,organisation,reputation,review,simulation,social,society,space,taxonomy,text_book,utility,verification
-
The Human Fingerprint in Machine Generated Music
(eigenfeldt13__human_finger_machin_gener_music_) -
aesthetics,communication,computation,generative_content,heuristics,machine_learning,music
-
Parental Mediation of Digital Gaming and Internet Use
(eklund13_paren_mediat_digit_gamin_inter_use_) -
adolescents,games,HCI,mediation,parents,play,restriction,sweden
-
On the Desire to Not Kill Your Players: Rethinking Sound in Pervasive and Mixed Reality Games
(ekman13_desir_not_kill_your_player_) - In: FDG
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51* things every game student should know
(elling13_)
-
Sociocultural systems: Principles of structure and change
(elwell13_socioc_) -
bureaucracy,capital,change,complex_systems,macro_sociology,materialism,socio_cultural,sociology,structure,systems,text_book,the_state
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Helping Friends or Fighting Foes: The Influence of Collaboration and Competition on Player Experience
(emmerich13_helpin_frien_fight_foes_) - In: FDG
collaboration,competition,cooperation,design,games,HCI,metrics
-
Investigating Culture-Related Aspects of Behavior for Virtual Characters
(endrass13_inves_cultur_relat_aspec_behav_virtual_charac_27_) -
behaviour,BiLAT,character,communication,culture,germany,gesture,iraq,japan,MAS,NPC,ORIENT,prototype,synthetic_cultures,TLTS
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The state of the art in language workbenches: Conclusions from the language workbench challenge
(erdweg13_8225_LNCS_) Erdweg, SebastianandVan Der Storm, TijsandVölter, MarkusandBoersma, MeinteandBosman, RemiandCook, William RandGerritsen, AlbertandHulshout, AngeloandKelly, StevenandLoh, AlexandKonat, Gabriël D.P.andMolina, Pedro JandPalatnik, MartinandPohjonen, RistoandSchindler, EugenandSchindler, KlemensandSolmi, RiccardoandVergu, Vlad A.andVisser, EelcoandVan Der Vlist, KevinandWachsmuth, Guido H.andVan Der Woning, JimiIn: Lecture Notes in Computer Science, Volume 8225 LNCSISBN: 978-3-319-02653-4DOI:DOIcomponents,DOME,DSL,GME,HOOD,IDE,language_engineering,member_of_parliament,MetaEdit,MetaPlex,Metaview,onion,QuickSpec,RASCAL,review,RISLA,software_engineering,Spoofax,SugarJ,taxonomy,tools,visualisation,WebDSL,Xtext
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The Oxford Handbook of Islam and Politics
(esposito13_oxfor_handb_islam_polit_) Esposito, John L.andShahin, Emad El-Din(eds).Series:Oxford HandbooksPublisher:Oxford University PressISBN: 978-0-19-539589-1abdolkarim_soroush,afghanistan,ali_shari_ati,ayatollah_khomeini,democracy,egypt,hamas,hasan_al_turabi,hassan_al_banna,hizbullah,ideologues,indonesia,iran,islam,islamic_action_front,islamic_law,islamic_movements,islamic_reform,jihad,lebanon,malaysia,mawlana_mawdudi,modernism,mohammad_khatami,nahdlatul_ulama,political_islam,politics,rashid_al_ghannushi,saudi_arabia,sayyid_qutb,sharia,sudan,turkey,yusuf_al_qaradawi
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The Praxis Manual
(evans13_) -
__printed,exclusion_logic,praxis,programming,simulation,versu
-
Versu SDK 0.1 Beta
(evans13_versu_sdk_) -
__printed,authoring,narrative,praxis,simulation,social_practice,versu
-
Versu-A Simulationist Storytelling System
(evans13_versu_simul_story_system_) -
belief,emotion,exclusion_logic,MAS,narrative,roles,simulation,social_practice,versu
-
Analyzing Exploration and Exploitation Patterns in Multimodal Dialogue Games for Preschoolers
(evgeneiadis13_analy_explor_exploit_patter_multim_) - In: Foundations of Digital Games 2013URL: Link
children,design,dialogue,education,games,metrics,multi_modal,patterns
-
Climate Change Science: A Modern Synthesis
(farmer13_climat_chang_scien_1_)
-
At The Heart of the State: The Moral World of Institutions
(fassin13_at_) Fassin, DidierandBouagga, YasmineandCoutant, IsabelleandEideliman, Jean-SébastienandFernandez, FabriceandFischer, NicolasandKobelinsky, CarolinaandMakaremi, ChowraandMazouz, SarahandRoux, SébastienPublisher:Pluto PressISBN: 978-1-78371-311-0__important,anthropology,capital_punishment,immigration,incarceration,institution,police_violence,punishment
-
Enforcing Order: An Ethnography of Urban Policing
(fassin13_enfor_order_) -
discrimination,ethnography,france,police,politics,protest
-
Why Ethnography Matters: On Anthropology and Its Publics
(fassin13_why_28_)
-
Realm of Racket: Learn to Program, One Game at a Time!
(felleisen13_realm_racket_)
-
Early China: A Social and Cultural History
(feng13_early_china_) -
anyang,bureaucracy,china,erligang,erlitou,han_empire,history,institution,qin_empire,social_institution,western_zhou
-
AI Methods in Algorithmic Composition: A Comprehensive Survey
(fernandez13_ai_method_algor_compos_48_) -
ai,cellular_automata,composition,evolutionary_algorithms,grammar,markov_chain,music,neural_network,review,survey
-
Content generation for turn-based strategy games
(ferreira13_conten_) - In: FDG
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Space and Time in Ergodic Works
(figueiredo13__space_time_ergod_works_) -
aesthetics,communication,computation,ergodic,espen_aarseth,interactive,janet_murray,lev_manovich,new_media,space,time
-
Consciousness as a phenomenon in the operational architectonics of brain organization: Criticality and self-organization considerations
(fingelkurts13__consc_55_)
-
Digestive Health Center Nutrition Services
(fodmaps13_diges_healt_center_nutrit_servic_) - Institution:
Stanford University
-
Towards the Automatic Generation of Card Games Through Grammar-Guided Genetic Programming.
(font13_towar_autom_gener_card_games_) - In: Foundations Of Digital Games, FDGURL: Link
card_game,games,genetic_algorithm,grammar,procedural_content,specification
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Evaluating Lua for Use in Computer Game Event Handling
(forsslund13__evaluat_lua_use_comput_game_event_handl_)
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Measuring learning and fun in video games for young children: A proposed method
(fowler13_measur_) - In: Proceedings of the 12th International Conference on Interaction Design and Children
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Modern Portfolio Theory Foundations, Analysis, and New Developments
(francis13_moder_portf_theor_found_analy_new_devel_) -
arbitrage,capitalism,portfolio,pricing,risk,stock_market
-
The Case Against a Moral Right To Intellectual Property
(franklin13_case_again_moral_right_to_intel_proper_) - Institution:
Central European Universitycopyright,dissertation,intellectual_property,morality,philosophy,trademark
-
Intelligent facial animation: Creating empathic characters with stimuli-based animation
(frias13_intel_) - In: FDG
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Data Games
(friberger13_data_games_) Friberger, Marie GustafssonandTogelius, JulianandCardona, Andrew BorgandErmacora, MicheleandMousten, AndersandJensen, Martin MøllerIn: Proceedings of the Procedural Content Generation Workshop, Foundations of Digital Games, FDGURL: Linkdata_game,design,games,procedural_content,prototype,real_world,taxonomy
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Indented Tree Or Graph? a Usability Study of Ontology Visualization Techniques in the Context of Class Mapping Evaluation
(fu13_inden_tree_or_graph_8218_LNCS_) - In:
Lecture Notes in Computer Science, Volume 8218 LNCS, Issue PART 1ISBN: 978-3-642-41334-6DOI:DOIgraph,HCI,metrics,ontology,protocol,tree,usability,visualisation
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Handbook of Deontic Logic and Normative Systems
(gabbay13_handb_deont_logic_normat_system_) - Publisher:
College PublicationsISBN: 978-1-84890-132-2__important,conflict,counts_as,deontic_logic,imperative_logic,input_output_logics,joining_systems,logic,norms,permission,review,semantics,text_book
-
Day Men
(gagnon13_day_men_)
-
StoryNexus Quickstart
(games13__story_quick_) -
failbetter,fallen_london,interactive_fiction,story_nexus,storylets
-
StoryNexus Reference Guide
(games13__story_refer_guide_) -
failbetter,fallen_london,interactive_fiction,story_nexus,storylets
-
Organisational Anthropology: Doing Ethnography in and among Complex Organisations
(garsten13_organ_anthr_) -
anthropology,clerkship,complex_organisations,counter_espionage,ethnography,instrumental_gaze,organisation,organisational_anthropology,policy,railway
-
Behaviour Oriented Design for Real-Time-Strategy Games: An Approach on Iterative Development for Starcraft AI
(gaudl13_behav_orien_desig_real_time_strat_games_) - In: Foundations of Digital Games ConferenceURL: Link
ABODE,agents,ai,behaviour_oriented_design,BOD,design,games,IDE,RTS,starcraft
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Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
(gemrot13_does_high_level_behav_specif_LNCS_7764_) -
agents,ai,behaviour_tree,design,FSMs,games,methods,POSH,specification,tools,unreal_tournament,visualisation
-
Introduction to Logic
(genesereth13_introd_logic_) -
induction,logic,proof,propositional_logic,relational_logic,resolution,satisfiability,text_book
-
From Dissertation to Book, Second Edition
(germano13_from_disser_book_secon_edition_)
-
Maia: A Framework for Developing Agent-Based Social Simulations Conceptualizing Social Systems
(ghorbani13_maia_16_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 16, Issue 2013DOI:DOI__printed,agents,IAD,institution,language,MAIA,MAS,MDE,meta,programming,simulation,social_system
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Structuring Socio-Technical Complexity: Modelling Agent Systems Using Institutional Analysis
(ghorbani13_struc_socio_techn_compl_) - Institution:
de Technische Universiteit DelftPublisher:Next Generation Infrastructures FoundationISBN: 978-90-79787-50-0URL: LinkABM,complexity,IAD,institution,MAIA,MAS,socio_technical
-
Monads for Behaviour
(gibbons13_monad_behav_298_) - In:
Electronic Notes in Theoretical Computer Science, ENTCS, Volume 298, Issue 2behaviour,Cim,haskell,logic,monads,programming,tracing,transformer,types
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Vile Rat: Spontaneous Shrines in Eve Online
(gibbs13_vile_rat_) -
benghazi,death,eve_online,grief,memorial,MMORPG,ritual,shrine,vile_rat
-
SimCity Simulation Analysis
(gingold13_simcit_simul_analy_) - Institution:
University of California, Santa Cruz, UCSCalgorithm,analysis,cellular_automata,design,games,layers,sim_city,simulation
-
Simulation for Games
(gingold13_simul_games_)
-
Methods of algebraic manipulation in perturbation theory
(giorgilli13__method_)
-
'Raw data' is an oxymoron
(gitelman13_raw_) -
big_data,data,database,facts,history,marxism,methods,metrics,paper,surveillance,technology,text_book
-
Rewriting the Language of Creativity: The Five A's Framework
(glăveanu13_rewrit_languag_creat_17_) - In:
Review of General Psychology, Volume 17, Issue 1Publisher:SAGE Publications5_as,action,actor,affordances,artifacts,audience,creativity,culture,distributed_systems,ecology,four_ps,framework,person,press,process,product,psychology,review,rhodes,schema
