2010
There are 463 entries in this file. Use ‘View Page Source’ in the top right hand corner of the page for the raw bibtex. Entries are coloured according to their type:
- Journal Articles
- Books > Chapters
- Proceedings > Proceeding Papers
- Reports > Tech Reports
- Theses
- Standards & Technical Manuals
- Online > Blog Posts & Social Media Threads
- Videos
- Collections > Datasets
- Software > Games
- Legal Cases > Judicial Opinions
- Laws
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Urban Engineering: Concepts and Challenges
(abiko10_urban_engin_) - ISBN: 978-953-307-096-4
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Introduction to Categories and Categorical Logic
(abramsky10__introd_categ_categ_logic_) -
category_theory,curry_howard,functors,homomorphism,monads,transformation
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Policing Free Speech
(aclu10_polic_free_speec_) -
civil_rights,free_speech,police,surveillance,terrorism,USA
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UAW incorporated: The triumph of capital
(adams10_uaw_) - Publisher:
Michigan State Universitydissertation,economics,history,labour,organisation,unions,united_auto_workers
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Amazon Mechanical Turk for Subjectivity Word Sense Disambiguation
(akkaya10_amazon_mechan_turk_subjec_word_sense_disam_) - In: CSLDAMT ‘10: Proceedings of the NAACL HLT 2010 Workshop on Creating Speech and Language Data with Amazon’s Mechanical TurkURL: Link
amazon,machine_learning,mechanical_turk,MTurk,NLP,SWSD,worse_sense
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Maths4Kids - Telling Stories with Maths
(alexandre10_maths_tellin_stories_maths_)
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McDonald v Chicago
(alito10_mcdon_chicag_) - Institution:
Supreme Court Of The United States2nd_amendment,gun_control,judicial_opinion,judiciary,SCOTUS
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CAROSA: A Tool for Authoring NPCs
(allbeck10__caros_) -
agents,ai,behaviour,CAROSA,crowd_simulation,NPC_design,virtua_crowds
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Cooperation through self-similar social networks
(allen10_cooper_5_) -
algorithm,cooperation,decentralised_systems,game_theory,prisoners_dilemma,social_network
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Introduction to Machine Learning Second Edition
(alpaydin10_introd_machin_learn_secon_edition_) -
bayesian,clustering,decision_tree,kernel,machine_learning,markov,neural_network,reinforcement,text_book
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The Organizational Lunch
(altman10_organ_lunch_16_) -
change_management,culture,lunch,organisation,organisational_culture,ritual
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The Use of Simulation in Urban Modelling
(alves10_use_simul_urban_model_)
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Gameplay Analysis through State Projection
(andersen10_gamep_analy_state_projec_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
analysis,clustering,games,machine_learning,Playtracer,state_projection,visualisation
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Game-Themed Instructional Modules: A Video Case Study
(angotti10_game_themed_instr_modul_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
education,game_themed_instruction,GTI,prototype,XNACSLib
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Doxygen Quick Reference Doxygen Commands
(anon10__doxyg_quick_refer_doxyg_comman_)
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Fluxus
(anon10_fluxus_)
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Guidelines for Writing a Master Thesis and Final Exam Guide
(anon10_guidel_writin_master_thesis_final_exam_guide_)
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Salon Fundamentals: Cosmetology
(anon10_salon_fundam_)
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Water Towers
(anon10_water_tower_)
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Stats Invaders! Learning about Statistics by Playing a Classic Video Game
(arena10_stats_invad_)
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Planescape Torment: A Novelization
(avellone10__planes_tormen_) bioware,dungeons_and_dragons,fiction,lets_play,novels,planescape
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A Contribution To Urban Transport System Analyses and Planning in Developing Countries
(avila10_contr_to_urban_trans_system_) -
analysis,land_use,review,space,taxonomy,transportation,urban_design
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The Description Logic Handbook: Theory, implementation, and applications
(baader10_the_descr_logic_handb_) -
CBMS,CSIS,description_logic,libraries,logic,NLP,reasoning,software_engineering,text_book
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Rapid adaptation of video game AI
(bakkes10__rapid_ai_) -
adaptation,ai,case_based_reasoning,dissertation,evaluation,games,metrics,quake,SPRING,TEAM
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Involving Player Experience In Dynamically Generated Missions and Game Spaces
(bakkes10_invol_player_exper_in_dynam_) - In: Intelligent Games and Simulation
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Surface Detail
(banks10_surfac_detail_9_)
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Land of Lisp
(barski10_land_lisp_)
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SnapShot: Neuroligin-Neurexin Complexes
(baudouin10_snaps_141_)
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The Agony of Power
(baudrillard10_agony_power_)
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An Analysis of Narrative Moves in Improvisational Theatre
(baumer10_analy_narrat_moves_improv_theat_) - In: Interactive Storytelling
-
How Canadians Communicate
(beaty10_how_canad_commun_3_) - Publisher:
Athabasca University PressISBN: 978-0-87421-656-1aboriginal,canada,communication,culture,facebook,horror,identity,indigenous,institution,journalism,media_studies,newspaper,sport,text_book
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Review of Making the Social World by John Searle
(becker10_review_makin_social_world_john_searl_) - URL: Link
criticism,john_searle,philosophy,review,social_structure
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Towards an Environment Interface Standard for Agent Platforms
(behrens10_towar_envir_inter_stand_agent_platf_61_)
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JADE Administrator's Guide
(bellifemine10__jade_admin_guide_) Bellifemine, FabioandCaire, GiovanniandTrucco, TizianaandRimassa, GiovanniandMungenast, RolandURL: Link
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JADE Programmer's Guide
(bellifemine10__jade_progr_guide_) - URL: Link
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Militarized Humanitarianism Meets Carceral Feminism: The Politics of Sex, Rights, and Freedom in Contemporary Antitrafficking Campaigns
(bernstein10_milit_human_meets_carcer_femin_36_) -
christianity,evangelical,feminism,incarceration,sex_trafficking,sex_work,white_evangelicals
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A Complete and Terminating Execution Model for Constraint Handling Rules
(betz10_compl_termin_execut_model_const_handl_rules_10_) -
constraint_handling_rules,constraints,operational_semantics,program_analysis,rule
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Zoo City
(beukes10__zoo_city_)
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Validating agent based social systems models
(bharathy10_valid_) -
ABM,computational_social_science,methods,social_science,validation,validity
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Call Graph Profiling for Multi Agent Systems
(bien10_call_graph_profil_multi_agent_system_) - In: Languages, Methodologies, and Development Tools for Multi-Agent Systems, International Workshop, LADSDOI:
DOIURL: Linkagent_oriented_programming,AgentSpotter,call_graph,complexity,debugging,HCI,MAS,profiling,UI
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Third International Workshop on Culturally-Aware Tutoring Systems (CATS2010)
(blanchard10_third_inter_works_cultur_aware_) -
education,etiquette,HCI,immersive_simulation,intercultural_competence,methods,synthetic_cultures
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The Monroe Plan Corpus: Documentation
(blaylock10_monroe_plan_corpus_) - Institution:
Institute for Human and Machine Cognition
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A typology of ethnographic scales for virtual worlds
(boellstorff10_)
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RuleML 1.0: The overarching specification of web rules
(boley10_rulem_) - In: International Workshop on Rules and Rule Markup Languages for the Semantic Web
datalog,knowledge_representation,logic,production_system,RIF_RPD,rule,RuleML,semantic_web,specification,XML
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The Rhetorical Properties of the Schematic Structures of Newspaper Editorials: A Comparative Study of English and Persian Editorials
(bonyadi10_rhetor_proper_schem_struc_newsp_editor_4_) -
culture,iran,journalism,newspaper,persia,rhetoric,tehran,UK,writing_convention
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Xenophobia: The Violence of Fear and Hate
(bordeau10__xenop_)
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Embodied Cognition and Beyond: Acting and Sensing the Body
(borghi10_embod_cognit_beyon_48_) -
action,embodied_cognition,embodiment,grounded_cognition,sensation
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Stereotypies in children with a history of early institutional care.
(bos10_stereot_164_) -
children,good_abstract,institutional_care,psychology,stereotype
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Linear Logic for Non-Linear Storytelling
(bosser10_linear_logic_non_linear_story_215_) - In:
Frontiers in Artificial Intelligence and Applications, Volume 215, Issue ECAI 2010DOI:DOIURL: Link__important,causality,linear_logic,non_linear,story_telling
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Integrating players, reputation and ranking to manage cheating in MMOGs
(botvich10_integ_mmogs_) Botvich, DmitriandMcGibney, JimmyandOstapenko, GeorgyandDe Paoli, StefanoandKerr, AphraandKeatinge, MaxIn: Foundations of Digital Games, FDGPublisher:ACM PressISBN: 978-1-60558-937-4DOI:DOIURL: Linkcheating,HCI,MMORPG,reputation,trust
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Palestinian art: From 1850 to the present
(boullata10_pales_)
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German Philosophy: A Very Short Introduction
(bowie10_german_philos_) -
analytic_philosophy,critical_theory,friedrich_nietzsche,german_idealism,german_philosophy,immanuel_kant,introduction,karl_marx,linguistic_turn,martin_heidegger,philosophy,schopenhauer
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BeadLoom Game
(boyce10_beadl_game_) - In: Foundations of Digital Games, FDG
BeadLoom,education,game_development,games,gamification,motivation,puzzle
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BeadLoom Game: Using Game Elements to Increase Motivation and Learning
(boyce10_beadl_game_b_) -
BeadLoom,education,game_development,games,gamification,motivation,puzzle
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British Psychological Society
(bps10_britis_psych_societ_)
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Cultural Appropriations of Technical Capital
(brock10_cultur_approp_techn_capit_13_) -
black_feminism,cultural_appropriation,culture,deficit_model,feminism,pierre_bourdieu,racism,technical_capital,technology
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Your Interfaith Wedding: A Guide to Blending Faiths, Cultures, and Personal Values Into One Beautiful Wedding Ceremony
(brockway10_your_inter_weddin_) - Publisher:
ABC-CLIObuddhism,catholic,ceremony,greek,hinduism,interfaith,jewish,muslim,review,ritual,sikhism,unitarian_universalist,wedding,wiccan
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The “Lunatic Fringe”: Barry Goldwater and the Conservative Revolution of the 1960s
(bromley10_lunat_fring_) -
1960s,barry_goldwater,conservative,history,politics,southern_strategy
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Emotion in Decisions of Life and Death - Its Role in Brain-Body-Environment Interactions for Predator and Prey
(bryne10_emotion_decis_life_death_its_) - In: ALIFE
death,decisions,emotion,LEGO,life,predator_prey,psychology,robotics
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Robots Should Be Slaves
(bryson10__robot_shoul_be_slaves_) - In: Close Engagements with Artificial Companies: Key social, psychological, ethical and design issue, Chapter 11Publisher:
John BenjaminsURL: Linkengineering,ethics,responsibility,robotics,safety_critical_systems
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At Home: A Short History of Private Life
(bryson10_at_) -
agriculture,architecture,crystal_palace,food,great_exhibition,history,hygiene,industrial_revolution,joseph_paxton,labour,samuel_pepys,skara_brae,slavery,technology,victorian
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Towards an Architecture for Self-Regulating Agents: A Case Study in International Trade
(burgemeestre10_towar_archit_self_regul_agent_) -
architecture,BDI,international_trade,IRMA,MAS,norm_enforcement,norms,self_regulation
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Session Types as Intuitionistic Linear Propositions
(caires10_session_types_intuit_linear_propos_) -
__important,behavioural_types,linear_logic,pi_calculus,protocol,session_types
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Evolutionary Game Design
(cameron10_evolut_game_desig_2_) - In:
IEEE Transactions on Computational Intelligence and AI in Games, Volume 2, Issue 1aesthetics,ai,board_game,combinatorial_game,design,evolution,game_design,lisp,ludi,metrics
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A Conscious-based Mind for an Artificial Creature
(capitanio10_consc_mind_artif_creat_) - In: ALIFE
agents,ai,artificial_consciousness,baars_franklin,behaviour,BFA,CMattie,copycat,CTS,IDA,MAS,memory,pandemonium_theory
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How To Conduct A Develop Behavior Plans To Reduce Problem Behavior
(carbone10_how_to_conduc_devel_behav_)
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Experiences With the Urbanisation of Slums: Management and Intervention Models
(cardoso10_exper_with_urban_slums_) brazil,case_study,intervention,management,slums,text_book,urban_design,urbanisation
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Computational Tools Applied To Urban Engineering
(carlos10_comput_tools_applied_to_urban_engin_) - ISBN: 978-953-307-096-4URL: Link
BIM,CAD,computation,GIS,text_book,tools,urban_design
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Behavioral Implicit Communication (BIC): Communicating With Smart Environments
(castelfranchi10_behav_implic_commun_bic_2_) - In:
International Journal of Ambient Computing and Intelligence (IJACI), Volume 2, Issue 1Publisher:IGI Global__printed,agents,ai,behavioural_implicit_communication,BIC,coordination,MAS,mind_reading,smart_environments,stigmergy,tacit_communication
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Trust Theory: A Socio-Cognitive and Computational Model
(castelfranchi10_trust_theor_) -
agents,ai,computation,control,dynamics,economics,fuzzy_logic,irrationality,society,socio_cognitive,trust
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Lessons from a course on serious games research and prototyping
(chaffin10_lesson_)
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A Database of Narrative Schemas
(chambers10_datab_narrat_schem_)
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How Choice Affects and Reflects Preferences: Revisiting the Free-Choice Paradigm.
