@Comment 2013.bib -*- mode: BibTeX -*- @article{abdollahian13_human_devel_dynam_1_, title = {Human Development Dynamics}, subtitle = {An Agent Based Simulation of Macro Social Systems and Individual Heterogeneous Evolutionary Games}, author = {Abdollahian, Mark and Yang, Zining and Coan, Travis and Yesilada, Birol}, year = {2013}, tags = {ABM, complex_systems, culture, economics, evolution, game_theory}, journal = {Systems Modeling}, volume = {1}, number = {1}, abstract = {Combining a system dynamics and agent based modeling approach, we formalize a simulation framework of the Human Development (HD) perspective. Based on a system of asymmetric, coupled nonlinear equations, we first capture the core logic of HD theory, empirically validated from World Values Survey (WVS) data. Using the framework of evolutionary game theory, second we fuse these endogenously derived individual socio-economic attribute changes with Prisoner's Dilemma in an agent based framework to model the interactive political-cultural effects of heterogeneous, spatial intra-societal economic transactions. We explore the model's behavioral dynamics via simulation methods to identify paths and pitfalls towards economic development, cultural plasticity, and social change behavior. Our preliminary results suggest strong nonlinear path dependence in three areas: development processes, evolutionary intra-societal transactions and development trajectories, with significant implications for anticipating and managing positive development outcomes.}, issn = {2194-3206}, pages = {1–14}, pdf_locked = {False}, isbn = {978-3-319-05578-7}, doi = {10.1186/2194-3206-1-18}, url = {http://www.casmodeling.com/content/1/1/18/}, file = {2000/2010/2013/Abdollahian/Abdollahian_2013_Human_Development_Dynamics.pdf}, } @inproceedings{abeele13_more_, title = {More naturalness, less control}, subtitle = {The effect of natural mapping on the co-located player experience}, author = {Abeele, Vero Vanden and Schutter, Bob De and Gajadhar, Brian and Johnson, Daniel and Geurts, Luc}, year = {2013}, tags = {games, gender, hardware, HCI, space}, booktitle = {Foundations Of Digital Games, FDG}, number = {September}, abstract = {In the past years, there has been a surge in game controllers that allow players to play in a more physical, more natural way. In this paper we present an experimental study of the effect of gaming using these naturally mapped controllers on the player experience in a social setting. Results support the hypothesis that more naturally mapped controllers augment spatial presence. Furthermore, the results suggest that gaming with more naturally mapped controllers augment social presence for female players, but not for male players. However, gaming via naturally mapped controllers decreases perceived control and actual performance. Hence, users with high performance expectations might not benefit from gaming via naturally mapped controllers.}, pages = {174–182}, pdf_locked = {False}, url = {http://eprints.qut.edu.au/63603/}, file = {2000/2010/2013/Abeele/Abeele_2013_More_naturalness_less_control.pdf}, } @book{abnett13__unrem_empir_, title = {The Unremembered Empire}, author = {Abnett, Dan}, year = {2013}, tags = {fiction, horus_heresy, science_fiction}, number = {27}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-571-4}, file = {2000/2010/2013/Abnett/Abnett_2013_The_Unremembered_Empire.epub}, } @book{ahmad13_life_muham_, title = {The Life of Muhammad}, author = {Ahmad, Hadrat Mirza Bashiruddin Hahmud}, year = {2013}, tags = {history, islam, muhammad, religion}, publisher = {Islam International Publications}, pdf_locked = {False}, isbn = {1-85372-045-3}, file = {2000/2010/2013/Ahmad/Ahmad_2013_The_Life_of_Muhammad.pdf}, } @inproceedings{ahmed13_ident_player_typol_based_longit_game_data_, title = {Identifying Player Typology Based on Longitudinal Game Data}, author = {Ahmed, Iftekhar and Mahapatra, Amogh and Poole, Marshall Scott and Srivastava, Jaideep and Brown, Channing}, year = {2013}, tags = {everquest, HCI, longitudinal, MMO, typology}, booktitle = {Social Computing 12}, pdf_locked = {False}, file = {2000/2010/2013/Ahmed/Ahmed_2013_Identifying_Player_Typology_Based_on_Lon.pdf}, } @booklet{albala13_food_, title = {Food}, subtitle = {A Cultural Culinary History}, author = {Albala, Ken}, year = {2013}, tags = {aboriginal, africa, audiobook, aztec, charlemagne, china, christianity, colonialism, cuisine, dutch, egypt, food, france, gothic, greece, haute_cuisine, history, imperialism, india, indigenous_people, islam, japan, jewish, judea, reformation, renaissance, rome, text_book, warfare}, abstract = {Professor Albala explores the history of how humans have produced, cooked, and consumed food, from the earliest hunting-and-gathering societies to the present.}, institution = {The Teaching Company}, pages = {299}, pdf_locked = {False}, pmid = {18653576}, series = {The Great Courses}, isbn = {1-59803-947-4}, doi = {9781598039474}, url = {https://www.thegreatcourses.com/courses/food-a-cultural-culinary-history}, url2 = {https://archive.org/details/FoodACulturalCulinaryHistory}, file = {2000/2010/2013/Albala/Albala_2013_Food.pdf}, } @online{alexander13_gamer_parad_, title = {Gamer's Paradise}, subtitle = {The Bleak, Toilsome World Of Cart Life}, author = {Alexander, Leigh}, year = {2013}, tags = {__important, cart_life, daily_ritual, game_criticism, game_design, lived_experience, politics, poverty, richard_hofmeier}, pdf_locked = {False}, url = {https://www.vice.com/en/article/pgz5xb/gamers-paradise-the-bleak-toilsome-world-of-icart-lifei}, file = {2000/2010/2013/Alexander/Alexander_2013_Gamer_s_Paradise.pdf}, } @book{allan13_disab_, title = {Disability in science fiction}, subtitle = {Representations of technology as cure}, author = {Allan, Kathryn}, year = {2013}, tags = {body, critique, culture, disability, fiction, genetics, media, sci_fi, text_book}, publisher = {Palgrave MacMillan}, pdf_locked = {False}, doi = {10.1057/9781137343437}, file = {2000/2010/2013/Allan/Allan_2013_Disability_in_science_fiction.pdf}, } @inproceedings{alves13_desig_patter_games_, title = {Design Patterns in Games}, subtitle = {The Case for Sound Design}, author = {Alves, Valter}, year = {2013}, tags = {audio, cards, design, games, network, patterns, sound, visualisation}, booktitle = {Second Workshop on Design Patterns in Games, FDG}, pdf_locked = {False}, file = {2000/2010/2013/Alves/Alves_2013_Design_Patterns_in_Games.pdf}, } @inproceedings{andereck13_proced_terrain_gener_medic_rehab_, title = {Procedural Terrain Generation for Medical Rehabilitation}, author = {Andereck, Michael and Price, Alan and Crawfis, Roger}, year = {2013}, tags = {geometry, health_care, medicine, metrics, procedural_content, serious_games, spline, terrain_generation}, booktitle = {Procedural Content Generation in Games}, abstract = {Virtual terrain generation has been a popular area of re- search over the last thirty years. More recently the topic of using video games to promote exercise and rehabilitation has gained momentum. We propose a system which allows for physical therapists to aid in the creation and management of virtual environments for use in conjunction with walking and balance exercises. Our system allows the therapist to design a 3D path with challenges including hills and turns suitable for the ability of the patient. After the path has been designed, the system generates a terrain using an iter- ative surface-matching quadtree algorithm, culminating in an immersive, engaging environment for the patient.}, pdf_locked = {False}, url = {https://www.pcgworkshop.com/archive/andereck2013procedural.pdf}, file = {2000/2010/2013/Andereck/Andereck_2013_Procedural_Terrain_Generation_for_Medica.pdf}, } @proceedings{andrighetto13_normat_multi_agent_system_, title = {Normative Multi-Agent Systems}, author = {Andrighetto, Giulia and Governatori, Guido and Noriega, Pablo and Van Der Torre, Leendert}, year = {2013}, tags = {__important, computation, history, logic, MAS, NorMAS, norms, reasoning, regulation, review, simulation, text_book}, pdf_locked = {False}, isbn = {978-3-939897-51-4}, doi = {10.4230/DFU.Vol4.12111.i}, url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.402.9823&rep=rep1&type=pdf#page=147}, file = {2000/2010/2013/Andrighetto/Andrighetto_2013_Normative_Multi_Agent_Systems.pdf}, } @inproceedings{andrighetto13_social_norm_dynam_4_, title = {(Social) Norm Dynamics.}, author = {Andrighetto, Giulia and Castelfranchi, Cristiano and Mayor, Eunate and McBreen, John and Lopez-Sanchez, Maite and Parsons, Simon}, year = {2013}, tags = {culture, dynamics, gert_hofstede, life_cycle, norms, sanction, social, synthetic_cultures}, booktitle = {Normative Multi-Agent Systems}, volume = {4}, abstract = {This chapter is concerned with the dynamics of social norms, that is the way that such norms change. In particular this chapter concentrates on the lifecycle that social norms go through, focusing on the generation of norms, the way that norms spread and stabilize, and the way that norms evolve. We also discuss the cognitive mechanisms behind norm compliance, the role of culture in norm dynamics, and the way that trust affects norm dynamics.}, issn = {1868-8977}, pages = {135–170}, pdf_locked = {False}, isbn = {978-3-939897-51-4}, doi = {10.4230/DFU.Vol4.12111.135}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/4002/}, file = {2000/2010/2013/Andrighetto/Andrighetto_2013_Social_Norm_Dynamics_.pdf}, crossref = {andrighetto13_normat_multi_agent_system_}, } @report{anon13_chapt_introd_to_javac_, title = {Chapter 1 Introduction To Javacc 1.1}, author = {Anon}, year = {2013}, tags = {compiler, java, reference}, pages = {2–27}, pdf_locked = {False}, file = {2000/2010/2013/Anon/Anon_2013_Chapter_1_Introduction_To_Javacc_1_1.pdf}, } @misc{anon13_collab_, title = {Collaboration}, author = {Anon}, year = {2013}, tags = {collaboration, presentation}, howpublished = {Presentation}, pdf_locked = {False}, file = {2000/2010/2013/Anon/Anon_2013_Collaboration.pdf}, } @misc{anon13_house_cards_pilot_, title = {House of Cards (Pilot script)}, author = {Anon}, year = {2013}, tags = {fiction, politics, script}, issn = {1098-6596}, pdf_locked = {False}, isbn = {978-85-7811-079-6}, file = {2000/2010/2013/Anon/Anon_2013_House_of_Cards_Pilot_script_.pdf}, } @unpublished{anon13_laws_logar_, title = {Laws of Logarithms}, author = {Anon}, year = {2013}, tags = {logarithm, math}, note = {Maths laws}, pages = {3–4}, pdf_locked = {False}, file = {2000/2010/2013/Anon/Anon_2013_Laws_of_Logarithms.pdf}, } @inproceedings{antonini13_beyon_rule_repres_norms_, title = {Beyond the Rule Representation of Norms}, subtitle = {Norms As Social Objects}, author = {Antonini, Alessio and Boella, Guido and Van Der Torre, Leendert}, year = {2013}, tags = {action, authoring, deontic_logic, evolution, graph, incremental_revision, methods, norms, ontology, representation, taxonomy}, booktitle = {Proceedings of the Rules Conference}, pdf_locked = {False}, file = {2000/2010/2013/Antonini/Antonini_2013_Beyond_the_Rule_Representation_of_Norms.pdf}, } @article{applin13_async_adapt_to_compl_social_inter_32_, title = {Asynchronous Adaptations To Complex Social Interactions}, author = {Applin, Sally and Fischer, Michael}, year = {2013}, tags = {adaptation, adaptive_radiation, asynchronous, complex_systems, social_interaction}, journal = {IEEE Technology and Society Magazine}, volume = {32}, number = {4}, publisher = {IEEE}, pages = {35–44}, pdf_locked = {False}, file = {2000/2010/2013/Applin/Applin_2013_Asynchronous_Adaptations_To_Complex_Soci.pdf}, } @article{argente13_role_envir_agreem_techn_39_, title = {The Role of the Environment in Agreement Technologies}, author = {Argente, Estefanía and Boissier, Olivier and Carrascosa, Carlos and Fornara, Nicoletta and McBurney, Peter and Noriega, Pablo and Ricci, Alessandro and Sabater-Mir, Jordi and Schumacher, Michael Ignaz and Tampitsikas, Charalampos and Taveter, Kuldar and Vizzari, Giuseppe and Vouros, George}, year = {2013}, tags = {agreement, argumentation, environment, MAS, negotiation, norms, organisation, semantics, trust}, journal = {Artificial Intelligence Review}, volume = {39}, number = {1}, pages = {21-38}, pdf_locked = {False}, doi = {10.1007/s10462-012-9388-1}, url = {http://dx.doi.org/10.1007/s10462-012-9388-1}, file = {2000/2010/2013/Argente/Argente_2013_The_Role_of_the_Environment_in_Agreement.pdf}, } @inproceedings{arnaoudova13__new_famil_of_softw_anti_patter_, title = {A New Family Of Software Anti-Patterns}, subtitle = {Linguistic Anti-Patterns}, author = {Arnaoudova, V. and Penta, M. Di and Antoniol, G. and Gueheneuc, Y.-G}, year = {2013}, tags = {linguistic_antipatterns, naming, software_engineering, taxonomy}, booktitle = {2013 17th European Conference On Software Maintenance And Reengineering}, date_added = {sat jun 3 05:25:42 2023}, month = {3}, pdf_locked = {False}, doi = {10.1109/csmr.2013.28}, url = {http://dx.doi.org/10.1109/csmr.2013.28}, file = {2000/2010/2013/Arnaoudova/Arnaoudova_2013_A_New_Family_Of_Software_Anti_Patterns.pdf}, } @booklet{association13__pdf_in_nutsh_, title = {PDF/A In A Nutshell 2.0}, author = {{PDF Association}}, year = {2013}, tags = {pdf, technical_standards}, pdf_locked = {False}, url = {https://pdfa.org/resource/pdfa-in-a-nutshell-2-0/}, file = {2000/2010/2013/Association/PDFA_in_a_Nutshell_211.pdf}, } @book{association13_dsm_, title = {DSM-5}, author = {{American Psychiatric Association}}, year = {2013}, tags = {mental_health, psychiatry, text_book}, publisher = {American Psychiatric Association}, pdf_locked = {False}, isbn = {978-0-89042-554-1}, file = {2000/2010/2013/Association/Association_2013_DSM_5.pdf}, } @book{auerbach13__oxfor_handb_propag_studies_, title = {The Oxford Handbook of Propaganda Studies}, editor = {Auerbach, Jonathan and Castronovo, Russ}, year = {2013}, tags = {advertising, china, cold_war, cyberwarfare, education, egypt, history, indoctrination, kuleshov_effect, misreading, nationalism, nazi_germany, politics, propaganda, radio, rwanda, syria, USA, USSR}, publisher = {Oxford University Press}, pdf_locked = {False}, series = {Oxford Handbooks}, isbn = {978-0-19-976441-9}, file = {2000/2010/2013/Auerbach/Auerbach_2013_The_Oxford_Handbook_of_Propaganda_Studie.pdf}, } @book{aylett13_intel_virtual_agent_, title = {Intelligent Virtual Agents}, editor = {Aylett, Ruth and Krenn, Brigitte and Pelachaud, Catherine and Shimodaira, Hiroshi}, year = {2013}, tags = {affect, agents, alcohol, attention, backchannels, behaviour, Censys, clinicians, culture, dialogue, distributed_systems, ecosystem, elderly, embodied, gender, gesture, health_care, IVA, marcus_tullius_cicero, MDP, memory, multi_modal, non_verbal, NPC, pediatrics, prosody, question_answering, semantic_coordination, social_importance, social_power, tools, virtual_human_toolkit}, journal = {Lecture Notes in Computer Science}, number = {August}, pdf_locked = {False}, isbn = {978-3-642-40414-6}, doi = {10.1007/978-3-642-40415-3}, url = {http://dx.doi.org/10.1007/978-3-642-40415-3}, file = {2000/2010/2013/Aylett/Aylett_2013_Intelligent_Virtual_Agents.pdf}, } @article{baliga13_bargain_war_29_, title = {Bargaining and War}, subtitle = {A Review of Some Formal Models}, author = {Baliga, Sandeep and Sjöström, Tomas}, year = {2013}, tags = {bargaining, economics, rational_choice, review, ronald_coase, warfare}, journal = {Korean Economic Review}, volume = {29}, number = {2}, issn = {02543737}, pages = {235–266}, pdf_locked = {False}, file = {2000/2010/2013/Baliga/Baliga_2013_Bargaining_and_War.pdf}, } @article{balke13_i_abm_21_, title = {I-Abm}, subtitle = {Combining Institutional Frameworks and Agent-Based Modelling for the Design of Enforcement Policies}, author = {Balke, Tina and Vos, Marina De and Padget, Julian}, year = {2013}, tags = {ABM, ansprolog, answer_set_programming, ASP, enforcement, framework, I_ABM, InstaL, institution, logic, MAS, prolog, protocol, sanction}, journal = {Artificial Intelligence and Law}, volume = {21}, number = {4}, pages = {371-398}, pdf_locked = {False}, doi = {10.1007/s10506-013-9143-1}, url = {http://dx.doi.org/10.1007/s10506-013-9143-1}, file = {2000/2010/2013/Balke/Balke_2013_I_Abm.pdf}, } @inproceedings{balke13_norms_mas_4_, title = {Norms in MAS}, subtitle = {Definitions and Related Concepts}, author = {Balke, Tina and Pereira, Célia Da Costa and Dignum, Frank and Lorini, Emiliano and Rotolo, Antonino and Vasconcelos, Wamberto and Villata, Serena}, year = {2013}, tags = {definition, MAS, norMAS, norms, review}, booktitle = {Normative Multi-Agent Systems}, volume = {4}, pdf_locked = {False}, series = {Dagstuhl Follow-Ups}, doi = {10.4230/DFU.VOL4.12111.1}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/3998/}, file = {2000/2010/2013/Balke/Balke_2013_Norms_in_MAS.pdf}, crossref = {andrighetto13_normat_multi_agent_system_}, } @book{balko13_rise_, title = {Rise of the warrior cop}, subtitle = {The militarization of America's police forces}, author = {Balko, Radley}, year = {2013}, tags = {history, militarisation, police, police_violence, USA, warrior_cop}, publisher = {PublicAffairs}, pdf_locked = {False}, isbn = {978-1-61039-212-9}, file = {2000/2010/2013/Balko/Balko_2013_Rise_of_the_warrior_cop.pdf}, } @report{barbour13_growt_oppor_projec_table_conten_, title = {Growth & Opportunity Project Table of Contents}, author = {Barbour, Henry and Bradshaw, Sally and Fleischer, Ari and Fonalledas, Zori and McCall, Glenn}, year = {2013}, tags = {elections, GOP, politics, racism, report}, institution = {Republican National Committee}, pages = {1–100}, pdf_locked = {False}, file = {2000/2010/2013/Barbour/Barbour_2013_Growth_Opportunity_Project_Table_of_Co.pdf}, } @inproceedings{barendregt13_cours_inter_games_learn_inter_desig_studen_, title = {A Course on Interaction Games and Learning for Interaction Design Students}, author = {Barendregt, Wolmet and Feilitzen, Mattias Von}, year = {2013}, tags = {design, education, HCI, serious_games}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Barendregt/Barendregt_2013_A_Course_on_Interaction_Games_and_Learni.pdf}, } @inproceedings{barik13_infer_cognit_behav_low_user_inter_games_, title = {Inferring Cognitive Behaviors from Low-level User Interactions in Games}, author = {Barik, Titus}, year = {2013}, tags = {behaviour, cognitive, design, HCI, interaction}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Barik/Barik_2013_Inferring_Cognitive_Behaviors_from_Low_l.pdf}, } @article{barker13_consen_is_grey_area_16_, title = {Consent Is a Grey Area? a Comparison of Understandings of Consent in 50 Shades of Grey and on the Bdsm Blogosphere.}, author = {Barker, Meg}, year = {2013}, tags = {abuse, BDSM, consent, fiction, fifty_shades, kink, power, sexuality}, journal = {Sexualities}, volume = {16}, pdf_locked = {False}, file = {2000/2010/2013/Barker/Barker_2013_Consent_Is_a_Grey_Area_a_Comparison_of_.pdf}, } @article{barkley13_distin_slugg_cognit_tempo_from_42_, title = {Distinguishing Sluggish Cognitive Tempo From Adhd in Children and Adolescents}, subtitle = {Executive Functioning, Impairment, and Comorbidity}, author = {Barkley, Russell A}, year = {2013}, tags = {ADHD, cognitive_tempo, education, executive_function, tempo}, journal = {Journal of Clinical Child & Adolescent Psychology}, volume = {42}, number = {2}, publisher = {Taylor & Francis}, pages = {161–173}, pdf_locked = {False}, doi = {10.1080/15374416.2012.734259}, file = {2000/2010/2013/Barkley/Barkley_2013_Distinguishing_Sluggish_Cognitive_Tempo_.pdf}, } @inproceedings{barrass13__recur_digit_fabric_trans_phenom_artif_, title = {Recursive Digital Fabrication of Trans-Phenomenal Artifacts}, author = {Barrass, Stephen}, year = {2013}, tags = {acoustic, aesthetics, communication, computation, fabrication, generative, recursion, trans_phenomena, wassily_kandinsky}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @misc{barth13__ironc_tactic_art_book_, title = {Ironclad Tactics Art Book}, author = {Barth, Zach}, year = {2013}, tags = {game_design, zachtronics}, pdf_locked = {False}, url = {https://www.zachtronics.com/}, file = {2000/2010/2013/Barth/ironclad-tactics-artbook.pdf}, } @article{bass13__pim_persp_75_, title = {A PIM Perspective}, subtitle = {Leveraging Personal Information Management Research in the Archiving of Personal Digital Records}, author = {Bass, Jordan}, year = {2013}, tags = {archive, archives_in_the_wild, digital_records, digital_technology, personal_information_management, personal_records, PIM, record_keeping}, journal = {Archivaria}, volume = {75}, pdf_locked = {False}, url = {https://archivaria.ca/index.php/archivaria/article/view/13433}, file = {2000/2010/2013/Bass/13433-Article Text-16245-1-10-20130426.pdf}, } @inproceedings{battaglino13_moral_dilem_role_playin_digit_games_, title = {Moral Dilemmas in Role Playing Digital Games}, author = {Battaglino, Cristina}, year = {2013}, tags = {agents, BDI, conflict, design, dilemma, emotion, morality, narrative, RPG}, booktitle = {FDG}, pages = {185–187}, pdf_locked = {False}, file = {2000/2010/2013/Battaglino/Battaglino_2013_Moral_Dilemmas_in_Role_Playing_Digital_G.pdf}, } @article{battiti13_lion_way_, title = {The Lion Way}, author = {Battiti, Roberto and Brunato, Mauro}, year = {2013}, tags = {machine_learning, review, text_book}, abstract = {Basic machine learning algorithms}, pages = {200}, pdf_locked = {False}, isbn = {978-88-909790-1-9}, file = {2000/2010/2013/Battiti/Battiti_2013_The_Lion_Way.pdf}, } @inproceedings{bauer13_autom_redes_local_plays_proper_, title = {Automated Redesign of Local Playspace Properties}, author = {Bauer, Aaron and Cooper, Seth and Popovi, Zoran}, year = {2013}, tags = {adaptation, ai, covariance_matrix, design, graph, level_design, procedural_content, random_trees}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG}, abstract = {The design of games can be an unfortunately indirect endeavour: the designer's objective may be to present the player with a particular set of possible experiences, or playspace, but what the designer actually creates (i.e. the game) is instead an artifact intended to produce the desired playspace only upon interaction. In this work we develop both a general framework and specific implementation for providing a designer a way to reason about and edit a game level's playspace. Our system enables a designer to specify edits to playspace properties using a small set of local playspace edits and constraints. It then automatically (via optimization) produces a new level configuration that reflects the desired playspace changes. We present results from our system demonstrating the usefulness of our approach. This work constitutes an initial step toward a fully-realized playspace level design tool.}, pages = {190–197}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper25_bauer_etal.pdf}, file = {2000/2010/2013/Bauer/Bauer_2013_Automated_Redesign_of_Local_Playspace_Pr.pdf}, } @book{bauman13_liquid_surveil_, title = {Liquid Surveillance}, author = {Bauman, Zygmunt and Lyon, David}, year = {2013}, tags = {consumerism, drone, ethics, new_media, panopticon, security, social, social_media, surveillance, text_book}, publisher = {Polity}, pdf_locked = {False}, isbn = {978-0-7456-6282-4}, file = {2000/2010/2013/Bauman/Bauman_2013_Liquid_Surveillance.pdf}, } @misc{beamdog13:_baldur_gate_2_amn_survival_, title = {Baldur's Gate 2}, subtitle = {Enhanced Edition: Amn Survival Guide}, author = {Beamdog}, year = {2013}, tags = {baldurs_gate, bioware, dungeons_and_dragons, infinity_engine, RPG}, pdf_locked = {False}, url = {https://www.beamdog.com/games/baldurs-gate-2-enhanced/}, file = {2000/2010/2013/Beamdog/_84c76.pdf}, } @misc{beamdog13__baldur_gate_, title = {Baldur's Gate 2}, subtitle = {Enhanced Edition: Mastering Melee & Magic}, author = {Beamdog}, year = {2013}, tags = {baldurs_gate, bioware, dungeons_and_dragons, infinity_engine, RPG}, pdf_locked = {False}, url = {https://www.beamdog.com/games/baldurs-gate-2-enhanced/}, file = {2000/2010/2013/Beamdog/Beamdog_2013_Baldur_s_Gate_2.pdf}, } @inproceedings{begy13_movmot_, title = {Movmote}, subtitle = {A Game for Studying Interpretation}, author = {Begy, Jason and Schirra, Steven}, year = {2013}, tags = {games, HCI, MovMote, semiotics, simulation}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Begy/Begy_2013_Movmote.pdf}, } @book{beihammer13_court_byzan_medit_, title = {Court ceremonies and rituals of power in Byzantium and the medieval Mediterranean}, subtitle = {Comparative perspectives}, author = {Beihammer, Alexander and Constantinou, Stavroula and Parani, Maria G}, year = {2013}, tags = {birthdays, burial, byzantium, ceremony, clothing, constantinople, coronation, court, diplomacy, enuch, history, imperialism, islam, legitimation, mediterranean, performance, power, punishment, ritual, succession, text_book}, publisher = {Brill}, pdf_locked = {False}, file = {2000/2010/2013/Beihammer/Beihammer_2013_Court_ceremonies_and_rituals_of_power_in.pdf}, } @article{bell13_softw_infer_11_, title = {The Software Inferno}, author = {Bell, Alex E.}, year = {2013}, tags = {design, humour, management, software_engineering}, journal = {Queue}, volume = {11}, number = {11}, pages = {1–8}, pdf_locked = {False}, file = {2000/2010/2013/Bell/Bell_2013_The_Software_Inferno.pdf}, } @book{bennett13_barth_mythol_today_, title = {Barthes' Mythologies Today}, subtitle = {Readings of Contemporary Culture}, editor = {Bennett, Pete and McDougal, Julian}, year = {2013}, tags = {critical_theory, history, julian_assange, modern_culture, myth, reflection, roland_barthes}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-203-56842-2}, file = {2000/2010/2013/Bennett/Bennett_2013_Barthes_Mythologies_Today.pdf}, } @book{bernard13_rhetor_belon_nation_narrat_israel_, title = {Rhetorics of Belonging-Nation, Narration and Israel}, author = {Bernard, Anna}, year = {2013}, tags = {edward_said, israel, mourid_barghouti, nation, palestine, politics, sahar_khalifeh, south_africa, utopia}, publisher = {Liverpool University Press}, pdf_locked = {True}, isbn = {978-1-78138-573-9}, file = {2000/2010/2013/Bernard/Bernard_2013_Rhetorics_of_Belonging_Nation_Narration.pdf}, } @book{bernstein13_relig_, title = {Religious bodies politic}, subtitle = {Rituals of sovereignty in Buryat Buddhism}, author = {Bernstein, Anya}, year = {2013}, tags = {buddhism, death, economics, embodiment, eurasia, gender, geography, history, monks, morality, pilgrims, politics, religion, ritual, socialism, sovereignty, soviet}, publisher = {University of Chicago Press}, pdf_locked = {False}, file = {2000/2010/2013/Bernstein/Bernstein_2013_Religious_bodies_politic.pdf}, } @book{bhadra13_sociol_child_youth_3_, title = {Sociology of Childhood and Youth}, editor = {Bhadra, Bula}, year = {2013}, tags = {adolescent_thieves, childhood, crime, culture, gender, india, sociology, youth}, volume = {3}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1382-9}, file = {2000/2010/2013/Bhadra/Bhadra_2013_Sociology_of_Childhood_and_Youth.pdf}, } @article{bicchieri13_norm_manip_norm_evasion_29_, title = {Norm Manipulation, Norm Evasion}, subtitle = {Experimental Evidence}, author = {Bicchieri, Cristina and Chavez, Alex K.}, year = {2013}, tags = {belief, bias, evasion, game_theory, manipulation, norms, social}, journal = {Economics and Philosophy}, volume = {29}, number = {02}, abstract = {Using an economic bargaining game, we tested for the existence of two phenomena related to social norms, namely norm manipulation - the selection of an interpretation of the norm that best suits an individual - and norm evasion - the deliberate, private violation of a social norm. We found that the manipulation of a norm of fairness was characterized by a self-serving bias in beliefs about what constituted normatively acceptable behaviour, so that an individual who made an uneven bargaining offer not only genuinely believed it was fair, but also believed that recipients found it fair, even though recipients of the offer considered it to be unfair. In contrast, norm evasion operated as a highly explicit process. When they could do so without the recipient's knowledge, individuals made uneven offers despite knowing that their behaviour was unfair. [PUBLICATION ABSTRACT]}, invalid_isbn = {0266267113000}, issn = {0266-2671}, pages = {175–198}, pdf_locked = {False}, doi = {10.1017/S0266267113000187}, url = {http://www.journals.cambridge.org/abstract_S0266267113000187}, file = {2000/2010/2013/Bicchieri/Bicchieri_2013_Norm_Manipulation_Norm_Evasion.pdf}, } @article{biesiekierski13_no_effec_gluten_patien_with_145_, title = {No Effects of Gluten in Patients With Self-Reported Non-Celiac Gluten Sensitivity After Dietary Reduction of Fermentable, Poorly Absorbed, Short-Chain Carbohydrates}, author = {Biesiekierski, Jessica R. and Peters, Simone L. and Newnham, Evan D. and Rosella, Ourania and Muir, Jane G. and Gibson, Peter R.}, year = {2013}, tags = {diet, gluten, health_care}, journal = {Gastroenterology}, volume = {145}, number = {2}, publisher = {Elsevier}, abstract = {Background & Aims Patients with non-celiac gluten sensitivity (NCGS) do not have celiac disease but their symptoms improve when they are placed on gluten-free diets. We investigated the specific effects of gluten after dietary reduction of fermentable, poorly absorbed, short-chain carbohydrates (fermentable, oligo-, di-, monosaccharides, and polyols [FODMAPs]) in subjects believed to have NCGS. Methods We performed a double-blind cross-over trial of 37 subjects (aged 24-61 y, 6 men) with NCGS and irritable bowel syndrome (based on Rome III criteria), but not celiac disease. Participants were randomly assigned to groups given a 2-week diet of reduced FODMAPs, and were then placed on high-gluten (16 g gluten/d), low-gluten (2 g gluten/d and 14 g whey protein/d), or control (16 g whey protein/d) diets for 1 week, followed by a washout period of at least 2 weeks. We assessed serum and fecal markers of intestinal inflammation/injury and immune activation, and indices of fatigue. Twenty-two participants then crossed over to groups given gluten (16 g/d), whey (16 g/d), or control (no additional protein) diets for 3 days. Symptoms were evaluated by visual analogue scales. Results In all participants, gastrointestinal symptoms consistently and significantly improved during reduced FODMAP intake, but significantly worsened to a similar degree when their diets included gluten or whey protein. Gluten-specific effects were observed in only 8 }, invalid_isbn = {1261000052409}, issn = {00165085}, pages = {320–328.e3}, pdf_locked = {False}, pmid = {23648697}, doi = {10.1053/j.gastro.2013.04.051}, url = {http://dx.doi.org/10.1053/j.gastro.2013.04.051}, file = {2000/2010/2013/Biesiekierski/Biesiekierski_2013_No_Effects_of_Gluten_in_Patients_With_Se.pdf}, } @article{biggs13_under_why_women_seek_abort_us_13_, title = {Understanding Why Women Seek Abortions in the Us}, author = {Biggs, M Antonia and Gould, Heather and Foster, Diana Greene}, year = {2013}, tags = {bibliography, review, Turnaway}, journal = {BMC Women's Health}, volume = {13}, number = {1}, pdf_locked = {False}, doi = {10.1186/1472-6874-13-29}, url = {http://dx.doi.org/10.1186/1472-6874-13-29}, file = {2000/2010/2013/Biggs/Biggs_2013_Understanding_Why_Women_Seek_Abortions_i.pdf}, file2 = {2000/2010/2013/Biggs/Biggs_2013_Understanding_Why_Women_Seek_Abortions_i_f08bc.pdf}, } @book{bignell13_introd_telev_studies_, title = {An Introduction to Television Studies}, author = {Bignell, Jonathan}, year = {2013}, tags = {broadcast, culture, history, narrative, soap_opera, television, television_studies}, edition = {3}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-203-13495-5}, file = {2000/2010/2013/Bignell/Bignell_2013_An_Introduction_to_Television_Studies.pdf}, } @inproceedings{bjork13_found_digit_games_46_, title = {On The Foundations of Digital Games}, author = {Bjork, Staffan}, year = {2013}, tags = {computation, games, history}, booktitle = {FDG}, volume = {46}, number = {0}, pdf_locked = {False}, file = {2000/2010/2013/Bjork/Bjork_2013_On_The_Foundations_of_Digital_Games.pdf}, } @article{blane13_social_biolog_trans_4_, title = {Social-Biological Transitions}, subtitle = {How Does the Social Become Biological?}, author = {Blane, David and Kelly-Irving, Michelle and d'Errico, Angelo and Bartley, Melanie and Montgomery, Scott}, year = {2013}, tags = {biological, biological_process, life_course, public_health, social, social_biological_transition, social_exposure}, journal = {Longitudinal and Life Course Studies}, volume = {4}, number = {2}, pdf_locked = {False}, doi = {10.14301/llcs.v4i2.236}, url = {http://dx.doi.org/10.14301/llcs.v4i2.236}, file = {2000/2010/2013/Blane/Blane_2013_Social_Biological_Transitions.pdf}, } @article{blomberg13_actual_non_actual_motion_13_, title = {Actual and Non-Actual Motion}, subtitle = {Why Experientialist Semantics Needs Phenomenology (and Vice versa)}, author = {Blomberg, Johan and Zlatev, Jordan}, year = {2013}, tags = {experimentaation, grounding, language, mental_simulation, phenomenology, semantics}, journal = {Phenomenology and the Cognitive Sciences}, volume = {13}, number = {3}, pages = {395-418}, pdf_locked = {False}, doi = {10.1007/s11097-013-9299-x}, url = {http://dx.doi.org/10.1007/s11097-013-9299-x}, file = {2000/2010/2013/Blomberg/Blomberg_2013_Actual_and_Non_Actual_Motion.pdf}, } @article{boissier13_multi_agent_orien_progr_with_jacam_78_, title = {Multi-Agent Oriented Programming With Jacamo}, author = {Boissier, Olivier and Bordini, Rafael H. and Hübner, Jomi F. and Ricci, Alessandro and Santi, Andrea}, year = {2013}, tags = {autonomous_agents, CArtAgO, environment, JaCaMo, JASON, MAS, MOISE, organisation, shared_environments}, journal = {Science of Computer Programming}, volume = {78}, number = {6}, pages = {747-761}, pdf_locked = {False}, doi = {10.1016/j.scico.2011.10.004}, url = {http://dx.doi.org/10.1016/j.scico.2011.10.004}, file = {2000/2010/2013/Boissier/Boissier_2013_Multi_Agent_Oriented_Programming_With_Ja.pdf}, } @inproceedings{borghi13_4_, title = {The embodied mind extended}, subtitle = {Using words as social tools.}, author = {Borghi, Anna M. and Scorolli, Claudia and Caligiore, Daniele and Baldassarre, Gianluca and Tummolini, Luca}, year = {2013}, tags = {artifacts, embodiment, social, tools, word}, booktitle = {Frontiers in psychology}, volume = {4}, number = {May}, abstract = {The extended mind view and the embodied-grounded view of cognition and language are typically considered as rather independent perspectives. In this paper we propose a possible integration of the two views and support it proposing the idea of “Words As social Tools” (WAT). In this respect, we will propose that words, also due to their social and public character, can be conceived as quasi-external devices that extend our cognition. Moreover, words function like tools in that they enlarge the bodily space of action thus modifying our sense of body. To support our proposal, we review the relevant literature on tool-use and on words as tools and report recent evidence indicating that word use leads to an extension of space close to the body. In addition, we outline a model of the neural processes that may underpin bodily space extension via word use and may reflect possible effects on cognition of the use of words as external means. We also discuss how reconciling the two perspectives can help to overcome the limitations they encounter if considered independently.}, issn = {1664-1078}, month = {jan}, pages = {214}, pdf_locked = {False}, pmid = {23641224}, doi = {10.3389/fpsyg.2013.00214}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=3640182&tool=pmcentrez&rendertype=abstract}, file = {2000/2010/2013/Borghi/Borghi_2013_The_embodied_mind_extended.pdf}, } @misc{bossche13_tyran_choic_, title = {The Tyranny of Choice}, author = {Bossche, Andrew Vanden}, year = {2013}, tags = {aesthetic_of_unplayability, agency, choice, game_design}, pdf_locked = {False}, url = {https://gameranx.com/features/id/14224/article/}, file = {2000/2010/2013/Bossche/_f65ff.pdf}, file2 = {2000/2010/2013/Bossche/_56403.pdf}, file3 = {2000/2010/2013/Bossche/Bossche_2013_The_Tyranny_of_Choice.pdf}, } @book{bosse13_co_intel_socio_system_, title = {Co-evolution of Intelligent Socio-technical Systems}, author = {Bosse, Tibor and Hoogendoorn, Mark and Klein, Michel and Sharpanskykh, Alexei and Treur, Jan and Wal, C Natalie Van Der and Wissen, Arlette Van}, year = {2013}, tags = {ABM, cities, complex_systems, crowds, decision_making, design, emotion, evolution, grounded_simulation, MAS, mobile, quantitative, review, socio_technical, SOCIONICAL, technology, text_book}, pdf_locked = {False}, isbn = {978-3-642-36613-0}, doi = {10.1007/978-3-642-36614-7}, url = {http://link.springer.com/10.1007/978-3-642-36614-7}, file = {2000/2010/2013/Bosse/Bosse_2013_Co_evolution_of_Intelligent_Socio_techni.pdf}, } @article{bosser13_linear_logic_progr_narrat_gener_8148_LNAI_, title = {Linear Logic Programming for Narrative Generation}, author = {Bosser, Anne-Gwenn and Ferreria, Joao F. and Cavazza, Marc and Martens, Chris}, year = {2013}, tags = {Celf, graph, linear_logic, logic, narrative, plot, programming, visualisation}, journal = {Lecture Notes in Computer Science}, volume = {8148 LNAI}, abstract = {In this paper, we explore the use of Linear Logic programming for story generation. We use the language Celf to represent narrative knowledge, and its own querying mechanism to generate story instances, through a number of proof terms. Each proof term obtained is used, through a resource-flow analysis, to build a directed graph where nodes are narrative actions and edges represent inferred causality relationships. Such graphs represent narrative plots structured by narrative causality. This approach is a candidate technique for narrative generation which unifies declarative representations and generation via query and deduction mechanisms}, issn = {03029743}, pages = {427–432}, pdf_locked = {False}, isbn = {978-3-642-40563-1}, doi = {10.1007/978-3-642-40564-8_42}, file = {2000/2010/2013/Bosser/Bosser_2013_Linear_Logic_Programming_for_Narrative_G.pdf}, } @inproceedings{bourazeri13_serious_game_desig_inclus_empow_smart_, title = {Serious Game Design for Inclusivity and Empowerment in SmartGrids}, author = {Bourazeri, Aikaterini and Pitt, Jeremy}, year = {2013}, tags = {empowerment, ethics, inclusion, institution, self_organisation, serious_games, SmartGrids}, booktitle = {First International Workshop on Intelligent Digital Games for Empowerment and Inclusion.}, pdf_locked = {False}, file = {2000/2010/2013/Bourazeri/Bourazeri_2013_Serious_Game_Design_for_Inclusivity_and_.pdf}, } @article{brady13_idris_gener_purpos_depen_typed_progr_languag_23_, title = {Idris, a General-Purpose Dependently Typed Programming Language}, subtitle = {Design and Implementation}, author = {Brady, Edwin}, year = {2013}, tags = {dependent_types, design, idris, programming_language, programming_language_design, type_theory}, journal = {Journal of Functional Programming}, volume = {23}, number = {5}, publisher = {Cambridge University Press}, pages = {552-593}, pdf_locked = {False}, doi = {10.1017/S095679681300018X}, file = {2000/2010/2013/Brady/Brady_2013_Idris_a_General_Purpose_Dependently_Typ.pdf}, } @misc{brady13_progr_idris_, title = {Programming in Idris}, subtitle = {A tutorial}, author = {Brady, Edwin}, year = {2013}, tags = {dependent_types, functional_programming, idris, programming}, publisher = {Technical report, University of St Andrews}, pdf_locked = {False}, file = {2000/2010/2013/Brady/Brady_2013_Programming_in_Idris.pdf}, } @inproceedings{braun13_simpl_effic_const_static_singl_assig_form_, title = {Simple and Efficient Construction of Static Single Assignment Form}, author = {Braun, Matthias and Buchwald, Sebastian and Hack, Sebastian and Leißa, Roland and Mallon, Christoph and Zwinkau, Andreas}, year = {2013}, tags = {compiler, programming_language, programming_language_design, SSA, static_single_assignment}, booktitle = {Compiler Construction, CC}, pages = {102-122}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, doi = {10.1007/978-3-642-37051-9_6}, url = {http://dx.doi.org/10.1007/978-3-642-37051-9_6}, file = {2000/2010/2013/Braun/Braun_2013_Simple_and_Efficient_Construction_of_Sta.pdf}, } @book{brennan13_explain_norms_, title = {Explaining Norms}, author = {Brennan, Geoffrey and Eriksson, Lina and Goodin, Robert E. and Southwood, Nicholas}, year = {2013}, tags = {breaching, chance, conforming, emergence, following, moral, norms, persistence, social_norms}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-965468-0}, file = {2000/2010/2013/Brennan/Brennan_2013_Explaining_Norms.pdf}, } @book{bressert13_scipy_numpy_, title = {Scipy and Numpy}, author = {Bressert, Eli}, year = {2013}, tags = {math, numpy, python, scipy, technical}, publisher = {O'Reilly}, pdf_locked = {False}, isbn = {978-1-4493-0546-8}, file = {2000/2010/2013/Bressert/Bressert_2013_Scipy_and_Numpy.pdf}, } @book{briggs13_python_kids_, title = {Python for Kids}, author = {Briggs, Jason R}, year = {2013}, tags = {children, education, python, text_book}, publisher = {No Starch Press}, pdf_locked = {False}, isbn = {978-1-59327-407-8}, file = {2000/2010/2013/Briggs/Briggs_2013_Python_for_Kids.pdf}, } @inproceedings{broberg13_parag_pract_progr_infor_flow_contr_, title = {Paragon for Practical Programming with Information-Flow Control}, author = {Broberg, Niklas and van Delft, Bart and Sands, David}, year = {2013}, tags = {information_flow, programming, static_enforcement}, booktitle = {Programming Languages and Systems. APLAS 2013}, journal = {Programming Languages and Systems}, pages = {217-232}, pdf_locked = {False}, doi = {10.1007/978-3-319-03542-0_16}, url = {http://dx.doi.org/10.1007/978-3-319-03542-0_16}, file = {2000/2010/2013/Broberg/Broberg_2013_Paragon_for_Practical_Programming_with_I.pdf}, } @inproceedings{broersen13_normat_reason_conseq_, title = {Normative Reasoning and Consequence}, author = {Broersen, Jan and Cranefield, Stephen and Elrakaiby, Yehia and Gabbay, Dov and Grossi, Davide and Lorini, Emiliano and Parent, Xavier and Torre, Leendert W. N. Van Der and Tummolini, Luca and Turrini, Paolo and Schwarzentruber, François}, year = {2013}, tags = {deontic_logic, distributed_systems, MAS, norms, reasoning, STIT, STIT_logic}, booktitle = {Schloss Dagstuhl}, pdf_locked = {False}, doi = {10.4230/DFU.VOL4.12111.33}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/3999/}, file = {2000/2010/2013/Broersen/Broersen_2013_Normative_Reasoning_and_Consequence.pdf}, } @book{brook13_histor_futur_cities_, title = {A History of Future Cities}, author = {Brook, Daniel}, year = {2013}, tags = {bombay, china, dubai, india, russia, saudi_arabia, shanghai, st_petersburg, urban_design}, publisher = {W. W. Norton}, isbn = {978-0-393-34886-6}, file = {2000/2010/2013/Brook/Brook_2013_A_History_of_Future_Cities.epub}, } @misc{brown13__how_minor_repor_trapp_us_, title = {How Minority Report Trapped Us In A World Of Bad Interfaces}, author = {Brown, Christian}, year = {2013}, tags = {HCI, minority_report, science_fiction, UI}, pdf_locked = {False}, url = {https://www.theawl.com/2013/02/how-minority-report-trapped-us-in-a-world-of-bad-interfaces/}, file = {2000/2010/2013/Brown/Brown_2013_How_Minority_Report_Trapped_Us_In_A_Worl.pdf}, } @article{brusseau13_corpor_social_respon_9_, title = {Corporate Social Responsibility}, subtitle = {To Yourself Be True}, author = {Brusseau, James and Chiagouris, Larry and Brusseau, Rocio Fernandez}, year = {2013}, tags = {authenticity, conformity, corporate, CSR, ethics, framework, greenwashing, marketing, responsibility, social}, journal = {Journal of Global Business and Technology}, volume = {9}, number = {1}, abstract = {Brand trust is an integral component of brand identity. Consumer suspicion may undermine the building of brand trust through attempts to incorporate corporate social responsibility (CSR) into brand identity. One cause is businesses conforming to a definition of CSR that does not fit their operation and culture. One response is to set authenticity at the center of CSR discussions by broadening the ethics used to conceive a business's role in society and international commerce. This paper uses philosophical tools to construct a model for authenticity-based corporate social responsibility.