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Logics for Non-Cooperative Games With Expectations
(godo13_logic_non_cooper_games_with_expec_) - In: Proceedings of the European Workshop on Multi-Agent Systems, EUMASURL: Link
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Environmental Rhetoric And Ecologies Of Place
(goggin13_) -
agriculture,arizona,colonialism,ecology,education,identity,land_use,natural_gas,new_mexico,regulation,rhetoric,technology,video_games
-
What and When Do Students Learn? Methods For Knowledge Tracing With Data-Driven Mapping of Items to Skills
(gonzalez-brenes13_what_when_do_studen_learn_) -
automatic_knowledge_tracing,dynamic_cognitive_tracing,ItemClue,learning,markov_models,online_education,pedagogy,topical_hidden_markov_model
-
The pleadings game: An artificial intelligence model of procedural justice
(gordon13_) -
ai,conflict,defeasible_logic,dialogue_logic,institution,intuitional_logic,justice,law,legal_logic,norms,philosophy,pleadings_game,procedural_justice,reasoning,return_to,rule,standard_ML,text_book
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Mark of Calth
(goulding13__mark_calth_) Goulding, Laurie(eds).Series:The Horus Heresy, Number 25Publisher:The Black LibraryISBN: 978-1-84970-416-8
-
best practices of the online promotion of new musical content
(grasmayer13_)
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Interview: Kentucky Route Zero's Mountain Of Meanings
(grayson13__inter_) - URL: Link
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Kentucky Route Less Than Zero: Limits & Demonstrations
(grayson13__kentuc_route_less_than_zero_) - URL: Link
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What Lies Ahead For Kentucky Route Zero
(grayson13__what_lies_ahead_for_kentuc_route_zero_) - URL: Link
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How to Read Political Science: A Guide in Four Steps
(green13_how_read_polit_scien_)
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Whether to Play or Preserve the Past?: Creating The Forgotten Worker Quest
(greenspan13_wheth_play_preser_past_) - In: FDG
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Rapid text-based authoring of defeasible higher-order logic formulas, via textual logic and rulelog
(grosof13_rapid_8035_) - In: Theory, Practice, and Applications of Rules on the Web. RuleML 2013, Volume 8035DOI:
DOI
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Postmortems from Gamedeveloper
(grossman13_postm_gamed_) -
age_of_empires,asherons_call,black_and_white,blizzard,bohemia_interactive,bungie_software,cell_damage,dark_age_of_camelot,deus_ex,diablo,drakan,dreamworks_interactive,ensemble,epic_games,fireteam,game_development,games,ion_storm,irrational_games,jak_and_daxter,lionhead,looking_glass,lucas_arts,multitude,myst,myth,mythic_entertainment,naughty_dog,nihilistic_software,operation_flashpoint,poptop_software,post_mortem,presto_studios,pseudo_interactive,rainbow_six,raven_software,red_storm,soldier_of_fortune,starfighter,surreal_software,system_shock,thief,tiberian_sun,trespasser,tropico,turbine,unreal_tournament,vampire_the_masquerade,voyager_elite_force,westwood_studios
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After the End: Recent Apocalypses
(guran13_after_end_)
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Bar Chart Ball, a Data Game
(gustafsson13_bar_chart_ball_data_game_)
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Philippa Foot’s Moral Thought
(hacker-wright25__philip_moral_thoug_) -
moral_philosophy,moral_rationalism,naturalism,nietzsche,nonconsequentialism,philippa_foot,philosophy,virtue
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SUBCULTURES: The Basics
(haenfler13_subcul_)
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The Humans
(haig13__human_)
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Just enough research
(hall13_just_) - Publisher:
A Book Apart New Yorkmethods,pragmatics,qualitative,quantitative,research,user_research
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Phantasmal Media: An Approach to Imagination, Computation and Expression
(harrell13_phant_media_) -
agency_play,critical_computing,cultural_computing,epistemology,expressive_epistemology,expressive_intelligence,GRIOT,imagination,phantasm,phantasmal_media,play,race
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Mechanism Design and Approximation
(hartline13_mechan_desig_approx_) -
bayesian,design,economics,game_theory,math,mechanism_design,preference,text_book
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The Atlas Of Economic Complexity: Mapping paths to prosperity
(hausmann13_) Hausmann, RicardoandHidalgo, César A.andBustos, SebastiánandCoscia, MicheleandSimoes, AlexanderandYildirim, Muhammed A.Publisher:Mit PressISBN: 978-0-262-52542-8
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Formalization Using Organic Systemization in Musical Applications
(he13__formal_using_organ_system_music_applic_) -
aesthetics,ai,cellular_automata,communication,computation,electronic_music,game_of_life,generative_content,robotics,sound_art
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Repairing Breaches with Rules: Maintaining Institutions in the Face of Everyday Disruptions
(heaphy13__repair_breac_rules_24_) -
agency,breaches,ethnomethodology,health_care,institutional_change,institutional_work,pressure_specialists,roles,rules
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Learn You Some Erlang for Great Good!
(hebert13_learn_you_some_erlan_great_good_)
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Managing Complexity: Insights, Concepts, Applications
(helbing13_manag_compl_) -
auctions,autonomy,complex_networks,complex_systems,complexity,conflict,consensus,control,economics,evolution,governance,information_systems,infrastructure,logistics,markets,risk,systemic_risks,traffic
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Revisiting The Sad, Misogynistic Fantasy Of Xanth
(heller13__revis_sad_misog_fantas_of_xanth_) - URL: Link
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The Book of barely imagined beings: A 21st century bestiary
(henderson13_book_) - Publisher:
University of Chicago Press
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Procedural Content Generation for Games: A Survey
(hendrikx13_proced_conten_gener_games_9_) - In:
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 9, Issue 1Publisher:ACMalgorithm,games,methods,procedural_content,review,taxonomy
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The Relationship Between Player Involvement and Immersion: An Experimental Investigation
(herrewijn13_relat_between_player_invol_immer_) - In: Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)URL: Link
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The Future of Religious Freedom: Global Challenges
(hertzke13__futur_relig_freed_) -
international_relations,law,pluralism,politics,religion,religious_freedom,russia,state_religion
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Reasoning about Actions Meets Strategic Logics
(herzig13__reason_action_meets_strat_logic_) - In: International Workshop on Logic, Rationality and Interaction, LORIISBN: 978-3-642-40948-6DOI:
DOIURL: Linkagents,alternating_time_temporal_logic,ATLEA,commitment,logic,reasoning,semantics,strategic_logic
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Rules Don't Apply: Kafka's Insights on Bureaucracy
(hodson13_rules_dont_apply_20_) - In:
Organization, Volume 20, Issue 2DOI:DOI__printed,bureaucracy,chaos,ethnography,franz_kafka,inhabited_institutions,institution,organisation,organisational_logic,rule,rule_breaking,taxonomy,weber
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Why did Europe conquer the world?
(hoffman13_why_europ_54_) - Publisher:
Princeton University Pressconquest,dissertation,europe,history,technology,tournament
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The Listings Package
(hoffmann13__listin_packag_) - URL: Link
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Decision Making in Computer Games
(holmgard13_decis_makin_comput_games_) - In: FDG
ai,BDI,decision_making,decision_theory,games,simulation
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The Games for Health Prototype
(holmgard13_games_healt_protot_) - In: FDG
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Science Considered Harmful
(horswill13_scien_consid_harmf_)
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A History of the Arab Peoples
(hourani13_histor_arab_peopl_)
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The semiotic conditions of videogame authorship
(huber13_)
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Cause-Effect Relationships Between Design Patterns and Designer Intent in Fps Levels
(hullett13_cause_effec_relat_between_desig_) - In: Proceedings of the 2nd Workshop on Design Patterns in Games (DPG 2013)URL: Link
cause_effect,design,FPS,intention,level_design,metrics,patterns,taxonomy
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'I'm really glad this is developmental': Autism and social comparisons - an interpretative phenomenological analysis
(huws13__im_19_) -
ASD,autism,interpretative_phenomenological_analysis,IPA,phenomenology,qualitative,social_comparison,young_people
-
Advertising, Sex, and Post-Socialism Women, Media, and Femininity in the Balkans
(ibroscheva13_adver_sex_post_social_women_) -
advertising,feminism,post_socialism,sex,the_balkans,women
-
In Textasis: Matrixial Narratives of Textile Design
(igoe13__in_textas_) -
craft,design_research,gilles_deleuze,information,storytelling,textile,textile_design
-
Multi-criteria decision analysis: Methods and software
(ishizaka13_multi_) - Publisher:
John Wiley & Sonsanalysis,analytic_hierarchy,DECERNS,ELECTRE,goal_programming,MACBETH,MCDA,MCDM,methods,MODP,PROMETHEE,review,TOPSIS,utility
-
Formula 2.0: A Language for Formal Specifications
(jackson13_formul_) - In: Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013DOI:
DOIURL: Linkbehavioural_types,best_practices,formal_model,formal_specification,FORMULA_2,logic_programming,open_world,programming,software_engineering
-
Understanding Game Balance With Quantitative Methods
(jaffe13_under_game_balan_with_quant_method_) -
agents,analysis,dissertation,games,methods,play,quantitative,quantitative_balance,restricted_play,simulation
-
An Introduction To Statistical Learning
(james13_introd_to_statis_learn_)
-
Three Corners of Reward in Computer Games
(james13_three_corner_rewar_comput_games_) - In: Foundations of Digital Games, FDG
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A framework for biometric playtesting of games
(janssen13_)
-
Cryptozoic Man
(johnson13_crypt_man_) - Publisher:
Dynamite
-
Imagine Agents
(joines13_imagin_agent_) Joines, BryanandBachanPublisher:Boom Studios
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Constructing Music Culture – a Study in Creativity Through Worldbuilding.
