@Comment 2010.bib -*- mode: BibTeX -*- @book{abiko10_urban_engin_, title = {Urban Engineering}, subtitle = {Concepts and Challenges}, author = {Abiko, Alex}, year = {2010}, tags = {review, sao_paulo, text_book, urban_engineering}, chapter = {1}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, file = {2000/2010/2010/Abiko/Abiko_2010_Urban_Engineering_Concepts_and_Challeng.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{abramsky10__introd_categ_categ_logic_, title = {Introduction to Categories and Categorical Logic}, author = {Abramsky, S. and Tzevelekos, N.}, year = {2010}, tags = {category_theory, curry_howard, functors, homomorphism, monads, transformation}, journal = {New Structures for Physics}, pages = {3-94}, pdf_locked = {False}, doi = {10.1007/978-3-642-12821-9_1}, url = {http://dx.doi.org/10.1007/978-3-642-12821-9_1}, file = {2000/2010/2010/Abramsky/Abramsky_2010_Introduction_to_Categories_and_Categoric.pdf}, } @report{aclu10_polic_free_speec_, title = {Policing Free Speech}, author = {{ACLU}}, year = {2010}, tags = {civil_rights, free_speech, police, surveillance, terrorism, USA}, institution = {ACLU}, pdf_locked = {False}, file = {2000/2010/2010/ACLU/ACLU_2010_Policing_Free_Speech.pdf}, } @book{adams10_uaw_, title = {UAW incorporated}, subtitle = {The triumph of capital}, author = {Adams, Thomas F}, year = {2010}, tags = {dissertation, economics, history, labour, organisation, unions, united_auto_workers}, publisher = {Michigan State University}, pdf_locked = {False}, file = {2000/2010/2010/Adams/Adams_2010_UAW_incorporated.pdf}, } @inproceedings{akkaya10_amazon_mechan_turk_subjec_word_sense_disam_, title = {Amazon Mechanical Turk for Subjectivity Word Sense Disambiguation}, author = {Akkaya, C. and Conrad, Alexander and Wiebe, J. and Mihalcea, Rada}, year = {2010}, tags = {amazon, machine_learning, mechanical_turk, MTurk, NLP, SWSD, worse_sense}, booktitle = {CSLDAMT '10: Proceedings of the NAACL HLT 2010 Workshop on Creating Speech and Language Data with Amazon's Mechanical Turk}, number = {June}, pages = {195–203}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=1866696.1866727}, file = {2000/2010/2010/Akkaya/Akkaya_2010_Amazon_Mechanical_Turk_for_Subjectivity_.pdf}, } @inproceedings{alexandre10_maths_tellin_stories_maths_, title = {Maths4Kids - Telling Stories with Maths}, author = {Alexandre, Isabel Machado and Jardim, David}, year = {2010}, tags = {children, education, math, storytelling}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, file = {2000/2010/2010/Alexandre/Alexandre_2010_Maths4Kids_Telling_Stories_with_Maths.pdf}, } @judicial{alito10_mcdon_chicag_, title = {McDonald v Chicago}, author = {Alito, Samuel}, year = {2010}, tags = {2nd_amendment, gun_control, judicial_opinion, judiciary, SCOTUS}, dissenting = {Stevens and Breyer}, institution = {Supreme Court Of The United States}, pdf_locked = {False}, file = {2000/2010/2010/Alito/Alito_2010_McDonald_v_Chicago.pdf}, } @inproceedings{allbeck10__caros_, title = {CAROSA}, subtitle = {A Tool for Authoring NPCs}, author = {Allbeck, Jan M.}, year = {2010}, tags = {agents, ai, behaviour, CAROSA, crowd_simulation, NPC_design, virtua_crowds}, booktitle = {Motion in Games}, publisher = {Springer}, pages = {182-193}, pdf_locked = {False}, isbn = {978-3-642-16957-1}, doi = {10.1007/978-3-642-16958-8_18}, url = {http://dx.doi.org/10.1007/978-3-642-16958-8_18}, file = {2000/2010/2010/Allbeck/Allbeck_MIG_2010.pdf}, } @inproceedings{allen10_cooper_5_, title = {Cooperation through self-similar social networks}, author = {Allen, Stuart M. and Colombo, Gualtiero and Whitaker, Roger M.}, year = {2010}, tags = {algorithm, cooperation, decentralised_systems, game_theory, prisoners_dilemma, social_network}, booktitle = {ACM Transactions on Autonomous and Adaptive Systems}, volume = {5}, number = {1}, issn = {15564665}, month = {feb}, pages = {1–29}, pdf_locked = {False}, doi = {10.1145/1671948.1671952}, url = {http://portal.acm.org/citation.cfm?doid=1671948.1671952}, file = {2000/2010/2010/Allen/Allen_2010_Cooperation_through_self_similar_social_.pdf}, } @book{alpaydin10_introd_machin_learn_secon_edition_, title = {Introduction to Machine Learning Second Edition}, author = {Alpaydin, Ethem}, year = {2010}, tags = {bayesian, clustering, decision_tree, kernel, machine_learning, markov, neural_network, reinforcement, text_book}, publisher = {MIT Press}, pdf_locked = {False}, isbn = {978-0-262-01243-0}, file = {2000/2010/2010/Alpaydin/Alpaydin_2010_Introduction_to_Machine_Learning_Second_.pdf}, } @article{altman10_organ_lunch_16_, title = {The Organizational Lunch}, author = {Altman, Yochanan and Baruch, Yehuda}, year = {2010}, tags = {change_management, culture, lunch, organisation, organisational_culture, ritual}, journal = {Culture and Organization}, volume = {16}, number = {2}, pages = {127-143}, pdf_locked = {False}, doi = {10.1080/14759551003769284}, url = {http://dx.doi.org/10.1080/14759551003769284}, file = {2000/2010/2010/Altman/Altman_2010_The_Organizational_Lunch.pdf}, } @book{alves10_use_simul_urban_model_, title = {The Use of Simulation in Urban Modelling}, author = {Alves, Rm and Albrecht, Ch}, year = {2010}, tags = {cellular_automata, MAS, simulation, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, file = {2000/2010/2010/Alves/Alves_2010_The_Use_of_Simulation_in_Urban_Modelling.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @inproceedings{andersen10_gamep_analy_state_projec_, title = {Gameplay Analysis through State Projection}, author = {Andersen, Erik and Liu, Yun-en and Apter, Ethan and Boucher-genesse, François and Popovi, Zoran}, year = {2010}, tags = {analysis, clustering, games, machine_learning, Playtracer, state_projection, visualisation}, booktitle = {Foundations of Digital Games, FDG}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Andersen/Andersen_2010_Gameplay_Analysis_through_State_Projecti.pdf}, } @inproceedings{angotti10_game_themed_instr_modul_, title = {Game-Themed Instructional Modules}, subtitle = {A Video Case Study}, author = {Angotti, Robin and Hillyard, Cinnamon and Panitz, Michael and Sung, Kelvin and Marino, Keri}, year = {2010}, tags = {education, game_themed_instruction, GTI, prototype, XNACSLib}, booktitle = {Foundations of Digital Games, FDG}, pages = {9–16}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Angotti/Angotti_2010_Game_Themed_Instructional_Modules_A_Vid.pdf}, } @manual{anon10__doxyg_quick_refer_doxyg_comman_, title = {Doxygen Quick Reference Doxygen Commands}, author = {Anon}, year = {2010}, tags = {cheat_sheet, doxygen, reference, technical}, pdf_locked = {False}, url = {https://www.doxygen.nl/index.html}, file = {2000/2010/2010/Anon/Anon_2010_Doxygen_Quick_Reference_Doxygen_Commands.pdf}, } @misc{anon10_fluxus_, title = {Fluxus}, author = {Anon}, year = {2010}, tags = {graphics, lisp, live_coding, programming, scheme}, pdf_locked = {False}, file = {2000/2010/2010/Anon/Anon_2010_Fluxus.pdf}, } @misc{anon10_guidel_writin_master_thesis_final_exam_guide_, title = {Guidelines for Writing a Master Thesis and Final Exam Guide}, author = {Anon}, year = {2010}, tags = {education, text_book, writing}, number = {May}, pages = {1–33}, pdf_locked = {False}, file = {2000/2010/2010/Anon/Anon_2010_Guidelines_for_Writing_a_Master_Thesis_a.pdf}, } @book{anon10_salon_fundam_, title = {Salon Fundamentals}, subtitle = {Cosmetology}, author = {Anon}, year = {2010}, tags = {cosmetology, hair, nails, text_book}, publisher = {Pivot Point}, pdf_locked = {True}, isbn = {978-1-934636-76-3}, file = {2000/2010/2010/Anon/Anon_2010_Salon_Fundamentals.pdf}, } @report{anon10_water_tower_, title = {Water Towers}, author = {Anon}, year = {2010}, tags = {architecture, kuwait}, institution = {Ministry of Electricity and Water, Kuwait City, Kuwait}, pdf_locked = {False}, file = {2000/2010/2010/Anon/Anon_2010_Water_Towers.pdf}, } @inproceedings{arena10_stats_invad_, title = {Stats Invaders! Learning about Statistics by Playing a Classic Video Game}, author = {Arena, Dylan and Schwartz, Daniel L}, year = {2010}, tags = {education, games, statistics}, booktitle = {Foundations of Digital Games, FDG}, pages = {248–249}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Arena/Arena_2010_Stats_Invaders_Learning_about_Statistic.pdf}, } @booklet{avellone10__planes_tormen_, title = {Planescape Torment}, subtitle = {A Novelization}, author = {Avellone, Chris and McComb, Colin and Hess, Rhyss}, year = {2010}, tags = {bioware, dungeons_and_dragons, fiction, lets_play, novels, planescape}, pdf_locked = {False}, file = {2000/2010/2010/Avellone/Avellone_2010_Planescape_Torment.pdf}, } @book{avila10_contr_to_urban_trans_system_, title = {A Contribution To Urban Transport System Analyses and Planning in Developing Countries}, author = {Ávila, Giovani Manso}, year = {2010}, tags = {analysis, land_use, review, space, taxonomy, transportation, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, file = {2000/2010/2010/vila/vila_2010_A_Contribution_To_Urban_Transport_System.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @book{baader10_the_descr_logic_handb_, title = {The Description Logic Handbook}, subtitle = {Theory, implementation, and applications}, author = {Baader, Franz and McGuinness, Deborah L. and Nardi, Daniele and Patel-Schneider, Peter F.}, year = {2010}, tags = {CBMS, CSIS, description_logic, libraries, logic, NLP, reasoning, software_engineering, text_book}, publisher = {Cambridge University Press}, pdf_locked = {False}, isbn = {0-521-78176-0}, url = {https://www.cambridge.org/us/academic/subjects/computer-science/programming-languages-and-applied-logic/description-logic-handbook-theory-implementation-and-applications?format=AR}, file = {2000/2010/2010/Baader/Baader_2010_THE_DESCRIPTION_LOGIC_HANDBOOK.pdf}, } @thesis{bakkes10__rapid_ai_, title = {Rapid adaptation of video game AI}, author = {Bakkes, Sander}, year = {2010}, tags = {adaptation, ai, case_based_reasoning, dissertation, evaluation, games, metrics, quake, SPRING, TEAM}, institution = {Tilburg University}, pdf_locked = {False}, type = {phd}, url = {https://research.tilburguniversity.edu/en/publications/rapid-adaptation-of-video-game-ai}, file = {2000/2010/2010/Bakkes/Bakkes_2010_Rapid_adaptation_of_video_game_AI.pdf}, } @inproceedings{bakkes10_invol_player_exper_in_dynam_, title = {Involving Player Experience In Dynamically Generated Missions and Game Spaces}, author = {Bakkes, Sander and Dormans, Joris}, year = {2010}, tags = {experience, grammar, missions, procedural_content, space}, booktitle = {Intelligent Games and Simulation}, pdf_locked = {False}, file = {2000/2010/2010/Bakkes/Bakkes_2010_INVOLVING_PLAYER_EXPERIENCE_IN_DYNAMICAL.pdf}, } @book{banks10_surfac_detail_9_, title = {Surface Detail}, author = {Banks, Iain M}, year = {2010}, tags = {science_fiction}, volume = {9}, publisher = {Orbit}, series = {The Culture}, isbn = {978-0-316-12341-9}, file = {2000/2010/2010/Banks/Banks_2010_Surface_Detail.epub}, } @book{barski10_land_lisp_, title = {Land of Lisp}, author = {Barski, Conrad}, year = {2010}, tags = {lisp, programming, text_book}, publisher = {No Starch Press}, pages = {508}, pdf_locked = {False}, isbn = {978-1-59327-281-4}, file = {2000/2010/2010/Barski/Barski_2010_Land_of_Lisp.pdf}, } @misc{baudouin10_snaps_141_, title = {SnapShot}, subtitle = {Neuroligin-Neurexin Complexes}, author = {Baudouin, Stéphane and Scheiffele, Peter}, year = {2010}, tags = {biology, cell_structure, diagram}, journal = {Cell}, volume = {141}, number = {5}, pages = {908-908.e1}, pdf_locked = {False}, doi = {10.1016/j.cell.2010.05.024}, url = {http://dx.doi.org/10.1016/j.cell.2010.05.024}, file = {2000/2010/2010/Baudouin/Baudouin_2010_SnapShot.pdf}, } @book{baudrillard10_agony_power_, title = {The Agony of Power}, author = {Baudrillard, Jean}, year = {2010}, tags = {hegemony, politics, power, review, slavery, text_book}, publisher = {semiotext(e)}, pdf_locked = {False}, isbn = {978-1-58435-092-7}, url = {http://www.e-flux.com/video/164273/e-flux-lectures-jack-self-the-agony-of-nbsp-power/}, file = {2000/2010/2010/Baudrillard/Baudrillard_2010_The_Agony_of_Power.pdf}, } @inproceedings{baumer10_analy_narrat_moves_improv_theat_, title = {An Analysis of Narrative Moves in Improvisational Theatre}, author = {Baumer, Allan and Magerko, Brian}, year = {2010}, tags = {agents, improvisation, narrative, performance, theatre}, booktitle = {Interactive Storytelling}, pages = {165–175}, pdf_locked = {False}, file = {2000/2010/2010/Baumer/Baumer_2010_An_Analysis_of_Narrative_Moves_in_Improv.pdf}, } @book{beaty10_how_canad_commun_3_, title = {How Canadians Communicate}, editor = {Beaty, Bart and Briton, Derek and Filax, Gloria and Sullivan, Rebecca}, year = {2010}, tags = {aboriginal, canada, communication, culture, facebook, horror, identity, indigenous, institution, journalism, media_studies, newspaper, sport, text_book}, volume = {3}, publisher = {Athabasca University Press}, abstract = {How Canadians Communicate: Contexts of Popular Culture is the third in a series of books meant both to chronicle and to contribute to our understanding of the Canadian experience. The first volume focused on the challenges that Canadian media and communication industries faced as they entered the first years of the twenty-first century. The second volume dealt with the impact of globalization on Canadian media and culture and how Canadians both adapt to and resist these influences. This third volume describes not only the sites of popular culture-social media, video games, art, mem- ory institutions, cinema, sports, and so on-but the seeds and sparks that create these explosions of expression and creativity. But these experiences intersect with gender, social class, language, region, ethnic heritage, and age, among other factors and conditions to determine how we use and give meaning to pop- ular culture. The book raises critical issues about our uses of myths and stereo- types, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the bound- aries of convention and social control and how we express our many identities. The hope is that Contexts of Popular Culture will both illuminate this complex and multi-textured landscape, and become a catalyst for research and discussion.}, pages = {368}, pdf_locked = {False}, isbn = {978-0-87421-656-1}, file = {2000/2010/2010/Beaty/Beaty_2010_How_Canadians_Communicate.pdf}, } @misc{becker10_review_makin_social_world_john_searl_, title = {Review of Making the Social World by John Searle}, author = {Becker, Howard S.}, year = {2010}, tags = {criticism, john_searle, philosophy, review, social_structure}, pdf_locked = {False}, url = {https://www.howardsbecker.com/articles/searle.html}, file = {2000/2010/2010/Becker/Becker_2010_Review_of_Making_the_Social_World_by_Joh.pdf}, } @article{behrens10_towar_envir_inter_stand_agent_platf_61_, title = {Towards an Environment Interface Standard for Agent Platforms}, author = {Behrens, Tristan M. and Hindriks, Koen V. and Dix, Jürgen}, year = {2010}, tags = {2APL, agent, environment, JASON, MAS, standardization}, journal = {Annals of Mathematics and Artificial Intelligence}, volume = {61}, number = {4}, pages = {261-295}, pdf_locked = {False}, doi = {10.1007/s10472-010-9215-9}, url = {http://dx.doi.org/10.1007/s10472-010-9215-9}, file = {2000/2010/2010/Behrens/Behrens_2010_Towards_an_Environment_Interface_Standar.pdf}, } @misc{bellifemine10__jade_admin_guide_, title = {JADE Administrator's Guide}, author = {Bellifemine, Fabio and Caire, Giovanni and Trucco, Tiziana and Rimassa, Giovanni and Mungenast, Roland}, year = {2010}, tags = {ACL, agents, JADE, java, MAS}, pdf_locked = {False}, url = {https://jade.tilab.com/doc/administratorsguide.pdf}, file = {2000/2010/2010/Bellifemine/administratorsguide.pdf}, } @misc{bellifemine10__jade_progr_guide_, title = {JADE Programmer's Guide}, author = {Bellifemine, Fabio and Caire, Giovanni and Trucco, Tiziana and Rimassa, Giovanni}, year = {2010}, tags = {ACL, agents, JADE, java, MAS, programming}, pdf_locked = {False}, url = {https://jade.tilab.com/doc/programmersguide.pdf}, file = {2000/2010/2010/Bellifemine/programmersguide.pdf}, } @article{bernstein10_milit_human_meets_carcer_femin_36_, title = {Militarized Humanitarianism Meets Carceral Feminism}, subtitle = {The Politics of Sex, Rights, and Freedom in Contemporary Antitrafficking Campaigns}, author = {Bernstein, Elizabeth}, year = {2010}, tags = {christianity, evangelical, feminism, incarceration, sex_trafficking, sex_work, white_evangelicals}, journal = {Signs: Journal of Women in Culture and Society}, volume = {36}, number = {1}, pages = {45-71}, pdf_locked = {False}, doi = {10.1086/652918}, url = {http://dx.doi.org/10.1086/652918}, file = {2000/2010/2010/Bernstein/Bernstein_2010_Militarized_Humanitarianism_Meets_Carcer.pdf}, } @article{betz10_compl_termin_execut_model_const_handl_rules_10_, title = {A Complete and Terminating Execution Model for Constraint Handling Rules}, author = {Betz, Hariolf and Raiser, Frank and Frühwirth, Thom}, year = {2010}, tags = {constraint_handling_rules, constraints, operational_semantics, program_analysis, rule}, journal = {Theory and Practice of Logic Programming}, volume = {10}, number = {4-6}, pages = {597-610}, pdf_locked = {False}, doi = {10.1017/s147106841000030x}, url = {http://dx.doi.org/10.1017/S147106841000030X}, file = {2000/2010/2010/Betz/Betz_2010_A_Complete_and_Terminating_Execution_Mod.pdf}, } @book{beukes10__zoo_city_, title = {Zoo City}, author = {Beukes, Lauren}, year = {2010}, tags = {alternate_history, fantasy, fiction}, publisher = {Angry Robot}, isbn = {978-1-77009-818-3}, file = {2000/2010/2010/Beukes/Zoo City.epub}, } @inproceedings{bharathy10_valid_, title = {Validating agent based social systems models}, author = {Bharathy, Gnana K. and Silverman, Barry}, year = {2010}, tags = {ABM, computational_social_science, methods, social_science, validation, validity}, booktitle = {Winter Simulation Conference}, publisher = {IEEE}, month = {dec}, pages = {441–453}, pdf_locked = {False}, isbn = {978-1-4244-9866-6}, doi = {10.1109/WSC.2010.5679142}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5679142}, file = {2000/2010/2010/Bharathy/Bharathy_2010_Validating_agent_based_social_systems_mo.pdf}, } @inproceedings{bien10_call_graph_profil_multi_agent_system_, title = {Call Graph Profiling for Multi Agent Systems}, author = {Bien, Dinh Doan Van and Lillis, David and Collier, Rem W.}, year = {2010}, tags = {agent_oriented_programming, AgentSpotter, call_graph, complexity, debugging, HCI, MAS, profiling, UI}, booktitle = {Languages, Methodologies, and Development Tools for Multi-Agent Systems, International Workshop, LADS}, pages = {153-167}, pdf_locked = {False}, doi = {10.1007/978-3-642-13338-1_9}, url = {http://dx.doi.org/10.1007/978-3-642-13338-1_9}, file = {2000/2010/2010/Bien/Bien_2010_Call_Graph_Profiling_for_Multi_Agent_Sys.pdf}, } @proceedings{blanchard10_third_inter_works_cultur_aware_, title = {Third International Workshop on Culturally-Aware Tutoring Systems (CATS2010)}, author = {Blanchard, Emmanuel G and Johnson, W Lewis and Ogan, Amy and Allard, Danièle}, year = {2010}, tags = {education, etiquette, HCI, immersive_simulation, intercultural_competence, methods, synthetic_cultures}, pdf_locked = {False}, file = {2000/2010/2010/Blanchard/Blanchard_2010_Third_International_Workshop_on_Cultural.pdf}, } @report{blaylock10_monroe_plan_corpus_, title = {The Monroe Plan Corpus}, subtitle = {Documentation}, author = {Blaylock, Nate}, year = {2010}, tags = {corpus, planning, technical, text_book}, abstract = {Fusion bonding is one of the three methods available for joining composite and dissimilar materials. While the other two, mechanical fastening and adhesion bonding, have been the subject of wide coverage both in textbooks and monographs, fusion bonding is covered here substantially for the first time. Fusion bonding offers a number of advantages over traditional joining techniques and it is anticipated that its use will increase dramatically in the future because of the rise in the use of thermoplastic matrix composites and the growing necessity for recyclability of engineering assemblies. Fusion Bonding of Polymer Composites provides an in-depth understanding of the physical mechanisms involved in the fusion bonding process, covering such topics as:- heat transfer in fusion bonding;- modelling thermal degradation;- consolidation mechanisms;- crystallisation kinetics;- processing-microstructure-property relationship;- full-scale fusion bonding;- fusion bonding of thermosetting composite/thermoplastic composite and metal/thermoplastic joints.The book focuses on one practical case study using the resistance welding process. This example exposes the reader to the development of processing windows for a novel manufacturing process including the use of experimental test programmes and modelling strategies.}, institution = {Institute for Human and Machine Cognition}, pdf_locked = {False}, file = {2000/2010/2010/Blaylock/Blaylock_2010_The_Monroe_Plan_Corpus.pdf}, } @inbook{boellstorff10_, title = {A typology of ethnographic scales for virtual worlds}, author = {Boellstorff, Tom}, year = {2010}, tags = {ethnography, games, scale, taxonomy, virtual_reality}, booktitle = {Online worlds: Convergence of the real and the virtual}, publisher = {Springer}, chapter = {10}, pages = {123–133}, pdf_locked = {False}, doi = {10.1007/978-1-84882-825-4_10}, file = {2000/2010/2010/Boellstorff/Boellstorff_2010_A_typology_of_ethnographic_scales_for_vi.pdf}, } @inproceedings{boley10_rulem_, title = {RuleML 1.0}, subtitle = {The overarching specification of web rules}, author = {Boley, Harold and Paschke, Adrian and Shafiq, Omair}, year = {2010}, tags = {datalog, knowledge_representation, logic, production_system, RIF_RPD, rule, RuleML, semantic_web, specification, XML}, booktitle = {International Workshop on Rules and Rule Markup Languages for the Semantic Web}, organization = {Springer}, pages = {162–178}, pdf_locked = {False}, file = {2000/2010/2010/Boley/_56cef.pdf}, file2 = {2000/2010/2010/Boley/Boley_2010_RuleML_1_0.pdf}, } @article{bonyadi10_rhetor_proper_schem_struc_newsp_editor_4_, title = {The Rhetorical Properties of the Schematic Structures of Newspaper Editorials}, subtitle = {A Comparative Study of English and Persian Editorials}, author = {Bonyadi, Alireza}, year = {2010}, tags = {culture, iran, journalism, newspaper, persia, rhetoric, tehran, UK, writing_convention}, journal = {Discourse & Communication}, volume = {4}, number = {4}, pages = {323-342}, pdf_locked = {False}, doi = {10.1177/1750481310381579}, file = {2000/2010/2010/Bonyadi/Bonyadi_2010_The_Rhetorical_Properties_of_the_Schemat.pdf}, } @book{bordeau10__xenop_, title = {Xenophobia}, subtitle = {The Violence of Fear and Hate}, author = {Bordeau, Jamie}, year = {2010}, tags = {europe, nationalism, south_africa, USA, xenophobia}, publisher = {Rosen Publishing Group}, pdf_locked = {False}, isbn = {978-1-4358-5564-9}, file = {2000/2010/2010/Bordeau/Xenophobia _ the violence of fear and hate - Bordeau, Jamie.pdf}, } @article{borghi10_embod_cognit_beyon_48_, title = {Embodied Cognition and Beyond}, subtitle = {Acting and Sensing the Body}, author = {Borghi, Anna M. and Cimatti, Felice}, year = {2010}, tags = {action, embodied_cognition, embodiment, grounded_cognition, sensation}, journal = {Neuropsychologia}, volume = {48}, number = {3}, publisher = {Elsevier}, pages = {763–773}, pdf_locked = {False}, file = {2000/2010/2010/Borghi/Borghi_2010_Embodied_Cognition_and_Beyond.pdf}, } @inproceedings{bos10_stereot_164_, title = {Stereotypies in children with a history of early institutional care.}, author = {Bos, Karen J and Zeanah, Charles H and Smyke, Anna T and Fox, Nathan A. and Nelson, III, Charles A.}, year = {2010}, tags = {children, good_abstract, institutional_care, psychology, stereotype}, booktitle = {Archives of pediatrics & adolescent medicine}, volume = {164}, number = {5}, abstract = {OBJECTIVES: To investigate the prevalence of stereotypies in children with a history of early institutional care, evaluate the efficacy of a foster care intervention compared with institutional care on the course of stereotypies, and describe correlates in language, cognition, and anxiety for children who exhibit stereotypies. DESIGN: Randomized controlled trial. SETTING: Institutions in Bucharest, Romania. PARTICIPANTS: One hundred thirty-six children with a history of early institutional care. Intervention Comparison of a foster care intervention with continued care as usual in an institution. MAIN OUTCOME MEASURES: The presence of stereotypies as well as outcomes in language, cognition, and anxiety. RESULTS: At the baseline assessment prior to placement in foster care (average age of 22 months), more than 60 }, issn = {1538-3628}, month = {may}, pages = {406–11}, pdf_locked = {False}, pmid = {20439790}, doi = {10.1001/archpediatrics.2010.47}, url = {http://www.ncbi.nlm.nih.gov/pubmed/20439790}, file = {2000/2010/2010/Bos/Bos_2010_Stereotypies_in_children_with_a_history_.pdf}, } @article{bosser10_linear_logic_non_linear_story_215_, title = {Linear Logic for Non-Linear Storytelling}, author = {Bosser, Anne-Gwenn and Cavazza, Marc O. and Champagnat, Ronan}, year = {2010}, tags = {__important, causality, linear_logic, non_linear, story_telling}, journal = {Frontiers in Artificial Intelligence and Applications}, volume = {215}, number = {ECAI 2010}, pages = {713-718}, pdf_locked = {False}, doi = {10.3233/978-1-60750-606-5-713}, url = {https://doi.org/10.3233/978-1-60750-606-5-713}, file = {2000/2010/2010/Bosser/Bosser_2010_Linear_Logic_for_Non_Linear_Storytelling.pdf}, } @inproceedings{botvich10_integ_mmogs_, title = {Integrating players, reputation and ranking to manage cheating in MMOGs}, author = {Botvich, Dmitri and McGibney, Jimmy and Ostapenko, Georgy and De Paoli, Stefano and Kerr, Aphra and Keatinge, Max}, year = {2010}, tags = {cheating, HCI, MMORPG, reputation, trust}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {17–24}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822351}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822351}, file = {2000/2010/2010/Botvich/Botvich_2010_Integrating_players_reputation_and_rank.pdf}, } @book{boullata10_pales_, title = {Palestinian art}, subtitle = {From 1850 to the present}, author = {Boullata, Kamal}, year = {2010}, tags = {art, beirut, ghetto, history, palestine, politics}, publisher = {SAQI}, abstract = {The failure of the Western media to open a public forum to the modern history of Palestinian culture is among the tragedies of the ongoing conflict. The publication of the artist Kamal Boullata's scholarly book is the first comprehensive anglophone account of what has been, and continues to be lost through Israel's systematic Judaisation of the territory and eradication or appropriation of Arab heritage. Articulating aesthetic concerns with sociohistorical commentary, Boullata traces the complex, fractured pathways of Palestinian art from the rise of Arab modernism and nationalism during the dying days of Ottoman rule in the latter half of the twentieth century, through successive occupations under the British Mandate and Israel, to the diasporas created by the Nakba of 1948. Jerusalem and Beirut emerge as once thriving cosmopolitan cities, whose modernism was advanced by the mutual influences of Christian and Islamic traditions, and to which women artists continue to make a significant contribution.}, pdf_locked = {False}, isbn = {978-0-86356-648-6}, file = {2000/2010/2010/Boullata/Boullata_2010_Palestinian_art.pdf}, } @book{bowie10_german_philos_, title = {German Philosophy}, subtitle = {A Very Short Introduction}, author = {Bowie, Andrew}, year = {2010}, tags = {analytic_philosophy, critical_theory, friedrich_nietzsche, german_idealism, german_philosophy, immanuel_kant, introduction, karl_marx, linguistic_turn, martin_heidegger, philosophy, schopenhauer}, publisher = {Oxford University Press}, pdf_locked = {False}, series = {Very Short Introductions}, isbn = {978-0-19-956925-0}, file = {2000/2010/2010/Bowie/Bowie_2010_German_Philosophy.pdf}, } @inproceedings{boyce10_beadl_game_, title = {BeadLoom Game}, author = {Boyce, Acey and Shannon, Amy and Gadwal, Chitra and Barnes, Tiffany}, year = {2010}, tags = {BeadLoom, education, game_development, games, gamification, motivation, puzzle}, booktitle = {Foundations of Digital Games, FDG}, pdf_locked = {False}, file = {2000/2010/2010/Boyce/Boyce_2010_BeadLoom_Game.pdf}, } @inproceedings{boyce10_beadl_game_b_, title = {BeadLoom Game}, subtitle = {Using Game Elements to Increase Motivation and Learning}, author = {Boyce, Acey and Barnes, Tiffany}, year = {2010}, tags = {BeadLoom, education, game_development, games, gamification, motivation, puzzle}, booktitle = {Foundations of Digital Games, FDG}, pages = {25–31}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Boyce/_4dee2.pdf}, } @article{bps10_britis_psych_societ_, title = {British Psychological Society}, author = {{British Psychological Society}}, year = {2010}, tags = {psychology, requirement}, journal = {Code of Human Research Ethics Leicester British Psychological Society}, pages = {1–8}, pdf_locked = {False}, file = {2000/2010/2010/BPS/BPS_2010_British_Psychological_Society_.pdf}, } @article{brock10_cultur_approp_techn_capit_13_, title = {Cultural Appropriations of Technical Capital}, author = {Brock, André and Kvasny, Lynette and Hales, Kayla}, year = {2010}, tags = {black_feminism, cultural_appropriation, culture, deficit_model, feminism, pierre_bourdieu, racism, technical_capital, technology}, journal = {Information, Communication & Society}, volume = {13}, number = {7}, pages = {1040-1059}, pdf_locked = {False}, doi = {10.1080/1369118x.2010.498897}, url = {http://dx.doi.org/10.1080/1369118X.2010.498897}, file = {2000/2010/2010/Brock/Brock_2010_Cultural_Appropriations_of_Technical_Cap.pdf}, } @book{brockway10_your_inter_weddin_, title = {Your Interfaith Wedding}, subtitle = {A Guide to Blending Faiths, Cultures, and Personal Values Into One Beautiful Wedding Ceremony}, author = {Brockway, Laurie Sue}, year = {2010}, tags = {buddhism, catholic, ceremony, greek, hinduism, interfaith, jewish, muslim, review, ritual, sikhism, unitarian_universalist, wedding, wiccan}, publisher = {ABC-CLIO}, pdf_locked = {False}, file = {2000/2010/2010/Brockway/Brockway_2010_Your_Interfaith_Wedding.pdf}, } @report{bromley10_lunat_fring_, title = {The “Lunatic Fringe”}, subtitle = {Barry Goldwater and the Conservative Revolution of the 1960s}, author = {Bromley, Nicholas L}, year = {2010}, tags = {1960s, barry_goldwater, conservative, history, politics, southern_strategy}, institution = {Colby University}, pdf_locked = {False}, url = {https://digitalcommons.colby.edu/honorstheses/595}, file = {2000/2010/2010/Bromley/Bromley_2010_The_Lunatic_Fringe.pdf}, } @inproceedings{bryne10_emotion_decis_life_death_its_, title = {Emotion in Decisions of Life and Death - Its Role in Brain-Body-Environment Interactions for Predator and Prey}, author = {O'Bryne, Claire and Cañamero, Lola}, year = {2010}, tags = {death, decisions, emotion, LEGO, life, predator_prey, psychology, robotics}, booktitle = {ALIFE}, pages = {812–819}, pdf_locked = {False}, file = {2000/2010/2010/Bryne/Bryne_2010_Emotion_in_Decisions_of_Life_and_Death_.pdf}, } @inbook{bryson10__robot_shoul_be_slaves_, title = {Robots Should Be Slaves}, author = {Bryson, Joanna J.}, year = {2010}, tags = {engineering, ethics, responsibility, robotics, safety_critical_systems}, booktitle = {Close Engagements with Artificial Companies: Key social, psychological, ethical and design issue}, publisher = {John Benjamins}, chapter = {11}, url = {http://cs.bath.ac.uk/~jjb/ftp/Bryson-Slaves-Book09.html}, } @book{bryson10_at_, title = {At Home}, subtitle = {A Short History of Private Life}, author = {Bryson, Bill}, year = {2010}, tags = {agriculture, architecture, crystal_palace, food, great_exhibition, history, hygiene, industrial_revolution, joseph_paxton, labour, samuel_pepys, skara_brae, slavery, technology, victorian}, publisher = {Doubleday}, isbn = {978-0-385-60827-5}, file = {2000/2010/2010/Bryson/Bryson_2010_At_Home.epub}, } @misc{bucknall10_introd_econom_, title = {An Introduction to Economics}, author = {Bucknall, Kevin}, year = {2010}, tags = {economics, text_book}, pdf_locked = {False}, file = {2000/2010/2010/Bucknall/Bucknall_2010_An_Introduction_to_Economics.pdf}, } @inproceedings{bullock10_multi_swarm_const_, title = {Multi-modal Swarm Construction}, author = {Bullock, Seth and Kerby, Michael}, year = {2010}, tags = {agents, ai, swarms}, booktitle = {ALIFE}, pages = {2004–2005}, pdf_locked = {False}, file = {2000/2010/2010/Bullock/Bullock_2010_Multi_modal_Swarm_Construction.pdf}, } @inproceedings{burgemeestre10_towar_archit_self_regul_agent_, title = {Towards an Architecture for Self-Regulating Agents}, subtitle = {A Case Study in International Trade}, author = {Burgemeestre, Brigitte and Hulstijn, Joris and Tan, Yao-Hua}, year = {2010}, tags = {architecture, BDI, international_trade, IRMA, MAS, norm_enforcement, norms, self_regulation}, booktitle = {Coordination, Organizations, Institutions and Norms in Agent Systems, COIN}, pages = {320-333}, pdf_locked = {False}, doi = {10.1007/978-3-642-14962-7_21}, url = {http://dx.doi.org/10.1007/978-3-642-14962-7_21}, file = {2000/2010/2010/Burgemeestre/Burgemeestre_2010_Towards_an_Architecture_for_Self_Regulat.pdf}, } @inproceedings{caires10_session_types_intuit_linear_propos_, title = {Session Types as Intuitionistic Linear Propositions}, author = {Caires, Luís and Pfenning, Frank}, year = {2010}, tags = {__important, behavioural_types, linear_logic, pi_calculus, protocol, session_types}, journal = {Concurrency Theory, CONCUR}, pages = {222-236}, pdf_locked = {False}, doi = {10.1007/978-3-642-15375-4_16}, url = {http://dx.doi.org/10.1007/978-3-642-15375-4_16}, file = {2000/2010/2010/Caires/Caires_2010_Session_Types_as_Intuitionistic_Linear_P.pdf}, } @article{cameron10_evolut_game_desig_2_, title = {Evolutionary Game Design}, author = {Cameron, B and Evolutionary, Frederic D and Browne, Cameron and Maire, Frederic}, year = {2010}, tags = {aesthetics, ai, board_game, combinatorial_game, design, evolution, game_design, lisp, ludi, metrics}, journal = {IEEE Transactions on Computational Intelligence and AI in Games}, volume = {2}, number = {1}, pages = {1–16}, pdf_locked = {False}, file = {2000/2010/2010/Cameron/Cameron_2010_Evolutionary_Game_Design.pdf}, } @inproceedings{capitanio10_consc_mind_artif_creat_, title = {A Conscious-based Mind for an Artificial Creature}, author = {Capitanio, Ricardo and Gudwin, Ricardo Ribeiro}, year = {2010}, tags = {agents, ai, artificial_consciousness, baars_franklin, behaviour, BFA, CMattie, copycat, CTS, IDA, MAS, memory, pandemonium_theory}, booktitle = {ALIFE}, pages = {616–623}, pdf_locked = {False}, file = {2000/2010/2010/Capitanio/Capitanio_2010_A_Conscious_based_Mind_for_an_Artificial.pdf}, } @misc{carbone10_how_to_conduc_devel_behav_, title = {How To Conduct A Develop Behavior Plans To Reduce Problem Behavior}, author = {Carbone, Vincent J and Zecchin, Gina}, year = {2010}, tags = {assessment, behaviour, psychology, text_book}, pdf_locked = {False}, file = {2000/2010/2010/Carbone/Carbone_2010_HOW_TO_CONDUCT_A_DEVELOP_BEHAVIOR_PLANS_.pdf}, } @book{cardoso10_exper_with_urban_slums_, title = {Experiences With the Urbanisation of Slums}, subtitle = {Management and Intervention Models}, author = {Cardoso, Adauto Lucio and Maria, Angela and Rossi, Gabriella}, year = {2010}, tags = {brazil, case_study, intervention, management, slums, text_book, urban_design, urbanisation}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, file = {2000/2010/2010/Cardoso/Cardoso_2010_Experiences_With_the_Urbanisation_of_Slu.