2010

There are 463 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:

  • Journal Articles
  • Books > Chapters
  • Proceedings > Proceeding Papers
  • Reports > Tech Reports
  • Theses
  • Standards & Technical Manuals
  • Online > Blog Posts & Social Media Threads
  • Videos
  • Collections > Datasets
  • Software > Games
  • Legal Cases > Judicial Opinions
  • Laws

Urban Engineering: Concepts and Challenges
(abiko10_urban_engin_)
ISBN: 978-953-307-096-4

review, sao_paulo, text_book, urban_engineering


Introduction to Categories and Categorical Logic
(abramsky10__introd_categ_categ_logic_)

category_theory, curry_howard, functors, homomorphism, monads, transformation


Policing Free Speech
(aclu10_polic_free_speec_)
Institution: ACLU

civil_rights, free_speech, police, surveillance, terrorism, USA


UAW incorporated: The triumph of capital
(adams10_uaw_)

dissertation, economics, history, labour, organisation, unions, united_auto_workers


Amazon Mechanical Turk for Subjectivity Word Sense Disambiguation
(akkaya10_amazon_mechan_turk_subjec_word_sense_disam_)
In: CSLDAMT ‘10: Proceedings of the NAACL HLT 2010 Workshop on Creating Speech and Language Data with Amazon’s Mechanical Turk
URL: Link

amazon, machine_learning, mechanical_turk, MTurk, NLP, SWSD, worse_sense


Maths4Kids - Telling Stories with Maths
(alexandre10_maths_tellin_stories_maths_)
In: INT3
ISBN: 978-1-4503-0022-3

children, education, math, storytelling


McDonald v Chicago
(alito10_mcdon_chicag_)

2nd_amendment, gun_control, judicial_opinion, judiciary, SCOTUS


CAROSA: A Tool for Authoring NPCs
(allbeck10__caros_)
In: Motion in Games
Publisher: Springer
ISBN: 978-3-642-16957-1
DOI: DOI
URL: Link

agents, ai, behaviour, CAROSA, crowd_simulation, NPC_design, virtua_crowds


Cooperation through self-similar social networks
(allen10_cooper_5_)
In: ACM Transactions on Autonomous and Adaptive Systems, Volume 5
DOI: DOI
URL: Link

algorithm, cooperation, decentralised_systems, game_theory, prisoners_dilemma, social_network


Introduction to Machine Learning Second Edition
(alpaydin10_introd_machin_learn_secon_edition_)
Publisher: MIT Press
ISBN: 978-0-262-01243-0

bayesian, clustering, decision_tree, kernel, machine_learning, markov, neural_network, reinforcement, text_book


The Organizational Lunch
(altman10_organ_lunch_16_)
In: Culture and Organization, Volume 16, Issue 2
DOI: DOI
URL: Link

change_management, culture, lunch, organisation, organisational_culture, ritual


The Use of Simulation in Urban Modelling
(alves10_use_simul_urban_model_)

cellular_automata, MAS, simulation, urban_design


Gameplay Analysis through State Projection
(andersen10_gamep_analy_state_projec_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

analysis, clustering, games, machine_learning, Playtracer, state_projection, visualisation


Game-Themed Instructional Modules: A Video Case Study
(angotti10_game_themed_instr_modul_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

education, game_themed_instruction, GTI, prototype, XNACSLib


Doxygen Quick Reference Doxygen Commands
(anon10__doxyg_quick_refer_doxyg_comman_)
URL: Link

cheat_sheet, doxygen, reference, technical


Fluxus
(anon10_fluxus_)

graphics, lisp, live_coding, programming, scheme


Guidelines for Writing a Master Thesis and Final Exam Guide
(anon10_guidel_writin_master_thesis_final_exam_guide_)

education, text_book, writing


Salon Fundamentals: Cosmetology
(anon10_salon_fundam_)
Publisher: Pivot Point
ISBN: 978-1-934636-76-3

cosmetology, hair, nails, text_book


Water Towers
(anon10_water_tower_)

architecture, kuwait


Stats Invaders! Learning about Statistics by Playing a Classic Video Game
(arena10_stats_invad_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

education, games, statistics


Planescape Torment: A Novelization
(avellone10__planes_tormen_)

bioware, dungeons_and_dragons, fiction, lets_play, novels, planescape


A Contribution To Urban Transport System Analyses and Planning in Developing Countries
(avila10_contr_to_urban_trans_system_)

analysis, land_use, review, space, taxonomy, transportation, urban_design


The Description Logic Handbook: Theory, implementation, and applications
(baader10_the_descr_logic_handb_)

CBMS, CSIS, description_logic, libraries, logic, NLP, reasoning, software_engineering, text_book


Rapid adaptation of video game AI
(bakkes10__rapid_ai_)

adaptation, ai, case_based_reasoning, dissertation, evaluation, games, metrics, quake, SPRING, TEAM


Involving Player Experience In Dynamically Generated Missions and Game Spaces
(bakkes10_invol_player_exper_in_dynam_)
In: Intelligent Games and Simulation

experience, grammar, missions, procedural_content, space


Surface Detail
(banks10_surfac_detail_9_)
Series: The Culture
Publisher: Orbit
ISBN: 978-0-316-12341-9

science_fiction


Land of Lisp
(barski10_land_lisp_)
Publisher: No Starch Press
ISBN: 978-1-59327-281-4

lisp, programming, text_book


SnapShot: Neuroligin-Neurexin Complexes
(baudouin10_snaps_141_)
In: Cell, Volume 141, Issue 5
DOI: DOI
URL: Link

biology, cell_structure, diagram


The Agony of Power
(baudrillard10_agony_power_)
Publisher: semiotext(e)
ISBN: 978-1-58435-092-7
URL: Link

hegemony, politics, power, review, slavery, text_book


An Analysis of Narrative Moves in Improvisational Theatre
(baumer10_analy_narrat_moves_improv_theat_)
In: Interactive Storytelling

agents, improvisation, narrative, performance, theatre


How Canadians Communicate
(beaty10_how_canad_commun_3_)
ISBN: 978-0-87421-656-1

aboriginal, canada, communication, culture, facebook, horror, identity, indigenous, institution, journalism, media_studies, newspaper, sport, text_book


Review of Making the Social World by John Searle
(becker10_review_makin_social_world_john_searl_)

criticism, john_searle, philosophy, review, social_structure


Towards an Environment Interface Standard for Agent Platforms
(behrens10_towar_envir_inter_stand_agent_platf_61_)

2APL, agent, environment, JASON, MAS, standardization


JADE Administrator's Guide
(bellifemine10__jade_admin_guide_)

ACL, agents, JADE, java, MAS


JADE Programmer's Guide
(bellifemine10__jade_progr_guide_)

ACL, agents, JADE, java, MAS, programming


Militarized Humanitarianism Meets Carceral Feminism: The Politics of Sex, Rights, and Freedom in Contemporary Antitrafficking Campaigns
(bernstein10_milit_human_meets_carcer_femin_36_)

christianity, evangelical, feminism, incarceration, sex_trafficking, sex_work, white_evangelicals


A Complete and Terminating Execution Model for Constraint Handling Rules
(betz10_compl_termin_execut_model_const_handl_rules_10_)

constraint_handling_rules, constraints, operational_semantics, program_analysis, rule


Zoo City
(beukes10__zoo_city_)
Publisher: Angry Robot
ISBN: 978-1-77009-818-3

alternate_history, fantasy, fiction


Validating agent based social systems models
(bharathy10_valid_)
In: Winter Simulation Conference
Publisher: IEEE
ISBN: 978-1-4244-9866-6
DOI: DOI
URL: Link

ABM, computational_social_science, methods, social_science, validation, validity


Call Graph Profiling for Multi Agent Systems
(bien10_call_graph_profil_multi_agent_system_)
In: Languages, Methodologies, and Development Tools for Multi-Agent Systems, International Workshop, LADS
DOI: DOI
URL: Link

agent_oriented_programming, AgentSpotter, call_graph, complexity, debugging, HCI, MAS, profiling, UI


Third International Workshop on Culturally-Aware Tutoring Systems (CATS2010)
(blanchard10_third_inter_works_cultur_aware_)

education, etiquette, HCI, immersive_simulation, intercultural_competence, methods, synthetic_cultures


The Monroe Plan Corpus: Documentation
(blaylock10_monroe_plan_corpus_)

corpus, planning, technical, text_book


A typology of ethnographic scales for virtual worlds
(boellstorff10_)
In: Online worlds: Convergence of the real and the virtual, Chapter 10
Publisher: Springer
DOI: DOI

ethnography, games, scale, taxonomy, virtual_reality


RuleML 1.0: The overarching specification of web rules
(boley10_rulem_)
In: International Workshop on Rules and Rule Markup Languages for the Semantic Web

datalog, knowledge_representation, logic, production_system, RIF_RPD, rule, RuleML, semantic_web, specification, XML


The Rhetorical Properties of the Schematic Structures of Newspaper Editorials: A Comparative Study of English and Persian Editorials
(bonyadi10_rhetor_proper_schem_struc_newsp_editor_4_)
In: Discourse & Communication, Volume 4, Issue 4
DOI: DOI

culture, iran, journalism, newspaper, persia, rhetoric, tehran, UK, writing_convention


Xenophobia: The Violence of Fear and Hate
(bordeau10__xenop_)
ISBN: 978-1-4358-5564-9

europe, nationalism, south_africa, USA, xenophobia


Embodied Cognition and Beyond: Acting and Sensing the Body
(borghi10_embod_cognit_beyon_48_)
In: Neuropsychologia, Volume 48, Issue 3
Publisher: Elsevier

action, embodied_cognition, embodiment, grounded_cognition, sensation


Stereotypies in children with a history of early institutional care.
(bos10_stereot_164_)
In: Archives of pediatrics & adolescent medicine, Volume 164
DOI: DOI
URL: Link

children, good_abstract, institutional_care, psychology, stereotype


Linear Logic for Non-Linear Storytelling
(bosser10_linear_logic_non_linear_story_215_)

__important, causality, linear_logic, non_linear, story_telling


Integrating players, reputation and ranking to manage cheating in MMOGs
(botvich10_integ_mmogs_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

cheating, HCI, MMORPG, reputation, trust


Palestinian art: From 1850 to the present
(boullata10_pales_)
Publisher: SAQI
ISBN: 978-0-86356-648-6

art, beirut, ghetto, history, palestine, politics


German Philosophy: A Very Short Introduction
(bowie10_german_philos_)
ISBN: 978-0-19-956925-0

analytic_philosophy, critical_theory, friedrich_nietzsche, german_idealism, german_philosophy, immanuel_kant, introduction, karl_marx, linguistic_turn, martin_heidegger, philosophy, schopenhauer


BeadLoom Game
(boyce10_beadl_game_)
In: Foundations of Digital Games, FDG

BeadLoom, education, game_development, games, gamification, motivation, puzzle


BeadLoom Game: Using Game Elements to Increase Motivation and Learning
(boyce10_beadl_game_b_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

BeadLoom, education, game_development, games, gamification, motivation, puzzle


British Psychological Society
(bps10_britis_psych_societ_)

psychology, requirement


Cultural Appropriations of Technical Capital
(brock10_cultur_approp_techn_capit_13_)

black_feminism, cultural_appropriation, culture, deficit_model, feminism, pierre_bourdieu, racism, technical_capital, technology


Your Interfaith Wedding: A Guide to Blending Faiths, Cultures, and Personal Values Into One Beautiful Wedding Ceremony
(brockway10_your_inter_weddin_)

buddhism, catholic, ceremony, greek, hinduism, interfaith, jewish, muslim, review, ritual, sikhism, unitarian_universalist, wedding, wiccan


The “Lunatic Fringe”: Barry Goldwater and the Conservative Revolution of the 1960s
(bromley10_lunat_fring_)