}, issn = {15535495}, pages = {53–64}, pdf_locked = {False}, file = {2000/2010/2013/Brusseau/Brusseau_2013_Corporate_Social_Responsibility.pdf}, } @article{buck13_procj_, title = {Procjam}, author = {Buck, Susan and Paehlke, Robert and Kassiola, Joel J. and Gillroy, John Martin}, year = {2013}, tags = {ai, authoring, behaviour_tree, economics, fiction, generative_worlds, jewelry, journalism, makers, names, newsroom, procedural_content, sprites, symbols, text_book, twin, unreal_engine, visualisation}, journal = {Seeds}, number = {3}, pages = {51–71}, pdf_locked = {False}, doi = {10.1215/9780822383468-005}, file = {2000/2010/2013/Buck/Buck_2013_Procjam.pdf}, } @inproceedings{buitinck13_api_desig_, title = {API Design for machine learning software}, subtitle = {Experiences from the scikit-learn project}, author = {Buitinck, Lars and Louppe, Gilles and Blondel, Mathieu and Pedregosa, Fabian and Müller, Andreas C. and Grisel, Olivier and Niculae, Vlad and Prettenhofer, Peter and Gramfort, Alexandre and Grobler, Jaques and Layton, Robert and Vanderplas, Jake and Joly, Arnaud and Holt, Brian and Varoquaux, Gäel}, year = {2013}, tags = {API, design, gender_imbalance, python, scikit_learn}, booktitle = {European Conference on Machine Learning and Principles and Practices of Knowledge Discovery in Databases (2013)}, note = {PrePrint}, pdf_locked = {False}, url = {https://arxiv.org/abs/1309.0238}, file = {2000/2010/2013/Buitinck/Buitinck_2013_API_Design_for_machine_learning_software.pdf}, } @book{bunton13_pales_israel_, title = {The Palestinian-Israeli conflict}, subtitle = {A Very Short Introduction}, author = {Bunton, Martin}, year = {2013}, tags = {conflict, history, israel, palestine}, publisher = {Oxford University Press}, isbn = {978-0-19-960393-0}, file = {2000/2010/2013/Bunton/Bunton_2013_The_Palestinian_Israeli_conflict.epub}, } @inproceedings{burelli13_adapt_virtual_camer_behav_, title = {Adapting Virtual Camera Behaviour}, author = {Burelli, Paolo}, year = {2013}, tags = {behaviour, camera, games, HCI, methods}, booktitle = {Foundations Of Digital Games, FDG}, pages = {3–4}, pdf_locked = {False}, url = {http://www.paoloburelli.com/publications/burelli2013wiced.pdf}, file = {2000/2010/2013/Burelli/Burelli_2013_Adapting_Virtual_Camera_Behaviour.pdf}, } @inproceedings{burelli13_virtual_cinem_games_, title = {Virtual Cinematography in Games}, subtitle = {Investigating the Impact on Player Experience}, author = {Burelli, Paolo}, year = {2013}, tags = {behaviour, cinematography, games, HCI, play}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Burelli/Burelli_2013_Virtual_Cinematography_in_Games.pdf}, } @article{burton13__deep_carbon_emiss_volcan_75_, title = {Deep Carbon Emissions from Volcanoes}, author = {Burton, M. R. and Sawyer, G. M. and Granieri, D.}, year = {2013}, tags = {atmosphere, carbon_emissions, climate_change, geo_chemistry, geology, volcano}, journal = {Reviews in Mineralogy and Geochemistry}, volume = {75}, number = {1}, DATE_ADDED = {Sat Oct 5 05:41:17 2024}, pages = {323-354}, pdf_locked = {False}, doi = {10.2138/rmg.2013.75.11}, url = {http://dx.doi.org/10.2138/rmg.2013.75.11}, file = {2000/2010/2013/Burton/2013_Burtonetal_book_chapter.pdf}, } @book{butler13_excit_, title = {Excitable speech}, subtitle = {A politics of the performative}, author = {Butler, Judith}, year = {2013}, tags = {censorship, discourse, feminism, homosexuality, language, performance, politics}, publisher = {Routledge}, pdf_locked = {False}, file = {2000/2010/2013/Butler/Butler_2013_Excitable_speech.pdf}, } @inproceedings{cabezas13_real_time_proced_terrain_gener_, title = {Real-Time Procedural Terrain Generation Through Swarm Behaviours}, author = {Cabezas, Angel Fernandez and Thompson, Tommy}, year = {2013}, tags = {ai, behaviour, procedural_content, swarms, terrain_generation}, booktitle = {Foundations Of Digital Games, FDG}, pages = {421–422}, pdf_locked = {False}, file = {2000/2010/2013/Cabezas/Cabezas_2013_Real_Time_Procedural_Terrain_Generation_.pdf}, } @inproceedings{calleja13_narrat_invol_digit_games_, title = {Narrative Involvement in Digital Games}, author = {Calleja, Gordon}, year = {2013}, tags = {affect, experience, HCI, kinaesthetic, ludic_narrative, narrative, space, taxonomy}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Calleja/Calleja_2013_Narrative_Involvement_in_Digital_Games.pdf}, } @inproceedings{campos13_my_dream_theat_, title = {My Dream Theatre}, subtitle = {Putting Conflict on Center Stage}, author = {Campos, Joana and Martinho, Carlos and Ingram, Gordon and Paiva, Ana}, year = {2013}, tags = {conflict, design, education, games, serious_games}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Campos/Campos_2013_My_Dream_Theatre.pdf}, } @inproceedings{caplar13_analy_player_in_game_perfor_vs_ratin_, title = {Analysis of Player's In-Game Performance Vs Rating}, subtitle = {Case Study of Heroes of Newerth}, author = {Caplar, Neven and Suznjevic, Mirko and Matijasevic, Maja}, year = {2013}, tags = {algorithm, games, heroes_of_newerth, matchmaking, MMO, online, ranking, rating}, booktitle = {Foundations of Digital Games 2013}, abstract = {We evaluate the rating system of “Heroes of Newerth” (HoN), a multiplayer online action role-playing game, by using statistical analysis and comparison of a player's in-game performance metrics and the player rating assigned by the rating system. The datasets for the analysis have been extracted from the web sites that record the players' ratings and a number of empirical metrics. Results suggest that the HoN's Matchmaking rating algorithm, while generally capturing the skill level of the player well, also has weaknesses, which have been exploited by players to achieve a higher placement on the ranking ladder than deserved by actual skill. In addition, we also illustrate the effects of the choice of the business model (from pay-to-play to free-to-play) on player population.}, arxivid = {1305.5189}, pages = {8}, pdf_locked = {False}, url = {http://arxiv.org/abs/1305.5189}, file = {2000/2010/2013/Caplar/Caplar_2013_Analysis_of_Player_s_In_Game_Performance.pdf}, } @inproceedings{cardoso13__between_think_actuat_video_games_, title = {Between Thinking and Actuation in Video Games}, author = {Cardoso, Pedro and Carvalhais, Miguel}, year = {2013}, tags = {action, actuation, aesthetics, affective_computing, communication, computation, game_design, learning, thinking, video_games}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @book{carens13_who_belon_, title = {Who Belongs? The Ethics of Immigration}, author = {Carens, Joseph}, year = {2013}, tags = {birth_right, citizenship, ethics, immigration, law, legal, migration, naturalization, open_borders, race, racism, refugees, residents, text_book, workers}, publisher = {Oxford University Press}, pdf_locked = {False}, file = {2000/2010/2013/Carens/Carens_2013_Who_Belongs_The_Ethics_of_Immigration.pdf}, } @inproceedings{carita13__photog_video_games_, title = {Photography in Video Games}, subtitle = {The Artistic Potential of Virtual Worlds}, author = {Carita, André}, year = {2013}, tags = {aesthetics, communication, computation, photography, video_games, virtual_world}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @incollection{carlisle13_simpl_pract_social_dynam_system_, title = {A Simple and Practical Social Dynamics System}, author = {Carlisle, Phil}, year = {2013}, tags = {ai, components, games, gaze, gesture, social_dynamics}, booktitle = {Game AI Pro: Collected Wisdom of Game AI Professionals}, publisher = {CRC Press}, pages = {441–450}, pdf_locked = {False}, file = {2000/2010/2013/Carlisle/Carlisle_2013_A_Simple_and_Practical_Social_Dynamics_S.pdf}, } @inproceedings{carter13_ruthl_play_, title = {Ruthless Play}, author = {Carter, Marcus}, year = {2013}, tags = {DayZ, design, eve_online, games, MMO, play, ruthless, warhammer}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/doctoral/dc03_carter.pdf}, file = {2000/2010/2013/Carter/Carter_2013_Ruthless_Play.pdf}, } @inproceedings{carvalhais13__traver_hermen_, title = {Traversal Hermeneutics}, subtitle = {The Emergence of Narrative in Ergodic Media}, author = {Carvalhais, Miguel}, year = {2013}, tags = {aesthetics, cognition, communication, computation, computational_art_and_design, espen_aarseth, generative_aesthetics, interaction, MDA, narrative, procedural_pleasure}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @incollection{champandard13__behav_tree_start_kit_, title = {The Behavior Tree Starter Kit}, author = {Champandard, Alex J. and Dunstan, Philip}, year = {2013}, tags = {ai, behaviour_tree, game_ai, game_development}, booktitle = {Game AI Pro}, publisher = {CRC Press}, pdf_locked = {False}, isbn = {978-1-4665-6596-8}, url = {http://www.gameaipro.com/}, file = {2000/2010/2013/Champandard/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf}, } @book{chaudhury13_sociol_envir_7_, title = {Sociology of Environment}, editor = {Chaudhury, Sukant K.}, year = {2013}, tags = {bombay, environment, india, sociology, urban_demographics, urban_ecology}, volume = {7}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1388-1}, file = {2000/2010/2013/Chaudhury/Chaudhury_2013_Sociology_of_Environment.pdf}, } @inproceedings{cheong13_towar_valid_game_scenar_teach_confl_resol_, title = {Towards Validating Game Scenarios for Teaching Conflict Resolution}, author = {Cheong, Yun-gyung and Holmg, Christoffer and Berger, Florian}, year = {2013}, tags = {children, conflict_resolution, education, games, scenario, serious_games, validation}, booktitle = {Games for Learning Workshop at Foundations of Digital Games, FDG}, pages = {2–5}, pdf_locked = {False}, file = {2000/2010/2013/Cheong/Cheong_2013_Towards_Validating_Game_Scenarios_for_Te.pdf}, } @online{christian13__writin_casual_games_syllab_, title = {Writing The Casual Games Syllabus}, author = {Sandvig, Christian}, year = {2013}, tags = {game_studies, syllabus, video_games}, pdf_locked = {False}, url = {https://socialmediacollective.org/2013/06/03/writing-the-casual-games-syllabus/}, file = {2000/2010/2013/Sandvig/christian13__writin_casual_games_syllab.pdf}, file2 = {2000/2010/2013/Sandvig/tech_play_class_flyer.pdf}, } @inproceedings{christinaki13_gestur_contr_serious_game_teach_, title = {A Gesture-Controlled Serious Game for Teaching Emotion Recognition Skills To Preschoolers With Autism}, author = {Christinaki, Eirini and Triantafyllidis, Georgios and Vidakis, Nikolaos}, year = {2013}, tags = {autism, children, emotion, gesture, HCI, recognition, serious_games}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {The recognition of facial expressions is important for the perception of emotions. Understanding emotions is essential in human communication and social interaction. Children with autism have been reported to exhibit deficits in the recognition of affective expressions. With the appropriate intervention, elimination of those deficits can be achieved. Interventions are proposed to start as early as possible. Computer-based programs have been widely used with success to teach people with autism to recognize emotions. However, those computer interventions require considerable skills for interaction. Such abilities are beyond very young children with autism as they have major restriction in their ability to interact with computers. Our approach takes account of the specific characteristics of preschoolers with autism and their physical inabilities. By creating an educational computer game which provides physical interaction, we aim to support early intervention and to foster emotion learning.}, pages = {11–12}, pdf_locked = {False}, file = {2000/2010/2013/Christinaki/Christinaki_2013_A_Gesture_Controlled_Serious_Game_for_Te.pdf}, } @inproceedings{christoulakis13_eshad_, title = {Eshadow}, subtitle = {A Tool for Digital Storytelling Based on Traditional Greek Shadow Theatre}, author = {Christoulakis, Marios and Pitsiladis, Andreas and Moraiti, Argiro and Moumoutzis, Nektarios and Christodoulakis, Stavros}, year = {2013}, tags = {authoring, children, EShadow, greece, HCI, storytelling, tool, usability}, booktitle = {Foundations Of Digital Games, FDG}, pages = {4–7}, pdf_locked = {False}, file = {2000/2010/2013/Christoulakis/Christoulakis_2013_Eshadow.pdf}, } @article{chun13_styles_pledg_alleg_33_, title = {Styles of Pledging Allegiance}, subtitle = {Practicing Youth Citizenship in the United States}, author = {Chun, Elaine W.}, year = {2013}, tags = {education, patriotism, pledge_of_allegiance, USA, youth_citizenship}, journal = {Language & Communication}, volume = {33}, number = {4}, pages = {500-514}, pdf_locked = {False}, doi = {10.1016/j.langcom.2013.06.001}, url = {http://dx.doi.org/10.1016/j.langcom.2013.06.001}, file = {2000/2010/2013/Chun/Chun_2013_Styles_of_Pledging_Allegiance.pdf}, } @book{cicero13_how_run_count_, title = {How to Run a Country}, subtitle = {An Ancient Guide for Modern Leaders}, author = {Cicero, Marcus Tullius}, year = {2013}, tags = {history, philosophy, politics}, publisher = {Princeton University Press}, pdf_locked = {False}, translator = {Freeman, Philip}, isbn = {978-0-691-15657-6}, file = {2000/2010/2013/Cicero/Cicero_2013_How_to_Run_a_Country.pdf}, } @book{cioran13_tempt_exist_, title = {The Temptation to Exist}, author = {Cioran, E.M.}, year = {2013}, tags = {philosophy}, publisher = {Gallimard}, invalid_isbn = {The Temptation}, file = {2000/2010/2013/Cioran/Cioran_2013_The_Temptation_to_Exist.epub}, } @article{cockshott13_conser_laws_finan_entrop_euroz_crisis_, title = {Conservation Laws, Financial Entropy and the Eurozone Crisis}, author = {Cockshott, Paul and Zachariah, David}, year = {2013}, tags = {capitalism, economics, eurozone_crisis, financial_entropy, karl_marx, laws_of_motion}, journal = {arXiv}, arxivid = {1301.5974}, pdf_locked = {False}, file = {2000/2010/2013/Cockshott/Cockshott_2013_Conservation_Laws_Financial_Entropy_and_91d23.pdf}, file2 = {2000/2010/2013/Cockshott/Cockshott_2013_Conservation_Laws_Financial_Entropy_and.pdf}, } @article{cohen13_assem_jobs_24_, title = {Assembling Jobs}, subtitle = {A Model of How Tasks Are Bundled Into and Across Jobs}, author = {Cohen, Lisa E.}, year = {2013}, tags = {__important, __printed, design, ethnography, inhabited_institutions, jobs, methods, organisation, process_theory, qualitative, review, task_assembly, tasks, taxonomy}, journal = {Organization Science}, volume = {24}, number = {2}, abstract = {How are tasks bundled into and across jobs within organizations? In this paper, I develop a model of this process of job design by drawing on a multisite qualitative study of task allocation following the installation of a DNA sequencer. The model that emerges is one of the assembly of tasks through multiple subassembly processes with multiple assemblers. Four activities produced requirements and requests for job designs and propositions about how to meet these: actively searching, passively receiving, doing work, and invoking preexisting ideas. The ideas that emerge from these processes are further transformed through reconciliation, interpretation, and performance. My observations show that this overall process is far reaching and incorporates many elements, not all of which are explicitly intended for job designs. The arrangements that emerge from this process are not the product of a deliberate and controlled job design process within the boundaries of a single organization}, issn = {1047-7039}, pages = {432–454}, pdf_locked = {False}, doi = {10.1287/orsc.1110.0737}, url = {http://pubsonline.informs.org/doi/10.1287/orsc.1110.0737}, file = {2000/2010/2013/Cohen/Cohen_2013_Assembling_Jobs.pdf}, } @misc{cok13_smt_libv2_languag_tools_, title = {The SMT-LIBv2 Language and Tools}, subtitle = {A Tutorial}, author = {Cok, David R.}, year = {2013}, tags = {lisp, logic, satisfiability, SMT, SMT_LIB, theories, validity}, pdf_locked = {False}, url = {http://www.grammatech.com/resource/smt/SMTLIBTutorial.pdf}, file = {2000/2010/2013/Cok/Cok_2013_The_SMT_LIBv2_Language_and_Tools.pdf}, } @inproceedings{colombo13__what_are_you_tellin_me_, title = {What Are You Telling Me? How Objects Communicate Through Dynamic Features}, author = {Colombo, Sara and Rampino, Lucia and Bergamaschi, Sara}, year = {2013}, tags = {aesthetics, communication, computation, comunication, design, dynamic_products, sensory_features}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @book{comaroff13__horror_in_archit_, title = {Horror In Architecture}, subtitle = {The Reanimated Edition}, author = {Comaroff, Joshua and Ker-Shing, Ong}, year = {2013}, tags = {architecture, horror}, publisher = {University of Minnesota Press}, pdf_locked = {False}, isbn = {978-1-5179-1484-4}, file = {2000/2010/2013/Comaroff/horror in architecture - the reanimated edition.pdf}, } @inproceedings{compton13_gener_method_, title = {Generative Methods}, author = {Compton, Kate and Osborn, Joseph C and Mateas, Michael}, year = {2013}, tags = {generative_methods, procedural_content, visualisation}, booktitle = {Procedural Content Generation in Games}, pdf_locked = {False}, file = {2000/2010/2013/Compton/Compton_2013_Generative_Methods.pdf}, } @proceedings{conf_atal_2012coin__, title = {Coordination, Organizations, Institutions, and Norms in Agent Systems VIII - 14th International Workshop, 2012, COIN, AAMAS}, editor = {Aldewereld, Huib and Sichman, Jaime Simão}, year = {2013}, tags = {ABM, COIN, compliance, enforcement, institutions, MAS, norm_emergence, norms, policy_adaptation, simulation}, booktitle = {COIN@AAMAS}, volume = {7756}, publisher = {Springer}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/db/conf/atal/coin2012.html}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, isbn = {978-3-642-37755-6}, doi = {10.1007/978-3-642-37756-3}, file = {2000/2010/2013/Aldewereld/coin_2012.pdf}, } @inproceedings{consalvo13_welcom_, title = {Welcome to the discourse of the real}, subtitle = {Constituting the boundaries of games and players}, author = {Consalvo, Mia and Paul, Christopher A}, year = {2013}, tags = {design, discourse, facebook, games, HCI, rhetoric, social}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Consalvo/Consalvo_2013_Welcome_to_the_discourse_of_the_real.pdf}, } @book{cooper13_alan_turin_his_work_impac_, title = {Alan Turing His Work and Impact}, author = {Cooper, S. Barry and van Leeuwen, Jan}, year = {2013}, tags = {alan_turing, history, impact, research, review, text_book}, publisher = {Elsevier}, pdf_locked = {False}, isbn = {978-0-12-386980-7}, file = {2000/2010/2013/Cooper/Cooper_2013_Alan_Turing_His_Work_and_Impact.pdf}, } @article{correia13_f_jared_diamon_24_, title = {F**k Jared Diamond}, author = {Correia, David}, year = {2013}, tags = {critique, jared_diamond, racism}, journal = {Capitalism Nature Socialism}, volume = {24}, number = {4}, pages = {1-6}, pdf_locked = {False}, doi = {10.1080/10455752.2013.846490}, url = {http://dx.doi.org/10.1080/10455752.2013.846490}, file = {2000/2010/2013/Correia/Correia_2013_F_k_Jared_Diamond.pdf}, } @article{costantini13_rasp_asp_as_fragm_linear_logic_23_, title = {Rasp and Asp As a Fragment of Linear Logic}, author = {Costantini, Stefania and Formisano, Andrea}, year = {2013}, tags = {answer_set_programming, ASP, linear_logic, RASP, resource_management}, journal = {Journal of Applied Non-Classical Logics}, volume = {23}, number = {1-2}, pages = {49-74}, pdf_locked = {False}, doi = {10.1080/11663081.2013.798997}, url = {http://dx.doi.org/10.1080/11663081.2013.798997}, file = {2000/2010/2013/Costantini/Costantini_2013_Rasp_and_Asp_As_a_Fragment_of_Linear_Log.pdf}, } @book{couture13_metap_mind_, title = {A Metaphoric Mind}, subtitle = {Selected Writings of Joseph Couture}, editor = {Couture, Ruth and McGowan, Virginia}, year = {2013}, tags = {education, elders, essay, experience, indigenous_people, metaphor, methods, natives, text_book}, publisher = {Athabasca University Press}, pdf_locked = {False}, isbn = {978-1-926836-52-2}, file = {2000/2010/2013/Couture/Couture_2013_A_Metaphoric_Mind.pdf}, } @book{cox13_speak_code_codin_aesth_polit_expres_, title = {Speaking Code Coding as Aesthetic and Political Expression}, author = {Cox, Geoff and McLean, Alex}, year = {2013}, tags = {aesthetics, code, expression, politics, pragmatics, programming, software, software_studies}, publisher = {MIT Press}, pdf_locked = {False}, series = {Software Studies}, isbn = {978-0-262-01836-4}, file = {2000/2010/2013/Cox/Cox_2013_Speaking_Code_Coding_as_Aesthetic_and_Po.pdf}, } @article{crane13_moder_slaver_as_manag_pract_38_, title = {Modern Slavery As a Management Practice}, subtitle = {Exploring the Conditions and Capabilities for Human Exploitation}, author = {Crane, Andrew}, year = {2013}, tags = {institution, management, modern_slavery, practices, slavery}, journal = {Academy of Management Review}, volume = {38}, number = {1}, publisher = {Academy of Management Briarcliff Manor, NY}, pages = {49–69}, pdf_locked = {False}, file = {2000/2010/2013/Crane/Crane_2013_Modern_Slavery_As_a_Management_Practice.pdf}, } @article{creech13__scaff_42_, title = {Scaffolding, organizational structure and interpersonal interaction in musical activities with older people}, author = {Creech, Andrea and Varvarigou, Maria and Hallam, Susan and McQueen, Hilary and Gaunt, Helena}, year = {2013}, tags = {activity, music, music_for_life_project, psychology, scaffolding}, journal = {Psychology of Music}, volume = {42}, number = {3}, pages = {430-447}, pdf_locked = {False}, doi = {10.1177/0305735613478313}, url = {http://dx.doi.org/10.1177/0305735613478313}, file = {2000/2010/2013/Creech/Creech_2013_Scaffolding_organizational_structure_an.pdf}, } @article{criado13__manea_26_, title = {Manea}, subtitle = {A Distributed Architecture for Enforcing Norms in Open Mas}, author = {Criado, Natalia and Argente, Estefania and Noriega, Pablo and Botti, Vicente}, year = {2013}, tags = {ai, algorithm, distributed_systems, enforcement, life_cycle, logic, MaNEA, MAS, norms, open_systems, review, sanction, temporal, time}, journal = {Engineering Applications of Artificial Intelligence}, volume = {26}, number = {1}, publisher = {Elsevier}, abstract = {Norms have been promoted as a coordination mechanism for controlling agent behaviours in open MAS. Thus, agent platforms must provide normative support, allowing both norm-aware and non-norm-aware agents to take part in MAS that are controlled by norms. In this paper, the most relevant proposals on the definition of norm enforcement mechanisms are analyzed. These proposals present several drawbacks that make them unsuitable for open MAS. In response to these problems, this paper describes a new Norm-Enforcing Architecture aimed at controlling norms in open MAS. Specifically, this architecture supports the creation and deletion of norms on-line as well as the dynamic activation and expiration of instances. Finally, it can dynamically adapt to different scale MAS. The efficiency of this architecture has been experimentally evaluated and the results are shown in this paper. ©2012 Elsevier Ltd. All rights reserved.}, issn = {09521976}, pages = {76–95}, pdf_locked = {False}, isbn = {978-3-642-27215-8}, doi = {10.1016/j.engappai.2012.08.007}, url = {http://dx.doi.org/10.1016/j.engappai.2012.08.007}, file = {2000/2010/2013/Criado/Criado_2013_Manea.pdf}, } @inproceedings{cully13_behav_, title = {Behavioral repertoire learning in robotics}, author = {Cully, Antoine and Mouret, Jean-Baptiste}, year = {2013}, tags = {behaviour, evolutionary_algorithms, mobile_robotics, novelty_search, quality_diversity, robotics}, booktitle = {Proceedings of the 15th annual conference on Genetic and Evolutionary Computation}, organization = {ACM}, pages = {175–182}, pdf_locked = {False}, file = {2000/2010/2013/Cully/Cully_2013_Behavioral_repertoire_learning_in_roboti.pdf}, } @inproceedings{dahlskog13_patter_as_objec_level_gener_, title = {Patterns As Objectives for Level Generation}, author = {Dahlskog, Steve and Togelius, Julian}, year = {2013}, tags = {genetic_algorithm, level_generation, mario, patterns, procedural_content}, booktitle = {Second Workshop on Design Patterns in Games (DPG 2013) Co-located with FDG 2013}, abstract = {This paper discusses how to use design patterns in procedural level generation, with particular reference to the classic console game Super Mario Bros. In a previous paper, we analyzed the levels in this game to nd a set of recurring level design patterns, and discussed an implementation where levels were produced from concatenation of these patterns. In this paper, we instead propose using patterns as design objectives. An implementation of this based on evolutionary computation is presented. In this implementation, levels are represented as a set of vertical slices from the original game, and the tness function count the number of patterns found. Qualitative analysis of generated levels is performed in order to identify strengths and challenges of this method.}, pages = {8}, pdf_locked = {False}, url = {http://dpg.fdg2013.org/papers/b2-dahlskog.pdf}, file = {2000/2010/2013/Dahlskog/Dahlskog_2013_Patterns_As_Objectives_for_Level_Generat.pdf}, } @inproceedings{damian13_inves_social_cue_based_inter_, title = {Investigating Social Cue-Based Interaction in Digital Learning Games}, author = {Damian, I and Baur, T and André, E}, year = {2013}, tags = {DSP, education, games, HCI, interaction, social_cues}, booktitle = {Foundations Of Digital Games, FDG}, pdf_locked = {False}, file = {2000/2010/2013/Damian/Damian_2013_Investigating_Social_Cue_Based_Interacti.pdf}, } @inproceedings{danescu-niculescu-mizil13_, title = {A Computational Approach To Politeness With Application To Social Factors}, author = {Danescu-Niculescu-Mizil, Cristian and Sudhof, Moritz and Jurafsky, Dan and Leskovec, Jure and Potts, Christopher}, year = {2013}, tags = {classification, language, machine_learning, NLP, politeness, social_factors}, booktitle = {ACL 2013}, abstract = {We propose a computational framework for identifying linguistic aspects of politeness. Our starting point is a new corpus of requests annotated for politeness, which we use to evaluate aspects of politeness theory and to uncover new interactions between politeness markers and context. These findings guide our construction of a classifier with domain-independent lexical and syntactic features operationalizing key components of politeness theory, such as indirection, deference, impersonalization and modality. Our classifier achieves close to human performance and is effective across domains. We use our framework to study the relationship between politeness and social power, showing that polite Wikipedia editors are more likely to achieve high status through elections, but, once elevated, they become less polite. We see a similar negative correlation between politeness and power on Stack Exchange, where users at the top of the reputation scale are less polite than those at the bottom. Finally, we apply our classifier to a preliminary analysis of politeness variation by gender and community.}, arxivid = {1306.6078}, pdf_locked = {False}, isbn = {978-1-937284-50-3}, doi = {10.1.1.294.4838}, url = {http://arxiv.org/abs/1306.6078}, url2 = {http://www.cs.cornell.edu/~cristian/Politeness.html}, file = {2000/2010/2013/DanescuNiculescuMizil/DanescuNiculescuMizil_2013_A_Computational_Approach_To_Politeness_W.pdf}, } @inproceedings{danescu-niculescu-mizil13_no_count_old_member_, title = {No Country for Old Members}, subtitle = {User Lifecycle and Linguistic Change in Online Communities}, author = {Danescu-Niculescu-Mizil, Cristian}, year = {2013}, tags = {life_cycle, linguistics, longitudinal, online_communities, presentation, rate_beer, socio_linguistics}, booktitle = {Proceedings of the 22nd international conference on World Wide Web.}, pdf_locked = {False}, file = {2000/2010/2013/DanescuNiculescuMizil/Danescuniculescumizil_2013_No_Country_for_Old_Members.pdf}, } @book{davies13_introd_anthr_, title = {Introducting Anthropology}, author = {Davies, Merryl Wyn and Piero}, year = {2013}, tags = {anthropology, graphic_guide}, publisher = {Icon Books}, series = {A Graphic Guide}, isbn = {978-1-84831-168-8}, file = {2000/2010/2013/Davies/Davies_2013_Introducting_Anthropology.epub}, } @inbook{dawe13_behav_selec_algor_, title = {Behavior Selection Algorithms}, author = {Dawe, Michael and Gargolinski, Steve and Dicken, Luke and Humphreys, Troy and Mark, Dave}, year = {2013}, tags = {ai, algorithm, behaviour_selection, behaviour_tree, FSMs, game_ai, GOAP, HFSM, HTN, review, utility_systems}, chapter = {4}, pdf_locked = {False}, file = {2000/2010/2013/Dawe/Dawe_2013_Behavior_Selection_Algorithms.pdf}, crossref = {rabin13_game_ai_pro_}, } @book{dawson13_mind_body_world_, title = {Mind, Body, World}, author = {Dawson, Michael R W}, year = {2013}, tags = {cognitive, embodiment, methods, music, perception, phenomenology, philosophy}, publisher = {Athabasca University Press}, abstract = {Cognitive science arose in the 1950s when it became apparent that a number of disciplines, including psychology, computer science, linguistics, and philosophy, were fragmenting. Perhaps owing to the field's immediate origins in cybernetics, as well as to the foundational assumption that cognition is information processing, cognitive science initially seemed more unified than psychology. However, as a result of differing interpretations of the foundational assumption and dramatically divergent views of the meaning of the term information processing, three separate schools emerged: classical cognitive science, connectionist cognitive science, and embodied cognitive science. Examples, cases, and research findings taken from the wide range of phenomena studied by cognitive scientists effectively explain and explore the relationship among the three perspectives. Intended to introduce both graduate and senior undergraduate students to the foundations of cognitive science, Mind, Body, World addresses a number of questions currently being asked by those practicing in the field: What are the core assumptions of the three different schools? What are the relationships between these different sets of core assumptions? Is there only one cognitive science, or are there many different cognitive sciences? Giving the schools equal treatment and displaying a broad and deep understanding of the field, Dawson highlights the fundamental tensions and lines of fragmentation that exist among the schools and provides a refreshing and unifying framework for students of cognitive science.}, pages = {1–490}, pdf_locked = {False}, isbn = {978-1-927356-18-0}, url = {http://www.aupress.ca/index.php/books/120227}, file = {2000/2010/2013/Dawson/Dawson_2013_Mind_Body_World.pdf}, } @article{de13_progr_instit_facts_multi_agent_system_7756_LNAI_, title = {Programming Institutional Facts in Multi-Agent Systems}, author = {De Brito, Maiquel and Hübner, Jomi F. and Bordini, Rafael H.}, year = {2013}, tags = {counts_as, environment, events, institution, MAS, norms, programming, rule, semantics, sets, social_reality}, journal = {Lecture Notes in Computer Science}, volume = {7756 LNAI}, issn = {16113349}, pages = {158–173}, pdf_locked = {False}, isbn = {978-3-642-37755-6}, doi = {10.1007/978-3-642-37756-3_10}, file = {2000/2010/2013/De/De_2013_Programming_Institutional_Facts_in_Multi.pdf}, } @book{dean13_signat_power_, title = {The Signature of Power}, subtitle = {Sovereignty, Governmentality and Biopolitics}, author = {Dean, Mitchell}, year = {2013}, tags = {government, power, secular}, publisher = {SAGE}, pdf_locked = {False}, isbn = {978-1-4462-5700-5}, file = {2000/2010/2013/Dean/Dean_2013_The_Signature_of_Power.pdf}, } @article{deflem13_struc_trans_sociol_50_, title = {The Structural Transformation of Sociology}, author = {Deflem, Mathieu}, year = {2013}, tags = {education, history, professionalism, public_sociology, radical_sociology, sociology}, journal = {Society}, volume = {50}, number = {2}, pages = {156-166}, pdf_locked = {False}, doi = {10.1007/s12115-013-9634-4}, url = {http://dx.doi.org/10.1007/s12115-013-9634-4}, file = {2000/2010/2013/Deflem/Deflem_2013_The_Structural_Transformation_of_Sociolo.pdf}, } @inproceedings{degens13_travel_, title = {Traveller}, subtitle = {Interacting With Agents To Deal With Misunderstandings Due To Culture.}, author = {Degens, Nick and Hofstede, Gert Jan and Mascarenhas, Samuel}, year = {2013}, tags = {agents, culture, misunderstanding, serious_games, traveller}, booktitle = {Foundations Of Digital Games, FDG}, number = {August 2015}, pages = {1–2}, pdf_locked = {False}, doi = {10.13140/2.1.2217.4722}, url = {http://www.researchgate.net/publication/256766045_Traveller--Interacting_with_Agents_to_Deal_with_Misunderstandings_Due_to_Culture/file/3deec5243e2f81cc72.pdf}, file = {2000/2010/2013/Degens/Degens_2013_Traveller.pdf}, } @inproceedings{degens13_travel_train_with_intel_agent_young_adult_, title = {Traveller-intercultural Training With Intelligent Agents for Young Adults}, author = {Degens, Nick and Hofstede, Gert Jan and Mascarenhas, Samuel and Silva, André and Paiva, Ana and Kistler, Felix and André, Elisabeth and Swiderska, Aleksandra and Krumhuber, Eva and Kappas, Arvid and Hume, Colette and Hall, Lynne and Aylett, Ruth}, year = {2013}, tags = {agents, behaviour, children, culture, framework, narrative, sequence, serious_games, traveller}, booktitle = {Proceedings of FDG 2013}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/IDGEI2013/idgei2013_9.pdf}, file = {2000/2010/2013/Degens/Degens_2013_Traveller_intercultural_Training_With_In.pdf}, } @book{dembski-bowden13__betray_, title = {Betrayer}, author = {Dembski-Bowden, Aaron}, year = {2013}, tags = {40k, horus_heresy, science_fiction, warhammer}, number = {24}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-280-5}, file = {2000/2010/2013/DembskiBowden/DembskiBowden_2013_Betrayer.epub}, } @misc{diaz13_gnu_prolog_, title = {GNU Prolog}, author = {Diaz, Daniel}, year = {2013}, tags = {gnu, prolog, reference, technical}, edition = {1.44}, pdf_locked = {False}, url = {http://gprolog.org/}, file = {2000/2010/2013/Diaz/Diaz_2013_GNU_Prolog.pdf}, } @book{diefenbach13_hierar_organ_, title = {Hierarchy and Organisation}, subtitle = {Toward a General Theory of Hierarchical Social Systems}, author = {Diefenbach, Thomas}, year = {2013}, tags = {hierarchy, organisation, social_system, sociology, text_book}, pdf_locked = {False}, file = {2000/2010/2013/Diefenbach/_d1ff1.pdf}, file2 = {2000/2010/2013/Diefenbach/_1d812.pdf}, file3 = {2000/2010/2013/Diefenbach/_1593c.pdf}, file4 = {2000/2010/2013/Diefenbach/_3bd63.pdf}, file5 = {2000/2010/2013/Diefenbach/Diefenbach_2013_Hierarchy_and_Organisation.pdf}, } @inproceedings{dignum13_analy_social_meanin_physic_inter_, title = {Analysis of the Social Meaning of (Physical ) Interaction}, author = {Dignum, Frank and Dignum, Virginia and Jonker, Catholijn M}, year = {2013}, tags = {ai, analysis, framework, greetings, interaction, joint_activity, physical}, booktitle = {EPIA}, pdf_locked = {False}, file = {2000/2010/2013/Dignum/Dignum_2013_Analysis_of_the_Social_Meaning_of_Physi.pdf}, } @article{dijck13_under_social_media_logic_1_, title = {Understanding Social Media Logic}, author = {van Dijck, José and Poell, Thomas}, year = {2013}, tags = {facebook, logic, mass_media, media, media_activism, social_media, twitter}, journal = {Media and Communication}, volume = {1}, number = {1}, pdf_locked = {False}, doi = {10.12924/mac2013.01010002}, file = {2000/2010/2013/Dijck/Dijck_2013_Understanding_Social_Media_Logic.pdf}, } @book{donaldson13_remem_south_afric_, title = {Remembering the South African war}, subtitle = {Britain and the memory of the Anglo-Boer war, from 1899 to the present}, author = {Donaldson, Peter}, year = {2013}, tags = {africa, anglo_boer_war, education, film, history, memorial}, publisher = {Oxford University Press}, pdf_locked = {True}, isbn = {978-1-78138-572-2}, file = {2000/2010/2013/Donaldson/Donaldson_2013_Remembering_the_South_African_war_Brita.pdf}, } @inproceedings{dong13_model_funct_roles_dynam_small_group_inter_15_, title = {Modeling Functional Roles Dynamics in Small Group Interactions}, author = {Dong, Wen and Lepri, Bruno and Pianesi, Fabio and Pentland, Alex}, year = {2013}, tags = {analysis, behaviour, dynamics, influence, interaction, metrics, multi_modal, roles, small_groups}, booktitle = {IEEE Transactions on Multimedia}, volume = {15}, number = {1}, issn = {1520-9210}, month = {jan}, pages = {83–95}, pdf_locked = {False}, doi = {10.1109/TMM.2012.2225039}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6331536}, file = {2000/2010/2013/Dong/Dong_2013_Modeling_Functional_Roles_Dynamics_in_Sm.pdf}, } @inproceedings{dormans13_combin_explor_creat_proced_conten_gener_, title = {Combinatorial and Exploratory Creativity in Procedural Content Generation}, author = {Dormans, J and Leijnen, S}, year = {2013}, tags = {algorithm, creativity, design, games, level_design, procedural_content, tools}, booktitle = {Proceedings of PCGames '13, Society for the Advancement of the Science of Digital Games}, abstract = {Procedural content generation aims to algorithmically pro-duce creative solutions to game design challenges. This pa-per investigates how computational creativity theory can be applied to improve current PCG tools and techniques. It suggests that content generation may be considered as a dual process: a generation step to create variety and a res-olution step to transform the output of the generation into a coherent and useful configuration. Separating these two steps facilitates the design of PCG algorithms and impacts the design of PCG tools.}, pages = {1–4}, pdf_locked = {False}, url = {http://jorisdormans.nl/pdf/pcg2013_1.pdf}, file = {2000/2010/2013/Dormans/Dormans_2013_Combinatorial_and_Exploratory_Creativity.pdf}, } @inproceedings{dormans13_makin_desig_patter_work_, title = {Making Design Patterns Work}, author = {Dormans, Joris}, year = {2013}, tags = {design, games, pattern_libraries, patterns, taxonomy}, booktitle = {Proceedings of the Second Workshop on Design Patterns in Games, DPG '13}, abstract = {The game industry seems to be reluctant to use design patterns. This article explores the obstacles encountered in the application of many design pattern libraries. Rather than instructing the industry the proper use of design patterns, it aims identify the things academics can do to improve the practical value of design pattern libraries. It argues that design pattern libraries should depart from a clearly defined theoretical core that creates an informative lens on a particular aspect of game design. Patterns should prescribe generic solutions to common problems. Finally, in order to create libraries with a large expressive range, the number of patterns is of less importance than the number of interactions between the patterns.