(chen10_how_choic_affec_reflec_prefer_99_) -
alternative,choice,dissonance,FCP,free_choice,metrics,paradigm,preference,psychology,revealed_preferences
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The Lived Meanings of Chinese Social Network Sites ( Snss ) Among Urban White-Collar Professionals: A Story of Happy Network
(chen10_lived_meanin_chines_social_networ_11_) - In:
Interactive Advertising, Volume 11, Issue 1advertising,chinese,communication,culture,Happy_Network,phenomenology,relationship,social_network,society
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Rolemodel: Towards a Formal Model of Dramatic Roles for Story Generation
(chen10_rolem_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopISBN: 978-1-4503-0022-3DOI:
DOIURL: Linkabductive_logic,constraints,context,ideology,procedural_content,RoleModel,storytelling
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Complexity, difference and identity: An ethical perspective
(cilliers10_compl_26_) -
africa,business,complex_systems,complexity,diversity,dynamic_systems,ethics,identity,organisation,systems_thinking
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Computational Social Science
(cioffi-revilla10_comput_social_scien_2_) - In:
Wiley Interdisciplinary Reviews: Computational Statistics, Volume 2, Issue 3DOI:DOIABM,complexity,computational_social_science,MASON,netlogo,review,systems_theory,visualisation
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Coordination, Organizations, Institutions and Norms in Agent Systems V, 2009, COIN, COIN@AAMAS, COIN@IJCAI
(conf_atal_2009coin_) Padget, JulianandArtikis, AlexanderandVasconcelos, Wamberto WeberandStathis, Kostasandda Silva, Viviane TorresandMatson, Eric T.andPolleres, Axel(eds).In: COIN@AAMAS&IJCAI&MALLOW, Volume 6069Publisher:SpringerISBN: 978-3-642-14961-0DOI:DOIagent_society,COIN,deadlines,incomplete_information,infection_mechanism,institutions,KAoS,MAGE,MAS,norm_identification,norms,obligations,organisation,second_life,self_regulation,selfish,social_agreement,status_messages
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Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, 2009, LADS
(conf_lads_2009_) -
agent_architecture,agents,ARTS,call_graph,commitment,interaction_types,MAS,methodology,P_CLAIM,protocol,self_explanation,social_middleware,temporal_planning,workflow
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A Kink in the Process
(connan10_kink_proces_21_)
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Testing a Random Number Generator
(cook10_testin_random_number_gener_)
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The challenge of designing scientific discovery games
(cooper10_) Cooper, SethandTreuille, AdrienandBarbero, JanosandLeaver-fay, AndrewandTuite, KathleenandSnyder, Alex ChoandBeenen, MichaelandSalesin, DavidandBaker, DavidandPopovi, ZoranIn: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4chemistry,discovery,education,Foldit,games,science,visualisation
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Research on Urban Engineering Applying Location Models
(cosenza10_resear_urban_engin_apply_locat_model_) - ISBN: 978-953-307-096-4URL: Link
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Answer Set Programming With Resources
(costantini10_answer_set_progr_with_resour_20_) -
answer_set_programming,ASP,non_monotonic_logic,programming_langauge_design,quantitative_reasoning
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A BDI architecture for normative decision making
(criado10_bdi_) - In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1-Volume 1
-
Normative deliberation in graded BDI agents
(criado10_normat_bdi_) - In: German Conference on Multiagent System Technologies
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Mogworld
(croshaw10_mogwor_)
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Invented Religions: Imagination, Fiction and Faith
(cusack10_inven_relig_) - Publisher:
Ashgate Publishing, Ltd.
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Formal Dining At Cambridge Colleges: Linking Ritual Performance and Institutional Maintenance
(dacin10_formal_dinin_at_cambr_colleg_53_) - In:
Academy of Management Journal, Volume 53, Issue 6Publisher:Academy of Management Briarcliff Manor, NY__important,cambridge,formal_dining,institution,organisation,ritual
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Tastes of Byzantium: The cuisine of a legendary empire
(dal10_tastes_byzan_) - Publisher:
I.B Taurisactivity,byzantium,cuisine,food,history,recipe,text_book
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Declarative semantics for the rule interchange format production rule dialect
(damasio10_declar_) - In: International Semantic Web Conference
__important,ASP,logic,production_systems,RIF_RPD,rule,semantic_web,semantics
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Total parser combinators
(danielsson10_total_) - In: Proceedings of the 15th ACM SIGPLAN international conference on Functional programming
-
Operational Semantics for BDI Modules in Multi-Agent Programming
(dastani10_operat_seman_bdi_modul_multi_agent_progr_) - In: Computational Logic in Multi-Agent Systems, 10th International Workshop, CLIMA XPublisher:
SpringerDOI:DOI__important,BDI,MAS,operational_semantics,protocol,roles,rule,transition
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Semi-Supervised Recognition of Sarcastic Sentences in Twitter and Amazon
(davidov10_semi_super_recog_sarcas_senten_twitt_amazon_) - In: Computational Natural Language Learning
dialogue,machine_learning,mechanical_turk,NLP,sarcasm,twitter
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Well Played 2.0: Video Games, value and meaning
(davidson10__well_played_)
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How Individual Habituation of Agent Interactions Improves Global Utility Default agents
(davies10_how_indiv_habit_agent_inter_) - In: ALIFE
agents,coordination,habituation,metrics,strategy,utility
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Beware of the DAG!
(dawid10_bewar_dag_) - In: Causality: objectives and assessment
-
Indigenous Cosmopolitics in the Andes: Conceptual Reflections Beyond “Politics”
(de10_indig_cosmop_andes_25_) -
andes,anti_mining,cosmopolitics,culture,indigenous,latin_america,pluriverse,politics
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A qualitative study of Ragnarök Online private servers: In-game sociological issues
(debeauvais10_ragnar_onlin_) - In: Foundations of Digital Games, FDG
ethnography,games,guilds,hierarchy,korea,multi_player,online,ragnarok,social
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O-Mase: A Customisable Approach To Designing and Building Complex, Adaptive Multi-Agent Systems
(deloach10_o_mase_4_) - In:
International Journal of Agent-Oriented Software Engineering, Volume 4, Issue 3DOI:DOIURL: Linkadaptive,agentTool_III,complexity,HCI,IDE,MAS,methodology,o_MaSE,software_design
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The First Heretic
(dembski-bowden10__first_heret_)
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The Formal Semantics of Programming Languages
(deng10_formal_seman_progr_languag_shang_)
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Soar-RL Manual
(derbinsky10_soar_rl_manual_)
-
Soar-SMem Manual
(derbinsky10_soar_smem_manual_)
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The Ethics of Archiving ”Murderabilia”: The Papers of Ted Kaczynski
(devlin10__ethic_archiv_murder_19_)
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An Introduction to the History and Philosophy of Science
(dewitt10_introd_histor_philos_scien_)
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Towards procedural level generation for rehabilitation
(dimovska10_towar_) - In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games at FDGPublisher:
ACM PressISBN: 978-1-4503-0023-0DOI:DOIURL: Linklevel_generation,procedural_content,rehabilitation,ReSkii,serious_games
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Race and gender in play practices: Young African American males
(disalvo10_race_)
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Skipping Class in College and Exam Performance: Evidence From a Regression Discontinuity Classroom Experiment
(dobkin10_skipp_class_colleg_exam_perfor_29_) -
class,college,compulsory_attendance,exam,performance,psychology
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Controlled Procedural Terrain Generation Using Software Agents
(doran10_contr_proced_terrain_gener_using_softw_agent_2_) -
agents,beach,coastline,mountain,procedural_content,river,terrain_generation
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Reaching out with Game Design Categories and Subject Descriptors
(doran10_reach_game_desig_categ_subjec_descr_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
-
Towards Procedural Quest Generation: A Structural Analysis of Rpg Quests
(doran10_towar_proced_quest_gener_) - Institution:
University of North Texasaction,NPC,procedural_content,quest,RPG,structure,taxonomy
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Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games
(dormans10_adven_level_desig_) -
action_adventure,games,grammar,level_design,procedural_content,rule,shape_grammar,zelda
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How Acorn Was Framed: Political Controversy and Media Agenda Setting
(dreier10_how_acorn_was_framed_8_) - In:
Perspectives on Politics, Volume 8, Issue 3Publisher:Cambridge University Press
-
A Layered Rule-Based Architecture for Approximate Knowledge Fusion?