1960s, barry_goldwater, conservative, history, politics, southern_strategy


Emotion in Decisions of Life and Death - Its Role in Brain-Body-Environment Interactions for Predator and Prey
(bryne10_emotion_decis_life_death_its_)

death, decisions, emotion, LEGO, life, predator_prey, psychology, robotics


Robots Should Be Slaves
(bryson10__robot_shoul_be_slaves_)
In: Close Engagements with Artificial Companies: Key social, psychological, ethical and design issue, Chapter 11
Publisher: John Benjamins
URL: Link

engineering, ethics, responsibility, robotics, safety_critical_systems


At Home: A Short History of Private Life
(bryson10_at_)
Publisher: Doubleday
ISBN: 978-0-385-60827-5

agriculture, architecture, crystal_palace, food, great_exhibition, history, hygiene, industrial_revolution, joseph_paxton, labour, samuel_pepys, skara_brae, slavery, technology, victorian


An Introduction to Economics
(bucknall10_introd_econom_)

economics, text_book


Multi-modal Swarm Construction
(bullock10_multi_swarm_const_)

agents, ai, swarms


Towards an Architecture for Self-Regulating Agents: A Case Study in International Trade
(burgemeestre10_towar_archit_self_regul_agent_)
In: Coordination, Organizations, Institutions and Norms in Agent Systems, COIN
DOI: DOI
URL: Link

architecture, BDI, international_trade, IRMA, MAS, norm_enforcement, norms, self_regulation


Session Types as Intuitionistic Linear Propositions
(caires10_session_types_intuit_linear_propos_)

__important, behavioural_types, linear_logic, pi_calculus, protocol, session_types


Evolutionary Game Design
(cameron10_evolut_game_desig_2_)

aesthetics, ai, board_game, combinatorial_game, design, evolution, game_design, lisp, ludi, metrics


A Conscious-based Mind for an Artificial Creature
(capitanio10_consc_mind_artif_creat_)

agents, ai, artificial_consciousness, baars_franklin, behaviour, BFA, CMattie, copycat, CTS, IDA, MAS, memory, pandemonium_theory


How To Conduct A Develop Behavior Plans To Reduce Problem Behavior
(carbone10_how_to_conduc_devel_behav_)

assessment, behaviour, psychology, text_book


Experiences With the Urbanisation of Slums: Management and Intervention Models
(cardoso10_exper_with_urban_slums_)

brazil, case_study, intervention, management, slums, text_book, urban_design, urbanisation


Computational Tools Applied To Urban Engineering
(carlos10_comput_tools_applied_to_urban_engin_)

BIM, CAD, computation, GIS, text_book, tools, urban_design


Behavioral Implicit Communication (BIC): Communicating With Smart Environments
(castelfranchi10_behav_implic_commun_bic_2_)

__printed, agents, ai, behavioural_implicit_communication, BIC, coordination, MAS, mind_reading, smart_environments, stigmergy, tacit_communication


Trust Theory: A Socio-Cognitive and Computational Model
(castelfranchi10_trust_theor_)
Publisher: Wiley
ISBN: 978-0-470-02875-9

agents, ai, computation, control, dynamics, economics, fuzzy_logic, irrationality, society, socio_cognitive, trust


Lessons from a course on serious games research and prototyping
(chaffin10_lesson_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

design, education, evaluation, prototype, serious_games


A Database of Narrative Schemas
(chambers10_datab_narrat_schem_)
In: LREC
ISBN: 2-9517408-6-7
URL: Link

database, machine_learning, narrative, NLP, schema


How Choice Affects and Reflects Preferences: Revisiting the Free-Choice Paradigm.
(chen10_how_choic_affec_reflec_prefer_99_)

alternative, choice, dissonance, FCP, free_choice, metrics, paradigm, preference, psychology, revealed_preferences


The Lived Meanings of Chinese Social Network Sites ( Snss ) Among Urban White-Collar Professionals: A Story of Happy Network
(chen10_lived_meanin_chines_social_networ_11_)
In: Interactive Advertising, Volume 11, Issue 1

advertising, chinese, communication, culture, Happy_Network, phenomenology, relationship, social_network, society


Rolemodel: Towards a Formal Model of Dramatic Roles for Story Generation
(chen10_rolem_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

abductive_logic, constraints, context, ideology, procedural_content, RoleModel, storytelling


Complexity, difference and identity: An ethical perspective
(cilliers10_compl_26_)
ISBN: 978-90-481-9186-4
DOI: DOI

africa, business, complex_systems, complexity, diversity, dynamic_systems, ethics, identity, organisation, systems_thinking


Computational Social Science
(cioffi-revilla10_comput_social_scien_2_)

ABM, complexity, computational_social_science, MASON, netlogo, review, systems_theory, visualisation


Coordination, Organizations, Institutions and Norms in Agent Systems V, 2009, COIN, COIN@AAMAS, COIN@IJCAI
(conf_atal_2009coin_)
In: COIN@AAMAS&IJCAI&MALLOW, Volume 6069
Publisher: Springer
ISBN: 978-3-642-14961-0
DOI: DOI

agent_society, COIN, deadlines, incomplete_information, infection_mechanism, institutions, KAoS, MAGE, MAS, norm_identification, norms, obligations, organisation, second_life, self_regulation, selfish, social_agreement, status_messages


Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, 2009, LADS
(conf_lads_2009_)
In: LADS, Volume 6039
Publisher: Springer
ISBN: 978-3-642-13337-4
DOI: DOI

agent_architecture, agents, ARTS, call_graph, commitment, interaction_types, MAS, methodology, P_CLAIM, protocol, self_explanation, social_middleware, temporal_planning, workflow


A Kink in the Process
(connan10_kink_proces_21_)
In: Therapy Today, Volume 21, Issue 6
URL: Link

awareness, BDSM, kink, psychology, sexuality


Testing a Random Number Generator
(cook10_testin_random_number_gener_)
In: Beautiful Testing
Publisher: O'Reilly
ISBN: 978-0-596-15981-8
URL: Link

math, programming, software_engineering, testing, text_book


The challenge of designing scientific discovery games
(cooper10_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

chemistry, discovery, education, Foldit, games, science, visualisation


Research on Urban Engineering Applying Location Models
(cosenza10_resear_urban_engin_apply_locat_model_)

distance, location, math, urban_design


Answer Set Programming With Resources
(costantini10_answer_set_progr_with_resour_20_)
In: Journal of Logic and Computation, Volume 20, Issue 2
DOI: DOI
URL: Link

answer_set_programming, ASP, non_monotonic_logic, programming_langauge_design, quantitative_reasoning


A BDI architecture for normative decision making
(criado10_bdi_)
In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1-Volume 1

agents, ai, BDI, multi_context_systems, norms, reasoning


Normative deliberation in graded BDI agents
(criado10_normat_bdi_)
In: German Conference on Multiagent System Technologies

agents, ai, BDI, bridge_rules, logic, norms


Mogworld
(croshaw10_mogwor_)
Publisher: Dark Horse Books
ISBN: 978-1-59582-529-2

fiction, humour, world_of_warcraft


Invented Religions: Imagination, Fiction and Faith
(cusack10_inven_relig_)

anthropology, faith, fiction, religion


Formal Dining At Cambridge Colleges: Linking Ritual Performance and Institutional Maintenance
(dacin10_formal_dinin_at_cambr_colleg_53_)

__important, cambridge, formal_dining, institution, organisation, ritual


Tastes of Byzantium: The cuisine of a legendary empire
(dal10_tastes_byzan_)
Publisher: I.B Tauris

activity, byzantium, cuisine, food, history, recipe, text_book


Declarative semantics for the rule interchange format production rule dialect
(damasio10_declar_)
In: International Semantic Web Conference

__important, ASP, logic, production_systems, RIF_RPD, rule, semantic_web, semantics


Total parser combinators
(danielsson10_total_)
In: Proceedings of the 15th ACM SIGPLAN international conference on Functional programming

functional_programming, monads, parser_combinator


Operational Semantics for BDI Modules in Multi-Agent Programming
(dastani10_operat_seman_bdi_modul_multi_agent_progr_)
In: Computational Logic in Multi-Agent Systems, 10th International Workshop, CLIMA X
Publisher: Springer
DOI: DOI

__important, BDI, MAS, operational_semantics, protocol, roles, rule, transition


Semi-Supervised Recognition of Sarcastic Sentences in Twitter and Amazon
(davidov10_semi_super_recog_sarcas_senten_twitt_amazon_)
In: Computational Natural Language Learning

dialogue, machine_learning, mechanical_turk, NLP, sarcasm, twitter


Well Played 2.0: Video Games, value and meaning
(davidson10__well_played_)
Publisher: ETC Press
ISBN: 978-0-557-84451-7

close_reading, game_criticism


How Individual Habituation of Agent Interactions Improves Global Utility Default agents
(davies10_how_indiv_habit_agent_inter_)

agents, coordination, habituation, metrics, strategy, utility


Beware of the DAG!
(dawid10_bewar_dag_)
In: Causality: objectives and assessment

causality, DAG, epidemiology


Indigenous Cosmopolitics in the Andes: Conceptual Reflections Beyond “Politics”
(de10_indig_cosmop_andes_25_)
In: Cultural Anthropology, Volume 25, Issue 2
DOI: DOI

andes, anti_mining, cosmopolitics, culture, indigenous, latin_america, pluriverse, politics


A qualitative study of Ragnarök Online private servers: In-game sociological issues
(debeauvais10_ragnar_onlin_)
In: Foundations of Digital Games, FDG

ethnography, games, guilds, hierarchy, korea, multi_player, online, ragnarok, social


O-Mase: A Customisable Approach To Designing and Building Complex, Adaptive Multi-Agent Systems
(deloach10_o_mase_4_)

adaptive, agentTool_III, complexity, HCI, IDE, MAS, methodology, o_MaSE, software_design


The First Heretic
(dembski-bowden10__first_heret_)
Series: The Horus Heresy, Number 14
ISBN: 978-1-84416-885-9

40k, fiction, horus_heresy, science_fiction, warhammer


The Formal Semantics of Programming Languages
(deng10_formal_seman_progr_languag_shang_)

presentation, programming, semantics, syntax


Soar-RL Manual
(derbinsky10_soar_rl_manual_)

manual, reference, SOAR, technical, text_book


Soar-SMem Manual
(derbinsky10_soar_smem_manual_)
Institution: SOAR
URL: Link

manual, memory, reference, SOAR, technical, text_book


The Ethics of Archiving ”Murderabilia”: The Papers of Ted Kaczynski
(devlin10__ethic_archiv_murder_19_)
In: Journal of Information Ethics, Volume 19, Issue 1
DOI: DOI
URL: Link

archives, ethics, ted_kaczynski, terrorism


An Introduction to the History and Philosophy of Science
(dewitt10_introd_histor_philos_scien_)
Publisher: Wiley-Blackwell
Edition: 2

history, philosophy, science


Towards procedural level generation for rehabilitation
(dimovska10_towar_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games at FDG
Publisher: ACM Press
ISBN: 978-1-4503-0023-0
DOI: DOI
URL: Link

level_generation, procedural_content, rehabilitation, ReSkii, serious_games


Race and gender in play practices: Young African American males
(disalvo10_race_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

africa_american, games, gender, masculinity, play, race


Skipping Class in College and Exam Performance: Evidence From a Regression Discontinuity Classroom Experiment
(dobkin10_skipp_class_colleg_exam_perfor_29_)
In: Economics of Education Review, Volume 29, Issue 4
Publisher: Elsevier
DOI: DOI
URL: Link

class, college, compulsory_attendance, exam, performance, psychology


Short Introduction To Topology
(dominus10_short_introd_to_topol_14_)
In: Topology, Volume 14
ISBN: 0-486-40680-6
URL: Link

math, sets, topology


Controlled Procedural Terrain Generation Using Software Agents
(doran10_contr_proced_terrain_gener_using_softw_agent_2_)
In: IEEE Transactions on Computational Intelligence and AI in Games, Volume 2
DOI: DOI
URL: Link

agents, beach, coastline, mountain, procedural_content, river, terrain_generation