}, pages = {1–4}, pdf_locked = {False}, url = {http://www.jorisdormans.nl/pdf/making-design-patterns-work-dormans.pdf}, file = {2000/2010/2013/Dormans/Dormans_2013_Making_Design_Patterns_Work.pdf}, } @book{downey13_think_bayes_, title = {Think Bayes}, author = {Downey, Allen B}, year = {2013}, tags = {bayesian, math, probability, python, statistics, text_book}, publisher = {O'Reilly}, pdf_locked = {False}, isbn = {978-1-4493-7078-7}, file = {2000/2010/2013/Downey/Downey_2013_Think_Bayes.pdf}, } @book{doyle13_beaut_lego_, title = {Beautiful Lego}, author = {Doyle, Mike}, year = {2013}, tags = {art, design, LEGO}, publisher = {No Starch Press}, pdf_locked = {False}, isbn = {978-1-59327-508-2}, file = {2000/2010/2013/Doyle/Doyle_2013_Beautiful_Lego.pdf}, } @inproceedings{drachen13_compar_method_player_clust_via_, title = {A Comparison of Methods for Player Clustering Via Behavioral Telemetry (Pre-Print)}, author = {Drachen, Anders and Thurau, Christian and Bauckhage, Christian}, year = {2013}, tags = {behaviour, classification, clustering, methods, PCA, principal_component_analysis, telemetry, world_of_warcraft}, booktitle = {Foundations of Digital Games, FGD}, abstract = {The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire population of players. Player behavior telemetry datasets can be exceptionally complex, with features recorded for a varying population of users over a temporal segment that can reach years in duration. Categorization of behaviors, whether through descriptive methods (e.g. segmentation) or unsupervised/supervised learning techniques, is valuable for finding patterns in the behavioral data, and developing profiles that are actionable to game developers. There are numerous methods for unsupervised clustering of user behavior, e.g. k-means/c-means, Non- negative Matrix Factorization, or Principal Component Analysis. Although all yield behavior categorizations, interpretation of the resulting categories in terms of actual play behavior can be difficult if not impossible. In this paper, a range of unsupervised techniques are applied together with Archetypal Analysis to develop behavioral clusters from playtime data of 70,014 World of Warcraft players, covering a five year interval. The techniques are evaluated with respect to their ability to develop actionable behavioral profiles from the dataset.}, arxivid = {14073950}, pdf_locked = {False}, file = {2000/2010/2013/Drachen/Drachen_2013_A_Comparison_of_Methods_for_Player_Clust.pdf}, } @inproceedings{dragert13_scyth_ai_, title = {Scythe AI}, subtitle = {A Tool for Modular Reuse of Game AI}, author = {Dragert, Christopher and Kienzle, Jörg and Verbrugge, Clark}, year = {2013}, tags = {ai, c_plus_plus, errors, games, HCI, modularity, modules, NPC, scythe, taxonomy, tool, warning}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE}, pages = {211–212}, pdf_locked = {False}, file = {2000/2010/2013/Dragert/Dragert_2013_Scythe_Ai.pdf}, } @online{drum13__real_crimin_elemen_is_lead_, title = {America’s Real Criminal Element Is Lead}, author = {Drum, Kevin}, year = {2013}, tags = {bill_bratton, broken_windows, econometrics, epidemiology, general_motors, john_dilulio, lead_poisoning, police_violence, public_health, public_policy, racism, rudy_giuliani, tetraethyl_lead, USA, violent_crime}, pdf_locked = {False}, url = {https://www.motherjones.com/environment/2016/02/lead-exposure-gasoline-crime-increase-children-health/}, file = {2000/2010/2013/Drum/drum13__real_crimin_elemen_is_lead.pdf}, } @article{dube13_commod_price_shock_civil_confl_80_, title = {Commodity Price Shocks and Civil Conflict}, subtitle = {Evidence From Colombia}, author = {Dube, Oeindrila and Vargas, Juan F}, year = {2013}, tags = {civil_conflict, civil_war, coffee, columbia, economics, income, natural_resources, oil, price}, journal = {Review of Economic Studies}, volume = {80}, number = {4}, abstract = {How do income shocks affect armed conflict? Theory suggests two opposite effects. If labour is used to appropriate resources violently, higher wages may lower conflict by reducing labour supplied to appropriation. This is the opportunity cost effect. Alternatively, a rise in contestable income may increase violence by raising gains from appropriation. This is the rapacity effect. Our article exploits exogenous price shocks in international commodity markets and a rich dataset on civil war in Colombia to assess how different income shocks affect conflict.We examine changes in the price of agricultural goods (which are labour intensive) as well as natural resources (which are not).We focus on Colombia's two largest exports, coffee and oil. We find that a sharp fall in coffee prices during the 1990s lowered wages and increased violence differentially in municipalities cultivating more coffee. This is consistent with the coffee shock inducing an opportunity cost effect. In contrast, a rise in oil prices increased both municipal revenue and violence differentially in the oil region. This is consistent with the oil shock inducing a rapacity effect.We also show that this pattern holds in six other agricultural and natural resource sectors, providing evidence that price shocks affect conflict in different directions depending on the type of the commodity.}, issn = {00346527}, pages = {1384–1421}, pdf_locked = {False}, pmid = {25246403}, doi = {10.1093/restud/rdt009}, file = {2000/2010/2013/Dube/Dube_2013_Commodity_Price_Shocks_and_Civil_Conflic.pdf}, } @inproceedings{dumas13_simul_famil_, title = {The Simula Family}, author = {Dumas, Jean and Genève, C H and Habonneau, Nicolas and Szilas, Nicolas}, year = {2013}, tags = {brain_injury, education, IDtension, narrative, serious_games, trauma, unity}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Dumas/Dumas_2013_The_Simula_Family.pdf}, } @inproceedings{dunfield13_compl_easy_bidir_typec_higher_rank_polym_, title = {Complete and Easy Bidirectional Typechecking for Higher-Rank Polymorphism}, author = {Dunfield, Joshua and Krishnaswami, Neelakantan R.}, year = {2013}, tags = {__printed, algorithm, bidirectional_transform, logic, polymorphism, type_checking}, booktitle = {ICFP '13: Proceedings of the 18th ACM SIGPLAN international conference on Functional programming}, abstract = {Bidirectional typechecking, in which terms either synthesize a type or are checked against a known type, has become popular for its scalability (unlike Damas-Milner type inference, bidirectional typing remains decidable even for very expressive type systems), its error reporting, and its relative ease of implementation. Following design principles from proof theory, bidirectional typing can be applied to many type constructs. The principles underlying a bidirectional approach to polymorphism, however, are less obvious. We give a declarative, bidirectional account of higher-rank polymorphism, grounded in proof theory; this calculus enjoys many properties such as eta-reduction and predictability of annotations. We give an algorithm for implementing the declarative system; our algorithm is remarkably simple and well-behaved, despite being both sound and complete.}, arxivid = {1306.6032}, issn = {15232867}, pdf_locked = {False}, isbn = {978-1-4503-2326-0}, doi = {10.1145/2500365.2500582}, url = {http://arxiv.org/abs/1306.6032}, file = {2000/2010/2013/Dunfield/Dunfield_2013_Complete_and_Easy_Bidirectional_Typechec.pdf}, } @book{dunne13_specul_, title = {Speculative everything}, subtitle = {Design, fiction, and social dreaming}, author = {Dunne, Anthony and Raby, Fiona}, year = {2013}, tags = {design, design_as_critique, problem_finding, social_fiction, speculative_fiction, thought_experiment}, publisher = {MIT Press}, pdf_locked = {False}, file = {2000/2010/2013/Dunne/Dunne_2013_Speculative_everything.pdf}, } @inproceedings{dunwell13_devel_digit_game_to_suppor_, title = {Developing a Digital Game To Support Cultural Learning Amongst Immigrants}, author = {Dunwell, Ian and Lameras, Petros and Stewart, Craig and Petridis, Pangiotis and Arnab, Sylvester and Hendrix, Maurice and de Freitas, Sara and Gaved, Mark and Schuller, Björn and Paletta, Lucas}, year = {2013}, tags = {culture, education, HCI, immigration, MASELTOV, serious_games}, booktitle = {First International Workshop on Intelligent Digital Games for Empowerment and Inclusion}, pdf_locked = {False}, isbn = {1-908654-82-1}, url = {http://www.maseltov.eu/wp-content/uploads/2013/04/Dunwell-etal_idgei2013_7.pdf}, file = {2000/2010/2013/Dunwell/Dunwell_2013_Developing_a_Digital_Game_To_Support_Cul.pdf}, } @book{dyomkin13_lisp_hacker_, title = {Lisp Hackers}, subtitle = {Interviews with 100x More Productive Programmers}, author = {Dyomkin, Vsevolod}, year = {2013}, tags = {interview, lisp, software_engineering, text_book}, publisher = {Leanpub}, pdf_locked = {False}, file = {2000/2010/2013/Dyomkin/Dyomkin_2013_Lisp_Hackers.pdf}, } @inproceedings{eagle13_explor_player_behav_visual_analy_, title = {Exploring Player Behavior with Visual Analytics Categories and Subject Descriptors}, author = {Eagle, Michael and Johnson, Matthew and Barnes, Tiffany and Boyce, Acey}, year = {2013}, tags = {behaviour, EDM, HCI, ITS, play, visualisation}, booktitle = {FDG}, pages = {2–5}, pdf_locked = {False}, file = {2000/2010/2013/Eagle/Eagle_2013_Exploring_Player_Behavior_with_Visual_An.pdf}, } @book{edmonds13_simul_social_compl_, title = {Simulating Social Complexity}, subtitle = {A Handbook}, author = {Edmonds, Bruce and Meyer, Ruth}, year = {2013}, tags = {ABM, afghanistan, animal, artifacts, complex_systems, complexity, constraints, distributed_systems, documentation, environment, evolution, learning, markets, methods, narrative, ODD, ODD_protocol, organisation, reputation, review, simulation, social, society, space, taxonomy, text_book, utility, verification}, publisher = {Springer}, abstract = {Social systems are among the most complex known. This poses particular problems for those who wish to understand them. The complexity often makes analytic approaches infeasible and natural language approaches inadequate for relating intricate cause and effect. However, individual- and agent-based computational approaches hold out the possibility of new and deeper understanding of such systems. Simulating Social Complexity examines all aspects of using agent- or individual-based simulation. This approach represents systems as individual elements having each their own set of differing states and internal processes. The interactions between elements in the simulation represent interactions in the target systems. What makes these elements “social” is that they are usefully interpretable as interacting elements of an observed society. In this, the focus is on human society, but can be extended to include social animals or artificial agents where such work enhances our understanding of human society. The phenomena of interest then result (emerge) from the dynamics of the interaction of social actors in an essential way and are usually not easily simplifiable by, for example, considering only representative actors. The introduction of accessible agent-based modelling allows the representation of social complexity in a more natural and direct manner than previous techniques. In particular, it is no longer necessary to distort a model with the introduction of overly strong assumptions simply in order to obtain analytic tractability. This makes agent-based modelling relatively accessible to a range of scientists. The outcomes of such models can be displayed and animated in ways that also make them more interpretable by experts and stakeholders. This handbook is intended to help in the process of maturation of this new field. It brings together, through the collaborative effort of many leading researchers, summaries of the best thinking and practice in this area and constitutes a reference point for standards against which future methodological advances are judged. This book will help those entering into the field to avoid ”reinventing the wheel” each time, but it will also help those already in the field by providing accessible overviews of current thought. The material is divided into four sections: Introductory, Methodology, Mechanisms, and Applications. Each chapter starts with a very brief section called 'Why read this chapter?' followed by an abstract, which summarizes the content of the chapter. Each chapter also ends with a section of 'Further Reading' briefly describing three to eight items that a newcomer might read next.}, issn = {00229717}, pages = {754}, pdf_locked = {False}, pmid = {24792174}, isbn = {978-3-540-93812-5}, doi = {10.1007/978-3-540-93813-2}, url = {http://www.amazon.com/Simulating-Social-Complexity-Handbook-Understanding/dp/3540938125/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1407162814&sr=1-1-catcorr&keywords=bruce+edmonds+ruth+meyer}, file = {2000/2010/2013/Edmonds/Edmonds_2013_Simulating_Social_Complexity.pdf}, } @inproceedings{eigenfeldt13__human_finger_machin_gener_music_, title = {The Human Fingerprint in Machine Generated Music}, author = {Eigenfeldt, Arne}, year = {2013}, tags = {aesthetics, communication, computation, generative_content, heuristics, machine_learning, music}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @inproceedings{eklund13_paren_mediat_digit_gamin_inter_use_, title = {Parental Mediation of Digital Gaming and Internet Use}, author = {Eklund, Lina and Bergmark, Karin Helmersson}, year = {2013}, tags = {adolescents, games, HCI, mediation, parents, play, restriction, sweden}, booktitle = {FDG}, abstract = {In this study the focus is set on parental rules for digital gaming and Internet use. First a review of the field is presented followed by analyses of adolescents' media use and parental strategies for regulation. Data was derived from a Swedish survey of parents-Predominantly mothers-of adolescents aged 9-16 complemented with data from a separate survey of adolescents aged 9-16. Analyses are presented using gamma coefficients for bivariate correlations and linear regression models for multivariate analyses. We conclude that parents in this study are involved in their adolescents' gaming and Internet by restricting access to these media. Boys and young adolescents are controlled more than girls and older adolescents. Mothers made use of restrictive mediation more than fathers. Parents harbour quite negative views on gaming which might interfere with a more active role of parents in mediating their children's gaming}, pages = {63–70}, pdf_locked = {False}, isbn = {0-04-681614-3}, url = {http://su.diva-portal.org/smash/record.jsf?pid=diva2:622130}, file = {2000/2010/2013/Eklund/Eklund_2013_Parental_Mediation_of_Digital_Gaming_and.pdf}, } @inproceedings{ekman13_desir_not_kill_your_player_, title = {On the Desire to Not Kill Your Players}, subtitle = {Rethinking Sound in Pervasive and Mixed Reality Games}, author = {Ekman, Inger}, year = {2013}, tags = {aesthetics, design, disassociation, games, immersion, sound}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Ekman/Ekman_2013_On_the_Desire_to_Not_Kill_Your_Players.pdf}, } @misc{elling13_, title = {51* things every game student should know}, author = {Elling, Kaye}, year = {2013}, tags = {design, games, knowledge, presentation, usability}, pdf_locked = {False}, file = {2000/2010/2013/Elling/Elling_2013_51_things_every_game_student_should_kno.pdf}, } @book{elwell13_socioc_, title = {Sociocultural systems}, subtitle = {Principles of structure and change}, author = {Elwell, Frank W.}, year = {2013}, tags = {bureaucracy, capital, change, complex_systems, macro_sociology, materialism, socio_cultural, sociology, structure, systems, text_book, the_state}, publisher = {Athabasca University Press}, pdf_locked = {False}, url = {http://books.google.com/books?hl=en&lr=&id=pQNB7d6RQGcC&oi=fnd&pg=PR1&dq=Sociocultural+systems.+Principles+of+Structure+and+Change&ots=p-BfldvTg4&sig=wneCDYOH0uaYkbNdjjangsQkIQ8}, file = {2000/2010/2013/Elwell/Elwell_2013_Sociocultural_systems.pdf}, } @inproceedings{emmerich13_helpin_frien_fight_foes_, title = {Helping Friends or Fighting Foes}, subtitle = {The Influence of Collaboration and Competition on Player Experience}, author = {Emmerich, Katharina}, year = {2013}, tags = {collaboration, competition, cooperation, design, games, HCI, metrics}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Emmerich/Emmerich_2013_Helping_Friends_or_Fighting_Foes.pdf}, } @article{endrass13_inves_cultur_relat_aspec_behav_virtual_charac_27_, title = {Investigating Culture-Related Aspects of Behavior for Virtual Characters}, author = {Endrass, Birgit and André, Elisabeth and Rehm, Matthias and Nakano, Yukiko}, year = {2013}, tags = {behaviour, BiLAT, character, communication, culture, germany, gesture, iraq, japan, MAS, NPC, ORIENT, prototype, synthetic_cultures, TLTS}, journal = {Autonomous Agents and Multi-Agent Systems}, volume = {27}, number = {2}, publisher = {Springer}, pages = {277–304}, pdf_locked = {False}, doi = {10.1007/s10458-012-9218-5}, file = {2000/2010/2013/Endrass/Endrass_2013_Investigating_Culture_Related_Aspects_of.pdf}, } @inproceedings{erdweg13_8225_LNCS_, title = {The state of the art in language workbenches}, subtitle = {Conclusions from the language workbench challenge}, author = {Erdweg, Sebastian and Van Der Storm, Tijs and Völter, Markus and Boersma, Meinte and Bosman, Remi and Cook, William R and Gerritsen, Albert and Hulshout, Angelo and Kelly, Steven and Loh, Alex and Konat, Gabriël D.P. and Molina, Pedro J and Palatnik, Martin and Pohjonen, Risto and Schindler, Eugen and Schindler, Klemens and Solmi, Riccardo and Vergu, Vlad A. and Visser, Eelco and Van Der Vlist, Kevin and Wachsmuth, Guido H. and Van Der Woning, Jimi}, year = {2013}, tags = {components, DOME, DSL, GME, HOOD, IDE, language_engineering, member_of_parliament, MetaEdit, MetaPlex, Metaview, onion, QuickSpec, RASCAL, review, RISLA, software_engineering, Spoofax, SugarJ, taxonomy, tools, visualisation, WebDSL, Xtext}, booktitle = {Lecture Notes in Computer Science}, volume = {8225 LNCS}, abstract = {Language workbenches are tools that provide high-level mechanisms for the implementation of (domain-specific) languages. Language workbenches are an active area of research that also receives many contributions from industry. To compare and discuss existing language workbenches, the annual Language Workbench Challenge was launched in 2011. Each year, participants are challenged to realize a given domain-specific language with their workbenches as a basis for discussion and comparison. In this paper, we describe the state of the art of language workbenches as observed in the previous editions of the Language Workbench Challenge. In particular, we capture the design space of language workbenches in a feature model and show where in this design space the participants of the 2013 Language Workbench Challenge reside. We compare these workbenches based on a DSL for questionnaires that was realized in all workbenches.}, issn = {03029743}, pages = {197–217}, pdf_locked = {False}, isbn = {978-3-319-02653-4}, doi = {10.1007/978-3-319-02654-1_11}, file = {2000/2010/2013/Erdweg/Erdweg_2013_The_state_of_the_art_in_language_workben.pdf}, } @book{esposito13_oxfor_handb_islam_polit_, title = {The Oxford Handbook of Islam and Politics}, editor = {Esposito, John L. and Shahin, Emad El-Din}, year = {2013}, tags = {abdolkarim_soroush, afghanistan, ali_shari_ati, ayatollah_khomeini, democracy, egypt, hamas, hasan_al_turabi, hassan_al_banna, hizbullah, ideologues, indonesia, iran, islam, islamic_action_front, islamic_law, islamic_movements, islamic_reform, jihad, lebanon, malaysia, mawlana_mawdudi, modernism, mohammad_khatami, nahdlatul_ulama, political_islam, politics, rashid_al_ghannushi, saudi_arabia, sayyid_qutb, sharia, sudan, turkey, yusuf_al_qaradawi}, publisher = {Oxford University Press}, pdf_locked = {False}, series = {Oxford Handbooks}, isbn = {978-0-19-539589-1}, file = {2000/2010/2013/Esposito/Esposito_2013_The_Oxford_Handbook_of_Islam_and_Politic.pdf}, } @unpublished{evans13_, title = {The Praxis Manual}, author = {Evans, Richard}, year = {2013}, tags = {__printed, exclusion_logic, praxis, programming, simulation, versu}, month = {July}, note = {Part of Versu SDK}, pdf_locked = {False}, file = {2000/2010/2013/Evans/Evans_2013_The_Praxis_Manual.pdf}, } @unpublished{evans13_versu_sdk_, title = {Versu SDK 0.1 Beta}, author = {Evans, Richard and Short, Emily}, year = {2013}, tags = {__printed, authoring, narrative, praxis, simulation, social_practice, versu}, month = {July}, note = {Part of Versu SDK}, pdf_locked = {False}, file = {2000/2010/2013/Evans/Evans_2013_Versu_SDK_0_1_Beta.pdf}, file2 = {2000/2010/2013/Evans/Evans_2013_Versu_SDK_0_1_Beta.txt}, } @inproceedings{evans13_versu_simul_story_system_, title = {Versu-A Simulationist Storytelling System}, author = {Evans, Richard and Short, Emily}, year = {2013}, tags = {belief, emotion, exclusion_logic, MAS, narrative, roles, simulation, social_practice, versu}, booktitle = {IEEE Transactions on Computational Intelligence and AI in Games}, issn = {1943-068X}, pages = {1–1}, pdf_locked = {False}, doi = {10.1109/TCIAIG.2013.2287297}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6648395}, file = {2000/2010/2013/Evans/Evans_2013_Versu_A_Simulationist_Storytelling_Syste.pdf}, } @inproceedings{evgeneiadis13_analy_explor_exploit_patter_multim_, title = {Analyzing Exploration and Exploitation Patterns in Multimodal Dialogue Games for Preschoolers}, author = {Evgeneiadis, Giorgos and Kouloumenta, Vassiliki and Potamianos, Alexandros}, year = {2013}, tags = {children, design, dialogue, education, games, metrics, multi_modal, patterns}, booktitle = {Foundations of Digital Games 2013}, abstract = {We design, implement and evaluate a multimodal dialogue system for preschoolers that contains both story-telling and task-oriented game-play elements. Our main goal is to in- vestigate the exploration and exploitation patterns in game- play of preschoolers, as well as, the interaction patterns when preschoolers interact with Embodied Conversational Agents (ECAs) using voice. The application contains two modes (story and games) that roughly correspond to explo- ration and exploitation strategies, and the user is allowed to switch between those modes at will. Results show that younger children tend to use exploratory strategies more of- ten, while older children are more efficient in designing such strategies. Although there is a clear age trend, the explo- ration vs. exploitation dilemma is shown to be very much child dependent. The implications of this study for design- ing games for preschoolers are discussed.}, pages = {4}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/G4L2013/g4l2013_09.pdf}, file = {2000/2010/2013/Evgeneiadis/Evgeneiadis_2013_Analyzing_Exploration_and_Exploitation_P.pdf}, } @book{farmer13_climat_chang_scien_1_, title = {Climate Change Science}, subtitle = {A Modern Synthesis}, author = {Farmer, G. Thomas and Cook, John}, year = {2013}, tags = {climate_change, methodology, thermodynamics}, volume = {1}, publisher = {Springer}, pdf_locked = {False}, isbn = {978-94-007-5757-8}, doi = {10.1007/978-94-007-5757-8}, file = {2000/2010/2013/Farmer/Farmer_2013_Climate_Change_Science.pdf}, } @book{fassin13_at_, title = {At The Heart of the State}, subtitle = {The Moral World of Institutions}, author = {Fassin, Didier and Bouagga, Yasmine and Coutant, Isabelle and Eideliman, Jean-Sébastien and Fernandez, Fabrice and Fischer, Nicolas and Kobelinsky, Carolina and Makaremi, Chowra and Mazouz, Sarah and Roux, Sébastien}, year = {2013}, tags = {__important, anthropology, capital_punishment, immigration, incarceration, institution, police_violence, punishment}, publisher = {Pluto Press}, pdf_locked = {False}, translator = {Brown, Patrick and Fassin, Didier}, isbn = {978-1-78371-311-0}, file = {2000/2010/2013/Fassin/Fassin_2013_At_The_Heart_of_the_State.pdf}, } @book{fassin13_enfor_order_, title = {Enforcing Order}, subtitle = {An Ethnography of Urban Policing}, author = {Fassin, Didier}, year = {2013}, tags = {discrimination, ethnography, france, police, politics, protest}, publisher = {Polity}, pdf_locked = {False}, isbn = {978-0-7456-6479-8}, file = {2000/2010/2013/Fassin/Fassin_2013_Enforcing_ORder.pdf}, } @article{fassin13_why_28_, title = {Why Ethnography Matters}, subtitle = {On Anthropology and Its Publics}, author = {Fassin, Didier}, year = {2013}, tags = {ethnography, policy_violence, public_policy, scholarship}, journal = {Cultural Anthropology}, volume = {28}, number = {4}, pages = {621-646}, pdf_locked = {False}, doi = {10.1111/cuan.12030}, url = {http://dx.doi.org/10.1111/cuan.12030}, file = {2000/2010/2013/Fassin/Fassin_2013_Why_Ethnography_Matters.pdf}, } @book{felleisen13_realm_racket_, title = {Realm of Racket}, subtitle = {Learn to Program, One Game at a Time!}, author = {Felleisen, Matthias and Barski, Conrad and Horn, David Van}, year = {2013}, tags = {lisp, programming, racket, text_book}, publisher = {No Starch Press}, abstract = {Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: Master the quirks of Racket's syntax and semanticsLearn to write concise and elegant functional programsCreate a graphical user interface using the 2htdp/image libraryCreate a server to handle true multiplayer gamesRealm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!}, issn = {1098-6596}, pages = {312}, pdf_locked = {False}, pmid = {25246403}, isbn = {978-1-59327-491-7}, url = {http://www.amazon.com/Realm-Racket-Learn-Program-Game/dp/1593274912/ref=pd_sim_b_18?ie=UTF8&refRID=0VDJ92NFN2PZDPXA1PJ9}, file = {2000/2010/2013/Felleisen/Felleisen_2013_Realm_of_Racket.pdf}, } @book{feng13_early_china_, title = {Early China}, subtitle = {A Social and Cultural History}, author = {Feng, Li}, year = {2013}, tags = {anyang, bureaucracy, china, erligang, erlitou, han_empire, history, institution, qin_empire, social_institution, western_zhou}, publisher = {Cambridge University Press}, pdf_locked = {False}, isbn = {978-0-521-71981-0}, file = {2000/2010/2013/Feng/Feng_2013_Early_China.pdf}, } @article{fernandez13_ai_method_algor_compos_48_, title = {AI Methods in Algorithmic Composition}, subtitle = {A Comprehensive Survey}, author = {Fernandez, J.D. and Vico, F.}, year = {2013}, tags = {ai, cellular_automata, composition, evolutionary_algorithms, grammar, markov_chain, music, neural_network, review, survey}, journal = {Journal of Artificial Intelligence Research}, volume = {48}, pages = {513-582}, pdf_locked = {False}, doi = {10.1613/jair.3908}, url = {http://dx.doi.org/10.1613/jair.3908}, file = {2000/2010/2013/Fernandez/Fernandez_2013_Ai_Methods_in_Algorithmic_Composition.pdf}, } @inproceedings{ferreira13_conten_, title = {Content generation for turn-based strategy games}, author = {Ferreira, António and Frias, Rua Roberto}, year = {2013}, tags = {games, procedural_content, turn_based_strategy}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Ferreira/Ferreira_2013_Content_generation_for_turn_based_strate.pdf}, } @inproceedings{figueiredo13__space_time_ergod_works_, title = {Space and Time in Ergodic Works}, author = {Figueiredo, Sofia}, year = {2013}, tags = {aesthetics, communication, computation, ergodic, espen_aarseth, interactive, janet_murray, lev_manovich, new_media, space, time}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @article{fingelkurts13__consc_55_, title = {Consciousness as a phenomenon in the operational architectonics of brain organization}, subtitle = {Criticality and self-organization considerations}, author = {Fingelkurts, Andrew A. and Fingelkurts, Alexander A. and Neves, Carlos F.H.}, year = {2013}, tags = {cognitive_science, consciousness, diagram, phenomenology}, journal = {Chaos, Solitons & Fractals}, volume = {55}, pages = {13-31}, pdf_locked = {False}, doi = {10.1016/j.chaos.2013.02.007}, url = {http://dx.doi.org/10.1016/j.chaos.2013.02.007}, file = {2000/2010/2013/Fingelkurts/Architectonics and consciousness.pdf}, } @misc{fodmaps13_diges_healt_center_nutrit_servic_, title = {Digestive Health Center Nutrition Services}, author = {Fodmaps, The}, year = {2013}, tags = {diet, FODMAP, health}, institution = {Stanford University}, pages = {1–3}, pdf_locked = {False}, file = {2000/2010/2013/Fodmaps/Fodmaps_2013_Digestive_Health_Center_Nutrition_Servic.pdf}, } @inproceedings{font13_towar_autom_gener_card_games_, title = {Towards the Automatic Generation of Card Games Through Grammar-Guided Genetic Programming.}, author = {Font, Jose M. and Mahlmann, Tobias and Manrique, Daniel and Togelius, Julian}, year = {2013}, tags = {card_game, games, genetic_algorithm, grammar, procedural_content, specification}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games.}, pdf_locked = {False}, url = {http://julian.togelius.com/Font2013Towards.pdf}, file = {2000/2010/2013/Font/Font_2013_Towards_the_Automatic_Generation_of_Card.pdf}, } @thesis{forsslund13__evaluat_lua_use_comput_game_event_handl_, title = {Evaluating Lua for Use in Computer Game Event Handling}, author = {Forsslund, Oskar}, year = {2013}, tags = {europa_universalis, game_development, lua, paradox}, institution = {Royal Institute of Technology, Sweden}, pdf_locked = {False}, type = {masters}, url = {https://silo.tips/download/evaluating-lua-for-use-in-computer-game-event-handling-oskar-forsslund}, file = {2000/2010/2013/Forsslund/Forsslund_2013_Evaluating_Lua_for_Use_in_Computer_Game_.pdf}, } @book{foster13_german_all_dummies_, title = {German All-in-one for Dummies}, author = {Foster, Wendy and Christensen, Paulina and Fox, Anne}, year = {2013}, tags = {german, language}, publisher = {Wiley}, pdf_locked = {False}, isbn = {978-1-118-61271-2}, file = {2000/2010/2013/Foster/Foster_2013_German_All_in_one_for_Dummies.pdf}, } @book{foucault13_speec_begin_after_death_, title = {Speech Begins After Death}, author = {Foucault, Michel}, year = {2013}, tags = {death, interview, language}, publisher = {University of Minnesota Press}, pdf_locked = {False}, isbn = {978-0-8166-8320-8}, file = {2000/2010/2013/Foucault/Foucault_2013_Speech_Begins_After_Death.pdf}, } @inproceedings{fowler13_measur_, title = {Measuring learning and fun in video games for young children}, subtitle = {A proposed method}, author = {Fowler, Allan}, year = {2013}, tags = {blinking, children, cognition, gaze, learning, method}, booktitle = {Proceedings of the 12th International Conference on Interaction Design and Children}, organization = {ACM}, pages = {639–642}, pdf_locked = {False}, file = {2000/2010/2013/Fowler/Fowler_2013_Measuring_learning_and_fun_in_video_game.pdf}, } @book{francis13_moder_portf_theor_found_analy_new_devel_, title = {Modern Portfolio Theory Foundations, Analysis, and New Developments}, author = {Francis, Jack Clark and Kim, Dongcheol}, year = {2013}, tags = {arbitrage, capitalism, portfolio, pricing, risk, stock_market}, publisher = {Wiley}, pdf_locked = {False}, isbn = {978-1-118-41763-8}, file = {2000/2010/2013/Francis/Francis_2013_Modern_Portfolio_Theory_Foundations_Ana.pdf}, } @thesis{franklin13_case_again_moral_right_to_intel_proper_, title = {The Case Against a Moral Right To Intellectual Property}, author = {Franklin, Brent}, year = {2013}, tags = {copyright, dissertation, intellectual_property, morality, philosophy, trademark}, institution = {Central European University}, pdf_locked = {True}, type = {masters}, file = {2000/2010/2013/Franklin/Franklin_2013_The_Case_Against_a_Moral_Right_To_Intell.pdf}, } @inproceedings{frias13_intel_, title = {Intelligent facial animation}, subtitle = {Creating empathic characters with stimuli-based animation}, author = {Frias, Roberto}, year = {2013}, tags = {animation, facial_animation, procedural_content}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Frias/Frias_2013_Intelligent_facial_animation.pdf}, } @inproceedings{friberger13_data_games_, title = {Data Games}, author = {Friberger, Marie Gustafsson and Togelius, Julian and Cardona, Andrew Borg and Ermacora, Michele and Mousten, Anders and Jensen, Martin Møller}, year = {2013}, tags = {data_game, design, games, procedural_content, prototype, real_world, taxonomy}, booktitle = {Proceedings of the Procedural Content Generation Workshop, Foundations of Digital Games, FDG}, abstract = {We define data games as games where gameplay and/or game content is based on real-world data external to the game, and where gameplay supports the exploration of and learning from this data. This concept is discussed in rela-tion to open data, procedural content generation and serious games, and research challenges are outlined. To illustrate the concept, we present six prototype games and content generators of our own making. We also present a tentative taxonomy of actual and potential data games, and situate the described games within this taxonomy.}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/PCG2013/pcg2013_5.pdf}, file = {2000/2010/2013/Friberger/Friberger_2013_Data_Games.pdf}, } @article{fu13_inden_tree_or_graph_8218_LNCS_, title = {Indented Tree Or Graph? a Usability Study of Ontology Visualization Techniques in the Context of Class Mapping Evaluation}, author = {Fu, Bo and Noy, Natalya F. and Storey, Margaret-Anne}, year = {2013}, tags = {graph, HCI, metrics, ontology, protocol, tree, usability, visualisation}, journal = {Lecture Notes in Computer Science}, volume = {8218 LNCS}, number = {PART 1}, abstract = {Research effort in ontology visualization has largely focused on developing new visualization techniques. At the same time, researchers have paid less attention to investigating the usability of common visualization techniques that many practitioners regularly use to visualize ontological data. In this paper, we focus on two popular ontology visualization techniques: indented tree and graph. We conduct a controlled usability study with an emphasis on the effectiveness, efficiency, workload and satisfaction of these visualization techniques in the context of assisting users during evaluation of ontology mappings. Findings from this study have revealed both strengths and weaknesses of each visualization technique. In particular, while the indented tree visualization is more organized and familiar to novice users, subjects found the graph visualization to be more controllable and intuitive without visual redundancy, particularly for ontologies with multiple inheritance.}, issn = {03029743}, pages = {117–134}, pdf_locked = {False}, pmid = {85018757}, isbn = {978-3-642-41334-6}, doi = {10.1007/978-3-642-41335-3_8}, file = {2000/2010/2013/Fu/Fu_2013_Indented_Tree_Or_Graph_a_Usability_Stud.pdf}, } @book{gabbay13_handb_deont_logic_normat_system_, title = {Handbook of Deontic Logic and Normative Systems}, author = {Gabbay, Dov and Parent, Xavier and van der Meyden, Ron and Van Der Torre, Leendert}, year = {2013}, tags = {__important, conflict, counts_as, deontic_logic, imperative_logic, input_output_logics, joining_systems, logic, norms, permission, review, semantics, text_book}, publisher = {College Publications}, pdf_locked = {False}, isbn = {978-1-84890-132-2}, file = {2000/2010/2013/Gabbay/Gabbay_2013_Handbook_of_Deontic_Logic_and_Normative_.pdf}, } @misc{gagnon13_day_men_, title = {Day Men}, author = {Gagnon, Matt and Nelson, Michael Alan and Stelfreeze, Brian}, year = {2013}, tags = {graphic_novel}, publisher = {Boom Studios}, abstract = {For thousands of years, the world has been controlled by the “50 Families” – a secret network of vampire covens engaged in a timeless struggle for power. But when the sun rises, the vampires are forced to employ the services of a human who acts as their daytime fixer and protector...Trained for centuries to be the mortal soldiers of their vampire employers, the Day Men go forth at sunrise, alone into the world, to do the bidding of their sleeping benefactors. Written by Matt Gagnon (FREELANCERS) & Michael Alan Nelson (DC's SUPERGIRL, HEXED) and drawn by industry legend Brian Stelfreeze. DAY MEN is a sexy, action-packed epic that brings modern master Brian Stelfreeze back to drawing monthly comics for the first time since 2005!}, note = {Comic}, pdf_locked = {False}, url = {https://shop.boom-studios.com/series/detail/370/day-men}, file = {2000/2010/2013/Gagnon/Gagnon_2013_Day_Men_05fd8.pdf}, file2 = {2000/2010/2013/Gagnon/Gagnon_2013_Day_Men_9889a.pdf}, file3 = {2000/2010/2013/Gagnon/Gagnon_2013_Day_Men.pdf}, } @manual{games13__story_quick_, title = {StoryNexus Quickstart}, author = {{Failbetter Games}}, year = {2013}, tags = {failbetter, fallen_london, interactive_fiction, story_nexus, storylets}, institution = {Failbetter Games}, pdf_locked = {False}, url = {https://docs.google.com/document/d/1DENScniIsu2DgkGKyT_3nxMl5PKDLbWCst3JBp8tIco/edit#!}, file = {2000/2010/2013/Games/StoryNexus quickstart.pdf}, } @manual{games13__story_refer_guide_, title = {StoryNexus Reference Guide}, author = {{Failbetter Games}}, year = {2013}, tags = {failbetter, fallen_london, interactive_fiction, story_nexus, storylets}, identifier = {1.04}, institution = {Failbetter Games}, pdf_locked = {False}, url = {https://docs.google.com/document/d/1K1wnNJoBhxr17fe3kHQTnpvWLdyxeKWZBKivDQHsdJg/edit#heading=h.b45dv7n62c2r}, file = {2000/2010/2013/Games/StoryNexus Reference Guide.pdf}, } @book{garsten13_organ_anthr_, title = {Organisational Anthropology}, subtitle = {Doing Ethnography in and among Complex Organisations}, editor = {Garsten, Christina and Nyqvist, Anette}, year = {2013}, tags = {anthropology, clerkship, complex_organisations, counter_espionage, ethnography, instrumental_gaze, organisation, organisational_anthropology, policy, railway}, publisher = {Pluto Press}, pdf_locked = {False}, isbn = {978-1-84964-916-2}, file = {2000/2010/2013/Garsten/Garsten_2013_Organisational_Anthropology.pdf}, } @inproceedings{gaudl13_behav_orien_desig_real_time_strat_games_, title = {Behaviour Oriented Design for Real-Time-Strategy Games}, subtitle = {An Approach on Iterative Development for Starcraft AI}, author = {Gaudl, Swen E. and Davies, Simon and Bryson, Joanna J.}, year = {2013}, tags = {ABODE, agents, ai, behaviour_oriented_design, BOD, design, games, IDE, RTS, starcraft}, booktitle = {Foundations of Digital Games Conference}, abstract = {Design is an essential part of all games and narratives, yet designing and implementing believable game strategies can be time consuming and error-prone. This motivates the development and application of systems AI methodologies. Here we demonstrate for the first time the iterative development of agent behaviour for a real-time strategy game (here StarCraft) utilising Behaviour Oriented Design (BOD). BOD provides focus on the robust creation and easy adjustment of modular and hierarchical cognitive agents. We demonstrate BOD?s usage in creating an AI capable of playing the StarCraft character the Zerg hive mind, and document its performance against a variety of opponent AI systems. In describing our tool-driven development process, we also describe the new Abode IDE, provide a brief literature review situating BOD in the AI game literature, and propose possible future work.}, pages = {198–205}, pdf_locked = {False}, url = {http://opus.bath.ac.uk/34386/}, file = {2000/2010/2013/Gaudl/Gaudl_2013_Behaviour_Oriented_Design_for_Real_Time_.pdf}, } @article{gemrot13_does_high_level_behav_specif_LNCS_7764_, title = {Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?}, author = {Gemrot, Jakub and Hlávka, Zdeněk and Brom, Cyril}, year = {2013}, tags = {agents, ai, behaviour_tree, design, FSMs, games, methods, POSH, specification, tools, unreal_tournament, visualisation}, journal = {Cognitive Agents for Virtual Environments}, volume = {LNCS 7764}, abstract = {Part of Academia's motivation for improving agent-based languages and architectures is the hope that some of its solutions might be, one day, adopted by the videogame industry for specification of agents' behavior. However, the games industry already employs its own techniques for that purpose. Thus we need rigorous empirical data to provide an insight to the expected utility of academic solutions and pinpoint their most promising features. Game pro-grammers often face situations when they have to understand and modify the work of current or former colleagues, or to extend their own work from months or even years ago. Thus, one way an academia's solution could provide value would be that it outperforms the industry's typical approach under these circumstances - offering better code readability and maintainability. Here we present results of an empirical study modeling this problem. We adopt Java programming as the industry approach (modeling scripting) and choose the POSH reactive planner as an academic approach. We engaged 22 computer science students attending a university course on virtual agents on two programming assignments, in which they had to produce specific high-level behaviors of 3D virtual agents solving different game-like tasks. First, students had to produce the behavior of a particular task from scratch. Second, these behaviors were used in an assignment where students had to extend the behavior coded by someone else. Finally, three months later, 8 of these students were told to extend their own behavior they coded in the first assignment. The quantitative results indicate that Java is as good as POSH in terms of subjective programmers' preference and that there is no objective difference between qualities of created behaviors. The qualitative results suggest several useful but also troublesome features of POSH, some of which are shared by other languages, suggesting possible improvements.