(dunin-kęplicz10_layer_rule_based_archit_approx_knowl_fusion_7_) - In:
Computer Science and Information Systems, Volume 7, Issue 3approximate_reasoning,knowledge_fusion,layers,MAS,rule_based_systems,software_engineering
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The Oxford Handbook of American Bureaucracy
(durant10_oxfor_handb_americ_bureauc_) Durant, Robert F.(eds).Series:Oxford HandbooksPublisher:Oxford University PressISBN: 978-0-19-923895-8administrative_state,bureaucracy,federalism,historical_institutionalism,judicial_review,performance_based_bureaucracy,policy,representative_bureaucracy,rule,street_level_bureaucracy,USA
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The Anthropology of Labor Unions
(durrenberger10_anthr_labor_union_) Durrenberger, E. PaulandReichart, Karaleah S.(eds).Publisher:University Press of ColoradoISBN: 978-0-87081-965-0agriculture,anthropology,democracy,labour_unions,malawi,miners,north_carolina,tobacco,wyoming
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Games of Empire: Global Capitalism and Video Games
(dyer-witheford10_games_empir_) - Publisher:
University of Minnesota PressISBN: 978-0-8166-6610-2capital,capitalism,full_spectrum_warrior,games,GTA,history,labour,text_book,world_of_warcraft
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Networks, Crowds, and Markets
(easley10_networ_crowd_market_) -
auctions,cascades,crowds,epidemics,graph,information,markets,network,power_law,small_world,social_network,text_book,voting,web
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How Video Game Designers Use Math
(egan10_how_video_game_desig_use_math_)
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Rethinking PID 1
(eins10__rethin_pid_)
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Automatic Attribution of Quoted Speech in Literary Narrative
(elson10_autom_attrib_quoted_speec_liter_narrat_) - In: Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence (AAAI-10)URL: Link
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Extracting Social Networks from Literary Fiction
(elson10_extrac_) - In: Proceedings of the 48th annual meeting of the association for computational linguisticsDOI:
DOIURL: Linkconversation,graph,literary_fiction,literature,machine_learning,NLP,social_network,visualisation
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Describing GORMAS using the FIPA Design Process Documentation and Fragmentation Working Group template
(esparcia10_descr_gormas_fipa_desig_proces_) - In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW
agent_oriented_programming,design,documentation,FIPA,GORMAS,INGENIAS,MAS,methodology
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Gormas: A Methodological Guideline for Organizational-Oriented
(esparcia10_gormas_) - Institution:
UNIVERSIDAD POLITECNICA DE VALENCIA
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Investigating studio-based learning in a course on game design
(estey10_inves_)
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Introducing Exclusion Logic As a Deontic Logic
(evans10_introd_exclus_logic_as_deont_logic_6181_) - In:
Lecture Notes in Computer Science, Volume 6181, Issue 1
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Multiple Regression
(evans10_multip_regres_)
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The Wesleyan Anthology of Science Fiction
(evans10_wesley_anthol_scien_fiction_) Evans, Arthur B.andCsicsery-Ronay, jr. Istvan.andGordon, JoanandHollinger, VeronicaandLatham, RobandMcGuirk, Carol(eds).Publisher:Wesleyan University PressISBN: 978-0-8195-6955-4ai,alien,anthology,apocalypse,dystopia,evolution,gender,sci_fi,time_travel,virtual_reality,warfare
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The Contradictions of Juvenile Crime & Punishment
(fagan10_contr_juven_crime_punis_139_) -
child_abuse,crime,history,incarceration,juvenile,juvenile_detention,police_violence,race,USA
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Crusader Kings II - Dev Diary 3 - Laws
(fahraeus10:_crusad_kings_ii_dev_diary_laws_) - URL: Link
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Wordle
(feinberg10_wordl_) - In: Beautiful Visualization: Looking at data through the eyes of experts., Chapter 3Publisher:
O'ReillyISBN: 978-1-4493-7986-5
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Delay, Deny, Defend: Why Insurance Companies Dont Pay Claim
(feinman10__delay_deny_defen_) - ISBN: 978-1-101-19628-1
capitalism,health_insurance,hurricane_katrina,insurance_fraud,luigi_mangioni,medical_insurance,moral_hazard,USA
-
Hybrid: A Definitional Two-Level Approach to Reasoning with Higher-Order Abstract Syntax
(felty10_hybrid_48_)
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Dynamic social planning and intention revision in generative story planning
(fendt10_dynam_) - In: Foundations of Digital Games, FDGPublisher:
ACM PressISBN: 978-1-60558-937-4DOI:DOIURL: Linkconflict,intention,intention_revision,narrative,social_planning
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Responses to Hugh Heclo's On Thinking Institutionally
(fennell10__respon_hugh_heclos_think_instit_13_) Fennell, Robert C.andAscough, Richard S.andLiew, Tat-siong BennyandMcLain, MichaelandWestfield, Nancy LynneIn:Teaching Theology & Religion, Volume 13, Issue 3DOI:DOIURL: Link
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Methods and Techniques in Urban Engineering
(filho10_method_techn_urban_engin_) -
floods,GIS,policy,urban_engineering,urban_noise,urban_simulation
-
How Programmers Debug, Revisited: An Information Foraging Theory Perspective
(fleming10_how_progr_debug_revis_39_) Fleming, Scott D.andBellamy, RachelandLawrance, JosephandRector, KyleandBogart, ChristopherandBurnett, MargaretIn:IEEE Transactions on Software Engineering, Volume 39, Issue 2DOI:DOIdebugging,information_foraging,programming,scent,software_engineering
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“Designer Vagina” A Study on Women's Choices for Labia Reduction
(fluijt10_desig_vagin_study_women_choic_labia_reduc_) - Institution:
University of Amsterdam
-
Remains of ritual: Northern gods in a southern land
(friedson10_remain_) - Publisher:
University of Chicago Press
-
Design as politics
(fry10_desig_) -
climate_change,design,politics,sustainability,technology
-
Uneasy Alliances: Race and Party Competition In America
(frymer10__uneas_allian_) -
civil_rights,congress,democratic_party,disenfranchisement,history,politics,racism,USA,voting
-
What Is Happening To News?
(fuller10_what_is_happen_to_news_139_)
-
Logical Tools for Handling Change in Agent-Based Systems
(gabbay10__logic_tools_handl_chang_agent_based_system_) -
ABM,defeasible_logic,deontic_logic,MAS,modal_logic,preferential_structures,sequent_calculus,theory_revision
-
Experimental Semiotics: Recent Past of a Growing Discipline
(galantucci10_exper_semiot_11_) - In:
Interaction Studies, Volume 11, Issue 1coordination,experimental_semiotics,games,linguistics,pragmatics,review
-
Echo Bazaar Narrative Structures, part one
(games10_echo_bazaar_narrat_struc_) - URL: Link
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Echo Bazaar Narrative Structures, part two
(games10_echo_bazaar_narrat_struc_2_) - URL: Link
-
Echo Bazaar Narrative Structures, part three
(games10_echo_bazaar_narrat_struc_3_) - URL: Link
-
Herding Secrets
(games10_herdin_secret_) - URL: Link
-
The O-MaSE Process: A Standard View
(garcia-ojeda10_o_mase_proces_) - In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW
agent_oriented_programming,design,MAS,methodology,o_MaSE,software_engineering
-
Easyabms: A Domain-Expert Oriented Methodology for Agent-Based Modeling and Simulation
(garro10_easyab_18_)
-
Part 3 Concepts and Language
(gaskell10_part_concep_languag_)
-
Computational models of analogy
(gentner10__comput_2_) -
ai,analogical_mapping,analogy,cognition,computer_science,review
-
Fostering Creative Emergences in Artificial Cultures
(gessler10_foster_creat_emerg_artif_cultur_) - In: ALIFE
culture,emergence,evolution,hierarchy,ontology,reputation,synthetic_cultures
-
Does Science Fiction-Yes, Science Fiction-Suggest Futures for News?