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @book{carlos10_comput_tools_applied_to_urban_engin_, title = {Computational Tools Applied To Urban Engineering}, author = {Carlos, Armando and Filho, De Pina and Lima, Fernando Rodrigues}, year = {2010}, tags = {BIM, CAD, computation, GIS, text_book, tools, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {http://www.intechopen.com/books/methods-and-techniques-in-urban-engineering/computational-tools-applied- to-urban-engineering}, file = {2000/2010/2010/Carlos/Carlos_2010_Computational_Tools_Applied_To_Urban_Eng.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{castelfranchi10_behav_implic_commun_bic_2_, title = {Behavioral Implicit Communication (BIC)}, subtitle = {Communicating With Smart Environments}, author = {Castelfranchi, Cristiano and Pezzulo, Giovanni and Tummolini, Luca}, year = {2010}, tags = {__printed, agents, ai, behavioural_implicit_communication, BIC, coordination, MAS, mind_reading, smart_environments, stigmergy, tacit_communication}, journal = {International Journal of Ambient Computing and Intelligence (IJACI)}, volume = {2}, number = {1}, publisher = {IGI Global}, pages = {1–12}, pdf_locked = {False}, file = {2000/2010/2010/Castelfranchi/Castelfranchi_2010_Behavioral_Implicit_Communication_BIC_.pdf}, } @book{castelfranchi10_trust_theor_, title = {Trust Theory}, subtitle = {A Socio-Cognitive and Computational Model}, author = {Castelfranchi, Cristiano and Falcone, Rino}, year = {2010}, tags = {agents, ai, computation, control, dynamics, economics, fuzzy_logic, irrationality, society, socio_cognitive, trust}, publisher = {Wiley}, pdf_locked = {False}, series = {Wiley Series in Agent Technology}, isbn = {978-0-470-02875-9}, file = {2000/2010/2010/Castelfranchi/Castelfranchi_2010_Trust_Theory.pdf}, } @inproceedings{chaffin10_lesson_, title = {Lessons from a course on serious games research and prototyping}, author = {Chaffin, Amanda and Barnes, Tiffany}, year = {2010}, tags = {design, education, evaluation, prototype, serious_games}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {32–39}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822353}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822353}, file = {2000/2010/2010/Chaffin/Chaffin_2010_Lessons_from_a_course_on_serious_games_r.pdf}, } @inproceedings{chambers10_datab_narrat_schem_, title = {A Database of Narrative Schemas}, author = {Chambers, Nathanael and Jurafsky, Dan}, year = {2010}, tags = {database, machine_learning, narrative, NLP, schema}, booktitle = {LREC}, abstract = {This paper describes a new language resource of events and semantic roles that characterize real-world situations. Narrative schemas contain sets of related events (edit and publish), a temporal ordering of the events (edit before publish), and the semantic roles of the participants (authors publish books). This type of world knowledge was central to early research in natural language understanding. Scripts were one of the main formalisms, representing common sequences of events that occur in the world. Unfortunately, most of this knowledge was hand-coded and time consuming to create. Current machine learning techniques, as well as a new approach to learning through coreference chains, has allowed us to automatically extract rich event structure from open domain text in the form of narrative schemas. The narrative schema resource described in this paper contains approximately 5000 unique events combined into schemas of varying sizes. We describe the resource, how it is learned, and a new evaluation of the coverage of these schemas over unseen documents}, pages = {1614–1618}, pdf_locked = {False}, isbn = {2-9517408-6-7}, url = {http://lrec.elra.info/proceedings/lrec2010/pdf/58_Paper.pdf}, file = {2000/2010/2010/Chambers/Chambers_2010_A_Database_of_Narrative_Schemas.pdf}, } @article{chen10_how_choic_affec_reflec_prefer_99_, title = {How Choice Affects and Reflects Preferences}, subtitle = {Revisiting the Free-Choice Paradigm.}, author = {Chen, M Keith and Risen, Jane L}, year = {2010}, tags = {alternative, choice, dissonance, FCP, free_choice, metrics, paradigm, preference, psychology, revealed_preferences}, journal = {Journal of Personality and Social Psychology}, volume = {99}, number = {4}, abstract = {After making a choice between 2 objects, people reevaluate their chosen item more positively and their rejected item more negatively (i.e., they spread the alternatives). Since Brehm's (1956) initial free-choice experiment, psychologists have interpreted the spreading of alternatives as evidence for choice-induced attitude change. It is widely assumed to occur because choosing creates cognitive dissonance, which is then reduced through rationalization. In this article, we express concern with this interpretation, noting that the free-choice paradigm (FCP) will produce spreading, even if people's attitudes remain unchanged. Specifically, if people's ratings/rankings are an imperfect measure of their preferences and their choices are at least partially guided by their preferences, then the FCP will measure spreading, even if people's preferences remain perfectly stable. We show this, first by proving a mathematical theorem that identifies a set of conditions under which the FCP will measure spreading, even absent attitude change. We then experimentally demonstrate that these conditions appear to hold and that the FCP measures a spread of alternatives, even when this spreading cannot have been caused by choice. We discuss how the problem we identify applies to the basic FCP paradigm as well as to all variants that examine moderators and mediators of spreading. The results suggest a reassessment of the free-choice paradigm and, perhaps, the conclusions that have been drawn from it.}, issn = {1939-1315}, month = {oct}, pages = {573–94}, pdf_locked = {False}, pmid = {20658837}, doi = {10.1037/a0020217}, url = {http://www.ncbi.nlm.nih.gov/pubmed/20658837}, file = {2000/2010/2010/Chen/Chen_2010_How_Choice_Affects_and_Reflects_Preferen.pdf}, } @article{chen10_lived_meanin_chines_social_networ_11_, title = {The Lived Meanings of Chinese Social Network Sites ( Snss ) Among Urban White-Collar Professionals}, subtitle = {A Story of Happy Network}, author = {Chen, Huan and Haley, Eric}, year = {2010}, tags = {advertising, chinese, communication, culture, Happy_Network, phenomenology, relationship, social_network, society}, journal = {Interactive Advertising}, volume = {11}, number = {1}, pages = {11–26}, pdf_locked = {False}, file = {2000/2010/2010/Chen/Chen_2010_The_Lived_Meanings_of_Chinese_Social_Net.pdf}, } @inproceedings{chen10_rolem_, title = {Rolemodel}, subtitle = {Towards a Formal Model of Dramatic Roles for Story Generation}, author = {Chen, Sherol and Smith, Adam M. and Jhala, Arnav and Wardrip-Fruin, Noah and Mateas, Michael}, year = {2010}, tags = {abductive_logic, constraints, context, ideology, procedural_content, RoleModel, storytelling}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, abstract = {RoleModel is a novel story generator organized around explicit formal models of character roles. RoleModel expands the expressiveness of stories generated from arbitrary partial domain specification by using a formal model of roles within an abductive logic programming framework. Authorial goals in the system can be fully or partially specified as constraints in an abductive logic program. In particular, the RoleModel system focuses on representing and satisfying role constraints of the story characters. This paper discusses the basic architecture for the RoleModel approach, demonstrates example output from the system through three use-cases, discusses the authorial expressiveness enabled by a stageless abductive logic approach to story generation, and proposes the current and future directions.}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822326}, url = {http://dl.acm.org/citation.cfm?id=1822326}, file = {2000/2010/2010/Chen/Chen_2010_Rolemodel.pdf}, } @book{cilliers10_compl_26_, title = {Complexity, difference and identity}, subtitle = {An ethical perspective}, author = {Cilliers, Paul and Preiser, Rika}, year = {2010}, tags = {africa, business, complex_systems, complexity, diversity, dynamic_systems, ethics, identity, organisation, systems_thinking}, volume = {26}, publisher = {Springer Science & Business Media}, pdf_locked = {False}, isbn = {978-90-481-9186-4}, doi = {10.1007/978-90-481-9187-1}, file = {2000/2010/2010/Cilliers/Cilliers_2010_Complexity_difference_and_identity.pdf}, } @article{cioffi-revilla10_comput_social_scien_2_, title = {Computational Social Science}, author = {Cioffi-Revilla, Claudio}, year = {2010}, tags = {ABM, complexity, computational_social_science, MASON, netlogo, review, systems_theory, visualisation}, journal = {Wiley Interdisciplinary Reviews: Computational Statistics}, volume = {2}, number = {3}, abstract = {The social sciences investigate human and social dynamics and organization at all levels of analysis (consilience), including cognition, decision making, behavior, groups, organizations, societies, and the world system. Computational social science is the integrated, interdisciplinary pursuit of social inquiry with emphasis on information processing and through the medium of advanced computation. Themain computational social science areas are automated information extraction systems, social network analysis, social geographic information systems (GIS), complexity modeling, and social simulationmodels. Just like Galileo exploited the telescope as the key instrument for observing and gaining a deeper and empirically truthful understanding of the physical universe, computational social scientists are learning to exploit the advanced and increasingly powerful instruments of computation to see beyond the visible spectrum of more traditional disciplinary analyses.}, invalid_isbn = {1939-0068}, issn = {19395108}, pages = {259–271}, pdf_locked = {False}, pmid = {19197046}, doi = {10.1002/wics.95}, file = {2000/2010/2010/CioffiRevilla/CioffiRevilla_2010_Computational_Social_Science.pdf}, } @proceedings{conf_atal_2009coin_, title = {Coordination, Organizations, Institutions and Norms in Agent Systems V, 2009, COIN, COIN@AAMAS, COIN@IJCAI}, editor = {Padget, Julian and Artikis, Alexander and Vasconcelos, Wamberto Weber and Stathis, Kostas and da Silva, Viviane Torres and Matson, Eric T. and Polleres, Axel}, year = {2010}, tags = {agent_society, COIN, deadlines, incomplete_information, infection_mechanism, institutions, KAoS, MAGE, MAS, norm_identification, norms, obligations, organisation, second_life, self_regulation, selfish, social_agreement, status_messages}, booktitle = {COIN@AAMAS&IJCAI&MALLOW}, volume = {6069}, publisher = {Springer}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/db/conf/atal/coin2009.html}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, isbn = {978-3-642-14961-0}, doi = {10.1007/978-3-642-14962-7}, file = {2000/2010/2010/Padget/coin_2009.pdf}, } @proceedings{conf_lads_2009_, title = {Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, 2009, LADS}, editor = {Dastani, Mehdi and Seghrouchni, Amal El Fallah and Leite, João and Torroni, Paolo}, year = {2010}, tags = {agent_architecture, agents, ARTS, call_graph, commitment, interaction_types, MAS, methodology, P_CLAIM, protocol, self_explanation, social_middleware, temporal_planning, workflow}, booktitle = {LADS}, volume = {6039}, publisher = {Springer}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/db/conf/lads/lads2009.html}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, isbn = {978-3-642-13337-4}, doi = {10.1007/978-3-642-13338-1}, file = {2000/2010/2010/Dastani/lads_2010.pdf}, } @article{connan10_kink_proces_21_, title = {A Kink in the Process}, author = {Connan, S}, year = {2010}, tags = {awareness, BDSM, kink, psychology, sexuality}, journal = {Therapy Today}, volume = {21}, number = {6}, pages = {1–6}, pdf_locked = {False}, url = {http://www.pinktherapy.com/portals/0/GB_Kink.pdf}, file = {2000/2010/2010/Connan/Connan_2010_A_Kink_in_the_Process.pdf}, } @book{cook10_testin_random_number_gener_, title = {Testing a Random Number Generator}, author = {Cook, John D.}, year = {2010}, tags = {math, programming, software_engineering, testing, text_book}, booktitle = {Beautiful Testing}, publisher = {O'Reilly}, pages = {129–141}, pdf_locked = {False}, isbn = {978-0-596-15981-8}, url = {http://www.johndcook.com/Beautiful_Testing_ch10.pdf}, file = {2000/2010/2010/Cook/Cook_2010_Testing_a_Random_Number_Generator.pdf}, } @inproceedings{cooper10_, title = {The challenge of designing scientific discovery games}, author = {Cooper, Seth and Treuille, Adrien and Barbero, Janos and Leaver-fay, Andrew and Tuite, Kathleen and Snyder, Alex Cho and Beenen, Michael and Salesin, David and Baker, David and Popovi, Zoran}, year = {2010}, tags = {chemistry, discovery, education, Foldit, games, science, visualisation}, booktitle = {Foundations of Digital Games, FDG}, pages = {40–47}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Cooper/Cooper_2010_The_challenge_of_designing_scientific_di.pdf}, } @book{cosenza10_resear_urban_engin_apply_locat_model_, title = {Research on Urban Engineering Applying Location Models}, author = {Cosenza, C.A.N. and Lima, F.R. and Neves, C.}, year = {2010}, tags = {distance, location, math, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {http://www.intechopen.com/books/methods-and-techniques-in-urban-engineering/research-on-urban- engineering-applying-location-models}, file = {2000/2010/2010/Cosenza/Cosenza_2010_Research_on_Urban_Engineering_Applying_L.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{costantini10_answer_set_progr_with_resour_20_, title = {Answer Set Programming With Resources}, author = {Costantini, S. and Formisano, A.}, year = {2010}, tags = {answer_set_programming, ASP, non_monotonic_logic, programming_langauge_design, quantitative_reasoning}, journal = {Journal of Logic and Computation}, volume = {20}, number = {2}, pages = {533-571}, pdf_locked = {False}, doi = {10.1093/logcom/exp071}, url = {http://dx.doi.org/10.1093/logcom/exp071}, file = {2000/2010/2010/Costantini/Costantini_2010_Answer_Set_Programming_With_Resources.pdf}, } @inproceedings{criado10_bdi_, title = {A BDI architecture for normative decision making}, author = {Criado, Natalia and Argente, Estefania and Botti, Vicente}, year = {2010}, tags = {agents, ai, BDI, multi_context_systems, norms, reasoning}, booktitle = {Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1-Volume 1}, organization = {International Foundation for Autonomous Agents and Multiagent Systems}, pages = {1383–1384}, pdf_locked = {False}, file = {2000/2010/2010/Criado/Criado_2010_A_BDI_architecture_for_normative_decisio.pdf}, } @inproceedings{criado10_normat_bdi_, title = {Normative deliberation in graded BDI agents}, author = {Criado, Natalia and Argente, Estefania and Botti, Vicente}, year = {2010}, tags = {agents, ai, BDI, bridge_rules, logic, norms}, booktitle = {German Conference on Multiagent System Technologies}, organization = {Springer}, pages = {52–63}, pdf_locked = {False}, file = {2000/2010/2010/Criado/Criado_2010_Normative_deliberation_in_graded_BDI_age.pdf}, } @book{croshaw10_mogwor_, title = {Mogworld}, author = {Croshaw, Yahtzee}, year = {2010}, tags = {fiction, humour, world_of_warcraft}, publisher = {Dark Horse Books}, pdf_locked = {False}, isbn = {978-1-59582-529-2}, file = {2000/2010/2010/Croshaw/Croshaw_2010_Mogworld.pdf}, file2 = {2000/2010/2010/Croshaw/Croshaw_2010_Mogworld.epub}, } @book{cusack10_inven_relig_, title = {Invented Religions}, subtitle = {Imagination, Fiction and Faith}, author = {Cusack, Carole M}, year = {2010}, tags = {anthropology, faith, fiction, religion}, publisher = {Ashgate Publishing, Ltd.}, pdf_locked = {False}, file = {2000/2010/2010/Cusack/Cusack_2010_Invented_Religions.pdf}, } @article{dacin10_formal_dinin_at_cambr_colleg_53_, title = {Formal Dining At Cambridge Colleges}, subtitle = {Linking Ritual Performance and Institutional Maintenance}, author = {Dacin, M. Tina and Munir, Kamal and Tracey, Paul}, year = {2010}, tags = {__important, cambridge, formal_dining, institution, organisation, ritual}, journal = {Academy of Management Journal}, volume = {53}, number = {6}, publisher = {Academy of Management Briarcliff Manor, NY}, pages = {1393–1418}, pdf_locked = {False}, file = {2000/2010/2010/Dacin/Dacin_2010_Formal_Dining_At_Cambridge_Colleges.pdf}, } @book{dal10_tastes_byzan_, title = {Tastes of Byzantium}, subtitle = {The cuisine of a legendary empire}, author = {Dal, Andrew}, year = {2010}, tags = {activity, byzantium, cuisine, food, history, recipe, text_book}, publisher = {I.B Tauris}, pdf_locked = {False}, file = {2000/2010/2010/Dal/Dal_2010_Tastes_of_Byzantium.pdf}, } @inproceedings{damasio10_declar_, title = {Declarative semantics for the rule interchange format production rule dialect}, author = {Damásio, Carlos Viegas and Alferes, José Júlio and Leite, Joao}, year = {2010}, tags = {__important, ASP, logic, production_systems, RIF_RPD, rule, semantic_web, semantics}, booktitle = {International Semantic Web Conference}, organization = {Springer}, pages = {798–813}, pdf_locked = {False}, file = {2000/2010/2010/Damsio/Damsio_2010_Declarative_semantics_for_the_rule_inter.pdf}, } @inproceedings{danielsson10_total_, title = {Total parser combinators}, author = {Danielsson, Nils Anders}, year = {2010}, tags = {functional_programming, monads, parser_combinator}, booktitle = {Proceedings of the 15th ACM SIGPLAN international conference on Functional programming}, pages = {285–296}, pdf_locked = {False}, file = {2000/2010/2010/Danielsson/Danielsson_2010_Total_parser_combinators.pdf}, } @inproceedings{dastani10_operat_seman_bdi_modul_multi_agent_progr_, title = {Operational Semantics for BDI Modules in Multi-Agent Programming}, author = {Dastani, Mehdi and Steunebrink, Bas R}, year = {2010}, tags = {__important, BDI, MAS, operational_semantics, protocol, roles, rule, transition}, booktitle = {Computational Logic in Multi-Agent Systems, 10th International Workshop, CLIMA X}, publisher = {Springer}, pages = {83–101}, pdf_locked = {False}, doi = {10.1007/978-3-642-16867-3_5}, file = {2000/2010/2010/Dastani/Dastani_2010_Operational_Semantics_for_BDI_Modules_in.pdf}, } @inproceedings{davidov10_semi_super_recog_sarcas_senten_twitt_amazon_, title = {Semi-Supervised Recognition of Sarcastic Sentences in Twitter and Amazon}, author = {Davidov, Dmitry and Tsur, Oren}, year = {2010}, tags = {dialogue, machine_learning, mechanical_turk, NLP, sarcasm, twitter}, booktitle = {Computational Natural Language Learning}, pdf_locked = {False}, file = {2000/2010/2010/Davidov/Davidov_2010_Semi_Supervised_Recognition_of_Sarcastic.pdf}, } @book{davidson10__well_played_, title = {Well Played 2.0}, subtitle = {Video Games, value and meaning}, editor = {Davidson, Drew}, year = {2010}, tags = {close_reading, game_criticism}, publisher = {ETC Press}, pdf_locked = {False}, isbn = {978-0-557-84451-7}, file = {2000/2010/2010/Davidson/Davidson_2010_Well_Played_2_0.pdf}, } @inproceedings{davies10_how_indiv_habit_agent_inter_, title = {How Individual Habituation of Agent Interactions Improves Global Utility Default agents}, author = {Davies, Adam P. and Watson, Richard A. and Mills, Rob and Buckley, C. L. and Noble, Jason}, year = {2010}, tags = {agents, coordination, habituation, metrics, strategy, utility}, booktitle = {ALIFE}, pages = {659–666}, pdf_locked = {False}, file = {2000/2010/2010/Davies/Davies_2010_How_Individual_Habituation_of_Agent_Inte.pdf}, } @inproceedings{dawid10_bewar_dag_, title = {Beware of the DAG!}, author = {Dawid, A Philip}, year = {2010}, tags = {causality, DAG, epidemiology}, booktitle = {Causality: objectives and assessment}, pages = {59–86}, pdf_locked = {False}, file = {2000/2010/2010/Dawid/Dawid_2010_Beware_of_the_DAG_.pdf}, } @article{de10_indig_cosmop_andes_25_, title = {Indigenous Cosmopolitics in the Andes}, subtitle = {Conceptual Reflections Beyond “Politics”}, author = {De La Cadena, Marisol}, year = {2010}, tags = {andes, anti_mining, cosmopolitics, culture, indigenous, latin_america, pluriverse, politics}, journal = {Cultural Anthropology}, volume = {25}, number = {2}, abstract = {In Latin America indigenous politics has been branded as “ethnic politics.” Its activism is interpreted as a quest to make cultural rights prevail. Yet, what if ”culture” is insufficient, even an inadequate notion, to think the challenge that indigenous politics represents? Drawing inspiration from recent political events in Peru-and to a lesser extent in Ecuador and Bolivia-where the indigenous-popular movement has conjured sentient entities (mountains, water, and soil-what we call ”nature”) into the public political arena, the argument in this essay is threefold. First, indigeneity, as a historical formation, exceeds the notion of politics as usual, that is, an arena populated by rational human beings disputing the power to represent others vis-à-vis the state. Second, indigeneity's current political emergence-in oppositional antimining movements in Peru and Ecuador, but also in celebratory events in Bolivia-challenges the separation of nature and culture that underpins the prevalent notion of politics and its according social contract. Third, beyond ”ethnic politics” current indigenous movements, propose a different political practice, plural not because of its enactment by bodies marked by gender, race, ethnicity or sexuality (as multiculturalism would have it), but because they conjure nonhumans as actors in the political arena.}, issn = {08867356}, pages = {334–370}, pdf_locked = {False}, doi = {10.1111/j.1548-1360.2010.01061.x}, file = {2000/2010/2010/De/De_2010_Indigenous_Cosmopolitics_in_the_Andes.pdf}, } @inproceedings{debeauvais10_ragnar_onlin_, title = {A qualitative study of Ragnarök Online private servers}, subtitle = {In-game sociological issues}, author = {Debeauvais, Thomas and Nardi, Bonnie A.}, year = {2010}, tags = {ethnography, games, guilds, hierarchy, korea, multi_player, online, ragnarok, social}, booktitle = {Foundations of Digital Games, FDG}, organization = {ACM}, pages = {48–55}, pdf_locked = {False}, file = {2000/2010/2010/Debeauvais/Debeauvais_2010_A_qualitative_study_of_Ragnark_Online_p.pdf}, } @article{deloach10_o_mase_4_, title = {O-Mase}, subtitle = {A Customisable Approach To Designing and Building Complex, Adaptive Multi-Agent Systems}, author = {DeLoach, Scott A. and Ojeda, Juan Carlos Garcia}, year = {2010}, tags = {adaptive, agentTool_III, complexity, HCI, IDE, MAS, methodology, o_MaSE, software_design}, journal = {International Journal of Agent-Oriented Software Engineering}, volume = {4}, number = {3}, pages = {244}, pdf_locked = {False}, doi = {10.1504/ijaose.2010.036984}, url = {http://dx.doi.org/10.1504/IJAOSE.2010.036984}, file = {2000/2010/2010/DeLoach/DeLoach_2010_O_Mase.pdf}, } @book{dembski-bowden10__first_heret_, title = {The First Heretic}, author = {Dembski-Bowden, Aaron}, year = {2010}, tags = {40k, fiction, horus_heresy, science_fiction, warhammer}, number = {14}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84416-885-9}, file = {2000/2010/2010/DembskiBowden/DembskiBowden_2010_The_First_Heretic.epub}, } @misc{deng10_formal_seman_progr_languag_shang_, title = {The Formal Semantics of Programming Languages}, author = {Deng, Yuxin}, year = {2010}, tags = {presentation, programming, semantics, syntax}, pages = {1–228}, pdf_locked = {False}, file = {2000/2010/2010/Deng/Deng_2010_The_Formal_Semantics_of_Programming_Lang.pdf}, } @manual{derbinsky10_soar_rl_manual_, title = {Soar-RL Manual}, author = {Derbinsky, Nate and Gorski, Nick and Laird, John and Marinier, Bob and Wang, Yongjia}, year = {2010}, tags = {manual, reference, SOAR, technical, text_book}, number = {1.0.1}, institution = {SOAR}, pages = {1–30}, pdf_locked = {False}, url = {https://soar.eecs.umich.edu/}, file = {2000/2010/2010/Derbinsky/Derbinsky_2010_Soar_RL_Manual.pdf}, } @manual{derbinsky10_soar_smem_manual_, title = {Soar-SMem Manual}, author = {Derbinsky, Nate}, year = {2010}, tags = {manual, memory, reference, SOAR, technical, text_book}, number = {0.2.3}, institution = {SOAR}, pdf_locked = {False}, url = {https://soar.eecs.umich.edu/}, file = {2000/2010/2010/Derbinsky/Derbinsky_2010_Soar_Smem_Manual.pdf}, } @article{devlin10__ethic_archiv_murder_19_, title = {The Ethics of Archiving ”Murderabilia”}, subtitle = {The Papers of Ted Kaczynski}, author = {Devlin, Nora}, year = {2010}, tags = {archives, ethics, ted_kaczynski, terrorism}, journal = {Journal of Information Ethics}, volume = {19}, number = {1}, pages = {126-140}, pdf_locked = {False}, doi = {10.3172/jie.19.1.126}, url = {http://dx.doi.org/10.3172/JIE.19.1.126}, file = {2000/2010/2010/Devlin/The_Ethics_of_Archiving_Murderabilia.pdf}, } @book{dewitt10_introd_histor_philos_scien_, title = {An Introduction to the History and Philosophy of Science}, author = {DeWitt, Richard}, year = {2010}, tags = {history, philosophy, science}, edition = {2}, publisher = {Wiley-Blackwell}, invalid_isbn = {978-1-4951-95638}, pdf_locked = {False}, file = {2000/2010/2010/DeWitt/DeWitt_2010_An_Introduction_to_the_History_and_Philo.pdf}, } @inproceedings{dimovska10_towar_, title = {Towards procedural level generation for rehabilitation}, author = {Dimovska, Dajana and Jarnfelt, Patrick and Selvig, Sebbe and Yannakakis, Georgios N.}, year = {2010}, tags = {level_generation, procedural_content, rehabilitation, ReSkii, serious_games}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games at FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–4}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, doi = {10.1145/1814256.1814263}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814263}, file = {2000/2010/2010/Dimovska/Dimovska_2010_Towards_procedural_level_generation_for_.pdf}, } @inproceedings{disalvo10_race_, title = {Race and gender in play practices}, subtitle = {Young African American males}, author = {DiSalvo, Betsy and Bruckman, Amy}, year = {2010}, tags = {africa_american, games, gender, masculinity, play, race}, booktitle = {Foundations of Digital Games, FDG}, abstract = {In this paper we present a study with young African American men, to gain a better understanding of the impacts of cultural and gender identity on play practices and to explore the relationship between cultural play practices and interest in computing. Our findings indicate that while young African American men play video games frequently, their objectives in playing may be unlike those who enter computer scientist fields. From this we discuss implications of this study on designing CS learning interventions that leverage video games to introduce young people to computation.}, pages = {56–63}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822356}, url = {http://dl.acm.org/citation.cfm?id=1822356}, file = {2000/2010/2010/DiSalvo/DiSalvo_2010_Race_and_gender_in_play_practices_young.pdf}, } @article{dobkin10_skipp_class_colleg_exam_perfor_29_, title = {Skipping Class in College and Exam Performance}, subtitle = {Evidence From a Regression Discontinuity Classroom Experiment}, author = {Dobkin, Carlos and Gil, Ricard and Marion, Justin}, year = {2010}, tags = {class, college, compulsory_attendance, exam, performance, psychology}, journal = {Economics of Education Review}, volume = {29}, number = {4}, publisher = {Elsevier}, issn = {02727757}, month = {aug}, pages = {566–575}, pdf_locked = {False}, doi = {10.1016/j.econedurev.2009.09.004}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0272775709001095}, file = {2000/2010/2010/Dobkin/Dobkin_2010_Skipping_Class_in_College_and_Exam_Perfo.pdf}, } @article{dominus10_short_introd_to_topol_14_, title = {Short Introduction To Topology}, author = {Dominus, Mark Jason}, year = {2010}, tags = {math, sets, topology}, journal = {Topology}, volume = {14}, abstract = {Topology is the branch of mathematics that tries to understand continuity and continuous functions. You probably don't need to know much topology for your CS degree, but people will bring it up from time to time. For example, you will hear in your category theory class that topological spaces form a category with continuous functions as the arrows. Or you will hear that certain topological spaces are natural models for intuitionistic logic. The goal of these notes is to be the minimal explanation of topology that will enable you to understand those two things. On the real line, continuity is defined in terms of distance: a function from R to R is continuous if points that were sufficiently close together in the domain are mapped to points that are close together in the codomain. The use of “close together” implies a distance function, which in R is simply |x - y|. But what about spaces that are more complex, for which distance doesn't make sense, or where no distance function is apparent? Topology reformulates this idea of ”closeness” in terms of special sets called ”open sets”.}, pages = {1–11}, pdf_locked = {False}, isbn = {0-486-40680-6}, url = {http://pic.blog.plover.com/math/topology-doc/topology-draft-0.6.pdf}, file = {2000/2010/2010/Dominus/Dominus_2010_Short_Introduction_To_Topology.pdf}, } @inproceedings{doran10_contr_proced_terrain_gener_using_softw_agent_2_, title = {Controlled Procedural Terrain Generation Using Software Agents}, author = {Doran, Jonathon and Parberry, Ian}, year = {2010}, tags = {agents, beach, coastline, mountain, procedural_content, river, terrain_generation}, booktitle = {IEEE Transactions on Computational Intelligence and AI in Games}, volume = {2}, number = {2}, issn = {1943-068X}, month = {jun}, pages = {111–119}, pdf_locked = {False}, doi = {10.1109/TCIAIG.2010.2049020}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5454273}, file = {2000/2010/2010/Doran/Doran_2010_Controlled_Procedural_Terrain_Generation.pdf}, } @inproceedings{doran10_reach_game_desig_categ_subjec_descr_, title = {Reaching out with Game Design Categories and Subject Descriptors}, author = {Doran, Katelyn and Boyce, Acey and Finkelstein, Samantha}, year = {2010}, tags = {design, education, games, HCI, middle_school}, booktitle = {Foundations of Digital Games, FDG}, pages = {250–251}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Doran/Doran_2010_Reaching_out_with_Game_Design_Categories.pdf}, } @report{doran10_towar_proced_quest_gener_, title = {Towards Procedural Quest Generation}, subtitle = {A Structural Analysis of Rpg Quests}, author = {Doran, Jonathon and Parberry, Ian}, year = {2010}, tags = {action, NPC, procedural_content, quest, RPG, structure, taxonomy}, abstract = {An analysis of several role playing games indicates that player quests share common elements, and that these quests may be abstractly represented using a small expressive language. One benefit of this representation is that it can guide procedural content generation by allowing quests to be generated using this abstraction, and then later converting them into a concrete form within a game's domain.}, institution = {University of North Texas}, pdf_locked = {False}, file = {2000/2010/2010/Doran/Doran_2010_Towards_Procedural_Quest_Generation.pdf}, } @inproceedings{dormans10_adven_level_desig_, title = {Adventures in Level Design}, subtitle = {Generating Missions and Spaces for Action Adventure Games}, author = {Dormans, Joris}, year = {2010}, tags = {action_adventure, games, grammar, level_design, procedural_content, rule, shape_grammar, zelda}, booktitle = {PCGames}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, file = {2000/2010/2010/Dormans/Dormans_2010_Adventures_in_Level_Design.pdf}, } @article{dreier10_how_acorn_was_framed_8_, title = {How Acorn Was Framed}, subtitle = {Political Controversy and Media Agenda Setting}, author = {Dreier, Peter and Martin, Christopher R}, year = {2010}, tags = {ACORN, history, journalism, politics, racism}, journal = {Perspectives on Politics}, volume = {8}, number = {3}, publisher = {Cambridge University Press}, pages = {761–792}, pdf_locked = {False}, file = {2000/2010/2010/Dreier/Dreier_2010_How_Acorn_Was_Framed.pdf}, } @article{dunin-kęplicz10_layer_rule_based_archit_approx_knowl_fusion_7_, title = {A Layered Rule-Based Architecture for Approximate Knowledge Fusion?}, author = {Dunin-Kȩplicz, Barbara and Nguyen, Anh Linh and Szałas, Andrzej}, year = {2010}, tags = {approximate_reasoning, knowledge_fusion, layers, MAS, rule_based_systems, software_engineering}, journal = {Computer Science and Information Systems}, volume = {7}, number = {3}, pages = {617–642}, pdf_locked = {False}, file = {2000/2010/2010/DuninKplicz/DuninKplicz_2010_A_Layered_Rule_Based_Architecture_for_Ap.pdf}, } @book{durant10_oxfor_handb_americ_bureauc_, title = {The Oxford Handbook of American Bureaucracy}, editor = {Durant, Robert F.}, year = {2010}, tags = {administrative_state, bureaucracy, federalism, historical_institutionalism, judicial_review, performance_based_bureaucracy, policy, representative_bureaucracy, rule, street_level_bureaucracy, USA}, publisher = {Oxford University Press}, pdf_locked = {False}, series = {Oxford Handbooks}, isbn = {978-0-19-923895-8}, file = {2000/2010/2010/Durant/Durant_2010_The_Oxford_Handbook_of_American_Bureaucr.pdf}, } @misc{durrenberger10_anthr_labor_union_, title = {The Anthropology of Labor Unions}, editor = {Durrenberger, E. Paul and Reichart, Karaleah S.}, year = {2010}, tags = {agriculture, anthropology, democracy, labour_unions, malawi, miners, north_carolina, tobacco, wyoming}, publisher = {University Press of Colorado}, pdf_locked = {False}, isbn = {978-0-87081-965-0}, file = {2000/2010/2010/Durrenberger/Durrenberger_2010_The_Anthropology_of_Labor_Unions.pdf}, } @book{dyer-witheford10_games_empir_, title = {Games of Empire}, subtitle = {Global Capitalism and Video Games}, author = {Dyer-Witheford, Nick and de Peuter, Greig}, year = {2010}, tags = {capital, capitalism, full_spectrum_warrior, games, GTA, history, labour, text_book, world_of_warcraft}, publisher = {University of Minnesota Press}, abstract = {In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.}, pdf_locked = {False}, isbn = {978-0-8166-6610-2}, file = {2000/2010/2010/DyerWitheford/DyerWitheford_2010_Games_of_Empire.pdf}, } @book{easley10_networ_crowd_market_, title = {Networks, Crowds, and Markets}, author = {Easley, David and Kleinberg, Jon}, year = {2010}, tags = {auctions, cascades, crowds, epidemics, graph, information, markets, network, power_law, small_world, social_network, text_book, voting, web}, publisher = {Cambridge University Press}, pdf_locked = {False}, isbn = {1-139-49030-3}, doi = {10.1017/cbo9780511761942}, file = {2000/2010/2010/Easley/Easley_2010_Networks_Crowds_and_Markets.pdf}, } @book{egan10_how_video_game_desig_use_math_, title = {How Video Game Designers Use Math}, author = {Egan, Jill}, year = {2010}, tags = {animation, colour, games, math, motion, text_book, vectors}, publisher = {Chelsea House}, pages = {33}, pdf_locked = {False}, isbn = {978-1-60413-603-6}, file = {2000/2010/2010/Egan/Egan_2010_How_Video_Game_Designers_Use_Math.pdf}, } @online{eins10__rethin_pid_, title = {Rethinking PID 1}, author = {Eins, Pid}, year = {2010}, tags = {linux, system_d, system_design, ubuntu}, pdf_locked = {False}, url = {https://0pointer.de/blog/projects/systemd.html}, file = {2000/2010/2010/Eins/eins10__rethin_pid.pdf}, } @inproceedings{elson10_autom_attrib_quoted_speec_liter_narrat_, title = {Automatic Attribution of Quoted Speech in Literary Narrative}, author = {Elson, David K. and McKeown, Kathleen R.