(jokela13_const_music_cultur_) -
anthropology,content,creativity,culture,ethnomusicology,meaning,music,performance,situation,world_building
-
Organizational Theory, Design, and Change
(jones13__organ_theor_desig_chang_) -
organisational_change,organisational_design,organisations,taxonomy
-
A Cultural History of Firearms in the Age of Empire
(jones13_cultur_histor_firear_age_empir_) - Publisher:
RoutledgeISBN: 978-1-4094-4752-8
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The Design of Intelligent Socio-Technical Systems
(jones13_desig_intel_socio_techn_system_39_) -
__printed,access_control,agents,ai,design,MAS,methods,NIST,norms,roles,socio_technical,synthetic_method,systems,trust
-
The Selfish Selfless Hero: Questing in Dragon Age: Origins
(jong13_selfis_selfl_hero_) -
choice,dissertation,dragon_age,feminism,identity,ideology,phenomenology,politics,quest
-
Towards Sociology of Dalits
(judge13_towar_sociol_dalit_1_) Judge, Paramjit S.(eds).Series:Readings in Indian SociologyPublisher:SAGEISBN: 978-81-321-1379-9caste_system,dalit,india,poverty,scheduled_castes,sociology,untouchable
-
The Influence of Narrative Agency on Player Experience
(kamp13_influen_narrat_agenc_player_exper_) -
agency,linear_story,narrative,user_experience,visualisation
-
Authoring an Interactive, Functional, Purposeful, Virtual Populace
(kapadia13_author_inter_funct_purpos_virtual_popul_) Kapadia, MubbasirandShoulson, AlexanderandCockburn, JustinandSolomon, YonasandNovich, CoreyandZhu, ZiaandMasand, HimanshuandBadler, Norman I.In:IVAagents,authorship,behaviour,demographics,framework,HCI,markets,middle_east,parameterized_behaviour_trees,PBT,populace,procedural_content,roles,scenario,serious_games
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Adventure Games in Kinesthetic Videogame Theory - a Demand-Based Framework for Conceptualizing the Narrative
(karhulahti13_adven_games_kines_videog_theor_3_) - In:
Journal of Computer Game Design, Volume 3, Issue 2
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Postmortem - Design Documents
(kasztalski13_postmortem_)
-
Cultural data sculpting: Omnidirectional visualization for cultural datasets
(kenderdine13_cultur_)
-
Job Search Letters for Dummies
(kennedy13_job_searc_letter_dummies_)
-
More Than You Ever Wanted To Know About Air Strafing
(kered1313__more_than_you_ever_wanted_) -
air_strafing,jump_maps,movement_tech,speed_running,team_fortress,video_games
-
Village Voices: An Adaptive Game for Conflict Resolution
(khaled13_villag_voices_) - In: Foundations of Digital Games, FDG
adaptive,children,conflict_resolution,cooperation,education,experiential_learning,games,personalisation,player_modeling,quest,serious_games
-
Braiding Sweetgrass: Indigenous Wisdom, Scientific Knowledge and the Teachings of Plants
(kimmerer13__braid_sweet_) -
indigenous_people,nanabozho,plants,shkitagen,traditional_knowledge,windigo
-
The Unbound Book
(kircz13_unboun_book_) - Publisher:
Amsterdam University Press
-
Extensible Effects - an Alternative To Monad Transformers
(kiselyov13_exten_effec_alter_to_monad_trans_) -
effects,haskell,logic,monad_transformers,monads,open_union,type_checking
-
The Unofficial Lego Technic Builder's Guide
(kmiec13__unoff_lego_techn_build_guide_) - Publisher:
No Starch Press
-
Space Maze: Experience-Driven Game Camera Control.
(knight13_space_maze_) - In: Foundations of Digital Games 2013URL: Link
adaptation,algorithm,camera,experience,game,procedural_content
-
Alfred Schutz' Theory of Communicative Action
(knoblauch13_alfred_schut_theor_commun_action_36_) -
communication,constructivism,mediatization,phenomenology,sociology,sociology_of_knowledge
-
Interactive Storytelling
(koenitz13_inter_story_) Koenitz, HartmutandSezen, Tonguc IbrahimandFerri, GabrieleandHaahr, MadsandSezen, DigdemandČatak, Güven(eds).Publisher:SpringerDOI:DOIURL: Linkagency,artifacts,authoring,believability,categorisation,children,closure,content,emergence,facade,finland,games,gender,immersion,interactive,metrics,morality,museum,narrative,narrative_space,performance,play,propaganda,satire,space,storytelling,text_book,tools
-
The Anthropology of Performance: A Reader
(korom13_anthr_perfor_) -
anthropology,culture,ethnography,folklore,india,performance,proverb,public_spectacle,ritual,tourism
-
A Slower Speed of Light: Developing Intuition about Special Relativity with Games
(kortemeyer13_slower_speed_light_) - In: FDG
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A Letter to Leigh
(koster13_letter_leigh_) - URL: Link
__printed,aesthetic_of_unplayability,daily_ritual,experimental_games,game_criticism,game_design,impositional_narrative,interaction,politics
-
Understanding Group Dynamics and Systems
(kottler13_under_group_dynam_system_) - In: Learning Group Leadership: An Experiential ApproachPublisher:
SAGEISBN: 978-1-4522-5668-9URL: Linkanthropology,behaviour,causality,circular,cycle,dynamics,groups,linear,proxemics,silence,systems_theory,text_book
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Evolving Large-Scale Neural Networks for Vision-Based Reinforcement Learning
(koutnik13_evolv_large_scale_neural_networ_) - In: Proceeding of the fifteenth annual conference on Genetic and evolutionary computation conference - GECCO ‘13ISBN: 978-1-4503-1963-8DOI:
DOIURL: Linkevolution,games,large_scale,racing,reinforcement,TORCS,vision
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User-Generated Content as cues for performance in LittleBigPlanet
(koutsouras13_user_gener_conten_littl_) - In: Foundations of Digital Games 2013
discourse_analysis,HCI,little_big_planet,procedural_content,user_generated_content
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Imperial Emotions: Cultural Responses to Myths of Empire in Fin-de-siècle Spain
(krauel13_imper_emotion_10_)
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Refining Game Addiction Questionnaires: Evidence for a natural cut-off point ?
(kristian13_refin_game_addic_quest_) - In: FDG
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Valory: Simultaneous Control of Avatar and Environment in a Platform Game
(ksuz13_valor_) - In: FDG
avatar,control,environment,games,HCI,platform_games,prototype
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AIED 2013: 2nd Workshop on Intelligent Support for Learning in Groups
(kumar13_aied_3_) Kumar, RohitandKim, Jihie(eds).URL: Linkcollaboration,deliberative_dialogue,design,dialogue_state_model,education,intelligent_tutoring_system,Metafora,visualisation
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Political Sociology of India
(kumar13_polit_sociol_india_8_) -
caste_system,civil_society,class,democracy,elites,india,inequality,institution,nationalism,politics,protest,sociology,trade_unions,tribal_integration,village
-
Humanized User Interfaces
(kunc13_human_user_inter_) -
agents,conversation,dialogue,dissertation,embodiment,HCI,interface,multi_modal,ontology,turn_taking,UI
-
Vulkan Lives: Unto the Anvil
(kyme13__vulkan_lives_)
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Editorial: 29th International Conference on Logic Programming Special Issue
(lamma13_editor_) -
answer_set_programming,constraint_programming,constraints,logic_programming,MAS,protocol,rule_system,transaction_logic
-
SymPy Starter
(lamy13_sympy_start_)
-
Higher order game dynamics
(laraki13__higher_148_)
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Cuisine and Empire: Cooking in World History
(laudan14_cuisin_empir_) - Publisher:
Credo Reference
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How Programmers Debug, Revisited: An Information Foraging Theory Perspective
(lawrance13_how_progr_debug_revis_39_) Lawrance, JosephandBogart, ChristopherandBurnett, MargaretandBellamy, RachelandRector, KyleandFleming, Scott D.In:IEEE Transactions on Software Engineering, Volume 39, Issue 2DOI:DOIURL: Linkdebugging,empirical_software_engineering,HCI,information_foraging,information_scent,navigation,programming,software_engineering,software_maintenance
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Institutional Work: Current Research, New Directions and Overlooked Issues
(lawrence13_instit_work_34_) - In:
Organization Studies, Volume 34, Issue 8Publisher:SAGE Publicationsinstitution,materialism,organisation_studies,reflexive,work
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Ancillary Justice
(leckie13_ancil_justic_) -
ai,fiction,gender,sci_fi,space_opera
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Action language BC: Preliminary report
(lee13_action_bc_) - In: Twenty-Third International Joint Conference on Artificial IntelligenceURL: Link
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Decoupling Cognitive Agents and Virtual Environments
(lee13_decoup_cognit_agent_virtual_envir_7764_LNAI_) -
AGAVE,bath_sensor_framework,case_study,components,design,events,games,JASON,MAS,middleware,second_life
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Presburger Vector Addition Systems
(leroux13_presb_vector_addit_system_) -
infinite_state_systems,petri_net,reachability,VAS,vector_addition
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Bridging the gap between rich and sparse accounts of vision: A cinematic lens for visual cognition .