(ghiglione10_does_scien_fiction_yes_scien_139_)
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Using Institutional Frameworks to Conceptualize Agent-based Models of Socio-technical Systems
(ghorbani10_using_instit_framew_concep_agent_) - In: Workshop on complex system modeling and simulation
ABM,agents,complexity,IAD,institution,kevin_williamson,layers,socio_technical
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Writing GNU Emacs Extensions: Editor Customizations and Creations with Lisp
(glickstein10_writin_gnu_emacs_exten_)
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Applying Process Document Standarization to INGENIAS
(gomez-rodriguez10_apply_proces_docum_stand_ingen_) - In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW
agent_oriented_programming,document_standardization,FIPA,INGENIAS,MAS,methodology,standards
-
Mughal Warfare
(gommans10_mughal_warfar_) -
anthropology,culture,history,india,military,politics,warfare
-
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
(good10_young_peopl_descr_comput_rules_2_)
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Automatically Producing Plot Unit Representations for Narrative Text
(goyal10_autom_produc_plot_unit_repres_narrat_text_) - In: Empirical Methods in Natural Language Processing
-
Monad Transformers Step By Step
(grabmuller10_monad_trans_step_by_step_2006_)
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Achieving Procedural Side Quests Through Behaviour Oriented Design
(grey10__achiev_proced_side_quest_throug_) - Institution:
University of Bathagent,BOD,game,institution,joanna_bryson,MAS,meta,phenomena,quest,rule,theory
-
Improving crowd behaviour for games and virtual worlds
(groenewegen10_improv_)
-
Confessions of the Game Doctor
(gross10_confes_game_doctor_)
-
The archive saga: Shepherds of data, documents and code, and their will to order
(gunnarsdottir10_) -
archive,CSCW,data,data_science,ethnomethodology,expert_intensive_work,harold_garfinkel,HCI,mass_dissemination,phenomena_of_disorder,science,sociology
-
Coreference resolution in a modular, entity-centered model
(haghighi10_coref_) - In: Human Language Technologies: The 2010 Annual Conference of the North American Chapter of the Association for Computational Linguistics
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The BBC and national identity in Britain, 1922-53
(hajkowski10__bbc_britain_) -
1920s,1930s,1940s,1950s,BBC,british_empire,broadcasting,history,identity,scotland,UK,wales
- In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Volume 6ISBN: 978-1-57735-478-9DOI:
DOIURL: Linkadversarial,algorithm,ANMA,capture_the_flag,CTF,games,navmesh,path_finding
-
Agent-Based Modelling: The Next 15 Years
(hamill10_agent_based_model_13_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 13, Issue 4URL: Link
-
Between Play and Prayer: The Variety of Theatricals in Spiritual Performance
(hammer10_between_play_prayer_) - Publisher:
Brill Rodopi
-
A Non-Modal Approach to Integrating Dialogue and Action
(hanson10_non_modal_approac_to_integ_dialog_action_)
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Sci-Fi Décors Have No Bookshelves
(harbison10_sci_fi_decor_have_no_books_)
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Two Agents Acting As One
(harder10_two_agent_actin_as_one_) - In: Artificial Life XII. Proceedings of the 12th International Conference on the Synthesis and Simulation of Living SystemsISBN: 978-0-262-29075-3URL: Link
agents,ai,algorithm,cooperation,coordination,information
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Designing Empowering and Critical Identities in Social Computing and Gaming
(harrell10_desig_empow_critic_ident_social_comput_gamin_6_) -
chameleonia,classification,DefineMe,games,identity,identity_share,social_identity,social_network,sociology,stigma
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Introduction
(hart10_introd_) Hart, Christopher(eds).In: Legacy of the Chicago School, A Collection of Essays in Honour of the Chicago School of Sociology During the First Half of the 20th Century, Chapter 1Publisher:Midrash PublicationsISBN: 978-1-905984-14-5chicago,chicago_school,communication,ernest_burgesss,ethnography,everett_c_hughes,experimenting_society,george_herbert_mead,history,research_methods,sociology
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Debate: To Nudge Or Not To Nudge
(hausman10_debat_18_) - In:
Journal of Political Philosophy, Volume 18, Issue 1DOI:DOIlibertarian,nudge,paternalism,policy,politics,third_way
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Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption
(heckel05_multi_agent_coord_using_dynam_) - In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE, Volume 6ISBN: 978-1-57735-478-9DOI:
DOIURL: LinkBEHAVEngine,coordination,games,MAS,NPC,policy,reactive,subsumption
-
Representational Complexity of Reactive Agents
(heckel10_repres_compl_react_agent_) - In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010ISBN: 978-1-4244-6297-1DOI:
DOIagents,ai,authoring,behaviours,BehaviourShop,complexity,FSMs,HCI,representation,representational_complexity,subsumption
-
SpyParty, A Game about AI... plus some ranting
(hecker10__spypar_game_ai_) - URL: Link
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Phenomenology of Intuition and Expression
(heidegger10_phenom_intuit_expres_)
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Do it Yourself Learning: Case Studies of Gaming as 33 Education in Virtual Worlds
(herrera10_do_yours_learn_) - In: Videogame Cultures and the Future of Interactive Entertainment
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OutRun: Perversive Games and Designing the De-Simulation of Eight-Bit Driving
(hertz10_outrun_) -
design,disruption,games,HCI,marshall_mcluhan,max_msp,OutRun
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Towards social gaming methods for improving game-based computer science education
(hicks10_towar_)
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A conversational framework for emergent collaborative storytelling
(hills10_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopPublisher:
ACM PressISBN: 978-1-4503-0022-3DOI:DOIURL: Linkconversation,creativity_support,CSCW,design,emergence,HCI,interface,storytelling
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Explaining autism
(hobson10__explain_14_) -
autism,communication,identification,imitation,intersubjectivity
-
Simulating Complex Systems by Cellular Automata
(hoekstra10_simul_compl_system_cellul_autom_) -
ants,bioinformatics,cellular_automata,complex_systems,emergence,evolution,game_theory,lattice,layers,phenomenology,simulation,space,text_book,topology
-
Description Logic: A Formal Foundation for Ontology Languages and Tools
(horrocks10__descr_logic_) - URL: Link
description_logic,logic,ontology,OWL,programming_language,rule
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A Reasoning-Driven Architecture - a Pragmatic Note on Metareasoning
(hotz10_reason_driven_archit_pragm_note_metar_) - In: Proceedings of 24 Workshop Planen Scheduling und Konfigurieren, Entwerfen (PuK2010) – KI 2010 Workshop
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The Primacy of the Political: A History of Political Thought from the Greeks to the French and American Revolutions
(howard10_primac_polit_) -
american_revolution,french_revolution,history,philosophy,politics
-
Hamas: A Beginner's Guide
(hroub10__hamas_) -
gaza,hamas,history,islam,israel,judaism,military_strategy,palestine,politics,resistance
-
From Organisation Specification to Normative Programming in Multi-Agent Organisations
(huebner10__from_organ_specif_normat_progr_) -
MAS,MOISE,NOPL,ORA4MAS,organisation
-
A Normative Organisation Programming Language for Organisation Management Infrastructures
(huebner10__normat_organ_progr_languag_organ_manag_infras_)
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A Dialogic Dimension for the MOISE+ Organizational Model
(huebner10_dialog_dimen_moise_organ_model_) - In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW
brazil,communication,deontic,dialogic,MAS,MOISE,organisation,protocol
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Instrumenting Multi-Agent Organisations With Organisational Artifacts and Agents: “Giving the Organisational Power Back To the Agents”
(huebner10_instr_multi_agent_organ_with_20_) - In:
Autonomous Agents and Multi-Agent Systems, Volume 20, Issue 3DOI:DOIagents,artifacts,MAS,meta,MOISE,ORA4MAS,organisation,review
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The science of level design
(hullett10_)
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Design patterns in FPS levels
(hullett10_desig_fps_)
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App Store Review Guidelines
(inc.10_app_store_review_guidel_) - URL: Link
app_store,apple,bureaucracy,censorship,guidelines,rule,software_engineering
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Common Core State Standards for English Language Arts
(initiative10_common_core_state_stand_englis_languag_arts_) - Institution:
Common Core State Standards InitiativeURL: Link
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Common Core State Standards for Mathematics
(initiative10_common_core_state_stand_mathem_) - Institution:
Common Core State Standards InitiativeURL: Linkcommon_core,education,mathematics,pedagogy,standards,USA
-
End-to-End Game Development
(iuppa10_end_end_game_devel_) -
design,game_development,serious_games,software_engineering,text_book
-
Taxonomic contributions to digital games science
(jantke10__taxon_)
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Polymorph: Dynamic Difficulty Adjustment Through Level Generation
(jennings-teats10_polym_) - In: PCGamesISBN: 978-1-4503-0023-0
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Cephalopods of the World: An Annotated and Illustrated Catalogue of Cephalod Species Known to Date Myopsid and Oegopsid Squids
(jereb10__cephal_world_2_) Jereb, PatriziaandRoper, Clyde F. E.(eds).Series:FAO Species Catalogue for Fishery Purposes, Number 4ISBN: 978-92-5-106720-8
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Article 50 million: an estimate of the number of scholarly articles in existence
(jinha10__artic_23_)
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Oh Behave! AI with Behavior Trees in Unity and C#
(johansen10_oh_behav_) -
AngryAnt_Behave,behaviour_tree,c_sharp,debugging,visualisation
-
Cellular automata for real-time generation of infinite cave levels Categories and Subject Descriptors
(johnson10_cellul_categ_subjec_descr_) -
algorithm,CA_PCG,cellular_automata,level_generation,procedural_content
-
Supporting collaborative real-time strategic planning in multi-player games
(johnson10_suppor_) -
FPS,games,multi_player,source_engine,strategy,valve,visualisation
-
Multi-Agent Programming
(jomi10_multi_agent_progr_) 2APL,2OPL,agents,AgentSpeak,AOP,BDI,CArtAgO,environment,EOP,GAIA,ISLANDER,JASON,java,MAS,meta,MOISE,OOP,organisation,presentation,programming,prolog,PROMETHEUS,PRS,review,taxonomy
-
A casual revolution: Reinventing video games and their players
(juul10_) - Publisher:
MIT Press
-
In Search of Lost Time: On Game Goals and Failure Costs
(juul10_in_searc_lost_time_)
-
Cognitive Psychology
(kaye10_cognit_psych_) -
cognitive,concept,decision_making,language,memory,perception,psychology,text_book,thinking
-
Cognitive Psychology: Methods Companion
(kaye10_cognit_psych_b_) -
ethics,methods,neuro_imaging,neuro_psychology,psychology,quantitative,text_book
-
India A History: From the Earliest Civilisations to the Boom of the Twenty-First Century
(keay10_india_histor_) -
colonialism,dharma,harappan,history,india,mughal_empire
-
A Bump on a Bump? Emerging Intuitions Concerning the Relative Difficulty of the Sciences.