}, year = {2010}, tags = {machine_learning, NLP, quote}, booktitle = {Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence (AAAI-10)}, issn = {03602133}, pdf_locked = {False}, url = {https://ojs.aaai.org/index.php/AAAI/article/view/7720}, file = {2000/2010/2010/Elson/Elson_2010_Automatic_Attribution_of_Quoted_Speech_i.pdf}, } @inproceedings{elson10_extrac_, title = {Extracting Social Networks from Literary Fiction}, author = {Elson, David K. and McKeown, Kathleen and Dames, Nicholas J.}, year = {2010}, tags = {conversation, graph, literary_fiction, literature, machine_learning, NLP, social_network, visualisation}, booktitle = {Proceedings of the 48th annual meeting of the association for computational linguistics}, journal = {Columbia University}, organization = {Association for Computational Linguistics}, pages = {138–147}, pdf_locked = {False}, doi = {10.7916/D8M90J1S}, url = {https://academiccommons.columbia.edu/doi/10.7916/D8M90J1S}, file = {2000/2010/2010/Elson/Elson_2010_Extracting_social_networks_from_literary.pdf}, } @inproceedings{esparcia10_descr_gormas_fipa_desig_proces_, title = {Describing GORMAS using the FIPA Design Process Documentation and Fragmentation Working Group template}, author = {Esparcia, Sergio and Argente, Estefanía and Botti, Vicente}, year = {2010}, tags = {agent_oriented_programming, design, documentation, FIPA, GORMAS, INGENIAS, MAS, methodology}, booktitle = {Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW}, pdf_locked = {False}, file = {2000/2010/2010/Esparcia/Esparcia_2010_Describing_GORMAS_using_the_FIPA_Design_.pdf}, } @report{esparcia10_gormas_, title = {Gormas}, subtitle = {A Methodological Guideline for Organizational-Oriented}, author = {Esparcia, S. and Argente, E. and Julián, V. and Botti, Vicente}, year = {2010}, tags = {agents, GORMAS, guidelines, MAS, norms, organisation}, institution = {UNIVERSIDAD POLITECNICA DE VALENCIA}, pdf_locked = {False}, file = {2000/2010/2010/Esparcia/Esparcia_2010_Gormas.pdf}, } @inproceedings{estey10_inves_, title = {Investigating studio-based learning in a course on game design}, author = {Estey, Anthony and Long, Jeremy and Gooch, Bruce and Gooch, Amy A.}, year = {2010}, tags = {design, education, games}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {64–71}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822357}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822357}, file = {2000/2010/2010/Estey/Estey_2010_Investigating_studio_based_learning_in_a.pdf}, } @article{evans10_introd_exclus_logic_as_deont_logic_6181_, title = {Introducing Exclusion Logic As a Deontic Logic}, author = {Evans, Richard}, year = {2010}, tags = {DEL, deontic_logic, exclusion_logic, FSMs}, journal = {Lecture Notes in Computer Science}, volume = {6181}, number = {1}, pages = {179–195}, pdf_locked = {False}, file = {2000/2010/2010/Evans/Evans_2010_Introducing_Exclusion_Logic_As_a_Deontic.pdf}, } @inbook{evans10_multip_regres_, title = {Multiple Regression}, author = {Evans, M.J and Rosenthal, J.S}, year = {2010}, tags = {multiple_regression, regression, statistics}, booktitle = {Probability and Statistics: The Science of Uncertainty}, publisher = {Freeman}, pdf_locked = {False}, isbn = {978-1-4292-2462-8}, url = {https://www.stat.berkeley.edu/~brill/Stat131a/29_multi.pdf}, file = {2000/2010/2010/Evans/Evans_2010_Multiple_Regression.pdf}, } @book{evans10_wesley_anthol_scien_fiction_, title = {The Wesleyan Anthology of Science Fiction}, editor = {Evans, Arthur B. and Csicsery-Ronay, jr. Istvan. and Gordon, Joan and Hollinger, Veronica and Latham, Rob and McGuirk, Carol}, year = {2010}, tags = {ai, alien, anthology, apocalypse, dystopia, evolution, gender, sci_fi, time_travel, virtual_reality, warfare}, publisher = {Wesleyan University Press}, pdf_locked = {False}, isbn = {978-0-8195-6955-4}, file = {2000/2010/2010/Evans/Evans_2010_The_Wesleyan_Anthology_of_Science_Fictio.pdf}, file2 = {2000/2010/2010/Evans/Evans_2010_The_Wesleyan_Anthology_of_Science_Fictio_06610.pdf}, } @article{fagan10_contr_juven_crime_punis_139_, title = {The Contradictions of Juvenile Crime & Punishment}, author = {Fagan, Jeffrey}, year = {2010}, tags = {child_abuse, crime, history, incarceration, juvenile, juvenile_detention, police_violence, race, USA}, journal = {Daedalus}, volume = {139}, number = {3}, pages = {43-61}, pdf_locked = {False}, doi = {10.1162/daed_a_00022}, url = {http://dx.doi.org/10.1162/DAED_a_00022}, file = {2000/2010/2010/Fagan/Fagan_2010_The_Contradictions_of_Juvenile_Crime_P.pdf}, } @online{fahraeus10:_crusad_kings_ii_dev_diary_laws_, title = {Crusader Kings II - Dev Diary 3 - Laws}, author = {Fåhraeus, Henrik}, year = {2010}, tags = {crusader_kings, game_design, paradox_interactive}, pdf_locked = {False}, url = {https://forum.paradoxplaza.com/forum/developer-diary/crusader-kings-ii-dev-diary-3-laws.509204/}, file = {2000/2010/2010/Fåhraeus/fahraeus10__crusad_kings_ii_dev_diary_laws_.pdf}, } @inbook{feinberg10_wordl_, title = {Wordle}, author = {Feinberg, Jonathan}, year = {2010}, tags = {NLP, visualisation}, booktitle = {Beautiful Visualization: Looking at data through the eyes of experts.}, publisher = {O'Reilly}, abstract = {Like any such drug, Wordle was designed for pleasure, although its roots lie in the utilitarian tag clouds popularized by such sites as del.icio.us and Flickr. BY NOW, EVEN PEOPLE who have never heard of “information visualization” are familiar with the colorful word collage known as Wordle, ”the gateway drug to textual analysis.”*}, chapter = {3}, issn = {02624079}, pages = {37–58}, pdf_locked = {False}, isbn = {978-1-4493-7986-5}, file = {2000/2010/2010/Feinberg/Feinberg_2010_Wordle.pdf}, } @book{feinman10__delay_deny_defen_, title = {Delay, Deny, Defend}, subtitle = {Why Insurance Companies Dont Pay Claim}, author = {Feinman, Jay M.}, year = {2010}, tags = {capitalism, health_insurance, hurricane_katrina, insurance_fraud, luigi_mangioni, medical_insurance, moral_hazard, USA}, pdf_locked = {False}, isbn = {978-1-101-19628-1}, file = {2000/2010/2010/Feinman/Delay Deny Defend.pdf}, } @article{felty10_hybrid_48_, title = {Hybrid: A Definitional Two-Level Approach to Reasoning with Higher-Order Abstract Syntax}, author = {Felty, Amy and Momigliano, Alberto}, year = {2010}, tags = {Coq, Hybrid, logic}, journal = {Journal of Automated Reasoning}, volume = {48}, number = {1}, pages = {43-105}, pdf_locked = {False}, doi = {10.1007/s10817-010-9194-x}, url = {http://dx.doi.org/10.1007/s10817-010-9194-x}, file = {/media/john/data/library/pdfs_structured/2000/2010/2010/Felty/Felty_2010_Hybrid.pdf}, } @inproceedings{fendt10_dynam_, title = {Dynamic social planning and intention revision in generative story planning}, author = {Fendt, Matthew William}, year = {2010}, tags = {conflict, intention, intention_revision, narrative, social_planning}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, abstract = {In narrative planning, complex, interesting stories are built around plot elements where characters work both competitively and cooperatively to achieve their goals. In contrast to previous intentionality modeling, a narrative story planner might introduce non-optimal character plans that contain flaws or idiosyncrasies for dramatic purpose. The goal of this research project is to introduce a narrative planning system that can be used in a virtual environment to create engaging stories that reflect a predicted user mental model of the narrative.}, address = {New York, New York, USA}, pages = {254–255}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822384}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822384}, file = {2000/2010/2010/Fendt/Fendt_2010_Dynamic_social_planning_and_intention_re.pdf}, } @article{fennell10__respon_hugh_heclos_think_instit_13_, title = {Responses to Hugh Heclo's On Thinking Institutionally}, author = {Fennell, Robert C. and Ascough, Richard S. and Liew, Tat-siong Benny and McLain, Michael and Westfield, Nancy Lynne}, year = {2010}, tags = {critique, hugh_heclo, institution}, journal = {Teaching Theology & Religion}, volume = {13}, number = {3}, date_added = {Tue Nov 15 14:24:33 2022}, pages = {272-284}, pdf_locked = {False}, doi = {10.1111/j.1467-9647.2010.00629.x}, url = {http://dx.doi.org/10.1111/j.1467-9647.2010.00629.x}, file = {2000/2010/2010/Fennell/Fennell_2010_Responses_to_Hugh_Heclo_s_On_Thinking_In.pdf}, } @book{filho10_method_techn_urban_engin_, title = {Methods and Techniques in Urban Engineering}, editor = {Filho, Armando Carlos De Pina and Pina, Aloisio Carlos De}, year = {2010}, tags = {floods, GIS, policy, urban_engineering, urban_noise, urban_simulation}, publisher = {IntechOpen}, doi = {10.5772/232}, url = {http://www.intechopen.com/books/methods-and-techniques-in-urban-engineering}, } @article{fleming10_how_progr_debug_revis_39_, title = {How Programmers Debug, Revisited}, subtitle = {An Information Foraging Theory Perspective}, author = {Fleming, Scott D. and Bellamy, Rachel and Lawrance, Joseph and Rector, Kyle and Bogart, Christopher and Burnett, Margaret}, year = {2010}, tags = {debugging, information_foraging, programming, scent, software_engineering}, journal = {IEEE Transactions on Software Engineering}, volume = {39}, number = {2}, abstract = {Many theories of human debugging rely on complex mental constructs that offer little practical advice to builders of software engineering tools. Although hypotheses are important in debugging, a theory of navigation adds more practical value to our understanding of how programmers debug. Therefore, in this paper, we reconsider how people go about debugging in large collections of source code using a modern programming environment. We present an information foraging theory of debugging that treats programmer navigation during debugging as being analogous to a predator following scent to find prey in the wild. The theory proposes that constructs of scent and topology provide enough information to describe and predict programmer navigation during debugging, without reference to mental states such as hypotheses. We investigate the scope of our theory through an empirical study of 10 professional programmers debugging a real-world open source program. We found that the programmers' verbalizations far more often concerned scent-following than hypotheses. To evaluate the predictiveness of our theory, we created an executable model that predicted programmer navigation behavior more accurately than comparable models that did not consider information scent. Finally, we discuss the implications of our results for enhancing software engineering tools.}, issn = {0098-5589}, pages = {197–215}, pdf_locked = {False}, doi = {10.1109/tse.2010.111}, file = {2000/2010/2010/Fleming/Fleming_2010_How_Programmers_Debug_Revisited.pdf}, } @misc{fluijt10_desig_vagin_study_women_choic_labia_reduc_, title = {“Designer Vagina” A Study on Women's Choices for Labia Reduction}, author = {Fluijt, Lilian}, year = {2010}, tags = {aesthetics, feminism, health_care, labia, surgery, taboo}, institution = {University of Amsterdam}, pdf_locked = {False}, file = {2000/2010/2010/Fluijt/Fluijt_2010_Designer_Vagina_A_Study_on_Women_s_Cho.pdf}, } @book{friedson10_remain_, title = {Remains of ritual}, subtitle = {Northern gods in a southern land}, author = {Friedson, Steven M}, year = {2010}, tags = {africa, anthropology, ghana, religion, ritual}, publisher = {University of Chicago Press}, pdf_locked = {False}, file = {2000/2010/2010/Friedson/Friedson_2010_Remains_of_ritual.pdf}, } @book{fry10_desig_, title = {Design as politics}, author = {Fry, Tony}, year = {2010}, tags = {climate_change, design, politics, sustainability, technology}, publisher = {Berg}, pdf_locked = {False}, isbn = {978-1-84788-568-5}, file = {2000/2010/2010/Fry/Fry_2010_Design_as_politics.pdf}, } @book{frymer10__uneas_allian_, title = {Uneasy Alliances}, subtitle = {Race and Party Competition In America}, author = {Frymer, Paul}, year = {2010}, tags = {civil_rights, congress, democratic_party, disenfranchisement, history, politics, racism, USA, voting}, publisher = {Princeton University Press}, pdf_locked = {False}, isbn = {978-0-691-14801-4}, file = {2000/2010/2010/Frymer/Frymer - Uneasy Alliances.pdf}, } @article{fuller10_what_is_happen_to_news_139_, title = {What Is Happening To News?}, author = {Fuller, Jack}, year = {2010}, tags = {journalism, news, philosophy}, journal = {Daedalus}, volume = {139}, number = {2}, pages = {110-118}, pdf_locked = {False}, doi = {10.1162/daed.2010.139.2.110}, url = {http://dx.doi.org/10.1162/daed.2010.139.2.110}, file = {2000/2010/2010/Fuller/Fuller_2010_What_Is_Happening_To_News.pdf}, } @book{gabbay10__logic_tools_handl_chang_agent_based_system_, title = {Logical Tools for Handling Change in Agent-Based Systems}, author = {Gabbay, Dov M. and Schlechta, Karl}, editor = {Gabbay, Dov M. and Schlechta, Karl}, year = {2010}, tags = {ABM, defeasible_logic, deontic_logic, MAS, modal_logic, preferential_structures, sequent_calculus, theory_revision}, publisher = {Springer}, pdf_locked = {False}, series = {Cognitive Technologies}, isbn = {978-3-642-04407-6}, doi = {10.1007/978-3-642-04407-6}, url = {http://dx.doi.org/10.1007/978-3-642-04407-6}, file = {2000/2010/2010/Gabbay/Gabbay_2010_Logical_Tools_for_Handling_Change_in_Age.pdf}, } @article{galantucci10_exper_semiot_11_, title = {Experimental Semiotics}, subtitle = {Recent Past of a Growing Discipline}, author = {Galantucci, Bruno and Garrod, Simon}, year = {2010}, tags = {coordination, experimental_semiotics, games, linguistics, pragmatics, review}, journal = {Interaction Studies}, volume = {11}, number = {1}, pages = {1–13}, pdf_locked = {False}, file = {2000/2010/2010/Galantucci/Galantucci_2010_Experimental_Semiotics.pdf}, } @misc{games10_echo_bazaar_narrat_struc_, title = {Echo Bazaar Narrative Structures, part one}, author = {{Failbetter Games}}, year = {2010}, tags = {interactive_narrative, storynexus}, pdf_locked = {False}, url = {https://www.failbettergames.com/news/echo-bazaar-narrative-structures-part-one}, file = {2000/2010/2010/Games/Games_2010_Echo_Bazaar_Narrative_Structures_part_o.pdf}, } @misc{games10_echo_bazaar_narrat_struc_2_, title = {Echo Bazaar Narrative Structures, part two}, author = {{Failbetter Games}}, year = {2010}, tags = {interactive_narrative, storynexus}, pdf_locked = {False}, url = {https://www.failbettergames.com/news/echo-bazaar-narrative-structures-part-two}, file = {2000/2010/2010/Games/Games_2010_Echo_Bazaar_Narrative_Structures_part_t_a5538.pdf}, } @misc{games10_echo_bazaar_narrat_struc_3_, title = {Echo Bazaar Narrative Structures, part three}, author = {{Failbetter Games}}, year = {2010}, tags = {interactive_narrative, storynexus}, pdf_locked = {False}, url = {https://www.failbettergames.com/news/echo-bazaar-narrative-structures-part-three}, file = {2000/2010/2010/Games/Games_2010_Echo_Bazaar_Narrative_Structures_part_t.pdf}, } @misc{games10_herdin_secret_, title = {Herding Secrets}, author = {{Failbetter Games}}, year = {2010}, tags = {interactive_narrative, storynexus}, pdf_locked = {False}, url = {https://www.failbettergames.com/news/herding-secrets}, file = {2000/2010/2010/Games/Games_2010_Herding_Secrets.pdf}, } @inproceedings{garcia-ojeda10_o_mase_proces_, title = {The O-MaSE Process}, subtitle = {A Standard View}, author = {Garcia-Ojeda, Juan C. and DeLoach, Scott A.}, year = {2010}, tags = {agent_oriented_programming, design, MAS, methodology, o_MaSE, software_engineering}, booktitle = {Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW}, pdf_locked = {False}, file = {2000/2010/2010/GarciaOjeda/GarciaOjeda_2010_The_O_MaSE_Process.pdf}, } @article{garro10_easyab_18_, title = {Easyabms}, subtitle = {A Domain-Expert Oriented Methodology for Agent-Based Modeling and Simulation}, author = {Garro, Alfredo and Russo, Wilma}, year = {2010}, tags = {easyABMS, MAS, methodology}, journal = {Simulation Modelling Practice and Theory}, volume = {18}, number = {10}, pages = {1453-1467}, pdf_locked = {False}, doi = {10.1016/j.simpat.2010.04.004}, url = {http://dx.doi.org/10.1016/j.simpat.2010.04.004}, file = {2000/2010/2010/Garro/Garro_2010_Easyabms.pdf}, } @article{gaskell10_part_concep_languag_, title = {Part 3 Concepts and Language}, author = {Gaskell, Gareth and Braisby, Nick}, year = {2010}, tags = {concept, language, psychology}, journal = {Cognitive Psychology}, pages = {265–376}, pdf_locked = {False}, file = {2000/2010/2010/Gaskell/Gaskell_2010_Part_3_Concepts_and_Language.pdf}, } @misc{gelder10_recur_relat_, title = {Recurrence Relations}, author = {Gelder, Allen Van}, year = {2010}, tags = {algorithm, math, recursion}, pages = {1–6}, pdf_locked = {False}, file = {2000/2010/2010/Gelder/Gelder_2010_Recurrence_Relations.pdf}, } @article{gentner10__comput_2_, title = {Computational models of analogy}, author = {Gentner, Dedre and Forbus, Kenneth D.}, year = {2010}, tags = {ai, analogical_mapping, analogy, cognition, computer_science, review}, journal = {WIREs Cognitive Science}, volume = {2}, number = {3}, pages = {266-276}, pdf_locked = {False}, doi = {10.1002/wcs.105}, url = {http://dx.doi.org/10.1002/wcs.105}, file = {2000/2010/2010/Gentner/Gentner_2010_Computational_models_of_analogy.pdf}, } @inproceedings{gessler10_foster_creat_emerg_artif_cultur_, title = {Fostering Creative Emergences in Artificial Cultures}, author = {Gessler, Nicholas}, year = {2010}, tags = {culture, emergence, evolution, hierarchy, ontology, reputation, synthetic_cultures}, booktitle = {ALIFE}, pages = {669–676}, pdf_locked = {False}, file = {2000/2010/2010/Gessler/Gessler_2010_Fostering_Creative_Emergences_in_Artific.pdf}, } @article{ghiglione10_does_scien_fiction_yes_scien_139_, title = {Does Science Fiction-Yes, Science Fiction-Suggest Futures for News?}, author = {Ghiglione, Loren}, year = {2010}, tags = {history, journalism, news, philosophy, science_fiction}, journal = {Daedalus}, volume = {139}, number = {2}, pages = {138-150}, pdf_locked = {False}, doi = {10.1162/daed.2010.139.2.138}, url = {http://dx.doi.org/10.1162/daed.2010.139.2.138}, file = {2000/2010/2010/Ghiglione/Ghiglione_2010_Does_Science_Fiction_Yes_Science_Fictio.pdf}, } @inproceedings{ghorbani10_using_instit_framew_concep_agent_, title = {Using Institutional Frameworks to Conceptualize Agent-based Models of Socio-technical Systems}, author = {Ghorbani, Amineh and Ligtvoet, Andreas and Nikolic, Igor and Dijkema, Gerard}, year = {2010}, tags = {ABM, agents, complexity, IAD, institution, kevin_williamson, layers, socio_technical}, booktitle = {Workshop on complex system modeling and simulation}, pages = {33–41}, pdf_locked = {False}, file = {2000/2010/2010/Ghorbani/Ghorbani_2010_Using_Institutional_Frameworks_to_Concep.pdf}, } @book{glickstein10_writin_gnu_emacs_exten_, title = {Writing GNU Emacs Extensions}, subtitle = {Editor Customizations and Creations with Lisp}, author = {Glickstein, Bob}, year = {2010}, tags = {emacs, lisp, programming, technical, text_book}, publisher = {O'Reilly}, abstract = {Yes, it is possible to be all things to all people, if you're talking about the Emacs editor. As a user, you can make any kind of customization you want, from choosing the keystrokes that invoke your favorite commands to creating a whole new work environment that looks like nothing ever developed before. It's all in Emacs Lisp – and in this short but fast-paced book. GNU Emacs is more than an editor; it's a programming environment, a communications package, and many other things. To provide such a broad range of functions, it offers a full version of the Lisp programming language – something much more powerful than the little macro languages provided in other editors (including older versions of Emacs). GNU Emacs is a framework in which you can create whole new kinds of editors or just alter aspects of the many functions it already provides. In this book, Bob Glickstein delves deep into the features that permit far-reaching Emacs customizations. He teaches you the Lisp language and discusses Emacs topics (such as syntax tables and macro templates) in easy-to-digest portions. Examples progress in complexity from simple customizations to extensive major modes. You will learn how to write interactive commands, use hooks and advice, perform error recovery, manipulate windows, buffers, and keymaps, exploit and alter Emacs's main loop, and more. Each topic is explored through realistic examples and a series of successive refinements that illustrate not only the Emacs Lisp language, but the development process as well, making learning pleasant and natural.}, pages = {240}, pdf_locked = {False}, isbn = {978-1-4493-9973-3}, url = {http://books.google.de/books?id=-fziMZ3ZdEIC}, file = {2000/2010/2010/Glickstein/Glickstein_2010_Writing_GNU_Emacs_Extensions.pdf}, } @inproceedings{gomez-rodriguez10_apply_proces_docum_stand_ingen_, title = {Applying Process Document Standarization to INGENIAS}, author = {Gómez-Rodríguez, Alma and González-Moreno, Juan C.}, year = {2010}, tags = {agent_oriented_programming, document_standardization, FIPA, INGENIAS, MAS, methodology, standards}, booktitle = {Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW}, pdf_locked = {False}, file = {2000/2010/2010/GmezRodrguez/GmezRodrguez_2010_Applying_Process_Document_Standarization.pdf}, } @book{gommans10_mughal_warfar_, title = {Mughal Warfare}, author = {Gommans, J.J.L.}, year = {2010}, tags = {anthropology, culture, history, india, military, politics, warfare}, booktitle = {Mughal Warfare}, publisher = {Routledge}, pdf_locked = {False}, isbn = {0-203-40899-3}, doi = {10.4324/9780203402580}, file = {2000/2010/2010/Gommans/Gommans_2010_Mughal_Warfare.pdf}, } @inproceedings{good10_young_peopl_descr_comput_rules_2_, title = {Young People's Descriptions of Computational Rules in Role-Playing Games}, subtitle = {An Empirical Study}, author = {Good, Judith and Howland, Katy and Nicholson, Keiron}, year = {2010}, tags = {games, neverwinter_nights, programming, RPG, rule}, booktitle = {IEEE Symposium on Visual Languages and Human-Centric Computing}, volume = {2}, publisher = {IEEE}, month = {sep}, pages = {67–74}, pdf_locked = {False}, isbn = {978-1-4244-7621-3}, doi = {10.1109/VLHCC.2010.18}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5635194}, file = {2000/2010/2010/Good/Good_2010_Young_People_s_Descriptions_of_Computati.pdf}, } @inproceedings{goyal10_autom_produc_plot_unit_repres_narrat_text_, title = {Automatically Producing Plot Unit Representations for Narrative Text}, author = {Goyal, Amit and Riloff, Ellen and Daumé, III, Hal}, year = {2010}, tags = {AESOP, affect, machine_learning, NLP, plot, storytelling}, booktitle = {Empirical Methods in Natural Language Processing}, number = {Emnlp}, pdf_locked = {False}, file = {2000/2010/2010/Goyal/Goyal_2010_Automatically_Producing_Plot_Unit_Repres.pdf}, } @report{grabmuller10_monad_trans_step_by_step_2006_, title = {Monad Transformers Step By Step}, author = {Grabmuller, Martin}, year = {2010}, tags = {haskell, monad_transformers, monads, technical}, volume = {2006}, abstract = {In this tutorial, we describe how to use monad transformers in order to incrementally add functionality to Haskell programs. It is not a paper about implementing transformers, but about using them to write elegant, clean and powerful programs in Haskell. Starting from an evaluation function for simple expressions, we convert it to monadic style and incrementally add error handling, environment passing, state, logging and input/output by composing monad transformers.}, institution = {}, pages = {19–22}, pdf_locked = {False}, file = {2000/2010/2010/Grabmuller/Grabmuller_2010_Monad_Transformers_Step_By_Step.pdf}, } @thesis{grey10__achiev_proced_side_quest_throug_, title = {Achieving Procedural Side Quests Through Behaviour Oriented Design}, author = {Grey, John}, year = {2010}, tags = {agent, BOD, game, institution, joanna_bryson, MAS, meta, phenomena, quest, rule, theory}, institution = {University of Bath}, pdf_locked = {False}, type = {masters}, file = {2000/2010/2010/Grey/Grey_2010_Achieving_Procedural_Side_Quests_Through.pdf}, file2 = {2000/2010/2010/Grey/Grey_2010_Achieving_Procedural_Side_Quests_Through_8f47e.pdf}, } @inproceedings{groenewegen10_improv_, title = {Improving crowd behaviour for games and virtual worlds}, author = {Groenewegen, Saskia}, year = {2010}, tags = {agents, crowds, games}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {256–258}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822385}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822385}, file = {2000/2010/2010/Groenewegen/Groenewegen_2010_Improving_crowd_behaviour_for_games_and_.pdf}, } @book{gross10_confes_game_doctor_, title = {Confessions of the Game Doctor}, author = {Gross, Paul}, year = {2010}, tags = {design, game_design, games, history, text_book}, publisher = {Rolenta Press}, pdf_locked = {False}, isbn = {978-0-07-163505-9}, file = {2000/2010/2010/Gross/Gross_2010_Confessions_of_the_Game_Doctor.pdf}, } @thesis{gunnarsdottir10_, title = {The archive saga}, subtitle = {Shepherds of data, documents and code, and their will to order}, author = {Gunnarsdóttir, Kristrún}, year = {2010}, tags = {archive, CSCW, data, data_science, ethnomethodology, expert_intensive_work, harold_garfinkel, HCI, mass_dissemination, phenomena_of_disorder, science, sociology}, institution = {Cardiff University}, pdf_locked = {False}, type = {phd}, url = {https://eprints.lancs.ac.uk/id/eprint/74366/1/Thesis_Master.pdf}, file = {2000/2010/2010/Gunnarsdttir/Gunnarsdttir_2010_The_archive_saga.pdf}, } @inproceedings{haghighi10_coref_, title = {Coreference resolution in a modular, entity-centered model}, author = {Haghighi, Aria and Klein, Dan}, year = {2010}, tags = {coreference_resolution, machine_learning, NLP}, booktitle = {Human Language Technologies: The 2010 Annual Conference of the North American Chapter of the Association for Computational Linguistics}, organization = {Association for Computational Linguistics}, pages = {385–393}, pdf_locked = {False}, file = {2000/2010/2010/Haghighi/Haghighi_2010_Coreference_resolution_in_a_modular_ent.pdf}, } @book{hajkowski10__bbc_britain_, title = {The BBC and national identity in Britain, 1922-53}, author = {Hajkowski, Thomas}, year = {2010}, tags = {1920s, 1930s, 1940s, 1950s, BBC, british_empire, broadcasting, history, identity, scotland, UK, wales}, publisher = {Manchester University Press}, invalid_isbn = {978-0-7190-7994-3}, pdf_locked = {False}, series = {Studies in Popular Culture}, file = {2000/2010/2010/Hajkowski/Hajkowski_2010_The_BBC_and_national_identity_in_Britain.pdf}, } @inproceedings{hale10_adver_navig_mesh_alter_, title = {Adversarial Navigation Mesh Alteration}, author = {Hale, D. Hunter and Youngblood, G. Michael}, year = {2010}, tags = {adversarial, algorithm, ANMA, capture_the_flag, CTF, games, navmesh, path_finding}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}, volume = {6}, number = {1}, pages = {120-125}, pdf_locked = {False}, isbn = {978-1-57735-478-9}, doi = {10.1609/aiide.v6i1.12415}, url = {http://dx.doi.org/10.1609/aiide.v6i1.12415}, file = {2000/2010/2010/Hale/Hale_2010_Adversarial_Navigation_Mesh_Alteration.pdf}, } @article{hamill10_agent_based_model_13_, title = {Agent-Based Modelling}, subtitle = {The Next 15 Years}, author = {Hamill, Lynne}, year = {2010}, tags = {ABM, computational_social_science, netlogo, policy}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {13}, number = {4}, abstract = {This short note makes recommendations for the future direction of research in agent-based modelling (ABM). It is a personal view based on my experience as a policy adviser who has recently come to ABM. I suggest that to promote the use of ABM, the ABM community needs demonstrate the value of modelling to other social scientists by showing-by-doing and offering training projects; and to produce tools, guidance on good-practice and basic building blocks. Then the policy contexts most likely to benefit from ABM need to be identified along with any new data requirements, so that the usefulness of ABM can be demonstrated to policy analysts. This is, in my view, the challenge facing the ABM community for the next 15 years.}, pages = {7}, pdf_locked = {False}, url = {http://jasss.soc.surrey.ac.uk/13/4/7.html}, file = {2000/2010/2010/Hamill/Hamill_2010_Agent_Based_Modelling.pdf}, } @book{hammer10_between_play_prayer_, title = {Between Play and Prayer}, subtitle = {The Variety of Theatricals in Spiritual Performance}, author = {Hammer, Anita}, year = {2010}, tags = {anthropology, belief, performance, play, prayer, ritual}, publisher = {Brill Rodopi}, pdf_locked = {False}, file = {2000/2010/2010/Hammer/Hammer_2010_Between_Play_and_Prayer.pdf}, } @inproceedings{hanson10_non_modal_approac_to_integ_dialog_action_, title = {A Non-Modal Approach to Integrating Dialogue and Action}, author = {Hanson, Philip and Rich, Charles}, year = {2010}, tags = {__printed, action, dialogue, games, HCI, prototype, UI}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE}, volume = {6}, number = {1}, abstract = {We have developed and demonstrated an experimental authoring and run-time tool, called Disco for Games, that supports the creation of games in which dialogue and action are integrated without the need for changing modes. This tool is based on collaborative discourse theory and hierarchical task networks, in which utter-ances are treated as actions, and has a number of ad-ditional benefits including better modeling of interrup-tions, automatic dialogue generation, plan recognition and automatic failure retry.}, pages = {126-131}, pdf_locked = {False}, isbn = {978-1-57735-478-9}, doi = {10.1609/aiide.v6i1.12404}, url = {http://dx.doi.org/10.1609/aiide.v6i1.12404}, file = {2000/2010/2010/Hanson/Hanson_2010_A_Non_Modal_Approach_To_Integrating_Dial.pdf}, } @article{harbison10_sci_fi_decor_have_no_books_, title = {Sci-Fi Décors Have No Bookshelves}, author = {Harbison, Isobel}, year = {2010}, tags = {art_criticism}, journal = {Circa}, number = {131 On Criticism}, publisher = {Circa Art Magazine}, pages = {1–4}, pdf_locked = {False}, url = {https://www.jstor.org/stable/10.2307/circa.131.01}, file = {2000/2010/2010/Harbison/Harbison_2010_Sci_Fi_Dcors_Have_No_Bookshelves.pdf}, } @inproceedings{harder10_two_agent_actin_as_one_, title = {Two Agents Acting As One}, author = {Harder, Malte and Polani, Daniel and Nehaniv, Chrystopher L}, year = {2010}, tags = {agents, ai, algorithm, cooperation, coordination, information}, booktitle = {Artificial Life XII. Proceedings of the 12th International Conference on the Synthesis and Simulation of Living Systems}, number = {1950}, pages = {599–606}, pdf_locked = {False}, isbn = {978-0-262-29075-3}, url = {http://hdl.handle.net/2299/8503}, file = {2000/2010/2010/Harder/Harder_2010_Two_Agents_Acting_As_One.pdf}, } @article{harrell10_desig_empow_critic_ident_social_comput_gamin_6_, title = {Designing Empowering and Critical Identities in Social Computing and Gaming}, author = {Harrell, D. Fox}, year = {2010}, tags = {chameleonia, classification, DefineMe, games, identity, identity_share, social_identity, social_network, sociology, stigma}, journal = {CoDesign}, volume = {6}, number = {4}, abstract = {This article presents theory and technology addressing the design of computing technologies for social computing and gaming: (1) to provide dynamic means of identity representation while avoiding stigmatising norms, and (2) to provide for critical reflection on stigmatising identity infrastructures found in other systems. The theory and technologies developed with these aims are encapsulated under the rubric of the Advanced Identity Representation (AIR) Project that initiated in the Imagination, Computation, and Expression Laboratory (ICE Lab) directed by the author. This work has a basis in the cognitive science foundations of categorisation and metaphor-based bias, and study of social classification infrastructures from sociology of science. Using this theoretical framework, this article provides a model to reveal a set of inadequacies of many current identity infrastructures in social computing and gaming systems for supporting the needs of collective groups of people and individuals in marginalised categories. As results, several social networking systems and games developed in the ICE Lab to empower users in the creative goal of constructing computational identities and/or critiquing the phenomenon of stigma in these applications are presented. [ABSTRACT FROM AUTHOR] Copyright of CoDesign is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)}, invalid_isbn = {15710882}, issn = {15710882}, pages = {187–206}, pdf_locked = {False}, pmid = {55309309}, doi = {10.1080/15710882.2010.533183}, file = {2000/2010/2010/Harrell/Harrell_2010_Designing_Empowering_and_Critical_Identi.pdf}, } @inbook{hart10_introd_, title = {Introduction}, editor = {Hart, Christopher}, year = {2010}, tags = {chicago, chicago_school, communication, ernest_burgesss, ethnography, everett_c_hughes, experimenting_society, george_herbert_mead, history, research_methods, sociology}, booktitle = {Legacy of the Chicago School, A Collection of Essays in Honour of the Chicago School of Sociology During the First Half of the 20th Century}, publisher = {Midrash Publications}, chapter = {1}, pdf_locked = {False}, isbn = {978-1-905984-14-5}, file = {2000/2010/2010/Hart/Hart_2010_Introduction.pdf}, } @article{hausman10_debat_18_, title = {Debate}, subtitle = {To Nudge Or Not To Nudge}, author = {Hausman, Daniel M. and Welch, Brynn}, year = {2010}, tags = {libertarian, nudge, paternalism, policy, politics, third_way}, journal = {Journal of Political Philosophy}, volume = {18}, number = {1}, abstract = {ONE of the hottest ideas in current policy debates is “libertarian paternalism,” the design of policies that push individuals toward better choices without limiting their liberty. In their recent book, Nudge, 1 Richard Thaler and then Obama advisor (now head of the White House's Office of Information and Regulatory Affairs), Cass Sunstein, suggest several ways in which government agencies and private organizations might ”nudge” individuals toward actions that are better for them.2 They hope to promote libertarian paternalism as ”a promising foundation for bipartisanship-a way of maintaining our firm commitment to freedom of choice while also helping people make better decisions for themselves” (p. 14). They suggest ”that libertarian paternalism offers a real Third Way-one that can break through some of the least tractable debates in contemporary democracies” (p. 252/255).