}, issn = {03029743}, pages = {167–183}, pdf_locked = {False}, isbn = {978-3-642-36443-3}, doi = {10.1007/978-3-642-36444-0_11}, file = {2000/2010/2013/Gemrot/Gemrot_2013_Does_High_Level_Behavior_Specification_T.pdf}, } @book{genesereth13_introd_logic_, title = {Introduction to Logic}, author = {Genesereth, Michal and Kao, Eric}, year = {2013}, tags = {induction, logic, proof, propositional_logic, relational_logic, resolution, satisfiability, text_book}, edition = {2}, publisher = {Morgan & Claypool}, issn = {1873-6009}, pages = {756}, pdf_locked = {False}, pmid = {20926156}, isbn = {978-1-62705-247-4}, doi = {10.2200/S00518ED2V01Y201306CSL006}, file = {2000/2010/2013/Genesereth/Genesereth_2013_Introduction_to_Logic.pdf}, } @book{germano13_from_disser_book_secon_edition_, title = {From Dissertation to Book, Second Edition}, author = {Germano, William}, year = {2013}, tags = {academia, writing}, edition = {2}, publisher = {University of Chicago Press}, pdf_locked = {False}, doi = {10.7208/chicago/9780226062181.001.0001}, file = {2000/2010/2013/Germano/Germano_2013_From_Dissertation_to_Book_Second_Editio.pdf}, } @article{ghorbani13_maia_16_, title = {Maia}, subtitle = {A Framework for Developing Agent-Based Social Simulations Conceptualizing Social Systems}, author = {Ghorbani, Amineh and Bots, Pieter and Dignum, Virginia and Dijkema, Gerard}, year = {2013}, tags = {__printed, agents, IAD, institution, language, MAIA, MAS, MDE, meta, programming, simulation, social_system}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {16}, number = {2013}, pages = {1–19}, pdf_locked = {False}, doi = {10.18564/jasss.2166}, file = {2000/2010/2013/Ghorbani/Ghorbani_2013_Maia.pdf}, } @thesis{ghorbani13_struc_socio_techn_compl_, title = {Structuring Socio-Technical Complexity}, subtitle = {Modelling Agent Systems Using Institutional Analysis}, author = {Ghorbani, Amineh}, year = {2013}, tags = {ABM, complexity, IAD, institution, MAIA, MAS, socio_technical}, publisher = {Next Generation Infrastructures Foundation}, institution = {de Technische Universiteit Delft}, pdf_locked = {False}, type = {phd}, isbn = {978-90-79787-50-0}, url = {https://doi.org/10.4233/uuid:ab80a728-e1da-4d6f-bb3a-9566180b2541}, file = {2000/2010/2013/Ghorbani/Ghorbani_2013_Structuring_Socio_Technical_Complexity.pdf}, } @article{gibbons13_monad_behav_298_, title = {Monads for Behaviour}, author = {Gibbons, Jeremy}, year = {2013}, tags = {behaviour, Cim, haskell, logic, monads, programming, tracing, transformer, types}, journal = {Electronic Notes in Theoretical Computer Science, ENTCS}, volume = {298}, number = {2}, pdf_locked = {False}, file = {2000/2010/2013/Gibbons/Gibbons_2013_Monads_for_Behaviour.pdf}, } @inproceedings{gibbs13_vile_rat_, title = {Vile Rat}, subtitle = {Spontaneous Shrines in Eve Online}, author = {Gibbs, Martin R. and Carter, Marcus and Mori, Joji}, year = {2013}, tags = {benghazi, death, eve_online, grief, memorial, MMORPG, ritual, shrine, vile_rat}, booktitle = {Foundations Of Digital Games, FDG}, pages = {12–15}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/EVE2013/Gibbs - Vile Rat.pdf}, file = {2000/2010/2013/Gibbs/Gibbs_2013_Vile_Rat.pdf}, } @report{gingold13_simcit_simul_analy_, title = {SimCity Simulation Analysis}, author = {Gingold, Chaim}, year = {2013}, tags = {algorithm, analysis, cellular_automata, design, games, layers, sim_city, simulation}, institution = {University of California, Santa Cruz, UCSC}, pdf_locked = {False}, file = {2000/2010/2013/Gingold/Gingold_2013_SimCity_Simulation_Analysis.pdf}, } @misc{gingold13_simul_games_, title = {Simulation for Games}, author = {Gingold, Chaim}, year = {2013}, tags = {course, education, framework, games, simulation}, pages = {2–3}, pdf_locked = {False}, file = {2000/2010/2013/Gingold/Gingold_2013_Simulation_for_Games.pdf}, } @misc{giorgilli13__method_, title = {Methods of algebraic manipulation in perturbation theory}, author = {Giorgilli, Antonio and Sansottera, Marco}, year = {2013}, tags = {algebra, celestial_mechanics, math, perturbation_theory}, journal = {arXiv}, pdf_locked = {False}, doi = {10.48550/ARXIV.1303.7398}, url = {https://arxiv.org/abs/1303.7398}, file = {2000/2010/2013/Giorgilli/Giorgilli_2013_Methods_of_algebraic_manipulation_in_per.pdf}, } @book{gitelman13_raw_, title = {'Raw data' is an oxymoron}, author = {Gitelman, Lisa}, year = {2013}, tags = {big_data, data, database, facts, history, marxism, methods, metrics, paper, surveillance, technology, text_book}, publisher = {MIT Press}, issn = {1369-118X}, pdf_locked = {False}, isbn = {978-0-262-51828-4}, file = {2000/2010/2013/Gitelman/Gitelman_2013_Raw_data_is_an_oxymoron.pdf}, } @article{glăveanu13_rewrit_languag_creat_17_, title = {Rewriting the Language of Creativity}, subtitle = {The Five A's Framework}, author = {Glăveanu, Vlad Petre}, year = {2013}, tags = {5_as, action, actor, affordances, artifacts, audience, creativity, culture, distributed_systems, ecology, four_ps, framework, person, press, process, product, psychology, review, rhodes, schema}, journal = {Review of General Psychology}, volume = {17}, number = {1}, publisher = {SAGE Publications}, pages = {69–81}, pdf_locked = {False}, file = {2000/2010/2013/Glveanu/Glveanu_2013_Rewriting_the_Language_of_Creativity.pdf}, } @inproceedings{godo13_logic_non_cooper_games_with_expec_, title = {Logics for Non-Cooperative Games With Expectations}, author = {Godo, Lluís and Marchioni, Enrico}, year = {2013}, tags = {game_theory, logic, non_cooperative_games}, booktitle = {Proceedings of the European Workshop on Multi-Agent Systems, EUMAS}, pdf_locked = {False}, url = {https://hal.archives-ouvertes.fr/hal-01141906/}, file = {2000/2010/2013/Godo/Godo_2013_Logics_for_Non_Cooperative_Games_With_Ex.pdf}, } @book{goggin13_, title = {Environmental Rhetoric And Ecologies Of Place}, editor = {Goggin, Peter N.}, year = {2013}, tags = {agriculture, arizona, colonialism, ecology, education, identity, land_use, natural_gas, new_mexico, regulation, rhetoric, technology, video_games}, publisher = {Routledge}, pdf_locked = {False}, series = {Routledge Studies In Rhetoric and Communication}, isbn = {978-0-203-54941-4}, file = {2000/2010/2013/Goggin/env_rhetoric.pdf}, } @thesis{gonzalez-brenes13_what_when_do_studen_learn_, title = {What and When Do Students Learn? Methods For Knowledge Tracing With Data-Driven Mapping of Items to Skills}, author = {González-Brenes, José Pablo}, year = {2013}, tags = {automatic_knowledge_tracing, dynamic_cognitive_tracing, ItemClue, learning, markov_models, online_education, pedagogy, topical_hidden_markov_model}, institution = {Carnegie Mellon University}, pdf_locked = {False}, type = {phd}, url = {https://www.lti.cs.cmu.edu/sites/default/files/research/thesis/2013/jose_gonzalez_what_and_when_do_students_learn_methods_for_knowledge_tracing_with_data-driven_mapping_of_items_to_skills.pdf}, file = {2000/2010/2013/GonzlezBrenes/GonzlezBrenes_2013_What_and_When_Do_Students_Learn_Methods.pdf}, } @book{gordon13_, title = {The pleadings game}, subtitle = {An artificial intelligence model of procedural justice}, author = {Gordon, Thomas F}, year = {2013}, tags = {ai, conflict, defeasible_logic, dialogue_logic, institution, intuitional_logic, justice, law, legal_logic, norms, philosophy, pleadings_game, procedural_justice, reasoning, return_to, rule, standard_ML, text_book}, publisher = {Springer Science & Business Media}, pdf_locked = {False}, doi = {10.1007/978-94-015-8447-0}, file = {2000/2010/2013/Gordon/Gordon_2013_The_pleadings_game.pdf}, } @book{goulding13__mark_calth_, title = {Mark of Calth}, editor = {Goulding, Laurie}, year = {2013}, tags = {40k, horus_heresy, science_fiction, warhammer}, number = {25}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-416-8}, file = {2000/2010/2013/Goulding/Goulding_2013_Mark_of_Calth.epub}, } @misc{grasmayer13_, title = {best practices of the online promotion of new musical content}, author = {Grasmayer, Bas}, year = {2013}, tags = {commercialization, life_cycle, music, online}, pdf_locked = {False}, file = {2000/2010/2013/Grasmayer/Grasmayer_2013_best_practices_of_the_online_promotion_o.pdf}, } @online{grayson13__inter_, title = {Interview}, subtitle = {Kentucky Route Zero's Mountain Of Meanings}, author = {Grayson, Nathan}, year = {2013}, tags = {interview, kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/interview-kentucky-route-zeros-mountain-of-meanings}, file = {2000/2010/2013/Grayson/grayson13__inter.pdf}, } @online{grayson13__kentuc_route_less_than_zero_, title = {Kentucky Route Less Than Zero}, subtitle = {Limits & Demonstrations}, author = {Grayson, Nathan}, year = {2013}, tags = {kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/kentucky-route-less-than-zero-limits-demonstrations}, file = {2000/2010/2013/Grayson/grayson13__kentuc_route_less_than_zero.pdf}, } @online{grayson13__what_lies_ahead_for_kentuc_route_zero_, title = {What Lies Ahead For Kentucky Route Zero}, author = {Grayson, Nathan}, year = {2013}, tags = {kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/what-lies-ahead-for-kentucky-route-zero}, file = {2000/2010/2013/Grayson/grayson13__what_lies_ahead_for_kentuc_route_zero.pdf}, } @misc{green13_how_read_polit_scien_, title = {How to Read Political Science}, subtitle = {A Guide in Four Steps}, author = {Green, Amelia Hoover}, year = {2013}, tags = {academia, education, guide, political_science, reading}, pdf_locked = {False}, file = {2000/2010/2013/Green/Green_2013_How_to_Read_Political_Science.pdf}, } @inproceedings{greenspan13_wheth_play_preser_past_, title = {Whether to Play or Preserve the Past?}, subtitle = {Creating The Forgotten Worker Quest}, author = {Greenspan, Brian and Whitson, Jennifer R}, year = {2013}, tags = {design, heritage, history, museum, quest}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Greenspan/Greenspan_2013_Whether_to_Play_or_Preserve_the_Past.pdf}, } @inproceedings{grosof13_rapid_8035_, title = {Rapid text-based authoring of defeasible higher-order logic formulas, via textual logic and rulelog}, author = {Grosof, Benjamin N}, year = {2013}, tags = {production_rules, rule, rulelog, RuleML, semantic_web}, booktitle = {Theory, Practice, and Applications of Rules on the Web. RuleML 2013}, volume = {8035}, organization = {Springer}, pages = {2–11}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, doi = {10.1007/978-3-642-39617-5_2}, file = {2000/2010/2013/Grosof/Grosof_2013_Rapid_text_based_authoring_of_defeasible_f3705.pdf}, file2 = {2000/2010/2013/Grosof/Grosof_2013_Rapid_text_based_authoring_of_defeasible_26b1e.pdf}, file3 = {2000/2010/2013/Grosof/Grosof_2013_Rapid_text_based_authoring_of_defeasible_57bea.pdf}, file4 = {2000/2010/2013/Grosof/Grosof_2013_Rapid_text_based_authoring_of_defeasible.pdf}, } @book{grossman13_postm_gamed_, title = {Postmortems from Gamedeveloper}, editor = {Grossman, Austin}, year = {2013}, tags = {age_of_empires, asherons_call, black_and_white, blizzard, bohemia_interactive, bungie_software, cell_damage, dark_age_of_camelot, deus_ex, diablo, drakan, dreamworks_interactive, ensemble, epic_games, fireteam, game_development, games, ion_storm, irrational_games, jak_and_daxter, lionhead, looking_glass, lucas_arts, multitude, myst, myth, mythic_entertainment, naughty_dog, nihilistic_software, operation_flashpoint, poptop_software, post_mortem, presto_studios, pseudo_interactive, rainbow_six, raven_software, red_storm, soldier_of_fortune, starfighter, surreal_software, system_shock, thief, tiberian_sun, trespasser, tropico, turbine, unreal_tournament, vampire_the_masquerade, voyager_elite_force, westwood_studios}, booktitle = {America}, publisher = {Elsevier}, pdf_locked = {False}, isbn = {1-57820-214-0}, file = {2000/2010/2013/Grossman/Grossman_2013_Postmortems_from_Gamedeveloper.pdf}, } @book{guran13_after_end_, title = {After the End}, subtitle = {Recent Apocalypses}, editor = {Guran, Paula}, year = {2013}, tags = {apocalypse}, publisher = {Prime Books}, pdf_locked = {False}, isbn = {978-1-60701-390-7}, file = {2000/2010/2013/Guran/Guran_2013_After_the_End.pdf}, } @inproceedings{gustafsson13_bar_chart_ball_data_game_, title = {Bar Chart Ball, a Data Game}, author = {Gustafsson Friberger, Marie and Togelius, Julian}, year = {2013}, tags = {data_game, demographics, design, games, UK, visualisation}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {We describe Bar Chart Ball, a game where players indirectly control a ball by modifying a bar chart that the ball rests on. The bar chart displays real-world demographic data about the UK, and the player modifies the chart by selecting which aspect of the data to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance a novel and simple way of building game content from data, and of making data visualisation playable.}, pdf_locked = {False}, isbn = {978-0-9913982-0-1}, url = {https://dspace.mah.se/handle/2043/16942}, file = {2000/2010/2013/Gustafsson/Gustafsson_2013_Bar_Chart_Ball_a_Data_Game.pdf}, } @book{hacker-wright25__philip_moral_thoug_, title = {Philippa Foot’s Moral Thought}, author = {Hacker-Wright, John}, year = {2013}, tags = {moral_philosophy, moral_rationalism, naturalism, nietzsche, nonconsequentialism, philippa_foot, philosophy, virtue}, publisher = {Bloomsbury}, pdf_locked = {False}, isbn = {978-1-4411-8668-3}, file = {2000/2010/2013/Hacker-wright/Philippa Foot’s Moral Thought.pdf}, } @book{haenfler13_subcul_, title = {SUBCULTURES}, subtitle = {The Basics}, author = {Haenfler, Ross}, year = {2013}, tags = {culture, review, subculture, text_book}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-415-53031-6}, file = {2000/2010/2013/Haenfler/Haenfler_2013_SUBCULTURES.pdf}, } @book{haig13__human_, title = {The Humans}, author = {Haig, Matt}, year = {2013}, tags = {science_fiction}, publisher = {Canongate Books}, isbn = {978-0-85786-877-0}, url = {https://www.matthaig.com/books/thehumans/}, file = {2000/2010/2013/Haig/The Humans.epub}, } @book{hall13_just_, title = {Just enough research}, author = {Hall, Erika}, year = {2013}, tags = {methods, pragmatics, qualitative, quantitative, research, user_research}, publisher = {A Book Apart New York}, pdf_locked = {False}, file = {2000/2010/2013/Hall/Hall_2013_Just_enough_research.pdf}, } @book{halliday13_fundam_, title = {Fundamentals of physics}, author = {Halliday, David and Resnick, Robert and Walker, Jearl}, year = {2013}, tags = {physics, review, text_book}, publisher = {Wiley}, pdf_locked = {False}, isbn = {978-1-118-23072-5}, file = {2000/2010/2013/Halliday/Halliday_2013_Fundamentals_of_physics.pdf}, } @report{hammack13_book_proof_, title = {Book of Proof}, author = {Hammack, Richard}, year = {2013}, tags = {logic, proof, sets, text_book}, abstract = {This is a book about how to prove theorems. Until this point in your education, mathematics has probably been presented as a primarily computational discipline. You have learned to solve equations, compute derivatives and integrals, multiply matrices and find determinants; and you have seen how these things can answer practical questions about the real world. In this setting, your primary goal in using mathematics has been to compute answers. But there is another side of mathematics that is more theoretical than computational. Here the primary goal is to understand mathematical structures, to prove mathematical statements, and even to invent or discover new mathematical theorems and theories. The mathematical techniques and procedures that you have learned and used up until now are founded on this theoretical side of mathematics. For example, in computing the area under a curve, you use the fundamental theorem of calculus. It is because this theorem is true that your answer is correct. However, in learning calculus you were probably far more concerned with how that theorem could be applied than in understanding why it is true. But how do we know it is true? How can we convince ourselves or others of its validity? Questions of this nature belong to the theoretical realm of mathematics. This book is an introduction to that realm. This book will initiate you into an esoteric world. You will learn and apply the methods of thought that mathematicians use to verify theorems, explore mathematical truth and create new mathematical theories. This will prepare you for advanced mathematics courses, for you will be better able to understand proofs, write your own proofs and think critically and inquisitively about mathematics.}, institution = {Virginia Commonwealth University}, pdf_locked = {False}, isbn = {978-0-9894721-3-5}, url = {http://www.people.vcu.edu/~rhammack/BookOfProof/}, file = {2000/2010/2013/Hammack/Hammack_2013_Book_of_Proof.pdf}, } @book{harrell13_phant_media_, title = {Phantasmal Media}, subtitle = {An Approach to Imagination, Computation and Expression}, author = {Harrell, D. Fox}, year = {2013}, tags = {agency_play, critical_computing, cultural_computing, epistemology, expressive_epistemology, expressive_intelligence, GRIOT, imagination, phantasm, phantasmal_media, play, race}, publisher = {MIT Press}, pdf_locked = {False}, isbn = {978-0-262-01933-0}, url = {https://mitpress.mit.edu/books/phantasmal-media}, file = {2000/2010/2013/Harrell/Harrell_2013_Phantasmal_Media.pdf}, } @misc{hartline13_mechan_desig_approx_, title = {Mechanism Design and Approximation}, author = {Hartline, Jason D.}, year = {2013}, tags = {bayesian, design, economics, game_theory, math, mechanism_design, preference, text_book}, abstract = {Date: 9/2/2014}, pdf_locked = {False}, isbn = {978-1-61284-459-6}, url = {http://jasonhartline.com/MDnA/MDnA-ch1to6.pdf}, file = {2000/2010/2013/Hartline/Hartline_2013_Mechanism_Design_and_Approximation.pdf}, } @book{hausmann13_, title = {The Atlas Of Economic Complexity}, subtitle = {Mapping paths to prosperity}, author = {Hausmann, Ricardo and Hidalgo, César A. and Bustos, Sebastián and Coscia, Michele and Simoes, Alexander and Yildirim, Muhammed A.}, year = {2013}, tags = {cartography, complexity, economics, map}, publisher = {Mit Press}, pdf_locked = {False}, isbn = {978-0-262-52542-8}, file = {2000/2010/2013/Hausmann/Hausmann_2013_The_atlas_of_economic_complexity.pdf}, } @inproceedings{he13__formal_using_organ_system_music_applic_, title = {Formalization Using Organic Systemization in Musical Applications}, author = {He, Jingyin and Kapur, Ajay}, year = {2013}, tags = {aesthetics, ai, cellular_automata, communication, computation, electronic_music, game_of_life, generative_content, robotics, sound_art}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @article{heaphy13__repair_breac_rules_24_, title = {Repairing Breaches with Rules}, subtitle = {Maintaining Institutions in the Face of Everyday Disruptions}, author = {Heaphy, Emily D.}, year = {2013}, tags = {agency, breaches, ethnomethodology, health_care, institutional_change, institutional_work, pressure_specialists, roles, rules}, journal = {Organization Science}, volume = {24}, number = {5}, DATE_ADDED = {Mon Jan 29 22:10:05 2024}, pages = {1291-1315}, pdf_locked = {False}, doi = {10.1287/orsc.1120.0798}, url = {http://dx.doi.org/10.1287/orsc.1120.0798}, file = {2000/2010/2013/Heaphy/heaphy2013.pdf}, } @book{hebert13_learn_you_some_erlan_great_good_, title = {Learn You Some Erlang for Great Good!}, author = {Hebert, Fred}, year = {2013}, tags = {distributed_systems, erlang, MAS, programming_language}, publisher = {No Starch Press}, isbn = {978-1-59327-435-1}, file = {2000/2010/2013/Hebert/Hebert_2013_Learn_You_Some_Erlang_for_Great_Good_.epub}, } @book{helbing13_manag_compl_, title = {Managing Complexity}, subtitle = {Insights, Concepts, Applications}, editor = {Helbing, Dirk}, year = {2013}, tags = {auctions, autonomy, complex_networks, complex_systems, complexity, conflict, consensus, control, economics, evolution, governance, information_systems, infrastructure, logistics, markets, risk, systemic_risks, traffic}, publisher = {Springer}, pdf_locked = {False}, isbn = {978-3-540-75261-5}, doi = {10.1007/978-3-540-75261-5}, file = {2000/2010/2013/Helbing/Helbing_2013_Managing_Complexity.pdf}, } @online{heller13__revis_sad_misog_fantas_of_xanth_, title = {Revisiting The Sad, Misogynistic Fantasy Of Xanth}, author = {Heller, Jason}, year = {2013}, tags = {fantasy, fiction, misogyny, piers_anthony, xanth}, pdf_locked = {False}, url = {https://www.avclub.com/revisiting-the-sad-misogynistic-fantasy-of-xanth-1798241312}, file = {2000/2010/2013/Heller/heller13_revis_sad_misog_fantas_of_xanth.pdf}, } @book{henderson13_book_, title = {The Book of barely imagined beings}, subtitle = {A 21st century bestiary}, author = {Henderson, Caspar}, year = {2013}, tags = {art, biology, jorge_luis_borges, wild_life}, publisher = {University of Chicago Press}, pdf_locked = {False}, file = {2000/2010/2013/Henderson/Henderson_2013_The_Book_of_barely_imagined_beings.pdf}, } @article{hendrikx13_proced_conten_gener_games_9_, title = {Procedural Content Generation for Games}, subtitle = {A Survey}, author = {Hendrikx, Mark and Meijer, Sebastiaan and Van Der Velden, Joeri and Iosup, Alexandru}, year = {2013}, tags = {algorithm, games, methods, procedural_content, review, taxonomy}, journal = {ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)}, volume = {9}, number = {1}, publisher = {ACM}, pages = {1}, pdf_locked = {False}, file = {2000/2010/2013/Hendrikx/Hendrikx_2013_Procedural_Content_Generation_for_Games.pdf}, } @inproceedings{herrewijn13_relat_between_player_invol_immer_, title = {The Relationship Between Player Involvement and Immersion}, subtitle = {An Experimental Investigation}, author = {Herrewijn, Laura and Poels, Karolien and Calleja, Gordon}, year = {2013}, tags = {HCI, immersion, player_involvement}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)}, abstract = {This paper investigates the player experience of immersion and its relationship with player involvement in an experimental setting. The paper follows Calleja's [3] premise that immersion, defined as ”the player's sensation of inhabiting the virtual environment represented onscreen”, is not a stand-alone experience but the result from a blending of a variety of experiential phenomena afforded by involving gameplay. These experiential phenomena are described in Calleja's [3] player involvement model, developed through qualitative research and identifying six dimensions of involvement in digital games. The aim of our study was to test this player involvement model and its possible conclusion in immersion in a quantitative context. The paper describes the execution of an experimental study in which we manipulated one dimension of player involvement (i.e. narrative involvement), and analyzed how this affects the other dimensions of player involvement on the one hand, and immersion on the other. Our results provide initial support for Calleja's [3] model, showing that the dimensions of player involvement are interrelated, and have a significant and positive effect on a player's sense of immersion.}, pages = {364–367}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/short02_herrewijn_etal.pdf}, file = {2000/2010/2013/Herrewijn/Herrewijn_2013_The_Relationship_Between_Player_Involvem.pdf}, } @book{hertzke13__futur_relig_freed_, title = {The Future of Religious Freedom}, subtitle = {Global Challenges}, editor = {Hertzke, Allen D.}, year = {2013}, tags = {international_relations, law, pluralism, politics, religion, religious_freedom, russia, state_religion}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-993089-0}, file = {2000/2010/2013/Hertzke/Hertzke_2013_The_Future_of_Religious_Freedom.pdf}, } @inproceedings{herzig13__reason_action_meets_strat_logic_, title = {Reasoning about Actions Meets Strategic Logics}, author = {Herzig, Andreas and Lorini, Emiliano and Walther, Dirk}, year = {2013}, tags = {agents, alternating_time_temporal_logic, ATLEA, commitment, logic, reasoning, semantics, strategic_logic}, booktitle = {International Workshop on Logic, Rationality and Interaction, LORI}, journal = {Logic, Rationality, and Interaction}, pages = {162-175}, pdf_locked = {False}, isbn = {978-3-642-40948-6}, doi = {10.1007/978-3-642-40948-6_13}, url = {http://dx.doi.org/10.1007/978-3-642-40948-6_13}, file = {2000/2010/2013/Herzig/Herzig_2013_Reasoning_about_Actions_Meets_Strategic_.pdf}, } @article{hodson13_rules_dont_apply_20_, title = {Rules Don't Apply}, subtitle = {Kafka's Insights on Bureaucracy}, author = {Hodson, Randy and Martin, Andrew W. and Lopez, Steven H. and Roscigno, Vincent J.}, year = {2013}, tags = {__printed, bureaucracy, chaos, ethnography, franz_kafka, inhabited_institutions, institution, organisation, organisational_logic, rule, rule_breaking, taxonomy, weber}, journal = {Organization}, volume = {20}, number = {2}, abstract = {Weber's ideal typical model of bureaucracy constitutes the starting point for most scholarship on organizations. Much organizational behaviour, however occurs outside this formalized model. It is thus somewhat surprising that behaviours outside the formal-rational model are, more often than not, treated as aberrations. In contrast, the emerging critical literature on 'inhabited institutions' has identified such gaps in our theoretical understanding as foundational, warranting a more agentic conception of organizational life-a conception more fully acknowledging of and sensitive to the dynamics of power in organizational life. In this regard, we highlight four prevalent (though seldom theoretically incorporated) features of contemporary bureaucracies-divergent goals, patrimonialism, unwritten rules and chaos. These features, which we contend are no less critical to organizational functioning than those identified by Weber, constitute an organizational logic more compatible with a Kafkan vision of bureaucracy than with a Weberian one. Theorizing such attributes allows us to explore elements of bureaucratic life that the formal-rational model of bureaucracy renders largely invisible and is conceptually and empirically ill equipped to incorporate. An illustrative analysis, drawing on narrative data drawn from the population of organizational ethnographies (n = 162) (1) demonstrates the prominence of such dynamics in organizational life; and (2) highlights their implications for rule breaking as a relatively common yet under-theorized occurrence. A core implication of our analysis and critique is that the social sciences need a fundamentally revised theory of bureaucracy capable of understanding bureaucracy's power laden and often dystrophic features.}, invalid_isbn = {1350-5084}, issn = {13505084}, pages = {256–278}, pdf_locked = {False}, doi = {10.1177/1350508412443581}, file = {2000/2010/2013/Hodson/Hodson_2013_Rules_Don_t_Apply.pdf}, } @book{hoffman13_why_europ_54_, title = {Why did Europe conquer the world?}, author = {Hoffman, Philip T}, year = {2013}, tags = {conquest, dissertation, europe, history, technology, tournament}, volume = {54}, publisher = {Princeton University Press}, pdf_locked = {False}, file = {2000/2010/2013/Hoffman/Hoffman_2013_Why_did_Europe_conquer_the_world.pdf}, } @manual{hoffmann13__listin_packag_, title = {The Listings Package}, author = {Hoffmann, Jobst}, year = {2013}, tags = {code_listing, latex, manual, technical}, pdf_locked = {False}, url = {https://www.ctan.org/pkg/listings}, file = {2000/2010/2013/Hoffmann/Hoffmann_2013_The_Listings_Package.pdf}, } @inproceedings{holmgard13_decis_makin_comput_games_, title = {Decision Making in Computer Games}, author = {Holmgård, Christoffer}, year = {2013}, tags = {ai, BDI, decision_making, decision_theory, games, simulation}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Holmgrd/Holmgrd_2013_Decision_Making_in_Computer_Games.pdf}, } @inproceedings{holmgard13_games_healt_protot_, title = {The Games for Health Prototype}, author = {Holmgård, Christoffer}, year = {2013}, tags = {design, games, health_care, prototype, PTSD, serious_games}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Holmgrd/Holmgrd_2013_The_Games_for_Health_Prototype.pdf}, } @article{horswill13_scien_consid_harmf_, title = {Science Considered Harmful}, author = {Horswill, Ian}, year = {2013}, tags = {ai, art, case_study, methods, rigor, science}, journal = {Intelligent Narrative Technologies}, pages = {82–85}, pdf_locked = {False}, file = {2000/2010/2013/Horswill/Horswill_2013_Science_Considered_Harmful.pdf}, } @book{hourani13_histor_arab_peopl_, title = {A History of the Arab Peoples}, author = {Hourani, Albert}, year = {2013}, tags = {arab, history, middle_east}, publisher = {Faber and Faber}, isbn = {978-0-571-28801-4}, file = {2000/2010/2013/Hourani/Hourani_2013_A_History_of_the_Arab_Peoples.epub}, } @thesis{huber13_, title = {The semiotic conditions of videogame authorship}, author = {Huber, William H.}, year = {2013}, tags = {activity, analysis, authorship, games, play, semiotics}, institution = {UC San Diego}, pages = {259}, pdf_locked = {False}, type = {phd}, url = {https://escholarship.org/uc/item/96x08750}, file = {2000/2010/2013/Huber/Huber_2013_The_semiotic_conditions_of_videogame_aut_4a39b.pdf}, file2 = {2000/2010/2013/Huber/Huber_2013_The_semiotic_conditions_of_videogame_aut.pdf}, } @inproceedings{hullett13_cause_effec_relat_between_desig_, title = {Cause-Effect Relationships Between Design Patterns and Designer Intent in Fps Levels}, author = {Hullett, Kenneth}, year = {2013}, tags = {cause_effect, design, FPS, intention, level_design, metrics, patterns, taxonomy}, booktitle = {Proceedings of the 2nd Workshop on Design Patterns in Games (DPG 2013)}, pdf_locked = {False}, url = {http://dpg.fdg2013.org/papers/b4-hullett.pdf}, file = {2000/2010/2013/Hullett/Hullett_2013_Cause_Effect_Relationships_Between_Desig.pdf}, } @article{huws13__im_19_, title = {'I'm really glad this is developmental'}, subtitle = {Autism and social comparisons - an interpretative phenomenological analysis}, author = {Huws, Jaci C and Jones, Robert SP}, year = {2013}, tags = {ASD, autism, interpretative_phenomenological_analysis, IPA, phenomenology, qualitative, social_comparison, young_people}, journal = {Autism}, volume = {19}, number = {1}, pages = {84-90}, pdf_locked = {False}, doi = {10.1177/1362361313512426}, url = {http://dx.doi.org/10.1177/1362361313512426}, file = {2000/2010/2013/Huws/Huws_2013_I_m_really_glad_this_is_developmental_.pdf}, } @book{ibroscheva13_adver_sex_post_social_women_, title = {Advertising, Sex, and Post-Socialism Women, Media, and Femininity in the Balkans}, author = {Ibroscheva, Elza}, year = {2013}, tags = {advertising, feminism, post_socialism, sex, the_balkans, women}, publisher = {Lexington Books}, pdf_locked = {False}, isbn = {978-0-7391-7266-7}, file = {2000/2010/2013/Ibroscheva/Ibroscheva_2013_Advertising_Sex_and_Post_Socialism_Wom.pdf}, } @thesis{igoe13__in_textas_, title = {In Textasis}, subtitle = {Matrixial Narratives of Textile Design}, author = {Igoe, Elaine}, year = {2013}, tags = {craft, design_research, gilles_deleuze, information, storytelling, textile, textile_design}, institution = {University of Portsmouth}, pdf_locked = {False}, type = {phd}, url = {https://www.proquest.com/openview/94a9b547a7de354e0cd270ab8b1f2295/1?pq-origsite=gscholar&cbl=51922}, file = {2000/2010/2013/Igoe/in_textasis.pdf}, } @book{ishizaka13_multi_, title = {Multi-criteria decision analysis}, subtitle = {Methods and software}, author = {Ishizaka, Alessio and Nemery, Philippe}, year = {2013}, tags = {analysis, analytic_hierarchy, DECERNS, ELECTRE, goal_programming, MACBETH, MCDA, MCDM, methods, MODP, PROMETHEE, review, TOPSIS, utility}, publisher = {John Wiley & Sons}, pdf_locked = {True}, file = {2000/2010/2013/Ishizaka/Ishizaka_2013_Multi_criteria_decision_analysis.pdf}, } @inproceedings{jackson13_formul_, title = {Formula 2.0}, subtitle = {A Language for Formal Specifications}, author = {Jackson, Ethan K. and Schulte, Wolfram}, year = {2013}, tags = {behavioural_types, best_practices, formal_model, formal_specification, FORMULA_2, logic_programming, open_world, programming, software_engineering}, booktitle = {Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013}, pages = {156-206}, doi = {10.1007/978-3-642-39721-9_4}, url = {http://dx.doi.org/10.1007/978-3-642-39721-9_4}, crossref = {liu13_unify_theor_progr_formal_engin_method_}, } @thesis{jaffe13_under_game_balan_with_quant_method_, title = {Understanding Game Balance With Quantitative Methods}, author = {Jaffe, Alexander Benjamin}, year = {2013}, tags = {agents, analysis, dissertation, games, methods, play, quantitative, quantitative_balance, restricted_play, simulation}, abstract = {Thesis (Ph.D.)–University of Washington, 2013}, institution = {University of Washington}, pdf_locked = {False}, type = {phd}, url = {https://digital.lib.washington.edu/researchworks/handle/1773/22797}, file = {2000/2010/2013/Jaffe/Jaffe_2013_Understanding_Game_Balance_With_Quantita.pdf}, } @book{james13_introd_to_statis_learn_, title = {An Introduction To Statistical Learning}, author = {James, Gareth and Witten, Daniela and Hastie, Trevor and Tibshirani, Robert}, year = {2013}, tags = {math, statistics}, publisher = {Springer}, pdf_locked = {False}, doi = {10.1007/978-1-4614-7138-7}, file = {2000/2010/2013/James/James_2013_An_Introduction_To_Statistical_Learning.pdf}, } @inproceedings{james13_three_corner_rewar_comput_games_, title = {Three Corners of Reward in Computer Games}, author = {James, Bradley and Fletcher, B D and Wearn, Nia}, year = {2013}, tags = {framework, games, goals, reward, social_play, taxonomy}, booktitle = {Foundations of Digital Games, FDG}, pdf_locked = {False}, file = {2000/2010/2013/James/James_2013_Three_Corners_of_Reward_in_Computer_Game.pdf}, } @inproceedings{janssen13_, title = {A framework for biometric playtesting of games}, author = {Janssen, Dirk P. and Calvi, Licia and Gualeni, Stefano}, year = {2013}, tags = {biometric, framework, games, methods, metrics, playtesting}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/posters/poster04_janssen_etal.pdf}, file = {2000/2010/2013/Janssen/Janssen_2013_A_framework_for_biometric_playtesting_of.pdf}, } @book{johnson13_crypt_man_, title = {Cryptozoic Man}, author = {Johnson, Bryan and Flanagan, Walter}, year = {2013}, tags = {comic, graphic_novel}, publisher = {Dynamite}, pdf_locked = {False}, file = {2000/2010/2013/Johnson/Johnson_2013_Cryptozoic_Man_9ed56.pdf}, file2 = {2000/2010/2013/Johnson/Johnson_2013_Cryptozoic_Man_4a4fe.pdf}, file3 = {2000/2010/2013/Johnson/Johnson_2013_Cryptozoic_Man_66035.pdf}, file4 = {2000/2010/2013/Johnson/Johnson_2013_Cryptozoic_Man.pdf}, } @book{joines13_imagin_agent_, title = {Imagine Agents}, author = {Joines, Bryan and Bachan}, year = {2013}, tags = {comic, graphic_novel}, publisher = {Boom Studios}, pdf_locked = {False}, file = {2000/2010/2013/Joines/Joines_2013_Imagine_Agents_68d08.pdf}, file2 = {2000/2010/2013/Joines/Joines_2013_Imagine_Agents_4e2a3.pdf}, file3 = {2000/2010/2013/Joines/Joines_2013_Imagine_Agents_5ba2b.pdf}, file4 = {2000/2010/2013/Joines/Joines_2013_Imagine_Agents.pdf}, } @report{jokela13_const_music_cultur_, title = {Constructing Music Culture – a Study in Creativity Through Worldbuilding.}, author = {Jokela, Mikko Zúñiga}, year = {2013}, tags = {anthropology, content, creativity, culture, ethnomusicology, meaning, music, performance, situation, world_building}, institution = {Gothenburg University}, pdf_locked = {False}, url = {http://hdl.handle.net/2077/33038}, file = {2000/2010/2013/Jokela/Jokela_2013_Constructing_Music_Culture_a_Study_in_.pdf}, } @book{jones13__organ_theor_desig_chang_, title = {Organizational Theory, Design, and Change}, author = {Jones, Gareth R.}, year = {2013}, tags = {organisational_change, organisational_design, organisations, taxonomy}, edition = {7}, publisher = {Pearson}, pdf_locked = {False}, isbn = {978-0-273-76560-8}, file = {2000/2010/2013/Jones/085-organizational-theory-design-and-change-gareth-r.-jones-edisi-7-2013.pdf}, } @book{jones13_cultur_histor_firear_age_empir_, title = {A Cultural History of Firearms in the Age of Empire}, editor = {Jones, Karen and Macola, Giacomo and Welch, David}, year = {2013}, tags = {culture, firearms, history, warfare, weapons}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-1-4094-4752-8}, file = {2000/2010/2013/Jones/Jones_2013_A_Cultural_History_of_Firearms_in_the_Ag.pdf}, } @article{jones13_desig_intel_socio_techn_system_39_, title = {The Design of Intelligent Socio-Technical Systems}, author = {Jones, Andrew J. I. and Artikis, Alexander and Pitt, Jeremy}, year = {2013}, tags = {__printed, access_control, agents, ai, design, MAS, methods, NIST, norms, roles, socio_technical, synthetic_method, systems, trust}, journal = {Artificial Intelligence Review}, volume = {39}, number = {1}, abstract = {The design of intelligent socio-technical systems calls for careful examination of relevant social and organizational concepts. We present a method for supporting this design process, placing emphasis on different levels of formal characterization, with equal attention to both the analysis of concepts in a formal calculus independent of computational concerns, and the representation of concepts in a machine-processable form, fully cognizant of implementation issues-a step in the method we refer to as principled operationalization. There are many tools (i.e. formal languages) that can be used to support the design method; we define and discuss criteria for evaluating such tools. We believe that, were the method proposed to be adopted, it would enhance the state-of-the-art in the systematic design and engineering of socio-technical systems, respecting the fundamentally interdisciplinary nature of those tasks, in both their theoretical and practical dimensions.}, issn = {0269-2821}, pages = {5–20}, pdf_locked = {False}, doi = {10.1007/s10462-012-9387-2}, url = {http://link.springer.com/10.1007/s10462-012-9387-2}, file = {2000/2010/2013/Jones/Jones_2013_The_Design_of_Intelligent_Socio_Technica.pdf}, } @thesis{jong13_selfis_selfl_hero_, title = {The Selfish Selfless Hero}, subtitle = {Questing in Dragon Age: Origins}, author = {Jong, Carolyn}, year = {2013}, tags = {choice, dissertation, dragon_age, feminism, identity, ideology, phenomenology, politics, quest}, number = {April}, institution = {Concordia University}, pdf_locked = {False}, school = {Concordia University}, type = {masters}, url = {http://spectrum.library.concordia.ca/977097/}, file = {2000/2010/2013/Jong/Jong_2013_The_Selfish_Selfless_Hero.pdf}, } @book{judge13_towar_sociol_dalit_1_, title = {Towards Sociology of Dalits}, editor = {Judge, Paramjit S.}, year = {2013}, tags = {caste_system, dalit, india, poverty, scheduled_castes, sociology, untouchable}, volume = {1}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1379-9}, file = {2000/2010/2013/Judge/Judge_2013_Towards_Sociology_of_Dalits.pdf}, } @inproceedings{kamp13_influen_narrat_agenc_player_exper_, title = {The Influence of Narrative Agency on Player Experience}, author = {Kamp, Niels}, year = {2013}, tags = {agency, linear_story, narrative, user_experience, visualisation}, booktitle = {Student Conference on IT}, pdf_locked = {False}, url = {http://referaat.cs.utwente.nl/conference/18/paper/7380/the-influence-of-narrative-agency-on-player-experience.pdf}, file = {2000/2010/2013/Kamp/Kamp_2013_The_Influence_of_Narrative_Agency_on_Pla.pdf}, } @article{kapadia13_author_inter_funct_purpos_virtual_popul_, title = {Authoring an Interactive, Functional, Purposeful, Virtual Populace}, author = {Kapadia, Mubbasir and Shoulson, Alexander and Cockburn, Justin and Solomon, Yonas and Novich, Corey and Zhu, Zia and Masand, Himanshu and Badler, Norman I.}, year = {2013}, tags = {agents, authorship, behaviour, demographics, framework, HCI, markets, middle_east, parameterized_behaviour_trees, PBT, populace, procedural_content, roles, scenario, serious_games}, journal = {IVA}, pdf_locked = {False}, file = {2000/2010/2013/Kapadia/Kapadia_2013_Authoring_an_Interactive_Functional_Pu.pdf}, } @article{karhulahti13_adven_games_kines_videog_theor_3_, title = {Adventure Games in Kinesthetic Videogame Theory - a Demand-Based Framework for Conceptualizing the Narrative}, author = {Karhulahti, Veli-matti}, year = {2013}, tags = {adventure_game, games, kinaesthetic, narrative, ontology}, journal = {Journal of Computer Game Design}, volume = {3}, number = {2}, pages = {4–7}, pdf_locked = {False}, file = {2000/2010/2013/Karhulahti/Karhulahti_2013_Adventure_Games_in_Kinesthetic_Videogame.pdf}, } @misc{kasztalski13_postmortem_, title = {Postmortem - Design Documents}, author = {Kasztalski, Jakub}, year = {2013}, tags = {game_design, post_mortem}, pdf_locked = {False}, file = {2000/2010/2013/Kasztalski/Kasztalski_2013_Postmortem_Design_Documents.pdf}, } @inbook{kenderdine13_cultur_, title = {Cultural data sculpting}, subtitle = {Omnidirectional visualization for cultural datasets}, author = {Kenderdine, Sarah and Shaw, Jeffrey and Gremmler, Tobias}, year = {2013}, tags = {AVIE, cultural_data, multi_media, visualisation}, booktitle = {Knowledge Visualization Currents}, publisher = {Springer}, chapter = {11}, pages = {199–220}, pdf_locked = {False}, doi = {10.1007/978-1-4471-4303-1_11}, file = {2000/2010/2013/Kenderdine/Kenderdine_2013_Cultural_data_sculpting.pdf}, } @book{kennedy13_job_searc_letter_dummies_, title = {Job Search Letters for Dummies}, author = {Kennedy, Joyce Lain}, year = {2013}, tags = {employment, job_search, writing}, edition = {4}, publisher = {Wiley}, pdf_locked = {False}, isbn = {978-1-118-43641-7}, file = {2000/2010/2013/Kennedy/Kennedy_2013_Job_Search_Letters_for_Dummies.pdf}, } @book{keown13_buddh_3_, title = {Buddhism}, subtitle = {A Very Short Introduction}, author = {Keown, Damien}, year = {2013}, tags = {buddhism, religion}, volume = {3}, publisher = {Oxford University Press}, isbn = {978-0-19-966383-5}, file = {2000/2010/2013/Keown/Keown_2013_Buddhism.epub}, } @online{kered1313__more_than_you_ever_wanted_, title = {More Than You Ever Wanted To Know About Air Strafing}, author = {{Kered13}}, year = {2013}, tags = {air_strafing, jump_maps, movement_tech, speed_running, team_fortress, video_games}, pdf_locked = {False}, url = {https://steamcommunity.com/sharedfiles/filedetails/?id=184184420}, file = {2000/2010/2013/Kered13/kered1313_more_than_you_ever_wanted.pdf}, } @inproceedings{khaled13_villag_voices_, title = {Village Voices}, subtitle = {An Adaptive Game for Conflict Resolution}, author = {Khaled, Rilla}, year = {2013}, tags = {adaptive, children, conflict_resolution, cooperation, education, experiential_learning, games, personalisation, player_modeling, quest, serious_games}, booktitle = {Foundations of Digital Games, FDG}, pages = {2–3}, pdf_locked = {False}, file = {2000/2010/2013/Khaled/Khaled_2013_Village_Voices.pdf}, } @book{kimmerer13__braid_sweet_, title = {Braiding Sweetgrass}, subtitle = {Indigenous Wisdom, Scientific Knowledge and the Teachings of Plants}, author = {Kimmerer, Robin Wall}, year = {2013}, tags = {indigenous_people, nanabozho, plants, shkitagen, traditional_knowledge, windigo}, publisher = {Milkweed Editions}, isbn = {978-1-57131-335-5}, file = {2000/2010/2013/Kimmerer/braiding_sweetgrass.epub}, } @book{kircz13_unboun_book_, title = {The Unbound Book}, author = {Kircz, Joost and van der Weel, Adriaan}, year = {2013}, tags = {academia, digital, hypertext, technology, writing}, publisher = {Amsterdam University Press}, pdf_locked = {False}, file = {2000/2010/2013/Kircz/Kircz_2013_The_Unbound_Book.pdf}, } @inproceedings{kiselyov13_exten_effec_alter_to_monad_trans_, title = {Extensible Effects - an Alternative To Monad Transformers}, author = {Kiselyov, Oleg and Sabry, Amr and Swords, Cameron}, year = {2013}, tags = {effects, haskell, logic, monad_transformers, monads, open_union, type_checking}, booktitle = {Proceedings Of The ACM SIGPLAN Symposium On Haskell}, abstract = {We design and implement a library that solves the long-standing problem of combining effects without imposing restrictions on their interactions (such as static ordering). Effects arise from interactions between a client and an effect handler (interpreter); interactions may vary throughout the program and dynamically adapt to exe- cution conditions. Existing code that relies on monad transform- ers may be used with our library with minor changes, gaining effi- ciency over long monad stacks. In addition, our library has greater expressiveness, allowing for practical idioms that are inefficient, cumbersome, or outright impossible with monad transformers. Our alternative to a monad transformer stack is a single monad, for the coroutine-like communication of a client with its handler. Its type reflects possible requests, i.e., possible effects of a com- putation. To support arbitrary effects and their combinations, re- quests are values of an extensible union type, which allows adding and, notably, subtracting summands. Extending and, upon han- dling, shrinking of the union of possible requests is reflected in its type, yielding a type-and-effect system for Haskell. The library is lightweight, generalizing the extensible exception handling to other effects and accurately tracking them in types.