Reaching out with Game Design Categories and Subject Descriptors
(doran10_reach_game_desig_categ_subjec_descr_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

design, education, games, HCI, middle_school


Towards Procedural Quest Generation: A Structural Analysis of Rpg Quests
(doran10_towar_proced_quest_gener_)

action, NPC, procedural_content, quest, RPG, structure, taxonomy


Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games
(dormans10_adven_level_desig_)
In: PCGames
ISBN: 978-1-4503-0023-0

action_adventure, games, grammar, level_design, procedural_content, rule, shape_grammar, zelda


How Acorn Was Framed: Political Controversy and Media Agenda Setting
(dreier10_how_acorn_was_framed_8_)

ACORN, history, journalism, politics, racism


A Layered Rule-Based Architecture for Approximate Knowledge Fusion?
(dunin-kęplicz10_layer_rule_based_archit_approx_knowl_fusion_7_)

approximate_reasoning, knowledge_fusion, layers, MAS, rule_based_systems, software_engineering


The Oxford Handbook of American Bureaucracy
(durant10_oxfor_handb_americ_bureauc_)
ISBN: 978-0-19-923895-8

administrative_state, bureaucracy, federalism, historical_institutionalism, judicial_review, performance_based_bureaucracy, policy, representative_bureaucracy, rule, street_level_bureaucracy, USA


The Anthropology of Labor Unions
(durrenberger10_anthr_labor_union_)
ISBN: 978-0-87081-965-0

agriculture, anthropology, democracy, labour_unions, malawi, miners, north_carolina, tobacco, wyoming


Games of Empire: Global Capitalism and Video Games
(dyer-witheford10_games_empir_)

capital, capitalism, full_spectrum_warrior, games, GTA, history, labour, text_book, world_of_warcraft


Networks, Crowds, and Markets
(easley10_networ_crowd_market_)
ISBN: 1-139-49030-3
DOI: DOI

auctions, cascades, crowds, epidemics, graph, information, markets, network, power_law, small_world, social_network, text_book, voting, web


How Video Game Designers Use Math
(egan10_how_video_game_desig_use_math_)
Publisher: Chelsea House
ISBN: 978-1-60413-603-6

animation, colour, games, math, motion, text_book, vectors


Rethinking PID 1
(eins10__rethin_pid_)

linux, system_d, system_design, ubuntu


Automatic Attribution of Quoted Speech in Literary Narrative
(elson10_autom_attrib_quoted_speec_liter_narrat_)
In: Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence (AAAI-10)
URL: Link

machine_learning, NLP, quote


Extracting Social Networks from Literary Fiction
(elson10_extrac_)
In: Proceedings of the 48th annual meeting of the association for computational linguistics
DOI: DOI
URL: Link

conversation, graph, literary_fiction, literature, machine_learning, NLP, social_network, visualisation


Describing GORMAS using the FIPA Design Process Documentation and Fragmentation Working Group template
(esparcia10_descr_gormas_fipa_desig_proces_)
In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW

agent_oriented_programming, design, documentation, FIPA, GORMAS, INGENIAS, MAS, methodology


Gormas: A Methodological Guideline for Organizational-Oriented
(esparcia10_gormas_)

agents, GORMAS, guidelines, MAS, norms, organisation


Investigating studio-based learning in a course on game design
(estey10_inves_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

design, education, games


Introducing Exclusion Logic As a Deontic Logic
(evans10_introd_exclus_logic_as_deont_logic_6181_)

DEL, deontic_logic, exclusion_logic, FSMs


Multiple Regression
(evans10_multip_regres_)
In: Probability and Statistics: The Science of Uncertainty
Publisher: Freeman
ISBN: 978-1-4292-2462-8
URL: Link

multiple_regression, regression, statistics


The Wesleyan Anthology of Science Fiction
(evans10_wesley_anthol_scien_fiction_)

ai, alien, anthology, apocalypse, dystopia, evolution, gender, sci_fi, time_travel, virtual_reality, warfare


The Contradictions of Juvenile Crime & Punishment
(fagan10_contr_juven_crime_punis_139_)
In: Daedalus, Volume 139, Issue 3
DOI: DOI
URL: Link

child_abuse, crime, history, incarceration, juvenile, juvenile_detention, police_violence, race, USA


Crusader Kings II - Dev Diary 3 - Laws
(fahraeus10:_crusad_kings_ii_dev_diary_laws_)

crusader_kings, game_design, paradox_interactive


Wordle
(feinberg10_wordl_)
In: Beautiful Visualization: Looking at data through the eyes of experts., Chapter 3
Publisher: O'Reilly
ISBN: 978-1-4493-7986-5

NLP, visualisation


Delay, Deny, Defend: Why Insurance Companies Dont Pay Claim
(feinman10__delay_deny_defen_)
ISBN: 978-1-101-19628-1

capitalism, health_insurance, hurricane_katrina, insurance_fraud, luigi_mangioni, medical_insurance, moral_hazard, USA


Hybrid: A Definitional Two-Level Approach to Reasoning with Higher-Order Abstract Syntax
(felty10_hybrid_48_)
In: Journal of Automated Reasoning, Volume 48, Issue 1
DOI: DOI
URL: Link

Coq, Hybrid, logic


Dynamic social planning and intention revision in generative story planning
(fendt10_dynam_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

conflict, intention, intention_revision, narrative, social_planning


Responses to Hugh Heclo's On Thinking Institutionally
(fennell10__respon_hugh_heclos_think_instit_13_)

critique, hugh_heclo, institution


Methods and Techniques in Urban Engineering
(filho10_method_techn_urban_engin_)

floods, GIS, policy, urban_engineering, urban_noise, urban_simulation


How Programmers Debug, Revisited: An Information Foraging Theory Perspective
(fleming10_how_progr_debug_revis_39_)

debugging, information_foraging, programming, scent, software_engineering


“Designer Vagina” A Study on Women's Choices for Labia Reduction
(fluijt10_desig_vagin_study_women_choic_labia_reduc_)

aesthetics, feminism, health_care, labia, surgery, taboo


Remains of ritual: Northern gods in a southern land
(friedson10_remain_)

africa, anthropology, ghana, religion, ritual


Design as politics
(fry10_desig_)
Publisher: Berg
ISBN: 978-1-84788-568-5

climate_change, design, politics, sustainability, technology


Uneasy Alliances: Race and Party Competition In America
(frymer10__uneas_allian_)
ISBN: 978-0-691-14801-4

civil_rights, congress, democratic_party, disenfranchisement, history, politics, racism, USA, voting


What Is Happening To News?
(fuller10_what_is_happen_to_news_139_)
In: Daedalus, Volume 139, Issue 2
DOI: DOI
URL: Link

journalism, news, philosophy


Logical Tools for Handling Change in Agent-Based Systems
(gabbay10__logic_tools_handl_chang_agent_based_system_)
Publisher: Springer
ISBN: 978-3-642-04407-6
DOI: DOI
URL: Link

ABM, defeasible_logic, deontic_logic, MAS, modal_logic, preferential_structures, sequent_calculus, theory_revision


Experimental Semiotics: Recent Past of a Growing Discipline
(galantucci10_exper_semiot_11_)

coordination, experimental_semiotics, games, linguistics, pragmatics, review


Echo Bazaar Narrative Structures, part one
(games10_echo_bazaar_narrat_struc_)

interactive_narrative, storynexus


Echo Bazaar Narrative Structures, part two
(games10_echo_bazaar_narrat_struc_2_)

interactive_narrative, storynexus


Echo Bazaar Narrative Structures, part three
(games10_echo_bazaar_narrat_struc_3_)

interactive_narrative, storynexus


Herding Secrets
(games10_herdin_secret_)

interactive_narrative, storynexus


The O-MaSE Process: A Standard View
(garcia-ojeda10_o_mase_proces_)
In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW

agent_oriented_programming, design, MAS, methodology, o_MaSE, software_engineering


Easyabms: A Domain-Expert Oriented Methodology for Agent-Based Modeling and Simulation
(garro10_easyab_18_)

easyABMS, MAS, methodology


Part 3 Concepts and Language
(gaskell10_part_concep_languag_)

concept, language, psychology


Recurrence Relations
(gelder10_recur_relat_)

algorithm, math, recursion


Computational models of analogy
(gentner10__comput_2_)
In: WIREs Cognitive Science, Volume 2, Issue 3
DOI: DOI
URL: Link

ai, analogical_mapping, analogy, cognition, computer_science, review


Fostering Creative Emergences in Artificial Cultures
(gessler10_foster_creat_emerg_artif_cultur_)
In: ALIFE

culture, emergence, evolution, hierarchy, ontology, reputation, synthetic_cultures


Does Science Fiction-Yes, Science Fiction-Suggest Futures for News?
(ghiglione10_does_scien_fiction_yes_scien_139_)
In: Daedalus, Volume 139, Issue 2
DOI: DOI
URL: Link

history, journalism, news, philosophy, science_fiction


Using Institutional Frameworks to Conceptualize Agent-based Models of Socio-technical Systems
(ghorbani10_using_instit_framew_concep_agent_)
In: Workshop on complex system modeling and simulation

ABM, agents, complexity, IAD, institution, kevin_williamson, layers, socio_technical


Writing GNU Emacs Extensions: Editor Customizations and Creations with Lisp
(glickstein10_writin_gnu_emacs_exten_)
Publisher: O'Reilly
ISBN: 978-1-4493-9973-3
URL: Link

emacs, lisp, programming, technical, text_book


Applying Process Document Standarization to INGENIAS
(gomez-rodriguez10_apply_proces_docum_stand_ingen_)
In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW

agent_oriented_programming, document_standardization, FIPA, INGENIAS, MAS, methodology, standards


Mughal Warfare
(gommans10_mughal_warfar_)
In: Mughal Warfare
Publisher: Routledge
ISBN: 0-203-40899-3
DOI: DOI

anthropology, culture, history, india, military, politics, warfare


Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
(good10_young_peopl_descr_comput_rules_2_)
In: IEEE Symposium on Visual Languages and Human-Centric Computing, Volume 2
Publisher: IEEE
ISBN: 978-1-4244-7621-3
DOI: DOI
URL: Link

games, neverwinter_nights, programming, RPG, rule


Automatically Producing Plot Unit Representations for Narrative Text
(goyal10_autom_produc_plot_unit_repres_narrat_text_)
In: Empirical Methods in Natural Language Processing

AESOP, affect, machine_learning, NLP, plot, storytelling


Monad Transformers Step By Step
(grabmuller10_monad_trans_step_by_step_2006_)

haskell, monad_transformers, monads, technical


Achieving Procedural Side Quests Through Behaviour Oriented Design
(grey10__achiev_proced_side_quest_throug_)

agent, BOD, game, institution, joanna_bryson, MAS, meta, phenomena, quest, rule, theory


Improving crowd behaviour for games and virtual worlds
(groenewegen10_improv_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

agents, crowds, games


Confessions of the Game Doctor
(gross10_confes_game_doctor_)
Publisher: Rolenta Press
ISBN: 978-0-07-163505-9

design, game_design, games, history, text_book


The archive saga: Shepherds of data, documents and code, and their will to order
(gunnarsdottir10_)

archive, CSCW, data, data_science, ethnomethodology, expert_intensive_work, harold_garfinkel, HCI, mass_dissemination, phenomena_of_disorder, science, sociology


Coreference resolution in a modular, entity-centered model
(haghighi10_coref_)
In: Human Language Technologies: The 2010 Annual Conference of the North American Chapter of the Association for Computational Linguistics

coreference_resolution, machine_learning, NLP


The BBC and national identity in Britain, 1922-53
(hajkowski10__bbc_britain_)

1920s, 1930s, 1940s, 1950s, BBC, british_empire, broadcasting, history, identity, scotland, UK, wales


Adversarial Navigation Mesh Alteration
(hale10_adver_navig_mesh_alter_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Volume 6
ISBN: 978-1-57735-478-9
DOI: DOI
URL: Link

adversarial, algorithm, ANMA, capture_the_flag, CTF, games, navmesh, path_finding


Agent-Based Modelling: The Next 15 Years
(hamill10_agent_based_model_13_)