}, invalid_isbn = {1467-9760}, issn = {09638016}, pages = {123–136}, pdf_locked = {False}, pmid = {24780644}, doi = {10.1111/j.1467-9760.2009.00351.x}, file = {2000/2010/2010/Hausman/Hausman_2010_Debate.pdf}, } @inproceedings{heckel05_multi_agent_coord_using_dynam_, title = {Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption}, author = {Heckel, Frederick W. P. and Youngblood, G. Michael}, year = {2010}, tags = {BEHAVEngine, coordination, games, MAS, NPC, policy, reactive, subsumption}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE}, volume = {6}, number = {1}, pages = {132-137}, pdf_locked = {False}, isbn = {978-1-57735-478-9}, doi = {10.1609/aiide.v6i1.12414}, url = {http://dx.doi.org/10.1609/aiide.v6i1.12414}, url2 = {https://ojs.aaai.org/index.php/AIIDE/article/view/12414}, file = {2000/2010/2010/Heckel/Heckel_2005_Multi_Agent_Coordination_Using_Dynamic_B.pdf}, } @inproceedings{heckel10_repres_compl_react_agent_, title = {Representational Complexity of Reactive Agents}, author = {Heckel, Frederick W. P. and Youngblood, G. Michael and Ketkar, Nikhil S.}, year = {2010}, tags = {agents, ai, authoring, behaviours, BehaviourShop, complexity, FSMs, HCI, representation, representational_complexity, subsumption}, booktitle = {Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010}, abstract = {Reactive agents are an important part of video games and numerous tools have emerged to facilitate the rapid construction of such agents. While the ability of the commonly used reactive techniques to express agent specifications is roughly equivalent, the authorial burden of constructing these specifications varies. In practice, this means that identical agent behavior may be more difficult to create in some architectures than others. In this paper we introduce the notion of representational complexity that relates to the authorial burden of constructing such agents and theoretically compare the representational complexity of finite state machines, behavior trees, and subsumption architectures. Our key finding is that hierarchical subsumption architectures have significantly lower representational complexity as compared to hierarchical finite state machines and behavior trees, which makes subsumption the best choice when developing authoring tools for non-expert users.}, pages = {257–264}, pdf_locked = {False}, isbn = {978-1-4244-6297-1}, doi = {10.1109/ITW.2010.5593345}, file = {2000/2010/2010/Heckel/Heckel_2010_Representational_Complexity_of_Reactive_.pdf}, } @misc{hecker10__spypar_game_ai_, title = {SpyParty, A Game about AI... plus some ranting}, author = {Hecker, Chris}, year = {2010}, tags = {__important, ai, game_ai, spy_party}, pdf_locked = {False}, url = {http://www.chrishecker.com/My_AIIDE_2010_Lecture_on_Game_AI}, file = {2000/2010/2010/Hecker/_61c91.pdf}, file2 = {2000/2010/2010/Hecker/Hecker_2010_SpyParty_A_Game_about_AI_plus_some_r.pdf}, } @book{heidegger10_phenom_intuit_expres_, title = {Phenomenology of Intuition and Expression}, author = {Heidegger, Martin}, year = {2010}, tags = {expression, intuition, phenomenology, philosophy}, publisher = {Continuum}, pdf_locked = {False}, translator = {Colony, Tracy}, isbn = {978-1-84706-443-1}, file = {2000/2010/2010/Heidegger/Heidegger_2010_Phenomenology_of_Intuition_and_Expressio.pdf}, } @incollection{herrera10_do_yours_learn_, title = {Do it Yourself Learning}, subtitle = {Case Studies of Gaming as 33 Education in Virtual Worlds}, author = {Herrera, Dana R. and Margitay-Becht, András}, year = {2010}, tags = {case_study, games, virtual_world}, booktitle = {Videogame Cultures and the Future of Interactive Entertainment}, crossref = {riha10_videog_cultur_futur_inter_enter_}, } @inproceedings{hertz10_outrun_, title = {OutRun}, subtitle = {Perversive Games and Designing the De-Simulation of Eight-Bit Driving}, author = {Hertz, Garnet}, year = {2010}, tags = {design, disruption, games, HCI, marshall_mcluhan, max_msp, OutRun}, booktitle = {Foundations of Digital Games, FDG}, pages = {72–78}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Hertz/Hertz_2010_OutRun.pdf}, } @inproceedings{hicks10_towar_, title = {Towards social gaming methods for improving game-based computer science education}, author = {Hicks, Andrew}, year = {2010}, tags = {education, serious_games, social_network}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {259–261}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822386}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822386}, file = {2000/2010/2010/Hicks/Hicks_2010_Towards_social_gaming_methods_for_improv.pdf}, } @inproceedings{hills10_, title = {A conversational framework for emergent collaborative storytelling}, author = {Hills, Damian}, year = {2010}, tags = {conversation, creativity_support, CSCW, design, emergence, HCI, interface, storytelling}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–4}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822310}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822310}, file = {2000/2010/2010/Hills/Hills_2010_A_conversational_framework_for_emergent_.pdf}, } @article{hobson10__explain_14_, title = {Explaining autism}, author = {Hobson, R. Peter}, year = {2010}, tags = {autism, communication, identification, imitation, intersubjectivity}, journal = {Autism}, volume = {14}, number = {5}, date_added = {Sat Jun 3 04:21:38 2023}, pages = {391-407}, pdf_locked = {False}, doi = {10.1177/1362361310364142}, url = {http://dx.doi.org/10.1177/1362361310364142}, file = {2000/2010/2010/Hobson/Hobson_2010_Explaining_autism.pdf}, } @book{hoekstra10_simul_compl_system_cellul_autom_, title = {Simulating Complex Systems by Cellular Automata}, author = {Hoekstra, Alfons G. and Kroc, Jiri and Sloot, Peter M.A.}, year = {2010}, tags = {ants, bioinformatics, cellular_automata, complex_systems, emergence, evolution, game_theory, lattice, layers, phenomenology, simulation, space, text_book, topology}, publisher = {Springer}, pdf_locked = {False}, isbn = {978-3-642-12202-6}, doi = {10.1007/978-3-642-12203-3}, file = {2000/2010/2010/Hoekstra/Hoekstra_2010_Simulating_Complex_Systems_by_Cellular_A.pdf}, } @misc{horrocks10__descr_logic_, title = {Description Logic}, subtitle = {A Formal Foundation for Ontology Languages and Tools}, author = {Horrocks, Ian}, year = {2010}, tags = {description_logic, logic, ontology, OWL, programming_language, rule}, pdf_locked = {False}, url = {http://www.cs.ox.ac.uk/people/ian.horrocks/Seminars/download/oracle-seminar-20101210.pdf}, file = {2000/2010/2010/Horrocks/_3ad81.pdf}, file2 = {2000/2010/2010/Horrocks/Horrocks_2010_Description_Logic.pdf}, } @inproceedings{hotz10_reason_driven_archit_pragm_note_metar_, title = {A Reasoning-Driven Architecture - a Pragmatic Note on Metareasoning}, author = {Hotz, Lothar and von Riegen, Stephanie}, year = {2010}, tags = {meta, pragmatics, reasoning, software_engineering}, booktitle = {Proceedings of 24 Workshop Planen Scheduling und Konfigurieren, Entwerfen (PuK2010) – KI 2010 Workshop}, pdf_locked = {False}, file = {2000/2010/2010/Hotz/Hotz_2010_A_Reasoning_Driven_Architecture_a_Prag.pdf}, } @book{howard10_primac_polit_, title = {The Primacy of the Political}, subtitle = {A History of Political Thought from the Greeks to the French and American Revolutions}, author = {Howard, Dick}, year = {2010}, tags = {american_revolution, french_revolution, history, philosophy, politics}, publisher = {Columbia University Press}, pdf_locked = {False}, isbn = {978-0-231-50975-6}, file = {2000/2010/2010/Howard/Howard_2010_The_Primacy_of_the_Political.pdf}, } @book{hroub10__hamas_, title = {Hamas}, subtitle = {A Beginner's Guide}, author = {Hroub, Khaled}, year = {2010}, tags = {gaza, hamas, history, islam, israel, judaism, military_strategy, palestine, politics, resistance}, edition = {2}, publisher = {Pluto Press}, pdf_locked = {False}, isbn = {978-0-7453-2972-7}, file = {2000/2010/2010/Hroub/Hamas.pdf}, } @article{huebner10__from_organ_specif_normat_progr_, title = {From Organisation Specification to Normative Programming in Multi-Agent Organisations}, author = {Hübner, Jomi F. and Boissier, Olivier and Bordini, Rafael H.}, year = {2010}, tags = {MAS, MOISE, NOPL, ORA4MAS, organisation}, journal = {Lecture Notes in Computer Science}, pages = {117-134}, pdf_locked = {False}, doi = {10.1007/978-3-642-14977-1_11}, url = {http://dx.doi.org/10.1007/978-3-642-14977-1_11}, file = {2000/2010/2010/Hbner/Hbner_2010_From_Organisation_Specification_to_Norma.pdf}, } @article{huebner10__normat_organ_progr_languag_organ_manag_infras_, title = {A Normative Organisation Programming Language for Organisation Management Infrastructures}, author = {Hübner, Jomi F. and Boissier, Olivier and Bordini, Rafael H.}, year = {2010}, tags = {MAS, MOISE, NOPL, OMI, ORA4MAS, organisation}, journal = {Coordination, Organizations, Institutions and Norms in Agent Systems V}, pages = {114-129}, pdf_locked = {False}, doi = {10.1007/978-3-642-14962-7_8}, url = {http://dx.doi.org/10.1007/978-3-642-14962-7_8}, file = {2000/2010/2010/Hbner/Hbner_2010_A_Normative_Organisation_Programming_Lan.pdf}, } @inproceedings{huebner10_dialog_dimen_moise_organ_model_, title = {A Dialogic Dimension for the MOISE+ Organizational Model}, author = {Hübner, A. and Dimuro, G. P. and Costa, A.C.R and Mattos, V.L.D.}, year = {2010}, tags = {brazil, communication, deontic, dialogic, MAS, MOISE, organisation, protocol}, booktitle = {Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW}, pdf_locked = {False}, file = {2000/2010/2010/Hbner/Hbner_2010_A_Dialogic_Dimension_for_the_MOISE_Orga.pdf}, } @article{huebner10_instr_multi_agent_organ_with_20_, title = {Instrumenting Multi-Agent Organisations With Organisational Artifacts and Agents}, subtitle = {“Giving the Organisational Power Back To the Agents”}, author = {Hübner, Jomi F. and Boissier, Olivier and Kitio, Rosine and Ricci, Alessandro}, year = {2010}, tags = {agents, artifacts, MAS, meta, MOISE, ORA4MAS, organisation, review}, journal = {Autonomous Agents and Multi-Agent Systems}, volume = {20}, number = {3}, abstract = {The social and organisational aspects of agency have led to a good amount of theoretical work in terms of formal models and theories. However, the conception and engineering of proper organisational infrastructures embodying such models and theories are still an open issue. The introduction of normative concerns with requirements of openness and adaptation stresses this issue. The corresponding mechanisms for the current infrastructures appear to be not appropriate for managing distributed and open normative organisations. There is still the need of proper abstractions and tools to facilitate application agents taking part in the monitoring of the organisation on one hand, and in the adaptation and definition of the organisation in which they are situated on the other hand. In this paper we present and discuss ORA4MAS (Organisational Artifacts for Multi-Agent Systems), a proposed approach aiming at these issues. Based on the Agents and Artifacts meta-model ( A A ), it introduces organisational artifacts as first class entities to instrument the organisation for supporting agents activities within it.}, invalid_isbn = {1387-2532}, issn = {13872532}, pages = {369–400}, pdf_locked = {False}, doi = {10.1007/s10458-009-9084-y}, file = {2000/2010/2010/Hbner/Hbner_2010_Instrumenting_Multi_Agent_Organisations_.pdf}, } @inproceedings{hullett10_, title = {The science of level design}, author = {Hullett, Kenneth}, year = {2010}, tags = {FPS, HCI, level_design, patterns, user_testing}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {262–264}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822387}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822387}, file = {2000/2010/2010/Hullett/Hullett_2010_The_science_of_level_design.pdf}, } @inproceedings{hullett10_desig_fps_, title = {Design patterns in FPS levels}, author = {Hullett, Kenneth and Whitehead, Jim}, year = {2010}, tags = {design, game_design, level_design, patterns}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {78–85}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822359}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822359}, file = {2000/2010/2010/Hullett/Hullett_2010_Design_patterns_in_FPS_levels.pdf}, } @misc{inc.10_app_store_review_guidel_, title = {App Store Review Guidelines}, author = {{Apple Inc.}}, year = {2010}, tags = {app_store, apple, bureaucracy, censorship, guidelines, rule, software_engineering}, issn = {1465-7333}, pages = {1–7}, pdf_locked = {False}, pmid = {24729601}, url = {https://developer.apple.com/appstore/resources/approval/guidelines.html}, file = {2000/2010/2010/Inc/Inc_2010_App_Store_Review_Guidelines.pdf}, } @report{initiative10_common_core_state_stand_englis_languag_arts_, title = {Common Core State Standards for English Language Arts}, author = {{Common Core State Standards Initiative}}, year = {2010}, tags = {common_core, education, pedagogy, standards}, institution = {Common Core State Standards Initiative}, pdf_locked = {False}, url = {http://www.corestandards.org/}, file = {2000/2010/2010/Initiative/Initiative_2010_Common_Core_State_Standards_for_English_.pdf}, } @report{initiative10_common_core_state_stand_mathem_, title = {Common Core State Standards for Mathematics}, author = {{Common Core State Standards Initiative}}, year = {2010}, tags = {common_core, education, mathematics, pedagogy, standards, USA}, institution = {Common Core State Standards Initiative}, pdf_locked = {False}, url = {http://www.corestandards.org/}, file = {2000/2010/2010/Initiative/Initiative_2010_Common_Core_State_Standards_for_Mathemat.pdf}, } @book{iuppa10_end_end_game_devel_, title = {End-to-End Game Development}, author = {Iuppa, Nick and Borst, Terry}, year = {2010}, tags = {design, game_development, serious_games, software_engineering, text_book}, publisher = {Focal Press}, abstract = {Creating independent serious games and simulations from start to finish}, pdf_locked = {False}, isbn = {978-0-240-81179-6}, doi = {10.1016/B978-0-240-81179-6.00009-2}, url = {https://www.sciencedirect.com/book/9780240811796/end-to-end-game-development#book-description}, file = {2000/2010/2010/Iuppa/Iuppa_2010_End_to_End_Game_Development.pdf}, } @inproceedings{jantke10__taxon_, title = {Taxonomic contributions to digital games science}, author = {Jantke, Klaus P. and Gaudl, Swen E.}, year = {2010}, tags = {game_studies, taxonomy}, booktitle = {2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference}, DATE_ADDED = {Fri Jan 19 18:54:14 2024}, month = {12}, pdf_locked = {True}, doi = {10.1109/icegic.2010.5716908}, url = {http://dx.doi.org/10.1109/ICEGIC.2010.5716908}, file = {2000/2010/2010/Jantke/2010__Jantke_Gaudl__GIC.pdf}, } @inproceedings{jennings-teats10_polym_, title = {Polymorph}, subtitle = {Dynamic Difficulty Adjustment Through Level Generation}, author = {Jennings-teats, Martin and Smith, Gillian and Wardrip-Fruin, Noah}, year = {2010}, tags = {DDA, dynamic_difficulty, HCI, polymorph, procedural_content}, booktitle = {PCGames}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, file = {2000/2010/2010/Jenningsteats/Jenningsteats_2010_Polymorph.pdf}, } @book{jereb10__cephal_world_2_, title = {Cephalopods of the World}, subtitle = {An Annotated and Illustrated Catalogue of Cephalod Species Known to Date Myopsid and Oegopsid Squids}, editor = {Jereb, Patrizia and Roper, Clyde F. E.}, year = {2010}, tags = {biology, cephalopod, ocean, sea_life, squid}, volume = {2}, number = {4}, publisher = {Food and Agriculture Organization of The United Nations}, pdf_locked = {False}, series = {FAO Species Catalogue for Fishery Purposes}, isbn = {978-92-5-106720-8}, file = {2000/2010/2010/Jereb/i1920e.pdf}, } @article{jinha10__artic_23_, title = {Article 50 million}, subtitle = {an estimate of the number of scholarly articles in existence}, author = {Jinha, Arif E.}, year = {2010}, tags = {academia, citation_analysis, history, scholarship}, journal = {Learned Publishing}, volume = {23}, number = {3}, DATE_ADDED = {Fri Jul 4 13:11:07 2025}, pages = {258-263}, pdf_locked = {False}, doi = {10.1087/20100308}, url = {http://dx.doi.org/10.1087/20100308}, file = {2000/2010/2010/Jinha/Jinha_Arif_2010_Article_50_million.pdf}, } @misc{johansen10_oh_behav_, title = {Oh Behave! AI with Behavior Trees in Unity and C#}, author = {Johansen, Emil}, year = {2010}, tags = {AngryAnt_Behave, behaviour_tree, c_sharp, debugging, visualisation}, booktitle = {AI Game Dev}, pdf_locked = {False}, url = {http://aigamedev.com/premium/masterclass/unity-behave/}, file = {2000/2010/2010/Johansen/Johansen_2010_Oh_Behave_AI_with_Behavior_Trees_in_Uni.pdf}, } @inproceedings{johnson10_cellul_categ_subjec_descr_, title = {Cellular automata for real-time generation of infinite cave levels Categories and Subject Descriptors}, author = {Johnson, Lawrence and Togelius, Julian}, year = {2010}, tags = {algorithm, CA_PCG, cellular_automata, level_generation, procedural_content}, booktitle = {PCG in Games}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, file = {2000/2010/2010/Johnson/Johnson_2010_Cellular_automata_for_real_time_generati.pdf}, } @inproceedings{johnson10_suppor_, title = {Supporting collaborative real-time strategic planning in multi-player games}, author = {Johnson, Matthew W}, year = {2010}, tags = {FPS, games, multi_player, source_engine, strategy, valve, visualisation}, booktitle = {Foundations of Digital Games, FDG}, abstract = {Many current team-based first-person-shooters (FPS) have limited communication between players. Voice chat and text are the two primary methods of communicating however, in fast paced games, this is insufficient for making sophisticated plans. Giving players more non-verbal forms of communication could reduce the time necessary to develop plans which will likely increase the number of strategic plans used in first-person-shooters. By using information visualization techniques in games, we can provide players a faster method to communicate with their teammates, allowing teams to develop more complex plans quickly. We present ways in which player communication can be improved, reducing the necessary time to make effective strategic plans and increasing the amount of cooperative play amongst teammates. Using Source, a 3D game engine developed by Valve Corporation, we plan on developing a 'mod' to incorporate changes to further enable cooperative play. Once finished, we will determine the effectiveness of each tool by gathering and analyzing data from players.}, pages = {265–267}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822388}, url = {http://dl.acm.org.prox.lib.ncsu.edu/citation.cfm?id=1822348.1822388}, file = {2000/2010/2010/Johnson/Johnson_2010_Supporting_collaborative_real_time_strat.pdf}, } @misc{jomi10_multi_agent_progr_, title = {Multi-Agent Programming}, author = {Boissier, Olivier and Bordini, Rafael H. and Dastani, Mehdi and Hubner, Jomi F. and Ricci, Alessandro}, year = {2010}, tags = {2APL, 2OPL, agents, AgentSpeak, AOP, BDI, CArtAgO, environment, EOP, GAIA, ISLANDER, JASON, java, MAS, meta, MOISE, OOP, organisation, presentation, programming, prolog, PROMETHEUS, PRS, review, taxonomy}, pdf_locked = {False}, file = {2000/2010/2010/Jomi/Jomi_2010_Multi_Agent_Programming.pdf}, } @book{juul10_, title = {A casual revolution}, subtitle = {Reinventing video games and their players}, author = {Juul, Jesper}, year = {2010}, tags = {casual, games, platform, play, text_book, wii}, publisher = {MIT Press}, pdf_locked = {False}, file = {2000/2010/2010/Juul/Juul_2010_A_casual_revolution.pdf}, } @inproceedings{juul10_in_searc_lost_time_, title = {In Search of Lost Time}, subtitle = {On Game Goals and Failure Costs}, author = {Juul, Jesper}, year = {2010}, tags = {bioshock, costs, failure, goals, modern_warfare, time}, booktitle = {Foundations of Digital Games, FDG}, pages = {86–91}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Juul/Juul_2010_In_Search_of_Lost_Time.pdf}, } @book{kaye10_cognit_psych_, title = {Cognitive Psychology}, editor = {Kaye, Helen}, year = {2010}, tags = {cognitive, concept, decision_making, language, memory, perception, psychology, text_book, thinking}, publisher = {Open University Press}, pdf_locked = {False}, isbn = {978-1-84873-467-8}, file = {2000/2010/2010/Kaye/Kaye_2010_Cognitive_Psychology.pdf}, } @book{kaye10_cognit_psych_b_, title = {Cognitive Psychology}, subtitle = {Methods Companion}, editor = {Kaye, Helen}, year = {2010}, tags = {ethics, methods, neuro_imaging, neuro_psychology, psychology, quantitative, text_book}, publisher = {The Open University}, pages = {59–97}, pdf_locked = {False}, isbn = {978-0-470-00232-2}, file = {2000/2010/2010/Kaye/_daf88.pdf}, } @book{keay10_india_histor_, title = {India A History}, subtitle = {From the Earliest Civilisations to the Boom of the Twenty-First Century}, author = {Keay, John}, year = {2010}, tags = {colonialism, dharma, harappan, history, india, mughal_empire}, publisher = {Harper Collins}, isbn = {978-0-8021-9550-0}, file = {2000/2010/2010/Keay/Keay_2010_India_A_History.epub}, } @article{keil10_bump_bump_139_, title = {A Bump on a Bump? Emerging Intuitions Concerning the Relative Difficulty of the Sciences.}, author = {Keil, Frank C and Lockhart, Kristi L and Schlegel, Esther}, year = {2010}, tags = {cognitive, development, education, intuition, knowledge_evaluation, psychology}, journal = {Journal of Experimental Psychology. General}, volume = {139}, number = {1}, abstract = {In 4 studies, the authors examined how intuitions about the relative difficulties of the sciences develop. In Study 1, familiar everyday phenomena in physics, chemistry, biology, psychology, and economics were pretested in adults, so as to be equally difficult to explain. When participants in kindergarten, Grades 2, 4, 6, and 8, and college were asked to rate the difficulty of understanding these phenomena, children revealed a strong bias to see natural science phenomena as more difficult than those in psychology. The perceived relative difficulty of economics dropped dramatically in late childhood. In Study 2, children saw neuroscience phenomena as much more difficult than cognitive psychology phenomena, which were seen as more difficult than social psychology phenomena, even though all phenomena were again equated for difficulty in adults. In Study 3, we explored the basis for these results in intuitions about common knowledge and firsthand experience. Study 4 showed that the intuitions about the differences between the disciplines were based on intuitions about difficulty of understanding and not on the basis of more general intuitions about the feasibility or truth of the phenomena in question. Taken together, in the studies, the authors find an early emerging basis for judgments that some sciences are intrinsically more difficult than others, a bias that may persevere in adults in subtler forms in such settings as the courtroom.}, issn = {1939-2222}, month = {feb}, pages = {1–15}, pdf_locked = {False}, pmid = {20121309}, doi = {10.1037/a0018319}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=3033409&tool=pmcentrez&rendertype=abstract}, file = {2000/2010/2010/Keil/Keil_2010_A_Bump_on_a_Bump_Emerging_Intuitions_Co.pdf}, } @book{kelly10__codex_dark_eldar_, title = {Codex Dark Eldar}, author = {Kelly, Phil}, year = {2010}, tags = {40k}, edition = {5}, pdf_locked = {False}, isbn = {978-1-84154-978-1}, file = {2000/2010/2010/Kelly/Dark Eldar (5ed).pdf}, } @article{kelman10_rethin_sound_5_, title = {Rethinking the Soundscape}, author = {Kelman, Ari Y}, year = {2010}, tags = {noise, sound, soundscape}, journal = {Senses & Society}, volume = {5}, number = {2}, pages = {212–234}, pdf_locked = {False}, doi = {10.2752/174589210X12668381452845}, file = {2000/2010/2010/Kelman/Kelman_2010_Rethinking_the_Soundscape.pdf}, } @judicial{kennedy10_citiz_united_feder_elect_commis_, title = {Citizens United v Federal Election Commission}, author = {Kennedy, Anthony}, year = {2010}, tags = {campaign_finance, corporate_speech, elections, free_speech, judicial_opinion, judiciary, SCOTUS}, dissenting = {Stevens and Thomas}, institution = {Supreme Court Of The United States}, pdf_locked = {False}, file = {2000/2010/2010/Kennedy/Kennedy_2010_Citizens_United_v_Federal_Election_Commi.pdf}, } @judicial{kennedy10_graham_florid_, title = {Graham v Florida}, author = {Kennedy, Anthony}, year = {2010}, tags = {florida, incarceration, judicial_opinion, judiciary, juvenile_detention, life_imprisonment, SCOTUS}, dissenting = {Thomas and Alito}, institution = {Supreme Court Of The United States}, pdf_locked = {False}, file = {2000/2010/2010/Kennedy/Kennedy_2010_Graham_v_Florida.pdf}, } @book{kent10__instit_approac_, title = {The Institutional Approach}, author = {Kent, Robert E.}, year = {2010}, tags = {__important, category_theory, information_systems, institution, language, logic, ontology, structure}, journal = {Theory and Applications of Ontology: Computer Applications}, publisher = {Springer}, pages = {533-563}, pdf_locked = {False}, doi = {10.1007/978-90-481-8847-5_23}, url = {http://dx.doi.org/10.1007/978-90-481-8847-5_23}, file = {2000/2010/2010/Kent/Kent_2010_The_Institutional_Approach.pdf}, } @article{kessenich10_openg_shadin_languag_1_, title = {The Opengl Shading Language}, author = {Kessenich, John and Baldwin, Dave and Rost, Randi}, year = {2010}, tags = {graphics, programming, reference, shader, technical, text_book}, journal = {Language}, volume = {1}, abstract = {This document describes a programming language called The OpenGL Shading Language,or glslang. The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas that have grown exceedingly complex (e.g., vertex processing and fragment processing). The OpenGL Shading Language has been designed to allow application programmers to express the processing that occurs at those programmable points of the OpenGL pipeline. Independently compilable units that are written in this language are called shaders.A program is a set of shaders that are compiled and linked together. The aim of this document is to thoroughly specify the programming language. The OpenGL entry points that are used to manipulate and communicate with programs and shaders are defined separately from this language specification. The OpenGL Shading Language is based on ANSI C and many of the features have been retained except when they conflict with performance or ease of implementation. C has been extended with vector and matrix types (with hardware based qualifiers) to make it more concise for the typical operations carried out in 3D graphics. Some mechanisms from C++ have also been borrowed, such as overloading functions based on argument types, and ability to declare variables where they are first needed instead of at the beginning of blocks.}, issn = {1044789X}, pages = {1–29}, pdf_locked = {False}, isbn = {0-321-63763-1}, url = {http://www.opengl.org/documentation/specs/}, file = {2000/2010/2010/Kessenich/Kessenich_2010_The_Opengl_Shading_Language.pdf}, } @book{khan10_muslim_, title = {The Muslim 100}, subtitle = {The Lives, Thoughts and Achievements of the Most Influential Muslims in History}, author = {Khan, Muhammad Mojlum}, year = {2010}, tags = {biography, history, islam, muslim, people}, publisher = {Kube Publishing}, pdf_locked = {False}, isbn = {978-1-84774-006-9}, file = {2000/2010/2010/Khan/Khan_2010_The_Muslim_100.pdf}, } @article{khandan10_knowl_reques_broker_archit_1_, title = {Knowledge Request-Broker Architecture}, subtitle = {A Platform for Social Computational Intelligence}, author = {Khandan, Hamed and Terano, Takao}, year = {2010}, tags = {agents, ai, java, KnoRBA, knowledge, language, programming, request_broker, social_computation}, journal = {International Journal of Energy, Information and Communications}, volume = {1}, number = {1}, pages = {1–15}, pdf_locked = {False}, file = {2000/2010/2010/Khandan/Khandan_2010_Knowledge_Request_Broker_Architecture.pdf}, } @inproceedings{khosmood10_grapev_, title = {Grapevine}, subtitle = {A Gossip Generation System}, author = {Khosmood, Foaad and Walker, Marilyn A.}, year = {2010}, tags = {dialogue, gossip, grapevine, NLP, PERSONAGE, personality, procedural_content}, booktitle = {Foundations of Digital Games, FDG}, pages = {92–99}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Khosmood/Khosmood_2010_Grapevine.pdf}, } @misc{kieras10_goms_model_simpl_cognit_archit_, title = {GOMS Models - Simplified Cognitive Architectures}, author = {Kieras, David E}, year = {2010}, tags = {GOMS, HCI, presentation, task, teams}, pages = {1–41}, pdf_locked = {False}, file = {2000/2010/2010/Kieras/Kieras_2010_Goms_Models_Simplified_Cognitive_Archi.pdf}, } @misc{kislev10_exten_drt_compon_nltk_, title = {An Extension of the Drt Component of the NLTK}, subtitle = {Anaphora and Presupposition Resolution, Elements of Temporal Semantics}, author = {Kislev, Alex and Li, Emma and Makarov, Peter}, year = {2010}, tags = {discourse, DRT, java, NLP, NLTK, temporal, text_book}, pdf_locked = {False}, url = {http://nltk-drt.googlecode.com/files/NLTK-DRT.pdf}, file = {2000/2010/2010/Kislev/Kislev_2010_An_Extension_of_the_Drt_Component_of_the.pdf}, } @misc{kleek10_atomat_it_, title = {ATOMate It! Heterogeneous Information Sources on the Web ATOM ate It ! How to regain}, author = {Kleek, Max Van and Moore, Brennan and Karger, David}, year = {2010}, tags = {ATOMate, information_management, PIM, presentation, prototype}, pdf_locked = {False}, file = {2000/2010/2010/Kleek/Kleek_2010_ATOMate_It_Heterogeneous_Information_So.pdf}, } @misc{kleek10_its_, title = {Its the 21st century but we're still disorganized}, author = {Kleek, Max Van}, year = {2010}, tags = {ATOMate, CSCW, HCI, history, information_overload, personal_information_management, PIM, review}, pdf_locked = {False}, file = {2000/2010/2010/Kleek/Kleek_2010_Its_the_21st_century_but_we_re_still_dis.pdf}, } @article{kleiman10_towar_fewer_prison_less_crime_139_, title = {Toward Fewer Prisoners & Less Crime}, author = {Kleiman, Mark A.R.}, year = {2010}, tags = {crime, criminology, mass_incarceration, philosophy, USA}, journal = {Daedalus}, volume = {139}, number = {3}, pages = {115-123}, pdf_locked = {False}, doi = {10.1162/daed_a_00027}, url = {http://dx.doi.org/10.1162/DAED_a_00027}, file = {2000/2010/2010/Kleiman/Kleiman_2010_Toward_Fewer_Prisoners_Less_Crime.pdf}, } @article{kolodny10_ifs_ought_, title = {Ifs and Oughts}, author = {Kolodny, Niko and Macfarlane, John}, year = {2010}, tags = {deontic_logic, dyadic, modal_logic, paradox, semantics}, journal = {Journal of Philosophy}, abstract = {We consider a paradox involving indicative conditionals ('ifs') and deontic modals ('oughts'). After considering and rejecting several standard options for resolv- ing the paradox-including rejecting various premises, positing an ambiguity or hidden contextual sensitivity, and positing a non-obvious logical form-we offer a semantics for deontic modals and indicative conditionals that resolves the paradox by making modus ponens invalid. We argue that this is a result to be welcomed on independent grounds, and we show that rejecting the general validity of modus ponens is compatible with vindicating most ordinary uses of modus ponens in reasoning}, pages = {115-143}, pdf_locked = {False}, url = {https://www.jstor.org/stable/25700490}, file = {2000/2010/2010/Kolodny/Kolodny_2010_Ifs_and_Oughts.pdf}, } @misc{koster10_dynam_pois_, title = {Dynamic POIS}, author = {Koster, Raph}, year = {2010}, tags = {__printed, game_design, online_games, point_of_interest}, pdf_locked = {False}, url = {https://www.raphkoster.com/2010/04/30/dynamic-pois/}, file = {2000/2010/2010/Koster/Koster_2010_Dynamic_POIS.pdf}, } @misc{koster10_not_mmo_anymor_, title = {Not an MMO Anymore}, author = {Koster, Raph}, year = {2010}, tags = {game_design, MMO, online_games}, pdf_locked = {False}, url = {https://www.raphkoster.com/2010/11/12/not-an-mmo-anymore/}, file = {2000/2010/2010/Koster/Koster_2010_Not_an_MMO_Anymore.pdf}, } @book{kozinets10_netnog_, title = {Netnography}, subtitle = {Doing ethnographic research online}, author = {Kozinets, Robert V}, year = {2010}, tags = {ethnography, review, text_book}, publisher = {SAGE}, pdf_locked = {False}, file = {2000/2010/2010/Kozinets/Kozinets_2010_Netnography.pdf}, } @report{kuhn10_mac_24_, title = {The abstract MAC layer}, author = {Kuhn, Fabian and Lynch, Nancy and Newport, Calvin}, year = {2010}, tags = {delay_functions, mac_layer, multi_message_broadcast}, journal = {Distributed Computing}, volume = {24}, number = {3-4}, institution = {Massachusetts Institute of Technology}, invalid_isbn = {4142857142857}, pages = {187-206}, pdf_locked = {False}, doi = {10.1007/s00446-010-0118-0}, file = {2000/2010/2010/Kuhn/Kuhn_2010_The_abstract_MAC_layer.pdf}, } @article{lacey10_americ_impris_compar_persp_139_, title = {American Imprisonment in Comparative Perspective}, author = {Lacey, Nicola}, year = {2010}, tags = {comparison, mass_incarceration, philosophy}, journal = {Daedalus}, volume = {139}, number = {3}, pages = {102-114}, pdf_locked = {False}, doi = {10.1162/daed_a_00026}, url = {http://dx.doi.org/10.1162/DAED_a_00026}, file = {2000/2010/2010/Lacey/Lacey_2010_American_Imprisonment_in_Comparative_Per.pdf}, } @book{lastowka10_virtual_, title = {Virtual justice}, subtitle = {The new laws of online worlds}, author = {Lastowka, Greg}, year = {2010}, tags = {copyright, games, history, jurisdiction, justice, law, online, property, regulation, text_book}, booktitle = {Virtual Justice: The New Laws of Online Worlds}, publisher = {Yale University Press}, abstract = {Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you? In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law. Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come. ©2010 by Greg Lastowka. All rights reserved.}, pages = {1–226}, pdf_locked = {False}, isbn = {978-0-300-14120-7}, file = {2000/2010/2010/Lastowka/Lastowka_2010_Virtual_justice.pdf}, } @inproceedings{lee10_inves_direc_agent_decis_makin_inter_narrat_, title = {Investigating Director Agents' Decision Making in Interactive Narrative}, subtitle = {A Wizard-of-Oz Study}, author = {Lee, Seung Y and Mott, Bradford W and Lester, James C}, year = {2010}, tags = {crystal_island, drama_management, narrative, planning, plot, visualisation, wizard_of_oz, WOZ}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, file = {2000/2010/2010/Lee/Lee_2010_Investigating_Director_Agents_Decision_.pdf}, } @article{leroux10_gener_vector_addit_system_reach_6_, title = {The General Vector Addition System Reachability Problem By Presburger Inductive Invariants}, author = {Leroux, Jerome}, year = {2010}, tags = {reachability, VAS, vector_addition}, journal = {Logical Methods in Computer Science}, volume = {6}, number = {3}, pdf_locked = {False}, doi = {10.2168/lmcs-6(3:22)2010}, url = {http://dx.doi.org/10.2168/LMCS-6(3:22)2010}, file = {2000/2010/2010/Leroux/Leroux_2010_The_General_Vector_Addition_System_Reach.pdf}, } @inproceedings{lewis10_minin_game_statis_web_servic_, title = {Mining Game Statistics from Web Services}, subtitle = {A World of Warcraft Armory case study When to Begin}, author = {Lewis, Chris and Wardrip-Fruin, Noah}, year = {2010}, tags = {crawler, data_mining, statistics, web, world_of_warcraft}, booktitle = {Foundations of Digital Games, FDG}, pages = {100–107}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Lewis/Lewis_2010_Mining_Game_Statistics_from_Web_Services.pdf}, } @inproceedings{lewis10_what_went_wrong_, title = {What Went Wrong}, subtitle = {A Taxonomy of Video Game Bugs}, author = {Lewis, Chris and Whitehead, Jim and Wardrip-Fruin, Noah}, year = {2010}, tags = {__printed, bugs, error, fault, games, taxonomy}, booktitle = {Foundations of Digital Games, FDG}, abstract = {Video games are complex, emergent systems that are difficult to design and test. This difficulty invariably leads to failures being present in the game, negatively impacting the play experience of some. We present a taxonomy of possible failures, divided into temporal and non-temporal failures. The taxonomy can guide the thinking of designers and testers alike, helping them expose bugs in the game. This will lead to games being better tested and designed, with fewer failures when released.