}, issn = {15232867}, pages = {59}, pdf_locked = {False}, pmid = {22082221}, isbn = {978-1-4503-2383-3}, doi = {10.1145/2503778.2503791}, url = {http://dl.acm.org/citation.cfm?doid=2503778.2503791}, file = {2000/2010/2013/Kiselyov/Kiselyov_2013_Extensible_Effects_an_Alternative_To_M.pdf}, } @misc{kmiec13__unoff_lego_techn_build_guide_, title = {The Unofficial Lego Technic Builder's Guide}, author = {Kmieć, Paweł}, year = {2013}, tags = {art, design, lego}, publisher = {No Starch Press}, invalid_isbn = {978-1-59327-434-3}, pdf_locked = {False}, file = {2000/2010/2013/Kmiec/2013_unofficiallegotechnicbuilderguide.pdf}, } @inproceedings{knight13_space_maze_, title = {Space Maze}, subtitle = {Experience-Driven Game Camera Control.}, author = {Knight, Yana and Martínez, Héctor Perez and Yannakakis, Georgios N.}, year = {2013}, tags = {adaptation, algorithm, camera, experience, game, procedural_content}, booktitle = {Foundations of Digital Games 2013}, pages = {427–428}, pdf_locked = {False}, url = {http://www.hectorpmartinez.com/papers/poster06_knight_etal.pdf}, url2 = {https://www.um.edu.mt/library/oar//handle/123456789/29709}, file = {2000/2010/2013/Knight/Knight_2013_Space_Maze.pdf}, } @article{knoblauch13_alfred_schut_theor_commun_action_36_, title = {Alfred Schutz' Theory of Communicative Action}, author = {Knoblauch, Hubert}, year = {2013}, tags = {communication, constructivism, mediatization, phenomenology, sociology, sociology_of_knowledge}, journal = {Human Studies}, volume = {36}, number = {3}, pages = {323-337}, pdf_locked = {False}, doi = {10.1007/s10746-013-9278-9}, url = {http://dx.doi.org/10.1007/s10746-013-9278-9}, file = {2000/2010/2013/Knoblauch/Knoblauch_2013_Alfred_Schutz_Theory_of_Communicative_A.pdf}, } @proceedings{koenitz13_inter_story_, title = {Interactive Storytelling}, editor = {Koenitz, Hartmut and Sezen, Tonguc Ibrahim and Ferri, Gabriele and Haahr, Mads and Sezen, Digdem and Čatak, Güven}, year = {2013}, tags = {agency, artifacts, authoring, believability, categorisation, children, closure, content, emergence, facade, finland, games, gender, immersion, interactive, metrics, morality, museum, narrative, narrative_space, performance, play, propaganda, satire, space, storytelling, text_book, tools}, journal = {Lecture Notes in Computer Science}, publisher = {Springer}, pdf_locked = {False}, doi = {10.1007/978-3-319-02756-2}, url = {http://dx.doi.org/10.1007/978-3-319-02756-2}, file = {2000/2010/2013/Koenitz/Koenitz_2013_Interactive_Storytelling.pdf}, } @book{korom13_anthr_perfor_, title = {The Anthropology of Performance}, subtitle = {A Reader}, editor = {Korom, Frank J.}, year = {2013}, tags = {anthropology, culture, ethnography, folklore, india, performance, proverb, public_spectacle, ritual, tourism}, publisher = {Wiley-Blackwell}, pdf_locked = {False}, series = {Anthologies in Social and Cultural Anthropology}, isbn = {978-1-118-32399-1}, file = {2000/2010/2013/Korom/Korom_2013_The_Anthropology_of_Performance.pdf}, } @inproceedings{kortemeyer13_slower_speed_light_, title = {A Slower Speed of Light}, subtitle = {Developing Intuition about Special Relativity with Games}, author = {Kortemeyer, Gerd and Tan, Philip and Schirra, Steven}, year = {2013}, tags = {design, education, light, relativity, serious_games}, booktitle = {FDG}, pages = {8–10}, pdf_locked = {False}, file = {2000/2010/2013/Kortemeyer/Kortemeyer_2013_A_Slower_Speed_of_Light.pdf}, } @misc{koster13_letter_leigh_, title = {A Letter to Leigh}, author = {Koster, Raph}, year = {2013}, tags = {__printed, aesthetic_of_unplayability, daily_ritual, experimental_games, game_criticism, game_design, impositional_narrative, interaction, politics}, pdf_locked = {False}, url = {https://www.raphkoster.com/2013/04/09/a-letter-to-leigh/}, file = {2000/2010/2013/Koster/Koster_2013_A_Letter_to_Leigh.pdf}, } @incollection{kottler13_under_group_dynam_system_, title = {Understanding Group Dynamics and Systems}, author = {Kottler, Jeffrey A. and Englar-Carlson, Matt}, year = {2013}, tags = {anthropology, behaviour, causality, circular, cycle, dynamics, groups, linear, proxemics, silence, systems_theory, text_book}, booktitle = {Learning Group Leadership: An Experiential Approach}, publisher = {SAGE}, pages = {57–86}, pdf_locked = {False}, isbn = {978-1-4522-5668-9}, url = {http://www.sagepub.com/upm-data/27380_Chapter3.pdf}, file = {2000/2010/2013/Kottler/Kottler_2013_Understanding_Group_Dynamics_and_Systems.pdf}, } @inproceedings{koutnik13_evolv_large_scale_neural_networ_, title = {Evolving Large-Scale Neural Networks for Vision-Based Reinforcement Learning}, author = {Koutník, Jan and Cuccu, Giuseppe and Schmidhuber, Jürgen and Gomez, Faustino}, year = {2013}, tags = {evolution, games, large_scale, racing, reinforcement, TORCS, vision}, booktitle = {Proceeding of the fifteenth annual conference on Genetic and evolutionary computation conference - GECCO '13}, number = {1}, abstract = {The idea of using evolutionary computation to train artifi- cial neural networks, or neuroevolution (NE), for reinforce- ment learning (RL) tasks has now been around for over 20 years. However, as RL tasks become more challenging, the networks required become larger, as do their genomes. But, scaling NE to large nets (i.e. tens of thousands of weights) is infeasible using direct encodings that map genes one-to- one to network components. In this paper, we scale-up our “compressed” network encoding where network weight ma- trices are represented indirectly as a set of Fourier-type co- efficients, to tasks that require very-large networks due to the high-dimensionality of their input space. The approach is demonstrated successfully on two reinforcement learning tasks in which the control networks receive visual input: (1) a vision-based version of the octopus control task requiring networks with over 3 thousand weights, and (2) a version of the TORCS driving game where networks with over 1 mil- lion weights are evolved to drive a car around a track using video images from the driver's perspective.}, pages = {1061}, pdf_locked = {False}, isbn = {978-1-4503-1963-8}, doi = {10.1145/2463372.2463509}, url = {http://dl.acm.org/citation.cfm?doid=2463372.2463509}, file = {2000/2010/2013/Koutnk/Koutnk_2013_Evolving_Large_Scale_Neural_Networks_for.pdf}, } @inproceedings{koutsouras13_user_gener_conten_littl_, title = {User-Generated Content as cues for performance in LittleBigPlanet}, author = {Koutsouras, Panagiotis and Cairns, Paul}, year = {2013}, tags = {discourse_analysis, HCI, little_big_planet, procedural_content, user_generated_content}, booktitle = {Foundations of Digital Games 2013}, pdf_locked = {False}, file = {2000/2010/2013/Koutsouras/Koutsouras_2013_User_Generated_Content_as_cues_for_perfo.pdf}, } @book{krauel13_imper_emotion_10_, title = {Imperial Emotions}, subtitle = {Cultural Responses to Myths of Empire in Fin-de-siècle Spain}, author = {Krauel, Javier}, year = {2013}, tags = {culture, empire, ethics, history, myth, pride, spain}, volume = {10}, publisher = {Liverpool University Press}, pdf_locked = {True}, isbn = {978-1-78138-562-3}, file = {2000/2010/2013/Krauel/Krauel_2013_Imperial_Emotions.pdf}, } @inproceedings{kristian13_refin_game_addic_quest_, title = {Refining Game Addiction Questionnaires}, subtitle = {Evidence for a natural cut-off point ?}, author = {Kristian, Rune and Nielsen, Lundedal}, year = {2013}, tags = {addiction, games, methods, questionnaire}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Kristian/Kristian_2013_Refining_Game_Addiction_Questionnaires.pdf}, } @inproceedings{ksuz13_valor_, title = {Valory}, subtitle = {Simultaneous Control of Avatar and Environment in a Platform Game}, author = {Ksuz, René and Soukup, Magdalena and Hauzenberger, Gerald and Peintner, Thomas and Schmidt, Fabian}, year = {2013}, tags = {avatar, control, environment, games, HCI, platform_games, prototype}, booktitle = {FDG}, pages = {3–4}, pdf_locked = {False}, file = {2000/2010/2013/Ksuz/Ksuz_2013_Valory.pdf}, } @proceedings{kumar13_aied_3_, title = {AIED 2013}, subtitle = {2nd Workshop on Intelligent Support for Learning in Groups}, editor = {Kumar, Rohit and Kim, Jihie}, year = {2013}, tags = {collaboration, deliberative_dialogue, design, dialogue_state_model, education, intelligent_tutoring_system, Metafora, visualisation}, volume = {3}, pdf_locked = {False}, url = {https://asu.pure.elsevier.com/en/publications/4supthsup-workshop-on-intelligent-support-for-learning-in-groups}, file = {2000/2010/2013/Kumar/Kumar_2013_AIED_2013.pdf}, } @book{kumar13_polit_sociol_india_8_, title = {Political Sociology of India}, editor = {Kumar, Anand}, year = {2013}, tags = {caste_system, civil_society, class, democracy, elites, india, inequality, institution, nationalism, politics, protest, sociology, trade_unions, tribal_integration, village}, volume = {8}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1384-3}, file = {2000/2010/2013/Kumar/Kumar_2013_Political_Sociology_of_India.pdf}, } @thesis{kunc13_human_user_inter_, title = {Humanized User Interfaces}, author = {Kunc, Ladislav}, year = {2013}, tags = {agents, conversation, dialogue, dissertation, embodiment, HCI, interface, multi_modal, ontology, turn_taking, UI}, institution = {Czech Technical University in Prague}, pdf_locked = {False}, type = {phd}, url = {https://core.ac.uk/download/pdf/47176425.pdf}, file = {2000/2010/2013/Kunc/Kunc_2013_Humanized_User_Interfaces.pdf}, } @book{kyme13__vulkan_lives_, title = {Vulkan Lives}, subtitle = {Unto the Anvil}, author = {Kyme, Nick}, year = {2013}, tags = {40k, horus_heresy, science_fiction, warhammer}, number = {26}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-512-7}, file = {2000/2010/2013/Kyme/Kyme_2013_Vulkan_Lives.epub}, } @inproceedings{lamma13_editor_, title = {Editorial}, subtitle = {29th International Conference on Logic Programming Special Issue}, author = {Lamma, Evelina and Swift, Terrance}, year = {2013}, tags = {answer_set_programming, constraint_programming, constraints, logic_programming, MAS, protocol, rule_system, transaction_logic}, booktitle = {Proceedings Of The International Conference On Logic Programming}, pdf_locked = {False}, doi = {10.1017/s1471068413000112}, url = {http://dx.doi.org/10.1017/S1471068413000112}, file = {2000/2010/2013/Lamma/Lamma_2013_Editorial.pdf}, } @booklet{lamy13_sympy_start_, title = {SymPy Starter}, author = {Lamy, Ronan}, year = {2013}, tags = {libraries, programming, python, symbolic_calculation, sympy}, publisher = {Packt Publishing}, pdf_locked = {False}, isbn = {978-1-78216-362-6}, file = {2000/2010/2013/Lamy/Lamy_2013_SymPy_Starter.pdf}, } @article{laraki13__higher_148_, title = {Higher order game dynamics}, author = {Laraki, Rida and Mertikopoulos, Panayotis}, year = {2013}, tags = {dynamics, game_theory, higher_order, imitation}, journal = {Journal of Economic Theory}, volume = {148}, number = {6}, DATE_ADDED = {Fri Jan 19 18:57:36 2024}, pages = {2666-2695}, pdf_locked = {False}, doi = {10.1016/j.jet.2013.08.002}, url = {http://dx.doi.org/10.1016/j.jet.2013.08.002}, file = {2000/2010/2013/Laraki/1206.4181.pdf}, } @book{laudan14_cuisin_empir_, title = {Cuisine and Empire}, subtitle = {Cooking in World History}, author = {Laudan, Rachel}, year = {2013}, tags = {buddhism, cooking, cuisine, food, history, islam}, publisher = {Credo Reference}, pdf_locked = {False}, file = {2000/2010/2013/Laudan/Laudan_2013_Cuisine_and_Empire.pdf}, } @article{lawrance13_how_progr_debug_revis_39_, title = {How Programmers Debug, Revisited}, subtitle = {An Information Foraging Theory Perspective}, author = {Lawrance, Joseph and Bogart, Christopher and Burnett, Margaret and Bellamy, Rachel and Rector, Kyle and Fleming, Scott D.}, year = {2013}, tags = {debugging, empirical_software_engineering, HCI, information_foraging, information_scent, navigation, programming, software_engineering, software_maintenance}, journal = {IEEE Transactions on Software Engineering}, volume = {39}, number = {2}, pages = {197-215}, pdf_locked = {False}, doi = {10.1109/tse.2010.111}, url = {http://dx.doi.org/10.1109/TSE.2010.111}, file = {2000/2010/2013/Lawrance/Lawrance_2013_How_Programmers_Debug_Revisited.pdf}, } @article{lawrence13_instit_work_34_, title = {Institutional Work}, subtitle = {Current Research, New Directions and Overlooked Issues}, author = {Lawrence, Thomas B. and Leca, Bernard and Zilber, Tammar B.}, year = {2013}, tags = {institution, materialism, organisation_studies, reflexive, work}, journal = {Organization Studies}, volume = {34}, number = {8}, publisher = {SAGE Publications}, pages = {1023–1033}, pdf_locked = {False}, file = {2000/2010/2013/Lawrence/Lawrence_2013_Institutional_Work.pdf}, } @book{leckie13_ancil_justic_, title = {Ancillary Justice}, author = {Leckie, Ann}, year = {2013}, tags = {ai, fiction, gender, sci_fi, space_opera}, publisher = {Orbit Books}, isbn = {978-0-316-24662-0}, file = {2000/2010/2013/Leckie/Leckie_2013_Ancillary_Justice.epub}, } @inproceedings{lee13_action_bc_, title = {Action language BC}, subtitle = {Preliminary report}, author = {Lee, Joohyung and Lifschitz, Vladimir and Yang, Fangkai}, year = {2013}, tags = {action_language, BC, c_plus}, booktitle = {Twenty-Third International Joint Conference on Artificial Intelligence}, pdf_locked = {False}, url = {https://www.ijcai.org/Proceedings/13/Papers/150.pdf}, file = {2000/2010/2013/Lee/Lee_2013_Action_language_BC.pdf}, } @article{lee13_decoup_cognit_agent_virtual_envir_7764_LNAI_, title = {Decoupling Cognitive Agents and Virtual Environments}, author = {Lee, Jeehang and Baines, Vincent and Padget, Julian}, year = {2013}, tags = {AGAVE, bath_sensor_framework, case_study, components, design, events, games, JASON, MAS, middleware, second_life}, journal = {Lecture Notes in Computer Science}, volume = {7764 LNAI}, abstract = {The development of and accessibility to rich virtual environments, both for recreation and training activities leads to the use of intelligent agents to control avatars (and other entities) in these environments. There is a fundamental tension in such systems between tight integration, for performance and low coupling, for generality, flexibility and extensibility. This paper addresses the engineering issues in connecting agent platforms and other software entities with virtual environments, driven by the following informal requirements: (i) accessibility: we would like (easily) to be able to connect any (legacy) software component with the virtual environment (ii) performance: we want the benefits of decoupling, but not at a high price in performance (iii) distribution: we would like to be able to locate functionality where needed, when necessary, but also be location agnostic otherwise (iv) scalability: we would like to support large-scale and geographically dispersed virtual environments. We start from the position that the basic currency unit of such systems can be events. We describe the Bath Sensor Framework, which is a middleware that attempts to satisfy the above goals and to provide a low-latency linking mechanism between event producers and event consumers, while minimising the effect of coupling of components. We illustrate the framework in two complementary case studies using the Jason agent platform, Second Life and AGAVE (a 3D VE for vehicles). Through these examples, we are able to carry out a preliminary evaluation of the approach against the factors above, against alternative systems and demonstrate effective distributed execution.}, issn = {03029743}, pages = {17–36}, pdf_locked = {False}, isbn = {978-3-642-36443-3}, doi = {10.1007/978-3-642-36444-0_2}, file = {2000/2010/2013/Lee/Lee_2013_Decoupling_Cognitive_Agents_and_Virtual_.pdf}, } @inproceedings{leroux13_presb_vector_addit_system_, title = {Presburger Vector Addition Systems}, author = {Leroux, Jerome}, year = {2013}, tags = {infinite_state_systems, petri_net, reachability, VAS, vector_addition}, booktitle = {ACM/IEEE Symposium on Logic in Computer Science}, pdf_locked = {False}, doi = {10.1109/lics.2013.7}, url = {http://dx.doi.org/10.1109/LICS.2013.7}, file = {2000/2010/2013/Leroux/Leroux_2013_Presburger_Vector_Addition_Systems.pdf}, } @inproceedings{levin13_bridg_, title = {Bridging the gap between rich and sparse accounts of vision}, subtitle = {A cinematic lens for visual cognition .}, author = {Levin, Daniel}, year = {2013}, tags = {cognitive, events, HCI, vision}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Levin/Levin_2013_Bridging_the_gap_between_rich_and_sparse.pdf}, } @book{levitas13_utopia_method_, title = {Utopia as Method}, subtitle = {The Imaginary Reconstitution of Society}, author = {Levitas, Ruth}, year = {2013}, tags = {archaeology, architecture, ecology, fiction, imagination, methods, ontology, politics, review, society, terror, text_book, utopia}, publisher = {Palgrave MacMillan}, pdf_locked = {False}, isbn = {2-01-343610-6}, doi = {10.1057/9781137314253}, file = {2000/2010/2013/Levitas/Levitas_2013_Utopia_as_Method.pdf}, } @thesis{lewis13_motiv_desig_patter_, title = {Motivational Design Patterns}, author = {Lewis, Christopher Francis}, year = {2013}, tags = {dark_pattern, design, dissertation, games, grammar, HCI, patterns, review, taxonomy}, institution = {University of California, Santa Cruz, UCSC}, pdf_locked = {False}, type = {phd}, file = {2000/2010/2013/Lewis/Lewis_2013_Motivational_Design_Patterns.pdf}, } @inproceedings{li13_crowd_inter_fiction_games_, title = {Crowdsourcing Interactive Fiction Games}, author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.}, year = {2013}, tags = {crowd_source, graph, HCI, mechanical_turk, plot, procedural_content}, booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013.}, pages = {431–432}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/posters/poster08_li_etal.pdf}, file = {2000/2010/2013/Li/Li_2013_Crowdsourcing_Interactive_Fiction_Games.pdf}, } @book{lial13__trigon_, title = {Trigonometry}, author = {Lial, Margaret L. and Hornsby, John and Schneider, David I. and Daniels, Callie J.}, year = {2013}, tags = {math, trigonometry}, edition = {12}, publisher = {Pearson}, pdf_locked = {False}, isbn = {978-0-13-592418-1}, file = {2000/2010/2013/Lial/Lial_2013_Trigonometry.pdf}, } @inproceedings{liapis13_sentien_sketc_, title = {Sentient Sketchbook}, subtitle = {Computer-Aided Game Level Authoring}, author = {Liapis, Antonios and Togelius, Julian}, year = {2013}, tags = {algorithm, authoring, CAD, CSCW, evolution, level_design, novelty, procedural_content, search, sentient_sketchbook, tools}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Liapis/Liapis_2013_Sentient_Sketchbook.pdf}, } @inproceedings{liapis13_trans_delen_, title = {Transforming exploratory creativity with DeLeNoX}, author = {Liapis, Antonios and Martınez, Héctor P and Togelius, Julian and Yannakakis, Georgios N}, year = {2013}, tags = {creativity, DeLeNoX, exploration, novelty_search, quality_diversity}, booktitle = {Proceedings of the Fourth International Conference on Computational Creativity}, organization = {AAAI Press}, pages = {56–63}, pdf_locked = {False}, file = {2000/2010/2013/Liapis/Liapis_2013_Transforming_exploratory_creativity_with.pdf}, } @book{liebert13_public_admin_post_commun_count_, title = {Public Administration in Post-Communist Countries}, editor = {Liebert, Saltanat and Condrey, Stephen E. and Goncharov, Dmitry}, year = {2013}, tags = {bulgaria, daily_life, europe, georgia, governance, history, kazakhstan, kyrgyzstan, lithuania, mongolia, poland, post_communism, public_administration, romania, russia, soviet_union}, publisher = {CRC Press}, pdf_locked = {False}, isbn = {978-1-4398-6139-4}, file = {2000/2010/2013/Liebert/Liebert_2013_Public_Administration_in_Post_Communist_.pdf}, } @book{lindberg13__mediev_scien_2_, title = {Medieval Science}, author = {Lindberg, David C. and Shank, Michael H.}, year = {2013}, tags = {12th_century, byzantine_empire, history_of_science, islam, islamic_mathematics, islamic_science, jewish_science, latin, medieval_church, medieval_history, natural_science}, volume = {2}, publisher = {Cambridge University Press}, pdf_locked = {False}, series = {The Cambridge History of Science}, isbn = {978-0-511-97400-7}, doi = {10.1017/cho9780511974007}, file = {2000/2010/2013/Lindberg/Lindberg_2013_Medieval_Science.pdf}, } @inproceedings{linssen13_agent_, title = {Agent}, subtitle = {Awareness Game Environment for Natural Training}, author = {Linssen, Jeroen and de Groot, Thomas}, year = {2013}, tags = {AGENT, agents, awareness, games, multi_modal, scenario, serious_games, training, UI}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {We propose AGENT, the Awareness Game Environment for Natural Training, as a virtual environment in which serious games can be enacted. AGENT combines research on interactive storytelling, game design, turn-taking and social signal processing with a multi-modal UI in a modular fashion. Current work in progress will deliver a rst demonstrable prototype within 2013.}, pages = {433–434}, pdf_locked = {False}, url = {http://doc.utwente.nl/86735/1/AGENT_-_Awareness_Game_Environment_for_Natural_Training_-_Linssen,_de_Groot.pdf}, file = {2000/2010/2013/Linssen/Linssen_2013_Agent.pdf}, } @inproceedings{liu13_story_19_, title = {StoryFlow}, subtitle = {Tracking the Evolution of Stories}, author = {Liu, Shixia and Wu, Yingcai and Wei, Enxun and Liu, Mengchen and Liu, Yang}, year = {2013}, tags = {narrative, visualisation}, booktitle = {IEEE Transactions on Visualization and Computer Graphics, InfoVis}, volume = {19}, number = {12}, pages = {2436–2445}, pdf_locked = {False}, url = {http://www.shixialiu.com/publications/storyflow/index.html}, file = {2000/2010/2013/Liu/Liu_2013_StoryFlow.pdf}, } @proceedings{liu13_unify_theor_progr_formal_engin_method_, title = {Unifying Theories of Programming and Formal Engineering Methods}, subtitle = {International Training School on Software Engineering, Held at ICTAC 2013}, editor = {Liu, Zhiming and Woodcock, Jim and Zhao, Huibiao}, year = {2013}, tags = {best_practices, components, formal_model, formal_specification, FORMULA_2, Isabelle, programming, rCOS, software_architecture, software_engineering}, pdf_locked = {False}, doi = {10.1007/978-3-642-39721-9}, url = {http://dx.doi.org/10.1007/978-3-642-39721-9}, file = {2000/2010/2013/Liu/Liu_2013_Unifying_Theories_of_Programming_and_For.pdf}, } @booklet{livermore13_custom_world_, title = {Customs of the World}, subtitle = {Using Cultural Intelligence To Adapt, Wherever You Are}, author = {Livermore, D}, year = {2013}, tags = {anglo, arabic, asian, audiobook, culture, customs, europe, germanic, latin, nordic, norms, ritual, text_book, time}, institution = {The Teaching Company}, pages = {Audio}, pdf_locked = {False}, series = {The Great Courses}, url = {https://www.thegreatcourses.com/courses/customs-of-the-world-using-cultural-intelligence-to-adapt-wherever-you-are}, file = {2000/2010/2013/Livermore/Livermore_2013_Customs_of_the_World.pdf}, } @inproceedings{llanso13_tool_iterat_learn_compon_softw_archit_games_, title = {Tool-supported Iterative Learning of Component-based Software Architecture for Games}, author = {Llansó, David and Gómez-martín, Marco A. and Gómez-martín, ́́Pedro P. and Gonzaález-Calero, Pedro, A. and El-Nasr, Magy Seif}, year = {2013}, tags = {components, design, education, methods, Rosette, software_engineering, spain, tools, visualisation}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Llans/Llans_2013_Tool_supported_Iterative_Learning_of_Com.pdf}, } @unpublished{lockhart13_anti_sadom_anti_bdsm_discour_, title = {Anti-Sadomasochist & Anti-BDSM Discourse, Biopower, and Notions of the Perverse Foucault's Deployment of Sexuality & the New Discourse of Sexuality}, author = {Lockhart, Luke}, year = {2013}, tags = {BDSM, biopower, michel_foucault, power, sexuality}, note = {Possibly a Phd Proposal}, pdf_locked = {False}, file = {2000/2010/2013/Lockhart/Lockhart_2013_Anti_Sadomasochist_Anti_BDSM_Discourse.pdf}, } @article{lok13_plast_instit_56_, title = {On the Plasticity of Institutions}, subtitle = {Containing and Restoring Practice Breakdowns At the Cambridge University Boat Club}, author = {Lok, Jaco and De Rond, Mark}, year = {2013}, tags = {__important, boat_club, cambridge, ethnography, institution, institutional_work, maintenance}, journal = {Academy of Management Journal}, volume = {56}, number = {1}, publisher = {Academy of Management Briarcliff Manor, NY}, pages = {185–207}, pdf_locked = {False}, file = {2000/2010/2013/Lok/Lok_2013_On_the_Plasticity_of_Institutions_Conta.pdf}, } @inproceedings{longo13_procr_bed_, title = {On the Procrustean Bed}, subtitle = {Edmund Berkeley and the Social Responsibility of Computer People}, author = {Longo, Bernadette}, year = {2013}, tags = {computer_science, edmund_berkeley, history, responsibility, social}, booktitle = {Old Ideas: Recomputing the History of Information Technology}, pages = {1–22}, pdf_locked = {False}, file = {2000/2010/2013/Longo/Longo_2013_On_the_Procrustean_Bed.pdf}, } @inproceedings{lopes13_gamep_seman_author_adapt_mobil_games_, title = {Gameplay Semantics for Authoring Adaptivity in Mobile Games}, author = {Lopes, Ricardo and Hilf, Ken and Jayapalan, Luke and Bidarra, Rafael}, year = {2013}, tags = {adaptivity, authoring, DDA, dynamic_difficulty_adjustment, games, HCI, mobile, procedural_content, semantics, Wild_Ride}, booktitle = {Proceedings of the Eighth International Conference on the Foundations of Digital Games, FDG}, number = {i}, pdf_locked = {False}, url = {http://graphics.tudelft.nl/Publications-new/2013/LHJB13c}, file = {2000/2010/2013/Lopes/Lopes_2013_Gameplay_Semantics_for_Authoring_Adaptiv.pdf}, } @inproceedings{lopes13_mobil_adapt_proced_conten_gener_, title = {Mobile Adaptive Procedural Content Generation}, author = {Lopes, Ricardo and Hilf, Ken and Jayapalan, Luke and Bidarra, Rafael}, year = {2013}, tags = {adaptive, algorithm, DDA, mobile, procedural_content, time, Wild_Ride}, booktitle = {Proceedings of the fourth workshop on Procedural Content Generation in Games (PCG 2013)}, pages = {321–330}, pdf_locked = {False}, isbn = {978-1-59593-803-9}, file = {2000/2010/2013/Lopes/Lopes_2013_Mobile_Adaptive_Procedural_Content_Gener.pdf}, } @book{lounsbury13:_instit_logic_action_part_b_, title = {Institutional Logics in Action, Part B}, editor = {Lounsbury, Michael and Boxenbaum, Eva}, year = {2013}, tags = {bricolage, context, corporate_social_responsibility, fields, identity, institutional_logic, organisation, sociology}, publisher = {Emerald Group Publishing Limited}, date_added = {Sun Apr 2 18:55:28 2023}, pdf_locked = {False}, series = {Research in the Sociology of Organizations}, isbn = {978-1-78190-920-1}, doi = {10.1108/s0733-558x(2013)39_part_b}, url = {http://dx.doi.org/10.1108/S0733-558X(2013)39_Part_B}, file = {2000/2010/2013/Lounsbury/Institutional Logics in Action.pdf}, } @book{lucas13_artif_comput_intel_games_6_, title = {Artificial and Computational Intelligence in Games}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, year = {2013}, tags = {computational_intelligence, game_ai, generative_content, machine_learning, path_finding, player_modeling, search, VGDL}, volume = {6}, publisher = {Schloss Dagstuhl – Leibniz-Zentrum für Informatik}, address = {Dagstuhl, Germany}, issn = {1868-8977}, pages = {i–xiv}, pdf_locked = {False}, series = {Dagstuhl Follow-Ups}, urn = {urn:nbn:de:0030-drops-43315}, isbn = {978-3-939897-62-0}, doi = {10.4230/DFU.Vol6.12191.i}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/4331}, file = {2000/2010/2013/Lucas/Lucas_2013_Artificial_and_Computational_Intelligenc.pdf}, } @book{lynn13_handb_critic_race_theor_educat_, title = {Handbook of Critical Race Theory in Education}, editor = {Lynn, Marvin and Dixson, Adrienne D.}, year = {2013}, tags = {critical_race_theory, education, history, intersection, methods, praxis, racism, w_e_b_du_bois}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-203-15572-1}, file = {2000/2010/2013/Lynn/Lynn_2013_Handbook_of_Critical_Race_Theory_in_Educ.pdf}, } @book{macleod13_museum_archit_, title = {Museum Architecture}, subtitle = {A New Biography}, author = {Macleod, Suzanne}, year = {2013}, tags = {architecture, history, museum, social_architecture}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-203-52783-2}, file = {2000/2010/2013/Macleod/Macleod_2013_Museum_Architecture.pdf}, } @booklet{maher25:_digit_antiq_e_, title = {The Digital Antiquarian}, subtitle = {1983}, author = {Maher, Jimmy}, year = {2013}, tags = {archon, enchanter, game_journalism, lisa, MULE, peter_killworth, pinball, ultima, xerox_parc}, url = {https://www.filfre.net/the-digital-antiquarian-e-book-library/}, file = {2000/2010/2013/Maher/the-digital-antiquarian-vol-05.epub}, } @thesis{mahlmann13__model_gener_strat_games_mechan_, title = {Modelling and Generating Strategy Games Mechanics}, author = {Mahlmann, Tobias}, year = {2013}, tags = {game_design, game_mechanics, procedural_content, SGDL, strategy, strategy_games, strategy_games_description_langauge}, institution = {IT University of Copenhagen}, pdf_locked = {False}, type = {phd}, isbn = {978-87-7949-286-8}, url = {https://pure.itu.dk/da/publications/modeling-and-generating-strategy-games-mechanics}, file = {2000/2010/2013/Mahlmann/Mahlmann_2013_Modelling_and_Generating_Strategy_Games_.pdf}, } @misc{manaugh13_philos_simcit_, title = {The Philosophy of SimCity}, subtitle = {An Interview With the Game's Lead Designer}, author = {Manaugh, Geoff and Twilley, Nichola}, year = {2013}, tags = {game_design, interview, parking_lots, sim_city, stone_librande, urban_design}, pdf_locked = {False}, url = {https://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724/}, file = {2000/2010/2013/Manaugh/Manaugh_2013_The_Philosophy_of_SimCity.pdf}, } @inproceedings{marczak13_feedb_based_gamep_metric_, title = {Feedback-Based Gameplay Metrics}, author = {Marczak, Raphaël and Schott, Gareth and Hanna, Pierre and Rouas, JL}, year = {2013}, tags = {design, feedback, games, HCI, metrics, user_testing}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper10_marczak_etal.pdf}, file = {2000/2010/2013/Marczak/Marczak_2013_Feedback_Based_Gameplay_Metrics.pdf}, } @inproceedings{marklund13_child_collab_emerg_game_envir_, title = {Children's Collaboration in Emergent Game Environments}, author = {Marklund, Björn Berg and Johannesson, Mikael}, year = {2013}, tags = {collaboration, education, emergence, HCI, LEGO, minecraft, patterns, serious_games, technology}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Marklund/Marklund_2013_Children_s_Collaboration_in_Emergent_Gam.pdf}, } @inproceedings{marklund13_devel_learn_games_, title = {On the Development of Learning Games}, author = {Marklund, Björn Berg}, year = {2013}, tags = {education, game_development, games, HCI}, booktitle = {FDG}, pages = {3–5}, pdf_locked = {False}, file = {2000/2010/2013/Marklund/Marklund_2013_On_the_Development_of_Learning_Games.pdf}, } @book{martin13_introd_basic_legal_citat_, title = {Introduction to Basic Legal Citation}, author = {Martin, Peter W.}, year = {2013}, tags = {citation, citation_practice, law, scholarship}, publisher = {CALI eLangdell Press}, pdf_locked = {False}, url = {https://www.cali.org/books/introduction-basic-legal-citation#}, file = {2000/2010/2013/Martin/Martin_2013_Introduction_to_Basic_Legal_Citation.pdf}, } @inproceedings{martin13_power_its_alibis_, title = {Power and Its Alibis}, author = {Martin, RJ}, year = {2013}, tags = {BDSM, masochism, power, review, sadism, sexuality}, booktitle = {Current Anthropology}, number = {204}, pages = {519–521}, pdf_locked = {False}, url = {http://www.jstor.org/stable/10.1086/671235}, file = {2000/2010/2013/Martin/Martin_2013_Power_and_Its_Alibis.pdf}, } @article{mason13_games_links_8230_LNCS_, title = {On Games and Links}, subtitle = {Extending the Vocabulary of Agency and Immersion in Interactive Narratives}, author = {Mason, Stacey}, year = {2013}, tags = {affect, avatar, choice, diegetic, games, immersion, narrative, responsibility, space, vocabulary}, journal = {Lecture Notes in Computer Science}, volume = {8230 LNCS}, abstract = {The opposition between narrative agency-the ability for readers and players to make meaningful choices-and narrative immersion has been an ongoing conflict in the world of interactive storytelling. Some forms, such as games, have been argued to be more successful at balancing the tension between interactivity and immersion than forms like hypertext fiction [16]. Using these two forms as illustration, this paper will argue for the need for more nuanced understandings of “agency” and ”immersion” by introducing definitions of diegetic and extra-diegetic agency alongside definitions of narrative and mechanical immersion. Extending the vocabulary of agency and immersion highlights some key differences in how games and hypertexts have been understood.}, issn = {03029743}, pages = {25–34}, pdf_locked = {False}, isbn = {978-3-319-02755-5}, doi = {10.1007/978-3-319-02756-2_3}, file = {2000/2010/2013/Mason/Mason_2013_On_Games_and_Links.pdf}, } @book{massip-bonet13_compl_persp_languag_commun_societ_, title = {Complexity Perspective on Language, Communication and Society}, editor = {Massip-Bonet, Angels and Bastardas-Boada, Albert}, year = {2013}, tags = {adaptive, analysis, communication, complex_systems, complexity, dialogue, ecology, education, emotion, evolution, fuzzy_complexity, language, self_organisation, society, socio_linguistics, text_book, tools}, publisher = {Springer}, issn = {0003-4932}, pdf_locked = {False}, isbn = {978-1-4614-8605-3}, doi = {10.1007/978-3-642-32817-6}, file = {2000/2010/2013/MassipBonet/MassipBonet_2013_Complexity_Perspective_on_Language_Comm.pdf}, } @inproceedings{maung13_games_, title = {Games for therapy}, subtitle = {Defining a grammar and implementation for the recognition of therapeutic gestures.}, author = {Maung, David and Crawfis, Roger and Gauthier, Lynne V and Worthen-Chaudhari, Lise and Lowes, Linda P and Borstad, Alex and McPherson, Ryan J}, year = {2013}, tags = {games, gesture, grammar, health_care, kinect, mental_health, microsoft, serious_games, taxonomy, therapy}, booktitle = {FDG}, pages = {314–321}, pdf_locked = {False}, file = {2000/2010/2013/Maung/Maung_2013_Games_for_therapy.pdf}, } @inproceedings{mawhorter13_reader_model_based_story_gener_2013_, title = {Reader-Model-Based Story Generation}, author = {Mawhorter, Peter}, year = {2013}, tags = {procedural_content, reader_modeling, storytelling}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE}, volume = {2013}, number = {Greimas 1988}, pages = {13–16}, pdf_locked = {False}, isbn = {978-1-57735-638-7}, file = {2000/2010/2013/Mawhorter/Mawhorter_2013_Reader_Model_Based_Story_Generation.pdf}, } @inproceedings{mcauley13_from_amateur_to_connois_, title = {From Amateurs To Connoisseurs}, subtitle = {Modeling the Evolution of User Expertise Through Online Reviews}, author = {McAuley, Julian and Leskovec, Jure}, year = {2013}, tags = {amateurs, connoisseurs, dynamic_programming, evolution, experience, HCI, life_cycle, machine_learning, metrics, online, online_reviews}, booktitle = {WWW '13: Proceedings of the 22nd international conference on World Wide Web}, abstract = {Recommending products to consumers means not only understanding their tastes, but also understanding their level of experience. For example, it would be a mistake to recommend the iconic film Seven Samurai simply because a user enjoys other action movies; rather, we might conclude that they will eventually enjoy it – once they are ready. The same is true for beers, wines, gourmet foods – or any products where users have acquired tastes: the `best' products may not be the most `accessible'. Thus our goal in this paper is to recommend products that a user will enjoy now, while acknowledging that their tastes may have changed over time, and may change again in the future. We model how tastes change due to the very act of consuming more products – in other words, as users become more experienced. We develop a latent factor recommendation system that explicitly accounts for each user's level of experience. We find that such a model not only leads to better recommendations, but also allows us to study the role of user experience and expertise on a novel dataset of fifteen million beer, wine, food, and movie reviews.}, arxivid = {1303.4402}, pdf_locked = {False}, isbn = {978-1-4503-2035-1}, doi = {10.1145/2488388.2488466}, url = {http://arxiv.org/abs/1303.4402}, file = {2000/2010/2013/McAuley/McAuley_2013_From_Amateurs_To_Connoisseurs.pdf}, } @report{mccain13_tackl_paid_patriot_, title = {Tackling Paid Patriotism}, author = {McCain, John and Flake, Jeff}, year = {2013}, tags = {baseball, basketball, government, military, NFL, NHL, paid_patriotism, report, sport, waste}, institution = {US Senate}, pdf_locked = {False}, file = {2000/2010/2013/McCain/McCain_2013_Tackling_Paid_Patriotism.pdf}, } @article{mccarthy13_we_have_never_been_post_polit_24_, title = {We Have Never Been “Post-Political”}, author = {McCarthy, James}, year = {2013}, tags = {analysis, capitalism, history, politics, socialism}, journal = {Capitalism Nature Socialism}, volume = {24}, number = {1}, publisher = {Taylor & Francis}, pages = {19–25}, pdf_locked = {False}, file = {2000/2010/2013/McCarthy/McCarthy_2013_We_Have_Never_Been_Post_Political.pdf}, } @inproceedings{mccormack13__repres_mimes_gener_art_, title = {Representation and Mimesis in Generative Art}, subtitle = {Creating Fifty Sisters}, author = {McCormack, Jon}, year = {2013}, tags = {aesthetics, artificial_life, communication, computation, fifty_sisters, generative_art, mimesis, representation}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @inproceedings{mccoy13_prom_week_, title = {Prom Week}, subtitle = {Designing past the game / story dilemma}, author = {Mccoy, Josh and Treanor, Mike and Samuel, Ben and Reed, Aaron A. and Mateas, Michael and Wardrip-Fruin, Noah}, year = {2013}, tags = {ai, conflict, design, games, methods, paper_prototype, prom_week, prototype, social_physics, social_simulation, storytelling}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Mccoy/Mccoy_2013_Prom_Week.pdf}, } @inproceedings{mcdirmid13_usabl_, title = {Usable live programming}, author = {McDirmid, Sean}, year = {2013}, tags = {design, HCI, live_programming, performance, programming}, booktitle = {Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software}, pages = {53–62}, pdf_locked = {False}, file = {2000/2010/2013/McDirmid/McDirmid_2013_Usable_live_programming.pdf}, } @inproceedings{mcduffee13_team_block_wars_, title = {Team Blockhead Wars}, subtitle = {Generating FPS Weapons in a Multiplayer Environment}, author = {Mcduffee, Eric}, year = {2013}, tags = {FPS, games, multi_player, procedural_content, TBHW}, booktitle = {Proceedings of the Second Workshop on Procedural Content Generation in Games}, pdf_locked = {False}, file = {2000/2010/2013/Mcduffee/Mcduffee_2013_Team_Blockhead_Wars.pdf}, } @thesis{mcgrath13__physic_spaces_tempor_plots_, title = {Physical Spaces and Temporal Plots}, subtitle = {Narrative Techniques in Bioware's CRPGs}, author = {McGrath, Ciaran}, year = {2013}, tags = {baldurs_gate, bioware, case_study, dragon_age, infinity_engine, literature, narrative, planescape}, institution = {University of Dublin, Trinity College}, pdf_locked = {False}, type = {masters}, url = {https://scss.tcd.ie/publications/theses/diss/2013/TCD-SCSS-DISSERTATION-2013-054.pdf}, file = {2000/2010/2013/Mcgrath/McGrath_2013_Physical_Spaces_and_Temporal_Plots.pdf}, } @inproceedings{mclean13__textur_x_, title = {The Textural X}, author = {McLean, Alex}, year = {2013}, tags = {aesthetics, communication, computation, knitting, live_coding, phil_agre, programming, tidal, visualisation}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @book{mcneill13__angel_exter_, title = {Angel Exterminatus}, author = {McNeill, Graham}, year = {2013}, tags = {40k, fiction, horus_heresy, science_fiction, warhammer}, number = {23}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-419-9}, file = {2000/2010/2013/Mcneill/McNeill_2013_Angel_Exterminatus.epub}, } @article{mcpherson13_logic_action_58_, title = {Logics in Action}, subtitle = {Managing Institutional Complexity in a Drug Court}, author = {McPherson, Chad Michael and Sauder, Michael}, year = {2013}, tags = {__printed, drug_court, ethnography, institutional_complexity, institutional_logic, profession}, journal = {Administrative Science Quarterly}, volume = {58}, number = {2}, publisher = {Sage Publications}, pages = {165–196}, pdf_locked = {False}, doi = {10.1177/0001839213486447}, file = {2000/2010/2013/McPherson/McPherson_2013_Logics_in_Action.pdf}, } @misc{meredith13_polic_as_types_, title = {Policy As Types}, author = {Meredith, Lucius G and Stay, Mike and Drossopoulou, Sophia}, year = {2013}, tags = {__printed, behaviours, concurrency, curry_howard, logic, message_passing, pi_calculus, policy, RHO_calculus, semantics, type_checking, types}, abstract = {Drossopoulou and Noble argue persuasively for the need for a means to express policy in object-capability-based systems. We investigate a practical means to realize their aim via the Curry-Howard isomorphism. Specifically, we investigate representing policy as types in a behavioral type system for the RHO-calculus, a reflective higher-order variant of the pi-calculus.