(keil10_bump_bump_139_) -
cognitive,development,education,intuition,knowledge_evaluation,psychology
-
Codex Dark Eldar
(kelly10__codex_dark_eldar_)
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Rethinking the Soundscape
(kelman10_rethin_sound_5_)
-
Citizens United v Federal Election Commission
(kennedy10_citiz_united_feder_elect_commis_) - Institution:
Supreme Court Of The United Statescampaign_finance,corporate_speech,elections,free_speech,judicial_opinion,judiciary,SCOTUS
-
Graham v Florida
(kennedy10_graham_florid_) - Institution:
Supreme Court Of The United Statesflorida,incarceration,judicial_opinion,judiciary,juvenile_detention,life_imprisonment,SCOTUS
-
The Institutional Approach
(kent10__instit_approac_) -
__important,category_theory,information_systems,institution,language,logic,ontology,structure
-
The Opengl Shading Language
(kessenich10_openg_shadin_languag_1_) -
graphics,programming,reference,shader,technical,text_book
-
The Muslim 100: The Lives, Thoughts and Achievements of the Most Influential Muslims in History
(khan10_muslim_)
-
Knowledge Request-Broker Architecture: A Platform for Social Computational Intelligence
(khandan10_knowl_reques_broker_archit_1_) - In:
International Journal of Energy, Information and Communications, Volume 1, Issue 1agents,ai,java,KnoRBA,knowledge,language,programming,request_broker,social_computation
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Grapevine: A Gossip Generation System
(khosmood10_grapev_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
dialogue,gossip,grapevine,NLP,PERSONAGE,personality,procedural_content
-
GOMS Models - Simplified Cognitive Architectures
(kieras10_goms_model_simpl_cognit_archit_) -
GOMS,HCI,presentation,task,teams
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An Extension of the Drt Component of the NLTK: Anaphora and Presupposition Resolution, Elements of Temporal Semantics
(kislev10_exten_drt_compon_nltk_) - URL: Link
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ATOMate It! Heterogeneous Information Sources on the Web ATOM ate It ! How to regain
(kleek10_atomat_it_) -
ATOMate,information_management,PIM,presentation,prototype
-
Its the 21st century but we're still disorganized
(kleek10_its_) -
ATOMate,CSCW,HCI,history,information_overload,personal_information_management,PIM,review
-
Toward Fewer Prisoners & Less Crime
(kleiman10_towar_fewer_prison_less_crime_139_)
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Ifs and Oughts
(kolodny10_ifs_ought_)
-
Dynamic POIS
(koster10_dynam_pois_) - URL: Link
-
Not an MMO Anymore
(koster10_not_mmo_anymor_) - URL: Link
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Netnography: Doing ethnographic research online
(kozinets10_netnog_) - Publisher:
SAGE
-
The abstract MAC layer
(kuhn10_mac_24_) - In:
Distributed Computing, Volume 24, Issue 3-4Institution:Massachusetts Institute of TechnologyDOI:DOI
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American Imprisonment in Comparative Perspective
(lacey10_americ_impris_compar_persp_139_)
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Virtual justice: The new laws of online worlds
(lastowka10_virtual_) - In: Virtual Justice: The New Laws of Online WorldsPublisher:
Yale University PressISBN: 978-0-300-14120-7copyright,games,history,jurisdiction,justice,law,online,property,regulation,text_book
-
Investigating Director Agents' Decision Making in Interactive Narrative: A Wizard-of-Oz Study
(lee10_inves_direc_agent_decis_makin_inter_narrat_) -
crystal_island,drama_management,narrative,planning,plot,visualisation,wizard_of_oz,WOZ
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The General Vector Addition System Reachability Problem By Presburger Inductive Invariants
(leroux10_gener_vector_addit_system_reach_6_)
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Mining Game Statistics from Web Services: A World of Warcraft Armory case study When to Begin
(lewis10_minin_game_statis_web_servic_)
-
What Went Wrong: A Taxonomy of Video Game Bugs
(lewis10_what_went_wrong_)
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Planning for Individualized Experiences with Quest-Centric Game Adaptation
(li10_plann_indiv_exper_quest_centr_game_adapt_) - In: Proceedings of the ICAPS Workshop on Planning in Games
authorial_leverage,game_design,individualised_experience,narrative_adaptation,narrative_coherence,planning,quest
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Acre: Agent Conversation Reasoning Engine
(lillis10_acre_) -
ACRE,AFAPL2,complexity,conversation,coordination,MAS,rule_engine
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When Small Children Play: How Adults Dramatise and Children Create Meaning
(lindqvist10_when_small_child_play_) - In:
Early Years: An International Journal of Research and Development., Issue March 2012
-
What is water?: The history of a modern abstraction
(linton10_what_) - Publisher:
UBC Press
-
How to Facilitate Variability
(lints10_how_facil_variab_) - In: ALIFE
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Gödel's Incompleteness Theorems: A Revolutionary View of the Nature of Mathematical Pursuits
(lipscomb10_goedel_incom_theor_)
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Street-Level Bureaucracy
(lipsky10_street_level_bureauc_) -
__important,autonomy,bureaucracy,goals,inhabited,institution,police,practice,resource,service,street_level,text_book
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Design for Behaviour Change Design With Intent the Design With Intent Toolkit
(lockton10_desig_behav_chang_desig_with_41_) - In:
Applied Ergonomics, Volume 41, Issue 3architecture,behaviour,change,cheat_sheet,constraints,design,enabling,error_proofing,motivating,nudge,patterns,persuasion,security
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Design with Intent - 101 patterns for influencing behaviour through design
(lockton10_desig_inten_) -
architecture,behaviour,change,constraints,design,enabling,error_proofing,motivating,nudge,patterns,persuasion,presentation,security
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Dynamics of Social Class Contempt in Contemporary British Television Comedy
(lockyer10_dynam_social_class_contem_contem_20_)
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A Tutorial Implementation of a Dependently Typed Lambda Calculus
(loeh10_tutor_implem_depen_typed_lambd_calcul_102_) - In:
Fundamenta Informaticae, Volume 102, Issue 2Publisher:IOS Pressdependent_typing,haskell,lambda_calculus,tutorial,type_system
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Catalyst: Seeing Through the Eyes of a Cat
(long10_catal_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
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Scenario adaptivity in serious games
(lopes10_scenar_)
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A Dynamic Logic of Agency Ii: Deterministic Dla, Coalition Logic, and Game Theory
(lorini10_dynam_logic_agenc_ii_19_) -
agency,agency_logic,coalition_logic,cooperation,DDLA,deontic_logic,DLA,game_theory,semantics,STIT,STIT_logic
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What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information
(lou10_what_can_tempor_social_behav_tell_us_) - In: Advances in Social Networks Analysis and MiningPublisher:
IEEEISBN: 978-1-4244-7787-6DOI:DOIURL: Linkbehaviour,graph,metrics,MMORPG,NLP,social,temporal,vertex_betweenness
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Creating Local Coherence: An Empirical Assessment
(louis10_creat_local_coher_) - In: ACL Human Language Technologies
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Using entity features to classify implicit discourse relations
(louis10_using_) - In: SIGDIAL Special Interest Group on Discourse and Dialogue
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How Did The Originators Of The Agile Manifesto Turn From Technology Leaders To Leaders Of A Cultural Change?
(luria10__how_did_origin_of_agile_) - URL: Link
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The imagination and the imaginary in games and virtual worlds
(maccallum-stewart10_2_)
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User evaluation of virtual reporting agents
(madden10_user_) -
agents,MMORPG,narrative,neverwinter_nights,witness_narrator
-
Bottoms Up: Improvisational Micro-Agents
(magerko10_bottom_up_) - In: INT3ISBN: 978-1-4503-0022-3
agents,ai,fuzzy_logic,improvisation,narrative,synthetic_characters
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A Pox on Your Narrative: Writing Disease Control Into Cold War History
(manela10_pox_your_narrat_34_) -
cold_war,health_care,history,narrative,politics,smallpox,WHO
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Predicting reader response in narrative
(mani10_predic_)
-
Improving AI Decision Modeling Through Utility Theory
(mark10_improv_ai_decis_model_throug_utilit_theor_)
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The use of functional L-systems for scenario generation in serious games
(martin10_l_) - In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in GamesPublisher:
ACM PressISBN: 978-1-4503-0023-0DOI:DOIURL: LinkHCI,l_system,military,procedural_content,scenario_generation,serious_games
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Definitions and Descriptions of Racism
(martinas10_defin_descr_racis_) - ISBN: 978-0-226-57383-0
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Authoring Game-based Interactive Narrative using Social Games and Comme il Faut
(mccoy10_author_game_inter_narrat_social_) McCoy, JoshandTreanor, MikeandSamuel, BenandTearse, BrandonandMateas, MichaelandWardrip-Fruin, NoahIn: Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate
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Comme Il Faut 2: A Fully Realized Model for Socially-Oriented Gameplay
(mccoy10_comme_il_faut_) McCoy, JoshandTreanor, MikeandSamuel, BenandTearse, BrandonandMateas, MichaelandWardrip-Fruin, NoahIn: Proceedings of the Intelligent Narrative Technologies III Workshop (INT3)ISBN: 978-1-4503-0022-3DOI:DOIagents,CiF,social,social_logic,social_network,utility,XML
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The Domestic Cat
(mccune10__domes_cat_) - In: The UFAW Handbook on The Care and Management of Laboratory and Other Research Animals, Chapter 31Publisher:
Wiley-BlackwellEdition: 8ISBN: 978-1-4051-7523-4
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Real-Time Team-Mate AI in Games: A Definition, Survey, & Critique
(mcgee10_real_time_team_mate_ai_games_) - In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDGISBN: 978-1-60558-937-4DOI:
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A framework for evidence based visual style development for serious games
(mclaughlin10_) - In: Foundations of Digital Games, FDGPublisher:
ACM PressISBN: 978-1-60558-937-4DOI:DOIURL: Linkanimation,bloom_taxonomy,framework,games,graphics,procedural_content,taxonomy,visual_style
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The Sociology Of Mental Illness: A Comprehensive Reader
(mcleod10__sociol_of_mental_illnes_) -
health_care,mental_illness,social_organisation,sociology,stigma
-
Kill Screen: Back To School
(mcmahon10_kill_screen_1_) Mcmahon, ChrisandMuller, PeteandWilliams, CaryandDeesing, Jonathan DennisandPriestley, TheoandBostic, FarrahandBecker, GavinandStrickler, YanceyIn:Kill Screen, Volume 1, Issue 2accuracy,assassins_creed,games,history,ivory_tower,text_book
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Eavesdropping on Happiness
(mehl10_eaves_happin_21_)
-
Authoring serious games
(mehm10_author_) - In: Foundations of Digital Games, FDGPublisher:
ACM PressISBN: 978-1-60558-937-4DOI:DOIURL: Linkauthoring,education,games,online,serious_games,StoryTec
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Resource Modalities in Tensor Logic
(mellies10_resour_modal_tensor_logic_161_) -
categorical_semantics,game_semantics,linear_logic,monads,resource_modality,tensor_logic
-
Partnership Between Municipality and Public University To Improve the Sustainable Development of Small Municipalities
(michalka10_partn_between_munic_public_univer_)
-
Kraken
(mieville10_kraken_) -
archeteuthis,fiction,horror,tattoo,urban_fantasy,weird_fiction
-
Urban Flood Control, Simulation and Management - an Integrated Approach
(miguez10_urban_flood_contr_simul_manag_integ_approac_) - ISBN: 0-419-22340-1
-
Analysis of Level Design 'Push & Pull' within 21 games Categories and Subject Descriptors Patterns in Games
(milam10_analy_level_desig_push_pull_)
-
Jealousy , Monogamy , and Power
(mint10_jealous_monog_power_)
-
Between Replication and Docking: “Adaptive Agents, Political Institutions, and Civic Traditions” Revisited
(miodownik10_between_replic_dockin_13_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 13, Issue 3URL: LinkABM,agent_based_modeling,civic_tradition,docking,italy,replication,social_capital
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Dimensions of Tax Design
(mirrlees10_dimen_tax_desig_1_) Mirrlees, JamesandAdam, StuartandBesley, TimandBlundell, RichardandBond, StephenandChote, RobertandGammie, MalcolmandJohnson, PaulandMyles, GarethandPoterba, James M.(eds).Publisher:Oxford University PressISBN: 978-0-19-955374-7URL: Linkcorporate_tax,direct_taxation,environmental_tax,labour_supply,means_testing,political_economy,tax_rates,taxation,UK,value_added_tax,wealth_tax
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Toilet: Public Restrooms and the Politics of Sharing
(molotch10_toilet_) Molotch, HarveyandNorén, Laura(eds).Publisher:New York University PressISBN: 978-0-8147-6120-5history,hygiene,law,politics,public_toilet,toilets,urban_design
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VI-Tennis: A Vibrotactile / Audio Exergame for Players who are Visually Impaired Categories and Subject Descriptors
(morelli10_vi_tennis_) - In: Foundations of Digital Games, FDGISBN: 978-1-60558-937-4
-
The Oxford Handbook of Comparative Institutional Analysis
(morgan10_oxfor_handb_compar_instit_analy_) -
analysis,capitalism,coherence,competition,corporations,economic_logic,economics,employment,finance,firms,governance,history,industry,inequality,innovation,institution,international_regimes,knowledge_economy,labour,law,markets,money,politics,qualitative,state_failure,text_book,the_state,wealth
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The Neurobiological Foundations of Giftedness
(mrazik10__neurob_found_gifted_32_) -
biology,development,gifted,intellectual_precocity,intelligence_theory,neuro_development,prenatal_exposure
-
L.I.A.R: Achieving Social Control in Open and Decentralised Multi-Agent Systems
(muller10_l_24_) Muller, GuillaumeandVercouter, LaurentandTeam, Loria MaiaandEtienne, Mines De Saint-andEtienne, Saint-In:Applied Artificial Intelligence, Volume 24, Issue 8decentralised_systems,LIAR,MAS,metrics,ODMAS,open_systems,perception,protocol,reasoning,reputation,sanction,social_control
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”Support or oppose?”: Classifying positions in online debates from reply activities and opinion expressions.