ABM, computational_social_science, netlogo, policy


Between Play and Prayer: The Variety of Theatricals in Spiritual Performance
(hammer10_between_play_prayer_)

anthropology, belief, performance, play, prayer, ritual


A Non-Modal Approach to Integrating Dialogue and Action
(hanson10_non_modal_approac_to_integ_dialog_action_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 6
ISBN: 978-1-57735-478-9
DOI: DOI
URL: Link

__printed, action, dialogue, games, HCI, prototype, UI


Sci-Fi Décors Have No Bookshelves
(harbison10_sci_fi_decor_have_no_books_)
In: Circa, Issue 131 On Criticism
URL: Link

art_criticism


Two Agents Acting As One
(harder10_two_agent_actin_as_one_)
In: Artificial Life XII. Proceedings of the 12th International Conference on the Synthesis and Simulation of Living Systems
ISBN: 978-0-262-29075-3
URL: Link

agents, ai, algorithm, cooperation, coordination, information


Designing Empowering and Critical Identities in Social Computing and Gaming
(harrell10_desig_empow_critic_ident_social_comput_gamin_6_)
In: CoDesign, Volume 6, Issue 4
DOI: DOI

chameleonia, classification, DefineMe, games, identity, identity_share, social_identity, social_network, sociology, stigma


Introduction
(hart10_introd_)
In: Legacy of the Chicago School, A Collection of Essays in Honour of the Chicago School of Sociology During the First Half of the 20th Century, Chapter 1
ISBN: 978-1-905984-14-5

chicago, chicago_school, communication, ernest_burgesss, ethnography, everett_c_hughes, experimenting_society, george_herbert_mead, history, research_methods, sociology


Debate: To Nudge Or Not To Nudge
(hausman10_debat_18_)

libertarian, nudge, paternalism, policy, politics, third_way


Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption
(heckel05_multi_agent_coord_using_dynam_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 6
ISBN: 978-1-57735-478-9
DOI: DOI
URL: Link

BEHAVEngine, coordination, games, MAS, NPC, policy, reactive, subsumption


Representational Complexity of Reactive Agents
(heckel10_repres_compl_react_agent_)
In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
ISBN: 978-1-4244-6297-1
DOI: DOI

agents, ai, authoring, behaviours, BehaviourShop, complexity, FSMs, HCI, representation, representational_complexity, subsumption


SpyParty, A Game about AI... plus some ranting
(hecker10__spypar_game_ai_)

__important, ai, game_ai, spy_party


Phenomenology of Intuition and Expression
(heidegger10_phenom_intuit_expres_)
Publisher: Continuum
ISBN: 978-1-84706-443-1

expression, intuition, phenomenology, philosophy


Do it Yourself Learning: Case Studies of Gaming as 33 Education in Virtual Worlds
(herrera10_do_yours_learn_)
In: Videogame Cultures and the Future of Interactive Entertainment

case_study, games, virtual_world


OutRun: Perversive Games and Designing the De-Simulation of Eight-Bit Driving
(hertz10_outrun_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

design, disruption, games, HCI, marshall_mcluhan, max_msp, OutRun


Towards social gaming methods for improving game-based computer science education
(hicks10_towar_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

education, serious_games, social_network


A conversational framework for emergent collaborative storytelling
(hills10_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

conversation, creativity_support, CSCW, design, emergence, HCI, interface, storytelling


Explaining autism
(hobson10__explain_14_)
In: Autism, Volume 14, Issue 5
DOI: DOI
URL: Link

autism, communication, identification, imitation, intersubjectivity


Simulating Complex Systems by Cellular Automata
(hoekstra10_simul_compl_system_cellul_autom_)
Publisher: Springer
ISBN: 978-3-642-12202-6
DOI: DOI

ants, bioinformatics, cellular_automata, complex_systems, emergence, evolution, game_theory, lattice, layers, phenomenology, simulation, space, text_book, topology


Description Logic: A Formal Foundation for Ontology Languages and Tools
(horrocks10__descr_logic_)

description_logic, logic, ontology, OWL, programming_language, rule


A Reasoning-Driven Architecture - a Pragmatic Note on Metareasoning
(hotz10_reason_driven_archit_pragm_note_metar_)
In: Proceedings of 24 Workshop Planen Scheduling und Konfigurieren, Entwerfen (PuK2010) – KI 2010 Workshop

meta, pragmatics, reasoning, software_engineering


The Primacy of the Political: A History of Political Thought from the Greeks to the French and American Revolutions
(howard10_primac_polit_)
ISBN: 978-0-231-50975-6

american_revolution, french_revolution, history, philosophy, politics


Hamas: A Beginner's Guide
(hroub10__hamas_)
Publisher: Pluto Press
Edition: 2
ISBN: 978-0-7453-2972-7

gaza, hamas, history, islam, israel, judaism, military_strategy, palestine, politics, resistance


From Organisation Specification to Normative Programming in Multi-Agent Organisations
(huebner10__from_organ_specif_normat_progr_)

MAS, MOISE, NOPL, ORA4MAS, organisation


A Normative Organisation Programming Language for Organisation Management Infrastructures
(huebner10__normat_organ_progr_languag_organ_manag_infras_)

MAS, MOISE, NOPL, OMI, ORA4MAS, organisation


A Dialogic Dimension for the MOISE+ Organizational Model
(huebner10_dialog_dimen_moise_organ_model_)
In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW

brazil, communication, deontic, dialogic, MAS, MOISE, organisation, protocol


Instrumenting Multi-Agent Organisations With Organisational Artifacts and Agents: “Giving the Organisational Power Back To the Agents”
(huebner10_instr_multi_agent_organ_with_20_)

agents, artifacts, MAS, meta, MOISE, ORA4MAS, organisation, review


The science of level design
(hullett10_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

FPS, HCI, level_design, patterns, user_testing


Design patterns in FPS levels
(hullett10_desig_fps_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

design, game_design, level_design, patterns


App Store Review Guidelines
(inc.10_app_store_review_guidel_)

app_store, apple, bureaucracy, censorship, guidelines, rule, software_engineering


Common Core State Standards for English Language Arts
(initiative10_common_core_state_stand_englis_languag_arts_)

common_core, education, pedagogy, standards


Common Core State Standards for Mathematics
(initiative10_common_core_state_stand_mathem_)

common_core, education, mathematics, pedagogy, standards, USA


End-to-End Game Development
(iuppa10_end_end_game_devel_)
Publisher: Focal Press
ISBN: 978-0-240-81179-6
DOI: DOI
URL: Link

design, game_development, serious_games, software_engineering, text_book


Taxonomic contributions to digital games science
(jantke10__taxon_)
In: 2010 2nd International IEEE Consumer Electronics Society’s Games Innovations Conference
DOI: DOI
URL: Link

game_studies, taxonomy


Polymorph: Dynamic Difficulty Adjustment Through Level Generation
(jennings-teats10_polym_)
In: PCGames
ISBN: 978-1-4503-0023-0

DDA, dynamic_difficulty, HCI, polymorph, procedural_content


Cephalopods of the World: An Annotated and Illustrated Catalogue of Cephalod Species Known to Date  Myopsid and Oegopsid Squids
(jereb10__cephal_world_2_)

biology, cephalopod, ocean, sea_life, squid


Article 50 million: an estimate of the number of scholarly articles in existence
(jinha10__artic_23_)
In: Learned Publishing, Volume 23, Issue 3
DOI: DOI
URL: Link

academia, citation_analysis, history, scholarship


Oh Behave! AI with Behavior Trees in Unity and C#
(johansen10_oh_behav_)
In: AI Game Dev
URL: Link

AngryAnt_Behave, behaviour_tree, c_sharp, debugging, visualisation


Cellular automata for real-time generation of infinite cave levels Categories and Subject Descriptors
(johnson10_cellul_categ_subjec_descr_)
In: PCG in Games
ISBN: 978-1-4503-0023-0

algorithm, CA_PCG, cellular_automata, level_generation, procedural_content


Supporting collaborative real-time strategic planning in multi-player games
(johnson10_suppor_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

FPS, games, multi_player, source_engine, strategy, valve, visualisation


Multi-Agent Programming
(jomi10_multi_agent_progr_)

2APL, 2OPL, agents, AgentSpeak, AOP, BDI, CArtAgO, environment, EOP, GAIA, ISLANDER, JASON, java, MAS, meta, MOISE, OOP, organisation, presentation, programming, prolog, PROMETHEUS, PRS, review, taxonomy


A casual revolution: Reinventing video games and their players
(juul10_)
Publisher: MIT Press

casual, games, platform, play, text_book, wii


In Search of Lost Time: On Game Goals and Failure Costs
(juul10_in_searc_lost_time_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

bioshock, costs, failure, goals, modern_warfare, time


Cognitive Psychology
(kaye10_cognit_psych_)
ISBN: 978-1-84873-467-8

cognitive, concept, decision_making, language, memory, perception, psychology, text_book, thinking


Cognitive Psychology: Methods Companion
(kaye10_cognit_psych_b_)
ISBN: 978-0-470-00232-2

ethics, methods, neuro_imaging, neuro_psychology, psychology, quantitative, text_book


India A History: From the Earliest Civilisations to the Boom of the Twenty-First Century
(keay10_india_histor_)
Publisher: Harper Collins
ISBN: 978-0-8021-9550-0

colonialism, dharma, harappan, history, india, mughal_empire


A Bump on a Bump? Emerging Intuitions Concerning the Relative Difficulty of the Sciences.
(keil10_bump_bump_139_)

cognitive, development, education, intuition, knowledge_evaluation, psychology


Codex Dark Eldar
(kelly10__codex_dark_eldar_)
Edition: 5
ISBN: 978-1-84154-978-1

40k


Rethinking the Soundscape
(kelman10_rethin_sound_5_)
In: Senses & Society, Volume 5, Issue 2
DOI: DOI

noise, sound, soundscape


Citizens United v Federal Election Commission
(kennedy10_citiz_united_feder_elect_commis_)

campaign_finance, corporate_speech, elections, free_speech, judicial_opinion, judiciary, SCOTUS


Graham v Florida
(kennedy10_graham_florid_)

florida, incarceration, judicial_opinion, judiciary, juvenile_detention, life_imprisonment, SCOTUS


The Institutional Approach
(kent10__instit_approac_)

__important, category_theory, information_systems, institution, language, logic, ontology, structure


The Opengl Shading Language
(kessenich10_openg_shadin_languag_1_)
In: Language, Volume 1
ISBN: 0-321-63763-1
URL: Link

graphics, programming, reference, shader, technical, text_book


The Muslim 100: The Lives, Thoughts and Achievements of the Most Influential Muslims in History
(khan10_muslim_)
Publisher: Kube Publishing
ISBN: 978-1-84774-006-9

biography, history, islam, muslim, people


Knowledge Request-Broker Architecture: A Platform for Social Computational Intelligence
(khandan10_knowl_reques_broker_archit_1_)

agents, ai, java, KnoRBA, knowledge, language, programming, request_broker, social_computation


Grapevine: A Gossip Generation System
(khosmood10_grapev_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

dialogue, gossip, grapevine, NLP, PERSONAGE, personality, procedural_content


GOMS Models - Simplified Cognitive Architectures
(kieras10_goms_model_simpl_cognit_archit_)

GOMS, HCI, presentation, task, teams


An Extension of the Drt Component of the NLTK: Anaphora and Presupposition Resolution, Elements of Temporal Semantics
(kislev10_exten_drt_compon_nltk_)

discourse, DRT, java, NLP, NLTK, temporal, text_book


ATOMate It! Heterogeneous Information Sources on the Web ATOM ate It ! How to regain
(kleek10_atomat_it_)

ATOMate, information_management, PIM, presentation, prototype


Its the 21st century but we're still disorganized
(kleek10_its_)

ATOMate, CSCW, HCI, history, information_overload, personal_information_management, PIM, review


Toward Fewer Prisoners & Less Crime
(kleiman10_towar_fewer_prison_less_crime_139_)
In: Daedalus, Volume 139, Issue 3
DOI: DOI
URL: Link

crime, criminology, mass_incarceration, philosophy, USA


Ifs and Oughts
(kolodny10_ifs_ought_)

deontic_logic, dyadic, modal_logic, paradox, semantics


Dynamic POIS
(koster10_dynam_pois_)