}, pages = {108–115}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822363}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822363}, file = {2000/2010/2010/Lewis/Lewis_2010_What_Went_Wrong.pdf}, } @inproceedings{li10_plann_indiv_exper_quest_centr_game_adapt_, title = {Planning for Individualized Experiences with Quest-Centric Game Adaptation}, author = {Li, Boyang and Riedl, Mark O.}, year = {2010}, tags = {authorial_leverage, game_design, individualised_experience, narrative_adaptation, narrative_coherence, planning, quest}, booktitle = {Proceedings of the ICAPS Workshop on Planning in Games}, pdf_locked = {False}, file = {2000/2010/2010/Li/Li_2010_Planning_for_Individualized_Experiences_.pdf}, } @misc{lillis10_acre_, title = {Acre}, subtitle = {Agent Conversation Reasoning Engine}, author = {Lillis, David and Collier, Rem W.}, year = {2010}, tags = {ACRE, AFAPL2, complexity, conversation, coordination, MAS, rule_engine}, pdf_locked = {False}, file = {2000/2010/2010/Lillis/Lillis_2010_Acre.pdf}, } @article{lindqvist10_when_small_child_play_, title = {When Small Children Play}, subtitle = {How Adults Dramatise and Children Create Meaning}, author = {Lindqvist, Gunilla}, year = {2010}, tags = {children, narrative, play, psychology}, journal = {Early Years: An International Journal of Research and Development.}, number = {March 2012}, pages = {37–41}, pdf_locked = {False}, file = {2000/2010/2010/Lindqvist/Lindqvist_2010_When_Small_Children_Play.pdf}, } @book{linton10_what_, title = {What is water?}, subtitle = {The history of a modern abstraction}, author = {Linton, Jamie}, year = {2010}, tags = {economics, history, resource, technology, text_book, water}, publisher = {UBC Press}, pdf_locked = {False}, file = {2000/2010/2010/Linton/Linton_2010_What_is_water.pdf}, } @inproceedings{lints10_how_facil_variab_, title = {How to Facilitate Variability}, author = {Lints, Taivo}, year = {2010}, tags = {adaptive, creativity, novelty, procedural_content, systems}, booktitle = {ALIFE}, pages = {569–576}, pdf_locked = {False}, file = {2000/2010/2010/Lints/Lints_2010_How_to_Facilitate_Variability.pdf}, } @misc{lipscomb10_goedel_incom_theor_, title = {Gödel's Incompleteness Theorems}, subtitle = {A Revolutionary View of the Nature of Mathematical Pursuits}, author = {Lipscomb, Tyson}, year = {2010}, tags = {kurt_godel, math, proof, review}, pdf_locked = {False}, file = {2000/2010/2010/Lipscomb/Lipscomb_2010_Gdel_s_Incompleteness_Theorems.pdf}, } @book{lipsky10_street_level_bureauc_, title = {Street-Level Bureaucracy}, author = {Lipsky, Michael}, year = {2010}, tags = {__important, autonomy, bureaucracy, goals, inhabited, institution, police, practice, resource, service, street_level, text_book}, publisher = {Russell Sage Foundation}, pdf_locked = {False}, isbn = {978-0-87154-544-2}, file = {2000/2010/2010/Lipsky/Lipsky_2010_Street_Level_Bureaucracy.pdf}, } @article{lockton10_desig_behav_chang_desig_with_41_, title = {Design for Behaviour Change Design With Intent the Design With Intent Toolkit}, author = {Lockton, Dan}, year = {2010}, tags = {architecture, behaviour, change, cheat_sheet, constraints, design, enabling, error_proofing, motivating, nudge, patterns, persuasion, security}, journal = {Applied Ergonomics}, volume = {41}, number = {3}, pages = {282–392}, pdf_locked = {False}, file = {2000/2010/2010/Lockton/Lockton_2010_Design_for_Behaviour_Change_Design_With_.pdf}, } @book{lockton10_desig_inten_, title = {Design with Intent - 101 patterns for influencing behaviour through design}, author = {Lockton, Dan and Stanton, Neville A}, year = {2010}, tags = {architecture, behaviour, change, constraints, design, enabling, error_proofing, motivating, nudge, patterns, persuasion, presentation, security}, publisher = {equifine}, abstract = {The Architectural Lens draws on techniques used to influence user behaviour in architecture, urban planning and related disciplines such as traffic management and crime prevention through environmental design (see also the Security Lens). While most of the techniques have been developed in the built environment, many of the ideas can also be applied in interaction and product design, even in software or services; they are effectively about using the “'structure of systems”' to influence behaviour. Some of the patterns, such as Simplicity, Feature deletion and Hiding things are really fundamental to all kinds of design. Intent}, pages = {111}, pdf_locked = {False}, isbn = {978-0-9565421-0-6}, url = {designwithintent.co.uk}, file = {2000/2010/2010/Lockton/Lockton_2010_Design_with_Intent_101_patterns_for_in.pdf}, } @article{lockyer10_dynam_social_class_contem_contem_20_, title = {Dynamics of Social Class Contempt in Contemporary British Television Comedy}, author = {Lockyer, Sharon}, year = {2010}, tags = {class, comedy, media, media_studies, television, UK}, journal = {Social Semiotics}, volume = {20}, number = {2}, pages = {121-138}, pdf_locked = {False}, doi = {10.1080/10350330903565758}, file = {2000/2010/2010/Lockyer/Lockyer_2010_Dynamics_of_Social_Class_Contempt_in_Con.pdf}, } @article{loeh10_tutor_implem_depen_typed_lambd_calcul_102_, title = {A Tutorial Implementation of a Dependently Typed Lambda Calculus}, author = {Löh, Andres and McBride, Conor and Swierstra, Wouter}, year = {2010}, tags = {dependent_typing, haskell, lambda_calculus, tutorial, type_system}, journal = {Fundamenta Informaticae}, volume = {102}, number = {2}, publisher = {IOS Press}, pages = {177–207}, pdf_locked = {False}, file = {2000/2010/2010/Lh/Lh_2010_A_Tutorial_Implementation_of_a_Dependent.pdf}, } @inproceedings{long10_catal_, title = {Catalyst}, subtitle = {Seeing Through the Eyes of a Cat}, author = {Long, Jeremy and Estey, Anthony and Bartle, David and Olsen, Sven and Gooch, Amy A.}, year = {2010}, tags = {board_game, catalyst, cats, education, visual_system}, booktitle = {Foundations of Digital Games, FDG}, pages = {116–123}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Long/Long_2010_Catalyst.pdf}, } @inproceedings{lopes10_scenar_, title = {Scenario adaptivity in serious games}, author = {Lopes, Ricardo}, year = {2010}, tags = {adaptivity, games, scenario, serious_games, tasks}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {268–270}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822389}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822389}, file = {2000/2010/2010/Lopes/Lopes_2010_Scenario_adaptivity_in_serious_games.pdf}, } @article{lorini10_dynam_logic_agenc_ii_19_, title = {A Dynamic Logic of Agency Ii}, subtitle = {Deterministic Dla, Coalition Logic, and Game Theory}, author = {Lorini, Emiliano}, year = {2010}, tags = {agency, agency_logic, coalition_logic, cooperation, DDLA, deontic_logic, DLA, game_theory, semantics, STIT, STIT_logic}, journal = {Journal of Logic, Language and Information}, volume = {19}, number = {3}, abstract = {We continue the work initiated in [13] whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called DDLA (Deterministic Dynamic logic of Agency) which supports reasoning about actions and joint actions of agents and coalitions, and agentive and coalitional capabilities. InDDLA it is supposed that, once all agents have selected a joint action, the effect of this joint action is deterministic. In order to assessDDLAwe prove that it embeds Coalition Logic. We then extendDDLA with modal operators for agents' preferences, and show that the resulting logic is sufficiently expressive to capture the game-theoretic concepts of best response and Nash equilibrium.}, issn = {09258531}, pages = {327–351}, pdf_locked = {False}, doi = {10.1007/s10849-009-9104-y}, file = {2000/2010/2010/Lorini/Lorini_2010_A_Dynamic_Logic_of_Agency_Ii.pdf}, } @inproceedings{lou10_what_can_tempor_social_behav_tell_us_, title = {What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information}, author = {Lou, Jing-Kai and Lin, Shou-de and Chen, Kuan-Ta and Lei, Chin-Laung}, year = {2010}, tags = {behaviour, graph, metrics, MMORPG, NLP, social, temporal, vertex_betweenness}, booktitle = {Advances in Social Networks Analysis and Mining}, publisher = {IEEE}, month = {aug}, pages = {56–63}, pdf_locked = {False}, isbn = {978-1-4244-7787-6}, doi = {10.1109/ASONAM.2010.46}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5562790}, file = {2000/2010/2010/Lou/Lou_2010_What_Can_the_Temporal_Social_Behavior_Te.pdf}, } @inproceedings{louis10_creat_local_coher_, title = {Creating Local Coherence}, subtitle = {An Empirical Assessment}, author = {Louis, Annie}, year = {2010}, tags = {classification, coherence, machine_learning, NLP}, booktitle = {ACL Human Language Technologies}, number = {June}, pages = {313–316}, pdf_locked = {False}, file = {2000/2010/2010/Louis/Louis_2010_Creating_Local_Coherence.pdf}, } @inproceedings{louis10_using_, title = {Using entity features to classify implicit discourse relations}, author = {Louis, Annie and Joshi, Aravind and Prasad, Rashmi and Nenkova, Ani}, year = {2010}, tags = {classification, entity, machine_learning, NLP}, booktitle = {SIGDIAL Special Interest Group on Discourse and Dialogue}, pages = {59–62}, pdf_locked = {False}, file = {2000/2010/2010/Louis/Louis_2010_Using_entity_features_to_classify_implic.pdf}, } @online{luria10__how_did_origin_of_agile_, title = {How Did The Originators Of The Agile Manifesto Turn From Technology Leaders To Leaders Of A Cultural Change?}, author = {Luria, Gil and Hazzan, Orit and Seger, Tali}, year = {2010}, tags = {agile, software_engineering}, pdf_locked = {False}, url = {https://www.infoq.com/articles/manifesto-originators/}, file = {2000/2010/2010/Luria/luria10__how_did_origin_of_agile.pdf}, } @article{maccallum-stewart10_2_, title = {The imagination and the imaginary in games and virtual worlds}, author = {Maccallum-Stewart, Esther and Doyle, Denise}, year = {2010}, tags = {imagination, video_games}, journal = {Journal of Gaming & Virtual Worlds}, volume = {2}, number = {1}, pages = {95-96}, pdf_locked = {False}, doi = {10.1386/jgvw.2.1.95_7}, url = {http://dx.doi.org/10.1386/jgvw.2.1.95_7}, file = {2000/2010/2010/MaccallumStewart/MaccallumStewart_2010_The_imagination_and_the_imaginary_in_gam.pdf}, } @inproceedings{madden10_user_, title = {User evaluation of virtual reporting agents}, author = {Madden, Neil and Ng, Nottingham and Logan, Brian}, year = {2010}, tags = {agents, MMORPG, narrative, neverwinter_nights, witness_narrator}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, file = {2000/2010/2010/Madden/Madden_2010_User_evaluation_of_virtual_reporting_age.pdf}, } @inproceedings{magerko10_bottom_up_, title = {Bottoms Up}, subtitle = {Improvisational Micro-Agents}, author = {Magerko, Brian and Fiesler, Casey and Baumer, Allan and Fuller, Daniel}, year = {2010}, tags = {agents, ai, fuzzy_logic, improvisation, narrative, synthetic_characters}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, file = {2000/2010/2010/Magerko/Magerko_2010_Bottoms_Up.pdf}, } @article{manela10_pox_your_narrat_34_, title = {A Pox on Your Narrative}, subtitle = {Writing Disease Control Into Cold War History}, author = {Manela, Erez}, year = {2010}, tags = {cold_war, health_care, history, narrative, politics, smallpox, WHO}, journal = {Diplomatic History}, volume = {34}, number = {2}, publisher = {Blackwell}, pages = {299–323}, pdf_locked = {False}, file = {2000/2010/2010/Manela/Manela_2010_A_Pox_on_Your_Narrative.pdf}, } @inproceedings{mani10_predic_, title = {Predicting reader response in narrative}, author = {Mani, Inderjeet}, year = {2010}, tags = {character, machine_learning, narrative, NLP}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–5}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822311}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822311}, file = {2000/2010/2010/Mani/Mani_2010_Predicting_reader_response_in_narrative.pdf}, } @misc{mark10_improv_ai_decis_model_throug_utilit_theor_, title = {Improving AI Decision Modeling Through Utility Theory}, author = {Mark, Dave and Dill, Kevin}, year = {2010}, tags = {ai, curve, decisions, math, presentation, utility}, journal = {GDC}, pdf_locked = {False}, url = {http://www.gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through}, file = {2000/2010/2010/Mark/Mark_2010_Improving_Ai_Decision_Modeling_Through_U.pdf}, } @inproceedings{martin10_l_, title = {The use of functional L-systems for scenario generation in serious games}, author = {Martin, Glenn a. and Hughes, Charles E. and Schatz, Sae and Nicholson, Denise}, year = {2010}, tags = {HCI, l_system, military, procedural_content, scenario_generation, serious_games}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–5}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, doi = {10.1145/1814256.1814262}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814262}, file = {2000/2010/2010/Martin/Martin_2010_The_use_of_functional_L_systems_for_scen.pdf}, } @misc{martinas10_defin_descr_racis_, title = {Definitions and Descriptions of Racism}, author = {Martinas, Sharon}, year = {2010}, tags = {institution, racism, resource, structural_racism}, pages = {9–16}, pdf_locked = {False}, isbn = {978-0-226-57383-0}, file = {2000/2010/2010/Martinas/Martinas_2010_Definitions_and_Descriptions_of_Racism.pdf}, } @inproceedings{mccoy10_author_game_inter_narrat_social_, title = {Authoring Game-based Interactive Narrative using Social Games and Comme il Faut}, author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, Noah}, year = {2010}, tags = {authoring, HCI, narrative, social_game, UI}, booktitle = {Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate}, abstract = {Comme il Faut is an artificial intelligence system and authoring strategy for creating game-based interactive stories about relationships and social interactions between characters. Using the abstraction of the social game, Comme il Faut creates experiences where specific dramatic interactions between characters arise from play. This paper describes the process of authoring for Comme il Faut. Specifically, we will describe the authoring and design considerations for Comme il Faut's inaugural game, The Prom. We discuss how we extracted and encoded an exaggerated social logic from pre-existing media experiences to create its intended story space, developed an idiosyncratic local culture for its story world, defined a set of character histories and personalities to be revealed through play, and authored the specific lines of dialogue and motivating social situations that give the audience experience of The Prom its particular character. Together, these produce an experience with much greater fictional specificity than in open-ended simulation games and many more options for what happens (and how things happen) than in traditional game stories.}, pdf_locked = {False}, file = {2000/2010/2010/McCoy/McCoy_2010_Authoring_Game_based_Interactive_Narrati.pdf}, } @inproceedings{mccoy10_comme_il_faut_, title = {Comme Il Faut 2}, subtitle = {A Fully Realized Model for Socially-Oriented Gameplay}, author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, Noah}, year = {2010}, tags = {agents, CiF, social, social_logic, social_network, utility, XML}, booktitle = {Proceedings of the Intelligent Narrative Technologies III Workshop (INT3)}, abstract = {Social games-common patterns of character interactions that modify the social environment of the story world-provide a useful abstraction when authoring a story composed of interactive characters, making it possible to create games with deep possibility spaces that are about social interaction (which would be intractable if hand-authoring all the options). In this paper, we detail the workings of a major new version of our social artificial intelligence system, Comme il Faut, that enables social game play in interactive media experiences. The workings of Comme il Faut 2 are shown, with running examples, from both knowledge representation and process perspectives. Finally, the paper concludes with a plan for evaluating and demonstrating Comme il Faut 2 through an implementation of an interactive media experience that consists of a playable social space.}, pages = {Article No. 10}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822319}, file = {2000/2010/2010/McCoy/McCoy_2010_Comme_Il_Faut_2.pdf}, } @inbook{mccune10__domes_cat_, title = {The Domestic Cat}, author = {McCune, Sandra}, year = {2010}, tags = {biology, cat, domestic_cat}, booktitle = {The UFAW Handbook on The Care and Management of Laboratory and Other Research Animals}, edition = {8}, publisher = {Wiley-Blackwell}, chapter = {31}, pdf_locked = {False}, isbn = {978-1-4051-7523-4}, file = {2000/2010/2010/Mccune/ch31.pdf}, } @inproceedings{mcgee10_real_time_team_mate_ai_games_, title = {Real-Time Team-Mate AI in Games}, subtitle = {A Definition, Survey, & Critique}, author = {Mcgee, Kevin and Abraham, Aswin Thomas}, year = {2010}, tags = {agents, ai, review, teams}, booktitle = {Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG}, abstract = {Many contemporary games are team-based and there is a growing interest in, and need for, advances in team-mate AI for games. However, although there have been surveys of agent AI in games, to date there has been no survey of work on team-mate AI. Furthermore, the concept of “team-mate AI” is not currently well delineated to distinguish between work on independently-acting agents that happen to be on the same side from work on agents the coordinate their behaviors and decision-making in terms of their teammates behaviors, intentions, and the like. Also, it is important to distinguish between game AI that is used as an optimization technique from real-time game AI, so this paper proposes a definition for real-time team-mate AI (highlighted with examples by game genre), reviews work to date to implement real-time team-mate AI for games in terms of a number of AI research areas (e.g., coordinated action, prediction, learning), and concludes with a brief discussion of significant issues about the state of the art.}, pages = {124–131}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822365}, file = {2000/2010/2010/Mcgee/Mcgee_2010_Real_Time_Team_Mate_Ai_in_Games.pdf}, } @inproceedings{mclaughlin10_, title = {A framework for evidence based visual style development for serious games}, author = {McLaughlin, Tim and Smith, Dennie and Brown, Irving A.}, year = {2010}, tags = {animation, bloom_taxonomy, framework, games, graphics, procedural_content, taxonomy, visual_style}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {132–138}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822366}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822366}, file = {2000/2010/2010/McLaughlin/McLaughlin_2010_A_framework_for_evidence_based_visual_st.pdf}, } @book{mcleod10__sociol_of_mental_illnes_, title = {The Sociology Of Mental Illness}, subtitle = {A Comprehensive Reader}, author = {Mcleod, Jane D. and Wright, Eric R.}, year = {2010}, tags = {health_care, mental_illness, social_organisation, sociology, stigma}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-538171-9}, file = {2000/2010/2010/Mcleod/the sociology of mental illness - a comprehensive reader.pdf}, } @article{mcmahon10_kill_screen_1_, title = {Kill Screen}, subtitle = {Back To School}, author = {Mcmahon, Chris and Muller, Pete and Williams, Cary and Deesing, Jonathan Dennis and Priestley, Theo and Bostic, Farrah and Becker, Gavin and Strickler, Yancey}, year = {2010}, tags = {accuracy, assassins_creed, games, history, ivory_tower, text_book}, journal = {Kill Screen}, volume = {1}, number = {2}, pdf_locked = {False}, file = {2000/2010/2010/Mcmahon/Mcmahon_2010_Kill_Screen.pdf}, } @article{mehl10_eaves_happin_21_, title = {Eavesdropping on Happiness}, author = {Mehl, Matthias R. and Vazire, Simine and Holleran, Shannon E. and Clark, C. Shelby}, year = {2010}, tags = {happiness, psychology, smalltalk}, journal = {Psychological Science}, volume = {21}, number = {4}, pages = {539-541}, pdf_locked = {False}, doi = {10.1177/0956797610362675}, url = {http://dx.doi.org/10.1177/0956797610362675}, file = {2000/2010/2010/Mehl/Mehl_2010_Eavesdropping_on_Happiness.pdf}, } @inproceedings{mehm10_author_, title = {Authoring serious games}, author = {Mehm, Florian}, year = {2010}, tags = {authoring, education, games, online, serious_games, StoryTec}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {271–273}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822390}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822390}, file = {2000/2010/2010/Mehm/Mehm_2010_Authoring_serious_games.pdf}, } @article{mellies10_resour_modal_tensor_logic_161_, title = {Resource Modalities in Tensor Logic}, author = {Melliès, Paul-André and Tabareau, Nicolas}, year = {2010}, tags = {categorical_semantics, game_semantics, linear_logic, monads, resource_modality, tensor_logic}, journal = {Annals of Pure and Applied Logic}, volume = {161}, number = {5}, pages = {632-653}, pdf_locked = {False}, doi = {10.1016/j.apal.2009.07.018}, url = {http://dx.doi.org/10.1016/j.apal.2009.07.018}, file = {2000/2010/2010/Mellis/Mellis_2010_Resource_Modalities_in_Tensor_Logic.pdf}, } @book{michalka10_partn_between_munic_public_univer_, title = {Partnership Between Municipality and Public University To Improve the Sustainable Development of Small Municipalities}, author = {Michalka, Jr, Camilo}, year = {2010}, tags = {context, municipality, politics, text_book, urban_design}, journal = {Methods and Techniques in Urban Engineering}, issn = {978-953-307-096-4}, pages = {1–262}, pdf_locked = {False}, url = {http://www.intechopen.com/books/methods-and-techniques-in-urban-engineering/partnership-between- municipality-and-public-university-to-improve-the-sustainable-development-of-sma}, file = {2000/2010/2010/Michalka/Michalka_2010_Partnership_Between_Municipality_and_Pub.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @book{mieville10_kraken_, title = {Kraken}, author = {Mieville, Kraken}, year = {2010}, tags = {archeteuthis, fiction, horror, tattoo, urban_fantasy, weird_fiction}, publisher = {Macmillan}, isbn = {978-0-345-49750-5}, file = {2000/2010/2010/Mieville/Mieville_2010_Kraken.epub}, } @book{miguez10_urban_flood_contr_simul_manag_integ_approac_, title = {Urban Flood Control, Simulation and Management - an Integrated Approach}, author = {Miguez, Marcelo Gomes and Paulo, Luiz and Magalhães, Canedo De}, year = {2010}, tags = {control, floodplain, floods, landscape, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {0-419-22340-1}, file = {2000/2010/2010/Miguez/Miguez_2010_Urban_Flood_Control_Simulation_and_Mana.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @inproceedings{milam10_analy_level_desig_push_pull_, title = {Analysis of Level Design 'Push & Pull' within 21 games Categories and Subject Descriptors Patterns in Games}, author = {Milam, David}, year = {2010}, tags = {design, design_pattern, games, HCI, movement, pull, push}, booktitle = {Foundations of Digital Games, FDG}, abstract = {This paper investigates the differences between 3D level designs in 21 popular games. We have developed a framework to analyze 3D level designs based on patterns extracted from level designers and game play sessions. We then use these patterns to analyze several game play sessions. Results of this analysis reveal methods by which designers push and pull players through levels. We discuss an analysis of these patterns in terms of three level affordance configurations, combat, environmental resistance, and mixed goals in 21 different games using one walkthrough play session per game. By looking at the variety of games, we can further explore the level similarities and differences between games}, pages = {139–146}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822367}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822367}, file = {2000/2010/2010/Milam/Milam_2010_Analysis_of_Level_Design_Push_Pull_w.pdf}, } @unpublished{mint10_jealous_monog_power_, title = {Jealousy , Monogamy , and Power}, author = {Mint, Pepper}, year = {2010}, tags = {gender, monogamy, polyamory, power, psychology}, booktitle = {Power}, note = {None}, pdf_locked = {False}, url = {http://www.pepperminty.com/writing/jealousy-power.pdf}, file = {2000/2010/2010/Mint/Mint_2010_Jealousy_Monogamy_and_Power.pdf}, } @article{miodownik10_between_replic_dockin_13_, title = {Between Replication and Docking}, subtitle = {“Adaptive Agents, Political Institutions, and Civic Traditions” Revisited}, author = {Miodownik, Dan and Cartrite, Britt and Bhavnani, Ravi}, year = {2010}, tags = {ABM, agent_based_modeling, civic_tradition, docking, italy, replication, social_capital}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {13}, number = {3}, pages = {1}, pdf_locked = {False}, url = {http://jasss.soc.surrey.ac.uk/13/3/1.html?v=1392752313000}, file = {2000/2010/2010/Miodownik/Miodownik_2010_Between_Replication_and_Docking.pdf}, } @book{mirrlees10_dimen_tax_desig_1_, title = {Dimensions of Tax Design}, editor = {Mirrlees, James and Adam, Stuart and Besley, Tim and Blundell, Richard and Bond, Stephen and Chote, Robert and Gammie, Malcolm and Johnson, Paul and Myles, Gareth and Poterba, James M.}, year = {2010}, tags = {corporate_tax, direct_taxation, environmental_tax, labour_supply, means_testing, political_economy, tax_rates, taxation, UK, value_added_tax, wealth_tax}, volume = {1}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-955374-7}, url = {https://ifs.org.uk/publications/7184}, file = {2000/2010/2010/Mirrlees/Mirrlees_2010_Dimensions_of_Tax_Design.pdf}, } @book{molotch10_toilet_, title = {Toilet}, subtitle = {Public Restrooms and the Politics of Sharing}, editor = {Molotch, Harvey and Norén, Laura}, year = {2010}, tags = {history, hygiene, law, politics, public_toilet, toilets, urban_design}, publisher = {New York University Press}, pdf_locked = {False}, isbn = {978-0-8147-6120-5}, file = {2000/2010/2010/Molotch/Molotch_2010_Toilet.pdf}, } @inproceedings{morelli10_vi_tennis_, title = {VI-Tennis}, subtitle = {A Vibrotactile / Audio Exergame for Players who are Visually Impaired Categories and Subject Descriptors}, author = {Morelli, Tony and Foley, John and Columna, Luis and Lieberman, Lauren and Folmer, Eelke}, year = {2010}, tags = {games, impairment, serious_games, sound, tactile}, booktitle = {Foundations of Digital Games, FDG}, pages = {147–154}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Morelli/Morelli_2010_VI_Tennis.pdf}, } @book{morgan10_oxfor_handb_compar_instit_analy_, title = {The Oxford Handbook of Comparative Institutional Analysis}, author = {Morgan, Glenn and Campbell, John and Crouch, Colin and Pedersen, Ovekaj and Whitley, Richard}, year = {2010}, tags = {analysis, capitalism, coherence, competition, corporations, economic_logic, economics, employment, finance, firms, governance, history, industry, inequality, innovation, institution, international_regimes, knowledge_economy, labour, law, markets, money, politics, qualitative, state_failure, text_book, the_state, wealth}, publisher = {Oxford University Press}, pdf_locked = {False}, series = {Oxford Handbooks}, isbn = {978-0-19-923376-2}, file = {2000/2010/2010/Morgan/Morgan_2010_The_Oxford_Handbook_of_Comparative_Insti.pdf}, } @article{mrazik10__neurob_found_gifted_32_, title = {The Neurobiological Foundations of Giftedness}, author = {Mrazik, Martin and Dombrowski, Stefan C.}, year = {2010}, tags = {biology, development, gifted, intellectual_precocity, intelligence_theory, neuro_development, prenatal_exposure}, journal = {Roeper Review}, volume = {32}, number = {4}, pages = {224-234}, pdf_locked = {False}, doi = {10.1080/02783193.2010.508154}, url = {http://dx.doi.org/10.1080/02783193.2010.508154}, file = {2000/2010/2010/Mrazik/Giftedness brain.pdf}, } @article{muller10_l_24_, title = {L.I.A.R}, subtitle = {Achieving Social Control in Open and Decentralised Multi-Agent Systems}, author = {Muller, Guillaume and Vercouter, Laurent and Team, Loria Maia and Etienne, Mines De Saint- and Etienne, Saint-}, year = {2010}, tags = {decentralised_systems, LIAR, MAS, metrics, ODMAS, open_systems, perception, protocol, reasoning, reputation, sanction, social_control}, journal = {Applied Artificial Intelligence}, volume = {24}, number = {8}, pages = {723–768}, pdf_locked = {False}, file = {2000/2010/2010/Muller/Muller_2010_L_I_A_R.pdf}, } @inproceedings{murakami10_suppor_, title = {”Support or oppose?”}, subtitle = {Classifying positions in online debates from reply activities and opinion expressions.}, author = {Murakami, Akiko and Raymond, Rudy and Mukarami, Akiko and Raymond, Rudy}, year = {2010}, tags = {classification, graph, NLP, presentation, social_network}, booktitle = {Proceedings of the 23rd International Conference on Computational Linguistics}, number = {August}, abstract = {We propose a method for the task of iden-tifying the general positions of users in online debates, i.e., support or oppose the main topic of an online debate, by ex-ploiting local information in their remarks within the debate. An online debate is a forum where each user post an opin-ion on a particular topic while other users state their positions by posting their re-marks within the debate. The supporting or opposing remarks are made by directly replying to the opinion, or indirectly to other remarks (to express local agreement or disagreement), which makes the task of identifying users' general positions diffi-cult. A prior study has shown that a link-based method, which completely ignores the content of the remarks, can achieve higher accuracy for the identification task than methods based solely on the contents of the remarks. In this paper, we show that utilizing the textual content of the remarks into the link-based method can yield higher accuracy in the identification task.}, pages = {869–875}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=1944566.1944666}, file = {2000/2010/2010/Murakami/Murakami_2010_Support_or_oppose.pdf}, } @inproceedings{murphy-hill10_, title = {An interactive ambient visualization for code smells}, author = {Murphy-Hill, Emerson and Black, Andrew P.}, year = {2010}, tags = {code_smell, programming, stench_blossom, taxonomy, visualisation}, booktitle = {Proceedings of the 5th international symposium on Software visualization - SOFTVIS '10}, pdf_locked = {False}, doi = {10.1145/1879211.1879216}, url = {http://dx.doi.org/10.1145/1879211.1879216}, file = {2000/2010/2010/MurphyHill/MurphyHill_2010_An_interactive_ambient_visualization_for.pdf}, } @book{murphy10_lesson_, title = {Lesson for the young economist}, author = {Murphy, Robert P.}, year = {2010}, tags = {economics, text_book}, publisher = {Ludwig von Mises Institute}, pages = {414}, pdf_locked = {False}, isbn = {978-1-933550-88-6}, file = {2000/2010/2010/Murphy/Murphy_2010_Lesson_for_the_young_economist.pdf}, } @article{muthoo10_infor_instit_const_arran_144_, title = {Information, Institutions and Constitutional Arrangements}, author = {Muthoo, Abhinay and Shepsle, Kenneth A.}, year = {2010}, tags = {formal_model, institution, legislature, overlapping_generations, principal_agents, staggered_term_legislature, transparency}, journal = {Public Choice}, volume = {144}, publisher = {Springer}, pages = {1-36}, pdf_locked = {False}, doi = {10.1007/s11127-009-9500-5}, file = {2000/2010/2010/Muthoo/Muthoo_2010_Information_Institutions_and_Constituti.pdf}, } @book{nardi10_my_life_night_elf_pries_14_, title = {My Life as a Night Elf Priest}, author = {Nardi, Bonnie A}, year = {2010}, tags = {addiction, canada, china, cultural_logic, ethnography, games, gender, magic_circle, multi_player, online, play, USA, work, world_of_warcraft}, volume = {14}, number = {1}, publisher = {University of Michigan Press}, pages = {8–9}, pdf_locked = {False}, isbn = {978-0-679-31282-6}, file = {2000/2010/2010/Nardi/Nardi_2010_My_Life_as_a_Night_Elf_Priest.pdf}, } @article{nature10_scien_scorn_467_, title = {Science Scorned}, author = {Nature}, year = {2010}, tags = {disinformation, method, politics, science}, journal = {Nature}, volume = {467}, number = {7312}, pages = {133}, pdf_locked = {False}, doi = {10.1038/467133a}, file = {2000/2010/2010/Nature/Nature_2010_Science_Scorned.pdf}, } @book{nelson10_persis_presen_, title = {The Persistence of Presence}, subtitle = {Emblem and Ritual in Baroque Spain}, author = {Nelson, Bradley J}, year = {2010}, tags = {anthropology, death, emblem, history, ritual, spain, text_book}, publisher = {University of Toronto Press}, pdf_locked = {False}, file = {2000/2010/2010/Nelson/Nelson_2010_The_Persistence_of_Presence.pdf}, } @article{ness10_part_chall_cognit_, title = {Part 5 Challenges for Cognitive}, author = {Ness, Hayley}, year = {2010}, tags = {cognitive, consciousness, emotion, psychology, text_book}, journal = {Cognitive Psychology}, number = {2}, pages = {573–610}, pdf_locked = {False}, isbn = {978-1-84873-467-8}, file = {2000/2010/2010/Ness/Ness_2010_Part_5_Challenges_for_Cognitive.pdf}, } @inproceedings{neumann10_, title = {A classification of normative architectures}, author = {Neumann, Martin}, year = {2010}, tags = {agents, BOID, classification, norms, review, taxonomy}, booktitle = {Simulating Interacting Agents and Social Phenomena}, publisher = {Springer}, pages = {3–18}, pdf_locked = {False}, doi = {10.1007/978-4-431-99781-8_1}, file = {2000/2010/2010/Neumann/Neumann_2010_A_classification_of_normative_architectu.pdf}, } @article{neumann10_norm_inter_human_artif_intel_13_, title = {Norm Internalisation in Human and Artificial Intelligence}, author = {Neumann, Martin}, year = {2010}, tags = {ABM, agents, ai, BDI, BOID, internalisation, methods, norms, socialisation}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {13}, number = {1}, abstract = {In this article, principles of architectures relating to normative agents are evaluated with regard to the question whether and to what extend results of empirical research are incorporated in the architecture. In the human sciences, internalisation is a crucial element within the concept of norms. Internalisation distinguishes normative behaviour regulation from mere coercion. The aim of this article is to begin answering the question of to what extent normative agent architectures represent the theoretical construct of norm internalisation. The relevant research in this area may be found in socialisation research in psychology and sociology. Evaluation of conclusions from the empirical sciences allows to identify drawbacks and opportunities in existing architectures, as well as to develop suggestions for future development.