(murakami10_suppor_) - In: Proceedings of the 23rd International Conference on Computational LinguisticsURL: Link
-
An interactive ambient visualization for code smells
(murphy-hill10_) - In: Proceedings of the 5th international symposium on Software visualization - SOFTVIS ‘10DOI:
DOIURL: Linkcode_smell,programming,stench_blossom,taxonomy,visualisation
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Information, Institutions and Constitutional Arrangements
(muthoo10_infor_instit_const_arran_144_) -
formal_model,institution,legislature,overlapping_generations,principal_agents,staggered_term_legislature,transparency
-
My Life as a Night Elf Priest
(nardi10_my_life_night_elf_pries_14_) -
addiction,canada,china,cultural_logic,ethnography,games,gender,magic_circle,multi_player,online,play,USA,work,world_of_warcraft
-
Science Scorned
(nature10_scien_scorn_467_)
-
The Persistence of Presence: Emblem and Ritual in Baroque Spain
(nelson10_persis_presen_) - Publisher:
University of Toronto Pressanthropology,death,emblem,history,ritual,spain,text_book
-
Part 5 Challenges for Cognitive
(ness10_part_chall_cognit_)
-
A classification of normative architectures
(neumann10_)
-
Norm Internalisation in Human and Artificial Intelligence
(neumann10_norm_inter_human_artif_intel_13_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 13, Issue 1DOI:DOIURL: LinkABM,agents,ai,BDI,BOID,internalisation,methods,norms,socialisation
-
Power Struggles: Pain and Authenticity in Sm Play
(newmahr10_power_strug_33_) -
BDSM,ethnography,masochism,pain,sadism,social_construction
-
Rethinking Kink: Sadomasochism as Serious Leisure
(newmahr10_rethin_kink_33_) -
BDSM,edgework,kink,leisure,masochism,psychology,sadism,sexuality,sociology
-
The Essential Nawal El Sadawi A Reader
(newson-horst10_essen_nawal_el_sadaw_reader_) -
creativity,feminism,fiction,islam,poverty,reader,religion,sex_work,slavery,terrorism,text_book,writing
-
Games for CS Education: Computer-Supported Collaborative Learning and Multiplayer Games
(nickel10_games_cs_educat_) -
CSCL,CSCW,education,games,multi_player,online,pair_programming,preference,programming
-
A method for generating narrative discourse to prompt inferences
(niehaus10_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopPublisher:
ACM PressISBN: 978-1-4503-0022-3DOI:DOIURL: Linkdiscourse,inference,narrative,partial_order,planning,procedural_content,sequence,taxonomy
-
Selection Pressures for a Theory-of-Mind Faculty in Artificial Agents
(noble10_selec_press_theor_mind_facul_artif_agent_) Noble, JasonandHebbron, Tomandvan Der Horst, J.andMills, RobandPowers, Simon T.andWatson, Richard A.In: Proceedings of the ALife XII ConferenceURL: Link
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A Logic of Delegation
(norman10_logic_deleg_174_) - In:
Artificial Intelligence, Volume 174, Issue 1Publisher:ElsevierISBN: 0-226-43531-8DOI:DOIURL: Link__printed,ACL,action,delegation,delegation_logic,groups,imperatives,logic,norms,responsibility
-
Machine of Death
(north10_machin_death_) - Publisher:
Bearstache BooksISBN: 978-0-9821671-2-0
-
Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces
(norton10_explor_strat_guidel_devel_full_) - In: Foundations of Digital Games, FDG
-
The Regulation of Prostitution in Beyoğlu (1875–1915)
(oezbek10_regul_prost_beyog_46_) -
beyoglu,history,law,ottoman_empire,politics,prostitution,regulation
-
A Guide to NumPy
(oliphant10_guide_numpy_1_)
-
A Model of Normative Power
(oren10_model_normat_power_) - In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems, AAMASISBN: 978-1-61738-771-5URL: Link
institution,MAS,meta,norms,power
-
Semi-automatic task recognition for interactive narratives with EAT & RUN
(orkin10_semi_eat_run_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopPublisher:
ACM PressISBN: 978-1-4503-0022-3DOI:DOIURL: Linkannotation,data_minding,EAT,game_play_traces,games,knowledge,machine_learning,methods,narrative,online,sequence,tasks,visualisation
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Rules Without Enforcement are But Words on Paper
(ostrom10__rules_without_enfor_but_words_paper_11_) - In:
Revista de Economía Institucional, Volume 11, Issue 21
-
Bodies, Games, and Systems
(othenin-girard10_bodies_games_system_)
-
Using Category Theory to Compose Multiagent Organization Design Models
(oyenan10_using_categ_theor_compos_multiag_) -
category_theory,composition,MAS,multi_agent_systems,organisation_design
-
Language implementation patterns: Create your own domain-specific and general programming languages
(parr09_languag_)
-
The Modders Guide to Sid Meier's Civilization V
(paxton10__modder_guide_sid_meier_civil_v_) - URL: Link
civilisation,game_design,lua,modding,SQL,XML
-
From Signed Information To Belief in Multi-Agent Systems
(perrussel10_from_signed_infor_to_belief_) - In: Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW
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Nonsense on Stilts
(pigliucci10_nonsen_stilt_) -
climate_change,critical_thinking,expertise,intelligent_design,media,philosophy,politics,pseudo_science,science,text_book
-
Sound Pressure Measurements in Urban Areas
(pinto10_sound_press_measur_urban_areas_) - In: Methods and Techniques in Urban Engineering.ISBN: 978-953-307-096-4
-
Urban Noise Pollution Assessment Techniques
(pinto10_urban_noise_pollut_asses_techn_) - ISBN: 978-953-307-096-4
methods,noise,noise_pollution,pollution,sound,soundscape,text_book,urban_design
-
The art of writing science
(plaxco10_19_)
-
Detecting controversial events from twitter
(popescu10_detec_)
-
Applying Planning To Interactive Storytelling
(porteous10_apply_plann_to_inter_story_1_) -
agents,constraints,interactive_fiction,narrative_control,planning
-
Urban Water Quality After Flooding
(prodanoff10_urban_water_qualit_after_flood_) - URL: Link
-
The making of the British landscape: How we have transformed the land, from prehistory to today
(pryor10_britis_)
-
Trash Culture: Objects and Obsolecence in Cultural Perspective
(pye10_trash_cultur_11_) - Publisher:
Peter LangISBN: 978-3-03911-553-2art,consumerism,culture,obsolescence,rubbish,text_book,trash,waste
-
A Multi-Pass Sieve for Coreference Resolution
(raghunathan10_multi_pass_sieve_coref_resol_) Raghunathan, KarthikandLee, HeeyoungandRangarajan, SudarshanandChambers, NathanaelandSurdeanu, MihaiandJurafsky, DanandManning, Christopher D.In: Proceedings of the 2010 Conference on Empirical Methods in Natural Language Processing (EMNLP ‘10)ISBN: 1-932432-86-8URL: Link
-
An Analysis of the Evolving Coverage of Computer Science Sub-fields in the DBLP Digital Library
(reitz10__analy_evolv_cover_comput_scien_6273_)
-
Environment Programming in Multi-Agent Systems: An Artifact-Based Perspective
(ricci10_envir_progr_multi_agent_system_23_)
-
A comparison of interactive narrative system approaches using human improvisational actors
(riedl10_)
-
Narrative Planning: Balancing Plot and Character
(riedl10_narrat_plann_39_) - In:
Journal of Artificial Intelligence Research, Volume 39causal,character,intention,IPOCL,narrative,partial_order,planning,plot,search,taxonomy
-
The Role of the Quest in Serious Gaming
(riha10_role_quest_serious_gamin_) - In: Videogame Cultures and the Future of Interactive Entertainment
anthropology,board_game,culture,design,ethics,games,gender,grief,pornography,quest,serious_games,terrorism,world_of_warcraft
-
Videogame Cultures and the Future of Interactive Entertainment
(riha10_videog_cultur_futur_inter_enter_)
-
Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals
(rohlfshagen10_flexib_latch_2_)
-
Hybrid Artificial Intelligent Systems, Part II: 5th International Conference, 2010, HAIS
(romay10_hybrid_artif_intel_system_part_ii_6077_) -
agents,ai,artifacts,case_based_reasoning,classification,cultural_algorithms,G3PARM,genetic_programming,HERA,norms,taxonomy
-
Adapting Personal Music for Synesthetic Game Play
(rossoff10_adapt_person_music_synes_game_play_) -
experience,games,HCI,metrics,music,psychology,synesthesia
-
Game Design: Theory & Practice
(rouse10_game_desig_)
-
A framework for narrative adaptation in interactive story-based learning environments
(rowe10_)
-
Individual Differences in Gameplay and Learning
(rowe10_indiv_differ_gamep_learn_) - In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDGISBN: 978-1-60558-937-4DOI:
DOIURL: Linkempirical_evaluation,engagement,environment,game,game_based_learning,narrative_centered_learning,theory
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An Overview of the K Semantic Framework
(roșu10__overv_k_seman_framew_79_) -
computation,configuration,k_framework,K_semantic_system,rule,semantics
-
The Return of Wampum Belts
(runde10__retur_wampum_belts_19_) -
archive,colonialism,ethics,indigenous_people,iroquois,ownership,repatriation,six_nations,USA
-
Sex at Dawn: How We Mate, Why We Stray, and What It Means for Modern Relationships
(ryan10_sex_dawn_) -
child_abuse,feminism,history,jealousy,marriage,monogamy,sexuality
-
Anchor modeling — Agile information modeling in evolving data environments
(rönnbäck24__anchor_model_69_) -
6NF,__diagram,agile,anchor_modeling,best_practices,data_warehousing,database,graph,guidelines
-
A workflow for an interdisciplinary methodology to build computational cognitive models of human social behaviours
(sabater-mir10_) -
behaviour,cognitive,computation,interdisciplinary,methods,social
-
Tea: A Global History
(saberi10__tea_) - Publisher:
Reaktion Booksbeverage,china,history,india,indonesia,japan,korea,sri_lanka,taiwan,tea
-
Playing with Words: From intuition to evaluation of game dialogue interfaces
(sali10_playin_words_) Sali, SerdarandWardrip-Fruin, NoahandDow, StevenandMateas, MichaelandKurniawan, SriandReed, Aaron A.andLiu, RonaldIn: Foundations Of Digital Games, FDGISBN: 978-1-60558-937-4DOI:DOIURL: Linkabstract_response_menu,dialogue,dialogue_systems,games,HCI,natural_language_interface,NLP,RPG,sentence_selection,UI
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Punishment's Place: The Local Concentration of Mass Incarceration
(sampson10_punis_place_139_)
-
Soundscapes: Toward a Sounded Anthropology
(samuels10_sound_39_) -
anthropology,art,aurality,ethnography,music,recording,review,sound,soundscape
-
The Way Of Kings
(sanderson10__way_of_kings_)
-
Computational prosodic markers for autism
(santen10__comput_14_)
-
A BDI Agent Programming Language With Failure Handling, Declarative Goals, and Planning
(sardina10_bdi_agent_progr_languag_with_23_) -
BDI,CAN,declarative,goals,HTN,HTN_planning,intention,MAS,semantics
-
Obligation Norm Identification in Agent Societies
(savarimuthu10_oblig_norm_ident_agent_societ_13_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 13, Issue 4URL: Linkagent_based_simulation,artificial_societies,norm_identification,norMAS,norms,obligations,simulation,social_norms
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A New Look at World of Warcraft's Social Landscape
(schiano10_new_look_world_warcr_social_lands_) Schiano, Diane J.andNardi, Bonnie A.andDebeauvais, ThomasandDucheneaut, NicolasandYee, NicholasIn: Foundations of Digital Games, FDGethnography,gender,institution,psychology,social,space,virtual_reality,world_of_warcraft
