2013

There are 561 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

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  • Books > Chapters
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  • Reports > Tech Reports
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  • Legal Cases > Judicial Opinions
  • Laws

Human Development Dynamics: An Agent Based Simulation of Macro Social Systems and Individual Heterogeneous Evolutionary Games
(abdollahian13_human_devel_dynam_1_)
In: Systems Modeling, Volume 1, Issue 1
ISBN: 978-3-319-05578-7
DOI: DOI
URL: Link

ABM, complex_systems, culture, economics, evolution, game_theory


More naturalness, less control: The effect of natural mapping on the co-located player experience
(abeele13_more_)
In: Foundations Of Digital Games, FDG
URL: Link

games, gender, hardware, HCI, space


The Unremembered Empire
(abnett13__unrem_empir_)
Series: The Horus Heresy, Number 27
ISBN: 978-1-84970-571-4

fiction, horus_heresy, science_fiction


The Life of Muhammad
(ahmad13_life_muham_)

history, islam, muhammad, religion


Identifying Player Typology Based on Longitudinal Game Data
(ahmed13_ident_player_typol_based_longit_game_data_)

everquest, HCI, longitudinal, MMO, typology


Food: A Cultural Culinary History
(albala13_food_)
ISBN: 1-59803-947-4
DOI: DOI
URL: Link

aboriginal, africa, audiobook, aztec, charlemagne, china, christianity, colonialism, cuisine, dutch, egypt, food, france, gothic, greece, haute_cuisine, history, imperialism, india, indigenous_people, islam, japan, jewish, judea, reformation, renaissance, rome, text_book, warfare


Gamer's Paradise: The Bleak, Toilsome World Of Cart Life
(alexander13_gamer_parad_)

__important, cart_life, daily_ritual, game_criticism, game_design, lived_experience, politics, poverty, richard_hofmeier


Disability in science fiction: Representations of technology as cure
(allan13_disab_)

body, critique, culture, disability, fiction, genetics, media, sci_fi, text_book


Design Patterns in Games: The Case for Sound Design
(alves13_desig_patter_games_)
In: Second Workshop on Design Patterns in Games, FDG

audio, cards, design, games, network, patterns, sound, visualisation


Procedural Terrain Generation for Medical Rehabilitation
(andereck13_proced_terrain_gener_medic_rehab_)
In: Procedural Content Generation in Games
URL: Link

geometry, health_care, medicine, metrics, procedural_content, serious_games, spline, terrain_generation


Normative Multi-Agent Systems
(andrighetto13_normat_multi_agent_system_)

__important, computation, history, logic, MAS, NorMAS, norms, reasoning, regulation, review, simulation, text_book


(Social) Norm Dynamics.
(andrighetto13_social_norm_dynam_4_)
In: Normative Multi-Agent Systems, Volume 4
ISBN: 978-3-939897-51-4
DOI: DOI
URL: Link

culture, dynamics, gert_hofstede, life_cycle, norms, sanction, social, synthetic_cultures


Chapter 1 Introduction To Javacc 1.1
(anon13_chapt_introd_to_javac_)

compiler, java, reference


Collaboration
(anon13_collab_)

collaboration, presentation


House of Cards (Pilot script)
(anon13_house_cards_pilot_)
ISBN: 978-85-7811-079-6

fiction, politics, script


Laws of Logarithms
(anon13_laws_logar_)

logarithm, math


Beyond the Rule Representation of Norms: Norms As Social Objects
(antonini13_beyon_rule_repres_norms_)
In: Proceedings of the Rules Conference

action, authoring, deontic_logic, evolution, graph, incremental_revision, methods, norms, ontology, representation, taxonomy


Asynchronous Adaptations To Complex Social Interactions
(applin13_async_adapt_to_compl_social_inter_32_)

adaptation, adaptive_radiation, asynchronous, complex_systems, social_interaction


The Role of the Environment in Agreement Technologies
(argente13_role_envir_agreem_techn_39_)

agreement, argumentation, environment, MAS, negotiation, norms, organisation, semantics, trust


A New Family Of Software Anti-Patterns: Linguistic Anti-Patterns
(arnaoudova13__new_famil_of_softw_anti_patter_)
In: 2013 17th European Conference On Software Maintenance And Reengineering
DOI: DOI
URL: Link

linguistic_antipatterns, naming, software_engineering, taxonomy


PDF/A In A Nutshell 2.0
(association13__pdf_in_nutsh_)

pdf, technical_standards


DSM-5
(association13_dsm_)

mental_health, psychiatry, text_book


The Oxford Handbook of Propaganda Studies
(auerbach13__oxfor_handb_propag_studies_)
ISBN: 978-0-19-976441-9

advertising, china, cold_war, cyberwarfare, education, egypt, history, indoctrination, kuleshov_effect, misreading, nationalism, nazi_germany, politics, propaganda, radio, rwanda, syria, USA, USSR


Intelligent Virtual Agents
(aylett13_intel_virtual_agent_)
ISBN: 978-3-642-40414-6
DOI: DOI
URL: Link

affect, agents, alcohol, attention, backchannels, behaviour, Censys, clinicians, culture, dialogue, distributed_systems, ecosystem, elderly, embodied, gender, gesture, health_care, IVA, marcus_tullius_cicero, MDP, memory, multi_modal, non_verbal, NPC, pediatrics, prosody, question_answering, semantic_coordination, social_importance, social_power, tools, virtual_human_toolkit


Bargaining and War: A Review of Some Formal Models
(baliga13_bargain_war_29_)

bargaining, economics, rational_choice, review, ronald_coase, warfare


I-Abm: Combining Institutional Frameworks and Agent-Based Modelling for the Design of Enforcement Policies
(balke13_i_abm_21_)

ABM, ansprolog, answer_set_programming, ASP, enforcement, framework, I_ABM, InstaL, institution, logic, MAS, prolog, protocol, sanction


Norms in MAS: Definitions and Related Concepts
(balke13_norms_mas_4_)
In: Normative Multi-Agent Systems, Volume 4
DOI: DOI
URL: Link

definition, MAS, norMAS, norms, review


Rise of the warrior cop: The militarization of America's police forces
(balko13_rise_)
Publisher: PublicAffairs
ISBN: 978-1-61039-212-9

history, militarisation, police, police_violence, USA, warrior_cop


Growth & Opportunity Project Table of Contents
(barbour13_growt_oppor_projec_table_conten_)

elections, GOP, politics, racism, report


A Course on Interaction Games and Learning for Interaction Design Students
(barendregt13_cours_inter_games_learn_inter_desig_studen_)

design, education, HCI, serious_games


Inferring Cognitive Behaviors from Low-level User Interactions in Games
(barik13_infer_cognit_behav_low_user_inter_games_)
In: FDG

behaviour, cognitive, design, HCI, interaction


Consent Is a Grey Area? a Comparison of Understandings of Consent in 50 Shades of Grey and on the Bdsm Blogosphere.
(barker13_consen_is_grey_area_16_)
In: Sexualities, Volume 16

abuse, BDSM, consent, fiction, fifty_shades, kink, power, sexuality


Distinguishing Sluggish Cognitive Tempo From Adhd in Children and Adolescents: Executive Functioning, Impairment, and Comorbidity
(barkley13_distin_slugg_cognit_tempo_from_42_)

ADHD, cognitive_tempo, education, executive_function, tempo


Recursive Digital Fabrication of Trans-Phenomenal Artifacts
(barrass13__recur_digit_fabric_trans_phenom_artif_)

acoustic, aesthetics, communication, computation, fabrication, generative, recursion, trans_phenomena, wassily_kandinsky


Ironclad Tactics Art Book
(barth13__ironc_tactic_art_book_)

game_design, zachtronics


A PIM Perspective: Leveraging Personal Information Management Research in the Archiving of Personal Digital Records
(bass13__pim_persp_75_)
In: Archivaria, Volume 75
URL: Link

archive, archives_in_the_wild, digital_records, digital_technology, personal_information_management, personal_records, PIM, record_keeping


Moral Dilemmas in Role Playing Digital Games
(battaglino13_moral_dilem_role_playin_digit_games_)

agents, BDI, conflict, design, dilemma, emotion, morality, narrative, RPG


The Lion Way
(battiti13_lion_way_)
ISBN: 978-88-909790-1-9

machine_learning, review, text_book


Automated Redesign of Local Playspace Properties
(bauer13_autom_redes_local_plays_proper_)
In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG
URL: Link

adaptation, ai, covariance_matrix, design, graph, level_design, procedural_content, random_trees


Liquid Surveillance
(bauman13_liquid_surveil_)
Publisher: Polity
ISBN: 978-0-7456-6282-4

consumerism, drone, ethics, new_media, panopticon, security, social, social_media, surveillance, text_book


Baldur's Gate 2: Enhanced Edition: Amn Survival Guide
(beamdog13:_baldur_gate_2_amn_survival_)
URL: Link

baldurs_gate, bioware, dungeons_and_dragons, infinity_engine, RPG


Baldur's Gate 2: Enhanced Edition: Mastering Melee & Magic
(beamdog13__baldur_gate_)
URL: Link

baldurs_gate, bioware, dungeons_and_dragons, infinity_engine, RPG


Movmote: A Game for Studying Interpretation
(begy13_movmot_)

games, HCI, MovMote, semiotics, simulation


Court ceremonies and rituals of power in Byzantium and the medieval Mediterranean: Comparative perspectives
(beihammer13_court_byzan_medit_)

birthdays, burial, byzantium, ceremony, clothing, constantinople, coronation, court, diplomacy, enuch, history, imperialism, islam, legitimation, mediterranean, performance, power, punishment, ritual, succession, text_book


The Software Inferno
(bell13_softw_infer_11_)
In: Queue, Volume 11, Issue 11

design, humour, management, software_engineering


Barthes' Mythologies Today: Readings of Contemporary Culture
(bennett13_barth_mythol_today_)
Publisher: Routledge
ISBN: 978-0-203-56842-2

critical_theory, history, julian_assange, modern_culture, myth, reflection, roland_barthes


Rhetorics of Belonging-Nation, Narration and Israel
(bernard13_rhetor_belon_nation_narrat_israel_)
ISBN: 978-1-78138-573-9

edward_said, israel, mourid_barghouti, nation, palestine, politics, sahar_khalifeh, south_africa, utopia


Religious bodies politic: Rituals of sovereignty in Buryat Buddhism
(bernstein13_relig_)

buddhism, death, economics, embodiment, eurasia, gender, geography, history, monks, morality, pilgrims, politics, religion, ritual, socialism, sovereignty, soviet


Sociology of Childhood and Youth
(bhadra13_sociol_child_youth_3_)
Publisher: SAGE
ISBN: 978-81-321-1382-9

adolescent_thieves, childhood, crime, culture, gender, india, sociology, youth


Norm Manipulation, Norm Evasion: Experimental Evidence
(bicchieri13_norm_manip_norm_evasion_29_)
In: Economics and Philosophy, Volume 29, Issue 02
DOI: DOI
URL: Link

belief, bias, evasion, game_theory, manipulation, norms, social


No Effects of Gluten in Patients With Self-Reported Non-Celiac Gluten Sensitivity After Dietary Reduction of Fermentable, Poorly Absorbed, Short-Chain Carbohydrates
(biesiekierski13_no_effec_gluten_patien_with_145_)

diet, gluten, health_care


Understanding Why Women Seek Abortions in the Us
(biggs13_under_why_women_seek_abort_us_13_)

bibliography, review, Turnaway


An Introduction to Television Studies
(bignell13_introd_telev_studies_)
Publisher: Routledge
Edition: 3
ISBN: 978-0-203-13495-5

broadcast, culture, history, narrative, soap_opera, television, television_studies


On The Foundations of Digital Games
(bjork13_found_digit_games_46_)
In: FDG, Volume 46

computation, games, history


Social-Biological Transitions: How Does the Social Become Biological?
(blane13_social_biolog_trans_4_)

biological, biological_process, life_course, public_health, social, social_biological_transition, social_exposure


Actual and Non-Actual Motion: Why Experientialist Semantics Needs Phenomenology (and Vice versa)
(blomberg13_actual_non_actual_motion_13_)

experimentaation, grounding, language, mental_simulation, phenomenology, semantics


Multi-Agent Oriented Programming With Jacamo
(boissier13_multi_agent_orien_progr_with_jacam_78_)

autonomous_agents, CArtAgO, environment, JaCaMo, JASON, MAS, MOISE, organisation, shared_environments


The embodied mind extended: Using words as social tools.
(borghi13_4_)
In: Frontiers in psychology, Volume 4
DOI: DOI
URL: Link

artifacts, embodiment, social, tools, word


The Tyranny of Choice
(bossche13_tyran_choic_)

aesthetic_of_unplayability, agency, choice, game_design


Co-evolution of Intelligent Socio-technical Systems
(bosse13_co_intel_socio_system_)

ABM, cities, complex_systems, crowds, decision_making, design, emotion, evolution, grounded_simulation, MAS, mobile, quantitative, review, socio_technical, SOCIONICAL, technology, text_book


Linear Logic Programming for Narrative Generation
(bosser13_linear_logic_progr_narrat_gener_8148_LNAI_)
In: Lecture Notes in Computer Science, Volume 8148 LNAI
ISBN: 978-3-642-40563-1
DOI: DOI

Celf, graph, linear_logic, logic, narrative, plot, programming, visualisation


Serious Game Design for Inclusivity and Empowerment in SmartGrids
(bourazeri13_serious_game_desig_inclus_empow_smart_)
In: First International Workshop on Intelligent Digital Games for Empowerment and Inclusion.

empowerment, ethics, inclusion, institution, self_organisation, serious_games, SmartGrids


Idris, a General-Purpose Dependently Typed Programming Language: Design and Implementation
(brady13_idris_gener_purpos_depen_typed_progr_languag_23_)

dependent_types, design, idris, programming_language, programming_language_design, type_theory


Programming in Idris: A tutorial
(brady13_progr_idris_)

dependent_types, functional_programming, idris, programming


Simple and Efficient Construction of Static Single Assignment Form
(braun13_simpl_effic_const_static_singl_assig_form_)

compiler, programming_language, programming_language_design, SSA, static_single_assignment


Explaining Norms
(brennan13_explain_norms_)

breaching, chance, conforming, emergence, following, moral, norms, persistence, social_norms


Scipy and Numpy
(bressert13_scipy_numpy_)
Publisher: O'Reilly
ISBN: 978-1-4493-0546-8

math, numpy, python, scipy, technical


Python for Kids
(briggs13_python_kids_)
Publisher: No Starch Press
ISBN: 978-1-59327-407-8

children, education, python, text_book


Paragon for Practical Programming with Information-Flow Control
(broberg13_parag_pract_progr_infor_flow_contr_)
In: Programming Languages and Systems. APLAS 2013
DOI: DOI
URL: Link

information_flow, programming, static_enforcement


Normative Reasoning and Consequence
(broersen13_normat_reason_conseq_)

deontic_logic, distributed_systems, MAS, norms, reasoning, STIT, STIT_logic


A History of Future Cities
(brook13_histor_futur_cities_)
Publisher: W. W. Norton
ISBN: 978-0-393-34886-6

bombay, china, dubai, india, russia, saudi_arabia, shanghai, st_petersburg, urban_design