}, arxivid = {1307.7766}, pdf_locked = {False}, url = {http://arxiv.org/abs/1307.7766}, file = {2000/2010/2013/Meredith/Meredith_2013_Policy_As_Types.pdf}, } @book{merrett13_horus_heres_, title = {The Horus Heresy}, subtitle = {Visions of Heresy}, author = {Merrett, Alan}, year = {2013}, tags = {40k, art, fiction, warhammer}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-84970-491-5}, file = {2000/2010/2013/Merrett/_1104a.pdf}, file2 = {2000/2010/2013/Merrett/Merrett_2013_The_Horus_Heresy.pdf}, } @inproceedings{meyers13_dsl_, title = {A DSL for explicit semantic adaptation}, author = {Meyers, Bart and Denil, Joachim and Boulanger, Frédéric and Hardebolle, Cécile and Jacquet, Christophe and Vangheluwe, Hans}, year = {2013}, tags = {adaptation, DSL, programming, semantics}, booktitle = {MPM 2013}, number = {1112}, pages = {47–56}, pdf_locked = {False}, file = {2000/2010/2013/Meyers/Meyers_2013_A_DSL_for_explicit_semantic_adaptation.pdf}, } @inproceedings{mikkelsen13_escap_trell_situat_learn_augmen_realit_, title = {Escape from Trelleborg - Situated Learning through Augmented Reality}, author = {Mikkelsen, Simon Leander and Hartzen, Anders}, year = {2013}, tags = {education, escape_from_trelleborg, games, HCI, metrics, participatory_design, situated_learning}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Mikkelsen/Mikkelsen_2013_Escape_from_Trelleborg_Situated_Learni.pdf}, } @inproceedings{milam13_visual_motion_railed_shoot_game_, title = {Visual Motion in a Railed Shooter Game}, subtitle = {A Designer Study}, author = {Milam, David and El-nasr, Magy Seif and Bartram, Lyn and Aghabeigi, Bardia}, year = {2013}, tags = {design, games, HCI, qualitative, rail_shooter, vision}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Milam/Milam_2013_Visual_Motion_in_a_Railed_Shooter_Game.pdf}, } @inproceedings{milik13_protec_face_virtual_life_, title = {Protecting Face in Virtual Life}, subtitle = {An Ethnographic Analysis of Identity Categories and Informal Systems of Social Control in Massively Multiplayer Online Worlds}, author = {Milik, Oskar}, year = {2013}, tags = {erving_goffman, ethnography, eve_online, identity, MMO, world_of_warcraft}, booktitle = {FDG}, pdf_locked = {False}, doi = {10.1089/cp.2007.0066.}, file = {2000/2010/2013/Milik/Milik_2013_Protecting_Face_in_Virtual_Life.pdf}, } @book{millon13__wine_, title = {Wine}, subtitle = {A Global History}, author = {Millon, Marc}, year = {2013}, tags = {beverage, europe, grapes, grapevine, history, wine}, publisher = {Reaktion Books}, isbn = {978-1-78023-146-4}, file = {2000/2010/2013/Millon/Millon_2013_Wine.epub}, } @book{mitchell13__last_ditch_, title = {The Last Ditch}, author = {Mitchell, Sandy}, year = {2013}, tags = {science_fiction, warhammer_40k}, number = {8}, publisher = {The Black Library}, series = {Ciaphas Cain}, isbn = {978-1-84970-290-4}, file = {2000/2010/2013/Mitchell/Mitchell_2013_The_Last_Ditch.epub}, } @book{modi13_pioneer_sociol_india_10_, title = {Pioneers of Sociology in India}, editor = {Modi, Ishwar}, year = {2013}, tags = {caste_system, economics, functionalism, G_S_Ghurye, history, india, max_weber, modernity, sociology, tribe}, volume = {10}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1384-3}, file = {2000/2010/2013/Modi/Modi_2013_Pioneers_of_Sociology_in_India.pdf}, } @inproceedings{moering13_play_, title = {Play, metaphor and representation - a love triangle or une liaison dangereuse?}, author = {Möring, Sebastian}, year = {2013}, tags = {games, imagination, metaphor, niklas_luhmann, paul_ricoeur, play, representation, social_system, systems_theory}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Mring/Mring_2013_Play_metaphor_and_representation_a_lo.pdf}, } @inproceedings{molnar13_seaml_evaluat_integ_ids_educat_, title = {Seamless Evaluation Integration into IDS Educational}, author = {Molnar, Andreea and Kostkova, Patty}, year = {2013}, tags = {design, education, evaluation, framework, IDE, layers, learning_objectives, serious_games}, booktitle = {8th International Conference on the Foundations of Digital Games, FDG}, number = {Cmi}, abstract = {Serious games have recently enjoyed unprecedented interest among researchers. Despite the fact that the main focus of this domain remains on player entertainment and engagement, serious games have established themselves as an alternative educational paradigm. However, little interest has been given to investigating methods for the assessment of their effectiveness. Game evaluation focus remains on investigating usability and technical aspects. Those attempting to evaluate the educational impact typically rely on traditional questionnaires that typically negatively affecting user immersion and the overall game enjoyment. Among game genres, Interactive Digital Storytelling (IDS) is a fast growing genre that merges computer games, multimedia and cinematic storytelling with entertaining education. Like any other teaching intervention, educational IDS's have to be evaluated against a defined set of Learning Objectives (LOs). In this paper we present a User-Centred Seamless Evaluation Framework for IDS games and describe the algorithm for the integration of knowledge assessment to measure knowledge improvement against given LOs without affecting player enjoyment. We implement this algorithm in an educational game and show that the framework has been perceived by the majority of the players as a positive enhancement to the game, 94 }, pages = {322–329}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper42_molnar_kostkova.pdf}, file = {2000/2010/2013/Molnar/Molnar_2013_Seamless_Evaluation_Integration_into_IDS.pdf}, } @article{mooney13_revis_artif_negat_thesis_35_, title = {Revisiting the Artificial Negativity Thesis}, subtitle = {An Interview With Timothy W. Luke}, author = {Mooney Nickel, Patricia}, year = {2013}, tags = {artificial_negativity, bureaucracy, capitalism, institution, interview, monopoly, weber}, journal = {New Political Science}, volume = {35}, number = {4}, issn = {0739-3148}, pages = {627–647}, pdf_locked = {False}, doi = {10.1080/07393148.2013.848707}, file = {2000/2010/2013/Mooney/Mooney_2013_Revisiting_the_Artificial_Negativity_The.pdf}, } @article{morgan13__games_rules_conven_44_, title = {Games, Rules, and Conventions}, author = {Morgan, William J.}, year = {2013}, tags = {constitutive_rules, convention, games, rules, social_practice}, journal = {Philosophy of the Social Sciences}, volume = {44}, number = {3}, date_added = {Sat Jun 3 04:20:53 2023}, pages = {383-401}, pdf_locked = {False}, doi = {10.1177/0048393113500215}, url = {http://dx.doi.org/10.1177/0048393113500215}, file = {2000/2010/2013/Morgan/Morgan_2013_Games_Rules_and_Conventions.pdf}, } @book{morin13_open_data_struc_, title = {Open Data Structures}, author = {Morin, Pat}, year = {2013}, tags = {data_structure, programming, text_book}, publisher = {Athabasca University Press}, pages = {336}, pdf_locked = {False}, url = {http://www.aupress.ca/books/120226/ebook/99Z_Morin_2013-Open_Data_Structures.pdf}, file = {2000/2010/2013/Morin/Morin_2013_Open_Data_Structures.pdf}, } @book{morton13__hyper_, title = {Hyperobjects}, subtitle = {Philosophy and Ecology after the End of the World}, author = {Morton, Timothy}, year = {2013}, tags = {__important, climate_change, complex_systems, hyperobjects, life_world, nonlocal, object_oriented_ontology, ontology, phenomenology}, publisher = {University of Minnesota Press}, pdf_locked = {False}, isbn = {978-0-8166-8922-4}, file = {2000/2010/2013/Morton/Morton_2013_Hyperobjects.pdf}, } @article{murphie13_convol_signal_, title = {Convolving Signals}, subtitle = {Thinking the Performance of Computational Processes}, author = {Murphie, Andrew}, year = {2013}, tags = {convolution, DSP, live_coding, music, performance, signal}, journal = {Performance Paradigm}, number = {9}, abstract = {In contemporary performance, “action” seems to include acts, emergent action and the potential for action - even sometimes non-action. Performers include the human and nonhuman, the living and the nonliving. Through all this runs a complexity of technics - technologies and techniques - and these increasingly involve computational processes. How do we think the last of these - computational processes in performance? [2] This article gives some answers to this question by engaging with four different but overlapping examples of the way that computational processes are brought into performance: the digital signal processing techique of convolution, live with the collaborative network performance softwares, keyworx. It suggests the necessity of understanding the imperceptible aspects of computaional processes, such as signal processing, as performing, even if not always directy presented. This in turn suggests a more subtle understanding of the micro-dynamics of perfomance in general. As part of this, i propose that more attention is paid to the transformation of signals of all kinds, in and perhaps even as performance. The article concludes by proposing that we now live, at least in part, in a culture of ongoing convolution of signals. Ghis is a culture more sefl-consciously immersed in the ongoing differentation (and integration) of intensities. The article therefore raises questions about the general perfomativity of a culture and technics increasingly enmeshed with computational processes.}, issn = {1832-5580}, pages = {1–21}, pdf_locked = {False}, url = {https://www.academia.edu/5890757/Convolving_Signals_Thinking_the_performance_of_computational_processes}, file = {2000/2010/2013/Murphie/Murphie_2013_Convolving_Signals.pdf}, } @inproceedings{murray13_collab_proced_elabor_story_, title = {Collaborative Procedurally Elaborated Storytelling}, author = {Murray, John}, year = {2013}, tags = {asymmetry, collaboration, procedural_content, storytelling}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Murray/Murray_2013_Collaborative_Procedurally_Elaborated_St.pdf}, } @inproceedings{myers13_why_, title = {On the absence of imaginative resistance in games ( or , Why game players aren't psychopaths ).}, author = {Myers, David}, year = {2013}, tags = {belief, fiction, games, HCI, imagination, imaginative_resistance}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Myers/Myers_2013_On_the_absence_of_imaginative_resistance.pdf}, } @book{nagla13_sociol_healt_4_, title = {Sociology of Health}, editor = {Nagla, Madhu}, year = {2013}, tags = {caste_system, food, grassroots_encounter, health_care, HIV, incarceration, india, institution, malaria, medical_institutions, medical_lore, narrative, prison, reproductive_health, risk, sociology}, volume = {4}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1384-3}, file = {2000/2010/2013/Nagla/Nagla_2013_Sociology_of_Health.pdf}, } @proceedings{nakai13_agent_based_approac_econom_social_, title = {Agent-Based Approaches in Economic and Social Complex Systems VIII}, author = {Nakai, Yutaka and Koyama, Yuhsuke and Terano, Takao}, year = {2013}, tags = {ABM, conflict, economics, globalization, ISPAR, prejudice, simulation, structural_stochastic_volatility, vaccination}, publisher = {Springer}, pdf_locked = {False}, doi = {10.1007/978-4-431-55236-9}, file = {2000/2010/2013/Nakai/Nakai_2013_Agent_Based_Approaches_in_Economic_and_S.pdf}, } @online{nakamura13__glitc_racis_, title = {Glitch Racism}, subtitle = {Networks As Actors Within Vernacular Internet Theory}, author = {Nakamura, Lisa}, year = {2013}, tags = {glitch_racism, technology}, pdf_locked = {False}, url = {https://culturedigitally.org/2013/12/glitch-racism-networks-as-actors-within-vernacular-internet-theory/}, file = {2000/2010/2013/Nakamura/nakamura13_glitc_racis.pdf}, } @unpublished{nelson13_writing_, title = {Writing for Versu}, author = {Nelson, Graham}, year = {2013}, tags = {authoring, narrative, prompter, simulation, tools, versu}, note = {Part of Versu SDK}, file = {2000/2010/2013/Nelson/Nelson_2013_Writing_for_Versu.txt}, file2 = {2000/2010/2013/Nelson/Nelson_2013_Writing_for_Versu.epub}, } @article{niesche13__gover_my_school_47_, title = {Governmentality and My School}, subtitle = {School Principals in Societies of Control}, author = {Niesche, Richard}, year = {2013}, tags = {australia, education, gilles_deleuze, governmentality, michel_foucault, school_principals, societies_of_control, UK}, journal = {Educational Philosophy and Theory}, volume = {47}, number = {2}, pages = {133-145}, pdf_locked = {False}, doi = {10.1080/00131857.2013.793925}, url = {http://dx.doi.org/10.1080/00131857.2013.793925}, file = {2000/2010/2013/Niesche/Niesche_2013_Governmentality_and_My_School.pdf}, } @proceedings{nikolic13_agent_based_model_socio_techn_system_, title = {Agent-Based Modelling of Socio-Technical Systems}, editor = {Nikolic, Igor and Kasmire, Julia}, year = {2013}, tags = {ABM, adaptive, case_study, complex_systems, recycling, review, socio_technical, supply_chain, text_book}, booktitle = {Agent-Based Modelling of Socia-Technical Systems}, publisher = {Springer}, abstract = {This series is intended to further the creation of the science of agent-based social systems, a field that is establishing itself as a transdisciplinary and cross-cultural science. The series will cover a broad spectrum of sciences, such as social systems theory, sociology, business administration, management information science, organization science, computational mathematical organization theory, economics, evolutionary economics, international political science, jurisprudence, policy science, socioinformation studies, cognitive science, artificial intelligence, complex adaptive systems theory, philosophy of science, and other related disciplines.}, pages = {44–51}, pdf_locked = {False}, isbn = {978-94-007-4932-0}, doi = {10.1007/978-94-007-4933-7}, file = {2000/2010/2013/Nikolic/Nikolic_2013_Agent_Based_Modelling_of_Socio_Technical.pdf}, } @book{nilsson14_under_, title = {Understanding beliefs}, author = {Nilsson, Nils J.}, year = {2013}, tags = {belief, frontier_knowledge, knowledge, methods, modeling, probability, science, text_book, textbook_knowledge}, publisher = {MIT Press}, pdf_locked = {False}, url = {https://ai.stanford.edu/users/nilsson/}, file = {2000/2010/2013/Nilsson/Nilsson_2013_Understanding_beliefs.pdf}, } @inproceedings{nordvall13_sight_haptic_inter_trans_pong_, title = {Sightlence - A Haptic Interface Translation of Pong}, author = {Nordvall, Mathias}, year = {2013}, tags = {haptics, HCI, interface, pong, Sightlence}, booktitle = {FDG}, pages = {1–4}, pdf_locked = {False}, file = {2000/2010/2013/Nordvall/Nordvall_2013_Sightlence_A_Haptic_Interface_Translat.pdf}, } @book{nowak13_compl_human_dynam_, title = {Complex Human Dynamics}, editor = {Nowak, Andrzej and Winkowska-Nowak, Katarzyna and Bree, David}, year = {2013}, tags = {analysis, cognitive, complex_systems, complexity, conflict, culture, groups, identity, influence, novelty, open_closed_worlds, patterns, psychology, social, social_entrepreneurs, sport, text_book, trust, unit_of_analysis, weak_ties}, publisher = {Springer}, issn = {1860-0832}, pages = {1–19}, pdf_locked = {False}, isbn = {978-3-642-31435-3}, doi = {10.1007/978-3-642-31436-0}, url = {http://link.springer.com/10.1007/978-3-642-31436-0}, file = {2000/2010/2013/Nowak/Nowak_2013_Complex_Human_Dynamics.pdf}, } @misc{nsf13_the_nation_scien_found_part_, title = {THE NATIONAL SCIENCE FOUNDATION Part I -Grant Proposal Guide Changes to the Grant Proposal Guide (GPG) Effective}, author = {NSF}, year = {2013}, tags = {NSF, proposals, text_book}, number = {October 2012}, invalid_isbn = {3145-0058}, pages = {3145–58}, pdf_locked = {False}, file = {2000/2010/2013/NSF/NSF_2013_THE_NATIONAL_SCIENCE_FOUNDATION_Part_I_.pdf}, } @misc{o.13_decis_makin_contr_knowl_base_, title = {Decision Making in Contradictory Knowledge Base}, author = {O., German Ju.}, year = {2013}, tags = {contradiction, decision_making, inference, knowledge, logic, production_systems}, pdf_locked = {True}, file = {2000/2010/2013/O/O_2013_Decision_Making_in_Contradictory_Knowled.pdf}, } @article{onions13__pathol_18_, title = {Pathological demand avoidance}, subtitle = {Exploring the behavioural profile}, author = {O'Nions, Elizabeth and Viding, Essi and Greven, Corina U and Ronald, Angelica and Happé, Francesca}, year = {2013}, tags = {autism, callous_unemotional_traits, conduct_problems, norms, pathological_demand_avoidance, PDA, phenotype}, journal = {Autism}, volume = {18}, number = {5}, pages = {538-544}, pdf_locked = {False}, doi = {10.1177/1362361313481861}, url = {http://dx.doi.org/10.1177/1362361313481861}, file = {2000/2010/2013/Onions/ONions_2013_Pathological_demand_avoidance.pdf}, } @article{orkin13_collec_artif_intel_, title = {Collective Artificial Intelligence}, subtitle = {Simulated Role-Playing From Crowdsourced Data}, author = {Orkin, Jeffrey David}, year = {2013}, tags = {ai, crowd_source, dissertation, games, patterns, procedural_content}, journal = {Massachusetts Institute of Technology}, number = {1995}, pdf_locked = {False}, url = {http://alumni.media.mit.edu/~jorkin/papers/orkin_phd_thesis_2013.pdf}, file = {2000/2010/2013/Orkin/Orkin_2013_Collective_Artificial_Intelligence.pdf}, } @book{ossowski13_agreem_techn_, title = {Agreement Technologies}, editor = {Ossowski, Sascha}, year = {2013}, tags = {ABM, agreement, agreement_technology, argumentation, deontic_logic, institution, law, logic, MAS, negotiation, norMAS, norms, organisation, philosophy, semantic_web, semantics, social_norms, sociology}, publisher = {Springer}, pdf_locked = {False}, isbn = {978-94-007-5583-3}, doi = {10.1007/978-94-007-5583-3}, url = {https://link.springer.com/book/10.1007/978-94-007-5583-3}, file = {2000/2010/2013/Ossowski/Ossowski_2013_Agreement_Technologies.pdf}, } @book{otoole13_asper_secret_book_social_rules_, title = {The Asperkid's Secret Book of Social Rules}, author = {O'Toole, Jennifer Cook}, year = {2013}, tags = {aspergers, autism, children, social_rules}, publisher = {Jessica Kingsley}, pdf_locked = {False}, isbn = {978-0-85700-685-1}, file = {2000/2010/2013/OToole/OToole_2013_The_Asperkid_s_Secret_Book_of_Social_Rul.pdf}, } @article{paavilainen13__social_networ_games_44_, title = {Social Network Games}, author = {Paavilainen, Janne and Hamari, Juho and Stenros, Jaakko and Kinnunen, Jani}, year = {2013}, tags = {facebook, free_to_play, frustration, game_design, micro_payments, motivation, playful_experience, social_games, social_networks, user_study}, journal = {Simulation & Gaming}, volume = {44}, number = {6}, date_added = {Sat Jun 3 04:20:44 2023}, pages = {794-820}, pdf_locked = {False}, doi = {10.1177/1046878113514808}, url = {http://dx.doi.org/10.1177/1046878113514808}, file = {2000/2010/2013/Paavilainen/Paavilainen_2013_Social_Network_Games.pdf}, } @inproceedings{pace13_proced_conten_gener_evolut_evotan_, title = {Procedural Content Generation and Evolution within the EvoTanks Domain [Extended Abstract]}, author = {Pace, Adam and Thompson, Tommy}, year = {2013}, tags = {design, evolution, EvoTanks, experimentation, genetic_algorithm, procedural_content}, booktitle = {FDG}, pages = {4–5}, pdf_locked = {False}, file = {2000/2010/2013/Pace/Pace_2013_Procedural_Content_Generation_and_Evolut.pdf}, } @incollection{pache13_embed_, title = {Embedded in hybrid contexts}, subtitle = {How individuals in organizations respond to competing institutional logics}, author = {Pache, Anne-Claire and Santos, Filipe}, year = {2013}, tags = {complexity, embedded, institution, institutional_logic, micro_foundation, practice}, booktitle = {Institutional logics in action, part B}, pages = {3–35}, pdf_locked = {False}, file = {2000/2010/2013/Pache/Pache_2013_Embedded_in_hybrid_contexts_How_individ.pdf}, crossref = {lounsbury13:_instit_logic_action_part_b_}, } @inproceedings{page13_dao_space_pirac_, title = {The Dao of Space Piracy}, subtitle = {Tradition , Modernity and Ethics Among Online Gamers in Shanghai [ Dissertation Research Proposal ]}, author = {Page, Richard}, year = {2013}, tags = {china, ethics, fiction, games, modernity, online, peter_dao, space_piracy, tradition}, booktitle = {Foundations of Digital Games 2013}, pdf_locked = {False}, file = {2000/2010/2013/Page/Page_2013_The_Dao_of_Space_Piracy.pdf}, } @inproceedings{papahristou13_anygam_, title = {AnyGammon}, subtitle = {Playing Backgammon Variants Using Any Board Size}, author = {Papahristou, Nikolaos and Refanidis, Ioannis}, year = {2013}, tags = {ai, algorithm, AnyGammon, backgammon, board_game, games}, booktitle = {FDG}, pages = {4–6}, pdf_locked = {False}, file = {2000/2010/2013/Papahristou/Papahristou_2013_AnyGammon.pdf}, } @misc{parent13_prima_facie_norms_normat_confl_dilem_, title = {Prima Facie Norms, Normative Conflicts, and Dilemmas}, author = {Parent, Xavier}, year = {2013}, tags = {conflict, dilemma, logic, norms, presentation}, pdf_locked = {False}, file = {2000/2010/2013/Parent/Parent_2013_Prima_Facie_Norms_Normative_Conflicts_.pdf}, } @book{pattnaik13_sociol_scien_techn_india_6_, title = {Sociology of Science and Technology in India}, editor = {Pattnaik, Binay Kumar}, year = {2013}, tags = {agriculture, green_revolution, india, markets, productivity, robert_merton, science, scientific_community, social_change, sociology}, volume = {6}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1387-4}, file = {2000/2010/2013/Pattnaik/Pattnaik_2013_Sociology_of_Science_and_Technology_in_I.pdf}, } @article{pearl13__linear_model_1_, title = {Linear Models}, subtitle = {A Useful ”Microscope” for Causal Analysis}, author = {Pearl, Judea}, year = {2013}, tags = {causal_analysis, linear_models, path_analysis, strctural_equation_models}, journal = {Journal of Causal Inference}, volume = {1}, number = {1}, DATE_ADDED = {Sun Oct 29 01:04:36 2023}, pages = {155-170}, pdf_locked = {False}, doi = {10.1515/jci-2013-0003}, url = {http://dx.doi.org/10.1515/jci-2013-0003}, file = {2000/2010/2013/Pearl/10.1515_jci-2013-0003.pdf}, } @article{pearlman13_emotion_microf_arab_upris_11_, title = {Emotions and the Microfoundations of the Arab Uprisings}, author = {Pearlman, Wendy}, year = {2013}, tags = {africa, algeria, arab_spring, egypt, emotion, history, middle_east, politics, tunisia}, journal = {Perspectives on Politics}, volume = {11}, number = {2}, abstract = {In any political setting, a few people will defy political authority. The main challenge for theories of rebellion is to explain when and why others join en masse. Scholarship on social movements typically develops answers to this puzzle on the basis of either of two microfoundations. Explanations that conceptualize individuals as utility-maximizers contend that they protest as a means to other ends. Explanations that see individuals as driven by values and beliefs suggest that people protest for the inherent benefit of voicing dissent. Both perspectives generate compelling explanations. Yet how do purposeful individuals act when utilitarian calculations and cherished values recommend contrary courses of action? Why might an actor prioritize one or the other at different points in time? Taking on these questions, I argue for an approach to microfoundations that focuses on emotions. Emotions such as fear, sadness, and shame promote pessimistic assessments, risk aversion, and a low sense of control. Such dispiriting emotions encourage individuals to prioritize security and resign to political circumstances, even when they contradict values of dignity. By contrast, anger, joy, and pride promote optimistic assessments, risk acceptance, and feelings of personal efficacy. Such emboldening emotions encourage prioritization of dignity and increase willingness to engage in resistance, even when it jeopardizes security. When instrumentality and values offer different answers to the question of whether to resign or rebel, therefore, emotions can shift individuals toward one or the other. I ground this argument in findings from the neurosciences and illustrate it with evidence from the 2011 uprisings in Tunisia and Egypt and the absence of an uprising in Algeria.}, invalid_isbn = {1537-5927}, issn = {15375927}, pages = {387–409}, pdf_locked = {False}, doi = {10.1017/S1537592713001072}, file = {2000/2010/2013/Pearlman/Pearlman_2013_Emotions_and_the_Microfoundations_of_the.pdf}, } @inproceedings{pecune13_formal_model_social_relat_artif_compan_, title = {A Formal Model of Social Relations for Artificial Companions}, author = {Pecune, Florian and Ochs, Magalie and Pelachaud, Catherine}, year = {2013}, tags = {ai, BDI, logic, NPC, relations, semantics, social}, booktitle = {Proceedings of The European Workshop on Multi-Agent Systems, EUMAS}, pdf_locked = {False}, url = {https://hal.telecom-paris.fr/hal-02286924}, file = {2000/2010/2013/Pecune/Pecune_2013_A_Formal_Model_of_Social_Relations_for_A.pdf}, } @book{peevers13_polit_justif_force_, title = {The Politics of Justifying Force}, subtitle = {The Suez Crisi, the Iraq War, and International Law}, author = {Peevers, Charlotte}, year = {2013}, tags = {international_relations, iraq, iraq_war, just_war, justification, suez_crisis, use_of_force}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-968695-7}, file = {2000/2010/2013/Peevers/Peevers_2013_The_Politics_of_Justifying_Force.pdf}, } @inproceedings{pena13_soft_comput_conten_gener_, title = {Soft Computing for Content Generation}, subtitle = {Trading Market in a Basketball Management Video Game}, author = {Pena, Jose M. and Menasalvas, Ernestina and Muelas, Santiago and Latorre, Antonio and Pena, Luis and Ossowski, Sascha}, year = {2013}, tags = {basketball, evolution, games, management, markets}, booktitle = {IEEE Conference on Computatonal Intelligence and Games, CIG}, abstract = {Although procedural and assisted content generation have attracted a lot of attention in both academic and industrial research in video games, there are few cases in the literature in which they have been applied to sport management games. The on-line variants of these games produce a lot of information concerning how the users interact with each other in the game. This contribution presents the application of soft computing techniques in the context of content generation for an on-line massive basketball management simulation game (in particular in the virtual trading market of the game). This application is developed in two different directions: (1) a machine learning model to analyze the appeal of the trading market contents (the virtual basketball players in the game), and (2) an evolutionary algorithm to assist users in the design of new contents (training of virtual basketball players).}, issn = {23254270}, pdf_locked = {False}, isbn = {978-1-4673-5311-3}, doi = {10.1109/CIG.2013.6633620}, file = {2000/2010/2013/Pena/Pena_2013_Soft_Computing_for_Content_Generation.pdf}, } @inbook{penner13_motion_tween_easin_, title = {Motion, Tweening and Easing}, author = {Penner, Robert}, year = {2013}, tags = {actionscript, animation, education, math, motion, text_book, tweening}, booktitle = {Programming Macromedia Flash MX}, publisher = {McGraw-Hill}, issn = {1050-2947}, pages = {11–12}, pdf_locked = {False}, isbn = {978-0-07-222356-9}, file = {2000/2010/2013/Penner/Penner_2013_Motion_Tweening_and_Easing.pdf}, } @inproceedings{piana13_full_body_movem_featur_emotion_, title = {A set of Full-Body Movement Features for Emotion Recognition to Help Children affected by Autism Spectrum Condition}, author = {Piana, Stefano and Staglianò, Alessandra and Camurri, Antonio and Odone, Francesca}, year = {2013}, tags = {autism, children, emotion, gesture, HCI, metrics, motion_capture}, booktitle = {IDGEI 1st International workshop}, abstract = {The EU FP7 ICT Project ASC-INCLUSION aims at developing ICT solutions to assist children a ected by Autism Spectrum Conditions (ASC), in order to monitor their behaviour while playing with an interactive serious game that will help them in understanding and reproducing emotions. The complete framework will analyse the voice, the face and the body of the player to have a general description of the emotion the child is feeling/trying to play. In this work the focus is on the body movement analysis. A set of 2D and 3D features is introduced and Dictionary Learning is described as a possible method to help classifying emotions. Preliminary results are shown to assess the importance of the studied features in solving the problem.}, pages = {1–7}, pdf_locked = {False}, file = {2000/2010/2013/Piana/Piana_2013_A_set_of_Full_Body_Movement_Features_for.pdf}, } @misc{piketty13_capit_centur_, title = {Capital in the 21st Century}, author = {Piketty, Thomas}, year = {2013}, tags = {economics, graph, visualisation}, pdf_locked = {False}, url = {http://piketty.pse.ens.fr/en/capital21c2}, file = {2000/2010/2013/Piketty/Piketty_2013_Capital_in_the_21st_Century.pdf}, } @article{pinker13_why_academ_stink_at_writin_, title = {Why Academics Stink At Writing}, author = {Pinker, Steven}, year = {2013}, tags = {guidelines, meta, writing}, journal = {The Chronicle of Higher Education}, abstract = {In a digital culture that granulates knowledge, books synthesize it. In an online world that attenuates argument, books amplify it. And in a communications environment that excites community, books catalyze it, unifying scholarly discourse across methodological and even ideological lines.}, issn = {0009-5982}, pages = {1–10}, pdf_locked = {False}, pmid = {11189456}, isbn = {978-0-8041-8824-1}, file = {2000/2010/2013/Pinker/Pinker_2013_Why_Academics_Stink_At_Writing.pdf}, } @inproceedings{porteous13_networ_, title = {NetworkING}, subtitle = {Using Character Relationships for Interactive Narrative Generation}, author = {Porteous, Julie and Charles, Fred and Cavazza, Marc}, year = {2013}, tags = {narrative, PDDL, planning, procedural_content, relations, social_network, visualisation}, booktitle = {Autonomous agents and multi-agent systems}, pdf_locked = {False}, file = {2000/2010/2013/Porteous/Porteous_2013_NetworkING.pdf}, } @book{pratchett13_raisin_steam_, title = {Raising Steam}, author = {Pratchett, Terry}, year = {2013}, tags = {discworld, steam_power, technology}, publisher = {Doubleday}, isbn = {978-0-85752-227-6}, file = {2000/2010/2013/Pratchett/Pratchett_2013_Raising_Steam.epub}, } @book{priest13_borin_forml_nonsen_, title = {Boring Formless Nonsense}, subtitle = {Experimental Music and the Aesthetics of Failure}, author = {Priest, Eldritch}, year = {2013}, tags = {boredom, failure, history, meta, musak, music, noise}, publisher = {Bloomsbury Publishing USA}, pdf_locked = {False}, file = {2000/2010/2013/Priest/Priest_2013_Boring_Formless_Nonsense.pdf}, } @booklet{program13_homot_type_theor_, title = {Homotopy Type Theory}, subtitle = {Univalent Foundations of Mathematics}, author = {{The Univalent Foundations Program}}, year = {2013}, tags = {category_theory, dependent_types, homotopy, math, set_theory, type_theory}, pdf_locked = {False}, url = {http://homotopytypetheory.org/book/}, file = {2000/2010/2013/Program/_0f48c.pdf}, file2 = {2000/2010/2013/Program/Program_2013_Homotopy_Type_Theory.pdf}, } @article{pruijt13_logic_urban_squat_37_, title = {The Logic of Urban Squatting}, author = {Pruijt, Hans}, year = {2013}, tags = {logic, policy, politics, squatting, systems, urban_design}, journal = {International Journal of Urban and Regional Research}, volume = {37}, number = {1}, publisher = {Wiley Online Library}, pages = {19–45}, pdf_locked = {False}, file = {2000/2010/2013/Pruijt/Pruijt_2013_The_Logic_of_Urban_Squatting.pdf}, } @book{pyrczak13_evaluat_resear_academ_journ_, title = {Evaluating Research in Academic Journals}, author = {Pyrczak, Fred}, year = {2013}, tags = {evaluation, guidelines, research, text_book}, edition = {6}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-1-936523-34-4}, file = {2000/2010/2013/Pyrczak/Pyrczak_2013_Evaluating_Research_in_Academic_Journals.pdf}, } @inbook{rabin13_advan_random_techn_game_ai_, title = {Advanced Randomness Techniques for Game AI}, author = {Rabin, Steve and Goldblatt, Jay and Silva, Fernando}, year = {2013}, tags = {algorithm, perlin_noise, randomness}, chapter = {3}, pdf_locked = {False}, file = {2000/2010/2013/Rabin/Rabin_2013_Advanced_Randomness_Techniques_for_Game_.pdf}, crossref = {rabin13_game_ai_pro_}, } @book{rabin13_game_ai_pro_, title = {Game AI Pro}, subtitle = {Collected Wisom of Game AI Professionals}, editor = {Rabin, Steve}, year = {2013}, tags = {ai, game_ai, game_development}, publisher = {CRC Press}, url = {http://www.gameaipro.com/}, } @inproceedings{rapp13_beyon_gamif_, title = {Beyond Gamification}, subtitle = {Enhancing User Engagement through Meaningful Game Elements}, author = {Rapp, Amon}, year = {2013}, tags = {emotion, engagement, ethnography, gamification, motivation, quantified_self}, booktitle = {FDG}, pages = {2–4}, pdf_locked = {False}, file = {2000/2010/2013/Rapp/Rapp_2013_Beyond_Gamification.pdf}, } @inproceedings{reer13_social_capit_world_warcr_guild_, title = {Social Capital in World of Warcraft Guilds}, subtitle = {Construction and Evaluation of a Path Model}, author = {Reer, Felix and Krämer, Nicole C}, year = {2013}, tags = {guilds, HCI, pierre_bourdieu, psychology, social_capital, world_of_warcraft}, booktitle = {FDG}, pages = {8–9}, pdf_locked = {False}, file = {2000/2010/2013/Reer/Reer_2013_Social_Capital_in_World_of_Warcraft_Guil.pdf}, } @book{reid13_lego_space_, title = {Lego Space}, subtitle = {Building the Future}, author = {Reid, Peter and Goddard, Tim}, year = {2013}, tags = {art, design, LEGO, space}, publisher = {No Starch Press}, pdf_locked = {False}, isbn = {978-1-59327-521-1}, file = {2000/2010/2013/Reid/Reid_2013_Lego_Space.pdf}, } @inproceedings{reng13_motiv_power_game_commun_engag_, title = {The Motivational Power of Game Communities - Engaged Through Game Jamming}, author = {Reng, Lars and Schoenau-fog, Henrik and Kofoed, Lise Busk}, year = {2013}, tags = {engagement, game_jam, games, motivation}, booktitle = {Foundations of Digital Games 2013}, abstract = {Game jams have become a rapid growing phenomenon. Every year brings new and larger game jams. In this study, we closely followed the world's largest single location game jam in order to explore the engagement among participants. The authors joined the organizing group of the Nordic Game Jam 2013, and gained a favorable opportunity to observe the 470 game developers efforts during the 48 hours of non-stop development. The paper presents the results of two surveys conducted just before and after the event as well as observations during the game jam. The main motivational factors among participants were to develop games and to meet new people. We believe that the community building as well as the motivation and engagement due to social aspects and the desire to learn more about game development among participants at such events might have beneficial ripple effects, which are valuable to investigate more closely.}, pdf_locked = {False}, file = {2000/2010/2013/Reng/Reng_2013_The_Motivational_Power_of_Game_Communiti.pdf}, } @inproceedings{rentschler13_value_circuit_, title = {Value-able Circuitries}, subtitle = {An Examination of Human Values Embedded in Commercial Game Design}, author = {Rentschler, Kyle}, year = {2013}, tags = {embedded, ethics, games, industry, labour, politics}, booktitle = {Proceedings of FDG 2013}, pdf_locked = {False}, file = {2000/2010/2013/Rentschler/Rentschler_2013_Value_able_Circuitries.pdf}, } @inproceedings{reuter13_author_multip_serious_games_, title = {Authoring Multiplayer Serious Games}, author = {Reuter, Christian}, year = {2013}, tags = {authoring, multi_player, prototype, serious_games, template}, booktitle = {Proc. of the Foundations of Digital Games 2013 (Doctoral Consortium)}, abstract = {Over the last few years the idea of using video games for serious purposes such as education, training or health has gained widespread popularity. These games are, in contrast to their commercial counterparts, often meant to be played by single players. However, it has been shown that playing in groups trains social skills, supports collaborative learning and increases motivation. Multiplayer games therefore are especially suited for serious applications, but also pose additional challenges during their development. Since most serious games are made by smaller teams on a lower budget than commercial games, there already exist concepts to reduce the complexity of their development process. We are planning to extend one of these approaches, namely authoring tools, in order to explicitly addresses the development of multiplayer games. Our concept will include templates that reduce the complexity of their implementation and guide authors, analysis & validation-algorithms that will give hints on how balanced a game is and rapid prototyping functionality that allows a single author to test the game in place of multiple players.}, pages = {490–492}, pdf_locked = {False}, doi = {10.1.1.62.7387}, file = {2000/2010/2013/Reuter/Reuter_2013_Authoring_Multiplayer_Serious_Games.pdf}, } @inproceedings{rijnboutt13_, title = {A robust throw detection library for mobile games}, author = {Rijnboutt, Eric and Hokke, Olivier and Kooij, Rob and Bidarra, Rafael}, year = {2013}, tags = {algorithm, games, library, math, mobile}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Rijnboutt/Rijnboutt_2013_A_robust_throw_detection_library_for_mob.pdf}, } @book{robbins13_kingd_, title = {Kingdom}, author = {Robbins, Ben}, year = {2013}, tags = {games, role_playing, RPG, text_book}, publisher = {Lame Mage Productions}, pdf_locked = {False}, isbn = {978-0-9832779-1-0}, url = {http://www.lamemage.com/kingdom/}, file = {2000/2010/2013/Robbins/Robbins_2013_Kingdom.pdf}, file2 = {2000/2010/2013/Robbins/Robbins_2013_Kingdom_44c19.pdf}, file3 = {2000/2010/2013/Robbins/Robbins_2013_Kingdom_ead86.pdf}, } @book{roberto13_progr_lua_third_edition_, title = {Programming in Lua Third Edition}, author = {Roberto, Ierusalimschy}, year = {2013}, tags = {lua, programming, reference, technical, text_book}, publisher = {Robert Ierusalimschy}, pdf_locked = {False}, isbn = {85-903798-2-5}, file = {2000/2010/2013/Roberto/Roberto_2013_Programming_in_Lua_Third_Edition.pdf}, } @judicial{roberts13_shelb_count_holder_, title = {Shelby County v Holder}, author = {Roberts, John}, year = {2013}, tags = {civil_rights_act, judicial_opinion, judiciary, racism, SCOTUS, voting_rights_act}, dissenting = {Ginsburg}, institution = {Supreme Court Of The United States}, pdf_locked = {False}, file = {2000/2010/2013/Roberts/Roberts_2013_Shelby_County_v_Holder.pdf}, } @book{robinson13_measur_1_, title = {Measures of personality and social psychological attitudes}, subtitle = {Measures of social psychological attitudes}, author = {Robinson, John P and Shaver, Phillip R and Wrightsman, Lawrence S}, year = {2013}, tags = {measurement, metrics, psychology, response_bias}, volume = {1}, publisher = {Academic Press}, pdf_locked = {False}, isbn = {0-12-590241-7}, file = {2000/2010/2013/Robinson/Robinson_2013_Measures_of_personality_and_social_psych.pdf}, } @thesis{roger13_, title = {A grounded legal study of the breakdown of modder's relationships with game companies or legal threats shake moral beds}, author = {Alitzer, Jr., Roger Alan}, year = {2013}, tags = {cease_and_desist, copyright, dissertation, games, grounded_theory, intellectual_property, law, legal, modding, monopoly, morality, society, technology}, institution = {University of Utah}, pdf_locked = {False}, type = {phd}, url = {http://content.lib.utah.edu/utils/getfile/collection/etd3/id/2425/filename/2431.pdf}, file = {2000/2010/2013/Roger/Roger_2013_A_grounded_legal_study_of_the_breakdown_.pdf}, } @article{roijers13_survey_multi_objec_sequen_decis_makin_48_, title = {A Survey of Multi-Objective Sequential Decision-Making}, author = {Roijers, D. M. and Vamplew, P. and Whiteson, S. and Dazeley, R.