(levin13_bridg_) - In: FDG
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Utopia as Method: The Imaginary Reconstitution of Society
(levitas13_utopia_method_) -
archaeology,architecture,ecology,fiction,imagination,methods,ontology,politics,review,society,terror,text_book,utopia
-
Motivational Design Patterns
(lewis13_motiv_desig_patter_) -
dark_pattern,design,dissertation,games,grammar,HCI,patterns,review,taxonomy
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Crowdsourcing Interactive Fiction Games
(li13_crowd_inter_fiction_games_) - In: International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013.URL: Link
crowd_source,graph,HCI,mechanical_turk,plot,procedural_content
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Trigonometry
(lial13__trigon_)
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Sentient Sketchbook: Computer-Aided Game Level Authoring
(liapis13_sentien_sketc_) - In: FDG
algorithm,authoring,CAD,CSCW,evolution,level_design,novelty,procedural_content,search,sentient_sketchbook,tools
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Transforming exploratory creativity with DeLeNoX
(liapis13_trans_delen_) - In: Proceedings of the Fourth International Conference on Computational Creativity
creativity,DeLeNoX,exploration,novelty_search,quality_diversity
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Public Administration in Post-Communist Countries
(liebert13_public_admin_post_commun_count_) - Publisher:
CRC PressISBN: 978-1-4398-6139-4bulgaria,daily_life,europe,georgia,governance,history,kazakhstan,kyrgyzstan,lithuania,mongolia,poland,post_communism,public_administration,romania,russia,soviet_union
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Medieval Science
(lindberg13__mediev_scien_2_) - Series:
The Cambridge History of SciencePublisher:Cambridge University PressISBN: 978-0-511-97400-7DOI:DOI12th_century,byzantine_empire,history_of_science,islam,islamic_mathematics,islamic_science,jewish_science,latin,medieval_church,medieval_history,natural_science
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Agent: Awareness Game Environment for Natural Training
(linssen13_agent_) -
AGENT,agents,awareness,games,multi_modal,scenario,serious_games,training,UI
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StoryFlow: Tracking the Evolution of Stories
(liu13_story_19_) - In: IEEE Transactions on Visualization and Computer Graphics, InfoVis, Volume 19URL: Link
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Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013
(liu13_unify_theor_progr_formal_engin_method_) -
best_practices,components,formal_model,formal_specification,FORMULA_2,Isabelle,programming,rCOS,software_architecture,software_engineering
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Customs of the World: Using Cultural Intelligence To Adapt, Wherever You Are
(livermore13_custom_world_) -
anglo,arabic,asian,audiobook,culture,customs,europe,germanic,latin,nordic,norms,ritual,text_book,time
-
Tool-supported Iterative Learning of Component-based Software Architecture for Games
(llanso13_tool_iterat_learn_compon_softw_archit_games_) Llansó, DavidandGómez-martín, Marco A.andGómez-martín, ́́Pedro P.andGonzaález-Calero, Pedro, A.andEl-Nasr, Magy SeifIn: FDGcomponents,design,education,methods,Rosette,software_engineering,spain,tools,visualisation
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Anti-Sadomasochist & Anti-BDSM Discourse, Biopower, and Notions of the Perverse Foucault's Deployment of Sexuality & the New Discourse of Sexuality
(lockhart13_anti_sadom_anti_bdsm_discour_)
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On the Plasticity of Institutions: Containing and Restoring Practice Breakdowns At the Cambridge University Boat Club
(lok13_plast_instit_56_) - In:
Academy of Management Journal, Volume 56, Issue 1Publisher:Academy of Management Briarcliff Manor, NY__important,boat_club,cambridge,ethnography,institution,institutional_work,maintenance
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On the Procrustean Bed: Edmund Berkeley and the Social Responsibility of Computer People
(longo13_procr_bed_) - In: Old Ideas: Recomputing the History of Information Technology
computer_science,edmund_berkeley,history,responsibility,social
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Gameplay Semantics for Authoring Adaptivity in Mobile Games
(lopes13_gamep_seman_author_adapt_mobil_games_) - In: Proceedings of the Eighth International Conference on the Foundations of Digital Games, FDGURL: Link
adaptivity,authoring,DDA,dynamic_difficulty_adjustment,games,HCI,mobile,procedural_content,semantics,Wild_Ride
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Mobile Adaptive Procedural Content Generation
(lopes13_mobil_adapt_proced_conten_gener_) - In: Proceedings of the fourth workshop on Procedural Content Generation in Games (PCG 2013)ISBN: 978-1-59593-803-9
adaptive,algorithm,DDA,mobile,procedural_content,time,Wild_Ride
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Institutional Logics in Action, Part B
(lounsbury13:_instit_logic_action_part_b_) Lounsbury, MichaelandBoxenbaum, Eva(eds).Publisher:Emerald Group Publishing LimitedISBN: 978-1-78190-920-1DOI:DOIURL: Linkbricolage,context,corporate_social_responsibility,fields,identity,institutional_logic,organisation,sociology
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Artificial and Computational Intelligence in Games
(lucas13_artif_comput_intel_games_6_) Lucas, Simon M.andMateas, MichaelandPreuss, MikeandSpronck, PieterandTogelius, Julian(eds).Series:Dagstuhl Follow-UpsISBN: 978-3-939897-62-0DOI:DOIURL: Linkcomputational_intelligence,game_ai,generative_content,machine_learning,path_finding,player_modeling,search,VGDL
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Handbook of Critical Race Theory in Education
(lynn13_handb_critic_race_theor_educat_) -
critical_race_theory,education,history,intersection,methods,praxis,racism,w_e_b_du_bois
-
Museum Architecture: A New Biography
(macleod13_museum_archit_)
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The Digital Antiquarian: 1983
(maher25:_digit_antiq_e_) - URL: Link
archon,enchanter,game_journalism,lisa,MULE,peter_killworth,pinball,ultima,xerox_parc
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Modelling and Generating Strategy Games Mechanics
(mahlmann13__model_gener_strat_games_mechan_) -
game_design,game_mechanics,procedural_content,SGDL,strategy,strategy_games,strategy_games_description_langauge
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The Philosophy of SimCity: An Interview With the Game's Lead Designer
(manaugh13_philos_simcit_) - URL: Link
game_design,interview,parking_lots,sim_city,stone_librande,urban_design
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Feedback-Based Gameplay Metrics
(marczak13_feedb_based_gamep_metric_)
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Children's Collaboration in Emergent Game Environments
(marklund13_child_collab_emerg_game_envir_) - In: FDG
collaboration,education,emergence,HCI,LEGO,minecraft,patterns,serious_games,technology
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On the Development of Learning Games
(marklund13_devel_learn_games_) - In: FDG
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Introduction to Basic Legal Citation
(martin13_introd_basic_legal_citat_)
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On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
(mason13_games_links_8230_LNCS_) -
affect,avatar,choice,diegetic,games,immersion,narrative,responsibility,space,vocabulary
-
Complexity Perspective on Language, Communication and Society
(massip-bonet13_compl_persp_languag_commun_societ_) Massip-Bonet, AngelsandBastardas-Boada, Albert(eds).Publisher:SpringerISBN: 978-1-4614-8605-3DOI:DOIadaptive,analysis,communication,complex_systems,complexity,dialogue,ecology,education,emotion,evolution,fuzzy_complexity,language,self_organisation,society,socio_linguistics,text_book,tools
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Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
(maung13_games_) Maung, DavidandCrawfis, RogerandGauthier, Lynne VandWorthen-Chaudhari, LiseandLowes, Linda PandBorstad, AlexandMcPherson, Ryan JIn: FDGgames,gesture,grammar,health_care,kinect,mental_health,microsoft,serious_games,taxonomy,therapy
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Reader-Model-Based Story Generation
(mawhorter13_reader_model_based_story_gener_2013_) - In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 2013ISBN: 978-1-57735-638-7
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From Amateurs To Connoisseurs: Modeling the Evolution of User Expertise Through Online Reviews
(mcauley13_from_amateur_to_connois_) - In: WWW ‘13: Proceedings of the 22nd international conference on World Wide WebISBN: 978-1-4503-2035-1DOI:
DOIURL: Linkamateurs,connoisseurs,dynamic_programming,evolution,experience,HCI,life_cycle,machine_learning,metrics,online,online_reviews
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Tackling Paid Patriotism
(mccain13_tackl_paid_patriot_) - Institution:
US Senatebaseball,basketball,government,military,NFL,NHL,paid_patriotism,report,sport,waste
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We Have Never Been “Post-Political”
(mccarthy13_we_have_never_been_post_polit_24_)
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Representation and Mimesis in Generative Art: Creating Fifty Sisters
(mccormack13__repres_mimes_gener_art_) -
aesthetics,artificial_life,communication,computation,fifty_sisters,generative_art,mimesis,representation
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Prom Week: Designing past the game / story dilemma
(mccoy13_prom_week_) Mccoy, JoshandTreanor, MikeandSamuel, BenandReed, Aaron A.andMateas, MichaelandWardrip-Fruin, NoahIn: FDGai,conflict,design,games,methods,paper_prototype,prom_week,prototype,social_physics,social_simulation,storytelling
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Usable live programming
(mcdirmid13_usabl_) - In: Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software
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Team Blockhead Wars: Generating FPS Weapons in a Multiplayer Environment
(mcduffee13_team_block_wars_) - In: Proceedings of the Second Workshop on Procedural Content Generation in Games
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Physical Spaces and Temporal Plots: Narrative Techniques in Bioware's CRPGs
(mcgrath13__physic_spaces_tempor_plots_) -
baldurs_gate,bioware,case_study,dragon_age,infinity_engine,literature,narrative,planescape
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The Textural X
(mclean13__textur_x_) -
aesthetics,communication,computation,knitting,live_coding,phil_agre,programming,tidal,visualisation
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Angel Exterminatus
(mcneill13__angel_exter_)
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Logics in Action: Managing Institutional Complexity in a Drug Court
(mcpherson13_logic_action_58_) -
__printed,drug_court,ethnography,institutional_complexity,institutional_logic,profession
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Policy As Types
(meredith13_polic_as_types_) - URL: Link
__printed,behaviours,concurrency,curry_howard,logic,message_passing,pi_calculus,policy,RHO_calculus,semantics,type_checking,types
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A DSL for explicit semantic adaptation
(meyers13_dsl_) Meyers, BartandDenil, JoachimandBoulanger, FrédéricandHardebolle, CécileandJacquet, ChristopheandVangheluwe, HansIn: MPM 2013
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Escape from Trelleborg - Situated Learning through Augmented Reality
(mikkelsen13_escap_trell_situat_learn_augmen_realit_) - In: FDG
education,escape_from_trelleborg,games,HCI,metrics,participatory_design,situated_learning
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Visual Motion in a Railed Shooter Game: A Designer Study
(milam13_visual_motion_railed_shoot_game_) - In: FDG
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Protecting Face in Virtual Life: An Ethnographic Analysis of Identity Categories and Informal Systems of Social Control in Massively Multiplayer Online Worlds
(milik13_protec_face_virtual_life_) -
erving_goffman,ethnography,eve_online,identity,MMO,world_of_warcraft
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The Last Ditch
(mitchell13__last_ditch_)
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Pioneers of Sociology in India
(modi13_pioneer_sociol_india_10_) -
caste_system,economics,functionalism,G_S_Ghurye,history,india,max_weber,modernity,sociology,tribe
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Play, metaphor and representation - a love triangle or une liaison dangereuse?