How Minority Report Trapped Us In A World Of Bad Interfaces
(brown13__how_minor_repor_trapp_us_)

HCI, minority_report, science_fiction, UI


Corporate Social Responsibility: To Yourself Be True
(brusseau13_corpor_social_respon_9_)

authenticity, conformity, corporate, CSR, ethics, framework, greenwashing, marketing, responsibility, social


Procjam
(buck13_procj_)

ai, authoring, behaviour_tree, economics, fiction, generative_worlds, jewelry, journalism, makers, names, newsroom, procedural_content, sprites, symbols, text_book, twin, unreal_engine, visualisation


API Design for machine learning software: Experiences from the scikit-learn project
(buitinck13_api_desig_)
In: European Conference on Machine Learning and Principles and Practices of Knowledge Discovery in Databases (2013)
URL: Link

API, design, gender_imbalance, python, scikit_learn


The Palestinian-Israeli conflict: A Very Short Introduction
(bunton13_pales_israel_)
ISBN: 978-0-19-960393-0

conflict, history, israel, palestine


Adapting Virtual Camera Behaviour
(burelli13_adapt_virtual_camer_behav_)
In: Foundations Of Digital Games, FDG
URL: Link

behaviour, camera, games, HCI, methods


Virtual Cinematography in Games: Investigating the Impact on Player Experience
(burelli13_virtual_cinem_games_)
In: FDG

behaviour, cinematography, games, HCI, play


Deep Carbon Emissions from Volcanoes
(burton13__deep_carbon_emiss_volcan_75_)

atmosphere, carbon_emissions, climate_change, geo_chemistry, geology, volcano


Excitable speech: A politics of the performative
(butler13_excit_)

censorship, discourse, feminism, homosexuality, language, performance, politics


Real-Time Procedural Terrain Generation Through Swarm Behaviours
(cabezas13_real_time_proced_terrain_gener_)
In: Foundations Of Digital Games, FDG

ai, behaviour, procedural_content, swarms, terrain_generation


Narrative Involvement in Digital Games
(calleja13_narrat_invol_digit_games_)
In: FDG

affect, experience, HCI, kinaesthetic, ludic_narrative, narrative, space, taxonomy


My Dream Theatre: Putting Conflict on Center Stage
(campos13_my_dream_theat_)

conflict, design, education, games, serious_games


Analysis of Player's In-Game Performance Vs Rating: Case Study of Heroes of Newerth
(caplar13_analy_player_in_game_perfor_vs_ratin_)
In: Foundations of Digital Games 2013
URL: Link

algorithm, games, heroes_of_newerth, matchmaking, MMO, online, ranking, rating


Between Thinking and Actuation in Video Games
(cardoso13__between_think_actuat_video_games_)

action, actuation, aesthetics, affective_computing, communication, computation, game_design, learning, thinking, video_games


Who Belongs? The Ethics of Immigration
(carens13_who_belon_)

birth_right, citizenship, ethics, immigration, law, legal, migration, naturalization, open_borders, race, racism, refugees, residents, text_book, workers


Photography in Video Games: The Artistic Potential of Virtual Worlds
(carita13__photog_video_games_)

aesthetics, communication, computation, photography, video_games, virtual_world


A Simple and Practical Social Dynamics System
(carlisle13_simpl_pract_social_dynam_system_)
In: Game AI Pro: Collected Wisdom of Game AI Professionals
Publisher: CRC Press

ai, components, games, gaze, gesture, social_dynamics


Ruthless Play
(carter13_ruthl_play_)
In: FDG
URL: Link

DayZ, design, eve_online, games, MMO, play, ruthless, warhammer


Traversal Hermeneutics: The Emergence of Narrative in Ergodic Media
(carvalhais13__traver_hermen_)

aesthetics, cognition, communication, computation, computational_art_and_design, espen_aarseth, generative_aesthetics, interaction, MDA, narrative, procedural_pleasure


The Behavior Tree Starter Kit
(champandard13__behav_tree_start_kit_)
In: Game AI Pro
Publisher: CRC Press
ISBN: 978-1-4665-6596-8
URL: Link

ai, behaviour_tree, game_ai, game_development


Sociology of Environment
(chaudhury13_sociol_envir_7_)
Publisher: SAGE
ISBN: 978-81-321-1388-1

bombay, environment, india, sociology, urban_demographics, urban_ecology


Towards Validating Game Scenarios for Teaching Conflict Resolution
(cheong13_towar_valid_game_scenar_teach_confl_resol_)
In: Games for Learning Workshop at Foundations of Digital Games, FDG

children, conflict_resolution, education, games, scenario, serious_games, validation


Writing The Casual Games Syllabus
(christian13__writin_casual_games_syllab_)

game_studies, syllabus, video_games


A Gesture-Controlled Serious Game for Teaching Emotion Recognition Skills To Preschoolers With Autism
(christinaki13_gestur_contr_serious_game_teach_)
In: Foundations Of Digital Games, FDG

autism, children, emotion, gesture, HCI, recognition, serious_games


Eshadow: A Tool for Digital Storytelling Based on Traditional Greek Shadow Theatre
(christoulakis13_eshad_)

authoring, children, EShadow, greece, HCI, storytelling, tool, usability


Styles of Pledging Allegiance: Practicing Youth Citizenship in the United States
(chun13_styles_pledg_alleg_33_)
In: Language & Communication, Volume 33, Issue 4
DOI: DOI
URL: Link

education, patriotism, pledge_of_allegiance, USA, youth_citizenship


How to Run a Country: An Ancient Guide for Modern Leaders
(cicero13_how_run_count_)
ISBN: 978-0-691-15657-6

history, philosophy, politics


The Temptation to Exist
(cioran13_tempt_exist_)
Publisher: Gallimard

philosophy


Conservation Laws, Financial Entropy and the Eurozone Crisis
(cockshott13_conser_laws_finan_entrop_euroz_crisis_)

capitalism, economics, eurozone_crisis, financial_entropy, karl_marx, laws_of_motion


Assembling Jobs: A Model of How Tasks Are Bundled Into and Across Jobs
(cohen13_assem_jobs_24_)
In: Organization Science, Volume 24, Issue 2
DOI: DOI
URL: Link

__important, __printed, design, ethnography, inhabited_institutions, jobs, methods, organisation, process_theory, qualitative, review, task_assembly, tasks, taxonomy


The SMT-LIBv2 Language and Tools: A Tutorial
(cok13_smt_libv2_languag_tools_)

lisp, logic, satisfiability, SMT, SMT_LIB, theories, validity


What Are You Telling Me? How Objects Communicate Through Dynamic Features
(colombo13__what_are_you_tellin_me_)

aesthetics, communication, computation, comunication, design, dynamic_products, sensory_features


Horror In Architecture: The Reanimated Edition
(comaroff13__horror_in_archit_)
ISBN: 978-1-5179-1484-4

architecture, horror


Generative Methods
(compton13_gener_method_)
In: Procedural Content Generation in Games

generative_methods, procedural_content, visualisation


Coordination, Organizations, Institutions, and Norms in Agent Systems VIII - 14th International Workshop, 2012, COIN, AAMAS
(conf_atal_2012coin__)
In: COIN@AAMAS, Volume 7756
Publisher: Springer
ISBN: 978-3-642-37755-6
DOI: DOI

ABM, COIN, compliance, enforcement, institutions, MAS, norm_emergence, norms, policy_adaptation, simulation


Welcome to the discourse of the real: Constituting the boundaries of games and players
(consalvo13_welcom_)

design, discourse, facebook, games, HCI, rhetoric, social


Alan Turing His Work and Impact
(cooper13_alan_turin_his_work_impac_)
Publisher: Elsevier
ISBN: 978-0-12-386980-7

alan_turing, history, impact, research, review, text_book


F**k Jared Diamond
(correia13_f_jared_diamon_24_)
In: Capitalism Nature Socialism, Volume 24, Issue 4
DOI: DOI
URL: Link

critique, jared_diamond, racism


Rasp and Asp As a Fragment of Linear Logic
(costantini13_rasp_asp_as_fragm_linear_logic_23_)

answer_set_programming, ASP, linear_logic, RASP, resource_management


A Metaphoric Mind: Selected Writings of Joseph Couture
(couture13_metap_mind_)
ISBN: 978-1-926836-52-2

education, elders, essay, experience, indigenous_people, metaphor, methods, natives, text_book


Speaking Code Coding as Aesthetic and Political Expression
(cox13_speak_code_codin_aesth_polit_expres_)
Publisher: MIT Press
ISBN: 978-0-262-01836-4

aesthetics, code, expression, politics, pragmatics, programming, software, software_studies


Modern Slavery As a Management Practice: Exploring the Conditions and Capabilities for Human Exploitation
(crane13_moder_slaver_as_manag_pract_38_)

institution, management, modern_slavery, practices, slavery


Scaffolding, organizational structure and interpersonal interaction in musical activities with older people
(creech13__scaff_42_)

activity, music, music_for_life_project, psychology, scaffolding


Manea: A Distributed Architecture for Enforcing Norms in Open Mas
(criado13__manea_26_)
Publisher: Elsevier
ISBN: 978-3-642-27215-8
DOI: DOI
URL: Link

ai, algorithm, distributed_systems, enforcement, life_cycle, logic, MaNEA, MAS, norms, open_systems, review, sanction, temporal, time


Behavioral repertoire learning in robotics
(cully13_behav_)
In: Proceedings of the 15th annual conference on Genetic and Evolutionary Computation

behaviour, evolutionary_algorithms, mobile_robotics, novelty_search, quality_diversity, robotics


Patterns As Objectives for Level Generation
(dahlskog13_patter_as_objec_level_gener_)
In: Second Workshop on Design Patterns in Games (DPG 2013) Co-located with FDG 2013
URL: Link

genetic_algorithm, level_generation, mario, patterns, procedural_content


Investigating Social Cue-Based Interaction in Digital Learning Games
(damian13_inves_social_cue_based_inter_)
In: Foundations Of Digital Games, FDG

DSP, education, games, HCI, interaction, social_cues


A Computational Approach To Politeness With Application To Social Factors
(danescu-niculescu-mizil13_)
In: ACL 2013
ISBN: 978-1-937284-50-3
DOI: DOI
URL: Link

classification, language, machine_learning, NLP, politeness, social_factors


No Country for Old Members: User Lifecycle and Linguistic Change in Online Communities
(danescu-niculescu-mizil13_no_count_old_member_)
In: Proceedings of the 22nd international conference on World Wide Web.

life_cycle, linguistics, longitudinal, online_communities, presentation, rate_beer, socio_linguistics


Introducting Anthropology
(davies13_introd_anthr_)
Publisher: Icon Books
ISBN: 978-1-84831-168-8

anthropology, graphic_guide


Behavior Selection Algorithms
(dawe13_behav_selec_algor_)

ai, algorithm, behaviour_selection, behaviour_tree, FSMs, game_ai, GOAP, HFSM, HTN, review, utility_systems


Mind, Body, World
(dawson13_mind_body_world_)
ISBN: 978-1-927356-18-0
URL: Link

cognitive, embodiment, methods, music, perception, phenomenology, philosophy


Programming Institutional Facts in Multi-Agent Systems
(de13_progr_instit_facts_multi_agent_system_7756_LNAI_)
In: Lecture Notes in Computer Science, Volume 7756 LNAI
ISBN: 978-3-642-37755-6
DOI: DOI

counts_as, environment, events, institution, MAS, norms, programming, rule, semantics, sets, social_reality


The Signature of Power: Sovereignty, Governmentality and Biopolitics
(dean13_signat_power_)
Publisher: SAGE
ISBN: 978-1-4462-5700-5

government, power, secular


The Structural Transformation of Sociology
(deflem13_struc_trans_sociol_50_)
In: Society, Volume 50, Issue 2
DOI: DOI
URL: Link

education, history, professionalism, public_sociology, radical_sociology, sociology


Traveller: Interacting With Agents To Deal With Misunderstandings Due To Culture.
(degens13_travel_)
In: Foundations Of Digital Games, FDG
DOI: DOI
URL: Link

agents, culture, misunderstanding, serious_games, traveller


Traveller-intercultural Training With Intelligent Agents for Young Adults
(degens13_travel_train_with_intel_agent_young_adult_)

agents, behaviour, children, culture, framework, narrative, sequence, serious_games, traveller


Betrayer
(dembski-bowden13__betray_)
Series: The Horus Heresy, Number 24
ISBN: 978-1-84970-280-5

40k, horus_heresy, science_fiction, warhammer


GNU Prolog
(diaz13_gnu_prolog_)
Edition: 1.44
URL: Link

gnu, prolog, reference, technical


Hierarchy and Organisation: Toward a General Theory of Hierarchical Social Systems
(diefenbach13_hierar_organ_)

hierarchy, organisation, social_system, sociology, text_book


Analysis of the Social Meaning of (Physical ) Interaction
(dignum13_analy_social_meanin_physic_inter_)

ai, analysis, framework, greetings, interaction, joint_activity, physical


Understanding Social Media Logic
(dijck13_under_social_media_logic_1_)
In: Media and Communication, Volume 1, Issue 1
DOI: DOI

facebook, logic, mass_media, media, media_activism, social_media, twitter


Remembering the South African war: Britain and the memory of the Anglo-Boer war, from 1899 to the present
(donaldson13_remem_south_afric_)
ISBN: 978-1-78138-572-2

africa, anglo_boer_war, education, film, history, memorial


Modeling Functional Roles Dynamics in Small Group Interactions
(dong13_model_funct_roles_dynam_small_group_inter_15_)
In: IEEE Transactions on Multimedia, Volume 15
DOI: DOI
URL: Link

analysis, behaviour, dynamics, influence, interaction, metrics, multi_modal, roles, small_groups


Combinatorial and Exploratory Creativity in Procedural Content Generation
(dormans13_combin_explor_creat_proced_conten_gener_)
In: Proceedings of PCGames ‘13, Society for the Advancement of the Science of Digital Games
URL: Link

algorithm, creativity, design, games, level_design, procedural_content, tools


Making Design Patterns Work
(dormans13_makin_desig_patter_work_)
In: Proceedings of the Second Workshop on Design Patterns in Games, DPG ‘13
URL: Link

design, games, pattern_libraries, patterns, taxonomy


Think Bayes
(downey13_think_bayes_)
Publisher: O'Reilly
ISBN: 978-1-4493-7078-7

bayesian, math, probability, python, statistics, text_book


Beautiful Lego
(doyle13_beaut_lego_)
Publisher: No Starch Press
ISBN: 978-1-59327-508-2

art, design, LEGO


A Comparison of Methods for Player Clustering Via Behavioral Telemetry (Pre-Print)
(drachen13_compar_method_player_clust_via_)
In: Foundations of Digital Games, FGD

behaviour, classification, clustering, methods, PCA, principal_component_analysis, telemetry, world_of_warcraft