__printed, game_design, online_games, point_of_interest


Not an MMO Anymore
(koster10_not_mmo_anymor_)

game_design, MMO, online_games


Netnography: Doing ethnographic research online
(kozinets10_netnog_)

ethnography, review, text_book


The abstract MAC layer
(kuhn10_mac_24_)

delay_functions, mac_layer, multi_message_broadcast


American Imprisonment in Comparative Perspective
(lacey10_americ_impris_compar_persp_139_)
In: Daedalus, Volume 139, Issue 3
DOI: DOI
URL: Link

comparison, mass_incarceration, philosophy


Virtual justice: The new laws of online worlds
(lastowka10_virtual_)
In: Virtual Justice: The New Laws of Online Worlds
ISBN: 978-0-300-14120-7

copyright, games, history, jurisdiction, justice, law, online, property, regulation, text_book


Investigating Director Agents' Decision Making in Interactive Narrative: A Wizard-of-Oz Study
(lee10_inves_direc_agent_decis_makin_inter_narrat_)
In: INT3
ISBN: 978-1-4503-0022-3

crystal_island, drama_management, narrative, planning, plot, visualisation, wizard_of_oz, WOZ


The General Vector Addition System Reachability Problem By Presburger Inductive Invariants
(leroux10_gener_vector_addit_system_reach_6_)
DOI: DOI
URL: Link

reachability, VAS, vector_addition


Mining Game Statistics from Web Services: A World of Warcraft Armory case study When to Begin
(lewis10_minin_game_statis_web_servic_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

crawler, data_mining, statistics, web, world_of_warcraft


What Went Wrong: A Taxonomy of Video Game Bugs
(lewis10_what_went_wrong_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

__printed, bugs, error, fault, games, taxonomy


Planning for Individualized Experiences with Quest-Centric Game Adaptation
(li10_plann_indiv_exper_quest_centr_game_adapt_)
In: Proceedings of the ICAPS Workshop on Planning in Games

authorial_leverage, game_design, individualised_experience, narrative_adaptation, narrative_coherence, planning, quest


Acre: Agent Conversation Reasoning Engine
(lillis10_acre_)

ACRE, AFAPL2, complexity, conversation, coordination, MAS, rule_engine


When Small Children Play: How Adults Dramatise and Children Create Meaning
(lindqvist10_when_small_child_play_)

children, narrative, play, psychology


What is water?: The history of a modern abstraction
(linton10_what_)

economics, history, resource, technology, text_book, water


How to Facilitate Variability
(lints10_how_facil_variab_)
In: ALIFE

adaptive, creativity, novelty, procedural_content, systems


Gödel's Incompleteness Theorems: A Revolutionary View of the Nature of Mathematical Pursuits
(lipscomb10_goedel_incom_theor_)

kurt_godel, math, proof, review


Street-Level Bureaucracy
(lipsky10_street_level_bureauc_)
ISBN: 978-0-87154-544-2

__important, autonomy, bureaucracy, goals, inhabited, institution, police, practice, resource, service, street_level, text_book


Design for Behaviour Change Design With Intent the Design With Intent Toolkit
(lockton10_desig_behav_chang_desig_with_41_)
In: Applied Ergonomics, Volume 41, Issue 3

architecture, behaviour, change, cheat_sheet, constraints, design, enabling, error_proofing, motivating, nudge, patterns, persuasion, security


Design with Intent - 101 patterns for influencing behaviour through design
(lockton10_desig_inten_)
Publisher: equifine
ISBN: 978-0-9565421-0-6
URL: Link

architecture, behaviour, change, constraints, design, enabling, error_proofing, motivating, nudge, patterns, persuasion, presentation, security


Dynamics of Social Class Contempt in Contemporary British Television Comedy
(lockyer10_dynam_social_class_contem_contem_20_)
In: Social Semiotics, Volume 20, Issue 2
DOI: DOI

class, comedy, media, media_studies, television, UK


A Tutorial Implementation of a Dependently Typed Lambda Calculus
(loeh10_tutor_implem_depen_typed_lambd_calcul_102_)
In: Fundamenta Informaticae, Volume 102, Issue 2
Publisher: IOS Press

dependent_typing, haskell, lambda_calculus, tutorial, type_system


Catalyst: Seeing Through the Eyes of a Cat
(long10_catal_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

board_game, catalyst, cats, education, visual_system


Scenario adaptivity in serious games
(lopes10_scenar_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

adaptivity, games, scenario, serious_games, tasks


A Dynamic Logic of Agency Ii: Deterministic Dla, Coalition Logic, and Game Theory
(lorini10_dynam_logic_agenc_ii_19_)

agency, agency_logic, coalition_logic, cooperation, DDLA, deontic_logic, DLA, game_theory, semantics, STIT, STIT_logic


What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information
(lou10_what_can_tempor_social_behav_tell_us_)
In: Advances in Social Networks Analysis and Mining
Publisher: IEEE
ISBN: 978-1-4244-7787-6
DOI: DOI
URL: Link

behaviour, graph, metrics, MMORPG, NLP, social, temporal, vertex_betweenness


Creating Local Coherence: An Empirical Assessment
(louis10_creat_local_coher_)
In: ACL Human Language Technologies

classification, coherence, machine_learning, NLP


Using entity features to classify implicit discourse relations
(louis10_using_)
In: SIGDIAL Special Interest Group on Discourse and Dialogue

classification, entity, machine_learning, NLP


How Did The Originators Of The Agile Manifesto Turn From Technology Leaders To Leaders Of A Cultural Change?
(luria10__how_did_origin_of_agile_)

agile, software_engineering


The imagination and the imaginary in games and virtual worlds
(maccallum-stewart10_2_)

imagination, video_games


User evaluation of virtual reporting agents
(madden10_user_)
In: INT3
ISBN: 978-1-4503-0022-3

agents, MMORPG, narrative, neverwinter_nights, witness_narrator


Bottoms Up: Improvisational Micro-Agents
(magerko10_bottom_up_)
In: INT3
ISBN: 978-1-4503-0022-3

agents, ai, fuzzy_logic, improvisation, narrative, synthetic_characters


A Pox on Your Narrative: Writing Disease Control Into Cold War History
(manela10_pox_your_narrat_34_)
In: Diplomatic History, Volume 34, Issue 2
Publisher: Blackwell

cold_war, health_care, history, narrative, politics, smallpox, WHO


Predicting reader response in narrative
(mani10_predic_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

character, machine_learning, narrative, NLP


Improving AI Decision Modeling Through Utility Theory
(mark10_improv_ai_decis_model_throug_utilit_theor_)

ai, curve, decisions, math, presentation, utility


The use of functional L-systems for scenario generation in serious games
(martin10_l_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Publisher: ACM Press
ISBN: 978-1-4503-0023-0
DOI: DOI
URL: Link

HCI, l_system, military, procedural_content, scenario_generation, serious_games


Definitions and Descriptions of Racism
(martinas10_defin_descr_racis_)
ISBN: 978-0-226-57383-0

institution, racism, resource, structural_racism


Authoring Game-based Interactive Narrative using Social Games and Comme il Faut
(mccoy10_author_game_inter_narrat_social_)
In: Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate

authoring, HCI, narrative, social_game, UI


Comme Il Faut 2: A Fully Realized Model for Socially-Oriented Gameplay
(mccoy10_comme_il_faut_)
In: Proceedings of the Intelligent Narrative Technologies III Workshop (INT3)
ISBN: 978-1-4503-0022-3
DOI: DOI

agents, CiF, social, social_logic, social_network, utility, XML


The Domestic Cat
(mccune10__domes_cat_)
In: The UFAW Handbook on The Care and Management of Laboratory and Other Research Animals, Chapter 31
Publisher: Wiley-Blackwell
Edition: 8
ISBN: 978-1-4051-7523-4

biology, cat, domestic_cat


Real-Time Team-Mate AI in Games: A Definition, Survey, & Critique
(mcgee10_real_time_team_mate_ai_games_)
In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI

agents, ai, review, teams


A framework for evidence based visual style development for serious games
(mclaughlin10_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

animation, bloom_taxonomy, framework, games, graphics, procedural_content, taxonomy, visual_style


The Sociology Of Mental Illness: A Comprehensive Reader
(mcleod10__sociol_of_mental_illnes_)
ISBN: 978-0-19-538171-9

health_care, mental_illness, social_organisation, sociology, stigma


Kill Screen: Back To School
(mcmahon10_kill_screen_1_)

accuracy, assassins_creed, games, history, ivory_tower, text_book


Eavesdropping on Happiness
(mehl10_eaves_happin_21_)

happiness, psychology, smalltalk


Authoring serious games
(mehm10_author_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

authoring, education, games, online, serious_games, StoryTec


Resource Modalities in Tensor Logic
(mellies10_resour_modal_tensor_logic_161_)

categorical_semantics, game_semantics, linear_logic, monads, resource_modality, tensor_logic


Partnership Between Municipality and Public University To Improve the Sustainable Development of Small Municipalities
(michalka10_partn_between_munic_public_univer_)

context, municipality, politics, text_book, urban_design


Kraken
(mieville10_kraken_)
Publisher: Macmillan
ISBN: 978-0-345-49750-5

archeteuthis, fiction, horror, tattoo, urban_fantasy, weird_fiction


Urban Flood Control, Simulation and Management - an Integrated Approach
(miguez10_urban_flood_contr_simul_manag_integ_approac_)

control, floodplain, floods, landscape, urban_design


Analysis of Level Design 'Push & Pull' within 21 games Categories and Subject Descriptors Patterns in Games
(milam10_analy_level_desig_push_pull_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

design, design_pattern, games, HCI, movement, pull, push


Jealousy , Monogamy , and Power
(mint10_jealous_monog_power_)
In: Power
URL: Link

gender, monogamy, polyamory, power, psychology


Between Replication and Docking: “Adaptive Agents, Political Institutions, and Civic Traditions” Revisited
(miodownik10_between_replic_dockin_13_)

ABM, agent_based_modeling, civic_tradition, docking, italy, replication, social_capital


Dimensions of Tax Design
(mirrlees10_dimen_tax_desig_1_)

corporate_tax, direct_taxation, environmental_tax, labour_supply, means_testing, political_economy, tax_rates, taxation, UK, value_added_tax, wealth_tax


Toilet: Public Restrooms and the Politics of Sharing
(molotch10_toilet_)
ISBN: 978-0-8147-6120-5

history, hygiene, law, politics, public_toilet, toilets, urban_design


VI-Tennis: A Vibrotactile / Audio Exergame for Players who are Visually Impaired Categories and Subject Descriptors
(morelli10_vi_tennis_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

games, impairment, serious_games, sound, tactile


The Oxford Handbook of Comparative Institutional Analysis
(morgan10_oxfor_handb_compar_instit_analy_)

analysis, capitalism, coherence, competition, corporations, economic_logic, economics, employment, finance, firms, governance, history, industry, inequality, innovation, institution, international_regimes, knowledge_economy, labour, law, markets, money, politics, qualitative, state_failure, text_book, the_state, wealth


The Neurobiological Foundations of Giftedness
(mrazik10__neurob_found_gifted_32_)
In: Roeper Review, Volume 32, Issue 4
DOI: DOI
URL: Link

biology, development, gifted, intellectual_precocity, intelligence_theory, neuro_development, prenatal_exposure


L.I.A.R: Achieving Social Control in Open and Decentralised Multi-Agent Systems
(muller10_l_24_)

decentralised_systems, LIAR, MAS, metrics, ODMAS, open_systems, perception, protocol, reasoning, reputation, sanction, social_control