(moering13_play_) - In: FDG
games,imagination,metaphor,niklas_luhmann,paul_ricoeur,play,representation,social_system,systems_theory
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Seamless Evaluation Integration into IDS Educational
(molnar13_seaml_evaluat_integ_ids_educat_) - In: 8th International Conference on the Foundations of Digital Games, FDGURL: Link
design,education,evaluation,framework,IDE,layers,learning_objectives,serious_games
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Revisiting the Artificial Negativity Thesis: An Interview With Timothy W. Luke
(mooney13_revis_artif_negat_thesis_35_) -
artificial_negativity,bureaucracy,capitalism,institution,interview,monopoly,weber
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Games, Rules, and Conventions
(morgan13__games_rules_conven_44_) -
constitutive_rules,convention,games,rules,social_practice
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Open Data Structures
(morin13_open_data_struc_)
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Hyperobjects: Philosophy and Ecology after the End of the World
(morton13__hyper_) -
__important,climate_change,complex_systems,hyperobjects,life_world,nonlocal,object_oriented_ontology,ontology,phenomenology
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Convolving Signals: Thinking the Performance of Computational Processes
(murphie13_convol_signal_)
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Collaborative Procedurally Elaborated Storytelling
(murray13_collab_proced_elabor_story_) - In: FDG
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On the absence of imaginative resistance in games ( or , Why game players aren't psychopaths ).
(myers13_why_) - In: FDG
belief,fiction,games,HCI,imagination,imaginative_resistance
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Sociology of Health
(nagla13_sociol_healt_4_) -
caste_system,food,grassroots_encounter,health_care,HIV,incarceration,india,institution,malaria,medical_institutions,medical_lore,narrative,prison,reproductive_health,risk,sociology
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Agent-Based Approaches in Economic and Social Complex Systems VIII
(nakai13_agent_based_approac_econom_social_) -
ABM,conflict,economics,globalization,ISPAR,prejudice,simulation,structural_stochastic_volatility,vaccination
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Glitch Racism: Networks As Actors Within Vernacular Internet Theory
(nakamura13__glitc_racis_) - URL: Link
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Governmentality and My School: School Principals in Societies of Control
(niesche13__gover_my_school_47_) -
australia,education,gilles_deleuze,governmentality,michel_foucault,school_principals,societies_of_control,UK
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Agent-Based Modelling of Socio-Technical Systems
(nikolic13_agent_based_model_socio_techn_system_) Nikolic, IgorandKasmire, Julia(eds).In: Agent-Based Modelling of Socia-Technical SystemsPublisher:SpringerISBN: 978-94-007-4932-0DOI:DOIABM,adaptive,case_study,complex_systems,recycling,review,socio_technical,supply_chain,text_book
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Understanding beliefs
(nilsson14_under_) -
belief,frontier_knowledge,knowledge,methods,modeling,probability,science,text_book,textbook_knowledge
-
Sightlence - A Haptic Interface Translation of Pong
(nordvall13_sight_haptic_inter_trans_pong_) - In: FDG
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Complex Human Dynamics
(nowak13_compl_human_dynam_) -
analysis,cognitive,complex_systems,complexity,conflict,culture,groups,identity,influence,novelty,open_closed_worlds,patterns,psychology,social,social_entrepreneurs,sport,text_book,trust,unit_of_analysis,weak_ties
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THE NATIONAL SCIENCE FOUNDATION Part I -Grant Proposal Guide Changes to the Grant Proposal Guide (GPG) Effective
(nsf13_the_nation_scien_found_part_)
-
Decision Making in Contradictory Knowledge Base
(o.13_decis_makin_contr_knowl_base_) -
contradiction,decision_making,inference,knowledge,logic,production_systems
-
Pathological demand avoidance: Exploring the behavioural profile
(onions13__pathol_18_) -
autism,callous_unemotional_traits,conduct_problems,norms,pathological_demand_avoidance,PDA,phenotype
-
Collective Artificial Intelligence: Simulated Role-Playing From Crowdsourced Data
(orkin13_collec_artif_intel_) -
ai,crowd_source,dissertation,games,patterns,procedural_content
-
Agreement Technologies
(ossowski13_agreem_techn_) -
ABM,agreement,agreement_technology,argumentation,deontic_logic,institution,law,logic,MAS,negotiation,norMAS,norms,organisation,philosophy,semantic_web,semantics,social_norms,sociology
-
The Asperkid's Secret Book of Social Rules
(otoole13_asper_secret_book_social_rules_)
-
Social Network Games
(paavilainen13__social_networ_games_44_) -
facebook,free_to_play,frustration,game_design,micro_payments,motivation,playful_experience,social_games,social_networks,user_study
-
Procedural Content Generation and Evolution within the EvoTanks Domain [Extended Abstract]
(pace13_proced_conten_gener_evolut_evotan_) - In: FDG
design,evolution,EvoTanks,experimentation,genetic_algorithm,procedural_content
-
Embedded in hybrid contexts: How individuals in organizations respond to competing institutional logics
(pache13_embed_) - In: Institutional logics in action, part B
complexity,embedded,institution,institutional_logic,micro_foundation,practice
-
The Dao of Space Piracy: Tradition , Modernity and Ethics Among Online Gamers in Shanghai [ Dissertation Research Proposal ]
(page13_dao_space_pirac_) - In: Foundations of Digital Games 2013
china,ethics,fiction,games,modernity,online,peter_dao,space_piracy,tradition
-
AnyGammon: Playing Backgammon Variants Using Any Board Size
(papahristou13_anygam_) - In: FDG
-
Prima Facie Norms, Normative Conflicts, and Dilemmas
(parent13_prima_facie_norms_normat_confl_dilem_)
-
Sociology of Science and Technology in India
(pattnaik13_sociol_scien_techn_india_6_) Pattnaik, Binay Kumar(eds).Series:Readings in Indian SociologyPublisher:SAGEISBN: 978-81-321-1387-4agriculture,green_revolution,india,markets,productivity,robert_merton,science,scientific_community,social_change,sociology
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Linear Models: A Useful ”Microscope” for Causal Analysis
(pearl13__linear_model_1_) -
causal_analysis,linear_models,path_analysis,strctural_equation_models
-
Emotions and the Microfoundations of the Arab Uprisings
(pearlman13_emotion_microf_arab_upris_11_) -
africa,algeria,arab_spring,egypt,emotion,history,middle_east,politics,tunisia
-
A Formal Model of Social Relations for Artificial Companions
(pecune13_formal_model_social_relat_artif_compan_) - In: Proceedings of The European Workshop on Multi-Agent Systems, EUMASURL: Link
-
The Politics of Justifying Force: The Suez Crisi, the Iraq War, and International Law
(peevers13_polit_justif_force_) -
international_relations,iraq,iraq_war,just_war,justification,suez_crisis,use_of_force
-
Soft Computing for Content Generation: Trading Market in a Basketball Management Video Game
(pena13_soft_comput_conten_gener_) Pena, Jose M.andMenasalvas, ErnestinaandMuelas, SantiagoandLatorre, AntonioandPena, LuisandOssowski, SaschaIn: IEEE Conference on Computatonal Intelligence and Games, CIGISBN: 978-1-4673-5311-3DOI:DOI
-
Motion, Tweening and Easing
(penner13_motion_tween_easin_) -
actionscript,animation,education,math,motion,text_book,tweening
-
A set of Full-Body Movement Features for Emotion Recognition to Help Children affected by Autism Spectrum Condition
(piana13_full_body_movem_featur_emotion_) - In: IDGEI 1st International workshop
autism,children,emotion,gesture,HCI,metrics,motion_capture
-
Capital in the 21st Century
(piketty13_capit_centur_) - URL: Link
-
Why Academics Stink At Writing
(pinker13_why_academ_stink_at_writin_)
-
NetworkING: Using Character Relationships for Interactive Narrative Generation
(porteous13_networ_) - In: Autonomous agents and multi-agent systems
narrative,PDDL,planning,procedural_content,relations,social_network,visualisation
-
Raising Steam
(pratchett13_raisin_steam_)
-
Boring Formless Nonsense: Experimental Music and the Aesthetics of Failure
(priest13_borin_forml_nonsen_) - Publisher:
Bloomsbury Publishing USA
-
Homotopy Type Theory: Univalent Foundations of Mathematics
(program13_homot_type_theor_) -
category_theory,dependent_types,homotopy,math,set_theory,type_theory
-
The Logic of Urban Squatting
(pruijt13_logic_urban_squat_37_) - In:
International Journal of Urban and Regional Research, Volume 37, Issue 1Publisher:Wiley Online Library