}, issn = {1460-7425}, pages = {12}, pdf_locked = {False}, doi = {10.18564/jasss.1582}, url = {http://jasss.soc.surrey.ac.uk/13/1/12.html}, file = {2000/2010/2010/Neumann/Neumann_2010_Norm_Internalisation_in_Human_and_Artifi.pdf}, } @article{newmahr10_power_strug_33_, title = {Power Struggles}, subtitle = {Pain and Authenticity in Sm Play}, author = {Newmahr, Staci}, year = {2010}, tags = {BDSM, ethnography, masochism, pain, sadism, social_construction}, journal = {Symbolic Interaction}, volume = {33}, number = {3}, pages = {389–411}, pdf_locked = {False}, doi = {10.1525/si.2010.33.3.389}, file = {2000/2010/2010/Newmahr/Newmahr_2010_Power_Struggles.pdf}, } @inproceedings{newmahr10_rethin_kink_33_, title = {Rethinking Kink}, subtitle = {Sadomasochism as Serious Leisure}, author = {Newmahr, Staci}, year = {2010}, tags = {BDSM, edgework, kink, leisure, masochism, psychology, sadism, sexuality, sociology}, booktitle = {Qualitative Sociology}, volume = {33}, number = {3}, issn = {0162-0436}, month = {jun}, pages = {313–331}, pdf_locked = {False}, doi = {10.1007/s11133-010-9158-9}, url = {http://link.springer.com/10.1007/s11133-010-9158-9}, file = {2000/2010/2010/Newmahr/Newmahr_2010_Rethinking_Kink.pdf}, } @book{newson-horst10_essen_nawal_el_sadaw_reader_, title = {The Essential Nawal El Sadawi A Reader}, author = {Newson-Horst, Adele}, year = {2010}, tags = {creativity, feminism, fiction, islam, poverty, reader, religion, sex_work, slavery, terrorism, text_book, writing}, publisher = {Zed Books}, abstract = {The writings of Nawal El Saadawi are essential to anyone wishing to understand the contemporary Arab world. Her dissident voice has stayed as consistent in its critique of neo.imperialist international politics as it has in its denunciation of women's oppression, both in her native Egypt and in the wider world. Saadawi is a figure of international significance, and her work has a central place in Arabic history and culture of the last half century. Featuring work never before translated into English, The Essential Nawal El Saadawi gathers together a wide range of Saadawi's writing. From novellas and short stories to essays on politics, culture, religion and sex; from extensive interviews to her work as a dramatist; from poetry to autobiography, this book is essential for anyone wishing to gain a sense of the breadth of Saadawi's work}, pages = {341}, pdf_locked = {False}, isbn = {978-1-84813-336-5}, file = {2000/2010/2010/NewsonHorst/NewsonHorst_2010_The_Essential_Nawal_El_Sadawi_A_Reader.pdf}, } @inproceedings{nickel10_games_cs_educat_, title = {Games for CS Education}, subtitle = {Computer-Supported Collaborative Learning and Multiplayer Games}, author = {Nickel, Andrea and Barnes, Tiffany}, year = {2010}, tags = {CSCL, CSCW, education, games, multi_player, online, pair_programming, preference, programming}, booktitle = {Foundations of Digital Games, FDG}, pages = {274–276}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, file = {2000/2010/2010/Nickel/Nickel_2010_Games_for_CS_Education.pdf}, } @inproceedings{niehaus10_, title = {A method for generating narrative discourse to prompt inferences}, author = {Niehaus, James and Young, R. Michael}, year = {2010}, tags = {discourse, inference, narrative, partial_order, planning, procedural_content, sequence, taxonomy}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822316}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822316}, file = {2000/2010/2010/Niehaus/Niehaus_2010_A_method_for_generating_narrative_discou.pdf}, } @inproceedings{noble10_selec_press_theor_mind_facul_artif_agent_, title = {Selection Pressures for a Theory-of-Mind Faculty in Artificial Agents}, author = {Noble, Jason and Hebbron, Tom and van Der Horst, J. and Mills, Rob and Powers, Simon T. and Watson, Richard A.}, year = {2010}, tags = {agents, ai, evolution, metrics, theory_of_mind}, booktitle = {Proceedings of the ALife XII Conference}, pdf_locked = {False}, url = {https://eprints.soton.ac.uk/271980/}, file = {2000/2010/2010/Noble/Noble_2010_Selection_Pressures_for_a_Theory_of_Mind.pdf}, } @article{norman10_logic_deleg_174_, title = {A Logic of Delegation}, author = {Norman, Timothy J. and Reed, Chris}, year = {2010}, tags = {__printed, ACL, action, delegation, delegation_logic, groups, imperatives, logic, norms, responsibility}, journal = {Artificial Intelligence}, volume = {174}, number = {1}, publisher = {Elsevier}, abstract = {Delegation is a foundational concept for understanding and engineering systems that interact and execute tasks autonomously. By extending recent work on tensed action logic, it becomes possible to pin down a specific interpretation of responsibility with a well specified semantics and a convenient and intuitive logic for expression. Once descriptions of direct agent responsibility can be formed, there is a foundation upon which to characterise the dynamics of how responsibility can be acquired, transferred and discharged and, in particular, how delegation can be effected. The resulting logic, designed specifically to cater for responsibility and delegation, can then be employed to offer an axiological and semantic exploration of the related concepts of forbearance, imperatives and group communication. ©2009.}, issn = {00043702}, pages = {51–71}, pdf_locked = {False}, isbn = {0-226-43531-8}, doi = {10.1016/j.artint.2009.10.001}, url = {http://dx.doi.org/10.1016/j.artint.2009.10.001}, file = {2000/2010/2010/Norman/Norman_2010_A_Logic_of_Delegation.pdf}, } @book{north10_machin_death_, title = {Machine of Death}, author = {North, Ryan and Bennardo, Matthew and Malki, David}, year = {2010}, tags = {death, fiction, society}, publisher = {Bearstache Books}, pdf_locked = {False}, isbn = {978-0-9821671-2-0}, file = {2000/2010/2010/North/North_2010_Machine_of_Death.pdf}, } @inproceedings{norton10_explor_strat_guidel_devel_full_, title = {Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces}, author = {Norton, Juliet and Wingrave, Chadwick A and Jr, Joseph J Laviola}, year = {2010}, tags = {games, haptics, HCI, prototype, tactile}, booktitle = {Foundations of Digital Games, FDG}, pages = {155–162}, pdf_locked = {False}, file = {2000/2010/2010/Norton/Norton_2010_Exploring_Strategies_and_Guidelines_for_.pdf}, } @article{oezbek10_regul_prost_beyog_46_, title = {The Regulation of Prostitution in Beyoğlu (1875–1915)}, author = {Özbek, Müge}, year = {2010}, tags = {beyoglu, history, law, ottoman_empire, politics, prostitution, regulation}, journal = {Middle Eastern Studies}, volume = {46}, number = {4}, publisher = {Taylor & Francis}, pages = {555–568}, pdf_locked = {False}, file = {2000/2010/2010/zbek/zbek_2010_The_Regulation_of_Prostitution_in_Beyol.pdf}, } @book{oliphant10_guide_numpy_1_, title = {A Guide to NumPy}, author = {Oliphant, Travis E}, year = {2010}, tags = {numpy, programming, python, technical, text_book}, volume = {1}, publisher = {Trelgol Publishing}, abstract = {Numpy guide}, pdf_locked = {False}, url = {http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Guide+to+NumPy#0}, file = {2000/2010/2010/Oliphant/Oliphant_2010_A_Guide_to_NumPy.pdf}, } @inproceedings{oren10_model_normat_power_, title = {A Model of Normative Power}, author = {Oren, Nir and Miles, Simon and Luck, Michael}, year = {2010}, tags = {institution, MAS, meta, norms, power}, booktitle = {Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS}, abstract = {A power describes the ability of an agent to act in some way. While this notion of power is critical in the context of organisational dynamics, and has been studied by others in this light, it must be constrained so as to be useful in any practical application. In particular, we are concerned with how power may be used by agents to govern the imposition and management of norms, and how agents may dynamically assign norms to other agents within a multi-agent system. We approach the problem by defining a syntax and semantics for powers governing the creation, deletion, or modification of norms within a system, which we refer to as normative powers. We then extend this basic model to accommodate more general powers that can modify other powers within the system, and describe how agents playing certain roles are able to apply powers, changing the systems norms, and also the powers themselves. We examine how the powers found within a system may change as the status of norms change, and show how standard norm modification operations such as the derogation, annulment and modification of norms may be represented within our system.}, issn = {0982657110}, pages = {815–822}, pdf_locked = {False}, isbn = {978-1-61738-771-5}, url = {http://calcium.dcs.kcl.ac.uk/1383/}, file = {2000/2010/2010/Oren/Oren_2010_A_Model_of_Normative_Power.pdf}, } @inproceedings{orkin10_semi_eat_run_, title = {Semi-automatic task recognition for interactive narratives with EAT & RUN}, author = {Orkin, Jeff and Smith, Tynan and Reckman, Hilke and Roy, Deb}, year = {2010}, tags = {annotation, data_minding, EAT, game_play_traces, games, knowledge, machine_learning, methods, narrative, online, sequence, tasks, visualisation}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822312}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822312}, file = {2000/2010/2010/Orkin/Orkin_2010_Semi_automatic_task_recognition_for_inte.pdf}, } @misc{ostrom10__rules_without_enfor_but_words_paper_11_, title = {Rules Without Enforcement are But Words on Paper}, author = {Ostrom, Elinor}, year = {2010}, tags = {__important, economics, enforcement, rule}, journal = {Revista de Economía Institucional}, volume = {11}, number = {21}, url = {}, file = {2000/2010/2010/Ostrom/ostrom.txt}, file2 = {2000/2010/2010/Ostrom/v11n21a2.pdf}, } @thesis{othenin-girard10_bodies_games_system_, title = {Bodies, Games, and Systems}, author = {Othenin-Girard, Alexei}, year = {2010}, tags = {affect, art, dissertation, games, phenomenology, play}, institution = {University of California, Santa Cruz, UCSC}, pdf_locked = {False}, type = {masters}, file = {2000/2010/2010/Otheningirard/Otheningirard_2010_Bodies_Games_and_Systems.pdf}, } @report{oyenan10_using_categ_theor_compos_multiag_, title = {Using Category Theory to Compose Multiagent Organization Design Models}, author = {Oyenan, Walamitien H. and DeLoach, Scott A.}, year = {2010}, tags = {category_theory, composition, MAS, multi_agent_systems, organisation_design}, number = {MACR-TR-2010-01}, institution = {Kansas State University}, pdf_locked = {False}, url = {https://people.cis.ksu.edu/~sdeloach/publications/TechReports/MACR-TR-2010-01.pdf}, file = {2000/2010/2010/Oyenan/Oyenan_2010_Using_Category_Theory_to_Compose_Multiag.pdf}, } @book{pant10_india_cookb_, title = {India Cookbook}, author = {Pant, Pushpesh}, year = {2010}, tags = {cookbook, india}, publisher = {Phaidon}, invalid_isbn = {978-0-714-5902-6}, pdf_locked = {False}, file = {2000/2010/2010/Pant/Pant_2010_India_Cookbook.pdf}, } @book{parr09_languag_, title = {Language implementation patterns}, subtitle = {Create your own domain-specific and general programming languages}, author = {Parr, Terence}, year = {2010}, tags = {antlr, java, language, parser, programming}, publisher = {Pragmatic Bookshelf}, pdf_locked = {False}, isbn = {978-1-934356-45-6}, file = {2000/2010/2010/Parr/Parr_2010_Language_implementation_patterns.pdf}, } @misc{paxton10__modder_guide_sid_meier_civil_v_, title = {The Modders Guide to Sid Meier's Civilization V}, author = {Paxton, Derek}, year = {2010}, tags = {civilisation, game_design, lua, modding, SQL, XML}, pdf_locked = {False}, url = {https://forums.civfanatics.com/resources/modders-guide-to-civilization-v.23669/}, file = {2000/2010/2010/Paxton/69533-moddersguide.pdf}, } @inproceedings{perrussel10_from_signed_infor_to_belief_, title = {From Signed Information To Belief in Multi-Agent Systems}, author = {Perrussel, Laurent and Lorini, Emiliano and Thévenin, Jean-Marc}, year = {2010}, tags = {belief_revision, KQML, logic, MAS, signed_information}, booktitle = {Proceedings of the Multi-Agent Logics, Languages, and Organisations Federated Workshops, MALLOW}, pdf_locked = {False}, file = {2000/2010/2010/Perrussel/Perrussel_2010_From_Signed_Information_To_Belief_in_Mul.pdf}, } @book{pigliucci10_nonsen_stilt_, title = {Nonsense on Stilts}, author = {Pigliucci, Massimo}, year = {2010}, tags = {climate_change, critical_thinking, expertise, intelligent_design, media, philosophy, politics, pseudo_science, science, text_book}, publisher = {University of Chicago Press}, pages = {3}, pdf_locked = {False}, isbn = {978-0-226-66785-0}, file = {2000/2010/2010/Pigliucci/Pigliucci_2010_Nonsense_on_Stilts.pdf}, } @book{pinto10_sound_press_measur_urban_areas_, title = {Sound Pressure Measurements in Urban Areas}, author = {Pinto, Fernando A. N. Castro}, year = {2010}, tags = {methods, noise, sound, soundscape, text_book, urban_design}, booktitle = {Methods and Techniques in Urban Engineering.}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, file = {2000/2010/2010/Pinto/Pinto_2010_Sound_Pressure_Measurements_in_Urban_Are.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @book{pinto10_urban_noise_pollut_asses_techn_, title = {Urban Noise Pollution Assessment Techniques}, author = {Pinto, Fernando A. N. Castro}, year = {2010}, tags = {methods, noise, noise_pollution, pollution, sound, soundscape, text_book, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, file = {2000/2010/2010/Pinto/Pinto_2010_Urban_Noise_Pollution_Assessment_Techniq.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{plaxco10_19_, title = {The art of writing science}, author = {Plaxco, Kevin W.}, year = {2010}, tags = {academia, best_practices, scientific_style, writing}, journal = {Protein Science}, volume = {19}, number = {12}, date_added = {Fri Dec 2 04:15:26 2022}, pages = {2261-2266}, pdf_locked = {False}, doi = {10.1002/pro.514}, url = {http://dx.doi.org/10.1002/pro.514}, file = {2000/2010/2010/Plaxco/Plaxco_2010_The_art_of_writing_science.pdf}, } @inproceedings{popescu10_detec_, title = {Detecting controversial events from twitter}, author = {Popescu, Ana-Maria and Pennacchiotti, Marco}, year = {2010}, tags = {machine_learning, NLP, twitter}, booktitle = {CIKM '10: Proceedings of the 19th ACM international conference on Information and knowledge management}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1873}, pdf_locked = {False}, isbn = {978-1-4503-0099-5}, doi = {10.1145/1871437.1871751}, url = {http://portal.acm.org/citation.cfm?doid=1871437.1871751}, file = {2000/2010/2010/Popescu/Popescu_2010_Detecting_controversial_events_from_twit.pdf}, } @article{porteous10_apply_plann_to_inter_story_1_, title = {Applying Planning To Interactive Storytelling}, author = {Porteous, Julie and Cavazza, Marc and Charles, Fred}, year = {2010}, tags = {agents, constraints, interactive_fiction, narrative_control, planning}, journal = {ACM Transactions on Intelligent Systems and Technology}, volume = {1}, number = {2}, pages = {1-21}, pdf_locked = {False}, doi = {10.1145/1869397.1869399}, url = {http://dx.doi.org/10.1145/1869397.1869399}, file = {2000/2010/2010/Porteous/Porteous_2010_Applying_Planning_To_Interactive_Storyte.pdf}, } @book{pratchett10_i_shall_wear_midnig_, title = {I Shall Wear Midnight}, author = {Pratchett, Terry}, year = {2010}, tags = {children, discworld, fiction}, publisher = {Doubleday}, isbn = {0-385-61107-2}, file = {2000/2010/2010/Pratchett/Pratchett_2010_I_Shall_Wear_Midnight.epub}, } @book{prodanoff10_urban_water_qualit_after_flood_, title = {Urban Water Quality After Flooding}, author = {Prodanoff, Jorge Henrique and Mascarenhas, Flavio Cesar Borba}, year = {2010}, tags = {floods, text_book, urban_design, water}, journal = {Methods and Techniques in Urban Engineering}, issn = {9789533070964}, pages = {1–262}, pdf_locked = {False}, url = {http://www.intechopen.com/books/methods-and- techniques-in-urban-engineering/urban-water-quality-after-flooding}, file = {2000/2010/2010/Prodanoff/Prodanoff_2010_Urban_Water_Quality_After_Flooding.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @book{pryor10_britis_, title = {The making of the British landscape}, subtitle = {How we have transformed the land, from prehistory to today}, author = {Pryor, Francis}, year = {2010}, tags = {agriculture, architecture, history, landscape, UK}, publisher = {Penguin UK}, isbn = {978-1-84614-205-5}, file = {2000/2010/2010/Pryor/Pryor_2010_The_making_of_the_British_landscape.epub}, } @book{pye10_trash_cultur_11_, title = {Trash Culture}, subtitle = {Objects and Obsolecence in Cultural Perspective}, author = {Pye, Gillian and Schroth, Simone}, year = {2010}, tags = {art, consumerism, culture, obsolescence, rubbish, text_book, trash, waste}, volume = {11}, publisher = {Peter Lang}, pdf_locked = {False}, series = {Cultural Interactions: Studies in the Relationship between the Arts}, isbn = {978-3-03911-553-2}, file = {2000/2010/2010/Pye/Pye_2010_Trash_Culture.pdf}, } @inproceedings{raghunathan10_multi_pass_sieve_coref_resol_, title = {A Multi-Pass Sieve for Coreference Resolution}, author = {Raghunathan, Karthik and Lee, Heeyoung and Rangarajan, Sudarshan and Chambers, Nathanael and Surdeanu, Mihai and Jurafsky, Dan and Manning, Christopher D.}, year = {2010}, tags = {coreference, machine_learning, NLP, sieve}, booktitle = {Proceedings of the 2010 Conference on Empirical Methods in Natural Language Processing (EMNLP '10)}, number = {October}, abstract = {Most coreference resolution models determine if two mentions are coreferent using a single function over a set of constraints or features. This approach can lead to incorrect decisions as lower precision features often overwhelm the smaller number of high precision ones. To overcome this problem, we propose a simple coreference architecture based on a sieve that applies tiers of deterministic coreference models one at a time from highest to lowest precision. Each tier builds on the previous tier's entity cluster output. Further, our model propagates global information by sharing attributes (e.g., gender and number) across mentions in the same cluster. This cautious sieve guarantees that stronger features are given precedence over weaker ones and that each decision is made using all of the information available at the time. The framework is highly modular: new coreference modules can be plugged in without any change to the other modules. In spite of its simplicity, our approach outperforms many state-of-the-art supervised and unsupervised models on several standard corpora. This suggests that sieve-based approaches could be applied to other NLP tasks.}, pages = {492–501}, pdf_locked = {False}, isbn = {1-932432-86-8}, url = {http://dl.acm.org/citation.cfm?id=1870706}, file = {2000/2010/2010/Raghunathan/Raghunathan_2010_A_Multi_Pass_Sieve_for_Coreference_Resol.pdf}, } @inproceedings{reitz10__analy_evolv_cover_comput_scien_6273_, title = {An Analysis of the Evolving Coverage of Computer Science Sub-fields in the DBLP Digital Library}, author = {Reitz, Florian and Hoffmann, Oliver}, editor = {Lalmas, Mounia and Jose, Joemon M. and Rauber, Andreas and Sebastiani, Fabrizio and Frommholz, Ingo}, year = {2010}, tags = {bibliographic_data, computer_science, DBLP, scholarship}, booktitle = {Research and Advanced Technology for Digital Libraries, 14th European Conference, ECDL 2010, Glasgow, UK, September 6-10, 2010. Proceedings}, journal = {Research and Advanced Technology for Digital Libraries}, volume = {6273}, publisher = {Springer}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/rec/conf/ercimdl/Reitz010.bib}, pages = {216-227}, pdf_locked = {False}, series = {Lecture Notes in Computer Science}, timestamp = {Sun, 02 Jun 2019 21:11:16 +0200}, doi = {10.1007/978-3-642-15464-5_23}, url = {http://dx.doi.org/10.1007/978-3-642-15464-5_23}, file = {2000/2010/2010/Reitz/Reitz_2010_An_Analysis_of_the_Evolving_Coverage_of_.pdf}, } @article{ricci10_envir_progr_multi_agent_system_23_, title = {Environment Programming in Multi-Agent Systems}, subtitle = {An Artifact-Based Perspective}, author = {Ricci, Alessandro and Piunti, Michele and Viroli, Mirko}, year = {2010}, tags = {artifacts, CArtAgO, environment, JASON, MAS}, journal = {Autonomous Agents and Multi-Agent Systems}, volume = {23}, number = {2}, pages = {158-192}, pdf_locked = {False}, doi = {10.1007/s10458-010-9140-7}, url = {http://dx.doi.org/10.1007/s10458-010-9140-7}, file = {2000/2010/2010/Ricci/Ricci_2010_Environment_Programming_in_Multi_Agent_S.pdf}, } @inproceedings{riedl10_, title = {A comparison of interactive narrative system approaches using human improvisational actors}, author = {Riedl, Mark O.}, year = {2010}, tags = {actor, agents, comparison, improvisation, narrative, review}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822325}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822325}, file = {2000/2010/2010/Riedl/Riedl_2010_A_comparison_of_interactive_narrative_sy.pdf}, } @article{riedl10_narrat_plann_39_, title = {Narrative Planning}, subtitle = {Balancing Plot and Character}, author = {Riedl, Mark O. and Young, R. Michael}, year = {2010}, tags = {causal, character, intention, IPOCL, narrative, partial_order, planning, plot, search, taxonomy}, journal = {Journal of Artificial Intelligence Research}, volume = {39}, pages = {217–267}, pdf_locked = {False}, file = {2000/2010/2010/Riedl/Riedl_2010_Narrative_Planning.pdf}, } @incollection{riha10_role_quest_serious_gamin_, title = {The Role of the Quest in Serious Gaming}, author = {Riha, Daniel}, year = {2010}, tags = {anthropology, board_game, culture, design, ethics, games, gender, grief, pornography, quest, serious_games, terrorism, world_of_warcraft}, booktitle = {Videogame Cultures and the Future of Interactive Entertainment}, crossref = {riha10_videog_cultur_futur_inter_enter_}, } @book{riha10_videog_cultur_futur_inter_enter_, title = {Videogame Cultures and the Future of Interactive Entertainment}, editor = {Riha, Daniel}, year = {2010}, tags = {culture, video_games}, publisher = {Inter-disciplinary press}, pages = {43–52}, pdf_locked = {False}, isbn = {978-1-84888-040-5}, file = {2000/2010/2010/Riha/Riha_2010_Videogame_Cultures_and_the_Future_of_Int.pdf}, } @article{rohlfshagen10_flexib_latch_2_, title = {Flexible Latching}, subtitle = {A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals}, author = {Rohlfshagen, Philipp and Bryson, Joanna J.}, year = {2010}, tags = {action_selection, ai, flexible_latching, goals, modularity}, journal = {Cognitive Computation}, volume = {2}, number = {3}, pages = {230-241}, pdf_locked = {False}, doi = {10.1007/s12559-010-9057-0}, url = {http://dx.doi.org/10.1007/s12559-010-9057-0}, file = {2000/2010/2010/Rohlfshagen/Rohlfshagen_2010_Flexible_Latching.pdf}, } @proceedings{romay10_hybrid_artif_intel_system_part_ii_6077_, title = {Hybrid Artificial Intelligent Systems, Part II}, subtitle = {5th International Conference, 2010, HAIS}, author = {Romay, Manuel Graña and Savio, Alexandre Manhaes}, year = {2010}, tags = {agents, ai, artifacts, case_based_reasoning, classification, cultural_algorithms, G3PARM, genetic_programming, HERA, norms, taxonomy}, volume = {6077}, publisher = {Springer}, pdf_locked = {False}, doi = {10.1007/978-3-642-13769-3}, file = {2000/2010/2010/Romay/Romay_2010_Hybrid_Artificial_Intelligent_Systems_P.pdf}, } @inproceedings{rossoff10_adapt_person_music_synes_game_play_, title = {Adapting Personal Music for Synesthetic Game Play}, author = {Rossoff, Sam and Tzanetakis, George and Gooch, Bruce}, year = {2010}, tags = {experience, games, HCI, metrics, music, psychology, synesthesia}, booktitle = {Foundations Of Digital Games, FDG}, pages = {163–170}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822370}, file = {2000/2010/2010/Rossoff/Rossoff_2010_Adapting_Personal_Music_for_Synesthetic_.pdf}, } @book{rouse10_game_desig_, title = {Game Design}, subtitle = {Theory & Practice}, author = {Rouse, Richard and Ogden, Steve}, year = {2010}, tags = {design, game_development, games, text_book, the_sims}, publisher = {Wordware Publishing}, pdf_locked = {False}, isbn = {1-55622-735-3}, file = {2000/2010/2010/Rouse/Rouse_2010_Game_Design.pdf}, } @inproceedings{rowe10_, title = {A framework for narrative adaptation in interactive story-based learning environments}, author = {Rowe, Jonathan P. and Shores, Lucy R. and Mott, Bradford W. and Lester, James C.}, year = {2010}, tags = {crystal_island, drama_management, interactive, narrative}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822323}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822323}, file = {2000/2010/2010/Rowe/Rowe_2010_A_framework_for_narrative_adaptation_in_.pdf}, } @inproceedings{rowe10_indiv_differ_gamep_learn_, title = {Individual Differences in Gameplay and Learning}, author = {Rowe, Jonathan P. and Shores, Lucy R. and Mott, Bradford W. and Lester, James C.}, year = {2010}, tags = {empirical_evaluation, engagement, environment, game, game_based_learning, narrative_centered_learning, theory}, booktitle = {Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG}, abstract = {Narrative-centered learning environments are an important class of educational games that situate learning within rich story contexts. The work presented in this paper investigates individual differences in gameplay and learning during student interactions with a narrative-centered learning environment, Crystal Island. Findings reveal striking differences between high- and low-achieving science students in problem-solving effectiveness, attention to particular gameplay elements, learning gains and engagement ratings. High-achieving science students tended to demonstrate greater problem-solving efficiency, reported higher levels of interest and presence in the narrative environment, and demonstrated an increased focus on information gathering and information organization gameplay activities. Lower-achieving microbiology students gravitated toward novel gameplay elements, such as conversations with non-player characters and the use of laboratory testing equipment. The findings have implications for the design of broadly effective gameplay activities for narrative-centered learning environments, as well as investigations of scaffolding techniques to promote effective problem solving, improved learning outcomes and sustained engagement for all students.}, pages = {171–178}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822371}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822371}, file = {2000/2010/2010/Rowe/Rowe_2010_Individual_Differences_in_Gameplay_and_L.pdf}, } @article{roșu10__overv_k_seman_framew_79_, title = {An Overview of the K Semantic Framework}, author = {Roșu, Grigore and Șerbănută, Traian Florin}, year = {2010}, tags = {computation, configuration, k_framework, K_semantic_system, rule, semantics}, journal = {The Journal of Logic and Algebraic Programming}, volume = {79}, number = {6}, pages = {397-434}, pdf_locked = {False}, doi = {10.1016/j.jlap.2010.03.012}, url = {http://dx.doi.org/10.1016/j.jlap.2010.03.012}, file = {2000/2010/2010/Rou/Rou_2010_An_Overview_of_the_K_Semantic_Framework.pdf}, } @article{runde10__retur_wampum_belts_19_, title = {The Return of Wampum Belts}, author = {Runde, Aileen}, year = {2010}, tags = {archive, colonialism, ethics, indigenous_people, iroquois, ownership, repatriation, six_nations, USA}, journal = {Journal of Information Ethics}, volume = {19}, number = {1}, pages = {33-44}, pdf_locked = {False}, doi = {10.3172/jie.19.1.33}, url = {http://dx.doi.org/10.3172/JIE.19.1.33}, file = {2000/2010/2010/Runde/The Return of Wampum Belts.pdf}, } @book{ryan10_sex_dawn_, title = {Sex at Dawn}, subtitle = {How We Mate, Why We Stray, and What It Means for Modern Relationships}, author = {Ryan, Christopher and Jetha, Cacilda}, year = {2010}, tags = {child_abuse, feminism, history, jealousy, marriage, monogamy, sexuality}, publisher = {HarpPeren}, isbn = {978-0-06-170781-0}, file = {2000/2010/2010/Ryan/Ryan_2010_Sex_at_Dawn.epub}, } @article{rönnbäck24__anchor_model_69_, title = {Anchor modeling — Agile information modeling in evolving data environments}, author = {Rönnbäck, L. and Regardt, O. and Bergholtz, M. and Johannesson, P. and Wohed, P.}, year = {2010}, tags = {6NF, __diagram, agile, anchor_modeling, best_practices, data_warehousing, database, graph, guidelines}, journal = {Data & Knowledge Engineering}, volume = {69}, number = {12}, publisher = {Elsevier}, pages = {1229-1253}, pdf_locked = {False}, doi = {10.1016/j.datak.2010.10.002}, url = {http://dx.doi.org/10.1016/j.datak.2010.10.002}, file = {2000/2010/2010/Rönnbäck/Anchor-Modeling.pdf}, } @misc{sabater-mir10_, title = {A workflow for an interdisciplinary methodology to build computational cognitive models of human social behaviours}, author = {Sabater-Mir, Jordi}, year = {2010}, tags = {behaviour, cognitive, computation, interdisciplinary, methods, social}, pdf_locked = {False}, file = {2000/2010/2010/Sabatermir/Sabatermir_2010_A_workflow_for_an_interdisciplinary_meth.pdf}, } @book{saberi10__tea_, title = {Tea}, subtitle = {A Global History}, author = {Saberi, Helen}, year = {2010}, tags = {beverage, china, history, india, indonesia, japan, korea, sri_lanka, taiwan, tea}, publisher = {Reaktion Books}, invalid_isbn = {978-0-86089-776-3}, pdf_locked = {False}, file = {2000/2010/2010/Saberi/Saberi_2010_Tea.pdf}, } @inproceedings{sali10_playin_words_, title = {Playing with Words}, subtitle = {From intuition to evaluation of game dialogue interfaces}, author = {Sali, Serdar and Wardrip-Fruin, Noah and Dow, Steven and Mateas, Michael and Kurniawan, Sri and Reed, Aaron A. and Liu, Ronald}, year = {2010}, tags = {abstract_response_menu, dialogue, dialogue_systems, games, HCI, natural_language_interface, NLP, RPG, sentence_selection, UI}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {Dialogue systems are central to role-playing games, adventure games, interactive fictions, and some forms of interactive drama and cinema—but we have little empirical evidence about how, or even whether, the design of dialogue system interfaces shapes gameplay experience. In this paper we present the results of a study directly comparing three different dialogue system interfaces implemented over the complete course of a dramatic, story-focused game. We find that, holding the rest of the game steady, changing the dialogue interface produces significant changes in gameplay experience. Further, these changes shape perceptions of the system well beyond the interface and its operation. The changes are also sometimes resonant with, and sometimes at odds with, conventional wisdom about these interface options in the game design and writing communities. Our study compared three interfaces: a sentence selection interface (which appears to maximize story involvement), an abstract response menu interface (which maximized reasoning about the underlying game structures), and a natural language understanding interface (which maximized a sense of presence and engagement with the overall experience). Our full results provide valuable future guidance for those seeking a dialogue interface that is resonant with their gameplay experience goals.}, pages = {179–186}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822372}, url = {http://doi.acm.org/10.1145/1822348.1822372}, file = {2000/2010/2010/Sali/Sali_2010_Playing_with_Words.pdf}, } @article{sampson10_punis_place_139_, title = {Punishment's Place}, subtitle = {The Local Concentration of Mass Incarceration}, author = {Sampson, Robert J. and Loeffler, Charles}, year = {2010}, tags = {mass_incarceration, philosophy, USA}, journal = {Daedalus}, volume = {139}, number = {3}, pages = {20-31}, pdf_locked = {False}, doi = {10.1162/daed_a_00020}, url = {http://dx.doi.org/10.1162/DAED_a_00020}, file = {2000/2010/2010/Sampson/Sampson_2010_Punishment_s_Place.pdf}, } @article{samuels10_sound_39_, title = {Soundscapes}, subtitle = {Toward a Sounded Anthropology}, author = {Samuels, David W and Meintjes, Louise and Ochoa, Ana Maria and Porcello, Thomas}, year = {2010}, tags = {anthropology, art, aurality, ethnography, music, recording, review, sound, soundscape}, journal = {Annual Review of Anthropology}, volume = {39}, publisher = {Annual Reviews}, abstract = {A generation of scholars in multiple disciplines has investigated sound in ways that are productive for anthropologists. We introduce the concept of soundscape as a modality for integrating this work into an anthropological approach. We trace its history as a response to the technological mediations and listening practices emergent in modernity and note its absence in the anthropological literature. We then trace the history of technology that gave rise to anthropological recording practices, film sound techniques, and experimental sound art, noting productive interweavings of these threads. After considering ethnographies that explore relationships between sound, personhood, aesthetics, history, and ideology, we question sound's supposed ephemerality as a reason for the discipline's inattention. We conclude with a call for an anthropology that more seriously engages with its own history as a sounded discipline and moves forward in ways that incorporate the social and cultural sounded world more fully.}, invalid_isbn = {0084-6570}, issn = {0084-6570}, pages = {329–345}, pdf_locked = {False}, doi = {10.1146/annurev-anthro-022510-132230}, file = {2000/2010/2010/Samuels/Samuels_2010_Soundscapes.pdf}, } @book{sanderson10__way_of_kings_, title = {The Way Of Kings}, author = {Sanderson, Brandon}, year = {2010}, tags = {fantasy, fiction, magic}, number = {1}, publisher = {Tor Books}, series = {the stormlight archive}, isbn = {978-0-7653-2635-5}, file = {2000/2010/2010/Sanderson/sanderson the way of kings.epub}, } @article{santen10__comput_14_, title = {Computational prosodic markers for autism}, author = {Santen, Jan P.H. Van and Prud'hommeaux, Emily T. and Black, Lois M. and Mitchell, Margaret}, year = {2010}, tags = {acoustic, autism, computational_analysis, prosody, speech}, journal = {Autism}, volume = {14}, number = {3}, date_added = {Sat Jun 3 04:22:34 2023}, pages = {215-236}, pdf_locked = {False}, doi = {10.1177/1362361310363281}, url = {http://dx.doi.org/10.1177/1362361310363281}, file = {2000/2010/2010/Santen/Santen_2010_Computational_prosodic_markers_for_autis.pdf}, } @article{sardina10_bdi_agent_progr_languag_with_23_, title = {A BDI Agent Programming Language With Failure Handling, Declarative Goals, and Planning}, author = {Sardina, Sebastian and Padgham, Lin}, year = {2010}, tags = {BDI, CAN, declarative, goals, HTN, HTN_planning, intention, MAS, semantics}, journal = {Autonomous Agents and Multi-Agent Systems}, volume = {23}, number = {1}, pages = {18-70}, pdf_locked = {False}, doi = {10.1007/s10458-010-9130-9}, url = {http://dx.doi.org/10.1007/s10458-010-9130-9}, file = {2000/2010/2010/Sardina/Sardina_2010_A_Bdi_Agent_Programming_Language_With_Fa.pdf}, } @article{savarimuthu10_oblig_norm_ident_agent_societ_13_, title = {Obligation Norm Identification in Agent Societies}, author = {Savarimuthu, Bastin Tony Roy and Cranefield, Stephen and Purvis, Maryam A. and Purvis, Martin K.