”Support or oppose?”: Classifying positions in online debates from reply activities and opinion expressions.
(murakami10_suppor_)
In: Proceedings of the 23rd International Conference on Computational Linguistics
URL: Link

classification, graph, NLP, presentation, social_network


An interactive ambient visualization for code smells
(murphy-hill10_)
In: Proceedings of the 5th international symposium on Software visualization - SOFTVIS ‘10
DOI: DOI
URL: Link

code_smell, programming, stench_blossom, taxonomy, visualisation


Lesson for the young economist
(murphy10_lesson_)
ISBN: 978-1-933550-88-6

economics, text_book


Information, Institutions and Constitutional Arrangements
(muthoo10_infor_instit_const_arran_144_)
In: Public Choice, Volume 144
Publisher: Springer
DOI: DOI

formal_model, institution, legislature, overlapping_generations, principal_agents, staggered_term_legislature, transparency


My Life as a Night Elf Priest
(nardi10_my_life_night_elf_pries_14_)
ISBN: 978-0-679-31282-6

addiction, canada, china, cultural_logic, ethnography, games, gender, magic_circle, multi_player, online, play, USA, work, world_of_warcraft


Science Scorned
(nature10_scien_scorn_467_)
In: Nature, Volume 467, Issue 7312
DOI: DOI

disinformation, method, politics, science


The Persistence of Presence: Emblem and Ritual in Baroque Spain
(nelson10_persis_presen_)

anthropology, death, emblem, history, ritual, spain, text_book


Part 5 Challenges for Cognitive
(ness10_part_chall_cognit_)
ISBN: 978-1-84873-467-8

cognitive, consciousness, emotion, psychology, text_book


A classification of normative architectures
(neumann10_)
In: Simulating Interacting Agents and Social Phenomena
Publisher: Springer
DOI: DOI

agents, BOID, classification, norms, review, taxonomy


Norm Internalisation in Human and Artificial Intelligence
(neumann10_norm_inter_human_artif_intel_13_)

ABM, agents, ai, BDI, BOID, internalisation, methods, norms, socialisation


Power Struggles: Pain and Authenticity in Sm Play
(newmahr10_power_strug_33_)
In: Symbolic Interaction, Volume 33, Issue 3
DOI: DOI

BDSM, ethnography, masochism, pain, sadism, social_construction


Rethinking Kink: Sadomasochism as Serious Leisure
(newmahr10_rethin_kink_33_)
In: Qualitative Sociology, Volume 33
DOI: DOI
URL: Link

BDSM, edgework, kink, leisure, masochism, psychology, sadism, sexuality, sociology


The Essential Nawal El Sadawi A Reader
(newson-horst10_essen_nawal_el_sadaw_reader_)
Publisher: Zed Books
ISBN: 978-1-84813-336-5

creativity, feminism, fiction, islam, poverty, reader, religion, sex_work, slavery, terrorism, text_book, writing


Games for CS Education: Computer-Supported Collaborative Learning and Multiplayer Games
(nickel10_games_cs_educat_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4

CSCL, CSCW, education, games, multi_player, online, pair_programming, preference, programming


A method for generating narrative discourse to prompt inferences
(niehaus10_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

discourse, inference, narrative, partial_order, planning, procedural_content, sequence, taxonomy


Selection Pressures for a Theory-of-Mind Faculty in Artificial Agents
(noble10_selec_press_theor_mind_facul_artif_agent_)
In: Proceedings of the ALife XII Conference
URL: Link

agents, ai, evolution, metrics, theory_of_mind


A Logic of Delegation
(norman10_logic_deleg_174_)
In: Artificial Intelligence, Volume 174, Issue 1
Publisher: Elsevier
ISBN: 0-226-43531-8
DOI: DOI
URL: Link

__printed, ACL, action, delegation, delegation_logic, groups, imperatives, logic, norms, responsibility


Machine of Death
(north10_machin_death_)
Publisher: Bearstache Books
ISBN: 978-0-9821671-2-0

death, fiction, society


Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces
(norton10_explor_strat_guidel_devel_full_)
In: Foundations of Digital Games, FDG

games, haptics, HCI, prototype, tactile


The Regulation of Prostitution in Beyoğlu (1875–1915)
(oezbek10_regul_prost_beyog_46_)
In: Middle Eastern Studies, Volume 46, Issue 4
Publisher: Taylor & Francis

beyoglu, history, law, ottoman_empire, politics, prostitution, regulation


A Guide to NumPy
(oliphant10_guide_numpy_1_)

numpy, programming, python, technical, text_book


A Model of Normative Power
(oren10_model_normat_power_)
In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS
ISBN: 978-1-61738-771-5
URL: Link

institution, MAS, meta, norms, power


Semi-automatic task recognition for interactive narratives with EAT & RUN
(orkin10_semi_eat_run_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

annotation, data_minding, EAT, game_play_traces, games, knowledge, machine_learning, methods, narrative, online, sequence, tasks, visualisation


Rules Without Enforcement are But Words on Paper
(ostrom10__rules_without_enfor_but_words_paper_11_)

__important, economics, enforcement, rule


Bodies, Games, and Systems
(othenin-girard10_bodies_games_system_)

affect, art, dissertation, games, phenomenology, play


Using Category Theory to Compose Multiagent Organization Design Models
(oyenan10_using_categ_theor_compos_multiag_)

category_theory, composition, MAS, multi_agent_systems, organisation_design


India Cookbook
(pant10_india_cookb_)
Publisher: Phaidon

cookbook, india


Language implementation patterns: Create your own domain-specific and general programming languages
(parr09_languag_)
ISBN: 978-1-934356-45-6

antlr, java, language, parser, programming


The Modders Guide to Sid Meier's Civilization V
(paxton10__modder_guide_sid_meier_civil_v_)

civilisation, game_design, lua, modding, SQL, XML


From Signed Information To Belief in Multi-Agent Systems
(perrussel10_from_signed_infor_to_belief_)
In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW

belief_revision, KQML, logic, MAS, signed_information


Nonsense on Stilts
(pigliucci10_nonsen_stilt_)
ISBN: 978-0-226-66785-0

climate_change, critical_thinking, expertise, intelligent_design, media, philosophy, politics, pseudo_science, science, text_book


Sound Pressure Measurements in Urban Areas
(pinto10_sound_press_measur_urban_areas_)
In: Methods and Techniques in Urban Engineering.
ISBN: 978-953-307-096-4

methods, noise, sound, soundscape, text_book, urban_design


Urban Noise Pollution Assessment Techniques
(pinto10_urban_noise_pollut_asses_techn_)

methods, noise, noise_pollution, pollution, sound, soundscape, text_book, urban_design


The art of writing science
(plaxco10_19_)
In: Protein Science, Volume 19, Issue 12
DOI: DOI
URL: Link

academia, best_practices, scientific_style, writing


Detecting controversial events from twitter
(popescu10_detec_)
In: CIKM ‘10: Proceedings of the 19th ACM international conference on Information and knowledge management
Publisher: ACM Press
ISBN: 978-1-4503-0099-5
DOI: DOI
URL: Link

machine_learning, NLP, twitter


Applying Planning To Interactive Storytelling
(porteous10_apply_plann_to_inter_story_1_)

agents, constraints, interactive_fiction, narrative_control, planning


I Shall Wear Midnight
(pratchett10_i_shall_wear_midnig_)
Publisher: Doubleday
ISBN: 0-385-61107-2

children, discworld, fiction


Urban Water Quality After Flooding
(prodanoff10_urban_water_qualit_after_flood_)

floods, text_book, urban_design, water


The making of the British landscape: How we have transformed the land, from prehistory to today
(pryor10_britis_)
Publisher: Penguin UK
ISBN: 978-1-84614-205-5

agriculture, architecture, history, landscape, UK


Trash Culture: Objects and Obsolecence in Cultural Perspective
(pye10_trash_cultur_11_)

art, consumerism, culture, obsolescence, rubbish, text_book, trash, waste


A Multi-Pass Sieve for Coreference Resolution
(raghunathan10_multi_pass_sieve_coref_resol_)
In: Proceedings of the 2010 Conference on Empirical Methods in Natural Language Processing (EMNLP ‘10)
ISBN: 1-932432-86-8
URL: Link

coreference, machine_learning, NLP, sieve


An Analysis of the Evolving Coverage of Computer Science Sub-fields in the DBLP Digital Library
(reitz10__analy_evolv_cover_comput_scien_6273_)
In: Research and Advanced Technology for Digital Libraries, 14th European Conference, ECDL 2010, Glasgow, UK, September 6-10, 2010. Proceedings, Volume 6273
Publisher: Springer
DOI: DOI
URL: Link

bibliographic_data, computer_science, DBLP, scholarship


Environment Programming in Multi-Agent Systems: An Artifact-Based Perspective
(ricci10_envir_progr_multi_agent_system_23_)

artifacts, CArtAgO, environment, JASON, MAS


A comparison of interactive narrative system approaches using human improvisational actors
(riedl10_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

actor, agents, comparison, improvisation, narrative, review


Narrative Planning: Balancing Plot and Character
(riedl10_narrat_plann_39_)

causal, character, intention, IPOCL, narrative, partial_order, planning, plot, search, taxonomy


The Role of the Quest in Serious Gaming
(riha10_role_quest_serious_gamin_)
In: Videogame Cultures and the Future of Interactive Entertainment

anthropology, board_game, culture, design, ethics, games, gender, grief, pornography, quest, serious_games, terrorism, world_of_warcraft


Videogame Cultures and the Future of Interactive Entertainment
(riha10_videog_cultur_futur_inter_enter_)
ISBN: 978-1-84888-040-5

culture, video_games


Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals
(rohlfshagen10_flexib_latch_2_)

action_selection, ai, flexible_latching, goals, modularity


Hybrid Artificial Intelligent Systems, Part II: 5th International Conference, 2010, HAIS
(romay10_hybrid_artif_intel_system_part_ii_6077_)

agents, ai, artifacts, case_based_reasoning, classification, cultural_algorithms, G3PARM, genetic_programming, HERA, norms, taxonomy


Adapting Personal Music for Synesthetic Game Play
(rossoff10_adapt_person_music_synes_game_play_)
In: Foundations Of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI

experience, games, HCI, metrics, music, psychology, synesthesia


Game Design: Theory & Practice
(rouse10_game_desig_)
ISBN: 1-55622-735-3

design, game_development, games, text_book, the_sims


A framework for narrative adaptation in interactive story-based learning environments
(rowe10_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

crystal_island, drama_management, interactive, narrative


Individual Differences in Gameplay and Learning
(rowe10_indiv_differ_gamep_learn_)
In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

empirical_evaluation, engagement, environment, game, game_based_learning, narrative_centered_learning, theory


An Overview of the K Semantic Framework
(roșu10__overv_k_seman_framew_79_)

computation, configuration, k_framework, K_semantic_system, rule, semantics


The Return of Wampum Belts
(runde10__retur_wampum_belts_19_)
In: Journal of Information Ethics, Volume 19, Issue 1
DOI: DOI
URL: Link

archive, colonialism, ethics, indigenous_people, iroquois, ownership, repatriation, six_nations, USA


Sex at Dawn: How We Mate, Why We Stray, and What It Means for Modern Relationships
(ryan10_sex_dawn_)
Publisher: HarpPeren
ISBN: 978-0-06-170781-0

child_abuse, feminism, history, jealousy, marriage, monogamy, sexuality


Anchor modeling Agile information modeling in evolving data environments
(rönnbäck24__anchor_model_69_)
In: Data & Knowledge Engineering, Volume 69, Issue 12
Publisher: Elsevier
DOI: DOI
URL: Link

6NF, __diagram, agile, anchor_modeling, best_practices, data_warehousing, database, graph, guidelines


A workflow for an interdisciplinary methodology to build computational cognitive models of human social behaviours
(sabater-mir10_)

behaviour, cognitive, computation, interdisciplinary, methods, social


Tea: A Global History
(saberi10__tea_)

beverage, china, history, india, indonesia, japan, korea, sri_lanka, taiwan, tea


Playing with Words: From intuition to evaluation of game dialogue interfaces
(sali10_playin_words_)
In: Foundations Of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

abstract_response_menu, dialogue, dialogue_systems, games, HCI, natural_language_interface, NLP, RPG, sentence_selection, UI