-
Evaluating Research in Academic Journals
(pyrczak13_evaluat_resear_academ_journ_)
-
Advanced Randomness Techniques for Game AI
(rabin13_advan_random_techn_game_ai_)
-
Game AI Pro: Collected Wisom of Game AI Professionals
(rabin13_game_ai_pro_)
-
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements
(rapp13_beyon_gamif_) - In: FDG
emotion,engagement,ethnography,gamification,motivation,quantified_self
-
Social Capital in World of Warcraft Guilds: Construction and Evaluation of a Path Model
(reer13_social_capit_world_warcr_guild_) - In: FDG
guilds,HCI,pierre_bourdieu,psychology,social_capital,world_of_warcraft
-
The Motivational Power of Game Communities - Engaged Through Game Jamming
(reng13_motiv_power_game_commun_engag_) - In: Foundations of Digital Games 2013
-
Value-able Circuitries: An Examination of Human Values Embedded in Commercial Game Design
(rentschler13_value_circuit_) - In: Proceedings of FDG 2013
-
Authoring Multiplayer Serious Games
(reuter13_author_multip_serious_games_)
-
A robust throw detection library for mobile games
(rijnboutt13_) - In: FDG
-
Kingdom
(robbins13_kingd_)
-
Programming in Lua Third Edition
(roberto13_progr_lua_third_edition_)
-
Shelby County v Holder
(roberts13_shelb_count_holder_) - Institution:
Supreme Court Of The United Statescivil_rights_act,judicial_opinion,judiciary,racism,SCOTUS,voting_rights_act
-
Measures of personality and social psychological attitudes: Measures of social psychological attitudes
(robinson13_measur_1_) - Publisher:
Academic PressISBN: 0-12-590241-7
-
A grounded legal study of the breakdown of modder's relationships with game companies or legal threats shake moral beds
(roger13_) -
cease_and_desist,copyright,dissertation,games,grounded_theory,intellectual_property,law,legal,modding,monopoly,morality,society,technology
-
A Survey of Multi-Objective Sequential Decision-Making
(roijers13_survey_multi_objec_sequen_decis_makin_48_) -
__important,ai,decision_making,markov_models,MDP,MODM,multi_objective,review,survey,taxonomy
-
The Prose Storyboard Language
(ronfard13_prose_story_languag_) - In: Workshop on Intelligent Cinematography and EditingURL: Link
grammar,HCI,language,petri_net,semantics,story_board,tools
-
The Watchman In Pieces: Surveillance, Literature, And Liberal Personhood
(rosen13__watch_in_pieces_) -
control_societies,gilles_deleuze,media_studies,michel_foucault,panopticon,privacy,surveillance,surveillance_studies,technology,zygmunt_bauman
-
Macroscopic Models for Vehicular Flows and Crowd Dynamics: Theory and Applications
(rosini13_macros_model_vehic_flows_crowd_dynam_) -
cauchy,complex_systems,complexity,costs,math,pedestrians,riemann,text_book,traffic
-
The Lego Adventure Book
(rothrock13_lego_adven_book_1_)
-
The Effects of Age on Player Behavior in Educational Games
(rourke13_effec_age_player_behav_educat_games_) - In: FDG
age,behaviour,children,education,games,HCI,serious_games
-
A Marriage Is an Artefact and Not a Walk That We Take Together: An Experimental Study on the Categorization of Artefacts
(roversi13_marriag_is_artef_not_walk_4_) - In:
Review of Philosophy and Psychology, Volume 4DOI:DOIartefact,artifact,function,institution,institutional_artefacts,marriage,social_cognition
-
The Four Keys of Social Impact Games
(ruggiero13_four_keys_social_impac_games_)
-
Video Games in the Classroom: The Teacher Point of View
(ruggiero13_video_games_class_) - In: Foundations of Digital Games, FDG
-
Youth Offenders Developing Social and Technical Skills Through Game Creation
(ruggiero13_youth_offen_devel_social_techn_) -
crime,education,game_development,games,intervention,social,youth
-
Integrating Serious Content Into Serious Games
(ryan13_integ_serious_conten_into_serious_games_)
-
Network Nightmares: Using Games to Teach Networks and Security
(ryan13_networ_night_) - In: FDG
-
That Ball Game A Game for Teaching Game Design
(ryan13_that_ball_game_game_teach_game_desig_) - In: FDG
-
Salvaging the Concept of Nudge
(saghai13_salvag_concep_nudge_39_) -
behavioural_economics,choice,economics,framework,intervention
-
Abstraction in Artificial Intelligence and Complex Systems
(saitta13__abstr_artif_intel_compl_system_) -
__important,abstraction,ai,case_study,complex_systems,KRA,planning
-
The coding manual for qualitative researchers
(saldana13_) - Publisher:
SAGE
-
Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire
(salerno13__video_games_learn_)
-
Extracting Emotions From News Headlines
(samar13_extrac_emotion_from_news_headl_) - URL: Link
-
Tabled Abduction in Logic Programs
(saptawijaya13_tabled_abduc_logic_progr_13_) - In:
Theory and Practice of Logic Programming, Volume 13abduction,abductive_logic,logic_programming,prolog,TABDUAL,tabled_abduction,XSB_prolog
-
Towards Computational Morality With Logic Programming
(saptawijaya13_towar_comput_moral_with_logic_progr_13_) - In: 29th International Conference on Logic Programming special issue. Theory and Practice of Logic Programming, Volume 13DOI:
DOIabduction,argumentation,computational_morality,logic,programming,reactive_behaviour,TABDUAL
-
Engaging Students With Intellectual Disabilities Through Location Based Games
(saridaki13_engag_studen_with_intel_disab_) - In: Workshop on Games for Learning, FDG 2013URL: Link
-
Questions About Causes
(schaffer13_quest_about_causes_) - In:
Qualitative and Multi-Method Research, Issue Fall
-
Concurrent Inference Graphs
(schlegel13__concur_infer_graph_27_)
-
Concurrent Inference Graphs
(schlegel13_concur_infer_graph_)
-
Narrative Engagement in Games - A Continuation Desire Perspective
(schoenau-fog13_narrat_engag_games_contin_desir_persp_) - In: FDG
continuation_desire,engagement,framework,games,storytelling
-
Asc-Inclusion: Interactive Emotion Games for Social Inclusion of Children With Autism Spectrum Conditions
(schuller13_asc_inclus_) Schuller, BjörnandMarchi, ErikandBaron-Cohen, SimonandO'Reilly, HelenandRobinson, PeterandDavies, IanandGolan, OferandFriedenson, ShimritandTal, ShaharandNewman, ShaiandMeir, NogaandShillo, RoiandCamurri, AntonoiandPiana, StefanoIn: Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDGASC_inclusion,autism,children,emotion,inclusion,serious_games
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Intelligent Digital Games for Empowerment and Inclusion - an Introduction
(schuller13_intel_digit_games_empow_inclus_introd_) - In: Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDGURL: Link
empowerment,HCI,IDGEI,inclusion,serious_games,social_computing
-
The gentrification of the mind: Witness to a lost imagination
(schulman13_) - Publisher:
University of California PressAIDS,death,gentrification,history,LGBTQ,politics,text_book
-
Interacting with a Corpus of Sounds
(schwartz13_inter_corpus_sound_) - In: Symposium on Sound and Interactivity. Singapore
-
Measuring What Matters Most
(schwartz13_measur_what_matter_most_) -
assessment,education,measurement,method,reification,technology
-
Organization Science
(science13_organ_scien_24_) -
discretion,disruption,institution,leisure_time,lived_experience,maintenance,organisation,racism,restraint,rule,workplace
-
Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice At the Global Games Jam
(scott13_promot_game_acces_) -
accessibility,culture,education,game_jam,games,hackathon,inclusion
-
Knowing Algorithms
(seaver13_knowin_algor_) - In:
Media in Transition, Issue April 2013__printed,algorithm,anagnorisis,analysis,anthropology,critique,ethnography,knowledge,methods
-
Standing Rules Of The Senate
(senate13__stand_rules_of_senat_)
-
Strange Natures: Future, Empathy and the Queer Ecological Imagination
(seymour13_stran_natur_) -
AIDS,ecology,environment,film,history,LGBTQ,queer,text_book,transgender
-
Rising Extreme Poverty in the United States and the Response of Federal Means-Tested Transfer Programs
(shaefer13_risin_extrem_pover_united_states_87_) - In:
Social Service Review, Volume 87, Issue 2Publisher:University of Chicago Press
-
Effective Practices in Game Tutorial Systems
(shannon13_effec_pract_game_tutor_system_) - In: FDG
-
Sociolocial Probings in Rural Society
(sharma13_sociol_probin_rural_societ_2_) -
caste_system,custom,fringe_society,ideology,india,organisation,power,rigidity,ritual,rural_society,social_mobility,social_stratification,sociology,village
-
What If Heidegger Were a Phenomenologist?
(sheehan13_what_if_heideg_were_phenom_)
-
Exploring Genomes With a Game Engine
(shepherd13_explor_genom_with_game_engin_) - In: Proceedings - 2013 IEEE International Conference on Bioinformatics and Biomedicine, IEEE BIBM 2013ISBN: 978-1-4799-1309-1DOI:
DOIexploration,game_engine,games,genomes,octree,visualisation
-
Optimal cover placement against static enemy positions.