Scythe AI: A Tool for Modular Reuse of Game AI
(dragert13_scyth_ai_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE

ai, c_plus_plus, errors, games, HCI, modularity, modules, NPC, scythe, taxonomy, tool, warning


America’s Real Criminal Element Is Lead
(drum13__real_crimin_elemen_is_lead_)

bill_bratton, broken_windows, econometrics, epidemiology, general_motors, john_dilulio, lead_poisoning, police_violence, public_health, public_policy, racism, rudy_giuliani, tetraethyl_lead, USA, violent_crime


Commodity Price Shocks and Civil Conflict: Evidence From Colombia
(dube13_commod_price_shock_civil_confl_80_)

civil_conflict, civil_war, coffee, columbia, economics, income, natural_resources, oil, price


The Simula Family
(dumas13_simul_famil_)

brain_injury, education, IDtension, narrative, serious_games, trauma, unity


Complete and Easy Bidirectional Typechecking for Higher-Rank Polymorphism
(dunfield13_compl_easy_bidir_typec_higher_rank_polym_)
In: ICFP ‘13: Proceedings of the 18th ACM SIGPLAN international conference on Functional programming
ISBN: 978-1-4503-2326-0
DOI: DOI
URL: Link

__printed, algorithm, bidirectional_transform, logic, polymorphism, type_checking


Speculative everything: Design, fiction, and social dreaming
(dunne13_specul_)

design, design_as_critique, problem_finding, social_fiction, speculative_fiction, thought_experiment


Developing a Digital Game To Support Cultural Learning Amongst Immigrants
(dunwell13_devel_digit_game_to_suppor_)
In: First International Workshop on Intelligent Digital Games for Empowerment and Inclusion
ISBN: 1-908654-82-1
URL: Link

culture, education, HCI, immigration, MASELTOV, serious_games


Lisp Hackers: Interviews with 100x More Productive Programmers
(dyomkin13_lisp_hacker_)

interview, lisp, software_engineering, text_book


Exploring Player Behavior with Visual Analytics Categories and Subject Descriptors
(eagle13_explor_player_behav_visual_analy_)

behaviour, EDM, HCI, ITS, play, visualisation


Simulating Social Complexity: A Handbook
(edmonds13_simul_social_compl_)
Publisher: Springer
ISBN: 978-3-540-93812-5
DOI: DOI
URL: Link

ABM, afghanistan, animal, artifacts, complex_systems, complexity, constraints, distributed_systems, documentation, environment, evolution, learning, markets, methods, narrative, ODD, ODD_protocol, organisation, reputation, review, simulation, social, society, space, taxonomy, text_book, utility, verification


The Human Fingerprint in Machine Generated Music
(eigenfeldt13__human_finger_machin_gener_music_)

aesthetics, communication, computation, generative_content, heuristics, machine_learning, music


Parental Mediation of Digital Gaming and Internet Use
(eklund13_paren_mediat_digit_gamin_inter_use_)
In: FDG
ISBN: 0-04-681614-3
URL: Link

adolescents, games, HCI, mediation, parents, play, restriction, sweden


On the Desire to Not Kill Your Players: Rethinking Sound in Pervasive and Mixed Reality Games
(ekman13_desir_not_kill_your_player_)
In: FDG

aesthetics, design, disassociation, games, immersion, sound


51* things every game student should know
(elling13_)

design, games, knowledge, presentation, usability


Sociocultural systems: Principles of structure and change
(elwell13_socioc_)

bureaucracy, capital, change, complex_systems, macro_sociology, materialism, socio_cultural, sociology, structure, systems, text_book, the_state


Helping Friends or Fighting Foes: The Influence of Collaboration and Competition on Player Experience
(emmerich13_helpin_frien_fight_foes_)

collaboration, competition, cooperation, design, games, HCI, metrics


Investigating Culture-Related Aspects of Behavior for Virtual Characters
(endrass13_inves_cultur_relat_aspec_behav_virtual_charac_27_)

behaviour, BiLAT, character, communication, culture, germany, gesture, iraq, japan, MAS, NPC, ORIENT, prototype, synthetic_cultures, TLTS


The state of the art in language workbenches: Conclusions from the language workbench challenge
(erdweg13_8225_LNCS_)

components, DOME, DSL, GME, HOOD, IDE, language_engineering, member_of_parliament, MetaEdit, MetaPlex, Metaview, onion, QuickSpec, RASCAL, review, RISLA, software_engineering, Spoofax, SugarJ, taxonomy, tools, visualisation, WebDSL, Xtext


The Oxford Handbook of Islam and Politics
(esposito13_oxfor_handb_islam_polit_)
ISBN: 978-0-19-539589-1

abdolkarim_soroush, afghanistan, ali_shari_ati, ayatollah_khomeini, democracy, egypt, hamas, hasan_al_turabi, hassan_al_banna, hizbullah, ideologues, indonesia, iran, islam, islamic_action_front, islamic_law, islamic_movements, islamic_reform, jihad, lebanon, malaysia, mawlana_mawdudi, modernism, mohammad_khatami, nahdlatul_ulama, political_islam, politics, rashid_al_ghannushi, saudi_arabia, sayyid_qutb, sharia, sudan, turkey, yusuf_al_qaradawi


The Praxis Manual
(evans13_)

__printed, exclusion_logic, praxis, programming, simulation, versu


Versu SDK 0.1 Beta
(evans13_versu_sdk_)

__printed, authoring, narrative, praxis, simulation, social_practice, versu


Versu-A Simulationist Storytelling System
(evans13_versu_simul_story_system_)
In: IEEE Transactions on Computational Intelligence and AI in Games
DOI: DOI
URL: Link

belief, emotion, exclusion_logic, MAS, narrative, roles, simulation, social_practice, versu


Analyzing Exploration and Exploitation Patterns in Multimodal Dialogue Games for Preschoolers
(evgeneiadis13_analy_explor_exploit_patter_multim_)
In: Foundations of Digital Games 2013
URL: Link

children, design, dialogue, education, games, metrics, multi_modal, patterns


Climate Change Science: A Modern Synthesis
(farmer13_climat_chang_scien_1_)
Publisher: Springer
ISBN: 978-94-007-5757-8
DOI: DOI

climate_change, methodology, thermodynamics


At The Heart of the State: The Moral World of Institutions
(fassin13_at_)

__important, anthropology, capital_punishment, immigration, incarceration, institution, police_violence, punishment


Enforcing Order: An Ethnography of Urban Policing
(fassin13_enfor_order_)
Publisher: Polity
ISBN: 978-0-7456-6479-8

discrimination, ethnography, france, police, politics, protest


Why Ethnography Matters: On Anthropology and Its Publics
(fassin13_why_28_)
In: Cultural Anthropology, Volume 28, Issue 4
DOI: DOI
URL: Link

ethnography, policy_violence, public_policy, scholarship


Realm of Racket: Learn to Program, One Game at a Time!
(felleisen13_realm_racket_)
Publisher: No Starch Press
ISBN: 978-1-59327-491-7
URL: Link

lisp, programming, racket, text_book


Early China: A Social and Cultural History
(feng13_early_china_)
ISBN: 978-0-521-71981-0

anyang, bureaucracy, china, erligang, erlitou, han_empire, history, institution, qin_empire, social_institution, western_zhou


AI Methods in Algorithmic Composition: A Comprehensive Survey
(fernandez13_ai_method_algor_compos_48_)

ai, cellular_automata, composition, evolutionary_algorithms, grammar, markov_chain, music, neural_network, review, survey


Content generation for turn-based strategy games
(ferreira13_conten_)

games, procedural_content, turn_based_strategy


Space and Time in Ergodic Works
(figueiredo13__space_time_ergod_works_)

aesthetics, communication, computation, ergodic, espen_aarseth, interactive, janet_murray, lev_manovich, new_media, space, time


Consciousness as a phenomenon in the operational architectonics of brain organization: Criticality and self-organization considerations
(fingelkurts13__consc_55_)

cognitive_science, consciousness, diagram, phenomenology


Digestive Health Center Nutrition Services
(fodmaps13_diges_healt_center_nutrit_servic_)

diet, FODMAP, health


Towards the Automatic Generation of Card Games Through Grammar-Guided Genetic Programming.
(font13_towar_autom_gener_card_games_)
In: Foundations Of Digital Games, FDG
URL: Link

card_game, games, genetic_algorithm, grammar, procedural_content, specification


Evaluating Lua for Use in Computer Game Event Handling
(forsslund13__evaluat_lua_use_comput_game_event_handl_)

europa_universalis, game_development, lua, paradox


German All-in-one for Dummies
(foster13_german_all_dummies_)
Publisher: Wiley
ISBN: 978-1-118-61271-2

german, language


Speech Begins After Death
(foucault13_speec_begin_after_death_)
ISBN: 978-0-8166-8320-8

death, interview, language


Measuring learning and fun in video games for young children: A proposed method
(fowler13_measur_)
In: Proceedings of the 12th International Conference on Interaction Design and Children

blinking, children, cognition, gaze, learning, method


Modern Portfolio Theory Foundations, Analysis, and New Developments
(francis13_moder_portf_theor_found_analy_new_devel_)
Publisher: Wiley
ISBN: 978-1-118-41763-8

arbitrage, capitalism, portfolio, pricing, risk, stock_market


The Case Against a Moral Right To Intellectual Property
(franklin13_case_again_moral_right_to_intel_proper_)

copyright, dissertation, intellectual_property, morality, philosophy, trademark


Intelligent facial animation: Creating empathic characters with stimuli-based animation
(frias13_intel_)
In: FDG

animation, facial_animation, procedural_content


Data Games
(friberger13_data_games_)
In: Proceedings of the Procedural Content Generation Workshop, Foundations of Digital Games, FDG
URL: Link

data_game, design, games, procedural_content, prototype, real_world, taxonomy


Indented Tree Or Graph? a Usability Study of Ontology Visualization Techniques in the Context of Class Mapping Evaluation
(fu13_inden_tree_or_graph_8218_LNCS_)
In: Lecture Notes in Computer Science, Volume 8218 LNCS, Issue PART 1
ISBN: 978-3-642-41334-6
DOI: DOI

graph, HCI, metrics, ontology, protocol, tree, usability, visualisation


Handbook of Deontic Logic and Normative Systems
(gabbay13_handb_deont_logic_normat_system_)

__important, conflict, counts_as, deontic_logic, imperative_logic, input_output_logics, joining_systems, logic, norms, permission, review, semantics, text_book


Day Men
(gagnon13_day_men_)

graphic_novel


StoryNexus Quickstart
(games13__story_quick_)

failbetter, fallen_london, interactive_fiction, story_nexus, storylets


StoryNexus Reference Guide
(games13__story_refer_guide_)
Institution: Failbetter Games
ID: 1.04
URL: Link

failbetter, fallen_london, interactive_fiction, story_nexus, storylets


Organisational Anthropology: Doing Ethnography in and among Complex Organisations
(garsten13_organ_anthr_)
Publisher: Pluto Press
ISBN: 978-1-84964-916-2

anthropology, clerkship, complex_organisations, counter_espionage, ethnography, instrumental_gaze, organisation, organisational_anthropology, policy, railway


Behaviour Oriented Design for Real-Time-Strategy Games: An Approach on Iterative Development for Starcraft AI
(gaudl13_behav_orien_desig_real_time_strat_games_)
In: Foundations of Digital Games Conference
URL: Link

ABODE, agents, ai, behaviour_oriented_design, BOD, design, games, IDE, RTS, starcraft


Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
(gemrot13_does_high_level_behav_specif_LNCS_7764_)
ISBN: 978-3-642-36443-3
DOI: DOI

agents, ai, behaviour_tree, design, FSMs, games, methods, POSH, specification, tools, unreal_tournament, visualisation


Introduction to Logic
(genesereth13_introd_logic_)
Edition: 2
ISBN: 978-1-62705-247-4
DOI: DOI

induction, logic, proof, propositional_logic, relational_logic, resolution, satisfiability, text_book


From Dissertation to Book, Second Edition
(germano13_from_disser_book_secon_edition_)
Edition: 2
DOI: DOI

academia, writing


Maia: A Framework for Developing Agent-Based Social Simulations Conceptualizing Social Systems
(ghorbani13_maia_16_)

__printed, agents, IAD, institution, language, MAIA, MAS, MDE, meta, programming, simulation, social_system


Structuring Socio-Technical Complexity: Modelling Agent Systems Using Institutional Analysis
(ghorbani13_struc_socio_techn_compl_)

ABM, complexity, IAD, institution, MAIA, MAS, socio_technical


Monads for Behaviour
(gibbons13_monad_behav_298_)

behaviour, Cim, haskell, logic, monads, programming, tracing, transformer, types


Vile Rat: Spontaneous Shrines in Eve Online
(gibbs13_vile_rat_)
In: Foundations Of Digital Games, FDG
URL: Link

benghazi, death, eve_online, grief, memorial, MMORPG, ritual, shrine, vile_rat


SimCity Simulation Analysis
(gingold13_simcit_simul_analy_)

algorithm, analysis, cellular_automata, design, games, layers, sim_city, simulation


Simulation for Games
(gingold13_simul_games_)

course, education, framework, games, simulation


Methods of algebraic manipulation in perturbation theory
(giorgilli13__method_)

algebra, celestial_mechanics, math, perturbation_theory


'Raw data' is an oxymoron
(gitelman13_raw_)
Publisher: MIT Press
ISBN: 978-0-262-51828-4

big_data, data, database, facts, history, marxism, methods, metrics, paper, surveillance, technology, text_book


Rewriting the Language of Creativity: The Five A's Framework
(glăveanu13_rewrit_languag_creat_17_)

5_as, action, actor, affordances, artifacts, audience, creativity, culture, distributed_systems, ecology, four_ps, framework, person, press, process, product, psychology, review, rhodes, schema


Logics for Non-Cooperative Games With Expectations
(godo13_logic_non_cooper_games_with_expec_)
In: Proceedings of the European Workshop on Multi-Agent Systems, EUMAS
URL: Link

game_theory, logic, non_cooperative_games


Environmental Rhetoric And Ecologies Of Place
(goggin13_)
Publisher: Routledge
ISBN: 978-0-203-54941-4

agriculture, arizona, colonialism, ecology, education, identity, land_use, natural_gas, new_mexico, regulation, rhetoric, technology, video_games


What and When Do Students Learn? Methods For Knowledge Tracing With Data-Driven Mapping of Items to Skills
(gonzalez-brenes13_what_when_do_studen_learn_)

automatic_knowledge_tracing, dynamic_cognitive_tracing, ItemClue, learning, markov_models, online_education, pedagogy, topical_hidden_markov_model