}, year = {2010}, tags = {agent_based_simulation, artificial_societies, norm_identification, norMAS, norms, obligations, simulation, social_norms}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {13}, number = {4}, pages = {3}, pdf_locked = {False}, url = {http://jasss.soc.surrey.ac.uk/13/4/3.html}, file = {2000/2010/2010/Savarimuthu/Savarimuthu_2010_Obligation_Norm_Identification_in_Agent_.pdf}, } @inproceedings{schiano10_new_look_world_warcr_social_lands_, title = {A New Look at World of Warcraft's Social Landscape}, author = {Schiano, Diane J. and Nardi, Bonnie A. and Debeauvais, Thomas and Ducheneaut, Nicolas and Yee, Nicholas}, year = {2010}, tags = {ethnography, gender, institution, psychology, social, space, virtual_reality, world_of_warcraft}, booktitle = {Foundations of Digital Games, FDG}, pages = {1–6}, pdf_locked = {False}, file = {2000/2010/2010/Schiano/Schiano_2010_A_New_Look_at_World_of_Warcraft_s_Social.pdf}, } @inproceedings{schild10_abc_sprin_, title = {Abc-Sprints}, subtitle = {Adapting Scrum To Academic Game Development Courses}, author = {Schild, Jonas and Walter, Robert and Masuch, M.}, year = {2010}, tags = {ABC_sprint, education, game_development, methods, scrum, teams, XNA}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {We propose a course design that fits a practical game devel- opment project into a regular game design lecture course. As this approach requires a consistent structure, our concept proposes an adaption of Scrum that is based on the game development life-cycle: ABC-Sprints consist of three Sprints to iteratively create Alpha, Beta and Completed versions of a game. We present a detailed walkthrough of the course and give results of a formal evaluation. These indicate that ABC-Sprints help students to manage their workload and to increase productivity over time. Consequently, three teams each presented a game at the end of the course that tech- nically exceeded typical outcomes of game projects without lectures. We hence encourage to apply ABC-Sprints to other curricula and provide a set of recommendations.}, pages = {187–194}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822373}, url = {http://dl.acm.org/citation.cfm?id=1822373}, file = {2000/2010/2010/Schild/Schild_2010_Abc_Sprints.pdf}, } @article{schlueter10_gramm_instit_22_, title = {The Grammar of Institutions}, subtitle = {The Challenge of Distinguishing Between Strategies, Norms, and Rules}, author = {Schlüter, Achim and Theesfeld, Insa}, year = {2010}, tags = {__printed, elinor_ostrom, grammar, institution, norms, rule, sociology, strategies}, journal = {Rationality and Society}, volume = {22}, number = {4}, publisher = {SAGE}, pages = {445–475}, pdf_locked = {False}, file = {2000/2010/2010/Schlter/Schlter_2010_The_Grammar_of_Institutions.pdf}, } @article{schmidt10_takin_ideas_discour_serious_2_, title = {Taking Ideas and Discourse Seriously}, subtitle = {Explaining Change Through Discursive Institutionalism As the Fourth 'new Institutionalism'}, author = {Schmidt, Vivien a.}, year = {2010}, tags = {discourse, history, institution, new_institutionalism, rational_choice, review, sociology}, journal = {European Political Science Review}, volume = {2}, number = {01}, issn = {1755-7739}, month = {feb}, pages = {1}, pdf_locked = {False}, doi = {10.1017/S175577390999021X}, url = {http://www.journals.cambridge.org/abstract_S175577390999021X}, file = {2000/2010/2010/Schmidt/Schmidt_2010_Taking_Ideas_and_Discourse_Seriously.pdf}, } @online{schonfeld10__scvng_secret_game_mechan_playd_, title = {Scvngr's Secret Game Mechanics Playdeck}, author = {Schonfeld, Erick}, year = {2010}, tags = {game_mechanics, scvngr}, pdf_locked = {False}, url = {https://techcrunch.com/2010/08/25/scvngr-game-mechanics/}, file = {2000/2010/2010/Schonfeld/schonfeld10__scvng_secret_game_mechan_playd.pdf}, } @inproceedings{schrementi10_emerg_gener_bayes_agent_using_iterat_learn_, title = {Emergent Generalization in Bayesian Agents Using Iterated Learning}, author = {Schrementi, Giancarlo and Gasser, Michael}, year = {2010}, tags = {bayesian, emergence, learning, machine_learning}, booktitle = {Proceedings of the ALife XII Conference 2010}, pages = {642–647}, pdf_locked = {False}, isbn = {978-0-262-29075-3}, file = {2000/2010/2010/Schrementi/Schrementi_2010_Emergent_Generalization_in_Bayesian_Agen.pdf}, } @book{schrier10_ethic_game_desig_, title = {Ethics and Game Design}, subtitle = {Teaching Values through Play}, author = {Schrier, Karen and Gibson, David}, year = {2010}, tags = {bioshock, design, ethics, games, MMO, play, social_narrative, soren_kierkegaard, text_book}, publisher = {Information Science Reference}, abstract = {Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.}, pages = {415}, pdf_locked = {False}, isbn = {978-1-61520-731-2}, doi = {10.4018/978-1-61520-845-6}, file = {2000/2010/2010/Schrier/Schrier_2010_Ethics_and_Game_Design.pdf}, } @book{searle10_makin_social_world_, title = {Making the Social World}, subtitle = {The Structure of Human Civilization}, author = {Searle, John R.}, year = {2010}, tags = {__important, deontic, human_rights, institution, intention, language, power, social_reality, society}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-539617-1}, file = {2000/2010/2010/Searle/Searle_2010_Making_the_Social_World.pdf}, } @book{seco10_effic_solut_urban_mobil_polic_strat_measur_, title = {Efficient Solutions for Urban Mobility - Policies , Strategies and Measures}, author = {Seco, Alvaro and Silva, Ana Bastos}, year = {2010}, tags = {mobility, policy, text_book, transportation, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {180–204}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {www.intechopen.com}, file = {2000/2010/2010/Seco/Seco_2010_Efficient_Solutions_for_Urban_Mobility_.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @inproceedings{seif10_under_evaluat_cooper_games_, title = {Understanding and Evaluating Cooperative Games}, author = {Seif El-Nasr, Magy and Aghabeigi, Bardia and Milam, David and Erfani, Mona and Lameman, Beth and Maygoli, Hamid and Mah, Sang and El-Nasr, Magy Seif and Aghabeigi, Bardia and Milam, David and Erfani, Mona and Lameman, Beth and Maygoli, Hamid and Mah, Sang}, year = {2010}, tags = {cooperation, design, evaluation, game_development, games, HCI}, booktitle = {Proceedings of the 28th international conference on Human factors in computing systems - CHI '10}, publisher = {ACM Press}, abstract = {Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of cooperative patterns within their games. Unfortunately, very little research investigated cooperative patterns or methods to evaluate them. In this paper, we present a set of cooperative patterns identified based on analysis of fourteen cooperative games. Additionally, we propose Cooperative Performance Metrics (CPM). To evaluate the use of these CPMs, we ran a study with a total of 60 participants, grouped in 2-3 participants per session. Participants were asked to play four cooperative games (Rock Band 2, Lego Star Wars, Kameo, and Little Big Planet). Videos of the play sessions were annotated using the CPMs, which were then mapped to cooperative patterns that caused them. Results, validated through inter-rater agreement, identify several effective cooperative patterns and lessons for future cooperative game designs.}, address = {New York, New York, USA}, issn = {1600065X}, pages = {253–262}, pdf_locked = {False}, pmid = {21884166}, isbn = {978-1-60558-929-9}, doi = {10.1145/1753326.1753363}, url = {http://portal.acm.org/citation.cfm?doid=1753326.1753363}, file = {2000/2010/2010/Seif/Seif_2010_Understanding_and_Evaluating_Cooperative.pdf}, } @article{selinger10__survey_graph_languag_monoid_categ_, title = {A Survey of Graphical Languages for Monoidal Categories}, author = {Selinger, P.}, year = {2010}, tags = {__important, autonomous_categories, category_theory, dagger_categories, diagrammatic_reasoning, monoid, monoidal_categories, string_diagrams, traced_categories}, journal = {New Structures for Physics}, pages = {289-355}, pdf_locked = {False}, doi = {10.1007/978-3-642-12821-9_4}, url = {http://dx.doi.org/10.1007/978-3-642-12821-9_4}, file = {2000/2010/2010/Selinger/Selinger_2010_A_Survey_of_Graphical_Languages_for_Mono.pdf}, } @book{selke10_region_local_ident_with_regiow_cityb_, title = {Regional and Local Identification With Regiowikis and Cityblogs}, author = {Selke, Stefan}, year = {2010}, tags = {blog, text_book, urban_design, wiki}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {http://www.intechopen.com/books/methods-and-techniques-in-urban-engineering/urban-engineering-2-0- medial-construction-of-regional-and-local-identification-with-regiowikis-and-c}, file = {2000/2010/2010/Selke/Selke_2010_Regional_and_Local_Identification_With_R.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @misc{selvamony10_introd_to_rete_algor_, title = {Introduction To The Rete Algorithm}, author = {Selvamony, Robinson}, year = {2010}, tags = {algorithm, production_system, RETE, rule}, booktitle = {Network}, abstract = {The paper describes the Rete algorithm. In business rules managements systems (BRMS), the rete algorithm is widely used for efficient pattern matching. This paper will help the user understand what is rete and how it helps the BRMS run faster. An example is given at the end to explain how the rete network is built and how the pattern matching is performed.}, pages = {1–8}, pdf_locked = {False}, file = {2000/2010/2010/Selvamony/Selvamony_2010_Introduction_To_The_Rete_Algorithm.pdf}, } @article{sensarma10_redef_game_local_water_manag_confl_24_, title = {Redefining the Game in Local Water Management Conflict}, subtitle = {A Case Study}, author = {Sensarma, Suman Ranjan and Okada, Norio}, year = {2010}, tags = {conflict, cooperation, drama_theory, game, japan, policy, resource_distribution, water_management, yoshino_river}, journal = {Water Resources Management}, volume = {24}, pdf_locked = {False}, doi = {10.1007/s11269-010-9660-6}, file = {2000/2010/2010/Sensarma/Sensarma_2010_Redefining_the_Game_in_Local_Water_Manag.pdf}, } @inproceedings{serrano10_dealin_with_incom_normat_states_, title = {Dealing With Incomplete Normative States}, author = {Serrano, Juan Manuel and Saugar, Sergio}, year = {2010}, tags = {action_language, incomplete_normative_states, language_K, logic_programming, normative_states, norms}, booktitle = {Coordination, Organizations, Institutions and Norms in Agent Systems, COIN}, pages = {304-319}, pdf_locked = {False}, doi = {10.1007/978-3-642-14962-7_20}, url = {http://dx.doi.org/10.1007/978-3-642-14962-7_20}, file = {2000/2010/2010/Serrano/Serrano_2010_Dealing_With_Incomplete_Normative_States.pdf}, } @inproceedings{serrano10_progr_social_middl_throug_social_inter_types_6039_LNAI_, title = {Programming Social Middleware Through Social Interaction Types}, author = {Serrano, Juan Manuel and Saugar, Sergio}, year = {2010}, tags = {__printed, action_language, c_plus, causal_calculator, ccalc, MAS, meta, methods, middleware, organisation, social, type_checking, types}, booktitle = {Languages, Methodologies, and Development Tools for Multi-Agent Systems, Second International Workshop, LADS 2009}, volume = {6039 LNAI}, abstract = {This paper describes a type-oriented approach to the programming of social middleware. It defines a collection of metamodeling features which allow programmers to declare the social entity types which make up the program of a multiagent society for some application domain. These features are identified and formalised taking into account a specification of social middleware as programmable, abstract machines. Thus, the proposed approach results in the type system of an interaction-oriented programming language. The paper uses the C+ action language and the CCalc tool as formal devices, so that metamodeling features are given formal semantics as new social law abbreviations which complement the causal law abbreviations of C+. This programming language approach contrasts with the informal modeling approach endorsed by organizational methodologies, and promotes higher levels of formality, modularity and reusability in the specification of multiagent societies.}, issn = {03029743}, pages = {92–111}, pdf_locked = {False}, isbn = {3-642-13337-1}, doi = {10.1007/978-3-642-13338-1_6}, file = {2000/2010/2010/Serrano/Serrano_2010_Programming_Social_Middleware_Through_So.pdf}, } @inproceedings{sexton10_vector_, title = {Vectorization of gridded urban land use data}, author = {Sexton, Chris and Watson, Benjamin}, year = {2010}, tags = {GIS, graphics, land_use, streets, urban_design, vectors}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, doi = {10.1145/1814256.1814261}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814261}, file = {2000/2010/2010/Sexton/Sexton_2010_Vectorization_of_gridded_urban_land_use_.pdf}, } @book{shegog10_applic_behav_theor_comput_game_, title = {Application of Behavioral Theory in Computer Game Design for Health Behavior Change}, author = {Shegog, Ross}, year = {2010}, tags = {design, education, game_development, games, HCI, narrative, prototype, serious_games, text_book, usability}, booktitle = {Serious Game Design and Development: Technologies for Training and Learning: Technologies for Training and Learning}, publisher = {Information Science Reference}, abstract = {Serious games are gaining profile as a novel strategy to impact health behavior change in the service of national health objectives. Research has indicated that many evidence-based programs are effective because they are grounded in behavioral and motivational theories and models such as the PRECEDE model, the Health Belief Model, Social Cognitive Theory, the Theory of Reasoned Action, the Transtheoretical Model, Attribution Theory, and the ARCS model. Such theories assist in understanding health behavior problems, developing salient interventions, and evaluating their effectiveness. It follows, therefore, that serious games can be made optimally effective in changing health behavior if they are also informed by these theories. A successful intervention development framework (Intervention Mapping) provides a means to enable game developers to use theory to inform the design of effective games for health. This chapter describes useful theories and models for health game design, introduces the intervention mapping process, and describes a case study of a theory- and empirically-based serious health game intervention that has used these approaches and has been rigorously evaluated}, pages = {196–232}, pdf_locked = {False}, isbn = {1-61520-740-6}, doi = {10.4018/978-1-61520-739-8}, file = {2000/2010/2010/Shegog/Shegog_2010_Application_of_Behavioral_Theory_in_Comp.pdf}, } @inproceedings{sheldon10_weath_, title = {Weatherlings}, subtitle = {A New Approach to Student Learning Using Web-Based Mobile Games}, author = {Sheldon, Josh and Perry, Judy and Klopfer, Eric and Ong, Jennifer and Rosenheck, Louisa and Chen, Vivian Hsueh-hua}, year = {2010}, tags = {design, education, games, mobile, programming}, booktitle = {Foundations Of Digital Games, FDG}, abstract = {Ubiquitous Games (UbiqGames) are browser-based multi-player games played primarily on mobile devices. UbiqGames are designed to be played outside of formal class time and over several days, alongside more traditional instruction in the topics covered in the games. Teachers can use class time to facilitate thoughtful reflection on game strategies and data generated through gameplay. In the UbiqGame Weatherlings, players collect virtual creature cards and “battle” other players in arenas based on real cities, which feature the cities' meteorological data from the recent past. Success in the game requires players to consider climate conditions and do short-term forecasting from this real weather data. In this pilot study, 20 Singaporean 10 and 11 year-olds played Weatherlings using mobile devices over four days, playing primarily outside formal class time. Survey and interview data, combined with server logs, demonstrate positive outcomes for students including strong appeal and high engagement, increased interest in weather, and self-reported improvement in weather prediction skills. Outcomes suggest opportunities for additional research around UbiqGames to probe this new model for game-centered learning.}, pages = {203–208}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822375}, file = {2000/2010/2010/Sheldon/Sheldon_2010_Weatherlings.pdf}, } @article{shepsle10_elinor_ostrom_143_, title = {Elinor Ostrom}, subtitle = {Uncommon}, author = {Shepsle, Kenneth A.}, year = {2010}, tags = {elinor_ostrom, obituary}, journal = {Public Choice}, volume = {143}, publisher = {Springer}, pages = {335-337}, pdf_locked = {False}, doi = {10.1007/s11127-010-9610-0}, file = {2000/2010/2010/Shepsle/Shepsle_2010_Elinor_Ostrom.pdf}, } @book{siedentop10_locat_sites_local_unwan_land_uses_, title = {Locating Sites for Locally Unwanted Land Uses}, subtitle = {Successfully Coping With Nimby Resistance}, author = {Siedentop, Stefan}, year = {2010}, tags = {framework, GIS, guidelines, LULU, multi_criteria, NIMBY, unwanted_land, urban_design, utility}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {http://www.intechopen.com/books/methods- and-techniques-in-urban-engineering/locating-sites-for-locally-unwanted-land-uses-successfully-coping-with- nimby-resistance}, file = {2000/2010/2010/Siedentop/Siedentop_2010_Locating_Sites_for_Locally_Unwanted_Land.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{singh10_exten_bdi_plan_selec_to_58_, title = {Extending BDI Plan Selection To Incorporate Learning From Experience}, author = {Singh, Dhirendra and Sardina, Sebastian and Padgham, Lin}, year = {2010}, tags = {BDI, decision_tree, hybrid_systems, machine_learning, MAS, weighting}, journal = {Robotics and Autonomous Systems}, volume = {58}, number = {9}, pages = {1067-1075}, pdf_locked = {False}, doi = {10.1016/j.robot.2010.05.008}, url = {http://dx.doi.org/10.1016/j.robot.2010.05.008}, file = {2000/2010/2010/Singh/Singh_2010_Extending_Bdi_Plan_Selection_To_Incorpor.pdf}, } @inproceedings{smelik10_integ_categ_subjec_descr_, title = {Integrating procedural generation and manual editing of virtual worlds Categories and Subject Descriptors}, author = {Smelik, Ruben and Tutenel, Tim and Kraker, Klaas Jan De and Bidarra, Rafael}, year = {2010}, tags = {authoring, HCI, procedural_content, simulation, terrain, workflow}, booktitle = {PCGames}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, file = {2000/2010/2010/Smelik/Smelik_2010_Integrating_procedural_generation_and_ma.pdf}, } @inproceedings{smith10_analy_, title = {Analyzing the expressive range of a level generator}, author = {Smith, Gillian and Whitehead, Jim}, year = {2010}, tags = {analysis, expressive_range, level_generation, measurement, metrics, procedural_content}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–7}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, doi = {10.1145/1814256.1814260}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814260}, file = {2000/2010/2010/Smith/Smith_2010_Analyzing_the_expressive_range_of_a_leve.pdf}, } @inproceedings{smith10_tanag_, title = {Tanagra}, subtitle = {A Mixed-Initiative Level Design Tool}, author = {Smith, Gillian and Whitehead, Jim and Mateas, Michael}, year = {2010}, tags = {ABL, ai, beats, constraints, design, HCI, level_generation, methods, planning, prototype, reactive_planning, TANAGRA}, booktitle = {Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG}, abstract = {Tanagra is a prototype mixed-initiative design tool for 2D platformer level design, in which a human and computer can work together to produce a level. The human designer can place constraints on a continuously running level generator, in the form of exact geometry placement and manipulation of the level's pacing. The computer then fills in the rest of the level with geometry that guarantees playability, or informs the designer that there is no level that meets their requirements. This paper presents the design of Tanagra, a discussion of the editing operations it provides to the designer, and an evaluation of the expressivity of its generator.}, pages = {209–216}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822376}, url = {http://dl.acm.org/citation.cfm?id=1822376}, file = {2000/2010/2010/Smith/Smith_2010_Tanagra.pdf}, } @inproceedings{smith10_variat_forev_, title = {Variations Forever}, subtitle = {Flexibly generating rulesets from a sculptable design space of mini-games}, author = {Smith, Adam M. and Mateas, Michael}, year = {2010}, tags = {ansprolog, answer_set_programming, ASP, procedural_content, prolog}, booktitle = {IEEE Conference on Computational Intelligence and Games}, publisher = {IEEE}, month = {aug}, pages = {273–280}, pdf_locked = {False}, isbn = {978-1-4244-6295-7}, doi = {10.1109/ITW.2010.5593343}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5593343}, file = {2000/2010/2010/Smith/Smith_2010_Variations_Forever.pdf}, } @article{sole10_languag_networ_15_, title = {Language Networks}, subtitle = {Their Structure, Function, and Evolution}, author = {Solé, Ricard V. and Corominas-Murtra, Bernat and Valverde, Sergi and Steels, Luc}, year = {2010}, tags = {complex_systems, evolution, language, neural_network, syntax, visualisation}, journal = {Complexity}, volume = {15}, number = {6}, abstract = {Several important recent advances in various sciences (particularly biology and physics) are based on complex network analysis, which provides tools for characterising statistical properties of net- works and explaining how they may arise. This article examines the relevance of this trend for the study of human languages. We review some early efforts to build up language networks, charac- terise their properties, and show in which direction models are being developed to explain them. These insights are relevant, both for studying fundamental unsolved puzzles in cognitive science, in particular the origins and evolution of language, but also for recent data-driven statistical approaches to natural language.}, arxivid = {1103.4838v1}, issn = {10762787}, pages = {20–26}, pdf_locked = {False}, pmid = {20332}, isbn = {84-15683-11-1}, doi = {10.1002/cplx.20305}, file = {2000/2010/2010/Sol/Sol_2010_Language_Networks.pdf}, } @inproceedings{somasundaran10_recog_, title = {Recognizing stances in ideological on-line debates}, author = {Somasundaran, Swapna and Wiebe, J}, year = {2010}, tags = {classification, debate, ideology, NLP, online}, booktitle = {Computational Approaches to Analysis and Generation of Emotion in Text}, number = {June}, pages = {116–124}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=1860645}, file = {2000/2010/2010/Somasundaran/Somasundaran_2010_Recognizing_stances_in_ideological_on_li.pdf}, } @inproceedings{sorensen10_distr_memor_networ_livec_perfor_, title = {A Distributed Memory for Networked Livecoding Performance}, author = {Sorensen, Andrew}, year = {2010}, tags = {concurrency, distributed_systems, impromptu, lisp, live_coding, performance, programming, space, time, tuple_space}, booktitle = {International Computer Music Conference}, pages = {530–533}, pdf_locked = {False}, isbn = {0-9713192-8-6}, url = {https://eprints.qut.edu.au/55715/}, file = {2000/2010/2010/Sorensen/Sorensen_2010_A_Distributed_Memory_for_Networked_Livec.pdf}, } @article{sorensen10_progr_with_time_45_, title = {Programming With Time}, author = {Sorensen, Andrew and Gardner, Henry}, year = {2010}, tags = {ChucK, complex_systems, concurrency, constraints, cyber_physical, impromptu, lisp, live_coding, programming, temporal, time}, journal = {ACM SIGPLAN Notices}, volume = {45}, number = {10}, abstract = {The act of computer programming is generally considered to be temporally removed from a computer program's execution. In this paper we discuss the idea of programming as an activity that takes place within the temporal bounds of a real-time computational process and its interactions with the physical world. We ground these ideas within the con- text of livecoding - a live audiovisual performance practice. We then describe how the development of the programming environment “Impromptu” has addressed our ideas of programming with time and the notion of the programmer as an agent in a cyber-physical system.}, issn = {03621340}, pages = {822}, pdf_locked = {False}, isbn = {978-1-4503-0203-6}, doi = {10.1145/1932682.1869526}, url = {http://portal.acm.org/citation.cfm?doid=1932682.1869526}, file = {2000/2010/2010/Sorensen/Sorensen_2010_Programming_With_Time.pdf}, } @article{srivastava10__five_factor_model_descr_struc_social_percep_21_, title = {The Five-Factor Model Describes the Structure of Social Perceptions}, author = {Srivastava, Sanjay}, year = {2010}, tags = {big_five, five_factor_model, personality, psychology, social_perception}, journal = {Psychological Inquiry}, volume = {21}, number = {1}, pages = {69-75}, pdf_locked = {False}, doi = {10.1080/10478401003648815}, url = {http://dx.doi.org/10.1080/10478401003648815}, file = {2000/2010/2010/Srivastava/ffmisperception.pdf}, } @book{steele10_all_human_all_minds_all_time_, title = {All Humans, All Minds, All The Time}, author = {Steele, Robert D}, year = {2010}, tags = {DoD, HUMINT, intelligence, military, mind, policy, SSI, strategy, taxonomy}, number = {May}, publisher = {Strategic Studies Institute}, abstract = {On June 24, 2009, in Washington, DC, the Bush School of Government and Public Service and Scowcroft Institute of International Affairs at Texas A M University, and the Strategic Studies Institute of the U.S. Army War College conducted a conference on Leadership and Government Reform. Two panels discussed “Leader Development in Schools of Public Affairs” and ”Leadership, National Security and 'Whole of Government' Reforms.” The authors in this volume are from univeersities and policy institutes focused on international affairs, history, foreign policy, intelligence, and national and homeland security.}, pdf_locked = {False}, isbn = {1-58487-439-2}, url = {http://www.StrategicStudiesInstitute.army.mil/}, file = {2000/2010/2010/Steele/Steele_2010_All_Humans_All_Minds_All_The_Time.pdf}, } @misc{steenberg10_quel_solaar_, title = {Quel Solaar}, author = {Steenberg, Eskil}, year = {2010}, tags = {ai, game_development, games, presentation, randomness, stochastic, tools}, pdf_locked = {False}, file = {2000/2010/2010/Steenberg/Steenberg_2010_Quel_Solaar.pdf}, } @book{stefanov10_javas_patter_, title = {Javascript Patterns}, author = {Stefanov, Stoyan}, year = {2010}, tags = {design, javascript, patterns, programming, text_book}, publisher = {O'Reilly}, abstract = {Mycotoxins are small (MW approximately 700), toxic chemical products formed as secondary metabolites by a few fungal species that readily colonise crops and contaminate them with toxins in the field or after harvest. Ochratoxins and Aflatoxins are mycotoxins of major significance and hence there has been significant research on broad range of analytical and detection techniques that could be useful and practical. Due to the variety of structures of these toxins, it is impossible to use one standard technique for analysis and/or detection. Practical requirements for high-sensitivity analysis and the need for a specialist laboratory setting create challenges for routine analysis. Several existing analytical techniques, which offer flexible and broad-based methods of analysis and in some cases detection, have been discussed in this manuscript. There are a number of methods used, of which many are lab-based, but to our knowledge there seems to be no single technique that stands out above the rest, although analytical liquid chromatography, commonly linked with mass spectroscopy is likely to be popular. This review manuscript discusses (a) sample pre-treatment methods such as liquid-liquid extraction (LLE), supercritical fluid extraction (SFE), solid phase extraction (SPE), (b) separation methods such as (TLC), high performance liquid chromatography (HPLC), gas chromatography (GC), and capillary electrophoresis (CE) and (c) others such as ELISA. Further currents trends, advantages and disadvantages and future prospects of these methods have been discussed.}, pdf_locked = {False}, isbn = {978-0-596-80675-0}, file = {2000/2010/2010/Stefanov/Stefanov_2010_Javascript_Patterns.pdf}, } @article{stephens10_case_wisdom_journ_and_journ_139_, title = {The Case for Wisdom Journalism-And for Journalists Surrendering the Pursuit of News}, author = {Stephens, Mitchell}, year = {2010}, tags = {journalism, philosophy, wisdom_journalism}, journal = {Daedalus}, volume = {139}, number = {2}, pages = {76-88}, pdf_locked = {False}, doi = {10.1162/daed.2010.139.2.76}, url = {http://dx.doi.org/10.1162/daed.2010.139.2.76}, file = {2000/2010/2010/Stephens/Stephens_2010_The_Case_for_Wisdom_Journalism_And_for_J.pdf}, } @book{stone10_diffic_conver_, title = {Difficult Conversations}, subtitle = {How to Discuss what matters most}, author = {Stone, Douglas and Patton, Bruce and Heen, Sheila}, year = {2010}, tags = {conversation, dialogue, politics, text_book}, publisher = {Penguin Books}, pdf_locked = {False}, file = {2000/2010/2010/Stone/Stone_2010_Difficult_Conversations.pdf}, } @book{strozier10_fundam_minds_, title = {The Fundamentalist Mindset}, author = {Strozier, Charles B. and Terman, David M. and Jones, James W. and Boyd, Katharine A.}, year = {2010}, tags = {apocalypse, charisma, christianity, fundamentalism, group_psychology, hinduism, india, jihad, muslim, psychology, religion, terrorism, USA}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-537966-2}, file = {2000/2010/2010/Strozier/Strozier_2010_The_Fundamentalist_Mindset.pdf}, } @inproceedings{strzalkowski10__model_socio_cultur_phenom_discour_, title = {Modeling Socio-Cultural Phenomena in Discourse}, author = {Strzalkowski, Tomek and Broadwell, George Aaron and Stromer-Galley, Jennifer and Shaikh, Samira and Taylor, Sarah and Webb, Nick}, year = {2010}, tags = {agenda_control, culture, dialogue, discourse, DSARMD_1, linguistics, social_systems, socio_cultural}, booktitle = {Proceedings Of The Conference On Computational Linguistics, COLING}, pdf_locked = {False}, url = {https://dl.acm.org/doi/abs/10.5555/1873781.1873898}, file = {2000/2010/2010/Strzalkowski/Strzalkowski_2010_Modeling_Socio_Cultural_Phenomena_in_Dis.pdf}, } @inproceedings{sullivan10_rules_engag_, title = {Rules of Engagement}, subtitle = {Moving Beyond Combat-Based Quests}, author = {Sullivan, Anne and Mateas, M and Wardrip-Fruin, N}, year = {2010}, tags = {combat, dialogue, games, GrailGM, non_combat, NPC, procedural_content, quest, RPG, rule, rule_system}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, abstract = {Computer role-playing games (CRPGs) are known for their strong narrative structure. Over time, quests have become one of the main mechanics for leading a player through the story. Quests are given to the player in the form of a set of tasks to complete with few, if any, options. The options given to the player instead often revolve around combat-oriented actions requiring the player to engage in combat to progress through the storyline, despite player preference or game story that hints otherwise. We address this issue with the GrailGM, a run-time game master which offers quests and actions to the player based on their history and current world state.}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822320}, url = {http://portal.acm.org/citation.cfm?id=1822320 http://dl.acm.org/citation.cfm?id=1822320}, file = {2000/2010/2010/Sullivan/Sullivan_2010_Rules_of_Engagement.pdf}, } @book{supervert10_perver_think_tank_, title = {Perversity Think Tank}, author = {Supervert}, year = {2010}, tags = {kink, perversion, review, text_book}, publisher = {Supervert}, pdf_locked = {False}, isbn = {978-0-9704971-2-3}, file = {2000/2010/2010/Supervert/Supervert_2010_Perversity_Think_Tank.pdf}, } @book{swallow10__nemes_, title = {Nemesis}, subtitle = {War Within the Shadows}, author = {Swallow, James}, year = {2010}, tags = {horus_heresy, science_fiction, warhammer}, number = {13}, publisher = {The Black Library}, series = {The Horus Heresy}, isbn = {978-1-84970-823-4}, file = {2000/2010/2010/Swallow/Swallow_2010_Nemesis.epub}, } @book{sweeney10_, title = {The systems thinking playbook}, subtitle = {Exercises to stretch and build learning and systems thinking capabilities}, author = {Sweeney, Linda Booth and Meadows, Dennis}, year = {2010}, tags = {education, guidelines, pedagogy, playbook, systems_thinking}, publisher = {Chelsea Green Publishing}, isb = {0-9666127-7-9}, pdf_locked = {False}, file = {2000/2010/2010/Sweeney/Sweeney_2010_The_systems_thinking_playbook.pdf}, } @proceedings{takadama10_simul_inter_agent_social_phenom_7_, title = {Simulating Interacting Agents and Social Phenomena}, subtitle = {The Second World Congress}, author = {Takadama, Keiki and Cioffi-Revilla, Claudio and Deffuant, Guillaume}, year = {2010}, tags = {ABM, auctions, MASON, norms, reputation, rule, simulation, social_agent, social_complexity, tag, taxonomy, virtual_city}, volume = {7}, publisher = {Springer Science & Business Media}, pdf_locked = {False}, doi = {10.1007/978-4-431-99781-8}, file = {2000/2010/2010/Takadama/Takadama_2010_Simulating_Interacting_Agents_and_Social.pdf}, } @article{talamo10_uniquen_exper_virtual_playw_17_, title = {Uniqueness of Experience and Virtual Playworlds}, subtitle = {Playing Is Not Just for Fun}, author = {Talamo, Alessandra and Pozzi, Simone and Mellini, Barbara}, year = {2010}, tags = {authenticity, everyday_life, experience, games, phenomenology, play, social}, journal = {Mind, Culture, and Activity}, volume = {17}, number = {1}, abstract = {Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms “virtual” and ”real” have a negative connotation for many people and can even be interpreted to mean that something is ”false” or ”inauthentic.” Research on postmodern lifestyles has questioned the relation between different dimensions of experience. This article seeks to describe how, in an online role-playing games community, the two dimensions–the real and the virtual–are interrelated and contribute to the construction of a unique, integrated personal experience that exists in the tension between everyday life and the computer world. (Contains 1 figure and 2 tables.) (As Provided)}, issn = {10749039}, month = {dec}, pages = {23–41}, pdf_locked = {False}, doi = {10.1080/10749030903342220}, url = {http://www.tandfonline.com/doi/abs/10.1080/10749030903342220}, file = {2000/2010/2010/Talamo/Talamo_2010_Uniqueness_of_Experience_and_Virtual_Pla.pdf}, } @book{talbot10_theor_perfor_, title = {Theories of Performance}, subtitle = {Organizational and Service Improvement in the Public Domain}, author = {Talbot, Colin}, year = {2010}, tags = {governance, metrics, organisation, performance, public_domain}, publisher = {Oxford University Press}, pdf_locked = {False}, isbn = {978-0-19-957595-4}, file = {2000/2010/2010/Talbot/Talbot_2010_Theories_of_Performance.pdf}, } @inproceedings{tanenbaum10_author_, title = {Authoring tangible interactive narratives using cognitive hyperlinks}, author = {Tanenbaum, Joshua and Tanenbaum, Karen and El-Nasr, Magy Seif and Hatala, Marek}, year = {2010}, tags = {authoring, haptics, hypertext, methods, narrative, prototype, tangible, visualisation}, booktitle = {INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, doi = {10.1145/1822309.1822315}, url = {http://portal.acm.org/citation.cfm?doid=1822309.1822315}, file = {2000/2010/2010/Tanenbaum/Tanenbaum_2010_Authoring_tangible_interactive_narrative.pdf}, } @inproceedings{tanguy10_emotion_as_durat_dynam_state_action_selec_, title = {Emotions As Durative Dynamic State for Action Selection}, author = {Tanguy, Emmanuel and Willis, PJ and Bryson, Joanna J.