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Abc-Sprints: Adapting Scrum To Academic Game Development Courses
(schild10_abc_sprin_) -
ABC_sprint,education,game_development,methods,scrum,teams,XNA
-
The Grammar of Institutions: The Challenge of Distinguishing Between Strategies, Norms, and Rules
(schlueter10_gramm_instit_22_) -
__printed,elinor_ostrom,grammar,institution,norms,rule,sociology,strategies
-
Taking Ideas and Discourse Seriously: Explaining Change Through Discursive Institutionalism As the Fourth 'new Institutionalism'
(schmidt10_takin_ideas_discour_serious_2_) -
discourse,history,institution,new_institutionalism,rational_choice,review,sociology
-
Scvngr's Secret Game Mechanics Playdeck
(schonfeld10__scvng_secret_game_mechan_playd_) - URL: Link
-
Emergent Generalization in Bayesian Agents Using Iterated Learning
(schrementi10_emerg_gener_bayes_agent_using_iterat_learn_) - In: Proceedings of the ALife XII Conference 2010ISBN: 978-0-262-29075-3
-
Ethics and Game Design: Teaching Values through Play
(schrier10_ethic_game_desig_) -
bioshock,design,ethics,games,MMO,play,social_narrative,soren_kierkegaard,text_book
-
Making the Social World: The Structure of Human Civilization
(searle10_makin_social_world_) -
__important,deontic,human_rights,institution,intention,language,power,social_reality,society
-
Efficient Solutions for Urban Mobility - Policies , Strategies and Measures
(seco10_effic_solut_urban_mobil_polic_strat_measur_) - ISBN: 978-953-307-096-4URL: Link
-
Understanding and Evaluating Cooperative Games
(seif10_under_evaluat_cooper_games_) Seif El-Nasr, MagyandAghabeigi, BardiaandMilam, DavidandErfani, MonaandLameman, BethandMaygoli, HamidandMah, SangandEl-Nasr, Magy SeifandAghabeigi, BardiaandMilam, DavidandErfani, MonaandLameman, BethandMaygoli, HamidandMah, SangIn: Proceedings of the 28th international conference on Human factors in computing systems - CHI ‘10Publisher:ACM PressISBN: 978-1-60558-929-9DOI:DOIURL: Linkcooperation,design,evaluation,game_development,games,HCI
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A Survey of Graphical Languages for Monoidal Categories
(selinger10__survey_graph_languag_monoid_categ_) -
__important,autonomous_categories,category_theory,dagger_categories,diagrammatic_reasoning,monoid,monoidal_categories,string_diagrams,traced_categories
-
Regional and Local Identification With Regiowikis and Cityblogs
(selke10_region_local_ident_with_regiow_cityb_)
-
Introduction To The Rete Algorithm
(selvamony10_introd_to_rete_algor_) - In: Network
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Redefining the Game in Local Water Management Conflict: A Case Study
(sensarma10_redef_game_local_water_manag_confl_24_) -
conflict,cooperation,drama_theory,game,japan,policy,resource_distribution,water_management,yoshino_river
-
Dealing With Incomplete Normative States
(serrano10_dealin_with_incom_normat_states_) -
action_language,incomplete_normative_states,language_K,logic_programming,normative_states,norms
-
Programming Social Middleware Through Social Interaction Types
(serrano10_progr_social_middl_throug_social_inter_types_6039_LNAI_) - In: Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, LADS 2009, Volume 6039 LNAIISBN: 3-642-13337-1DOI:
DOI__printed,action_language,c_plus,causal_calculator,ccalc,MAS,meta,methods,middleware,organisation,social,type_checking,types
-
Vectorization of gridded urban land use data
(sexton10_vector_)
-
Application of Behavioral Theory in Computer Game Design for Health Behavior Change
(shegog10_applic_behav_theor_comput_game_) - In: Serious Game Design and Development: Technologies for Training and Learning: Technologies for Training and LearningPublisher:
Information Science ReferenceISBN: 1-61520-740-6DOI:DOIdesign,education,game_development,games,HCI,narrative,prototype,serious_games,text_book,usability
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Weatherlings: A New Approach to Student Learning Using Web-Based Mobile Games
(sheldon10_weath_) Sheldon, JoshandPerry, JudyandKlopfer, EricandOng, JenniferandRosenheck, LouisaandChen, Vivian Hsueh-huaIn: Foundations Of Digital Games, FDGISBN: 978-1-60558-937-4DOI:DOI
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Elinor Ostrom: Uncommon
(shepsle10_elinor_ostrom_143_)
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Locating Sites for Locally Unwanted Land Uses: Successfully Coping With Nimby Resistance
(siedentop10_locat_sites_local_unwan_land_uses_) -
framework,GIS,guidelines,LULU,multi_criteria,NIMBY,unwanted_land,urban_design,utility
-
Extending BDI Plan Selection To Incorporate Learning From Experience
(singh10_exten_bdi_plan_selec_to_58_) -
BDI,decision_tree,hybrid_systems,machine_learning,MAS,weighting
-
Integrating procedural generation and manual editing of virtual worlds Categories and Subject Descriptors
(smelik10_integ_categ_subjec_descr_) - In: PCGamesISBN: 978-1-4503-0023-0
authoring,HCI,procedural_content,simulation,terrain,workflow
-
Analyzing the expressive range of a level generator
(smith10_analy_) - In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in GamesPublisher:
ACM PressISBN: 978-1-4503-0023-0DOI:DOIURL: Linkanalysis,expressive_range,level_generation,measurement,metrics,procedural_content
-
Tanagra: A Mixed-Initiative Level Design Tool
(smith10_tanag_) - In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDGISBN: 978-1-60558-937-4DOI:
DOIURL: LinkABL,ai,beats,constraints,design,HCI,level_generation,methods,planning,prototype,reactive_planning,TANAGRA
-
Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games
(smith10_variat_forev_) - In: IEEE Conference on Computational Intelligence and GamesPublisher:
IEEEISBN: 978-1-4244-6295-7DOI:DOIURL: Linkansprolog,answer_set_programming,ASP,procedural_content,prolog
-
Language Networks: Their Structure, Function, and Evolution
(sole10_languag_networ_15_) -
complex_systems,evolution,language,neural_network,syntax,visualisation
-
Recognizing stances in ideological on-line debates
(somasundaran10_recog_) - In: Computational Approaches to Analysis and Generation of Emotion in TextURL: Link
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A Distributed Memory for Networked Livecoding Performance
(sorensen10_distr_memor_networ_livec_perfor_) -
concurrency,distributed_systems,impromptu,lisp,live_coding,performance,programming,space,time,tuple_space
-
Programming With Time
(sorensen10_progr_with_time_45_) -
ChucK,complex_systems,concurrency,constraints,cyber_physical,impromptu,lisp,live_coding,programming,temporal,time
-
The Five-Factor Model Describes the Structure of Social Perceptions
(srivastava10__five_factor_model_descr_struc_social_percep_21_) -
big_five,five_factor_model,personality,psychology,social_perception
-
All Humans, All Minds, All The Time
(steele10_all_human_all_minds_all_time_) -
DoD,HUMINT,intelligence,military,mind,policy,SSI,strategy,taxonomy
-
Quel Solaar
(steenberg10_quel_solaar_) -
ai,game_development,games,presentation,randomness,stochastic,tools
-
Javascript Patterns
(stefanov10_javas_patter_)
-
The Case for Wisdom Journalism-And for Journalists Surrendering the Pursuit of News
(stephens10_case_wisdom_journ_and_journ_139_)
-
Difficult Conversations: How to Discuss what matters most
(stone10_diffic_conver_) - Publisher:
Penguin Books
-
The Fundamentalist Mindset
(strozier10_fundam_minds_) - Publisher:
Oxford University PressISBN: 978-0-19-537966-2apocalypse,charisma,christianity,fundamentalism,group_psychology,hinduism,india,jihad,muslim,psychology,religion,terrorism,USA
-
Modeling Socio-Cultural Phenomena in Discourse
(strzalkowski10__model_socio_cultur_phenom_discour_) Strzalkowski, TomekandBroadwell, George AaronandStromer-Galley, JenniferandShaikh, SamiraandTaylor, SarahandWebb, NickIn: Proceedings Of The Conference On Computational Linguistics, COLINGURL: Linkagenda_control,culture,dialogue,discourse,DSARMD_1,linguistics,social_systems,socio_cultural
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Rules of Engagement: Moving Beyond Combat-Based Quests
(sullivan10_rules_engag_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopISBN: 978-1-4503-0022-3DOI:
DOIURL: Linkcombat,dialogue,games,GrailGM,non_combat,NPC,procedural_content,quest,RPG,rule,rule_system
-
Perversity Think Tank
(supervert10_perver_think_tank_)
-
Nemesis: War Within the Shadows
(swallow10__nemes_)
-
The systems thinking playbook: Exercises to stretch and build learning and systems thinking capabilities
(sweeney10_) - Publisher:
Chelsea Green Publishing
-
Simulating Interacting Agents and Social Phenomena: The Second World Congress
(takadama10_simul_inter_agent_social_phenom_7_) - Publisher:
Springer Science & Business MediaDOI:DOIABM,auctions,MASON,norms,reputation,rule,simulation,social_agent,social_complexity,tag,taxonomy,virtual_city
-
Uniqueness of Experience and Virtual Playworlds: Playing Is Not Just for Fun
(talamo10_uniquen_exper_virtual_playw_17_) -
authenticity,everyday_life,experience,games,phenomenology,play,social
-
Theories of Performance: Organizational and Service Improvement in the Public Domain
(talbot10_theor_perfor_) -
governance,metrics,organisation,performance,public_domain
-
Authoring tangible interactive narratives using cognitive hyperlinks
(tanenbaum10_author_) - In: INT3 ‘10: Proceedings of the Intelligent Narrative Technologies III WorkshopPublisher:
ACM PressISBN: 978-1-4503-0022-3DOI:DOIURL: Linkauthoring,haptics,hypertext,methods,narrative,prototype,tangible,visualisation
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Emotions As Durative Dynamic State for Action Selection
(tanguy10_emotion_as_durat_dynam_state_action_selec_) - In: Proceedings of the 20 th International Joint Conference on Artificial IntelligenceURL: Link
decay,DER,emotion,envelopes,games,representation,sustain
-
How Canadians Communicate IV: Media and Politics
(taras10_how_canad_commun_iv_4_) -
agent,authority,delegation,game,institution,norm,phenomena,ritual,rule,theory
-
The Psychological Meaning of Words: Liwc and Computerized Text Analysis Methods
(tausczik10_psych_meanin_words_29_)
-
This is how we play it: What a mega-LAN can teach us about games
(taylor10_this_) -
dream_hack,e_sports,games,gender,interview,LAN,performance,play,spectatorship
-
MINSTREL Remixed: A rational reconstruction
(tearse10_minst_remix_) -
history,MINSTREL,procedural_generation,rational_reconstruction,storytelling
-
A General Game Description Language for Incomplete Information Games
(thielscher10__gener_game_descr_languag_incom_infor_games_)
-
Classification and Strategical Issues of Argumentation Games on Structured Argumentation Frameworks
(thimm10_class_strat_issues_argum_games_) - In: Proceedings of the international joint conference on Autonomous agents and multiagent systems, AAMASISBN: 978-1-61738-771-5
agent,argumentation,game,game_theory,MAS,meta,rule,theory
-
Toward Effective Game-Based Social Skills Tutoring for Children: An Evaluation of a Social Adventure Game
(thomas10_towar_effec_game_based_social_) - In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDGISBN: 978-1-60558-937-4DOI:
DOIURL: Linkavatar,children,education,evaluation,game,narrative,social,tutoring
-
Weak Emergence and Complexity.