The pleadings game: An artificial intelligence model of procedural justice
(gordon13_)

ai, conflict, defeasible_logic, dialogue_logic, institution, intuitional_logic, justice, law, legal_logic, norms, philosophy, pleadings_game, procedural_justice, reasoning, return_to, rule, standard_ML, text_book


Mark of Calth
(goulding13__mark_calth_)
Series: The Horus Heresy, Number 25
ISBN: 978-1-84970-416-8

40k, horus_heresy, science_fiction, warhammer


best practices of the online promotion of new musical content
(grasmayer13_)

commercialization, life_cycle, music, online


Interview: Kentucky Route Zero's Mountain Of Meanings
(grayson13__inter_)

interview, kentucky_route_zero, video_games


Kentucky Route Less Than Zero: Limits & Demonstrations
(grayson13__kentuc_route_less_than_zero_)

kentucky_route_zero, video_games


What Lies Ahead For Kentucky Route Zero
(grayson13__what_lies_ahead_for_kentuc_route_zero_)

kentucky_route_zero, video_games


How to Read Political Science: A Guide in Four Steps
(green13_how_read_polit_scien_)

academia, education, guide, political_science, reading


Whether to Play or Preserve the Past?: Creating The Forgotten Worker Quest
(greenspan13_wheth_play_preser_past_)

design, heritage, history, museum, quest


Rapid text-based authoring of defeasible higher-order logic formulas, via textual logic and rulelog
(grosof13_rapid_8035_)
In: Theory, Practice, and Applications of Rules on the Web. RuleML 2013, Volume 8035
DOI: DOI

production_rules, rule, rulelog, RuleML, semantic_web


Postmortems from Gamedeveloper
(grossman13_postm_gamed_)
In: America
Publisher: Elsevier
ISBN: 1-57820-214-0

age_of_empires, asherons_call, black_and_white, blizzard, bohemia_interactive, bungie_software, cell_damage, dark_age_of_camelot, deus_ex, diablo, drakan, dreamworks_interactive, ensemble, epic_games, fireteam, game_development, games, ion_storm, irrational_games, jak_and_daxter, lionhead, looking_glass, lucas_arts, multitude, myst, myth, mythic_entertainment, naughty_dog, nihilistic_software, operation_flashpoint, poptop_software, post_mortem, presto_studios, pseudo_interactive, rainbow_six, raven_software, red_storm, soldier_of_fortune, starfighter, surreal_software, system_shock, thief, tiberian_sun, trespasser, tropico, turbine, unreal_tournament, vampire_the_masquerade, voyager_elite_force, westwood_studios


After the End: Recent Apocalypses
(guran13_after_end_)
Publisher: Prime Books
ISBN: 978-1-60701-390-7

apocalypse


Bar Chart Ball, a Data Game
(gustafsson13_bar_chart_ball_data_game_)
In: Foundations Of Digital Games, FDG
ISBN: 978-0-9913982-0-1
URL: Link

data_game, demographics, design, games, UK, visualisation


Philippa Foot’s Moral Thought
(hacker-wright25__philip_moral_thoug_)
Publisher: Bloomsbury
ISBN: 978-1-4411-8668-3

moral_philosophy, moral_rationalism, naturalism, nietzsche, nonconsequentialism, philippa_foot, philosophy, virtue


SUBCULTURES: The Basics
(haenfler13_subcul_)
Publisher: Routledge
ISBN: 978-0-415-53031-6

culture, review, subculture, text_book


The Humans
(haig13__human_)
Publisher: Canongate Books
ISBN: 978-0-85786-877-0
URL: Link

science_fiction


Just enough research
(hall13_just_)

methods, pragmatics, qualitative, quantitative, research, user_research


Fundamentals of physics
(halliday13_fundam_)
Publisher: Wiley
ISBN: 978-1-118-23072-5

physics, review, text_book


Book of Proof
(hammack13_book_proof_)
ISBN: 978-0-9894721-3-5
URL: Link

logic, proof, sets, text_book


Phantasmal Media: An Approach to Imagination, Computation and Expression
(harrell13_phant_media_)
Publisher: MIT Press
ISBN: 978-0-262-01933-0
URL: Link

agency_play, critical_computing, cultural_computing, epistemology, expressive_epistemology, expressive_intelligence, GRIOT, imagination, phantasm, phantasmal_media, play, race


Mechanism Design and Approximation
(hartline13_mechan_desig_approx_)
ISBN: 978-1-61284-459-6
URL: Link

bayesian, design, economics, game_theory, math, mechanism_design, preference, text_book


The Atlas Of Economic Complexity: Mapping paths to prosperity
(hausmann13_)

cartography, complexity, economics, map


Formalization Using Organic Systemization in Musical Applications
(he13__formal_using_organ_system_music_applic_)

aesthetics, ai, cellular_automata, communication, computation, electronic_music, game_of_life, generative_content, robotics, sound_art


Repairing Breaches with Rules: Maintaining Institutions in the Face of Everyday Disruptions
(heaphy13__repair_breac_rules_24_)
In: Organization Science, Volume 24, Issue 5
DOI: DOI
URL: Link

agency, breaches, ethnomethodology, health_care, institutional_change, institutional_work, pressure_specialists, roles, rules


Learn You Some Erlang for Great Good!
(hebert13_learn_you_some_erlan_great_good_)
Publisher: No Starch Press
ISBN: 978-1-59327-435-1

distributed_systems, erlang, MAS, programming_language


Managing Complexity: Insights, Concepts, Applications
(helbing13_manag_compl_)
Publisher: Springer
ISBN: 978-3-540-75261-5
DOI: DOI

auctions, autonomy, complex_networks, complex_systems, complexity, conflict, consensus, control, economics, evolution, governance, information_systems, infrastructure, logistics, markets, risk, systemic_risks, traffic


Revisiting The Sad, Misogynistic Fantasy Of Xanth
(heller13__revis_sad_misog_fantas_of_xanth_)

fantasy, fiction, misogyny, piers_anthony, xanth


The Book of barely imagined beings: A 21st century bestiary
(henderson13_book_)

art, biology, jorge_luis_borges, wild_life


Procedural Content Generation for Games: A Survey
(hendrikx13_proced_conten_gener_games_9_)

algorithm, games, methods, procedural_content, review, taxonomy


The Relationship Between Player Involvement and Immersion: An Experimental Investigation
(herrewijn13_relat_between_player_invol_immer_)
In: Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)
URL: Link

HCI, immersion, player_involvement


The Future of Religious Freedom: Global Challenges
(hertzke13__futur_relig_freed_)
ISBN: 978-0-19-993089-0

international_relations, law, pluralism, politics, religion, religious_freedom, russia, state_religion


Reasoning about Actions Meets Strategic Logics
(herzig13__reason_action_meets_strat_logic_)
In: International Workshop on Logic, Rationality and Interaction, LORI
ISBN: 978-3-642-40948-6
DOI: DOI
URL: Link

agents, alternating_time_temporal_logic, ATLEA, commitment, logic, reasoning, semantics, strategic_logic


Rules Don't Apply: Kafka's Insights on Bureaucracy
(hodson13_rules_dont_apply_20_)

__printed, bureaucracy, chaos, ethnography, franz_kafka, inhabited_institutions, institution, organisation, organisational_logic, rule, rule_breaking, taxonomy, weber


Why did Europe conquer the world?
(hoffman13_why_europ_54_)

conquest, dissertation, europe, history, technology, tournament


The Listings Package
(hoffmann13__listin_packag_)

code_listing, latex, manual, technical


Decision Making in Computer Games
(holmgard13_decis_makin_comput_games_)

ai, BDI, decision_making, decision_theory, games, simulation


The Games for Health Prototype
(holmgard13_games_healt_protot_)

design, games, health_care, prototype, PTSD, serious_games


Science Considered Harmful
(horswill13_scien_consid_harmf_)

ai, art, case_study, methods, rigor, science


A History of the Arab Peoples
(hourani13_histor_arab_peopl_)
Publisher: Faber and Faber
ISBN: 978-0-571-28801-4

arab, history, middle_east


The semiotic conditions of videogame authorship
(huber13_)
Institution: UC San Diego
URL: Link

activity, analysis, authorship, games, play, semiotics


Cause-Effect Relationships Between Design Patterns and Designer Intent in Fps Levels
(hullett13_cause_effec_relat_between_desig_)
In: Proceedings of the 2nd Workshop on Design Patterns in Games (DPG 2013)
URL: Link

cause_effect, design, FPS, intention, level_design, metrics, patterns, taxonomy


'I'm really glad this is developmental': Autism and social comparisons - an interpretative phenomenological analysis
(huws13__im_19_)
In: Autism, Volume 19, Issue 1
DOI: DOI
URL: Link

ASD, autism, interpretative_phenomenological_analysis, IPA, phenomenology, qualitative, social_comparison, young_people


Advertising, Sex, and Post-Socialism Women, Media, and Femininity in the Balkans
(ibroscheva13_adver_sex_post_social_women_)
Publisher: Lexington Books
ISBN: 978-0-7391-7266-7

advertising, feminism, post_socialism, sex, the_balkans, women


In Textasis: Matrixial Narratives of Textile Design
(igoe13__in_textas_)

craft, design_research, gilles_deleuze, information, storytelling, textile, textile_design


Multi-criteria decision analysis: Methods and software
(ishizaka13_multi_)

analysis, analytic_hierarchy, DECERNS, ELECTRE, goal_programming, MACBETH, MCDA, MCDM, methods, MODP, PROMETHEE, review, TOPSIS, utility


Formula 2.0: A Language for Formal Specifications
(jackson13_formul_)
In: Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013
DOI: DOI
URL: Link

behavioural_types, best_practices, formal_model, formal_specification, FORMULA_2, logic_programming, open_world, programming, software_engineering


Understanding Game Balance With Quantitative Methods
(jaffe13_under_game_balan_with_quant_method_)

agents, analysis, dissertation, games, methods, play, quantitative, quantitative_balance, restricted_play, simulation


An Introduction To Statistical Learning
(james13_introd_to_statis_learn_)

math, statistics


Three Corners of Reward in Computer Games
(james13_three_corner_rewar_comput_games_)
In: Foundations of Digital Games, FDG

framework, games, goals, reward, social_play, taxonomy


A framework for biometric playtesting of games
(janssen13_)

biometric, framework, games, methods, metrics, playtesting


Cryptozoic Man
(johnson13_crypt_man_)

comic, graphic_novel


Imagine Agents
(joines13_imagin_agent_)

comic, graphic_novel


Constructing Music Culture a Study in Creativity Through Worldbuilding.
(jokela13_const_music_cultur_)

anthropology, content, creativity, culture, ethnomusicology, meaning, music, performance, situation, world_building


Organizational Theory, Design, and Change
(jones13__organ_theor_desig_chang_)
Publisher: Pearson
Edition: 7
ISBN: 978-0-273-76560-8

organisational_change, organisational_design, organisations, taxonomy


A Cultural History of Firearms in the Age of Empire
(jones13_cultur_histor_firear_age_empir_)
Publisher: Routledge
ISBN: 978-1-4094-4752-8

culture, firearms, history, warfare, weapons


The Design of Intelligent Socio-Technical Systems
(jones13_desig_intel_socio_techn_system_39_)

__printed, access_control, agents, ai, design, MAS, methods, NIST, norms, roles, socio_technical, synthetic_method, systems, trust


The Selfish Selfless Hero: Questing in Dragon Age: Origins
(jong13_selfis_selfl_hero_)

choice, dissertation, dragon_age, feminism, identity, ideology, phenomenology, politics, quest


Towards Sociology of Dalits
(judge13_towar_sociol_dalit_1_)
Publisher: SAGE
ISBN: 978-81-321-1379-9

caste_system, dalit, india, poverty, scheduled_castes, sociology, untouchable


The Influence of Narrative Agency on Player Experience
(kamp13_influen_narrat_agenc_player_exper_)
In: Student Conference on IT
URL: Link

agency, linear_story, narrative, user_experience, visualisation


Authoring an Interactive, Functional, Purposeful, Virtual Populace
(kapadia13_author_inter_funct_purpos_virtual_popul_)

agents, authorship, behaviour, demographics, framework, HCI, markets, middle_east, parameterized_behaviour_trees, PBT, populace, procedural_content, roles, scenario, serious_games


Adventure Games in Kinesthetic Videogame Theory - a Demand-Based Framework for Conceptualizing the Narrative
(karhulahti13_adven_games_kines_videog_theor_3_)

adventure_game, games, kinaesthetic, narrative, ontology


Postmortem - Design Documents
(kasztalski13_postmortem_)

game_design, post_mortem


Cultural data sculpting: Omnidirectional visualization for cultural datasets
(kenderdine13_cultur_)
In: Knowledge Visualization Currents, Chapter 11
Publisher: Springer
DOI: DOI

AVIE, cultural_data, multi_media, visualisation


Job Search Letters for Dummies
(kennedy13_job_searc_letter_dummies_)
Publisher: Wiley
Edition: 4
ISBN: 978-1-118-43641-7

employment, job_search, writing


Buddhism: A Very Short Introduction
(keown13_buddh_3_)
ISBN: 978-0-19-966383-5

buddhism, religion


More Than You Ever Wanted To Know About Air Strafing
(kered1313__more_than_you_ever_wanted_)

air_strafing, jump_maps, movement_tech, speed_running, team_fortress, video_games


Village Voices: An Adaptive Game for Conflict Resolution
(khaled13_villag_voices_)
In: Foundations of Digital Games, FDG

adaptive, children, conflict_resolution, cooperation, education, experiential_learning, games, personalisation, player_modeling, quest, serious_games


Braiding Sweetgrass: Indigenous Wisdom, Scientific Knowledge and the Teachings of Plants
(kimmerer13__braid_sweet_)
ISBN: 978-1-57131-335-5

indigenous_people, nanabozho, plants, shkitagen, traditional_knowledge, windigo


The Unbound Book
(kircz13_unboun_book_)

academia, digital, hypertext, technology, writing


Extensible Effects - an Alternative To Monad Transformers
(kiselyov13_exten_effec_alter_to_monad_trans_)
In: Proceedings Of The ACM SIGPLAN Symposium On Haskell
ISBN: 978-1-4503-2383-3
DOI: DOI
URL: Link

effects, haskell, logic, monad_transformers, monads, open_union, type_checking


The Unofficial Lego Technic Builder's Guide
(kmiec13__unoff_lego_techn_build_guide_)

art, design, lego


Space Maze: Experience-Driven Game Camera Control.
(knight13_space_maze_)
In: Foundations of Digital Games 2013
URL: Link

adaptation, algorithm, camera, experience, game, procedural_content


Alfred Schutz' Theory of Communicative Action
(knoblauch13_alfred_schut_theor_commun_action_36_)
In: Human Studies, Volume 36, Issue 3
DOI: DOI
URL: Link

communication, constructivism, mediatization, phenomenology, sociology, sociology_of_knowledge