}, year = {2013}, tags = {__important, ai, decision_making, markov_models, MDP, MODM, multi_objective, review, survey, taxonomy}, journal = {Journal of Artificial Intelligence Research}, volume = {48}, pages = {67-113}, pdf_locked = {False}, doi = {10.1613/jair.3987}, url = {http://dx.doi.org/10.1613/jair.3987}, file = {2000/2010/2013/Roijers/Roijers_2013_A_Survey_of_Multi_Objective_Sequential_D.pdf}, } @inproceedings{ronfard13_prose_story_languag_, title = {The Prose Storyboard Language}, author = {Ronfard, Remi and Boiron, Laurent and Gandhi, Vineet}, year = {2013}, tags = {grammar, HCI, language, petri_net, semantics, story_board, tools}, booktitle = {Workshop on Intelligent Cinematography and Editing}, abstract = {The prose storyboard language is a formal language for de- scribing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working practices in traditional movie-making, and is intended to be readable both by machines and humans. The language is designed to serve as a high-level user interface for intelligent cinematog- raphy and editing systems.}, pages = {1–8}, pdf_locked = {False}, url = {http://hal.inria.fr/hal-00814216/}, file = {2000/2010/2013/Ronfard/Ronfard_2013_The_Prose_Storyboard_Language.pdf}, } @book{rosen13__watch_in_pieces_, title = {The Watchman In Pieces}, subtitle = {Surveillance, Literature, And Liberal Personhood}, author = {Rosen, David and Santesso, Aaron}, year = {2013}, tags = {control_societies, gilles_deleuze, media_studies, michel_foucault, panopticon, privacy, surveillance, surveillance_studies, technology, zygmunt_bauman}, publisher = {Yale University Press}, pdf_locked = {False}, isbn = {978-0-300-15541-9}, file = {2000/2010/2013/Rosen/Rosen_2013_The_Watchman_In_Pieces.pdf}, } @book{rosini13_macros_model_vehic_flows_crowd_dynam_, title = {Macroscopic Models for Vehicular Flows and Crowd Dynamics}, subtitle = {Theory and Applications}, author = {Rosini, Massimiliano Daniele}, year = {2013}, tags = {cauchy, complex_systems, complexity, costs, math, pedestrians, riemann, text_book, traffic}, booktitle = {Amc}, publisher = {Springer}, issn = {1860-0832}, pages = {123–138}, pdf_locked = {False}, isbn = {978-3-319-00154-8}, doi = {10.1007/978-3-319-00155-5}, url = {http://link.springer.com/content/pdf/10.1007/978-3-319-00155-5.pdf}, file = {2000/2010/2013/Rosini/Rosini_2013_Macroscopic_Models_for_Vehicular_Flows_a.pdf}, } @book{rothrock13_lego_adven_book_1_, title = {The Lego Adventure Book}, author = {Rothrock, Megan}, year = {2013}, tags = {art, creativity, design, history, LEGO, urban_design}, volume = {1}, publisher = {No Starch Press}, pdf_locked = {False}, isbn = {978-1-59327-442-9}, file = {2000/2010/2013/Rothrock/Rothrock_2013_The_Lego_Adventure_Book.pdf}, } @inproceedings{rourke13_effec_age_player_behav_educat_games_, title = {The Effects of Age on Player Behavior in Educational Games}, author = {Rourke, Eleanor O and Butler, Eric and Liu, Yun-en and Ballweber, Christy and Popovi, Zoran}, year = {2013}, tags = {age, behaviour, children, education, games, HCI, serious_games}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Rourke/Rourke_2013_The_Effects_of_Age_on_Player_Behavior_in.pdf}, } @article{roversi13_marriag_is_artef_not_walk_4_, title = {A Marriage Is an Artefact and Not a Walk That We Take Together}, subtitle = {An Experimental Study on the Categorization of Artefacts}, author = {Roversi, Corrado and Borghi, Anna M. and Tummolini, Luca}, year = {2013}, tags = {artefact, artifact, function, institution, institutional_artefacts, marriage, social_cognition}, journal = {Review of Philosophy and Psychology}, volume = {4}, pages = {527-542}, pdf_locked = {False}, doi = {10.1007/s13164-013-0150-7}, file = {2000/2010/2013/Roversi/Roversi_2013_A_Marriage_Is_an_Artefact_and_Not_a_Walk.pdf}, } @inproceedings{ruggiero13_four_keys_social_impac_games_, title = {The Four Keys of Social Impact Games}, author = {Ruggiero, D}, year = {2013}, tags = {games, politics, social_impact, taxonomy}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {ABSTRACT Within games that are meant for more than play, specific processes and procedures lie hidden within game mechanics that are key to gameplay. These keys provide an opportunity for the player to help or guide others, think about moral or ethical issues, ...}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/IDGEI2013/idgei2013_2.pdf}, file = {2000/2010/2013/Ruggiero/Ruggiero_2013_The_Four_Keys_of_Social_Impact_Games.pdf}, } @inproceedings{ruggiero13_video_games_class_, title = {Video Games in the Classroom}, subtitle = {The Teacher Point of View}, author = {Ruggiero, Dana}, year = {2013}, tags = {education, games, questionnaire, serious_games}, booktitle = {Foundations of Digital Games, FDG}, pdf_locked = {False}, file = {2000/2010/2013/Ruggiero/Ruggiero_2013_Video_Games_in_the_Classroom.pdf}, } @inproceedings{ruggiero13_youth_offen_devel_social_techn_, title = {Youth Offenders Developing Social and Technical Skills Through Game Creation}, author = {Ruggiero, Dana and Loe, Newton St}, year = {2013}, tags = {crime, education, game_development, games, intervention, social, youth}, booktitle = {FDG 2013}, pdf_locked = {False}, isbn = {1-09-640109-6}, file = {2000/2010/2013/Ruggiero/Ruggiero_2013_Youth_Offenders_Developing_Social_and_Te.pdf}, } @inproceedings{ryan13_integ_serious_conten_into_serious_games_, title = {Integrating Serious Content Into Serious Games}, author = {Ryan, William and Charsky, Dennis}, year = {2013}, tags = {design, game_design, serious_games}, booktitle = {Foundations of Digital Games, FDG}, pages = {330–337}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper43_ryan_charsky.pdf}, file = {2000/2010/2013/Ryan/Ryan_2013_Integrating_Serious_Content_Into_Serious.pdf}, } @inproceedings{ryan13_networ_night_, title = {Network Nightmares}, subtitle = {Using Games to Teach Networks and Security}, author = {Ryan, William and Stewart, Jennifer and Verleger, Dean}, year = {2013}, tags = {education, games, network, programming, security}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Ryan/Ryan_2013_Network_Nightmares.pdf}, } @inproceedings{ryan13_that_ball_game_game_teach_game_desig_, title = {That Ball Game A Game for Teaching Game Design}, author = {Ryan, Malcolm}, year = {2013}, tags = {analysis, education, game_design, MDA}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Ryan/Ryan_2013_That_Ball_Game_A_Game_for_Teaching_Game_.pdf}, } @misc{sachs13_rpg_clich_, title = {RPG Cliches}, author = {Sachs, Mark Brian}, year = {2013}, tags = {cliches, games, RPG}, pdf_locked = {False}, url = {https://project-apollo.net/text/rpg.html}, file = {2000/2010/2013/Sachs/Sachs_2013_RPG_Cliches.pdf}, } @article{saghai13_salvag_concep_nudge_39_, title = {Salvaging the Concept of Nudge}, author = {Saghai, Yashar}, year = {2013}, tags = {behavioural_economics, choice, economics, framework, intervention}, journal = {Journal of Medical Ethics}, volume = {39}, number = {8}, abstract = {In recent years, 'nudge' theory has gained increasing attention for the design of population-wide health interventions. The concept of nudge puts a label on efficacious influences that preserve freedom of choice without engaging the influencees' deliberative capacities. Given disagreements over what it takes genuinely to preserve freedom of choice, the question is whether health influences relying on automatic cognitive processes may preserve freedom of choice in a sufficiently robust sense to be serviceable for the moral evaluation of actions and policies. In this article, I offer an argument to this effect, explicating preservation of freedom of choice in terms of choice-set preservation and noncontrol. I also briefly explore the healthcare contexts in which nudges may have priority over more controlling influences.}, invalid_isbn = {1473-4257}, issn = {03066800}, pages = {487–493}, pdf_locked = {False}, pmid = {23427215}, doi = {10.1136/medethics-2012-100727}, file = {2000/2010/2013/Saghai/Saghai_2013_Salvaging_the_Concept_of_Nudge.pdf}, } @book{saitta13__abstr_artif_intel_compl_system_, title = {Abstraction in Artificial Intelligence and Complex Systems}, author = {Saitta, Lorenza and Zucker, Jean-Daniel}, year = {2013}, tags = {__important, abstraction, ai, case_study, complex_systems, KRA, planning}, publisher = {Springer}, pdf_locked = {False}, isbn = {978-1-4614-7052-6}, doi = {10.1007/978-1-4614-7052-6}, file = {2000/2010/2013/Saitta/Saitta_2013_Abstraction_in_Artificial_Intelligence_a.pdf}, } @book{saldana13_, title = {The coding manual for qualitative researchers}, author = {Saldaña, Johnny}, year = {2013}, tags = {analytic_memos, anthropology, code, methods}, publisher = {SAGE}, pdf_locked = {False}, file = {2000/2010/2013/Saldaa/Saldaa_2013_The_coding_manual_for_qualitative_resear.pdf}, } @article{salerno13__video_games_learn_, title = {Video Games and Learning}, subtitle = {Teaching and Participatory Culture in the Digital Age, by Kurt Squire}, author = {Salerno, Kandise}, year = {2013}, tags = {education, game_design, review}, journal = {Alberta Journal of Educational Research}, pages = {Vol. 59 No. 1 (2013): Spring}, pdf_locked = {False}, doi = {10.11575/AJER.V59I1.55771}, url = {https://journalhosting.ucalgary.ca/index.php/ajer/article/view/55771}, file = {2000/2010/2013/Salerno/Salerno_2013_Video_Games_and_Learning.pdf}, } @misc{samar13_extrac_emotion_from_news_headl_, title = {Extracting Emotions From News Headlines}, author = {Samar, Anshul and Raghavan, Bharad}, year = {2013}, tags = {emotion, headlines, journalism, machine_learning, NLP}, pages = {1–5}, pdf_locked = {False}, url = {http://cs229.stanford.edu/proj2013/RaghavanSamar-ExtractingEmotionsFromNewsHeadlinesSemEvalAffectiveTextTask.pdf}, file = {2000/2010/2013/Samar/Samar_2013_Extracting_Emotions_From_News_Headlines.pdf}, } @article{saptawijaya13_tabled_abduc_logic_progr_13_, title = {Tabled Abduction in Logic Programs}, author = {Saptawijaya, Ari and Pereira, Luís Moniz}, year = {2013}, tags = {abduction, abductive_logic, logic_programming, prolog, TABDUAL, tabled_abduction, XSB_prolog}, journal = {Theory and Practice of Logic Programming}, volume = {13}, pdf_locked = {False}, file = {2000/2010/2013/Saptawijaya/Saptawijaya_2013_Tabled_Abduction_in_Logic_Programs.pdf}, } @inproceedings{saptawijaya13_towar_comput_moral_with_logic_progr_13_, title = {Towards Computational Morality With Logic Programming}, author = {Saptawijaya, Ari}, year = {2013}, tags = {abduction, argumentation, computational_morality, logic, programming, reactive_behaviour, TABDUAL}, booktitle = {29th International Conference on Logic Programming special issue. Theory and Practice of Logic Programming}, volume = {13}, number = {July}, pages = {1–10}, pdf_locked = {False}, doi = {10.1017/S1471068413000112}, file = {2000/2010/2013/Saptawijaya/Saptawijaya_2013_Towards_Computational_Morality_With_Logi.pdf}, } @inproceedings{saridaki13_engag_studen_with_intel_disab_, title = {Engaging Students With Intellectual Disabilities Through Location Based Games}, author = {Saridaki, Maria and Mourlas, Constantinos and Roinioti, Elina}, year = {2013}, tags = {disability, engagement, games, HCI, RECALL, serious_games}, booktitle = {Workshop on Games for Learning, FDG 2013}, abstract = {Learning, is both an emotional and cognitive process and according to researchers and teachers worldwide, when players are engaged in activities that are intrinsically motivating, they are more prone to demonstrate deep learning [1]. Since 1981 when Malone used digital games as a medium in order to analyze intrinsic motivation, digital games have been reported to stimulate the students' interest, while motivating them to deploy control, curiosity and imagination [2] [3]. Studies within our research grouping have shown that Digital Games Based Learning (DGBL) can have a positive effect on some of the core development needs of people with Intellectual disabilities and associated sensory impairments [4], [5] One current of interests is the expansion of DGBL activities on mobile platforms specifically designed for users with intellectual disabilities. The RECALL Project describes the development and evaluation of a novel route learning system for people with disabilities using location based services (on the Android OS) and is the output of a EU award (504970-LLP-1-2009-1-UK-KA3-KA3MP). In the following paper we will present piloting findings from the piloting use of RouteMate application as well as an initial proposal of a playful location based DGBL integration in the educational experience of users with intellectual disabilities.}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/G4L2013/g4l2013_08.pdf}, file = {2000/2010/2013/Saridaki/Saridaki_2013_Engaging_Students_With_Intellectual_Disa.pdf}, } @article{schaffer13_quest_about_causes_, title = {Questions About Causes}, author = {Schaffer, Frederic Charles}, year = {2013}, tags = {causality, methodology, research, research_questions}, journal = {Qualitative and Multi-Method Research}, number = {Fall}, pdf_locked = {False}, file = {2000/2010/2013/Schaffer/Schaffer_2013_Questions_About_Causes.pdf}, } @inproceedings{schlegel13__concur_infer_graph_27_, title = {Concurrent Inference Graphs}, author = {Schlegel, Daniel}, year = {2013}, tags = {concurrency, inference_graphs, type_inference}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence}, volume = {27}, number = {1}, pages = {1680-1681}, pdf_locked = {False}, doi = {10.1609/aaai.v27i1.8496}, url = {https://dx.doi.org/10.1609/aaai.v27i1.8496}, file = {2000/2010/2013/Schlegel/_7d1fc.pdf}, } @inproceedings{schlegel13_concur_infer_graph_, title = {Concurrent Inference Graphs}, author = {Schlegel, Daniel R}, year = {2013}, tags = {concurrency, inference_graphs, reasoning}, booktitle = {AAAI}, pdf_locked = {False}, isbn = {978-1-321-57025-0}, url = {https://search.proquest.com/docview/1658215903?accountid=188395}, file = {2000/2010/2013/Schlegel/Schlegel_2013_Concurrent_Inference_Graphs.pdf}, } @inproceedings{schoenau-fog13_narrat_engag_games_contin_desir_persp_, title = {Narrative Engagement in Games - A Continuation Desire Perspective}, author = {Schoenau-fog, Henrik and Louchart, Sandy and Lim, Theodore}, year = {2013}, tags = {continuation_desire, engagement, framework, games, storytelling}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Schoenaufog/Schoenaufog_2013_Narrative_Engagement_in_Games_A_Contin.pdf}, } @inproceedings{schuller13_asc_inclus_, title = {Asc-Inclusion}, subtitle = {Interactive Emotion Games for Social Inclusion of Children With Autism Spectrum Conditions}, author = {Schuller, Björn and Marchi, Erik and Baron-Cohen, Simon and O'Reilly, Helen and Robinson, Peter and Davies, Ian and Golan, Ofer and Friedenson, Shimrit and Tal, Shahar and Newman, Shai and Meir, Noga and Shillo, Roi and Camurri, Antonoi and Piana, Stefano}, year = {2013}, tags = {ASC_inclusion, autism, children, emotion, inclusion, serious_games}, booktitle = {Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDG}, pdf_locked = {False}, file = {2000/2010/2013/Schuller/Schuller_2013_Asc_Inclusion.pdf}, } @inproceedings{schuller13_intel_digit_games_empow_inclus_introd_, title = {Intelligent Digital Games for Empowerment and Inclusion - an Introduction}, author = {Schuller, Björn and Paletta, L and Sabouret, N}, year = {2013}, tags = {empowerment, HCI, IDGEI, inclusion, serious_games, social_computing}, booktitle = {Proceedings 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) at FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/IDGEI2013/idgei2013_0.pdf}, file = {2000/2010/2013/Schuller/Schuller_2013_Intelligent_Digital_Games_for_Empowermen.pdf}, } @book{schulman13_, title = {The gentrification of the mind}, subtitle = {Witness to a lost imagination}, author = {Schulman, Sarah}, year = {2013}, tags = {AIDS, death, gentrification, history, LGBTQ, politics, text_book}, publisher = {University of California Press}, pdf_locked = {False}, file = {2000/2010/2013/Schulman/Schulman_2013_The_gentrification_of_the_mind.pdf}, } @inproceedings{schwartz13_inter_corpus_sound_, title = {Interacting with a Corpus of Sounds}, author = {Schwartz, Diemo}, year = {2013}, tags = {corpus, data, interaction, sound, synthesis}, booktitle = {Symposium on Sound and Interactivity. Singapore}, pdf_locked = {False}, file = {2000/2010/2013/Schwartz/Schwartz_2013_Interacting_with_a_Corpus_of_Sounds.pdf}, } @book{schwartz13_measur_what_matter_most_, title = {Measuring What Matters Most}, author = {Schwartz, Daniel L. and Arena, Dylan}, year = {2013}, tags = {assessment, education, measurement, method, reification, technology}, publisher = {MIT Press}, pdf_locked = {False}, isbn = {978-0-262-51837-6}, file = {2000/2010/2013/Schwartz/Schwartz_2013_Measuring_What_Matters_Most.pdf}, } @misc{science13_organ_scien_24_, title = {Organization Science}, author = {{Organization Science}}, year = {2013}, tags = {discretion, disruption, institution, leisure_time, lived_experience, maintenance, organisation, racism, restraint, rule, workplace}, volume = {24}, howpublished = {Proceedings}, issue = {5}, month = {October}, pdf_locked = {False}, file = {2000/2010/2013/Science/Science_2013_Organization_Science.pdf}, } @inproceedings{scott13_promot_game_acces_, title = {Promoting Game Accessibility}, subtitle = {Experiencing an Induction on Inclusive Design Practice At the Global Games Jam}, author = {Scott, Michael James and Ghinea, Gheorghita}, year = {2013}, tags = {accessibility, culture, education, game_jam, games, hackathon, inclusion}, booktitle = {Proceedings of the Inaugural Workshop on the Global Games Jam}, abstract = {The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for learning. This provides an opening to promote themes and ideas that could help form future thinking about games design, emerging as a form of induction on key design issues for new practitioners. Such an approach aims to raise awareness about issues which learners could help develop and take with them into industry. However, the experience itself affords a deep experiential rhetoric and dialogue with experts that could be an effective pedagogical tool for issues seldom addressed deeply in formal educational settings. This paper describes an account by one such individual, being introduced to game accessibility through participation in the GGJ. As such, it is not intended as a rigorous empirical analysis, but rather a perspective on one way a game jam can be experienced, inviting further research on the topic.}, pages = {17–20}, pdf_locked = {False}, isbn = {978-1-4503-1868-6}, url = {http://arxiv.org/abs/1305.4359}, file = {2000/2010/2013/Scott/Scott_2013_Promoting_Game_Accessibility.pdf}, } @article{seaver13_knowin_algor_, title = {Knowing Algorithms}, author = {Seaver, Nick}, year = {2013}, tags = {__printed, algorithm, anagnorisis, analysis, anthropology, critique, ethnography, knowledge, methods}, journal = {Media in Transition}, number = {April 2013}, pages = {1–12}, pdf_locked = {False}, file = {2000/2010/2013/Seaver/Seaver_2013_Knowing_Algorithms.pdf}, } @report{senate13__stand_rules_of_senat_, title = {Standing Rules Of The Senate}, author = {Schumer, Charles. E.}, year = {2013}, tags = {bureaucracy, government, USA}, institution = {U.S Senate}, pdf_locked = {False}, url = {http://www.gpo.gov/fdsys/pkg/CDOC-113sdoc18/pdf/CDOC-113sdoc18.pdf}, file = {2000/2010/2013/Schumer/CDOC-113sdoc18.pdf}, } @book{seymour13_stran_natur_, title = {Strange Natures}, subtitle = {Future, Empathy and the Queer Ecological Imagination}, author = {Seymour, Nicole}, year = {2013}, tags = {AIDS, ecology, environment, film, history, LGBTQ, queer, text_book, transgender}, publisher = {University of Illinois Press}, pdf_locked = {False}, isbn = {978-0-252-03762-7}, file = {2000/2010/2013/Seymour/Seymour_2013_Strange_Natures.pdf}, } @article{shaefer13_risin_extrem_pover_united_states_87_, title = {Rising Extreme Poverty in the United States and the Response of Federal Means-Tested Transfer Programs}, author = {Shaefer, H Luke and Edin, Kathryn}, year = {2013}, tags = {economics, history, politics, poverty, SNAP, welfare}, journal = {Social Service Review}, volume = {87}, number = {2}, publisher = {University of Chicago Press}, pages = {250–268}, pdf_locked = {False}, file = {2000/2010/2013/Shaefer/Shaefer_2013_Rising_Extreme_Poverty_in_the_United_Sta.pdf}, } @inproceedings{shannon13_effec_pract_game_tutor_system_, title = {Effective Practices in Game Tutorial Systems}, author = {Shannon, Amy and Boyce, Acey}, year = {2013}, tags = {design, education, games, HCI, standardization, tutorial}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Shannon/Shannon_2013_Effective_Practices_in_Game_Tutorial_Sys.pdf}, } @book{sharma13_sociol_probin_rural_societ_2_, title = {Sociolocial Probings in Rural Society}, editor = {Sharma, K. L.}, year = {2013}, tags = {caste_system, custom, fringe_society, ideology, india, organisation, power, rigidity, ritual, rural_society, social_mobility, social_stratification, sociology, village}, volume = {2}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1381-2}, file = {2000/2010/2013/Sharma/Sharma_2013_Sociolocial_Probings_in_Rural_Society.pdf}, } @inbook{sheehan13_what_if_heideg_were_phenom_, title = {What If Heidegger Were a Phenomenologist?}, author = {Sheehan, Thomas}, year = {2013}, tags = {martin_heidegger, phenomenology, philosophy}, booktitle = {The Cambridge Companion to Heidegger's Being and Time}, pages = {381-402}, pdf_locked = {False}, doi = {10.1017/cco9781139047289.018}, url = {http://dx.doi.org/10.1017/CCO9781139047289.018}, file = {2000/2010/2013/Sheehan/Sheehan_2013_What_If_Heidegger_Were_a_Phenomenologist.pdf}, } @inproceedings{shepherd13_explor_genom_with_game_engin_, title = {Exploring Genomes With a Game Engine}, author = {Shepherd, Jeremiah J. and Zhou, Lingxi and Zhang, Yan and Zheng, Jim and Tang, Jijun}, year = {2013}, tags = {exploration, game_engine, games, genomes, octree, visualisation}, booktitle = {Proceedings - 2013 IEEE International Conference on Bioinformatics and Biomedicine, IEEE BIBM 2013}, abstract = {More and more evidence indicates that the 3D conformation of eukaryotic genomes is a critical part of genome function. However, due to the lack of accurate and reliable 3D genome structural data, this information is largely ignored and most of these studies have to use information systems that view the DNA in a linear structure. Visualizing genomes in real time 3D can give researchers more insight, but this is fraught with hardware limitations since each element contains vast amounts of information that cannot be processed on the fly. Using a game engine and sophisticated video game visualization techniques enables us to construct a multi-platform real-time 3D genome viewer. The game engine-based viewer achieves much better rendering speed and can handle much larger amounts of data compared to our previous implementation using OpenGL. Combining this viewer with 3D genome models from experimental data could provide unprecedented opportunities to gain insight into the conformation-function relationships of a genome.}, issn = {1359-6640 (Print)}, pages = {26–30}, pdf_locked = {False}, pmid = {25340329}, isbn = {978-1-4799-1309-1}, doi = {10.1109/BIBM.2013.6732585}, file = {2000/2010/2013/Shepherd/Shepherd_2013_Exploring_Genomes_With_a_Game_Engine.pdf}, } @inproceedings{shi13_optim_, title = {Optimal cover placement against static enemy positions.}, author = {Shi, Yinxuan and Crawfis, Roger}, year = {2013}, tags = {cover, efficiency, FPS, games, level_design, metrics, procedural_content, terrain}, booktitle = {Foundations of Digital Games 2013}, pages = {109–116}, pdf_locked = {False}, url = {ftp://cse.osu.edu/pub/tech-report/2013/TR04.pdf}, file = {2000/2010/2013/Shi/Shi_2013_Optimal_cover_placement_against_static_e.pdf}, } @misc{shipman13_pypar_, title = {PyParsing quick reference}, author = {Shipman, John W.}, year = {2013}, tags = {programming, pyparsing, python}, pdf_locked = {False}, file = {2000/2010/2013/Shipman/Shipman_2013_PyParsing_quick_reference.pdf}, } @book{shute13_steal_asses_, title = {Stealth Assessment}, subtitle = {Measuring and Supporting Learning in Video Games}, author = {Shute, Valerie and Ventura, Matthew}, year = {2013}, tags = {assessment, education, measurement, video_games}, publisher = {MIT Press}, pdf_locked = {False}, isbn = {978-0-262-51881-9}, file = {2000/2010/2013/Shute/Shute_2013_Stealth_Assessment.pdf}, } @article{silk13_chimp_share_food_many_reason_85_, title = {Chimpanzees Share Food for Many Reasons}, subtitle = {The Role of Kinship, Reciprocity, Social Bonds and Harassment on Food Transfers}, author = {Silk, Joan B. and Brosnan, Sarah F. and Henrich, Joseph and Lambeth, Susan P. and Shapiro, Steven}, year = {2013}, tags = {altruism, animal, behaviour, chimpanzee, food, kinship, pro_social, reciprocity, social_bonds, theft}, journal = {Animal Behaviour}, volume = {85}, number = {5}, publisher = {Elsevier}, abstract = {There is currently great interest in the phylogenetic origins of altruistic behaviour within the primate order. Considerable attention has been focused on chimpanzees, Pan troglodytes, because they are our closest living relatives and participate in a wide range of collective activities, including hunting and food sharing. Food sharing is of particular importance because it plays a critical role in the human foraging niche, but food sharing among adults is rare in nonhuman primates. Some research suggests that chimpanzees selectively share meat with reciprocating partners and allies, while other work indicates that chimpanzees primarily share to reduce harassment from other group members (tolerated theft). We examined the effects of kinship, relationship quality, reciprocity and the intensity of solicitations on the pattern of food transfers in six captive groups of chimpanzees. We observed events that occurred after the chimpanzees were provisioned with large frozen juice disks. These disks share some properties with prey carcasses: they are a valued, but limited, resource; they take a considerable period of time to consume; they can be monopolized by one individual, but bits can be broken off and transferred to others. Our analyses suggest that food transfers serve multiple functions for chimpanzees. Individuals may use food transfers to enhance the welfare of closely related group members, strengthen social relationships with favoured partners and reduce the costs of persistent solicitations. ?? 2013 The Association for the Study of Animal Behaviour.}, arxivid = {NIHMS150003}, invalid_isbn = {0003-3472}, issn = {00033472}, pages = {941–947}, pdf_locked = {False}, pmid = {25264374}, doi = {10.1016/j.anbehav.2013.02.014}, url = {http://dx.doi.org/10.1016/j.anbehav.2013.02.014}, file = {2000/2010/2013/Silk/Silk_2013_Chimpanzees_Share_Food_for_Many_Reasons.pdf}, } @inproceedings{silva13_node_based_shape_gramm_repres_editin_, title = {Node-Based Shape Grammar Representation and Editing}, author = {Silva, Pedro Brandão and Müller, Pascal and Bidarra, Rafael and Coelho, António}, year = {2013}, tags = {authoring, grammar, graph, graphics, GUI, HCI, procedural_content, shape_grammar, visualisation}, booktitle = {Proceedings of the Workshop on Procedural Content Generation in Games (PCG'13}, abstract = {Mass content creation is nowadays one of the most important challenges for game artists. This paper presents a high-level architectural modeling solution that combines the full generative power of shape grammars with the ease of use and flexibility of a node-based visual language. Our approach comprises a shape data flow character and introduces some novel features, including recursion, parametric flow, and flow filtering. The main development model consists of encapsulating basic operations into semantically-rich, reusable components that can be more easily assembled using filters. Eventually, this enables users to concentrate on the more intuitive and interactive development layers, while the text-based grammar rules are automatically generated.}, pages = {1–8}, pdf_locked = {False}, url = {https://www.pcgworkshop.com/archive/silva2013nodebased.pdf}, file = {2000/2010/2013/Silva/Silva_2013_Node_Based_Shape_Grammar_Representation_.pdf}, } @inproceedings{singh13_uses_norms_4_, title = {The Uses of Norms}, author = {Singh, Munindar P and Arrott, Matthew and Balke, Tina and Chopra, Amit K and Christiaanse, Rob and Cranefield, Stephen and Dignum, Frank and Eynard, Davide and Farcas, Emilia and Fornara, Nicoletta and Gandon, Fabien and Governatori, Guido and Dam, Hoa Khanh and Hulstijn, Joris and Krueger, Ingolf and Lam, Ho-Pun and Meisinger, Michael and Noriega, Pablo and Savarimuthu, Bastin Tony Roy and Tadanki, Kartik and Verhagen, Harko and Villata, Serena}, year = {2013}, tags = {governance, MAS, norms, requirement, resource_allocation, serious_games, socio_technical, software_engineering}, booktitle = {Normative Multi-Agent Systems}, volume = {4}, issn = {1868-8977}, pages = {191–229}, pdf_locked = {False}, series = {Dagstuhl Follow-Ups}, isbn = {978-3-939897-51-4}, doi = {10.4230/DFU.Vol4.12111.191}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/4004}, file = {2000/2010/2013/Singh/Singh_2013_The_Uses_of_Norms.pdf}, crossref = {andrighetto13_normat_multi_agent_system_}, } @online{smith13__under_metas_, title = {Underground Metastate}, subtitle = {Kentucky Route Zero}, author = {Smith, Adam}, year = {2013}, tags = {kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/underground-metastate-kentucky-route-zero}, file = {2000/2010/2013/Smith/smith13__under_metas.pdf}, } @online{smith13__wot_i_think_, title = {Wot I Think}, subtitle = {Kentucky Route Zero Act I}, author = {Smith, Adam}, year = {2013}, tags = {kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/wot-i-think-kentucky-route-zero-act-i}, file = {2000/2010/2013/Smith/smith13__wot_i_think.pdf}, } @inproceedings{smith13_proced_conten_gener_oppor_foster_, title = {Procedural Content Generation as an Opportunity to Foster Collaborative Mindful Learning}, author = {Smith, Gillian and Harteveld, Casper}, year = {2013}, tags = {collaboration, design, education, games, GrACE, mindfulness, procedural_content, prototype, taxonomy}, booktitle = {Workshop on Games and Learning, co-located with Foundations of Digital Games, FDG}, pdf_locked = {False}, file = {2000/2010/2013/Smith/Smith_2013_Procedural_Content_Generation_as_an_Oppo.pdf}, } @inproceedings{smith13_quant_play_, title = {Quantifying over Play}, subtitle = {Constraining Undesirable Solutions in Puzzle Design}, author = {Smith, Adam M and Butler, Eric and Popovi, Zoran}, year = {2013}, tags = {evaluation, games, play, procedural_content, puzzle, quantitative, refraction}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Smith/Smith_2013_Quantifying_over_Play.pdf}, } @article{snow13_what_happen_when_patien_know_3_, title = {What happens when patients know more than their doctors? Experiences of health interactions after diabetes patient education}, subtitle = {a qualitative patient-led study}, author = {Snow, Rosamund and Humphrey, Charlotte and Sandall, Jane}, year = {2013}, tags = {diabetes, education, health_care, NHS}, journal = {BMJ Open}, volume = {3}, number = {11}, publisher = {BMJ}, pages = {e003583}, pdf_locked = {False}, doi = {10.1136/bmjopen-2013-003583}, url = {http://dx.doi.org/10.1136/bmjopen-2013-003583}, file = {2000/2010/2013/Snow/Snow_2013_What_Happens_When_Patients_Know_More_Tha.pdf}, } @inproceedings{soares13_live_feedb_behav_chang_, title = {Live Feedback on Behavioral Changes}, author = {Soares, Gustavo and Murphy-Hill, Emerson and Gheyi, Rohit}, year = {2013}, tags = {ai, behaviour, feedback, HCI, IDE, java, programming, sketch}, booktitle = {2013 1st International Workshop on Live Programming, LIVE 2013 - Proceedings}, abstract = {The costs to find and fix bugs grows over time, to the point where fixing a bug after release may cost as much as 100 times more than before release. To help programmers find bugs as soon as they are introduced, we sketch a plugin for an integrated development environment that provides live feedback about behavioral changes to Java programs by continuously generating tests, running the tests on the current and previous versions of the program, and comparing the results. Such a tool would allow programmers to better understand how their changes affect the behavior of their programs. As a proof of concept, we developed a prototype that found a bug that remained undetected by pair programmers working on JHotDraw in a previous study. Had the programmers performed this change with our plugin, they would have been notified about the bug as soon as they introduced it. ©2013 IEEE.}, issn = {0146-9592}, pages = {23–26}, pdf_locked = {False}, isbn = {978-1-4673-6265-8}, doi = {10.1109/LIVE.2013.6617344}, file = {2000/2010/2013/Soares/Soares_2013_Live_Feedback_on_Behavioral_Changes.pdf}, } @article{sonuga-barke13_nonph_inter_adhd_170_, title = {Nonpharmacological Interventions for Adhd}, subtitle = {Systematic Review and Meta-Analyses of Randomized Controlled Trials of Dietary and Psychological Treatments}, author = {Sonuga-Barke, Edmund J.S. and Brandeis, Daniel and Cortese, Samuele and Daley, David and Ferrin, Maite and Holtmann, Martin and Stevenson, Jim and Danckaerts, Marina and van der Oord, Saskia and Döpfner, Manfred and Dittmann, Ralf W. and Simonoff, Emily and Zuddas, Alessandro and Banaschewski, Tobias and Buitelaar, Jan and Coghill, David and Hollis, Chris and Konofal, Eric and Lecendreux, Michel and Wong, Ian C.K. and Sergeant, Joseph}, year = {2013}, tags = {ADHD, meta_analysis, psychology, RCT, review}, journal = {American Journal of Psychiatry}, volume = {170}, number = {3}, issn = {1535-7228}, pdf_locked = {False}, doi = {10.1176/appi.ajp.2012.12070991}, file = {2000/2010/2013/SonugaBarke/SonugaBarke_2013_Nonpharmacological_Interventions_for_Adh.pdf}, } @article{spiekermann13_four_types_moral_wrigg_room_, title = {Four Types of Moral Wriggle Room}, subtitle = {Uncovering Mechanisms of Racial Discrimination}, author = {Spiekermann, Kai}, year = {2013}, tags = {epistemology, game_theory, morality, race, sanction, taxonomy}, journal = {SSRN Electronic Journal}, pages = {1–15}, pdf_locked = {False}, file = {2000/2010/2013/Spiekermann/Spiekermann_2013_Four_Types_of_Moral_Wriggle_Room.pdf}, } @book{srivastava13_contr_sociol_theor_5_, title = {Contributions to Sociological Theory}, editor = {Srivastava, Vinay Kumar}, year = {2013}, tags = {auguste_comte, india, karl_popper, max_weber, methods, pierre_bourdieu, robert_merton, shah_bano, social_action, social_explanation, sociology}, volume = {5}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1386-7}, file = {2000/2010/2013/Srivastava/Srivastava_2013_Contributions_to_Sociological_Theory.pdf}, } @book{stampnitzky13_discip_, title = {Disciplining terror}, subtitle = {How experts invented'terrorism'}, author = {Stampnitzky, Lisa}, year = {2013}, tags = {9_11, insurgency, terrorism}, publisher = {Cambridge University Press}, pdf_locked = {False}, file = {2000/2010/2013/Stampnitzky/Stampnitzky_2013_Disciplining_terror.pdf}, } @article{stefik13_empir_inves_into_progr_languag_syntax_13_, title = {An Empirical Investigation Into Programming Language Syntax}, author = {Stefik, Andreas and Siebert, Susanna}, year = {2013}, tags = {HCI, novice, programming, syntax}, journal = {ACM Transactions on Computing Education}, volume = {13}, number = {4}, pages = {1-40}, pdf_locked = {False}, doi = {10.1145/2534973}, url = {http://dx.doi.org/10.1145/2534973}, file = {2000/2010/2013/Stefik/Stefik_2013_An_Empirical_Investigation_Into_Programm.pdf}, } @inproceedings{stenstroem13_under_comput_role_playin_games_, title = {Understanding Computer Role-Playing Games}, subtitle = {A Genre Analysis based on Gameplay Features in Combat Systems}, author = {Stenström, Christopher Dristig and Björk, Staffan}, year = {2013}, tags = {analysis, combat_systems, design, game_play, games, genre, patterns, RPG}, booktitle = {Foundations of Digital Games 2013}, pdf_locked = {False}, url = {https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1043334&dswid=-8385}, file = {2000/2010/2013/Stenstrm/Stenstrm_2013_Understanding_Computer_Role_Playing_Game.pdf}, } @inproceedings{stiegler13_ai_human_player_cooper_rts_games_, title = {AI and Human Player Cooperation in RTS Games}, author = {Stiegler, Andreas and Livingstone, Daniel Jack}, year = {2013}, tags = {ai, cooperation, games, HCI, RTS, starcraft}, booktitle = {Foundations of Digital Games 2013}, pages = {3–4}, pdf_locked = {False}, file = {2000/2010/2013/Stiegler/Stiegler_2013_Ai_and_Human_Player_Cooperation_in_Rts_G.pdf}, } @inproceedings{sturn13_lands_games_improv_global_land_cover_, title = {Landspotting - Games for Improving Global Land Cover}, author = {Sturn, Tobias and Wimmer, Michael and Purgathofer, Peter and Fritz, Steffen}, year = {2013}, tags = {crowd_source, games, land, landspotting, maps, serious_games, TAGinator}, booktitle = {Foundations of Digital Games, FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper16_sturn_etal.pdf https://publik.tuwien.ac.at/files/PubDat_221562.pdf}, file = {2000/2010/2013/Sturn/Sturn_2013_Landspotting_Games_for_Improving_Globa.pdf}, } @inproceedings{sturtevant13_incor_human_relat_into_path_plann_, title = {Incorporating Human Relationships Into Path Planning}, author = {Sturtevant, Nathan R}, year = {2013}, tags = {games, path_finding, planning, relations, social, tactical_path_finding, taxonomy}, booktitle = {AAAI}, pages = {177–183}, pdf_locked = {False}, file = {2000/2010/2013/Sturtevant/Sturtevant_2013_Incorporating_Human_Relationships_Into_P.pdf}, } @article{sullivan13_inher_racis_dispar_healt_1_, title = {Inheriting Racist Disparities in Health}, subtitle = {Epigenetics and the Transgenerational Effects of White Racism}, author = {Sullivan, Shannon}, year = {2013}, tags = {epigenetics, history, inheritance, philosophy, race, racism}, journal = {Critical Philosophy of Race}, volume = {1}, number = {2}, pages = {190–218}, pdf_locked = {False}, file = {2000/2010/2013/Sullivan/Sullivan_2013_Inheriting_Racist_Disparities_in_Health.pdf}, } @book{summitt13_contes_water_envir_histor_of_color_river_, title = {Contested Waters An Environmental History Of The Colorado River}, author = {Summitt, April R.}, year = {2013}, tags = {agriculture, colorado_river, desert, economics, environment, environmental_history, history, indigenous_people, USA, water_rights}, publisher = {University Press of Colorado}, pdf_locked = {False}, isbn = {978-1-60732-211-5}, file = {2000/2010/2013/Summitt/Summitt_2013_Contested_Waters_An_Environmental_Histor.pdf}, } @inbook{sunshine-hill13_phenom_ai_level_detail_contr_lod_trader_, title = {Phenomenal AI Level-of-Detail Control with the LOD Trader}, author = {Sunshine-Hill, Ben}, year = {2013}, tags = {ai, game_ai, level_of_detail, LOD, LOD_Trader}, chapter = {13}, pdf_locked = {False}, file = {2000/2010/2013/Sunshine-Hill/Sunshine_Hill_2013_Phenomenal_AI_Level_of_Detail_Control_wi.pdf}, crossref = {rabin13_game_ai_pro_}, } @book{supervert13_necrop_variat_, title = {Necrophilia Variations}, author = {Supervert}, year = {2013}, tags = {perversion, supervert}, publisher = {Supervert}, pdf_locked = {False}, isbn = {0-9704971-1-3}, file = {2000/2010/2013/Supervert/Supervert_2013_Necrophilia_Variations.pdf}, } @article{sutton13_reinf_learn_9_, title = {Reinforcement Learning}, subtitle = {An Introduction}, author = {Sutton, Richard S. and Barto, Andrew G.}, year = {2013}, tags = {machine_learning, math, reinforcement_learning, text_book}, journal = {Neural Networks IEEE Transactions on}, volume = {9}, number = {5}, abstract = {CiteSeerX - Scientific documents that cite the following paper: Reinforcement learning: An introduction, chapter 11}, arxivid = {1603.02199}, issn = {1045-9227}, pages = {1054}, pdf_locked = {False}, pmid = {18255791}, isbn = {978-0-262-19398-6}, doi = {10.1109/TNN.1998.712192}, file = {2000/2010/2013/Sutton/Sutton_2013_Reinforcement_Learning.pdf}, } @inproceedings{tanimoto13_, title = {A perspective on the evolution of live programming}, author = {Tanimoto, Steven L.}, year = {2013}, tags = {debugging, hierarchy, IDE, live_coding, live_programming, liveness, software_development, taxonomy}, booktitle = {2013 1st International Workshop on Live Programming (LIVE)}, pdf_locked = {False}, doi = {10.1109/live.2013.6617346}, url = {http://dx.doi.org/10.1109/LIVE.2013.6617346}, file = {2000/2010/2013/Tanimoto/Tanimoto_2013_A_perspective_on_the_evolution_of_live_p.pdf}, } @inproceedings{tekofsky13_psyop_, title = {Psyops}, subtitle = {Personality assessment through gaming behavior}, author = {Tekofsky, Shoshannah and Spronck, Pieter}, year = {2013}, tags = {age, assessment, games, personality, play, PsyOps, statistics}, booktitle = {FDG}, pdf_locked = {False}, url = {http://bnaic2013.tudelft.nl/proceedings/papers/paper_28.pdf}, file = {2000/2010/2013/Tekofsky/Tekofsky_2013_Psyops.pdf}, } @online{thompson13_method_isnt_method_, title = {Methodology Isn't Methods.. or... what goes in a methods chapter}, author = {Thompson, Pat}, year = {2013}, tags = {__important, methodology, methods, phd, writing}, pdf_locked = {False}, url = {https://patthomson.net/2013/02/18/methodology-isnt-methods-or-what-goes-in-a-methods-chapter/}, file = {2000/2010/2013/Thompson/Thompson_2013_Methodology_Isn_t_Methods_or_what_g.pdf}, } @article{thorisson13_editor_3_, title = {Editorial}, subtitle = {Approaches and Assumptions of Self-Programming in Achieving Artificial General Intelligence}, author = {Thórisson, Kristinn R. and Nivel, Eric and Sanz, Ricardo and Wang, Pei}, year = {2013}, tags = {__printed, action, AGI, ai, review, seeds, self_programming, taxonomy}, journal = {Journal of Artificial General Intelligence}, volume = {3}, number = {3}, abstract = {Intuitively speaking, “ self-programming ” means the ability for a computer system to program its own actions. This notion is clearly related to Artificial Intelligence, and has been used by many researchers. Like many other high-level concepts, however, scrutiny shows that the term can be interpreted in several different ways. To make the discussion concrete and meaningful we introduce here a working definition of self-programming. In this definition we increase its concreteness while trying to keep the intuitive meaning of the concept. The activities of a computer system usually are considered to consist of atomic actions (which can also be called instructions, operations, behavior, or something else in different contexts). At any given moment the system's primitive actions are in a finite and constant set A, meaning that they are distinct from each other, and can be enumerated. An action may take some input arguments, and produce some output arguments. The system can execute each of its actions, This work is licensed under the Creative Commons Attribution 3.0 License.