Punishment's Place: The Local Concentration of Mass Incarceration
(sampson10_punis_place_139_)
In: Daedalus, Volume 139, Issue 3
DOI: DOI
URL: Link

mass_incarceration, philosophy, USA


Soundscapes: Toward a Sounded Anthropology
(samuels10_sound_39_)

anthropology, art, aurality, ethnography, music, recording, review, sound, soundscape


The Way Of Kings
(sanderson10__way_of_kings_)
Series: the stormlight archive, Number 1
Publisher: Tor Books
ISBN: 978-0-7653-2635-5

fantasy, fiction, magic


Computational prosodic markers for autism
(santen10__comput_14_)

acoustic, autism, computational_analysis, prosody, speech


A BDI Agent Programming Language With Failure Handling, Declarative Goals, and Planning
(sardina10_bdi_agent_progr_languag_with_23_)

BDI, CAN, declarative, goals, HTN, HTN_planning, intention, MAS, semantics


Obligation Norm Identification in Agent Societies
(savarimuthu10_oblig_norm_ident_agent_societ_13_)

agent_based_simulation, artificial_societies, norm_identification, norMAS, norms, obligations, simulation, social_norms


A New Look at World of Warcraft's Social Landscape
(schiano10_new_look_world_warcr_social_lands_)
In: Foundations of Digital Games, FDG

ethnography, gender, institution, psychology, social, space, virtual_reality, world_of_warcraft


Abc-Sprints: Adapting Scrum To Academic Game Development Courses
(schild10_abc_sprin_)
In: Foundations Of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

ABC_sprint, education, game_development, methods, scrum, teams, XNA


The Grammar of Institutions: The Challenge of Distinguishing Between Strategies, Norms, and Rules
(schlueter10_gramm_instit_22_)
In: Rationality and Society, Volume 22, Issue 4
Publisher: SAGE

__printed, elinor_ostrom, grammar, institution, norms, rule, sociology, strategies


Taking Ideas and Discourse Seriously: Explaining Change Through Discursive Institutionalism As the Fourth 'new Institutionalism'
(schmidt10_takin_ideas_discour_serious_2_)
In: European Political Science Review, Volume 2, Issue 01
DOI: DOI
URL: Link

discourse, history, institution, new_institutionalism, rational_choice, review, sociology


Scvngr's Secret Game Mechanics Playdeck
(schonfeld10__scvng_secret_game_mechan_playd_)

game_mechanics, scvngr


Emergent Generalization in Bayesian Agents Using Iterated Learning
(schrementi10_emerg_gener_bayes_agent_using_iterat_learn_)
In: Proceedings of the ALife XII Conference 2010
ISBN: 978-0-262-29075-3

bayesian, emergence, learning, machine_learning


Ethics and Game Design: Teaching Values through Play
(schrier10_ethic_game_desig_)
ISBN: 978-1-61520-731-2
DOI: DOI

bioshock, design, ethics, games, MMO, play, social_narrative, soren_kierkegaard, text_book


Making the Social World: The Structure of Human Civilization
(searle10_makin_social_world_)
ISBN: 978-0-19-539617-1

__important, deontic, human_rights, institution, intention, language, power, social_reality, society


Efficient Solutions for Urban Mobility - Policies , Strategies and Measures
(seco10_effic_solut_urban_mobil_polic_strat_measur_)

mobility, policy, text_book, transportation, urban_design


Understanding and Evaluating Cooperative Games
(seif10_under_evaluat_cooper_games_)
In: Proceedings of the 28th international conference on Human factors in computing systems - CHI ‘10
Publisher: ACM Press
ISBN: 978-1-60558-929-9
DOI: DOI
URL: Link

cooperation, design, evaluation, game_development, games, HCI


A Survey of Graphical Languages for Monoidal Categories
(selinger10__survey_graph_languag_monoid_categ_)

__important, autonomous_categories, category_theory, dagger_categories, diagrammatic_reasoning, monoid, monoidal_categories, string_diagrams, traced_categories


Regional and Local Identification With Regiowikis and Cityblogs
(selke10_region_local_ident_with_regiow_cityb_)

blog, text_book, urban_design, wiki


Introduction To The Rete Algorithm
(selvamony10_introd_to_rete_algor_)
In: Network

algorithm, production_system, RETE, rule


Redefining the Game in Local Water Management Conflict: A Case Study
(sensarma10_redef_game_local_water_manag_confl_24_)

conflict, cooperation, drama_theory, game, japan, policy, resource_distribution, water_management, yoshino_river


Dealing With Incomplete Normative States
(serrano10_dealin_with_incom_normat_states_)
In: Coordination, Organizations, Institutions and Norms in Agent Systems, COIN
DOI: DOI
URL: Link

action_language, incomplete_normative_states, language_K, logic_programming, normative_states, norms


Programming Social Middleware Through Social Interaction Types
(serrano10_progr_social_middl_throug_social_inter_types_6039_LNAI_)
In: Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, LADS 2009, Volume 6039 LNAI
ISBN: 3-642-13337-1
DOI: DOI

__printed, action_language, c_plus, causal_calculator, ccalc, MAS, meta, methods, middleware, organisation, social, type_checking, types


Vectorization of gridded urban land use data
(sexton10_vector_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Publisher: ACM Press
ISBN: 978-1-4503-0023-0
DOI: DOI
URL: Link

GIS, graphics, land_use, streets, urban_design, vectors


Application of Behavioral Theory in Computer Game Design for Health Behavior Change
(shegog10_applic_behav_theor_comput_game_)
In: Serious Game Design and Development: Technologies for Training and Learning: Technologies for Training and Learning
ISBN: 1-61520-740-6
DOI: DOI

design, education, game_development, games, HCI, narrative, prototype, serious_games, text_book, usability


Weatherlings: A New Approach to Student Learning Using Web-Based Mobile Games
(sheldon10_weath_)
In: Foundations Of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI

design, education, games, mobile, programming


Elinor Ostrom: Uncommon
(shepsle10_elinor_ostrom_143_)
In: Public Choice, Volume 143
Publisher: Springer
DOI: DOI

elinor_ostrom, obituary


Locating Sites for Locally Unwanted Land Uses: Successfully Coping With Nimby Resistance
(siedentop10_locat_sites_local_unwan_land_uses_)

framework, GIS, guidelines, LULU, multi_criteria, NIMBY, unwanted_land, urban_design, utility


Extending BDI Plan Selection To Incorporate Learning From Experience
(singh10_exten_bdi_plan_selec_to_58_)

BDI, decision_tree, hybrid_systems, machine_learning, MAS, weighting


Integrating procedural generation and manual editing of virtual worlds Categories and Subject Descriptors
(smelik10_integ_categ_subjec_descr_)
In: PCGames
ISBN: 978-1-4503-0023-0

authoring, HCI, procedural_content, simulation, terrain, workflow


Analyzing the expressive range of a level generator
(smith10_analy_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Publisher: ACM Press
ISBN: 978-1-4503-0023-0
DOI: DOI
URL: Link

analysis, expressive_range, level_generation, measurement, metrics, procedural_content


Tanagra: A Mixed-Initiative Level Design Tool
(smith10_tanag_)
In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

ABL, ai, beats, constraints, design, HCI, level_generation, methods, planning, prototype, reactive_planning, TANAGRA


Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games
(smith10_variat_forev_)
In: IEEE Conference on Computational Intelligence and Games
Publisher: IEEE
ISBN: 978-1-4244-6295-7
DOI: DOI
URL: Link

ansprolog, answer_set_programming, ASP, procedural_content, prolog


Language Networks: Their Structure, Function, and Evolution
(sole10_languag_networ_15_)
In: Complexity, Volume 15, Issue 6
ISBN: 84-15683-11-1
DOI: DOI

complex_systems, evolution, language, neural_network, syntax, visualisation


Recognizing stances in ideological on-line debates
(somasundaran10_recog_)
In: Computational Approaches to Analysis and Generation of Emotion in Text
URL: Link

classification, debate, ideology, NLP, online


A Distributed Memory for Networked Livecoding Performance
(sorensen10_distr_memor_networ_livec_perfor_)
In: International Computer Music Conference
ISBN: 0-9713192-8-6
URL: Link

concurrency, distributed_systems, impromptu, lisp, live_coding, performance, programming, space, time, tuple_space


Programming With Time
(sorensen10_progr_with_time_45_)
In: ACM SIGPLAN Notices, Volume 45, Issue 10
ISBN: 978-1-4503-0203-6
DOI: DOI
URL: Link

ChucK, complex_systems, concurrency, constraints, cyber_physical, impromptu, lisp, live_coding, programming, temporal, time


The Five-Factor Model Describes the Structure of Social Perceptions
(srivastava10__five_factor_model_descr_struc_social_percep_21_)
In: Psychological Inquiry, Volume 21, Issue 1
DOI: DOI
URL: Link

big_five, five_factor_model, personality, psychology, social_perception


All Humans, All Minds, All The Time
(steele10_all_human_all_minds_all_time_)
ISBN: 1-58487-439-2
URL: Link

DoD, HUMINT, intelligence, military, mind, policy, SSI, strategy, taxonomy


Quel Solaar
(steenberg10_quel_solaar_)

ai, game_development, games, presentation, randomness, stochastic, tools


Javascript Patterns
(stefanov10_javas_patter_)
Publisher: O'Reilly
ISBN: 978-0-596-80675-0

design, javascript, patterns, programming, text_book


The Case for Wisdom Journalism-And for Journalists Surrendering the Pursuit of News
(stephens10_case_wisdom_journ_and_journ_139_)
In: Daedalus, Volume 139, Issue 2
DOI: DOI
URL: Link

journalism, philosophy, wisdom_journalism


Difficult Conversations: How to Discuss what matters most
(stone10_diffic_conver_)

conversation, dialogue, politics, text_book


The Fundamentalist Mindset
(strozier10_fundam_minds_)

apocalypse, charisma, christianity, fundamentalism, group_psychology, hinduism, india, jihad, muslim, psychology, religion, terrorism, USA


Modeling Socio-Cultural Phenomena in Discourse
(strzalkowski10__model_socio_cultur_phenom_discour_)
In: Proceedings Of The Conference On Computational Linguistics, COLING
URL: Link

agenda_control, culture, dialogue, discourse, DSARMD_1, linguistics, social_systems, socio_cultural


Rules of Engagement: Moving Beyond Combat-Based Quests
(sullivan10_rules_engag_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

combat, dialogue, games, GrailGM, non_combat, NPC, procedural_content, quest, RPG, rule, rule_system


Perversity Think Tank
(supervert10_perver_think_tank_)
Publisher: Supervert
ISBN: 978-0-9704971-2-3

kink, perversion, review, text_book


Nemesis: War Within the Shadows
(swallow10__nemes_)
Series: The Horus Heresy, Number 13
ISBN: 978-1-84970-823-4

horus_heresy, science_fiction, warhammer


The systems thinking playbook: Exercises to stretch and build learning and systems thinking capabilities
(sweeney10_)

education, guidelines, pedagogy, playbook, systems_thinking


Simulating Interacting Agents and Social Phenomena: The Second World Congress
(takadama10_simul_inter_agent_social_phenom_7_)

ABM, auctions, MASON, norms, reputation, rule, simulation, social_agent, social_complexity, tag, taxonomy, virtual_city


Uniqueness of Experience and Virtual Playworlds: Playing Is Not Just for Fun
(talamo10_uniquen_exper_virtual_playw_17_)

authenticity, everyday_life, experience, games, phenomenology, play, social


Theories of Performance: Organizational and Service Improvement in the Public Domain
(talbot10_theor_perfor_)
ISBN: 978-0-19-957595-4

governance, metrics, organisation, performance, public_domain


Authoring tangible interactive narratives using cognitive hyperlinks
(tanenbaum10_author_)
In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III Workshop
Publisher: ACM Press
ISBN: 978-1-4503-0022-3
DOI: DOI
URL: Link

authoring, haptics, hypertext, methods, narrative, prototype, tangible, visualisation