Interactive Storytelling
(koenitz13_inter_story_)

agency, artifacts, authoring, believability, categorisation, children, closure, content, emergence, facade, finland, games, gender, immersion, interactive, metrics, morality, museum, narrative, narrative_space, performance, play, propaganda, satire, space, storytelling, text_book, tools


The Anthropology of Performance: A Reader
(korom13_anthr_perfor_)
Publisher: Wiley-Blackwell
ISBN: 978-1-118-32399-1

anthropology, culture, ethnography, folklore, india, performance, proverb, public_spectacle, ritual, tourism


A Slower Speed of Light: Developing Intuition about Special Relativity with Games
(kortemeyer13_slower_speed_light_)

design, education, light, relativity, serious_games


A Letter to Leigh
(koster13_letter_leigh_)

__printed, aesthetic_of_unplayability, daily_ritual, experimental_games, game_criticism, game_design, impositional_narrative, interaction, politics


Understanding Group Dynamics and Systems
(kottler13_under_group_dynam_system_)
In: Learning Group Leadership: An Experiential Approach
Publisher: SAGE
ISBN: 978-1-4522-5668-9
URL: Link

anthropology, behaviour, causality, circular, cycle, dynamics, groups, linear, proxemics, silence, systems_theory, text_book


Evolving Large-Scale Neural Networks for Vision-Based Reinforcement Learning
(koutnik13_evolv_large_scale_neural_networ_)
In: Proceeding of the fifteenth annual conference on Genetic and evolutionary computation conference - GECCO ‘13
ISBN: 978-1-4503-1963-8
DOI: DOI
URL: Link

evolution, games, large_scale, racing, reinforcement, TORCS, vision


User-Generated Content as cues for performance in LittleBigPlanet
(koutsouras13_user_gener_conten_littl_)
In: Foundations of Digital Games 2013

discourse_analysis, HCI, little_big_planet, procedural_content, user_generated_content


Imperial Emotions: Cultural Responses to Myths of Empire in Fin-de-siècle Spain
(krauel13_imper_emotion_10_)
ISBN: 978-1-78138-562-3

culture, empire, ethics, history, myth, pride, spain


Refining Game Addiction Questionnaires: Evidence for a natural cut-off point ?
(kristian13_refin_game_addic_quest_)

addiction, games, methods, questionnaire


Valory: Simultaneous Control of Avatar and Environment in a Platform Game
(ksuz13_valor_)

avatar, control, environment, games, HCI, platform_games, prototype


AIED 2013: 2nd Workshop on Intelligent Support for Learning in Groups
(kumar13_aied_3_)
URL: Link

collaboration, deliberative_dialogue, design, dialogue_state_model, education, intelligent_tutoring_system, Metafora, visualisation


Political Sociology of India
(kumar13_polit_sociol_india_8_)
Publisher: SAGE
ISBN: 978-81-321-1384-3

caste_system, civil_society, class, democracy, elites, india, inequality, institution, nationalism, politics, protest, sociology, trade_unions, tribal_integration, village


Humanized User Interfaces
(kunc13_human_user_inter_)

agents, conversation, dialogue, dissertation, embodiment, HCI, interface, multi_modal, ontology, turn_taking, UI


Vulkan Lives: Unto the Anvil
(kyme13__vulkan_lives_)
Series: The Horus Heresy, Number 26
ISBN: 978-1-84970-512-7

40k, horus_heresy, science_fiction, warhammer


Editorial: 29th International Conference on Logic Programming Special Issue
(lamma13_editor_)
In: Proceedings Of The International Conference On Logic Programming
DOI: DOI
URL: Link

answer_set_programming, constraint_programming, constraints, logic_programming, MAS, protocol, rule_system, transaction_logic


SymPy Starter
(lamy13_sympy_start_)
Publisher: Packt Publishing
ISBN: 978-1-78216-362-6

libraries, programming, python, symbolic_calculation, sympy


Higher order game dynamics
(laraki13__higher_148_)

dynamics, game_theory, higher_order, imitation


Cuisine and Empire: Cooking in World History
(laudan14_cuisin_empir_)

buddhism, cooking, cuisine, food, history, islam


How Programmers Debug, Revisited: An Information Foraging Theory Perspective
(lawrance13_how_progr_debug_revis_39_)

debugging, empirical_software_engineering, HCI, information_foraging, information_scent, navigation, programming, software_engineering, software_maintenance


Institutional Work: Current Research, New Directions and Overlooked Issues
(lawrence13_instit_work_34_)

institution, materialism, organisation_studies, reflexive, work


Ancillary Justice
(leckie13_ancil_justic_)
Publisher: Orbit Books
ISBN: 978-0-316-24662-0

ai, fiction, gender, sci_fi, space_opera


Action language BC: Preliminary report
(lee13_action_bc_)
In: Twenty-Third International Joint Conference on Artificial Intelligence
URL: Link

action_language, BC, c_plus


Decoupling Cognitive Agents and Virtual Environments
(lee13_decoup_cognit_agent_virtual_envir_7764_LNAI_)
In: Lecture Notes in Computer Science, Volume 7764 LNAI
ISBN: 978-3-642-36443-3
DOI: DOI

AGAVE, bath_sensor_framework, case_study, components, design, events, games, JASON, MAS, middleware, second_life


Presburger Vector Addition Systems
(leroux13_presb_vector_addit_system_)
In: ACM/IEEE Symposium on Logic in Computer Science
DOI: DOI
URL: Link

infinite_state_systems, petri_net, reachability, VAS, vector_addition


Bridging the gap between rich and sparse accounts of vision: A cinematic lens for visual cognition .
(levin13_bridg_)
In: FDG

cognitive, events, HCI, vision


Utopia as Method: The Imaginary Reconstitution of Society
(levitas13_utopia_method_)
ISBN: 2-01-343610-6
DOI: DOI

archaeology, architecture, ecology, fiction, imagination, methods, ontology, politics, review, society, terror, text_book, utopia


Motivational Design Patterns
(lewis13_motiv_desig_patter_)

dark_pattern, design, dissertation, games, grammar, HCI, patterns, review, taxonomy


Crowdsourcing Interactive Fiction Games
(li13_crowd_inter_fiction_games_)
In: International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013.
URL: Link

crowd_source, graph, HCI, mechanical_turk, plot, procedural_content


Trigonometry
(lial13__trigon_)
Publisher: Pearson
Edition: 12
ISBN: 978-0-13-592418-1

math, trigonometry


Sentient Sketchbook: Computer-Aided Game Level Authoring
(liapis13_sentien_sketc_)

algorithm, authoring, CAD, CSCW, evolution, level_design, novelty, procedural_content, search, sentient_sketchbook, tools


Transforming exploratory creativity with DeLeNoX
(liapis13_trans_delen_)
In: Proceedings of the Fourth International Conference on Computational Creativity

creativity, DeLeNoX, exploration, novelty_search, quality_diversity


Public Administration in Post-Communist Countries
(liebert13_public_admin_post_commun_count_)
Publisher: CRC Press
ISBN: 978-1-4398-6139-4

bulgaria, daily_life, europe, georgia, governance, history, kazakhstan, kyrgyzstan, lithuania, mongolia, poland, post_communism, public_administration, romania, russia, soviet_union


Medieval Science
(lindberg13__mediev_scien_2_)

12th_century, byzantine_empire, history_of_science, islam, islamic_mathematics, islamic_science, jewish_science, latin, medieval_church, medieval_history, natural_science


Agent: Awareness Game Environment for Natural Training
(linssen13_agent_)
In: Foundations Of Digital Games, FDG
URL: Link

AGENT, agents, awareness, games, multi_modal, scenario, serious_games, training, UI


StoryFlow: Tracking the Evolution of Stories
(liu13_story_19_)
In: IEEE Transactions on Visualization and Computer Graphics, InfoVis, Volume 19
URL: Link

narrative, visualisation


Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013
(liu13_unify_theor_progr_formal_engin_method_)
DOI: DOI
URL: Link

best_practices, components, formal_model, formal_specification, FORMULA_2, Isabelle, programming, rCOS, software_architecture, software_engineering


Customs of the World: Using Cultural Intelligence To Adapt, Wherever You Are
(livermore13_custom_world_)

anglo, arabic, asian, audiobook, culture, customs, europe, germanic, latin, nordic, norms, ritual, text_book, time


Tool-supported Iterative Learning of Component-based Software Architecture for Games
(llanso13_tool_iterat_learn_compon_softw_archit_games_)

components, design, education, methods, Rosette, software_engineering, spain, tools, visualisation


Anti-Sadomasochist & Anti-BDSM Discourse, Biopower, and Notions of the Perverse Foucault's Deployment of Sexuality & the New Discourse of Sexuality
(lockhart13_anti_sadom_anti_bdsm_discour_)

BDSM, biopower, michel_foucault, power, sexuality


On the Plasticity of Institutions: Containing and Restoring Practice Breakdowns At the Cambridge University Boat Club
(lok13_plast_instit_56_)

__important, boat_club, cambridge, ethnography, institution, institutional_work, maintenance


On the Procrustean Bed: Edmund Berkeley and the Social Responsibility of Computer People
(longo13_procr_bed_)
In: Old Ideas: Recomputing the History of Information Technology

computer_science, edmund_berkeley, history, responsibility, social


Gameplay Semantics for Authoring Adaptivity in Mobile Games
(lopes13_gamep_seman_author_adapt_mobil_games_)
In: Proceedings of the Eighth International Conference on the Foundations of Digital Games, FDG
URL: Link

adaptivity, authoring, DDA, dynamic_difficulty_adjustment, games, HCI, mobile, procedural_content, semantics, Wild_Ride


Mobile Adaptive Procedural Content Generation
(lopes13_mobil_adapt_proced_conten_gener_)
In: Proceedings of the fourth workshop on Procedural Content Generation in Games (PCG 2013)
ISBN: 978-1-59593-803-9

adaptive, algorithm, DDA, mobile, procedural_content, time, Wild_Ride


Institutional Logics in Action, Part B
(lounsbury13:_instit_logic_action_part_b_)

bricolage, context, corporate_social_responsibility, fields, identity, institutional_logic, organisation, sociology


Artificial and Computational Intelligence in Games
(lucas13_artif_comput_intel_games_6_)

computational_intelligence, game_ai, generative_content, machine_learning, path_finding, player_modeling, search, VGDL


Handbook of Critical Race Theory in Education
(lynn13_handb_critic_race_theor_educat_)
Publisher: Routledge
ISBN: 978-0-203-15572-1

critical_race_theory, education, history, intersection, methods, praxis, racism, w_e_b_du_bois


Museum Architecture: A New Biography
(macleod13_museum_archit_)
Publisher: Routledge
ISBN: 978-0-203-52783-2

architecture, history, museum, social_architecture


The Digital Antiquarian: 1983
(maher25:_digit_antiq_e_)

archon, enchanter, game_journalism, lisa, MULE, peter_killworth, pinball, ultima, xerox_parc


Modelling and Generating Strategy Games Mechanics
(mahlmann13__model_gener_strat_games_mechan_)
ISBN: 978-87-7949-286-8
URL: Link

game_design, game_mechanics, procedural_content, SGDL, strategy, strategy_games, strategy_games_description_langauge


The Philosophy of SimCity: An Interview With the Game's Lead Designer
(manaugh13_philos_simcit_)

game_design, interview, parking_lots, sim_city, stone_librande, urban_design


Feedback-Based Gameplay Metrics
(marczak13_feedb_based_gamep_metric_)

design, feedback, games, HCI, metrics, user_testing


Children's Collaboration in Emergent Game Environments
(marklund13_child_collab_emerg_game_envir_)

collaboration, education, emergence, HCI, LEGO, minecraft, patterns, serious_games, technology


On the Development of Learning Games
(marklund13_devel_learn_games_)

education, game_development, games, HCI


citation, citation_practice, law, scholarship


Power and Its Alibis
(martin13_power_its_alibis_)
In: Current Anthropology
URL: Link

BDSM, masochism, power, review, sadism, sexuality


On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
(mason13_games_links_8230_LNCS_)
In: Lecture Notes in Computer Science, Volume 8230 LNCS
ISBN: 978-3-319-02755-5
DOI: DOI

affect, avatar, choice, diegetic, games, immersion, narrative, responsibility, space, vocabulary


Complexity Perspective on Language, Communication and Society
(massip-bonet13_compl_persp_languag_commun_societ_)
Publisher: Springer
ISBN: 978-1-4614-8605-3
DOI: DOI

adaptive, analysis, communication, complex_systems, complexity, dialogue, ecology, education, emotion, evolution, fuzzy_complexity, language, self_organisation, society, socio_linguistics, text_book, tools


Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
(maung13_games_)

games, gesture, grammar, health_care, kinect, mental_health, microsoft, serious_games, taxonomy, therapy


Reader-Model-Based Story Generation
(mawhorter13_reader_model_based_story_gener_2013_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 2013
ISBN: 978-1-57735-638-7

procedural_content, reader_modeling, storytelling


From Amateurs To Connoisseurs: Modeling the Evolution of User Expertise Through Online Reviews
(mcauley13_from_amateur_to_connois_)
In: WWW ‘13: Proceedings of the 22nd international conference on World Wide Web
ISBN: 978-1-4503-2035-1
DOI: DOI
URL: Link

amateurs, connoisseurs, dynamic_programming, evolution, experience, HCI, life_cycle, machine_learning, metrics, online, online_reviews


Tackling Paid Patriotism
(mccain13_tackl_paid_patriot_)

baseball, basketball, government, military, NFL, NHL, paid_patriotism, report, sport, waste


We Have Never Been “Post-Political”
(mccarthy13_we_have_never_been_post_polit_24_)
In: Capitalism Nature Socialism, Volume 24, Issue 1
Publisher: Taylor & Francis

analysis, capitalism, history, politics, socialism


Representation and Mimesis in Generative Art: Creating Fifty Sisters
(mccormack13__repres_mimes_gener_art_)

aesthetics, artificial_life, communication, computation, fifty_sisters, generative_art, mimesis, representation


Prom Week: Designing past the game / story dilemma
(mccoy13_prom_week_)

ai, conflict, design, games, methods, paper_prototype, prom_week, prototype, social_physics, social_simulation, storytelling


Usable live programming
(mcdirmid13_usabl_)
In: Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software

design, HCI, live_programming, performance, programming


Team Blockhead Wars: Generating FPS Weapons in a Multiplayer Environment
(mcduffee13_team_block_wars_)
In: Proceedings of the Second Workshop on Procedural Content Generation in Games

FPS, games, multi_player, procedural_content, TBHW


Physical Spaces and Temporal Plots: Narrative Techniques in Bioware's CRPGs
(mcgrath13__physic_spaces_tempor_plots_)

baldurs_gate, bioware, case_study, dragon_age, infinity_engine, literature, narrative, planescape


The Textural X
(mclean13__textur_x_)

aesthetics, communication, computation, knitting, live_coding, phil_agre, programming, tidal, visualisation