}, issn = {1946-0163}, pages = {1–10}, pdf_locked = {False}, doi = {10.2478/v10229-011-0017-1}, url = {http://www.degruyter.com/view/j/jagi.2012.3.issue-3/v10229-011-0017-1/v10229-011-0017-1.xml}, file = {2000/2010/2013/Thrisson/Thrisson_2013_Editorial.pdf}, } @book{thurston13_coffee_, title = {Coffee}, subtitle = {A Comprehensive Guide To The Bean, The Beverage, and The Industry}, author = {Thurston, Robert W. and Morris, Jonathan}, editor = {Thurston, Robert W. and Morris, Jonathan and Steiman, Shawn}, year = {2013}, tags = {barista, brazil, brewing, business, coffee, coffee_house, colombia, ethiopia, guatemala, hawaii, health, history, india, indonesia, industry, organic_farming, social_history, vietnam}, publisher = {Rowman and Littlefield}, pdf_locked = {False}, isbn = {978-1-4422-1442-2}, file = {2000/2010/2013/Thurston/Thurston_2013_Coffee.pdf}, } @incollection{togelius13_proced_conten_gener_6_, title = {Procedural Content Generation}, subtitle = {Goals, Challenges and Actionable Steps}, author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, year = {2013}, tags = {ai, procedural_content}, booktitle = {Artificial and Computational Intelligence in Games}, volume = {6}, publisher = {Schloss Dagstuhl – Leibniz-Zentrum für Informatik}, address = {Dagstuhl, Germany}, annote = {Keywords: procedural content generation, video games}, issn = {1868-8977}, pages = {61–75}, pdf_locked = {False}, series = {Dagstuhl Follow-Ups}, urn = {urn:nbn:de:0030-drops-43367}, isbn = {978-3-939897-62-0}, doi = {10.4230/DFU.Vol6.12191.61}, url = {http://drops.dagstuhl.de/opus/volltexte/2013/4336}, file = {2000/2010/2013/Togelius/Togelius_2013_Procedural_Content_Generation.pdf}, } @article{topp13_again_quiet_revol_16_, title = {Against the Quiet Revolution}, subtitle = {The Rhetorical Construction of Intersex Individuals As Disordered}, author = {Topp, Sarah S}, year = {2013}, tags = {chicago_conference, differences_of_sex_development, intersex, pathologisation, sexual}, journal = {Sexualities}, volume = {16}, number = {1-2}, pages = {180-194}, pdf_locked = {False}, doi = {10.1177/1363460712471113}, url = {http://dx.doi.org/10.1177/1363460712471113}, file = {2000/2010/2013/Topp/Topp_2013_Against_the_Quiet_Revolution.pdf}, } @inproceedings{toprak13_cart_, title = {Cart-load-o-fun}, subtitle = {Designing digital games for trams}, author = {Toprak, C and Platt, Joshua and Ho, HY and Mueller, F}, year = {2013}, tags = {design, games, haptics, pervasive_game, play, public_transport, trams}, booktitle = {CHI}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=2479557}, file = {2000/2010/2013/Toprak/Toprak_2013_Cart_load_o_fun.pdf}, } @book{towse13_handb_digit_creat_econom_, title = {Handbook on the Digital Creative Economy}, editor = {Towse, Ruth and Handke, Christian}, year = {2013}, tags = {business_model, copyright_law, cultural_production, culture, digital_economy, economics, intellectual_property, international_trade, orphan_works, piracy, produsage, prosumption, technology}, publisher = {Edward Elgar}, pdf_locked = {False}, isbn = {978-1-78100-487-6}, file = {2000/2010/2013/Towse/Towse_2013_Handbook_on_the_Digital_Creative_Economy.pdf}, } @book{toye13__archer_, title = {The Archers}, subtitle = {The Ambridge chronicles: moments that made the nation's favourite radio drama}, author = {Toye, Joanna and Farrington, Karen}, year = {2013}, tags = {agriculture, farming, history, radio, soap_opera, technology, UK}, publisher = {BBC Books}, pdf_locked = {False}, isbn = {978-1-84990-577-0}, file = {2000/2010/2013/Toye/The Ambridge chronicles.pdf}, } @thesis{treanor13_inves_proced_expres_inter_videog_, title = {Investigating Procedural Expression and Interpretation in Videogames}, author = {Treanor, Mike}, year = {2013}, tags = {critical_technical_practice, dissertation, game_o_matic, games, methods, procedural_expression, proceduralist, prom_week, rhetoric}, institution = {University of California, Santa Cruz, UCSC}, pdf_locked = {False}, type = {phd}, file = {2000/2010/2013/Treanor/Treanor_2013_Investigating_Procedural_Expression_and_.pdf}, } @inproceedings{tremblay13_adapt_compan_fps_games_, title = {Adaptive Companions in FPS Games}, author = {Tremblay, Jonathan and Verbrugge, Clark}, year = {2013}, tags = {adaptive, ai, companion, cooperation, design, FPS, games, metrics}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.cs.mcgill.ca/~jtremb59/Papers/Adaptive Companions in FPS Games.pdf}, file = {2000/2010/2013/Tremblay/Tremblay_2013_Adaptive_Companions_in_FPS_Games.pdf}, } @article{troquard13_simpl_logic_tool_manip_exten_abstr_80_, title = {A Simple Logic of Tool Manipulation ( Extended Abstract )}, author = {Troquard, Nicolas}, year = {2013}, tags = {activity, logic, manipulation, meta, STIT, tool_logic, tools}, journal = {Coordination: Principles, Artefacts and Theories (SOCIAL. PATH)}, volume = {80}, pages = {1–3}, pdf_locked = {False}, file = {2000/2010/2013/Troquard/Troquard_2013_A_Simple_Logic_of_Tool_Manipulation_Ex.pdf}, } @article{trubanova13__under_autis_spect_disor_femal_2_, title = {Underidentification of Autism Spectrum Disorder in Females}, subtitle = {A Case Series Illustrating the Unique Presentation of this Disorder in Young Women}, author = {Trubanova, Andrea and Donlon, Katharine and Kreiser, Nicole L. and Ollendick, Thomas H. and White, Susan W.}, year = {2013}, tags = {autism, autism_in_women, comorbidity, diagnosis, female}, journal = {Scandinavian Journal of Child and Adolescent Psychiatry and Psychology}, volume = {2}, number = {2}, pages = {66-76}, pdf_locked = {False}, doi = {10.21307/sjcapp-2014-010}, url = {http://dx.doi.org/10.21307/sjcapp-2014-010}, file = {2000/2010/2013/Trubanova/Unidentified BPD in autistic women.pdf}, } @article{tummolini13_conven_or_agreem_betwix_us_190_, title = {A Convention Or (tacit) Agreement Betwixt Us}, subtitle = {On Reliance and Its Normative Consequences}, author = {Tummolini, Luca and Andrighetto, Giulia and Castelfranchi, Cristiano and Conte, Rosaria}, year = {2013}, tags = {agreement, bias_confirmation, confirmation, consequence, convention, david_lewis, norms, pragmatics, tacit_agreement, tacit_communication}, journal = {Synthese}, volume = {190}, number = {4}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/rec/journals/synthese/TummoliniACC13.bib}, pages = {585–618}, pdf_locked = {False}, timestamp = {Thu, 09 Jul 2020 01:00:00 +0200}, doi = {10.1007/s11229-012-0194-8}, url = {https://doi.org/10.1007/s11229-012-0194-8}, file = {2000/2010/2013/Tummolini/Tummolini_2013_A_Convention_Or_tacit_Agreement_Betwix.pdf}, file2 = {2000/2010/2013/Tummolini/Tummolini_2013_A_convention_or_tacit_agreement_betwix_43910.pdf}, } @inproceedings{van13_pdl_as_multi_agent_strat_logic_, title = {Pdl As a Multi-Agent Strategy Logic}, author = {Van Eijck, Jan}, year = {2013}, tags = {calculus, coalition_logic, EMASL, epistemology, game_theory, MAS, MASL, PDL, propositional_dynamic_logic, social_choice, strategy, voting}, booktitle = {TARK 2013}, abstract = {Propositional Dynamic Logic or PDL was invented as a logic for reasoning about regular programming constructs. We propose a new perspective on PDL as a multi-agent strategic logic (MASL). This logic for strategic reasoning has group strategies as first class citizens, and brings game logic closer to standard modal logic. We demonstrate that MASL can express key notions of game theory, social choice theory and voting theory in a natural way, we give a sound and complete proof system for MASL, and we show that MASL encodes coalition logic. Next, we extend the language to epistemic multi-agent strategic logic (EMASL), we give examples of what it can express, we propose to use it for posing new questions in epistemic social choice theory, and we give a cal-culus for reasoning about a natural class of epistemic game models. We end by listing avenues for future research and by tracing connections to a number of other logics for reasoning about strategies.}, arxiv = {1310.6437}, pages = {206–215}, pdf_locked = {False}, url = {http://www.tark.org/}, file = {2000/2010/2013/Van/Van_2013_Pdl_As_a_Multi_Agent_Strategy_Logic.pdf}, } @article{velazquez13__infor_7_, title = {Information gain in the brain's resting state}, subtitle = {A new perspective on autism}, author = {Velázquez, José L. Pérez and Galán, Roberto F.}, year = {2013}, tags = {aspergers, autism, cognitive_science, functional_connectivity, relative_entropy, stochastic_input}, journal = {Frontiers in Neuroinformatics}, volume = {7}, pdf_locked = {False}, doi = {10.3389/fninf.2013.00037}, url = {http://dx.doi.org/10.3389/fninf.2013.00037}, file = {2000/2010/2013/Velazquez/Autistic people process more at rest.pdf}, } @inproceedings{vella13_me_64_, title = {“it's A-Me/mario”}, subtitle = {Playing As a Ludic Character}, author = {Vella, Daniel}, year = {2013}, tags = {avatar, games, narratology, ontology, phenomenology, player}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games.}, volume = {64}, pages = {31–38}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper05_vella.pdf}, file = {2000/2010/2013/Vella/Vella_2013_it_s_A_Me_mario.pdf}, } @proceedings{verdicchio13:_comput_commun_aesth_x_, title = {Computation, Communication, Aesthetics and X (xCoAx)}, editor = {Verdicchio, Mario and Reizner, Jason and Rangel, André and Carvalhais, Tudela, Pedro and Miguel}, year = {2013}, tags = {aesthetics, communication, computation}, pdf_locked = {False}, isbn = {978-989-746-017-3}, url = {http://proceedings.xcoax.org/}, file = {2000/2010/2013/Verdicchio/Verdicchio_2013_Computation_Communication_Aesthetics_a.pdf}, } @inproceedings{verhagen13_towar_desig_framew_contr_hybrid_social_games_, title = {Towards a Design Framework for Controlled Hybrid Social Games}, author = {Verhagen, Harko and Noriega, Pablo and D'Inverno, Mark}, year = {2013}, tags = {activity, behaviour, coordination, design, framework, games, NPC, social, social_game, taxonomy}, booktitle = {Social Coordination: Principles, Artefacts and Theories, SOCIAL.PATH 2013 - AISB}, abstract = {We propose a framework for designing and deploying games where social behaviour is kept under control. This framework may also be used for designing other dynamic coordinated social spaces.}, pages = {89–87}, pdf_locked = {False}, isbn = {978-1-908187-36-9}, url = {http://hdl.handle.net/10261/133869}, file = {2000/2010/2013/Verhagen/Verhagen_2013_Towards_a_Design_Framework_for_Controlle.pdf}, } @online{victor13__media_for_think_unthin_, title = {Media For Thinking The Unthinkable}, author = {Victor, Bret}, year = {2013}, tags = {medium_design, representation, systems_thinking, technology, ui_design, visualisation}, pdf_locked = {False}, url = {https://worrydream.com/MediaForThinkingTheUnthinkable/}, url2 = {https://worrydream.com/MediaForThinkingTheUnthinkable/note.html}, file = {2000/2010/2013/Victor/victor13__media_for_think_unthin.pdf}, } @article{vila13_ethnoar_meets_artif_intel_ongoin_exper_, title = {Ethnoarchaeology Meets Artificial Intelligence an Ongoing Experience}, author = {Vila, Assumpció and Perez, Manuela and Estévez Escalera, Jordi and Sabater-Mir, J}, year = {2013}, tags = {agents, ai, ethnology, experience, MAS, methods, simulation, YamanaSim}, journal = {Social.Path.Sintelnet.Eu}, pdf_locked = {False}, isbn = {978-1-908187-36-9}, url = {http://social.path.sintelnet.eu/papers/paper vila.pdf}, file = {2000/2010/2013/Vila/Vila_2013_Ethnoarchaeology_Meets_Artificial_Intell.pdf}, } @book{visvanathan13_cultur_societ_9_, title = {Culture and Society}, editor = {Visvanathan, Susan}, year = {2013}, tags = {cultural_pluralism, culture, ecology, education, film, happiness, india, institution, leisure, nation_building, nationalism, policy, race, sandwich_culture, socio_cultural, sociology, tibet, water}, volume = {9}, publisher = {SAGE}, pdf_locked = {False}, series = {Readings in Indian Sociology}, isbn = {978-81-321-1390-4}, file = {2000/2010/2013/Visvanathan/Visvanathan_2013_Culture_and_Society.pdf}, } @inproceedings{vlachou-konchylaki13_combin_delib_react_behav_ai_, title = {Combining Deliberation and Reactive Behavior for AI Players in the Mini-Tichu Card-game}, author = {Vlachou-konchylaki, Martha and Vassos, Stavros}, year = {2013}, tags = {ai, card_game, deliberation, FSMs, games, Mini_Tichu, reactive_behaviour, search}, booktitle = {FDG}, pdf_locked = {False}, url = {https://scholar.archive.org/work/bernxx3fnnetjj6hz3bja3xfly/access/wayback/http://www.fdg2013.org/program/posters/poster19_vlachoukonchylaki_vassos.pdf}, file = {2000/2010/2013/Vlachoukonchylaki/Vlachoukonchylaki_2013_Combining_Deliberation_and_Reactive_Beha.pdf}, } @article{voigt13_how_to_measur_instit_9_, title = {How (not) To Measure Institutions}, author = {Voigt, Stefan}, year = {2013}, tags = {economics, evidence, institution, methods, metrics, policy, politics}, journal = {Journal of Institutional Economics}, volume = {9}, number = {1}, publisher = {Cambridge University Press}, pages = {1–26}, pdf_locked = {False}, doi = {10.1017/S1744137412000240}, file = {2000/2010/2013/Voigt/Voigt_2013_How_not_To_Measure_Institutions.pdf}, } @inproceedings{vos13_combin_event_and_state_based_norms_, title = {Combining Event-And State-Based Norms}, author = {De Vos, Marina and Balke, Tina and Satoh, Ken}, year = {2013}, tags = {ESI, event_norms, institution, language, norms, state_norms, verification}, booktitle = {Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, AAMAS}, pages = {1157–1158}, pdf_locked = {False}, isbn = {978-1-4503-1993-5}, url = {http://dl.acm.org/citation.cfm?id=2485119}, file = {2000/2010/2013/Vos/Vos_2013_Combining_Event_And_State_Based_Norms.pdf}, } @inproceedings{voulgari13_player_charac_as_devic_suppor_, title = {Player Characters As Devices for Supporting Learning in Massively Multiplayer Online Games}, author = {Voulgari, Iro and Komis, Vassilis}, year = {2013}, tags = {affect, character, education, engagement, MMO, motivation, NPC, player}, booktitle = {Foundations of Digital Games Conference 2013}, abstract = {In this paper, we explore the potential of player characters, in Massively Multiplayer Online Games, to support learning. We situate our study within a context consisted of the cognitive, the social, and the affective dimensions for the support of learning, on which we map relevant attributes of the player characters. For identifying these attributes, we employed a mixed method research approach and analyzed the perceptions of players based on data from interviews and a survey. Player characters seem to be at the intersection of the game mechanics and the real life player personality and may constitute dynamic elements for supporting learning in a virtual environment.}, pdf_locked = {False}, url = {http://fdg2013.org/program/workshops/papers/G4L2013/g4l2013_05.pdf}, file = {2000/2010/2013/Voulgari/Voulgari_2013_Player_Characters_As_Devices_for_Support.pdf}, } @inproceedings{voulgari13_player_percep_concep_good_player_mmogs_, title = {Players' Perceptions on the Concept of the “Good Player” in MMOGs}, author = {Voulgari, Iro and Komis, V}, year = {2013}, tags = {games, MMO, multi_player, perception, player, qualitative, skill, social_skill}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper11_voulgari_komis.pdf}, file = {2000/2010/2013/Voulgari/Voulgari_2013_Players_Perceptions_on_the_Concept_of_t.pdf}, } @inproceedings{waern13_game_analy_signat_pedag_game_studies_, title = {Game Analysis as a Signature Pedagogy of Game Studies}, author = {Waern, Annika}, year = {2013}, tags = {analysis, education, games, methods}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper36_waern.pdf}, file = {2000/2010/2013/Waern/Waern_2013_Game_Analysis_as_a_Signature_Pedagogy_of.pdf}, } @inproceedings{wagner13_iterat_didac_desig_serious_games_, title = {Iterative Didactic Design of Serious Games}, author = {Wagner, MG and Wernbacher, Thomas}, year = {2013}, tags = {design, didactics, education, games, Ludwig, serious_games}, booktitle = {FDG}, number = {V}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper45_wagner_wernbacher.pdf}, file = {2000/2010/2013/Wagner/Wagner_2013_Iterative_Didactic_Design_of_Serious_Gam.pdf}, } @book{waldman13_job_searc_social_media_for_dummies_, title = {Job Searching with Social Media For Dummies}, author = {Waldman, Joshua}, year = {2013}, tags = {employment, job_search, social_media}, publisher = {Wiley}, pdf_locked = {False}, isbn = {978-1-118-67856-5}, file = {2000/2010/2013/Waldman/Waldman_2013_Job_Searching_with_Social_Media_For_Dumm.pdf}, } @online{walker13__wot_i_think_, title = {Wot I Think}, subtitle = {Kentucky Route Zero Act II}, author = {Walker, John}, year = {2013}, tags = {kentucky_route_zero, video_games}, pdf_locked = {False}, url = {https://www.rockpapershotgun.com/wot-i-think-kentucky-route-zero-act-ii}, file = {2000/2010/2013/Walker/walker13__wot_i_think.pdf}, } @misc{wallach13__benef_of_doubl_blind_review_, title = {The Benefits Of Double-Blind Review}, author = {Wallach, Hanna}, year = {2013}, tags = {best_practices, double_blind, research_methods}, pdf_locked = {False}, url = {https://people.cs.umass.edu/~wallach/publications/wallach13benefits.pdf}, file = {2000/2010/2013/Wallach/wallach13benefits.pdf}, } @inproceedings{wallner13_play_graph_, title = {Play-Graph}, subtitle = {A Methodology and Visualization Approach for the Analysis of Gameplay Data}, author = {Wallner, Günter}, year = {2013}, tags = {analysis, clustering, games, graph, HCI, methods, play, visualisation}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper33_wallner.pdf}, file = {2000/2010/2013/Wallner/Wallner_2013_Play_Graph.pdf}, } @book{wang13_organ_theor_applic_, title = {Organization Theory and its Applications}, author = {Wang, Susheng}, year = {2013}, tags = {contract, corporate_finance, corporate_governance, corporations, math, organisational_theory, public_governance}, publisher = {Routledge}, pdf_locked = {False}, isbn = {978-0-203-08135-8}, file = {2000/2010/2013/Wang/Wang_2013_Organization_Theory_and_its_Applications.pdf}, } @inproceedings{wanner13__found_data_, title = {Found Data}, subtitle = {Generating Natural Looking Shapes by Appropriating Scientific Data}, author = {Wanner, Andres and Beer, Ruth}, year = {2013}, tags = {aesthetics, appropriation, communication, computation, data_visualisation, generative_art, installation_art, interactive, oceanography, public_data}, crossref = {verdicchio13:_comput_commun_aesth_x_}, } @book{ward13_, title = {Iyanden A Codex}, subtitle = {Eldar Supplement}, author = {Ward, Mat}, year = {2013}, tags = {40k, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-107-4}, file = {2000/2010/2013/Ward/Iyanden supplement.pdf}, } @inproceedings{warpefelt13__break_immer_by_creat_social_unbel_, title = {Breaking Immersion By Creating Social Unbelievabilty}, author = {Warpefelt, Henrik and Strååt, Björn}, year = {2013}, tags = {ai, believable_agents, game_studies, immersion, social_simulation, taxonomy}, booktitle = {Proceedings of the 2013 AISB Symposium on Social Coordination: Principles, Artifacts and Theories}, pdf_locked = {False}, isbn = {978-1-908187-36-9}, url = {https://urn.kb.se/resolve?urn=urn%3Anbn%3Ase%3Asu%3Adiva-97712}, file = {2000/2010/2013/Warpefelt/Breaking_immersion_by_creating_social_un.pdf}, file2 = {2000/2010/2013/Warpefelt/Warpefelt_2013_Breaking_Immersion_By_Creating_Social_Un.pdf}, } @inproceedings{warpefelt13_anti_, title = {Anti-heuristics for maintaining immersion through believable non-player characters}, author = {Warpefelt, Henrik}, year = {2013}, tags = {behaviour, believability, heuristics, immersion, NPC, oblivion}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Warpefelt/Warpefelt_2013_Anti_heuristics_for_maintaining_immersio.pdf}, } @inproceedings{warpefelt13_decod_npcs_exten_abstr_, title = {Decoding the social capability of NPCs [ Extended Abstract ]}, author = {Warpefelt, Henrik}, year = {2013}, tags = {ai, games, NPC, social, social_skill, taxonomy}, booktitle = {FDG}, pdf_locked = {False}, file = {2000/2010/2013/Warpefelt/Warpefelt_2013_Decoding_the_social_capability_of_NPCs_.pdf}, } @incollection{weber13_from_, title = {From cultural repertoires to institutional logics}, subtitle = {A content-analytic method}, author = {Weber, Klaus and Patel, Hetal and Heinze, Kathryn L}, year = {2013}, tags = {analysis, artifacts, cultural_repertoire, culture, discourse, institution, intuitional_logic, logic, methods}, booktitle = {Institutional Logics in Action, Part B}, publisher = {Emerald Group Publishing Limited}, pages = {351–382}, pdf_locked = {False}, file = {2000/2010/2013/Weber/Weber_2013_From_cultural_repertoires_to_institution.pdf}, } @book{weiss13__multiag_system_, title = {Multiagent Systems}, editor = {Weiss, Gerhard}, year = {2013}, tags = {__important, agent_communication_language, agent_oriented_programming, argumentation, auctions, bargaining, game_theory, history, logic, MAS, multi_agent_systems, negotiation, organisation, planning, programming, reputation, social_choice, specification, trust, verification}, edition = {2}, publisher = {MIT Press}, pdf_locked = {False}, see_also = {weiss00:_multiag_system_}, isbn = {978-0-262-01889-0}, url = {http://www.the-mas-book.info/}, file = {2000/2010/2013/Weiss/Weiss_2013_Multiagent_Systems.pdf}, } @article{welling13_psych_effec_hormon_contr_use_11_, title = {Psychobehavioral Effects of Hormonal Contraceptive Use}, author = {Welling, Lisa LM}, year = {2013}, tags = {birth_control, contraception, hormone}, journal = {Evolutionary Psychology}, volume = {11}, number = {3}, publisher = {SAGE Publications}, pages = {147470491301100315}, pdf_locked = {False}, file = {2000/2010/2013/Welling/Welling_2013_Psychobehavioral_Effects_of_Hormonal_Con.pdf}, } @inproceedings{wetzel13_case_desig_patter_suppor_devel_, title = {A Case for Design Patterns Supporting the Development of Mobile Mixed Reality Games}, author = {Wetzel, Richard}, year = {2013}, tags = {authoring, design, game_development, mobile, orchestration, patterns, pervasive_game, virtual_reality}, booktitle = {Foundations of Digital Games, FDG}, abstract = {This paper proposes a design pattern language applicable to mobile mixed reality games. While on the one hand the language covers direct game mechanics and therefore game design considerations, it also aims to provide similar for other aspects of mobile mixed reality games, namely authoring, content creation, interfaces, orchestration as well as testing and logging. Eleven patterns based on these aspects are described in more detail.}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/workshops/papers/DPG2013/b6-wetzel.pdf}, file = {2000/2010/2013/Wetzel/Wetzel_2013_A_Case_for_Design_Patterns_Supporting_th.pdf}, } @book{wheelan13_naked_, title = {Naked statistics}, subtitle = {Stripping the dread from the data}, author = {Wheelan, Charles}, year = {2013}, tags = {math, statistics, text_book}, publisher = {WW Norton & Company}, pdf_locked = {False}, file = {2000/2010/2013/Wheelan/Wheelan_2013_Naked_statistics.pdf}, } @book{wheeler13_compan_austr_aborig_liter_, title = {A Companion to Australian Aboriginal Literature}, editor = {Wheeler, Belinda}, year = {2013}, tags = {aboriginal, australia, identity, indigenous_people, literature}, publisher = {Camden House}, pdf_locked = {False}, isbn = {978-1-57113-521-6}, file = {2000/2010/2013/Wheeler/Wheeler_2013_A_Companion_to_Australian_Aboriginal_Lit.pdf}, } @article{white13__and_say_cat_respon_21_, title = {And Say the Cat Responded? Getting Closer to the Feline Gaze}, author = {White, Kara}, year = {2013}, tags = {animal_shelters, cats, multi_species_ethnography, subjectivity}, journal = {Society & Animals}, volume = {21}, number = {1}, pages = {93-104}, pdf_locked = {False}, doi = {10.1163/15685306-12341280}, url = {http://dx.doi.org/10.1163/15685306-12341280}, file = {2000/2010/2013/White/And_Say_the_Cat_Responded_Getting_Closer.pdf}, } @misc{wikipedia13_wikip_miscel_, title = {A Wikipedian Miscellany}, author = {Wikipedia}, year = {2013}, tags = {fiction, misc, people, wiki}, pdf_locked = {False}, file = {2000/2010/2013/Wikipedia/Wikipedia_2013_A_Wikipedian_Miscellany.pdf}, } @book{williamson13_futur_curric_, title = {The Future of the Curriculum}, subtitle = {School Knowledge in the Digital Age}, author = {Williamson, Ben}, year = {2013}, tags = {computation, education, internet, network}, publisher = {MIT Press}, pdf_locked = {False}, isbn = {978-0-262-51882-6}, file = {2000/2010/2013/Williamson/Williamson_2013_The_Future_of_the_Curriculum.pdf}, } @article{winter13__googl_schol_web_scien_98_, title = {The expansion of Google Scholar versus Web of Science}, subtitle = {A longitudinal study}, author = {de Winter, Joost C. F. and Zadpoor, Amir A. and Dodou, Dimitra}, year = {2013}, tags = {automatic_indexing, bibliographic_data, google_scholar, longitudinal, longitudinal_study, scholarship, web_of_science}, journal = {Scientometrics}, volume = {98}, number = {2}, pages = {1547-1565}, pdf_locked = {False}, doi = {10.1007/s11192-013-1089-2}, url = {http://dx.doi.org/10.1007/s11192-013-1089-2}, file = {2000/2010/2013/Winter/Winter_2013_The_expansion_of_Google_Scholar_versus_W.pdf}, } @online{wizzington13__europ_univer_iv_, title = {Europa Universalis IV}, subtitle = {Developer Diary 43 - Artificially Improved}, author = {{Wizzington}}, year = {2013}, tags = {europa_universalis, game_design, paradox_interactive}, pdf_locked = {False}, url = {https://forum.paradoxplaza.com/forum/threads/europa-universalis-iv-developer-diary-43-artificially-improved.705072/}, file = {2000/2010/2013/Wizzington/wizzington13__europ_univer_iv.pdf}, } @book{womack13_afrof_, title = {Afrofuturism}, subtitle = {The World of Black Sci-Fi and Fantasy Culture}, editor = {Womack, Ytasha W.}, year = {2013}, tags = {afro_futurism, fantasy, race, science_fiction}, publisher = {Lawrence Hill Books}, isbn = {978-1-61374-796-4}, file = {2000/2010/2013/Womack/Womack_2013_Afrofuturism.epub}, } @inproceedings{woodford13_disput_resol_acros_platf_, title = {Dispute Resolution Across Platforms}, subtitle = {Offshore Gambling Industry & Eve Online}, author = {Woodford, Darryl}, year = {2013}, tags = {cheating, conflict_resolution, eve_online, gambling, jurisdiction, law, MMO, platform, play, regulation}, booktitle = {Foundations of Digital Games 2013}, pages = {1–8}, pdf_locked = {False}, file = {2000/2010/2013/Woodford/Woodford_2013_Dispute_Resolution_Across_Platforms.pdf}, } @article{woolgar13_wrong_bin_bag_43_, title = {The Wrong Bin Bag}, subtitle = {A Turn To Ontology In Science and Technology Studies?}, author = {Woolgar, Steve and Lezaun, Javier}, year = {2013}, tags = {anthropology, enactment, epistemology, normativity, ontology, science, STS, technology}, journal = {Social Studies of Science}, volume = {43}, number = {3}, publisher = {SAGE Publications}, pages = {321-340}, pdf_locked = {False}, doi = {10.1177/0306312713488820}, url = {http://dx.doi.org/10.1177/0306312713488820}, file = {2000/2010/2013/Woolgar/Woolgar_2013_The_Wrong_Bin_Bag.pdf}, } @book{workshop13__clan_raukaan_codex_, title = {Clan Raukaan A Codex}, subtitle = {Space Marines Supplement}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-406-8}, file = {2000/2010/2013/Workshop/40k 6e - Codex - Clan Raukaan (Iron Hands) (updated) (digital).pdf}, file2 = {2000/2010/2013/Workshop/40k 6e - Codex - Clan Raukaan (Iron Hands) (digital).pdf}, } @book{workshop13__codex_adept_soror_, title = {Codex Adepta Sororitas}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-360-3}, file = {2000/2010/2013/Workshop/40k 6e - Codex - Adepta Sororitas (digital).pdf}, } @book{workshop13__codex_inquis_, title = {Codex Inquisition}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-404-4}, file = {2000/2010/2013/Workshop/40k 6e - Codex - Inquisition (digital).pdf}, file2 = {2000/2010/2013/Workshop/40k 6e - Codex - Inquisition (6ed).pdf}, } @book{workshop13__codex_tyran_, title = {Codex Tyranids}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-500-3}, file = {2000/2010/2013/Workshop/40k 6e - Codex - Tyranids - (6ed) (334pg).pdf}, } @book{workshop13__crims_slaug_codex_, title = {Crimson Slaughter A Codex}, subtitle = {Chaos Space Marines Supplement}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, pdf_locked = {False}, isbn = {978-1-78253-586-7}, file = {2000/2010/2013/Workshop/40k 6e - Codex - Chaos Space Marines - Crimson Slaughter (digital).pdf}, } @book{workshop13__death_from_skies_, title = {Death From The Skies}, author = {{Games Workshop}}, year = {2013}, tags = {40k, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, file = {2000/2010/2013/Workshop/Death from the Skies (6ed).pdf}, } @book{workshop13__escal_, title = {Escalation}, author = {{Games Workshop}}, year = {2013}, tags = {rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-425-9}, file = {2000/2010/2013/Workshop/40k 6e - Expansion - Escalation (digital).pdf}, } @book{workshop23__codex_tau_empir_, title = {Sentinels Of Terra}, author = {{Games Workshop}}, year = {2013}, tags = {40k, codex, rule_book}, edition = {6}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-78253-365-8}, file = {2000/2010/2013/Workshop/Sentinels of Terra 7th edition.pdf}, } @book{writer13__reshap_of_iran_from_zoroas_to_muslim_, title = {The Reshaping Of Iran From Zoroastrian To Muslim}, subtitle = {A History Of Cultural Transformation}, author = {Writer, Rashna}, year = {2013}, tags = {cultural_history, history, iran, islam, religion, zoroastrianism}, publisher = {The Edwin Mellen Press}, pdf_locked = {False}, isbn = {978-0-7734-4492-8}, file = {2000/2010/2013/Writer/The Reshaping of Iran From Zoroastrian to Muslim - A History of Cultural Transformation.pdf}, } @misc{wu13_brief_tutor_inter_type_fuzzy_sets_system_, title = {A Brief Tutorial on Interval Type-2 Fuzzy Sets and Systems}, author = {Wu, Dongrui}, year = {2013}, tags = {fuzzy_logic, fuzzy_systems, math, review}, journal = {Fuzzy Sets and Systems}, number = {September}, abstract = {This tutorial illustrates the basic ideas of interval type-2 (IT2) fuzzy sets and systems, and provides a Matlab implementation of IT2 fuzzy logic system (FLS). One obstacle in learning IT2 fuzzy logic is its complex notations. In this tutorial we try to avoid these notations and give the reader some intuitive understanding of IT2 FLSs. We also briefly discuss approaches for reducing the computational cost of IT2 FLSs and the fundamental differences between IT2 and type-1 FLSs.}, pages = {1–10}, pdf_locked = {False}, file = {2000/2010/2013/Wu/Wu_2013_A_Brief_Tutorial_on_Interval_Type_2_Fuzz.pdf}, } @online{wundergeek13__jim_sterl_, title = {An interview with Jim Sterling about sexism in game culture}, author = {Wundergeek}, year = {2013}, tags = {feminism, game_culture, sexism, stephanie_sterling}, pdf_locked = {False}, url = {https://web.archive.org/web/20141222073519/http://www.gamingaswomen.com/posts/2013/06/an-interview-with-jim-sterling-about-sexism-in-game-culture/}, file = {2000/2010/2013/Wundergeek/An interview with Jim Sterling about sexism in game culture Gaming As Women.pdf}, } @article{yamane13_adapt_global_game_jam_13_, title = {Adaptability of the Global Game Jam}, subtitle = {A Case Study in Japan}, author = {Yamane, Sr}, year = {2013}, tags = {adaptability, design, education, game_development, game_jam, games, japan, participatory_design, taxonomy}, journal = {Academia.Edu}, volume = {13}, number = {Ggj}, pages = {11–14}, pdf_locked = {False}, url = {http://www.academia.edu/download/31107413/preprint.pdf}, file = {2000/2010/2013/Yamane/Yamane_2013_Adaptability_of_the_Global_Game_Jam.pdf}, } @book{yates13_art_memor_, title = {Art of Memory}, author = {Yates, Frances Amelia}, year = {2013}, tags = {giordano_bruno, greece, history, latin, medieval, memory, renaissance, robert_fludd, scientific_method, theatre_memory}, publisher = {Routledge}, notes = {First published 1966}, pdf_locked = {False}, file = {2000/2010/2013/Yates/Yates_2013_Art_of_Memory.pdf}, } @inproceedings{yu13_towar_person_guidan_inter_narrat_1_, title = {Toward Personalized Guidance in Interactive Narratives}, author = {Yu, Hong and Riedl, Mark O.}, year = {2013}, tags = {agency, drama_management, HCI, narrative, personalisation, procedural_content}, booktitle = {Foundations Of Digital Games, FDG}, volume = {1}, pages = {2–3}, pdf_locked = {False}, file = {2000/2010/2013/Yu/Yu_2013_Toward_Personalized_Guidance_in_Interact.pdf}, } @inproceedings{zagal13_cultur_differ_game_apprec_, title = {Cultural Differences in Game Appreciation}, subtitle = {A Study of Player Game Reviews}, author = {Zagal, José Pablo and Tomuro, Noriko}, year = {2013}, tags = {culture, game_reviews, games, gamespot, HCI, metacritic, NLP}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper12_zagal_tomuro.pdf}, file = {2000/2010/2013/Zagal/Zagal_2013_Cultural_Differences_in_Game_Appreciatio.pdf}, } @inproceedings{zagal13_dark_patter_desig_games_1_, title = {Dark Patterns in the Design of Games}, author = {Zagal, José P. and Björk, Staffan and Lewis, Chris}, year = {2013}, tags = {anti_patterns, dark_pattern, design, ethics, game_design, games, HCI, patterns}, booktitle = {The 8th International Conference on the Foundations of Digital Games, FDG}, volume = {1}, number = {312}, abstract = {Game designers are typically regarded as advocates for players. However, a game creator's interests may not align with the players'. We examine some of the ways in which those opposed interests can manifest in a game's design. In particular, we examine those elements of a game's design whose purpose can be argued as questionable and perhaps even unethical. Building upon earlier work in design patterns, we call these abstracted elements Dark Game Design Patterns. In this paper, we develop the concept of dark design patterns in games, present examples of such patterns, explore some of the subtleties involved in identifying them, and provide questions that can be asked to help guide in the specification and identification of future Dark Patterns. Our goal is not to criticize creators but rather to contribute to an ongoing discussion regarding the values in games and the role that designers and creators have in this process.}, pages = {39–46}, pdf_locked = {False}, url = {https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1043332&dswid=-4232}, file = {2000/2010/2013/Zagal/Zagal_2013_Dark_Patterns_in_the_Design_of_Games.pdf}, } @inproceedings{zaharias13_hedon_pragm_qualit_as_predic_, title = {Hedonic and Pragmatic Qualities As Predictors for Motivation To Learn in Serious Educational Games}, author = {Zaharias, Panagiotis}, year = {2013}, tags = {design, education, games, hedonism, motivation, pragmatics, serious_games}, booktitle = {Foundations of Digital Games 2013}, abstract = {Serious games have both utilitarian and hedonic qualities. Their main goal is to advance learning and motivation to learn while providing fun and enjoyment. The complex issue of motivation to learn has been researched but results are inconclusive. How can hedonic and pragmatic qualities contribute to motivation to learn? In this study ARCS model of motivational design (Keller, 1987) and the UX model proposed by Hassenzahl et al. (2003) are employed as we are trying to interpret this complex phenomenon. A model with hedonic and pragmatic factors predicting motivation to learn is presented and discussed. A serious educational game is used and evaluated in elementary school settings as a complementary method to teach geography. Findings reveal that hedonic values are still strong and contribute in much higher degree to motivation to learn even though the purpose of the game is to learn. Understanding such relationships between motivation to learn and user experience perceptions (hedonic and pragmatic ones) may provide valuable input to the design and evaluation of serious games.}, pages = {4}, pdf_locked = {False}, file = {2000/2010/2013/Zaharias/Zaharias_2013_Hedonic_and_Pragmatic_Qualities_As_Predi.pdf}, } @article{zannakis13__sweden_15_, title = {The blending of discourses in Sweden's “urge to go ahead” in climate politics}, author = {Zannakis, Mathias}, year = {2013}, tags = {climate_change, discourse, ecological_justice, environment, politics, responsibility, right_wing, story_lines, sweden, UNFCCC}, journal = {International Environmental Agreements: Politics, Law and Economics}, volume = {15}, number = {2}, date_added = {Sat Dec 3 06:00:43 2022}, pages = {217-236}, pdf_locked = {False}, doi = {10.1007/s10784-013-9235-0}, url = {http://dx.doi.org/10.1007/s10784-013-9235-0}, file = {2000/2010/2013/Zannakis/Zannakis_2013_The_blending_of_discourses_in_Sweden_s_.pdf}, } @inproceedings{zaytsev13_microp_8225_LNCS_, title = {Micropatterns in grammars}, author = {Zaytsev, Vadim}, year = {2013}, tags = {__printed, analysis, antlr, grammar, grammar_zoo, language, parser, patterns, programming, syntax, taxonomy, template}, booktitle = {Lecture Notes in Computer Science}, volume = {8225 LNCS}, abstract = {Micropatterns and nanopatterns have been previously demonstrated to be useful techniques for object-oriented program comprehension. In this paper, we use a similar approach for identifying structurally similar fragments in grammars in a broad sense (contracts for commitment to structure), in particular parser specifications, metamodels and data models. Grammatical micropatterns bridge the gap between grammar metrics, which are easy to implement but hard to assign meaning to, and language design guidelines, which are inherently meaningful as stemming from current software language engineering practice but considerably harder to formalise.}, issn = {03029743}, pages = {117–136}, pdf_locked = {False}, isbn = {978-3-319-02653-4}, doi = {10.1007/978-3-319-02654-1_7}, file = {2000/2010/2013/Zaytsev/Zaytsev_2013_Micropatterns_in_grammars.pdf}, } @inproceedings{zhao13_emotion_inter_story_, title = {Emotion in Interactive Storytelling}, author = {Zhao, Huiwen}, year = {2013}, tags = {EMA, emotion, FearNot, narrative, storytelling}, booktitle = {FDG}, pdf_locked = {False}, url = {http://www.fdg2013.org/program/papers/paper24_zhao.pdf}, file = {2000/2010/2013/Zhao/Zhao_2013_Emotion_in_Interactive_Storytelling.pdf}, } @inproceedings{zook13_game_concep_devel_proces_global_game_jam_, title = {Game Conceptualization and Development Processes in the Global Game Jam}, author = {Zook, Alexander and Riedl, Mark O.}, year = {2013}, tags = {design, game_development, game_jam, games, metrics}, booktitle = {Proceedings of the FDG 2013 Workshop on the Global Game Jam}, abstract = {The Global Game Jam provides a unique opportunity to study time-constrained game development at a massive scale. We administered a free-response survey to 2013 Global Game Jam participants about their game development process. Categorized responses show: (a) participants use diverse in-spirations; (b) set goals for their personal benefit, the im-pact on game players, and structure of the game system; (c) rarely employ traditional prototyping; and (d) evolve their games by scoping down many ideas, grounding a vague idea through implementation, and iteratively expanding a sim-ple core game. We discuss next steps to gain more in-depth information about design processes.}, pdf_locked = {False}, file = {2000/2010/2013/Zook/Zook_2013_Game_Conceptualization_and_Development_P.pdf}, } @inproceedings{zorn13_explor_minec_as_conduit_increas_inter_progr_, title = {Exploring Minecraft As a Conduit for Increasing Interest in Programming.}, author = {Zorn, Christopher and Wingrave, Chadwick A. and Charbonneau, Emiko and LaViola, Jr., Joseph J.}, year = {2013}, tags = {education, HCI, minecraft, programming}, booktitle = {Foundations Of Digital Games, FDG}, pages = {352–359}, pdf_locked = {False}, url = {http://www.eecs.ucf.edu/~jjl/pubs/paper46_zorn_etal.pdf}, file = {2000/2010/2013/Zorn/Zorn_2013_Exploring_Minecraft_As_a_Conduit_for_Inc.pdf}, } @book{sullivan13:_every_you_alway_wanted_to, author = {Brendan W. Sullivan}, tags = {logic,math,proof_assistant}, url = {https://www.math.cmu.edu/users/jmackey/summer/bws_book.pdf}, subtitle = {A Guided Journey In To The World Of Abstract Mathematics And The Writing Of Proofs}, file = {/media/john/data/library/pdfs_structured/2000/2010/2013/Sullivan/bws_book.pdf}, title = {Everything You Always Wanted To Know About Mathematics* (*But Didn't Even Know To Ask)}, year = {2013}, } @online{johansen13:_layer_based_proced_gener, url = {https://blog.runevision.com/2013/09/layer-based-procedural-generation-for.html}, file = {/media/john/data/library/pdfs_structured/2000/2010/2013/Johansen/Layer-Based Procedural Generation - runevision.pdf}, tags = {procedural_content,game_design}, title = {Layer-Based Procedural Generation}, author = {Rune Skovbo Johansen}, year = {2013}, }