Emotions As Durative Dynamic State for Action Selection
(tanguy10_emotion_as_durat_dynam_state_action_selec_)
In: Proceedings of the 20 th International Joint Conference on Artificial Intelligence
URL: Link

decay, DER, emotion, envelopes, games, representation, sustain


How Canadians Communicate IV: Media and Politics
(taras10_how_canad_commun_iv_4_)

agent, authority, delegation, game, institution, norm, phenomena, ritual, rule, theory


The Psychological Meaning of Words: Liwc and Computerized Text Analysis Methods
(tausczik10_psych_meanin_words_29_)

game, meta, rule, theory


This is how we play it: What a mega-LAN can teach us about games
(taylor10_this_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
URL: Link

dream_hack, e_sports, games, gender, interview, LAN, performance, play, spectatorship


MINSTREL Remixed: A rational reconstruction
(tearse10_minst_remix_)
In: INT3
ISBN: 978-1-4503-0022-3
URL: Link

history, MINSTREL, procedural_generation, rational_reconstruction, storytelling


A General Game Description Language for Incomplete Information Games
(thielscher10__gener_game_descr_languag_incom_infor_games_)
In: Proceedings of the AAAI Conference
DOI: DOI
URL: Link

DSL, game_description_language, game_theory, GDL


Classification and Strategical Issues of Argumentation Games on Structured Argumentation Frameworks
(thimm10_class_strat_issues_argum_games_)
In: Proceedings of the international joint conference on Autonomous agents and multiagent systems, AAMAS
ISBN: 978-1-61738-771-5

agent, argumentation, game, game_theory, MAS, meta, rule, theory


Toward Effective Game-Based Social Skills Tutoring for Children: An Evaluation of a Social Adventure Game
(thomas10_towar_effec_game_based_social_)
In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

avatar, children, education, evaluation, game, narrative, social, tutoring


Weak Emergence and Complexity.
(thoren10_weak_emerg_compl_)
In: Artificial Life XII Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems
ISBN: 978-0-262-29075-3
URL: Link

complex_systems, complexity, emergence, review, weak_emergence


Socially Consistent Characters in Player-Specific Stories
(thue10_social_consis_charac_player_specif_stories_)
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 6
ISBN: 978-1-57735-478-9
DOI: DOI
URL: Link

conversation, dialogue, games, PaSSAGE, roles, social


Analyzing the Evolution of Social Groups in World of Warcraft®
(thurau10_analy_evolut_social_group_world_warcr_)
In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
ISBN: 978-1-4244-6295-7
DOI: DOI
URL: Link

game, michael_mateas, norm, theory


Programming Norm Change
(tinnemeier10_progr_norm_chang_)
In: Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS
URL: Link

__printed, dynamic_norms, operational_semantics, programming


Uncanny Behaviour in Survival Horror Games
(tinwell10_uncan_behav_surviv_horror_games_2_)

agent, game, institution, phenomena, theory


Towards multiobjective procedural map generation
(togelius10_towar_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Publisher: ACM Press
ISBN: 978-1-4503-0023-0
DOI: DOI
URL: Link

evolution, level_generation, metrics, multi_objective, procedural_content, RTS, search, terrain


Applying Game Design Principles To Social Skills Learning for Students in Special Education
(tolentino10_apply_game_desig_princ_to_)
In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

autism, education, games, HCI


Using narrative functions as a heuristic for relevance in story understanding
(tomai10_using_)
In: INT3
ISBN: 978-1-4503-0022-3
URL: Link

abductive_reasoning, algorithm, heuristics, knowledge_representation, narrative_functions, NLP, semantics, storytelling


Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics
(treanor10_kaboom_)
In: Foundations of Digital Games, FDG
ISBN: 978-1-60558-937-4
URL: Link

analysis, design, graphical_logic, Kaboom, methods, operational_logic, procedural_rhetoric, serious_games


Casual Game Design
(trefay10_casual_game_desig_)
Publisher: Elsevier
ISBN: 978-0-12-374953-6
URL: Link

casual, design, games, mechanics, text_book


Quest Patterns for Story-Based Computer Games
(trenton10_quest_patter_story_based_comput_games_)

games, neverwinter_nights, patterns, quest, RPG, ScriptEase, story


Reconstructing the world in 3D: Bringing games with a purpose outdoors
(tuite10_recon_)
In: Foundations of Digital Games, FDG
URL: Link

ARG, design, games, GWAP, point_cloud, virtual_reality


Act-R Tutorial Unit 7
(tutorial10_act_r_tutor_unit_)

actor, phenomena, rule, technical, tutorial


How to Do Things with Rules: A Primer of Interpretation
(twining10_how_do_thing_rules_)
ISBN: 978-0-521-19549-2
URL: Link

__important, imperfect_rules, interpretation, law, norms, reading_law, rule


The Sacrifice
(valve10_sacrif_)

comic, fiction, zombies


Atomate It! End-User Context-Sensitive Automation Using Heterogeneous Information Sources on the Web
(van10_atomat_it_)
In: Proceedings of the 19th international conference on World wide web - WWW ‘10
Publisher: ACM Press
ISBN: 978-1-60558-799-8
DOI: DOI
URL: Link

ATOMate, design, HCI, information_retrieval, PIM, prototype, UI


Interactive Behavior Debugging using an AI Flight Recorder
(vehkala10_inter_behav_debug_ai_fligh_recor_)
In: AI Game Dev
URL: Link

ai, debugging, HCI, presentation, UI, visualisation


CLOX: Common Lisp Objects for XEmacs
(verna10__clox_)
In: ELS 2010 European Lisp Symposium 2010
URL: Link

lisp, meta_object_protocol, object_oriented


Listening to noise and silence: Towards a philosophy of sound art
(voegelin10_listen_)

art, noise, philosophy, silence, sound, soundscape, text_book, time


The individual and the group in console gaming
(voida10_)
In: Computer Supported Cooperative Work
ISBN: 978-1-60558-795-0
URL: Link

CSCW, games, groups, HCI, individual, platform


Type Inference in type-based verification
(vytiniotis10_type_infer_)

software_engineering, type_inference, verification


Towards a Bottom-Up Perspective on Animal and Human Cognition
(waal10_towar_bottom_up_persp_animal_human_cognit_14_)

biology, cognitive, neuro_science, psychology


XProc: An Xml Pipeline Language
(walsh10__xproc_)
Institution: W3c
ID: REC-xproc-20100511
URL: Link

__important, pipeline, technical_standards, XML, XProc


History of the American Economy
(walton10_histor_americ_econom_)
ISBN: 0-324-78661-1

colonialism, economics, finance, history, labour, markets, reunification, revolution, USA, warfare


Robert Brandom
(wanderer10_rober_brand_)
ISBN: 978-1-84465-301-0
DOI: DOI

communication, inferentialism, parrot, philosophy, review, robert_brandom, sapience, semantics, text_book


Making Conversation Structure Explicit: Identification of Initiation-Response Pairs Within Discussion Forums
(wang10_makin_conver_struc_explic_)

conversation, forum, LSA, metrics, NLP, presentation, ranking


Codex Grey Knights
(ward10__codex_grey_knigh_)
Publisher: Games Workshop
Edition: 5
ISBN: 978-1-84154-991-0

40k, codex, rule_book


Rand and the Information Evolution: A History in Essays and Vignettes
(ware10_rand_infor_evolut_)

history, RAND, technology, text_book, warfare


Spatial Analysis for Identifying Concentrations of Urban Damage
(wartman10_spatial_analy_ident_concen_urban_damag_)

damage, metrics, space, text_book, urban_design


Avatarculture: Narrative, Power and Identity in Virtual World Environments
(webb10_avatar_)

avatar, culture, emergence, ethnography, narrative, virtual_reality


Reactive planning idioms for multi-scale game AI
(weber10_react_ai_)
In: IEEE Conference on Computational Intelligence and Games
Publisher: IEEE
ISBN: 978-1-4244-6295-7
DOI: DOI
URL: Link

ABL, ai, idioms, patterns, planning, reactive_planning, starcraft


Iron Man and philosophy: Facing the Stark reality
(white10_iron_man_14_)
ISBN: 978-0-470-48218-6

alcoholism, iron_man, military_industrial_complex, philosophy, technology


Toward Proccedural Decorative Ornamentation in Games
(whitehead10_towar_procc_decor_ornam_games_)
In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
DOI: DOI
URL: Link

game_development, games, ornamentation, procedural_content, urban_design


Measuring Morality: Moral Frameworks in Videogames
(whittle10_measur_moral_)
Institution: Texas A&M University
URL: Link

dissertation, framework, games, grounded_theory, morality, taxonomy


From Keyword Search to Exploration: Designing Future Search Interfaces for the Web: Designing Future Search Interfaces for the Web
(wilson10_from_keywor_searc_to_explor_2_)

exploration, HCI, interface, search, tools, UI, web_design


Implementing games on pinball machines
(wong10_implem_)
In: Foundations of Digital Games, FDG
Publisher: ACM Press
ISBN: 978-1-60558-937-4
DOI: DOI
URL: Link

design, games, hardware, mechanical_systems, physical, pinball


Rethinking the power of maps
(wood10_rethin_)

art, cartography, history, maps, palestine, politics, text_book, urban_design, visualisation


Death Worlds Warhammer 40,000 Battle Missions
(workshop10__death_world_warham_battl_mission_)
Publisher: Games Workshop
Edition: 5

40k, rule_book


Spearhead
(workshop10__spear_)
Publisher: Games Workshop
Edition: 5
URL: Link

40k, rule_book


Combinations of STIT and Actions
(xu10_combin_stit_action_19_)
Publisher: Springer
DOI: DOI

action, action_logic, agency, logic, STIT, STIT_logic


Technology of Empire: Telecommunications and Japanese Expansion in Asia, 1883-1945
(yang10_techn_empir_)
ISBN: 978-0-674-01091-8

1883, 1945, asia, history, japan, technology, telecommunication


Quantum Computation, Quantum Theory and AI
(ying10_quant_comput_quant_theor_ai_174_)
In: Artificial Intelligence, Volume 174, Issue 2
DOI: DOI
URL: Link

__important, ai, discrimination, learning, quantum_computing, quantum_theory, review, search, semantic_analysis, survey


Extending models of conflict and intent dynamics in narrative-based virtual worlds
(young10_exten_)
In: MMSys ‘10: Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Publisher: ACM Press
ISBN: 978-1-60558-914-5
DOI: DOI
URL: Link

conflict, games, intention, intention_revision, narrative, planning


Leadership in Small Societies
(younger10_leader_small_societ_13_)

leadership, norms, pacific_island_societies, reciprocity


The Wizards of Oz: Towards an Institutional Approach To Elites, Expertise and Command Posts
(zald10_wizar_oz_31_)
In: Organization Studies, Volume 31, Issue 7
Publisher: SAGE

__important, command_posts, elite, expertise, institution, organisation, power, public_policy


A Logical Typology of Normative Systems
(zarnic10_logic_typol_normat_system_2_)

logic, normative_system, norms, typology


A DSL toolkit for deferring architectural decisions in DSL-based software design
(zdun10__dsl_dsl_52_)
In: Information and Software Technology, Volume 52, Issue 7
DOI: DOI
URL: Link

DSL, Frag, software_engineering


Interactive Semantics
(zhuge10_inter_seman_174_)
In: Artificial Intelligence, Volume 174, Issue 2
DOI: DOI
URL: Link

__important, interaction, interactive_semantics, open_systems, semantics, social_semantics, taxonomy


Treating Anxiety Without Ssris
(zoberi10_treat_anxiet_without_ssris_59_)

anxiety, drugs, mental_health, psychiatry, SSRI


Needs Based AI
(zubek10_needs_based_ai_)
In: Game Programming Gems 8, Chapter 3.8
Publisher: Cengage Learning
ISBN: 978-1-58450-702-4

action_selection, ai, needs_based_ai, the_sims, utility


Influences On The Ideology Of Eric Harris
(langman10:_influen_ideol_of_eric_harris)
ID: 1.3
URL: Link

philosophy, charles_manson, columbine, hitler, ideology, nietzsche, school_shootings, thomas_hobbes, white_supremacy