Angel Exterminatus
(mcneill13__angel_exter_)
Series: The Horus Heresy, Number 23
ISBN: 978-1-84970-419-9

40k, fiction, horus_heresy, science_fiction, warhammer


Logics in Action: Managing Institutional Complexity in a Drug Court
(mcpherson13_logic_action_58_)

__printed, drug_court, ethnography, institutional_complexity, institutional_logic, profession


Policy As Types
(meredith13_polic_as_types_)

__printed, behaviours, concurrency, curry_howard, logic, message_passing, pi_calculus, policy, RHO_calculus, semantics, type_checking, types


The Horus Heresy: Visions of Heresy
(merrett13_horus_heres_)
Publisher: Games Workshop
ISBN: 978-1-84970-491-5

40k, art, fiction, warhammer


A DSL for explicit semantic adaptation
(meyers13_dsl_)

adaptation, DSL, programming, semantics


Escape from Trelleborg - Situated Learning through Augmented Reality
(mikkelsen13_escap_trell_situat_learn_augmen_realit_)

education, escape_from_trelleborg, games, HCI, metrics, participatory_design, situated_learning


Visual Motion in a Railed Shooter Game: A Designer Study
(milam13_visual_motion_railed_shoot_game_)

design, games, HCI, qualitative, rail_shooter, vision


Protecting Face in Virtual Life: An Ethnographic Analysis of Identity Categories and Informal Systems of Social Control in Massively Multiplayer Online Worlds
(milik13_protec_face_virtual_life_)
In: FDG
DOI: DOI

erving_goffman, ethnography, eve_online, identity, MMO, world_of_warcraft


Wine: A Global History
(millon13__wine_)
Publisher: Reaktion Books
ISBN: 978-1-78023-146-4

beverage, europe, grapes, grapevine, history, wine


The Last Ditch
(mitchell13__last_ditch_)
Series: Ciaphas Cain, Number 8
ISBN: 978-1-84970-290-4

science_fiction, warhammer_40k


Pioneers of Sociology in India
(modi13_pioneer_sociol_india_10_)
Publisher: SAGE
ISBN: 978-81-321-1384-3

caste_system, economics, functionalism, G_S_Ghurye, history, india, max_weber, modernity, sociology, tribe


Play, metaphor and representation - a love triangle or une liaison dangereuse?
(moering13_play_)

games, imagination, metaphor, niklas_luhmann, paul_ricoeur, play, representation, social_system, systems_theory


Seamless Evaluation Integration into IDS Educational
(molnar13_seaml_evaluat_integ_ids_educat_)
In: 8th International Conference on the Foundations of Digital Games, FDG
URL: Link

design, education, evaluation, framework, IDE, layers, learning_objectives, serious_games


Revisiting the Artificial Negativity Thesis: An Interview With Timothy W. Luke
(mooney13_revis_artif_negat_thesis_35_)
In: New Political Science, Volume 35, Issue 4
DOI: DOI

artificial_negativity, bureaucracy, capitalism, institution, interview, monopoly, weber


Games, Rules, and Conventions
(morgan13__games_rules_conven_44_)
In: Philosophy of the Social Sciences, Volume 44, Issue 3
DOI: DOI
URL: Link

constitutive_rules, convention, games, rules, social_practice


Open Data Structures
(morin13_open_data_struc_)

data_structure, programming, text_book


Hyperobjects: Philosophy and Ecology after the End of the World
(morton13__hyper_)
ISBN: 978-0-8166-8922-4

__important, climate_change, complex_systems, hyperobjects, life_world, nonlocal, object_oriented_ontology, ontology, phenomenology


Convolving Signals: Thinking the Performance of Computational Processes
(murphie13_convol_signal_)

convolution, DSP, live_coding, music, performance, signal


Collaborative Procedurally Elaborated Storytelling
(murray13_collab_proced_elabor_story_)
In: FDG

asymmetry, collaboration, procedural_content, storytelling


On the absence of imaginative resistance in games ( or , Why game players aren't psychopaths ).
(myers13_why_)
In: FDG

belief, fiction, games, HCI, imagination, imaginative_resistance


Sociology of Health
(nagla13_sociol_healt_4_)
Publisher: SAGE
ISBN: 978-81-321-1384-3

caste_system, food, grassroots_encounter, health_care, HIV, incarceration, india, institution, malaria, medical_institutions, medical_lore, narrative, prison, reproductive_health, risk, sociology


Agent-Based Approaches in Economic and Social Complex Systems VIII
(nakai13_agent_based_approac_econom_social_)

ABM, conflict, economics, globalization, ISPAR, prejudice, simulation, structural_stochastic_volatility, vaccination


Glitch Racism: Networks As Actors Within Vernacular Internet Theory
(nakamura13__glitc_racis_)

glitch_racism, technology


Writing for Versu
(nelson13_writing_)

authoring, narrative, prompter, simulation, tools, versu


Governmentality and My School: School Principals in Societies of Control
(niesche13__gover_my_school_47_)
In: Educational Philosophy and Theory, Volume 47, Issue 2
DOI: DOI
URL: Link

australia, education, gilles_deleuze, governmentality, michel_foucault, school_principals, societies_of_control, UK


Agent-Based Modelling of Socio-Technical Systems
(nikolic13_agent_based_model_socio_techn_system_)
In: Agent-Based Modelling of Socia-Technical Systems
Publisher: Springer
ISBN: 978-94-007-4932-0
DOI: DOI

ABM, adaptive, case_study, complex_systems, recycling, review, socio_technical, supply_chain, text_book


Understanding beliefs
(nilsson14_under_)
Publisher: MIT Press
URL: Link

belief, frontier_knowledge, knowledge, methods, modeling, probability, science, text_book, textbook_knowledge


Sightlence - A Haptic Interface Translation of Pong
(nordvall13_sight_haptic_inter_trans_pong_)

haptics, HCI, interface, pong, Sightlence


Complex Human Dynamics
(nowak13_compl_human_dynam_)
Publisher: Springer
ISBN: 978-3-642-31435-3
DOI: DOI
URL: Link

analysis, cognitive, complex_systems, complexity, conflict, culture, groups, identity, influence, novelty, open_closed_worlds, patterns, psychology, social, social_entrepreneurs, sport, text_book, trust, unit_of_analysis, weak_ties


THE NATIONAL SCIENCE FOUNDATION Part I -Grant Proposal Guide Changes to the Grant Proposal Guide (GPG) Effective
(nsf13_the_nation_scien_found_part_)

NSF, proposals, text_book


Decision Making in Contradictory Knowledge Base
(o.13_decis_makin_contr_knowl_base_)

contradiction, decision_making, inference, knowledge, logic, production_systems


Pathological demand avoidance: Exploring the behavioural profile
(onions13__pathol_18_)

autism, callous_unemotional_traits, conduct_problems, norms, pathological_demand_avoidance, PDA, phenotype


Collective Artificial Intelligence: Simulated Role-Playing From Crowdsourced Data
(orkin13_collec_artif_intel_)

ai, crowd_source, dissertation, games, patterns, procedural_content


Agreement Technologies
(ossowski13_agreem_techn_)
Publisher: Springer
ISBN: 978-94-007-5583-3
DOI: DOI
URL: Link

ABM, agreement, agreement_technology, argumentation, deontic_logic, institution, law, logic, MAS, negotiation, norMAS, norms, organisation, philosophy, semantic_web, semantics, social_norms, sociology


The Asperkid's Secret Book of Social Rules
(otoole13_asper_secret_book_social_rules_)
Publisher: Jessica Kingsley
ISBN: 978-0-85700-685-1

aspergers, autism, children, social_rules


Social Network Games
(paavilainen13__social_networ_games_44_)

facebook, free_to_play, frustration, game_design, micro_payments, motivation, playful_experience, social_games, social_networks, user_study


Procedural Content Generation and Evolution within the EvoTanks Domain [Extended Abstract]
(pace13_proced_conten_gener_evolut_evotan_)

design, evolution, EvoTanks, experimentation, genetic_algorithm, procedural_content


Embedded in hybrid contexts: How individuals in organizations respond to competing institutional logics
(pache13_embed_)
In: Institutional logics in action, part B

complexity, embedded, institution, institutional_logic, micro_foundation, practice


The Dao of Space Piracy: Tradition , Modernity and Ethics Among Online Gamers in Shanghai [ Dissertation Research Proposal ]
(page13_dao_space_pirac_)
In: Foundations of Digital Games 2013

china, ethics, fiction, games, modernity, online, peter_dao, space_piracy, tradition


AnyGammon: Playing Backgammon Variants Using Any Board Size
(papahristou13_anygam_)

ai, algorithm, AnyGammon, backgammon, board_game, games


Prima Facie Norms, Normative Conflicts, and Dilemmas
(parent13_prima_facie_norms_normat_confl_dilem_)

conflict, dilemma, logic, norms, presentation


Sociology of Science and Technology in India
(pattnaik13_sociol_scien_techn_india_6_)
Publisher: SAGE
ISBN: 978-81-321-1387-4

agriculture, green_revolution, india, markets, productivity, robert_merton, science, scientific_community, social_change, sociology


Linear Models: A Useful ”Microscope” for Causal Analysis
(pearl13__linear_model_1_)
In: Journal of Causal Inference, Volume 1, Issue 1
DOI: DOI
URL: Link

causal_analysis, linear_models, path_analysis, strctural_equation_models


Emotions and the Microfoundations of the Arab Uprisings
(pearlman13_emotion_microf_arab_upris_11_)
In: Perspectives on Politics, Volume 11, Issue 2
DOI: DOI

africa, algeria, arab_spring, egypt, emotion, history, middle_east, politics, tunisia


A Formal Model of Social Relations for Artificial Companions
(pecune13_formal_model_social_relat_artif_compan_)
In: Proceedings of The European Workshop on Multi-Agent Systems, EUMAS
URL: Link

ai, BDI, logic, NPC, relations, semantics, social


The Politics of Justifying Force: The Suez Crisi, the Iraq War, and International Law
(peevers13_polit_justif_force_)
ISBN: 978-0-19-968695-7

international_relations, iraq, iraq_war, just_war, justification, suez_crisis, use_of_force


Soft Computing for Content Generation: Trading Market in a Basketball Management Video Game
(pena13_soft_comput_conten_gener_)
In: IEEE Conference on Computatonal Intelligence and Games, CIG
ISBN: 978-1-4673-5311-3
DOI: DOI

basketball, evolution, games, management, markets


Motion, Tweening and Easing
(penner13_motion_tween_easin_)
In: Programming Macromedia Flash MX
Publisher: McGraw-Hill
ISBN: 978-0-07-222356-9

actionscript, animation, education, math, motion, text_book, tweening


A set of Full-Body Movement Features for Emotion Recognition to Help Children affected by Autism Spectrum Condition
(piana13_full_body_movem_featur_emotion_)
In: IDGEI 1st International workshop

autism, children, emotion, gesture, HCI, metrics, motion_capture


Capital in the 21st Century
(piketty13_capit_centur_)

economics, graph, visualisation


Why Academics Stink At Writing
(pinker13_why_academ_stink_at_writin_)

guidelines, meta, writing


NetworkING: Using Character Relationships for Interactive Narrative Generation
(porteous13_networ_)
In: Autonomous agents and multi-agent systems

narrative, PDDL, planning, procedural_content, relations, social_network, visualisation


Raising Steam
(pratchett13_raisin_steam_)
Publisher: Doubleday
ISBN: 978-0-85752-227-6

discworld, steam_power, technology


Boring Formless Nonsense: Experimental Music and the Aesthetics of Failure
(priest13_borin_forml_nonsen_)

boredom, failure, history, meta, musak, music, noise


Homotopy Type Theory: Univalent Foundations of Mathematics
(program13_homot_type_theor_)

category_theory, dependent_types, homotopy, math, set_theory, type_theory


The Logic of Urban Squatting
(pruijt13_logic_urban_squat_37_)

logic, policy, politics, squatting, systems, urban_design


Evaluating Research in Academic Journals
(pyrczak13_evaluat_resear_academ_journ_)
Publisher: Routledge
Edition: 6
ISBN: 978-1-936523-34-4

evaluation, guidelines, research, text_book


Advanced Randomness Techniques for Game AI
(rabin13_advan_random_techn_game_ai_)

algorithm, perlin_noise, randomness


Game AI Pro: Collected Wisom of Game AI Professionals
(rabin13_game_ai_pro_)
Publisher: CRC Press
URL: Link

ai, game_ai, game_development


Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements
(rapp13_beyon_gamif_)
In: FDG

emotion, engagement, ethnography, gamification, motivation, quantified_self


Social Capital in World of Warcraft Guilds: Construction and Evaluation of a Path Model
(reer13_social_capit_world_warcr_guild_)

guilds, HCI, pierre_bourdieu, psychology, social_capital, world_of_warcraft


Lego Space: Building the Future
(reid13_lego_space_)
Publisher: No Starch Press
ISBN: 978-1-59327-521-1

art, design, LEGO, space


The Motivational Power of Game Communities - Engaged Through Game Jamming
(reng13_motiv_power_game_commun_engag_)
In: Foundations of Digital Games 2013

engagement, game_jam, games, motivation


Value-able Circuitries: An Examination of Human Values Embedded in Commercial Game Design
(rentschler13_value_circuit_)
In: Proceedings of FDG 2013

embedded, ethics, games, industry, labour, politics


Authoring Multiplayer Serious Games
(reuter13_author_multip_serious_games_)
In: Proc. of the Foundations of Digital Games 2013 (Doctoral Consortium)
DOI: DOI

authoring, multi_player, prototype, serious_games, template


A robust throw detection library for mobile games
(rijnboutt13_)

algorithm, games, library, math, mobile


Kingdom
(robbins13_kingd_)
ISBN: 978-0-9832779-1-0
URL: Link

games, role_playing, RPG, text_book


Programming in Lua Third Edition
(roberto13_progr_lua_third_edition_)
ISBN: 85-903798-2-5

lua, programming, reference, technical, text_book


Shelby County v Holder
(roberts13_shelb_count_holder_)

civil_rights_act, judicial_opinion, judiciary, racism, SCOTUS, voting_rights_act


Measures of personality and social psychological attitudes: Measures of social psychological attitudes
(robinson13_measur_1_)

measurement, metrics, psychology, response_bias


A grounded legal study of the breakdown of modder's relationships with game companies or legal threats shake moral beds
(roger13_)

cease_and_desist, copyright, dissertation, games, grounded_theory, intellectual_property, law, legal, modding, monopoly, morality, society, technology


A Survey of Multi-Objective Sequential Decision-Making
(roijers13_survey_multi_objec_sequen_decis_makin_48_)

__important, ai, decision_making, markov_models, MDP, MODM, multi_objective, review, survey, taxonomy


The Prose Storyboard Language
(ronfard13_prose_story_languag_)
In: Workshop on Intelligent Cinematography and Editing
URL: Link

grammar, HCI, language, petri_net, semantics, story_board, tools


The Watchman In Pieces: Surveillance, Literature, And Liberal Personhood
(rosen13__watch_in_pieces_)
ISBN: 978-0-300-15541-9

control_societies, gilles_deleuze, media_studies, michel_foucault, panopticon, privacy, surveillance, surveillance_studies, technology, zygmunt_bauman