(shi13_optim_) -
cover,efficiency,FPS,games,level_design,metrics,procedural_content,terrain
-
PyParsing quick reference
(shipman13_pypar_)
-
Stealth Assessment: Measuring and Supporting Learning in Video Games
(shute13_steal_asses_)
-
altruism,animal,behaviour,chimpanzee,food,kinship,pro_social,reciprocity,social_bonds,theft
-
Node-Based Shape Grammar Representation and Editing
(silva13_node_based_shape_gramm_repres_editin_) - In: Proceedings of the Workshop on Procedural Content Generation in Games (PCG’13URL: Link
authoring,grammar,graph,graphics,GUI,HCI,procedural_content,shape_grammar,visualisation
-
The Uses of Norms
(singh13_uses_norms_4_) Singh, Munindar PandArrott, MatthewandBalke, TinaandChopra, Amit KandChristiaanse, RobandCranefield, StephenandDignum, FrankandEynard, DavideandFarcas, EmiliaandFornara, NicolettaandGandon, FabienandGovernatori, GuidoandDam, Hoa KhanhandHulstijn, JorisandKrueger, IngolfandLam, Ho-PunandMeisinger, MichaelandNoriega, PabloandSavarimuthu, Bastin Tony RoyandTadanki, KartikandVerhagen, HarkoandVillata, SerenaIn: Normative Multi-Agent Systems, Volume 4Series:Dagstuhl Follow-UpsISBN: 978-3-939897-51-4DOI:DOIURL: Linkgovernance,MAS,norms,requirement,resource_allocation,serious_games,socio_technical,software_engineering
-
Underground Metastate: Kentucky Route Zero
(smith13__under_metas_) - URL: Link
-
Wot I Think: Kentucky Route Zero Act I
(smith13__wot_i_think_) - URL: Link
-
Procedural Content Generation as an Opportunity to Foster Collaborative Mindful Learning
(smith13_proced_conten_gener_oppor_foster_) - In: Workshop on Games and Learning, co-located with Foundations of Digital Games, FDG
collaboration,design,education,games,GrACE,mindfulness,procedural_content,prototype,taxonomy
-
Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design
(smith13_quant_play_) - In: FDG
evaluation,games,play,procedural_content,puzzle,quantitative,refraction
-
What happens when patients know more than their doctors? Experiences of health interactions after diabetes patient education: a qualitative patient-led study
(snow13_what_happen_when_patien_know_3_)
-
Live Feedback on Behavioral Changes
(soares13_live_feedb_behav_chang_) - In: 2013 1st International Workshop on Live Programming, LIVE 2013 - ProceedingsISBN: 978-1-4673-6265-8DOI:
DOIai,behaviour,feedback,HCI,IDE,java,programming,sketch
-
Nonpharmacological Interventions for Adhd: Systematic Review and Meta-Analyses of Randomized Controlled Trials of Dietary and Psychological Treatments
(sonuga-barke13_nonph_inter_adhd_170_) Sonuga-Barke, Edmund J.S.andBrandeis, DanielandCortese, SamueleandDaley, DavidandFerrin, MaiteandHoltmann, MartinandStevenson, JimandDanckaerts, Marinaandvan der Oord, SaskiaandDöpfner, ManfredandDittmann, Ralf W.andSimonoff, EmilyandZuddas, AlessandroandBanaschewski, TobiasandBuitelaar, JanandCoghill, DavidandHollis, ChrisandKonofal, EricandLecendreux, MichelandWong, Ian C.K.andSergeant, JosephIn:American Journal of Psychiatry, Volume 170, Issue 3DOI:DOI
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Four Types of Moral Wriggle Room: Uncovering Mechanisms of Racial Discrimination
(spiekermann13_four_types_moral_wrigg_room_) -
epistemology,game_theory,morality,race,sanction,taxonomy
-
Contributions to Sociological Theory
(srivastava13_contr_sociol_theor_5_) Srivastava, Vinay Kumar(eds).Series:Readings in Indian SociologyPublisher:SAGEISBN: 978-81-321-1386-7auguste_comte,india,karl_popper,max_weber,methods,pierre_bourdieu,robert_merton,shah_bano,social_action,social_explanation,sociology
-
Disciplining terror: How experts invented'terrorism'
(stampnitzky13_discip_) - Publisher:
Cambridge University Press
-
An Empirical Investigation Into Programming Language Syntax
(stefik13_empir_inves_into_progr_languag_syntax_13_)
-
Understanding Computer Role-Playing Games: A Genre Analysis based on Gameplay Features in Combat Systems
(stenstroem13_under_comput_role_playin_games_) -
analysis,combat_systems,design,game_play,games,genre,patterns,RPG
-
AI and Human Player Cooperation in RTS Games
(stiegler13_ai_human_player_cooper_rts_games_) - In: Foundations of Digital Games 2013
-
Landspotting - Games for Improving Global Land Cover
(sturn13_lands_games_improv_global_land_cover_) - In: Foundations of Digital Games, FDGURL: Link
crowd_source,games,land,landspotting,maps,serious_games,TAGinator
-
Incorporating Human Relationships Into Path Planning
(sturtevant13_incor_human_relat_into_path_plann_) - In: AAAI
games,path_finding,planning,relations,social,tactical_path_finding,taxonomy
-
Inheriting Racist Disparities in Health: Epigenetics and the Transgenerational Effects of White Racism
(sullivan13_inher_racis_dispar_healt_1_) - In:
Critical Philosophy of Race, Volume 1, Issue 2
-
Contested Waters An Environmental History Of The Colorado River
(summitt13_contes_water_envir_histor_of_color_river_) -
agriculture,colorado_river,desert,economics,environment,environmental_history,history,indigenous_people,USA,water_rights
-
Phenomenal AI Level-of-Detail Control with the LOD Trader
(sunshine-hill13_phenom_ai_level_detail_contr_lod_trader_)
-
Necrophilia Variations
(supervert13_necrop_variat_)
-
Reinforcement Learning: An Introduction
(sutton13_reinf_learn_9_)
-
A perspective on the evolution of live programming
(tanimoto13_) -
debugging,hierarchy,IDE,live_coding,live_programming,liveness,software_development,taxonomy
-
Psyops: Personality assessment through gaming behavior
(tekofsky13_psyop_) -
age,assessment,games,personality,play,PsyOps,statistics
-
Methodology Isn't Methods.. or... what goes in a methods chapter
(thompson13_method_isnt_method_) - URL: Link
-
Editorial: Approaches and Assumptions of Self-Programming in Achieving Artificial General Intelligence
(thorisson13_editor_3_) -
__printed,action,AGI,ai,review,seeds,self_programming,taxonomy
-
Coffee: A Comprehensive Guide To The Bean, The Beverage, and The Industry
(thurston13_coffee_) -
barista,brazil,brewing,business,coffee,coffee_house,colombia,ethiopia,guatemala,hawaii,health,history,india,indonesia,industry,organic_farming,social_history,vietnam
-
Procedural Content Generation: Goals, Challenges and Actionable Steps
(togelius13_proced_conten_gener_6_) Togelius, JulianandChampandard, Alex J.andLanzi, Pier LucaandMateas, MichaelandPaiva, AnaandPreuss, MikeandStanley, Kenneth O.In: Artificial and Computational Intelligence in Games, Volume 6Series:Dagstuhl Follow-UpsISBN: 978-3-939897-62-0DOI:DOIURL: Link
-
Against the Quiet Revolution: The Rhetorical Construction of Intersex Individuals As Disordered
(topp13_again_quiet_revol_16_) -
chicago_conference,differences_of_sex_development,intersex,pathologisation,sexual
-
Cart-load-o-fun: Designing digital games for trams
(toprak13_cart_) -
design,games,haptics,pervasive_game,play,public_transport,trams
-
Handbook on the Digital Creative Economy
(towse13_handb_digit_creat_econom_) -
business_model,copyright_law,cultural_production,culture,digital_economy,economics,intellectual_property,international_trade,orphan_works,piracy,produsage,prosumption,technology
-
The Archers: The Ambridge chronicles: moments that made the nation's favourite radio drama
(toye13__archer_) -
agriculture,farming,history,radio,soap_opera,technology,UK
-
Investigating Procedural Expression and Interpretation in Videogames
(treanor13_inves_proced_expres_inter_videog_) - Institution:
University of California, Santa Cruz, UCSCcritical_technical_practice,dissertation,game_o_matic,games,methods,procedural_expression,proceduralist,prom_week,rhetoric
-
Adaptive Companions in FPS Games
(tremblay13_adapt_compan_fps_games_) -
adaptive,ai,companion,cooperation,design,FPS,games,metrics
-
A Simple Logic of Tool Manipulation ( Extended Abstract )
(troquard13_simpl_logic_tool_manip_exten_abstr_80_) -
activity,logic,manipulation,meta,STIT,tool_logic,tools
-
Underidentification of Autism Spectrum Disorder in Females: A Case Series Illustrating the Unique Presentation of this Disorder in Young Women
(trubanova13__under_autis_spect_disor_femal_2_) Trubanova, AndreaandDonlon, KatharineandKreiser, Nicole L.andOllendick, Thomas H.andWhite, Susan W.In:Scandinavian Journal of Child and Adolescent Psychiatry and Psychology, Volume 2, Issue 2DOI:DOIURL: Link
-
A Convention Or (tacit) Agreement Betwixt Us: On Reliance and Its Normative Consequences
(tummolini13_conven_or_agreem_betwix_us_190_) -
agreement,bias_confirmation,confirmation,consequence,convention,david_lewis,norms,pragmatics,tacit_agreement,tacit_communication
-
Pdl As a Multi-Agent Strategy Logic
(van13_pdl_as_multi_agent_strat_logic_) -
calculus,coalition_logic,EMASL,epistemology,game_theory,MAS,MASL,PDL,propositional_dynamic_logic,social_choice,strategy,voting
-
Information gain in the brain's resting state: A new perspective on autism
(velazquez13__infor_7_) -
aspergers,autism,cognitive_science,functional_connectivity,relative_entropy,stochastic_input
-
“it's A-Me/mario”: Playing As a Ludic Character
(vella13_me_64_) - In: Proceedings of the 8th International Conference on the Foundations of Digital Games., Volume 64URL: Link
-
Computation, Communication, Aesthetics and X (xCoAx)
(verdicchio13:_comput_commun_aesth_x_) Verdicchio, MarioandReizner, JasonandRangel, AndréandCarvalhais, Tudela, PedroandMiguel(eds).ISBN: 978-989-746-017-3URL: Link
-
Towards a Design Framework for Controlled Hybrid Social Games
(verhagen13_towar_desig_framew_contr_hybrid_social_games_) - In: Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013 - AISBISBN: 978-1-908187-36-9URL: Link
activity,behaviour,coordination,design,framework,games,NPC,social,social_game,taxonomy
-
Media For Thinking The Unthinkable
(victor13__media_for_think_unthin_) - URL: Link
medium_design,representation,systems_thinking,technology,ui_design,visualisation
-
Ethnoarchaeology Meets Artificial Intelligence an Ongoing Experience
(vila13_ethnoar_meets_artif_intel_ongoin_exper_) - ISBN: 978-1-908187-36-9URL: Link
agents,ai,ethnology,experience,MAS,methods,simulation,YamanaSim
-
Culture and Society
(visvanathan13_cultur_societ_9_) Visvanathan, Susan(eds).Series:Readings in Indian SociologyPublisher:SAGEISBN: 978-81-321-1390-4cultural_pluralism,culture,ecology,education,film,happiness,india,institution,leisure,nation_building,nationalism,policy,race,sandwich_culture,socio_cultural,sociology,tibet,water
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Combining Deliberation and Reactive Behavior for AI Players in the Mini-Tichu Card-game