(thoren10_weak_emerg_compl_) - In: Artificial Life XII Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living SystemsISBN: 978-0-262-29075-3URL: Link
complex_systems,complexity,emergence,review,weak_emergence
-
Socially Consistent Characters in Player-Specific Stories
(thue10_social_consis_charac_player_specif_stories_)
-
Analyzing the Evolution of Social Groups in World of Warcraft®
(thurau10_analy_evolut_social_group_world_warcr_)
-
Programming Norm Change
(tinnemeier10_progr_norm_chang_) - In: Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems, AAMASURL: Link
__printed,dynamic_norms,operational_semantics,programming
-
Uncanny Behaviour in Survival Horror Games
(tinwell10_uncan_behav_surviv_horror_games_2_)
-
Towards multiobjective procedural map generation
(togelius10_towar_) - In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in GamesPublisher:
ACM PressISBN: 978-1-4503-0023-0DOI:DOIURL: Linkevolution,level_generation,metrics,multi_objective,procedural_content,RTS,search,terrain
-
Applying Game Design Principles To Social Skills Learning for Students in Special Education
(tolentino10_apply_game_desig_princ_to_)
-
Using narrative functions as a heuristic for relevance in story understanding
(tomai10_using_) -
abductive_reasoning,algorithm,heuristics,knowledge_representation,narrative_functions,NLP,semantics,storytelling
-
Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics
(treanor10_kaboom_) -
analysis,design,graphical_logic,Kaboom,methods,operational_logic,procedural_rhetoric,serious_games
-
Quest Patterns for Story-Based Computer Games
(trenton10_quest_patter_story_based_comput_games_) - In: AIDE
games,neverwinter_nights,patterns,quest,RPG,ScriptEase,story
-
Reconstructing the world in 3D: Bringing games with a purpose outdoors
(tuite10_recon_)
-
How to Do Things with Rules: A Primer of Interpretation
(twining10_how_do_thing_rules_) -
__important,imperfect_rules,interpretation,law,norms,reading_law,rule
-
Atomate It! End-User Context-Sensitive Automation Using Heterogeneous Information Sources on the Web
(van10_atomat_it_) - In: Proceedings of the 19th international conference on World wide web - WWW ‘10Publisher:
ACM PressISBN: 978-1-60558-799-8DOI:DOIURL: LinkATOMate,design,HCI,information_retrieval,PIM,prototype,UI
-
Interactive Behavior Debugging using an AI Flight Recorder
(vehkala10_inter_behav_debug_ai_fligh_recor_)
-
CLOX: Common Lisp Objects for XEmacs
(verna10__clox_)
-
Listening to noise and silence: Towards a philosophy of sound art
(voegelin10_listen_) - Publisher:
Bloomsbury Publishing USAart,noise,philosophy,silence,sound,soundscape,text_book,time
-
The individual and the group in console gaming
(voida10_)
-
Type Inference in type-based verification
(vytiniotis10_type_infer_)
-
Towards a Bottom-Up Perspective on Animal and Human Cognition
(waal10_towar_bottom_up_persp_animal_human_cognit_14_)
-
XProc: An Xml Pipeline Language
(walsh10__xproc_)
-
History of the American Economy
(walton10_histor_americ_econom_) -
colonialism,economics,finance,history,labour,markets,reunification,revolution,USA,warfare
-
Robert Brandom
(wanderer10_rober_brand_) -
communication,inferentialism,parrot,philosophy,review,robert_brandom,sapience,semantics,text_book
-
Making Conversation Structure Explicit: Identification of Initiation-Response Pairs Within Discussion Forums
(wang10_makin_conver_struc_explic_) -
conversation,forum,LSA,metrics,NLP,presentation,ranking
-
Rand and the Information Evolution: A History in Essays and Vignettes
(ware10_rand_infor_evolut_) - Publisher:
RAND Corporation
-
Spatial Analysis for Identifying Concentrations of Urban Damage
(wartman10_spatial_analy_ident_concen_urban_damag_) - ISBN: 978-953-307-096-4URL: Link
-
Avatarculture: Narrative, Power and Identity in Virtual World Environments
(webb10_avatar_) - In:
Information Communication and Society, Issue December 2013avatar,culture,emergence,ethnography,narrative,virtual_reality
-
Reactive planning idioms for multi-scale game AI
(weber10_react_ai_) - In: IEEE Conference on Computational Intelligence and GamesPublisher:
IEEEISBN: 978-1-4244-6295-7DOI:DOIURL: LinkABL,ai,idioms,patterns,planning,reactive_planning,starcraft
-
Iron Man and philosophy: Facing the Stark reality
(white10_iron_man_14_) -
alcoholism,iron_man,military_industrial_complex,philosophy,technology
-
Toward Proccedural Decorative Ornamentation in Games
(whitehead10_towar_procc_decor_ornam_games_) - In: PCGames ‘10: Proceedings of the 2010 Workshop on Procedural Content Generation in GamesDOI:
DOIURL: Linkgame_development,games,ornamentation,procedural_content,urban_design
-
Measuring Morality: Moral Frameworks in Videogames
(whittle10_measur_moral_) -
dissertation,framework,games,grounded_theory,morality,taxonomy
-
From Keyword Search to Exploration: Designing Future Search Interfaces for the Web: Designing Future Search Interfaces for the Web
(wilson10_from_keywor_searc_to_explor_2_) - In:
Foundations and Trends in Web Science, Volume 2, Issue 1Publisher:Now PublishersDOI:DOIURL: Linkexploration,HCI,interface,search,tools,UI,web_design
-
Implementing games on pinball machines
(wong10_implem_) Wong, DanielandEarl, DarrenandZyda, FredandZink, RyanandKoenig, SvenandPan, AllenandShlosberg, SelbyandSingh, JaspreetandSturtevant, NathanIn: Foundations of Digital Games, FDGPublisher:ACM PressISBN: 978-1-60558-937-4DOI:DOIURL: Linkdesign,games,hardware,mechanical_systems,physical,pinball
-
Rethinking the power of maps
(wood10_rethin_) - Publisher:
Guilford Pressart,cartography,history,maps,palestine,politics,text_book,urban_design,visualisation
-
Death Worlds Warhammer 40,000 Battle Missions
(workshop10__death_world_warham_battl_mission_)
-
Combinations of STIT and Actions
(xu10_combin_stit_action_19_)
-
Technology of Empire: Telecommunications and Japanese Expansion in Asia, 1883-1945
(yang10_techn_empir_) -
1883,1945,asia,history,japan,technology,telecommunication
-
Quantum Computation, Quantum Theory and AI
(ying10_quant_comput_quant_theor_ai_174_) -
__important,ai,discrimination,learning,quantum_computing,quantum_theory,review,search,semantic_analysis,survey
-
Extending models of conflict and intent dynamics in narrative-based virtual worlds
(young10_exten_) - In: MMSys ‘10: Proceedings of the first annual ACM SIGMM conference on Multimedia systemsPublisher:
ACM PressISBN: 978-1-60558-914-5DOI:DOIURL: Linkconflict,games,intention,intention_revision,narrative,planning
-
Leadership in Small Societies
(younger10_leader_small_societ_13_) - In:
Journal of Artificial Societies and Social Simulation, JASSS, Volume 13, Issue 3URL: Link
-
The Wizards of Oz: Towards an Institutional Approach To Elites, Expertise and Command Posts
(zald10_wizar_oz_31_) -
__important,command_posts,elite,expertise,institution,organisation,power,public_policy
-
A Logical Typology of Normative Systems
(zarnic10_logic_typol_normat_system_2_) - In:
Journal of Applied Ethics and Philosophy, Volume 2
-
A DSL toolkit for deferring architectural decisions in DSL-based software design
(zdun10__dsl_dsl_52_)
-
Interactive Semantics
(zhuge10_inter_seman_174_) -
__important,interaction,interactive_semantics,open_systems,semantics,social_semantics,taxonomy
-
Treating Anxiety Without Ssris
(zoberi10_treat_anxiet_without_ssris_59_) - In:
Journal of Family Practice, Volume 59, Issue 3
-
Needs Based AI
(zubek10_needs_based_ai_)
-
Influences On The Ideology Of Eric Harris
(langman10:_influen_ideol_of_eric_harris) -
philosophy,charles_manson,columbine,hitler,ideology,nietzsche,school_shootings,thomas_hobbes,white_supremacy