Macroscopic Models for Vehicular Flows and Crowd Dynamics: Theory and Applications
(rosini13_macros_model_vehic_flows_crowd_dynam_)
In: Amc
Publisher: Springer
ISBN: 978-3-319-00154-8
DOI: DOI
URL: Link

cauchy, complex_systems, complexity, costs, math, pedestrians, riemann, text_book, traffic


The Lego Adventure Book
(rothrock13_lego_adven_book_1_)
Publisher: No Starch Press
ISBN: 978-1-59327-442-9

art, creativity, design, history, LEGO, urban_design


The Effects of Age on Player Behavior in Educational Games
(rourke13_effec_age_player_behav_educat_games_)

age, behaviour, children, education, games, HCI, serious_games


A Marriage Is an Artefact and Not a Walk That We Take Together: An Experimental Study on the Categorization of Artefacts
(roversi13_marriag_is_artef_not_walk_4_)

artefact, artifact, function, institution, institutional_artefacts, marriage, social_cognition


The Four Keys of Social Impact Games
(ruggiero13_four_keys_social_impac_games_)
In: Foundations Of Digital Games, FDG
URL: Link

games, politics, social_impact, taxonomy


Video Games in the Classroom: The Teacher Point of View
(ruggiero13_video_games_class_)
In: Foundations of Digital Games, FDG

education, games, questionnaire, serious_games


Youth Offenders Developing Social and Technical Skills Through Game Creation
(ruggiero13_youth_offen_devel_social_techn_)
In: FDG 2013
ISBN: 1-09-640109-6

crime, education, game_development, games, intervention, social, youth


Integrating Serious Content Into Serious Games
(ryan13_integ_serious_conten_into_serious_games_)
In: Foundations of Digital Games, FDG
URL: Link

design, game_design, serious_games


Network Nightmares: Using Games to Teach Networks and Security
(ryan13_networ_night_)

education, games, network, programming, security


That Ball Game A Game for Teaching Game Design
(ryan13_that_ball_game_game_teach_game_desig_)
In: FDG

analysis, education, game_design, MDA


RPG Cliches
(sachs13_rpg_clich_)

cliches, games, RPG


Salvaging the Concept of Nudge
(saghai13_salvag_concep_nudge_39_)
In: Journal of Medical Ethics, Volume 39, Issue 8
DOI: DOI

behavioural_economics, choice, economics, framework, intervention


Abstraction in Artificial Intelligence and Complex Systems
(saitta13__abstr_artif_intel_compl_system_)
Publisher: Springer
ISBN: 978-1-4614-7052-6
DOI: DOI

__important, abstraction, ai, case_study, complex_systems, KRA, planning


The coding manual for qualitative researchers
(saldana13_)
Publisher: SAGE

analytic_memos, anthropology, code, methods


Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire
(salerno13__video_games_learn_)

education, game_design, review


Extracting Emotions From News Headlines
(samar13_extrac_emotion_from_news_headl_)

emotion, headlines, journalism, machine_learning, NLP


Tabled Abduction in Logic Programs
(saptawijaya13_tabled_abduc_logic_progr_13_)

abduction, abductive_logic, logic_programming, prolog, TABDUAL, tabled_abduction, XSB_prolog


Towards Computational Morality With Logic Programming
(saptawijaya13_towar_comput_moral_with_logic_progr_13_)
In: 29th International Conference on Logic Programming special issue. Theory and Practice of Logic Programming, Volume 13
DOI: DOI

abduction, argumentation, computational_morality, logic, programming, reactive_behaviour, TABDUAL


Engaging Students With Intellectual Disabilities Through Location Based Games
(saridaki13_engag_studen_with_intel_disab_)
In: Workshop on Games for Learning, FDG 2013
URL: Link

disability, engagement, games, HCI, RECALL, serious_games


Questions About Causes
(schaffer13_quest_about_causes_)

causality, methodology, research, research_questions


Concurrent Inference Graphs
(schlegel13__concur_infer_graph_27_)
In: Proceedings of the AAAI Conference on Artificial Intelligence, Volume 27
DOI: DOI
URL: Link

concurrency, inference_graphs, type_inference


Concurrent Inference Graphs
(schlegel13_concur_infer_graph_)
In: AAAI
ISBN: 978-1-321-57025-0
URL: Link

concurrency, inference_graphs, reasoning


Narrative Engagement in Games - A Continuation Desire Perspective
(schoenau-fog13_narrat_engag_games_contin_desir_persp_)

continuation_desire, engagement, framework, games, storytelling


Asc-Inclusion: Interactive Emotion Games for Social Inclusion of Children With Autism Spectrum Conditions
(schuller13_asc_inclus_)
In: Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDG

ASC_inclusion, autism, children, emotion, inclusion, serious_games


Intelligent Digital Games for Empowerment and Inclusion - an Introduction
(schuller13_intel_digit_games_empow_inclus_introd_)
In: Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDG
URL: Link

empowerment, HCI, IDGEI, inclusion, serious_games, social_computing


The gentrification of the mind: Witness to a lost imagination
(schulman13_)

AIDS, death, gentrification, history, LGBTQ, politics, text_book


Interacting with a Corpus of Sounds
(schwartz13_inter_corpus_sound_)
In: Symposium on Sound and Interactivity. Singapore

corpus, data, interaction, sound, synthesis


Measuring What Matters Most
(schwartz13_measur_what_matter_most_)
Publisher: MIT Press
ISBN: 978-0-262-51837-6

assessment, education, measurement, method, reification, technology


Organization Science
(science13_organ_scien_24_)

discretion, disruption, institution, leisure_time, lived_experience, maintenance, organisation, racism, restraint, rule, workplace


Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice At the Global Games Jam
(scott13_promot_game_acces_)
In: Proceedings of the Inaugural Workshop on the Global Games Jam
ISBN: 978-1-4503-1868-6
URL: Link

accessibility, culture, education, game_jam, games, hackathon, inclusion


Knowing Algorithms
(seaver13_knowin_algor_)
In: Media in Transition, Issue April 2013

__printed, algorithm, anagnorisis, analysis, anthropology, critique, ethnography, knowledge, methods


Standing Rules Of The Senate
(senate13__stand_rules_of_senat_)

bureaucracy, government, USA


Strange Natures: Future, Empathy and the Queer Ecological Imagination
(seymour13_stran_natur_)
ISBN: 978-0-252-03762-7

AIDS, ecology, environment, film, history, LGBTQ, queer, text_book, transgender


Rising Extreme Poverty in the United States and the Response of Federal Means-Tested Transfer Programs
(shaefer13_risin_extrem_pover_united_states_87_)

economics, history, politics, poverty, SNAP, welfare


Effective Practices in Game Tutorial Systems
(shannon13_effec_pract_game_tutor_system_)

design, education, games, HCI, standardization, tutorial


Sociolocial Probings in Rural Society
(sharma13_sociol_probin_rural_societ_2_)
Publisher: SAGE
ISBN: 978-81-321-1381-2

caste_system, custom, fringe_society, ideology, india, organisation, power, rigidity, ritual, rural_society, social_mobility, social_stratification, sociology, village


What If Heidegger Were a Phenomenologist?
(sheehan13_what_if_heideg_were_phenom_)
In: The Cambridge Companion to Heidegger’s Being and Time
DOI: DOI
URL: Link

martin_heidegger, phenomenology, philosophy


Exploring Genomes With a Game Engine
(shepherd13_explor_genom_with_game_engin_)
In: Proceedings - 2013 IEEE International Conference on Bioinformatics and Biomedicine, IEEE BIBM 2013
ISBN: 978-1-4799-1309-1
DOI: DOI

exploration, game_engine, games, genomes, octree, visualisation


Optimal cover placement against static enemy positions.
(shi13_optim_)
In: Foundations of Digital Games 2013
URL: Link

cover, efficiency, FPS, games, level_design, metrics, procedural_content, terrain


PyParsing quick reference
(shipman13_pypar_)

programming, pyparsing, python


Stealth Assessment: Measuring and Supporting Learning in Video Games
(shute13_steal_asses_)
Publisher: MIT Press
ISBN: 978-0-262-51881-9

assessment, education, measurement, video_games


Chimpanzees Share Food for Many Reasons: The Role of Kinship, Reciprocity, Social Bonds and Harassment on Food Transfers
(silk13_chimp_share_food_many_reason_85_)

altruism, animal, behaviour, chimpanzee, food, kinship, pro_social, reciprocity, social_bonds, theft


Node-Based Shape Grammar Representation and Editing
(silva13_node_based_shape_gramm_repres_editin_)
In: Proceedings of the Workshop on Procedural Content Generation in Games (PCG’13
URL: Link

authoring, grammar, graph, graphics, GUI, HCI, procedural_content, shape_grammar, visualisation


The Uses of Norms
(singh13_uses_norms_4_)

governance, MAS, norms, requirement, resource_allocation, serious_games, socio_technical, software_engineering


Underground Metastate: Kentucky Route Zero
(smith13__under_metas_)

kentucky_route_zero, video_games


Wot I Think: Kentucky Route Zero Act I
(smith13__wot_i_think_)

kentucky_route_zero, video_games


Procedural Content Generation as an Opportunity to Foster Collaborative Mindful Learning
(smith13_proced_conten_gener_oppor_foster_)
In: Workshop on Games and Learning, co-located with Foundations of Digital Games, FDG

collaboration, design, education, games, GrACE, mindfulness, procedural_content, prototype, taxonomy


Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design
(smith13_quant_play_)

evaluation, games, play, procedural_content, puzzle, quantitative, refraction


What happens when patients know more than their doctors? Experiences of health interactions after diabetes patient education: a qualitative patient-led study
(snow13_what_happen_when_patien_know_3_)
In: BMJ Open, Volume 3, Issue 11
Publisher: BMJ
DOI: DOI
URL: Link

diabetes, education, health_care, NHS


Live Feedback on Behavioral Changes
(soares13_live_feedb_behav_chang_)
In: 2013 1st International Workshop on Live Programming, LIVE 2013 - Proceedings
ISBN: 978-1-4673-6265-8
DOI: DOI

ai, behaviour, feedback, HCI, IDE, java, programming, sketch


Nonpharmacological Interventions for Adhd: Systematic Review and Meta-Analyses of Randomized Controlled Trials of Dietary and Psychological Treatments
(sonuga-barke13_nonph_inter_adhd_170_)

ADHD, meta_analysis, psychology, RCT, review


Four Types of Moral Wriggle Room: Uncovering Mechanisms of Racial Discrimination
(spiekermann13_four_types_moral_wrigg_room_)

epistemology, game_theory, morality, race, sanction, taxonomy


Contributions to Sociological Theory
(srivastava13_contr_sociol_theor_5_)
Publisher: SAGE
ISBN: 978-81-321-1386-7

auguste_comte, india, karl_popper, max_weber, methods, pierre_bourdieu, robert_merton, shah_bano, social_action, social_explanation, sociology


Disciplining terror: How experts invented'terrorism'
(stampnitzky13_discip_)

9_11, insurgency, terrorism


An Empirical Investigation Into Programming Language Syntax
(stefik13_empir_inves_into_progr_languag_syntax_13_)

HCI, novice, programming, syntax


Understanding Computer Role-Playing Games: A Genre Analysis based on Gameplay Features in Combat Systems
(stenstroem13_under_comput_role_playin_games_)
In: Foundations of Digital Games 2013
URL: Link

analysis, combat_systems, design, game_play, games, genre, patterns, RPG


AI and Human Player Cooperation in RTS Games
(stiegler13_ai_human_player_cooper_rts_games_)
In: Foundations of Digital Games 2013

ai, cooperation, games, HCI, RTS, starcraft


Landspotting - Games for Improving Global Land Cover
(sturn13_lands_games_improv_global_land_cover_)
In: Foundations of Digital Games, FDG
URL: Link

crowd_source, games, land, landspotting, maps, serious_games, TAGinator


Incorporating Human Relationships Into Path Planning
(sturtevant13_incor_human_relat_into_path_plann_)

games, path_finding, planning, relations, social, tactical_path_finding, taxonomy


Inheriting Racist Disparities in Health: Epigenetics and the Transgenerational Effects of White Racism
(sullivan13_inher_racis_dispar_healt_1_)

epigenetics, history, inheritance, philosophy, race, racism


Contested Waters An Environmental History Of The Colorado River
(summitt13_contes_water_envir_histor_of_color_river_)
ISBN: 978-1-60732-211-5

agriculture, colorado_river, desert, economics, environment, environmental_history, history, indigenous_people, USA, water_rights


Phenomenal AI Level-of-Detail Control with the LOD Trader
(sunshine-hill13_phenom_ai_level_detail_contr_lod_trader_)

ai, game_ai, level_of_detail, LOD, LOD_Trader


Necrophilia Variations
(supervert13_necrop_variat_)
Publisher: Supervert
ISBN: 0-9704971-1-3

perversion, supervert


Reinforcement Learning: An Introduction
(sutton13_reinf_learn_9_)
ISBN: 978-0-262-19398-6
DOI: DOI

machine_learning, math, reinforcement_learning, text_book


A perspective on the evolution of live programming
(tanimoto13_)
In: 2013 1st International Workshop on Live Programming (LIVE)
DOI: DOI
URL: Link

debugging, hierarchy, IDE, live_coding, live_programming, liveness, software_development, taxonomy


Psyops: Personality assessment through gaming behavior
(tekofsky13_psyop_)

age, assessment, games, personality, play, PsyOps, statistics


Methodology Isn't Methods.. or... what goes in a methods chapter
(thompson13_method_isnt_method_)

__important, methodology, methods, phd, writing


Editorial: Approaches and Assumptions of Self-Programming in Achieving Artificial General Intelligence
(thorisson13_editor_3_)

__printed, action, AGI, ai, review, seeds, self_programming, taxonomy


Coffee: A Comprehensive Guide To The Bean, The Beverage, and The Industry
(thurston13_coffee_)
ISBN: 978-1-4422-1442-2

barista, brazil, brewing, business, coffee, coffee_house, colombia, ethiopia, guatemala, hawaii, health, history, india, indonesia, industry, organic_farming, social_history, vietnam


Procedural Content Generation: Goals, Challenges and Actionable Steps
(togelius13_proced_conten_gener_6_)
In: Artificial and Computational Intelligence in Games, Volume 6
ISBN: 978-3-939897-62-0
DOI: DOI
URL: Link

ai, procedural_content


Against the Quiet Revolution: The Rhetorical Construction of Intersex Individuals As Disordered
(topp13_again_quiet_revol_16_)
In: Sexualities, Volume 16, Issue 1-2
DOI: DOI
URL: Link

chicago_conference, differences_of_sex_development, intersex, pathologisation, sexual