(vlachou-konchylaki13_combin_delib_react_behav_ai_) -
ai,card_game,deliberation,FSMs,games,Mini_Tichu,reactive_behaviour,search
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How (not) To Measure Institutions
(voigt13_how_to_measur_instit_9_) - In:
Journal of Institutional Economics, Volume 9, Issue 1Publisher:Cambridge University PressDOI:DOIeconomics,evidence,institution,methods,metrics,policy,politics
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Combining Event-And State-Based Norms
(vos13_combin_event_and_state_based_norms_) - In: Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, AAMASISBN: 978-1-4503-1993-5URL: Link
ESI,event_norms,institution,language,norms,state_norms,verification
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Player Characters As Devices for Supporting Learning in Massively Multiplayer Online Games
(voulgari13_player_charac_as_devic_suppor_) -
affect,character,education,engagement,MMO,motivation,NPC,player
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Players' Perceptions on the Concept of the “Good Player” in MMOGs
(voulgari13_player_percep_concep_good_player_mmogs_) -
games,MMO,multi_player,perception,player,qualitative,skill,social_skill
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Game Analysis as a Signature Pedagogy of Game Studies
(waern13_game_analy_signat_pedag_game_studies_)
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Iterative Didactic Design of Serious Games
(wagner13_iterat_didac_desig_serious_games_)
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Job Searching with Social Media For Dummies
(waldman13_job_searc_social_media_for_dummies_)
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Wot I Think: Kentucky Route Zero Act II
(walker13__wot_i_think_) - URL: Link
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The Benefits Of Double-Blind Review
(wallach13__benef_of_doubl_blind_review_) - URL: Link
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Play-Graph: A Methodology and Visualization Approach for the Analysis of Gameplay Data
(wallner13_play_graph_) -
analysis,clustering,games,graph,HCI,methods,play,visualisation
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Organization Theory and its Applications
(wang13_organ_theor_applic_) -
contract,corporate_finance,corporate_governance,corporations,math,organisational_theory,public_governance
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Found Data: Generating Natural Looking Shapes by Appropriating Scientific Data
(wanner13__found_data_) -
aesthetics,appropriation,communication,computation,data_visualisation,generative_art,installation_art,interactive,oceanography,public_data
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Breaking Immersion By Creating Social Unbelievabilty
(warpefelt13__break_immer_by_creat_social_unbel_) - In: Proceedings of the 2013 AISB Symposium on Social Coordination: Principles, Artifacts and TheoriesISBN: 978-1-908187-36-9URL: Link
ai,believable_agents,game_studies,immersion,social_simulation,taxonomy
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Anti-heuristics for maintaining immersion through believable non-player characters
(warpefelt13_anti_) - In: FDG
behaviour,believability,heuristics,immersion,NPC,oblivion
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Decoding the social capability of NPCs [ Extended Abstract ]
(warpefelt13_decod_npcs_exten_abstr_) - In: FDG
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From cultural repertoires to institutional logics: A content-analytic method
(weber13_from_) - In: Institutional Logics in Action, Part BPublisher:
Emerald Group Publishing Limitedanalysis,artifacts,cultural_repertoire,culture,discourse,institution,intuitional_logic,logic,methods
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Multiagent Systems
(weiss13__multiag_system_) -
__important,agent_communication_language,agent_oriented_programming,argumentation,auctions,bargaining,game_theory,history,logic,MAS,multi_agent_systems,negotiation,organisation,planning,programming,reputation,social_choice,specification,trust,verification
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Psychobehavioral Effects of Hormonal Contraceptive Use
(welling13_psych_effec_hormon_contr_use_11_)
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A Case for Design Patterns Supporting the Development of Mobile Mixed Reality Games
(wetzel13_case_desig_patter_suppor_devel_) -
authoring,design,game_development,mobile,orchestration,patterns,pervasive_game,virtual_reality
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Naked statistics: Stripping the dread from the data
(wheelan13_naked_) - Publisher:
WW Norton & Company
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A Companion to Australian Aboriginal Literature
(wheeler13_compan_austr_aborig_liter_) -
aboriginal,australia,identity,indigenous_people,literature
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And Say the Cat Responded? Getting Closer to the Feline Gaze
(white13__and_say_cat_respon_21_) -
animal_shelters,cats,multi_species_ethnography,subjectivity
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The Future of the Curriculum: School Knowledge in the Digital Age
(williamson13_futur_curric_)
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The expansion of Google Scholar versus Web of Science: A longitudinal study
(winter13__googl_schol_web_scien_98_) -
automatic_indexing,bibliographic_data,google_scholar,longitudinal,longitudinal_study,scholarship,web_of_science
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Europa Universalis IV: Developer Diary 43 - Artificially Improved
(wizzington13__europ_univer_iv_) - URL: Link
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Afrofuturism: The World of Black Sci-Fi and Fantasy Culture
(womack13_afrof_)
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Dispute Resolution Across Platforms: Offshore Gambling Industry & Eve Online
(woodford13_disput_resol_acros_platf_) - In: Foundations of Digital Games 2013
cheating,conflict_resolution,eve_online,gambling,jurisdiction,law,MMO,platform,play,regulation
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The Wrong Bin Bag: A Turn To Ontology In Science and Technology Studies?
(woolgar13_wrong_bin_bag_43_) -
anthropology,enactment,epistemology,normativity,ontology,science,STS,technology
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Clan Raukaan A Codex: Space Marines Supplement
(workshop13__clan_raukaan_codex_)
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Crimson Slaughter A Codex: Chaos Space Marines Supplement
(workshop13__crims_slaug_codex_)
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Escalation
(workshop13__escal_)
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The Reshaping Of Iran From Zoroastrian To Muslim: A History Of Cultural Transformation
(writer13__reshap_of_iran_from_zoroas_to_muslim_) -
cultural_history,history,iran,islam,religion,zoroastrianism
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A Brief Tutorial on Interval Type-2 Fuzzy Sets and Systems
(wu13_brief_tutor_inter_type_fuzzy_sets_system_) - In:
Fuzzy Sets and Systems, Issue September
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An interview with Jim Sterling about sexism in game culture
(wundergeek13__jim_sterl_) - URL: Link
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Adaptability of the Global Game Jam: A Case Study in Japan
(yamane13_adapt_global_game_jam_13_) -
adaptability,design,education,game_development,game_jam,games,japan,participatory_design,taxonomy
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Art of Memory
(yates13_art_memor_) - Publisher:
Routledgegiordano_bruno,greece,history,latin,medieval,memory,renaissance,robert_fludd,scientific_method,theatre_memory
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Toward Personalized Guidance in Interactive Narratives
(yu13_towar_person_guidan_inter_narrat_1_) - In: Foundations Of Digital Games, FDG, Volume 1
agency,drama_management,HCI,narrative,personalisation,procedural_content
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Cultural Differences in Game Appreciation: A Study of Player Game Reviews
(zagal13_cultur_differ_game_apprec_) -
culture,game_reviews,games,gamespot,HCI,metacritic,NLP
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Dark Patterns in the Design of Games
(zagal13_dark_patter_desig_games_1_) - In: The 8th International Conference on the Foundations of Digital Games, FDG, Volume 1URL: Link
anti_patterns,dark_pattern,design,ethics,game_design,games,HCI,patterns
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Hedonic and Pragmatic Qualities As Predictors for Motivation To Learn in Serious Educational Games
(zaharias13_hedon_pragm_qualit_as_predic_) - In: Foundations of Digital Games 2013
design,education,games,hedonism,motivation,pragmatics,serious_games
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The blending of discourses in Sweden's “urge to go ahead” in climate politics
(zannakis13__sweden_15_) - In:
International Environmental Agreements: Politics, Law and Economics, Volume 15, Issue 2DOI:DOIURL: Linkclimate_change,discourse,ecological_justice,environment,politics,responsibility,right_wing,story_lines,sweden,UNFCCC
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Micropatterns in grammars
(zaytsev13_microp_8225_LNCS_) -
__printed,analysis,antlr,grammar,grammar_zoo,language,parser,patterns,programming,syntax,taxonomy,template
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Emotion in Interactive Storytelling
(zhao13_emotion_inter_story_)
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Game Conceptualization and Development Processes in the Global Game Jam
(zook13_game_concep_devel_proces_global_game_jam_) - In: Proceedings of the FDG 2013 Workshop on the Global Game Jam
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Exploring Minecraft As a Conduit for Increasing Interest in Programming.
(zorn13_explor_minec_as_conduit_increas_inter_progr_) - In: Foundations Of Digital Games, FDGURL: Link
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Everything You Always Wanted To Know About Mathematics* (*But Didn't Even Know To Ask): A Guided Journey In To The World Of Abstract Mathematics And The Writing Of Proofs
(sullivan13:_every_you_alway_wanted_to) - URL: Link
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Layer-Based Procedural Generation
(johansen13:_layer_based_proced_gener) - URL: Link