Cart-load-o-fun: Designing digital games for trams
(toprak13_cart_)
In: CHI
URL: Link

design, games, haptics, pervasive_game, play, public_transport, trams


Handbook on the Digital Creative Economy
(towse13_handb_digit_creat_econom_)
Publisher: Edward Elgar
ISBN: 978-1-78100-487-6

business_model, copyright_law, cultural_production, culture, digital_economy, economics, intellectual_property, international_trade, orphan_works, piracy, produsage, prosumption, technology


The Archers: The Ambridge chronicles: moments that made the nation's favourite radio drama
(toye13__archer_)
Publisher: BBC Books
ISBN: 978-1-84990-577-0

agriculture, farming, history, radio, soap_opera, technology, UK


Investigating Procedural Expression and Interpretation in Videogames
(treanor13_inves_proced_expres_inter_videog_)

critical_technical_practice, dissertation, game_o_matic, games, methods, procedural_expression, proceduralist, prom_week, rhetoric


Adaptive Companions in FPS Games
(tremblay13_adapt_compan_fps_games_)

adaptive, ai, companion, cooperation, design, FPS, games, metrics


A Simple Logic of Tool Manipulation ( Extended Abstract )
(troquard13_simpl_logic_tool_manip_exten_abstr_80_)

activity, logic, manipulation, meta, STIT, tool_logic, tools


Underidentification of Autism Spectrum Disorder in Females: A Case Series Illustrating the Unique Presentation of this Disorder in Young Women
(trubanova13__under_autis_spect_disor_femal_2_)

autism, autism_in_women, comorbidity, diagnosis, female


A Convention Or (tacit) Agreement Betwixt Us: On Reliance and Its Normative Consequences
(tummolini13_conven_or_agreem_betwix_us_190_)

agreement, bias_confirmation, confirmation, consequence, convention, david_lewis, norms, pragmatics, tacit_agreement, tacit_communication


Pdl As a Multi-Agent Strategy Logic
(van13_pdl_as_multi_agent_strat_logic_)
In: TARK 2013
URL: Link

calculus, coalition_logic, EMASL, epistemology, game_theory, MAS, MASL, PDL, propositional_dynamic_logic, social_choice, strategy, voting


Information gain in the brain's resting state: A new perspective on autism
(velazquez13__infor_7_)

aspergers, autism, cognitive_science, functional_connectivity, relative_entropy, stochastic_input


“it's A-Me/mario”: Playing As a Ludic Character
(vella13_me_64_)
In: Proceedings of the 8th International Conference on the Foundations of Digital Games., Volume 64
URL: Link

avatar, games, narratology, ontology, phenomenology, player


Computation, Communication, Aesthetics and X (xCoAx)
(verdicchio13:_comput_commun_aesth_x_)
ISBN: 978-989-746-017-3
URL: Link

aesthetics, communication, computation


Towards a Design Framework for Controlled Hybrid Social Games
(verhagen13_towar_desig_framew_contr_hybrid_social_games_)
In: Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013 - AISB
ISBN: 978-1-908187-36-9
URL: Link

activity, behaviour, coordination, design, framework, games, NPC, social, social_game, taxonomy


Media For Thinking The Unthinkable
(victor13__media_for_think_unthin_)

medium_design, representation, systems_thinking, technology, ui_design, visualisation


Ethnoarchaeology Meets Artificial Intelligence an Ongoing Experience
(vila13_ethnoar_meets_artif_intel_ongoin_exper_)

agents, ai, ethnology, experience, MAS, methods, simulation, YamanaSim


Culture and Society
(visvanathan13_cultur_societ_9_)
Publisher: SAGE
ISBN: 978-81-321-1390-4

cultural_pluralism, culture, ecology, education, film, happiness, india, institution, leisure, nation_building, nationalism, policy, race, sandwich_culture, socio_cultural, sociology, tibet, water


Combining Deliberation and Reactive Behavior for AI Players in the Mini-Tichu Card-game
(vlachou-konchylaki13_combin_delib_react_behav_ai_)

ai, card_game, deliberation, FSMs, games, Mini_Tichu, reactive_behaviour, search


How (not) To Measure Institutions
(voigt13_how_to_measur_instit_9_)

economics, evidence, institution, methods, metrics, policy, politics


Combining Event-And State-Based Norms
(vos13_combin_event_and_state_based_norms_)
In: Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, AAMAS
ISBN: 978-1-4503-1993-5
URL: Link

ESI, event_norms, institution, language, norms, state_norms, verification


Player Characters As Devices for Supporting Learning in Massively Multiplayer Online Games
(voulgari13_player_charac_as_devic_suppor_)
In: Foundations of Digital Games Conference 2013
URL: Link

affect, character, education, engagement, MMO, motivation, NPC, player


Players' Perceptions on the Concept of the “Good Player” in MMOGs
(voulgari13_player_percep_concep_good_player_mmogs_)
In: FDG
URL: Link

games, MMO, multi_player, perception, player, qualitative, skill, social_skill


Game Analysis as a Signature Pedagogy of Game Studies
(waern13_game_analy_signat_pedag_game_studies_)
In: FDG
URL: Link

analysis, education, games, methods


Iterative Didactic Design of Serious Games
(wagner13_iterat_didac_desig_serious_games_)

design, didactics, education, games, Ludwig, serious_games


Job Searching with Social Media For Dummies
(waldman13_job_searc_social_media_for_dummies_)
Publisher: Wiley
ISBN: 978-1-118-67856-5

employment, job_search, social_media


Wot I Think: Kentucky Route Zero Act II
(walker13__wot_i_think_)

kentucky_route_zero, video_games


The Benefits Of Double-Blind Review
(wallach13__benef_of_doubl_blind_review_)

best_practices, double_blind, research_methods


Play-Graph: A Methodology and Visualization Approach for the Analysis of Gameplay Data
(wallner13_play_graph_)
In: FDG
URL: Link

analysis, clustering, games, graph, HCI, methods, play, visualisation


Organization Theory and its Applications
(wang13_organ_theor_applic_)
Publisher: Routledge
ISBN: 978-0-203-08135-8

contract, corporate_finance, corporate_governance, corporations, math, organisational_theory, public_governance


Found Data: Generating Natural Looking Shapes by Appropriating Scientific Data
(wanner13__found_data_)

aesthetics, appropriation, communication, computation, data_visualisation, generative_art, installation_art, interactive, oceanography, public_data


Iyanden A Codex: Eldar Supplement
(ward13_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-107-4

40k, rule_book


Breaking Immersion By Creating Social Unbelievabilty
(warpefelt13__break_immer_by_creat_social_unbel_)
In: Proceedings of the 2013 AISB Symposium on Social Coordination: Principles, Artifacts and Theories
ISBN: 978-1-908187-36-9
URL: Link

ai, believable_agents, game_studies, immersion, social_simulation, taxonomy


Anti-heuristics for maintaining immersion through believable non-player characters
(warpefelt13_anti_)

behaviour, believability, heuristics, immersion, NPC, oblivion


Decoding the social capability of NPCs [ Extended Abstract ]
(warpefelt13_decod_npcs_exten_abstr_)

ai, games, NPC, social, social_skill, taxonomy


From cultural repertoires to institutional logics: A content-analytic method
(weber13_from_)
In: Institutional Logics in Action, Part B

analysis, artifacts, cultural_repertoire, culture, discourse, institution, intuitional_logic, logic, methods


Multiagent Systems
(weiss13__multiag_system_)
Publisher: MIT Press
Edition: 2
ISBN: 978-0-262-01889-0
URL: Link

__important, agent_communication_language, agent_oriented_programming, argumentation, auctions, bargaining, game_theory, history, logic, MAS, multi_agent_systems, negotiation, organisation, planning, programming, reputation, social_choice, specification, trust, verification


Psychobehavioral Effects of Hormonal Contraceptive Use
(welling13_psych_effec_hormon_contr_use_11_)
In: Evolutionary Psychology, Volume 11, Issue 3

birth_control, contraception, hormone


A Case for Design Patterns Supporting the Development of Mobile Mixed Reality Games
(wetzel13_case_desig_patter_suppor_devel_)
In: Foundations of Digital Games, FDG
URL: Link

authoring, design, game_development, mobile, orchestration, patterns, pervasive_game, virtual_reality


Naked statistics: Stripping the dread from the data
(wheelan13_naked_)

math, statistics, text_book


A Companion to Australian Aboriginal Literature
(wheeler13_compan_austr_aborig_liter_)
Publisher: Camden House
ISBN: 978-1-57113-521-6

aboriginal, australia, identity, indigenous_people, literature


And Say the Cat Responded? Getting Closer to the Feline Gaze
(white13__and_say_cat_respon_21_)
In: Society & Animals, Volume 21, Issue 1
DOI: DOI
URL: Link

animal_shelters, cats, multi_species_ethnography, subjectivity


A Wikipedian Miscellany
(wikipedia13_wikip_miscel_)

fiction, misc, people, wiki


The Future of the Curriculum: School Knowledge in the Digital Age
(williamson13_futur_curric_)
Publisher: MIT Press
ISBN: 978-0-262-51882-6

computation, education, internet, network


The expansion of Google Scholar versus Web of Science: A longitudinal study
(winter13__googl_schol_web_scien_98_)
In: Scientometrics, Volume 98, Issue 2
DOI: DOI
URL: Link

automatic_indexing, bibliographic_data, google_scholar, longitudinal, longitudinal_study, scholarship, web_of_science


Europa Universalis IV: Developer Diary 43 - Artificially Improved
(wizzington13__europ_univer_iv_)

europa_universalis, game_design, paradox_interactive


Afrofuturism: The World of Black Sci-Fi and Fantasy Culture
(womack13_afrof_)
ISBN: 978-1-61374-796-4

afro_futurism, fantasy, race, science_fiction


Dispute Resolution Across Platforms: Offshore Gambling Industry & Eve Online
(woodford13_disput_resol_acros_platf_)
In: Foundations of Digital Games 2013

cheating, conflict_resolution, eve_online, gambling, jurisdiction, law, MMO, platform, play, regulation


The Wrong Bin Bag: A Turn To Ontology In Science and Technology Studies?
(woolgar13_wrong_bin_bag_43_)
In: Social Studies of Science, Volume 43, Issue 3
DOI: DOI
URL: Link

anthropology, enactment, epistemology, normativity, ontology, science, STS, technology


Clan Raukaan A Codex: Space Marines Supplement
(workshop13__clan_raukaan_codex_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-406-8

40k, codex, rule_book


Codex Adepta Sororitas
(workshop13__codex_adept_soror_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-360-3

40k, codex, rule_book


Codex Inquisition
(workshop13__codex_inquis_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-404-4

40k, codex, rule_book


Codex Tyranids
(workshop13__codex_tyran_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-500-3

40k, codex, rule_book


Crimson Slaughter A Codex: Chaos Space Marines Supplement
(workshop13__crims_slaug_codex_)
Edition: 6
ISBN: 978-1-78253-586-7

40k, codex, rule_book


Death From The Skies
(workshop13__death_from_skies_)
Publisher: Games Workshop
Edition: 6

40k, rule_book


Escalation
(workshop13__escal_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-425-9

rule_book


Sentinels Of Terra
(workshop23__codex_tau_empir_)
Publisher: Games Workshop
Edition: 6
ISBN: 978-1-78253-365-8

40k, codex, rule_book


The Reshaping Of Iran From Zoroastrian To Muslim: A History Of Cultural Transformation
(writer13__reshap_of_iran_from_zoroas_to_muslim_)
ISBN: 978-0-7734-4492-8

cultural_history, history, iran, islam, religion, zoroastrianism


A Brief Tutorial on Interval Type-2 Fuzzy Sets and Systems
(wu13_brief_tutor_inter_type_fuzzy_sets_system_)
In: Fuzzy Sets and Systems, Issue September

fuzzy_logic, fuzzy_systems, math, review


An interview with Jim Sterling about sexism in game culture
(wundergeek13__jim_sterl_)

feminism, game_culture, sexism, stephanie_sterling


Adaptability of the Global Game Jam: A Case Study in Japan
(yamane13_adapt_global_game_jam_13_)
In: Academia.Edu, Volume 13, Issue Ggj
URL: Link

adaptability, design, education, game_development, game_jam, games, japan, participatory_design, taxonomy


Art of Memory
(yates13_art_memor_)

giordano_bruno, greece, history, latin, medieval, memory, renaissance, robert_fludd, scientific_method, theatre_memory


Toward Personalized Guidance in Interactive Narratives
(yu13_towar_person_guidan_inter_narrat_1_)
In: Foundations Of Digital Games, FDG, Volume 1

agency, drama_management, HCI, narrative, personalisation, procedural_content


Cultural Differences in Game Appreciation: A Study of Player Game Reviews
(zagal13_cultur_differ_game_apprec_)

culture, game_reviews, games, gamespot, HCI, metacritic, NLP


Dark Patterns in the Design of Games
(zagal13_dark_patter_desig_games_1_)
In: The 8th International Conference on the Foundations of Digital Games, FDG, Volume 1
URL: Link

anti_patterns, dark_pattern, design, ethics, game_design, games, HCI, patterns


Hedonic and Pragmatic Qualities As Predictors for Motivation To Learn in Serious Educational Games
(zaharias13_hedon_pragm_qualit_as_predic_)
In: Foundations of Digital Games 2013

design, education, games, hedonism, motivation, pragmatics, serious_games


The blending of discourses in Sweden's “urge to go ahead” in climate politics
(zannakis13__sweden_15_)

climate_change, discourse, ecological_justice, environment, politics, responsibility, right_wing, story_lines, sweden, UNFCCC


Micropatterns in grammars
(zaytsev13_microp_8225_LNCS_)
In: Lecture Notes in Computer Science, Volume 8225 LNCS
ISBN: 978-3-319-02653-4
DOI: DOI

__printed, analysis, antlr, grammar, grammar_zoo, language, parser, patterns, programming, syntax, taxonomy, template


Emotion in Interactive Storytelling
(zhao13_emotion_inter_story_)
In: FDG
URL: Link

EMA, emotion, FearNot, narrative, storytelling


Game Conceptualization and Development Processes in the Global Game Jam
(zook13_game_concep_devel_proces_global_game_jam_)
In: Proceedings of the FDG 2013 Workshop on the Global Game Jam

design, game_development, game_jam, games, metrics


Exploring Minecraft As a Conduit for Increasing Interest in Programming.
(zorn13_explor_minec_as_conduit_increas_inter_progr_)
In: Foundations Of Digital Games, FDG
URL: Link

education, HCI, minecraft, programming


Everything You Always Wanted To Know About Mathematics* (*But Didn't Even Know To Ask): A Guided Journey In To The World Of Abstract Mathematics And The Writing Of Proofs
(sullivan13:_every_you_alway_wanted_to)

logic, math, proof_assistant


Layer-Based Procedural Generation
(johansen13:_layer_based_proced_gener)

procedural_content, game_design