}, year = {2010}, tags = {decay, DER, emotion, envelopes, games, representation, sustain}, booktitle = {Proceedings of the 20 th International Joint Conference on Artificial Intelligence}, pdf_locked = {False}, url = {https://researchportal.bath.ac.uk/en/publications/emotions-as-durative-dynamic-state-for-action-selection}, file = {2000/2010/2010/Tanguy/Tanguy_2010_Emotions_As_Durative_Dynamic_State_for_A.pdf}, } @book{taras10_how_canad_commun_iv_4_, title = {How Canadians Communicate IV}, subtitle = {Media and Politics}, author = {Taras, David and Waddell, Christopher}, year = {2010}, tags = {agent, authority, delegation, game, institution, norm, phenomena, ritual, rule, theory}, volume = {4}, publisher = {Athabasca University Press}, abstract = {How Canadians Communicate: Contexts of Popular Culture is the third in a series of books meant both to chronicle and to contribute to our understanding of the Canadian experience. The first volume focused on the challenges that Canadian media and communication industries faced as they entered the first years of the twenty-first century. The second volume dealt with the impact of globalization on Canadian media and culture and how Canadians both adapt to and resist these influences. This third volume describes not only the sites of popular culture-social media, video games, art, mem- ory institutions, cinema, sports, and so on-but the seeds and sparks that create these explosions of expression and creativity. But these experiences intersect with gender, social class, language, region, ethnic heritage, and age, among other factors and conditions to determine how we use and give meaning to pop- ular culture. The book raises critical issues about our uses of myths and stereo- types, how we define beauty, how we deal with our darkest visions, the role of violence in society, how culture is used both to enforce and to push the bound- aries of convention and social control and how we express our many identities. The hope is that Contexts of Popular Culture will both illuminate this complex and multi-textured landscape, and become a catalyst for research and discussion.}, pdf_locked = {False}, series = {How Canadians Communicate}, isbn = {978-0-87421-656-1}, file = {2000/2010/2010/Taras/Taras_2010_How_Canadians_Communicate_IV.pdf}, } @article{tausczik10_psych_meanin_words_29_, title = {The Psychological Meaning of Words}, subtitle = {Liwc and Computerized Text Analysis Methods}, author = {Tausczik, Yla R. and Pennebaker, James W.}, year = {2010}, tags = {game, meta, rule, theory}, journal = {Journal of Language and Social Psychology}, volume = {29}, number = {1}, abstract = {We are in the midst of a technological revolution whereby, for the first time, researchers can link daily word use to a broad array of real-world behaviors. This article reviews several computerized text analysis methods and describes how Linguistic Inquiry and Word Count (LIWC) was created and validated. LIWC is a transparent text analysis program that counts words in psychologically meaningful categories. Empirical results using LIWC demonstrate its ability to detect meaning in a wide variety of experimental settings, including to show attentional focus, emotionality, social relationships, thinking styles, and individual differences.}, invalid_isbn = {0261-927X}, issn = {0261-927X}, pages = {24–54}, pdf_locked = {False}, doi = {10.1177/0261927X09351676}, url = {http://journals.sagepub.com/doi/10.1177/0261927X09351676}, file = {2000/2010/2010/Tausczik/Tausczik_2010_The_Psychological_Meaning_of_Words.pdf}, } @inproceedings{taylor10_this_, title = {This is how we play it}, subtitle = {What a mega-LAN can teach us about games}, author = {Taylor, T. L. and Witkowski, Emma}, year = {2010}, tags = {dream_hack, e_sports, games, gender, interview, LAN, performance, play, spectatorship}, booktitle = {Foundations of Digital Games, FDG}, pages = {195–202}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, url = {http://dl.acm.org/citation.cfm?id=1822374}, file = {2000/2010/2010/Taylor/Taylor_2010_This_is_how_we_play_it.pdf}, } @inproceedings{tearse10_minst_remix_, title = {MINSTREL Remixed}, subtitle = {A rational reconstruction}, author = {Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, N}, year = {2010}, tags = {history, MINSTREL, procedural_generation, rational_reconstruction, storytelling}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, url = {http://dl.acm.org/citation.cfm?id=1822321}, file = {2000/2010/2010/Tearse/Tearse_2010_MINSTREL_Remixed.pdf}, } @inproceedings{thielscher10__gener_game_descr_languag_incom_infor_games_, title = {A General Game Description Language for Incomplete Information Games}, author = {Thielscher, Michael}, year = {2010}, tags = {DSL, game_description_language, game_theory, GDL}, booktitle = {Proceedings of the AAAI Conference}, pdf_locked = {False}, doi = {10.5555/2898607.2898766}, url = {https://dl.acm.org/doi/abs/10.5555/2898607.2898766}, file = {2000/2010/2010/Thielscher/Thielscher_2010_A_General_Game_Description_Language_for_.pdf}, } @inproceedings{thimm10_class_strat_issues_argum_games_, title = {Classification and Strategical Issues of Argumentation Games on Structured Argumentation Frameworks}, author = {Thimm, Matthias and García, Alejandro J}, year = {2010}, tags = {agent, argumentation, game, game_theory, MAS, meta, rule, theory}, booktitle = {Proceedings of the international joint conference on Autonomous agents and multiagent systems, AAMAS}, issn = {15582914}, pages = {1247–1254}, pdf_locked = {False}, isbn = {978-1-61738-771-5}, file = {2000/2010/2010/Thimm/Thimm_2010_Classification_and_Strategical_Issues_of.pdf}, } @inproceedings{thomas10_towar_effec_game_based_social_, title = {Toward Effective Game-Based Social Skills Tutoring for Children}, subtitle = {An Evaluation of a Social Adventure Game}, author = {Thomas, James M. and DeRosier, Melissa E.}, year = {2010}, tags = {avatar, children, education, evaluation, game, narrative, social, tutoring}, booktitle = {Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG}, abstract = {This paper describes a study of a prototype of a novel game-based intelligent tutor that teaches children positive social skills. The results provide considerable support for the potential value of this game as a social skills training tool, despite the comparatively brief play-through duration of the prototype. Key to the initial success is a development framework that fostered deep collaboration and rapid prototyping between the subject matter experts and game designers.}, pages = {217–223}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822377}, url = {http://portal.acm.org/citation.cfm?id=1822377 http://dl.acm.org/citation.cfm?id=1822377}, file = {2000/2010/2010/Thomas/Thomas_2010_Toward_Effective_Game_Based_Social_Skill.pdf}, } @inproceedings{thoren10_weak_emerg_compl_, title = {Weak Emergence and Complexity.}, author = {Thorén, Henrik and Gerlee, Philip}, year = {2010}, tags = {complex_systems, complexity, emergence, review, weak_emergence}, booktitle = {Artificial Life XII Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems}, abstract = {In this paper we consider Mark Bedau's notion of weak emer- gence (WE) and relate it to various attempts to objectively construe complexity. We argue that the heavy reliance on a specific notion of complexity risks rendering the concept superfluous. Furthermore we discuss what sort of systems might reasonably be understood as exhibiting emergence at all and point out that the macro-level needs to be at least min- imally structured. A worry may thus be formed that macro- level generalisations provide the sort of short-cut that is ex- plicitly excluded from WE thus potentially making the con- cept apply only to chaotic systems of limited interest (in this context). Introduction}, pages = {879–886}, pdf_locked = {False}, isbn = {978-0-262-29075-3}, url = {http://mitpress.mit.edu/sites/default/files/titles/alife/0262290758chap151.pdf}, file = {2000/2010/2010/Thorn/Thorn_2010_Weak_Emergence_and_Complexity_.pdf}, } @inproceedings{thue10_social_consis_charac_player_specif_stories_, title = {Socially Consistent Characters in Player-Specific Stories}, author = {Thue, David and Bulitko, Vadim and Spetch, Marcia and Webb, Michael}, year = {2010}, tags = {conversation, dialogue, games, PaSSAGE, roles, social}, booktitle = {Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE}, volume = {6}, number = {1}, abstract = {In the context of interactive, virtual experiences, the use of personality models to maintain consistent character be- haviour is becoming more widespread in both industry and academia. Most current techniques, however, are limited in one of three ways: either they overly restrict user actions, have a high cost for creating varied content, or rely on a rep- resentation that prohibits conveying complex content to the user. Toward addressing these issues, we introduce Socially Consistent Role Passing, a mechanism for ensuring consistent character behaviour that leverages the design of PaSSAGE, an existing system for generating adaptive, interactive stories. While results from previous human user studies have shown that PaSSAGE improves the enjoyment of players with lit- tle gaming experience, we present results from a new study showing that PaSSAGE's adaptive stories, augmented with Socially Consistent Role Passing, improve the enjoyment of all players versus a set of fixed-structure alternatives.}, pages = {198-203}, pdf_locked = {False}, isbn = {978-1-57735-478-9}, doi = {10.1609/aiide.v6i1.12413}, url = {http://dx.doi.org/10.1609/aiide.v6i1.12413}, file = {2000/2010/2010/Thue/Thue_2010_Socially_Consistent_Characters_in_Player.pdf}, } @inproceedings{thurau10_analy_evolut_social_group_world_warcr_, title = {Analyzing the Evolution of Social Groups in World of Warcraft®}, author = {Thurau, Christian and Bauckhage, Christian}, year = {2010}, tags = {game, michael_mateas, norm, theory}, booktitle = {Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games}, pages = {170–177}, pdf_locked = {False}, isbn = {978-1-4244-6295-7}, doi = {10.1109/ITW.2010.5593358}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5593358}, file = {2000/2010/2010/Thurau/Thurau_2010_Analyzing_the_Evolution_of_Social_Groups.pdf}, } @inproceedings{tinnemeier10_progr_norm_chang_, title = {Programming Norm Change}, author = {Tinnemeier, Nick and Meyer, John-Jules Ch.}, year = {2010}, tags = {__printed, dynamic_norms, operational_semantics, programming}, booktitle = {Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS}, pages = {957–964}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=1838335}, file = {2000/2010/2010/Tinnemeier/Tinnemeier_2010_Programming_Norm_Change.pdf}, } @article{tinwell10_uncan_behav_surviv_horror_games_2_, title = {Uncanny Behaviour in Survival Horror Games}, author = {Tinwell, Angela and Grimshaw, Mark and Williams, Andrew}, year = {2010}, tags = {agent, game, institution, phenomena, theory}, journal = {Journal of Gaming & Virtual Worlds}, volume = {2}, number = {1}, abstract = {This study investigates the relationship between the perceived eeriness of a virtual character with the perception of human-likeness for some attributes of motion and sound. 100 participants were asked to rate 13 video clips of 12 different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong correlations were identified for the perceived eeriness for a character with how human-like a character's voice sounded, how human-like facial expression appeared and the synchronization of the character's sound with lip movement; characters rated as the least synchronized were perceived to be the most frightening. Based on the results of this study, this paper seeks to define an initial set of hypotheses for the fear- evoking aspects of character facial rendering and vocalization in survival horror games that can be used by game designers seeking to increase the fear factor in the genre and that will form the basis of further experiments which, it is hoped, will lead to a conceptual framework for the uncanny.}, invalid_isbn = {1757-191X}, issn = {1757-191X}, pages = {3–25}, pdf_locked = {False}, doi = {10.1386/jgvw.2.1.3_1}, url = {http://openurl.ingenta.com/content/xref?genre=article&issn=1757-191X&volume=2&issue=1&spage=3}, file = {2000/2010/2010/Tinwell/Tinwell_2010_Uncanny_Behaviour_in_Survival_Horror_Gam.pdf}, } @inproceedings{togelius10_towar_, title = {Towards multiobjective procedural map generation}, author = {Togelius, Julian and Preuss, Mike and Yannakakis, Georgios N.}, year = {2010}, tags = {evolution, level_generation, metrics, multi_objective, procedural_content, RTS, search, terrain}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {1–8}, pdf_locked = {False}, isbn = {978-1-4503-0023-0}, doi = {10.1145/1814256.1814259}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814259}, file = {2000/2010/2010/Togelius/Togelius_2010_Towards_multiobjective_procedural_map_ge.pdf}, } @inproceedings{tolentino10_apply_game_desig_princ_to_, title = {Applying Game Design Principles To Social Skills Learning for Students in Special Education}, author = {Tolentino, Lisa and Savvides, Philippos and Birchfield, David}, year = {2010}, tags = {autism, education, games, HCI}, booktitle = {Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG}, abstract = {Growing evidence suggests that games can be a highly effective and motivating framework for learning. Digital games are increasingly prevalent in today's classrooms, and game-based learning is emerging as a successful means of reaching students who often struggle to succeed through more traditional approaches. For example, students with autism face a unique set of challenges and goals in the context of classroom learning. Principles of well-designed games offer a powerful framework for designing new types of learning experiences for students with autism. Moreover, recent innovations in computing interfaces have also lead to new forms of socio-collaborative experiences with digital media. This article introduces our recent case study in applying game-based learning in Special Education. We will present the learning scenario goals and implementation, focusing on how this work successfully applied well-designed game principles to this context. We briefly describe our evaluation methodology and preliminary results.}, pages = {252–253}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822383}, url = {http://dl.acm.org/citation.cfm?id=1822383}, file = {2000/2010/2010/Tolentino/Tolentino_2010_Applying_Game_Design_Principles_To_Socia.pdf}, } @inproceedings{tomai10_using_, title = {Using narrative functions as a heuristic for relevance in story understanding}, author = {Tomai, Emmett and Forbus, Ken}, year = {2010}, tags = {abductive_reasoning, algorithm, heuristics, knowledge_representation, narrative_functions, NLP, semantics, storytelling}, booktitle = {INT3}, pdf_locked = {False}, isbn = {978-1-4503-0022-3}, url = {http://dl.acm.org/citation.cfm?id=1822318}, file = {2000/2010/2010/Tomai/Tomai_2010_Using_narrative_functions_as_a_heuristic.pdf}, } @inproceedings{treanor10_kaboom_, title = {Kaboom! is a Many-Splendored Thing}, subtitle = {An interpretation and design methodology for message-driven games using graphical logics}, author = {Treanor, Mike and Mateas, Michael and Wardrip-Fruin, N}, year = {2010}, tags = {analysis, design, graphical_logic, Kaboom, methods, operational_logic, procedural_rhetoric, serious_games}, booktitle = {Foundations of Digital Games, FDG}, pages = {224–231}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, url = {http://dl.acm.org/citation.cfm?id=1822378}, file = {2000/2010/2010/Treanor/Treanor_2010_Kaboom_is_a_Many_Splendored_Thing.pdf}, } @book{trefay10_casual_game_desig_, title = {Casual Game Design}, author = {Trefay, Gregory}, year = {2010}, tags = {casual, design, games, mechanics, text_book}, publisher = {Elsevier}, pdf_locked = {False}, isbn = {978-0-12-374953-6}, url = {http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Casual+game+design#8}, file = {2000/2010/2010/Trefay/Trefay_2010_Casual_Game_Design.pdf}, } @inproceedings{trenton10_quest_patter_story_based_comput_games_, title = {Quest Patterns for Story-Based Computer Games}, author = {Trenton, Marcus Alexander and Szafron, Duana Duane and Friesen, Josh and Onuczko, Curtis}, year = {2010}, tags = {games, neverwinter_nights, patterns, quest, RPG, ScriptEase, story}, booktitle = {AIDE}, pages = {204–209}, pdf_locked = {False}, file = {2000/2010/2010/Trenton/Trenton_2010_Quest_Patterns_for_Story_Based_Computer_.pdf}, } @inproceedings{tuite10_recon_, title = {Reconstructing the world in 3D}, subtitle = {Bringing games with a purpose outdoors}, author = {Tuite, Kathleen and Snavely, Noah and Hsiao, DY}, year = {2010}, tags = {ARG, design, games, GWAP, point_cloud, virtual_reality}, booktitle = {Foundations of Digital Games, FDG}, pages = {232–239}, pdf_locked = {False}, url = {http://dl.acm.org/citation.cfm?id=1822379}, file = {2000/2010/2010/Tuite/Tuite_2010_Reconstructing_the_world_in_3D.pdf}, } @misc{tutorial10_act_r_tutor_unit_, title = {Act-R Tutorial Unit 7}, author = {{Anon}}, year = {2010}, tags = {actor, phenomena, rule, technical, tutorial}, pages = {1–15}, pdf_locked = {False}, file = {2000/2010/2010/Tutorial/Tutorial_2010_Act_R_Tutorial_Unit_7.pdf}, } @book{twining10_how_do_thing_rules_, title = {How to Do Things with Rules}, subtitle = {A Primer of Interpretation}, author = {Twining, William and Miers, David}, year = {2010}, tags = {__important, imperfect_rules, interpretation, law, norms, reading_law, rule}, publisher = {Cambridge University Press}, pdf_locked = {False}, isbn = {978-0-521-19549-2}, url = {https://www.cambridge.org/gb/academic/subjects/law/legal-skills-and-practice/how-do-things-rules-5th-edition?format=HB&isbn=9780521195492}, file = {2000/2010/2010/Twining/Twining_2010_How_to_Do_Things_with_Rules.pdf}, } @misc{valve10_sacrif_, title = {The Sacrifice}, author = {{Valve}}, year = {2010}, tags = {comic, fiction, zombies}, pdf_locked = {False}, file = {2000/2010/2010/Valve/Valve_2010_The_Sacrifice_de63d.pdf}, file2 = {2000/2010/2010/Valve/Valve_2010_The_Sacrifice_f9d82.pdf}, file3 = {2000/2010/2010/Valve/Valve_2010_The_Sacrifice_1e1fc.pdf}, file4 = {2000/2010/2010/Valve/Valve_2010_The_Sacrifice.pdf}, } @inproceedings{van10_atomat_it_, title = {Atomate It! End-User Context-Sensitive Automation Using Heterogeneous Information Sources on the Web}, author = {Van Kleek, Max and Moore, Brennan and Karger, David R. and André, Paul and Schraefel, M.C.}, year = {2010}, tags = {ATOMate, design, HCI, information_retrieval, PIM, prototype, UI}, booktitle = {Proceedings of the 19th international conference on World wide web - WWW '10}, publisher = {ACM Press}, abstract = {The transition of personal information management (PIM) tools off the desktop to the Web presents an opportunity to augment these tools with capabilities provided by the wealth of real-time information readily available. In this paper, we describe a next-generation personal information assistance engine that lets end-users delegate to it various simple context- and activity-reactive tasks and reminders. Our system, Atomate, treats RSS/ATOM feeds from social networking and life-tracking sites as sensor streams, integrating information from such feeds into a simple unified RDF world model representing people, places and things and their time-varying states and activities. Combined with other information sources on the web, including the user's online calendar, web-based e-mail client, news feeds and messaging services, Atomate can be made to automatically carry out a variety of simple tasks for the user, ranging from context-aware filtering and messaging, to sharing and social coordination actions. Atomate's open architecture and world model easily accommodate new information sources and actions via the addition of feeds and web services. To make routine use of the system easy for non-programmers, Atomate provides a constrained-input natural language interface (CNLI) for behavior specification, and a direct-manipulation interface for inspecting and updating its world model.}, address = {New York, New York, USA}, pages = {951}, pdf_locked = {False}, isbn = {978-1-60558-799-8}, doi = {10.1145/1772690.1772787}, url = {http://portal.acm.org/citation.cfm?doid=1772690.1772787}, file = {2000/2010/2010/Van/Van_2010_Atomate_It_End_User_Context_Sensitive_A.pdf}, } @misc{vehkala10_inter_behav_debug_ai_fligh_recor_, title = {Interactive Behavior Debugging using an AI Flight Recorder}, author = {Vehkala, Mika}, year = {2010}, tags = {ai, debugging, HCI, presentation, UI, visualisation}, booktitle = {AI Game Dev}, pdf_locked = {False}, url = {m/premium/masterclass/flight-recorder/}, file = {2000/2010/2010/Vehkala/Vehkala_2010_Interactive_Behavior_Debugging_using_an_.pdf}, } @inproceedings{verna10__clox_, title = {CLOX}, subtitle = {Common Lisp Objects for XEmacs}, author = {Verna, Didier}, year = {2010}, tags = {lisp, meta_object_protocol, object_oriented}, booktitle = {ELS 2010 European Lisp Symposium 2010}, pdf_locked = {False}, url = {https://hal.science/hal-01543381}, file = {2000/2010/2010/Verna/Verna_2010_CLOX.pdf}, } @book{voegelin10_listen_, title = {Listening to noise and silence}, subtitle = {Towards a philosophy of sound art}, author = {Voegelin, Salomé}, year = {2010}, tags = {art, noise, philosophy, silence, sound, soundscape, text_book, time}, publisher = {Bloomsbury Publishing USA}, pdf_locked = {False}, file = {2000/2010/2010/Voegelin/Voegelin_2010_Listening_to_noise_and_silence.pdf}, } @inproceedings{voida10_, title = {The individual and the group in console gaming}, author = {Voida, Amy and Carpendale, Sheelagh and Greenberg, Saul}, year = {2010}, tags = {CSCW, games, groups, HCI, individual, platform}, booktitle = {Computer Supported Cooperative Work}, pages = {371–380}, pdf_locked = {False}, isbn = {978-1-60558-795-0}, url = {http://dl.acm.org/citation.cfm?id=1718983}, file = {2000/2010/2010/Voida/Voida_2010_The_individual_and_the_group_in_console_.pdf}, } @misc{vytiniotis10_type_infer_, title = {Type Inference in type-based verification}, author = {Vytiniotis, Dimitrios}, year = {2010}, tags = {software_engineering, type_inference, verification}, howpublished = {Presentation}, note = {May}, pdf_locked = {False}, file = {2000/2010/2010/Vytiniotis/Vytiniotis_2010_Type_Inference_in_type_based_verificatio.pdf}, } @article{waal10_towar_bottom_up_persp_animal_human_cognit_14_, title = {Towards a Bottom-Up Perspective on Animal and Human Cognition}, author = {de Waal, Frans B.M. M and Ferrari, Pier Francesco}, year = {2010}, tags = {biology, cognitive, neuro_science, psychology}, journal = {Trends in Cognitive Sciences}, volume = {14}, number = {5}, publisher = {Elsevier}, abstract = {Over the last few decades, comparative cognitive research has focused on the pinnacles of mental evolution, asking all-or-nothing questions such as which animals (if any) possess a theory of mind, culture, linguistic abilities, future planning, and so on. Research programs adopting this top-down perspective have often pitted one taxon against another, resulting in sharp dividing lines. Insight into the underlying mechanisms has lagged behind. A dramatic change in focus now seems to be under way, however, with increased appreciation that the basic building blocks of cognition might be shared across a wide range of species. We argue that this bottom-up perspective, which focuses on the constituent capacities underlying larger cognitive phenomena, is more in line with both neuroscience and evolutionary biology.}, invalid_isbn = {1364-6613}, issn = {1879307X}, month = {may}, pages = {201–207}, pdf_locked = {False}, pmid = {20363178}, doi = {10.1016/j.tics.2010.03.003}, url = {http://www.ncbi.nlm.nih.gov/pubmed/20363178}, file = {2000/2010/2010/Waal/Waal_2010_Towards_a_Bottom_Up_Perspective_on_Anima.pdf}, } @standard{walsh10__xproc_, title = {XProc}, subtitle = {An Xml Pipeline Language}, editor = {Walsh, Normal and Milowski, Alex and Thompson, Henry}, year = {2010}, tags = {__important, pipeline, technical_standards, XML, XProc}, identifier = {REC-xproc-20100511}, institution = {W3c}, url = {https://www.w3.org/TR/xproc/}, } @book{walton10_histor_americ_econom_, title = {History of the American Economy}, author = {Walton, Gary M. and Rockoff, Hugh}, year = {2010}, tags = {colonialism, economics, finance, history, labour, markets, reunification, revolution, USA, warfare}, publisher = {South-Western Cengage Learning}, abstract = {11th ed.}, pages = {599}, pdf_locked = {False}, isbn = {0-324-78661-1}, file = {2000/2010/2010/Walton/Walton_2010_History_of_the_American_Economy.pdf}, } @book{wanderer10_rober_brand_, title = {Robert Brandom}, author = {Wanderer, Jeremy}, year = {2010}, tags = {communication, inferentialism, parrot, philosophy, review, robert_brandom, sapience, semantics, text_book}, publisher = {McGill-Queen's University Press}, abstract = {Jeremy Wanderer offers students a clear introduction to the philosophy of Robert Brandom, in particular his monumental work Making It Explicit, one of the most significant and daunting philosophical works of recent years. The book provides a clear sense of Brandom's project, motivates a close reading of the core text, and offers a context for an initial assessment and critique of Brandom's thinking. It highlights some of the philosophical problems that Brandom seeks to solve and explores the wider implications of his account. The first book to place Brandom's work squarely within contemporary Anglo-American philosophy and the broader history of philosophy, it will be a valuable resource for advanced students and philosophers tackling this challenging body of work.}, pages = {1–240}, pdf_locked = {False}, isbn = {978-1-84465-301-0}, doi = {10.1017/UPO9781844653010}, file = {2000/2010/2010/Wanderer/Wanderer_2010_Robert_Brandom.pdf}, } @misc{wang10_makin_conver_struc_explic_, title = {Making Conversation Structure Explicit}, subtitle = {Identification of Initiation-Response Pairs Within Discussion Forums}, author = {Wang, Yi-Chia and Rose, Carolyn}, year = {2010}, tags = {conversation, forum, LSA, metrics, NLP, presentation, ranking}, pdf_locked = {False}, file = {2000/2010/2010/Wang/Wang_2010_Making_Conversation_Structure_Explicit.pdf}, } @book{ward10__codex_grey_knigh_, title = {Codex Grey Knights}, author = {Ward, Matthew}, year = {2010}, tags = {40k, codex, rule_book}, edition = {5}, publisher = {Games Workshop}, pdf_locked = {False}, isbn = {978-1-84154-991-0}, file = {2000/2010/2010/Ward/40K 5e - Codex - Grey Knights - 2010.pdf}, } @book{ware10_rand_infor_evolut_, title = {Rand and the Information Evolution}, subtitle = {A History in Essays and Vignettes}, author = {Ware, Willis H.}, year = {2010}, tags = {history, RAND, technology, text_book, warfare}, publisher = {RAND Corporation}, pdf_locked = {True}, file = {2000/2010/2010/Ware/Ware_2010_Rand_and_the_Information_Evolution.pdf}, } @book{wartman10_spatial_analy_ident_concen_urban_damag_, title = {Spatial Analysis for Identifying Concentrations of Urban Damage}, author = {Wartman, Joseph and Malasavage, Nicholas E}, year = {2010}, tags = {damage, metrics, space, text_book, urban_design}, journal = {Methods and Techniques in Urban Engineering}, pages = {1–262}, pdf_locked = {False}, isbn = {978-953-307-096-4}, url = {http://www.intechopen.com/books/methods-and- techniques-in-urban-engineering/spatial-analysis-for-identifying-concentrations-of-urban-damage}, file = {2000/2010/2010/Wartman/Wartman_2010_Spatial_Analysis_for_Identifying_Concent.pdf}, crossref = {filho10_method_techn_urban_engin_}, } @article{webb10_avatar_, title = {Avatarculture}, subtitle = {Narrative, Power and Identity in Virtual World Environments}, author = {Webb, Stephen}, year = {2010}, tags = {avatar, culture, emergence, ethnography, narrative, virtual_reality}, journal = {Information Communication and Society}, number = {December 2013}, pages = {37–41}, pdf_locked = {False}, file = {2000/2010/2010/Webb/Webb_2010_Avatarculture.pdf}, } @inproceedings{weber10_react_ai_, title = {Reactive planning idioms for multi-scale game AI}, author = {Weber, Ben G. and Mawhorter, Peter and Mateas, Michael and Jhala, Arnav}, year = {2010}, tags = {ABL, ai, idioms, patterns, planning, reactive_planning, starcraft}, booktitle = {IEEE Conference on Computational Intelligence and Games}, publisher = {IEEE}, month = {aug}, pages = {115–122}, pdf_locked = {False}, isbn = {978-1-4244-6295-7}, doi = {10.1109/ITW.2010.5593363}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5593363}, file = {2000/2010/2010/Weber/Weber_2010_Reactive_planning_idioms_for_multi_scale.pdf}, } @book{white10_iron_man_14_, title = {Iron Man and philosophy}, subtitle = {Facing the Stark reality}, editor = {White, Mark D.}, year = {2010}, tags = {alcoholism, iron_man, military_industrial_complex, philosophy, technology}, volume = {14}, publisher = {John Wiley & Sons}, pdf_locked = {False}, isbn = {978-0-470-48218-6}, file = {2000/2010/2010/White/White_2010_Iron_Man_and_philosophy.pdf}, file2 = {2000/2010/2010/White/White_2010_Iron_Man_and_philosophy.epub}, } @inproceedings{whitehead10_towar_procc_decor_ornam_games_, title = {Toward Proccedural Decorative Ornamentation in Games}, author = {Whitehead, Jim}, year = {2010}, tags = {game_development, games, ornamentation, procedural_content, urban_design}, booktitle = {PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games}, abstract = {Castles, palaces, temples and cathedrals in the real world are densely decorated with ornamentation. Computer games, in contrast, usually have much less and appear Spartan in comparison. Game worlds, whether hand-made or procedural, require greater decorative ornamentation to increase their realism and beauty. Currently artists create this ornament by hand; this doesn't scale. In order to have more decorative artwork in games, procedural algorithms must be developed to generate it, for only this approach will create sufficient quantities, quickly, and at low cost. This paper justifies the importance of decorative ornamentation in computer games and provides an overview of existing research on algorithmic generation of patterns and ornamentation. A series of open research issues demonstrates the breadth of potential research that can be performed in this area. Together, these make the case that procedural decorative ornamentation is a new and interesting research subdomain within the area of procedural content generation for computer games.}, pdf_locked = {False}, doi = {10.1145/1814256.1814265}, url = {http://portal.acm.org/citation.cfm?doid=1814256.1814265}, file = {2000/2010/2010/Whitehead/Whitehead_2010_Toward_Proccedural_Decorative_Ornamentat.pdf}, } @thesis{whittle10_measur_moral_, title = {Measuring Morality}, subtitle = {Moral Frameworks in Videogames}, author = {Whittle, John Clayton}, year = {2010}, tags = {dissertation, framework, games, grounded_theory, morality, taxonomy}, institution = {Texas A\&M University}, pdf_locked = {False}, type = {masters}, url = {https://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7955}, file = {2000/2010/2010/Whittle/Whittle_2010_Measuring_Morality.pdf}, } @article{wilson10_from_keywor_searc_to_explor_2_, title = {From Keyword Search to Exploration: Designing Future Search Interfaces for the Web}, subtitle = {Designing Future Search Interfaces for the Web}, author = {Wilson, Max K. and Kules, Bill and Schraefel, M.C. and Schneiderman, Ben}, year = {2010}, tags = {exploration, HCI, interface, search, tools, UI, web_design}, journal = {Foundations and Trends in Web Science}, volume = {2}, number = {1}, publisher = {Now Publishers}, pages = {1-97}, pdf_locked = {False}, doi = {10.1561/1800000003}, url = {http://dx.doi.org/10.1561/1800000003}, file = {2000/2010/2010/Wilson/Wilson_2010_From_Keyword_Search_To_Exploration.pdf}, } @inproceedings{wong10_implem_, title = {Implementing games on pinball machines}, author = {Wong, Daniel and Earl, Darren and Zyda, Fred and Zink, Ryan and Koenig, Sven and Pan, Allen and Shlosberg, Selby and Singh, Jaspreet and Sturtevant, Nathan}, year = {2010}, tags = {design, games, hardware, mechanical_systems, physical, pinball}, booktitle = {Foundations of Digital Games, FDG}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {240–247}, pdf_locked = {False}, isbn = {978-1-60558-937-4}, doi = {10.1145/1822348.1822380}, url = {http://portal.acm.org/citation.cfm?doid=1822348.1822380}, file = {2000/2010/2010/Wong/Wong_2010_Implementing_games_on_pinball_machines.pdf}, } @book{wood10_rethin_, title = {Rethinking the power of maps}, author = {Wood, Denis}, year = {2010}, tags = {art, cartography, history, maps, palestine, politics, text_book, urban_design, visualisation}, publisher = {Guilford Press}, pdf_locked = {False}, file = {2000/2010/2010/Wood/Wood_2010_Rethinking_the_power_of_maps.pdf}, } @booklet{workshop10__death_world_warham_battl_mission_, title = {Death Worlds Warhammer 40,000 Battle Missions}, author = {{Games Workshop}}, year = {2010}, tags = {40k, rule_book}, edition = {5}, publisher = {Games Workshop}, invalid_isbn = {97818415493118}, pdf_locked = {False}, file = {2000/2010/2010/Workshop/Death Worlds (5ed).pdf}, } @booklet{workshop10__spear_, title = {Spearhead}, author = {{Games Workshop}}, year = {2010}, tags = {40k, rule_book}, edition = {5}, publisher = {Games Workshop}, note = {appeared in white dwarf 366 (UK)}, pdf_locked = {False}, url = {https://wh40k.lexicanum.com/wiki/Spearhead_(expansion)}, file = {2000/2010/2010/Workshop/Spearhead (5ed).pdf}, } @article{xu10_combin_stit_action_19_, title = {Combinations of STIT and Actions}, author = {Xu, Ming}, year = {2010}, tags = {action, action_logic, agency, logic, STIT, STIT_logic}, journal = {Journal of Logic, Language and Information}, volume = {19}, number = {4}, publisher = {Springer}, pages = {485–503}, pdf_locked = {False}, doi = {10.1007/s10849-009-9119-4}, file = {2000/2010/2010/Xu/Xu_2010_Combinations_of_Stit_and_Actions.pdf}, } @book{yang10_techn_empir_, title = {Technology of Empire}, subtitle = {Telecommunications and Japanese Expansion in Asia, 1883-1945}, author = {Yang, Daqing}, year = {2010}, tags = {1883, 1945, asia, history, japan, technology, telecommunication}, publisher = {Harvard University Press}, pdf_locked = {False}, isbn = {978-0-674-01091-8}, file = {2000/2010/2010/Yang/Yang_2010_Technology_of_Empire.pdf}, } @article{ying10_quant_comput_quant_theor_ai_174_, title = {Quantum Computation, Quantum Theory and AI}, author = {Ying, Mingsheng}, year = {2010}, tags = {__important, ai, discrimination, learning, quantum_computing, quantum_theory, review, search, semantic_analysis, survey}, journal = {Artificial Intelligence}, volume = {174}, number = {2}, pages = {162-176}, pdf_locked = {False}, doi = {10.1016/j.artint.2009.11.009}, url = {http://dx.doi.org/10.1016/j.artint.2009.11.009}, file = {2000/2010/2010/Ying/Ying_2010_Quantum_Computation_Quantum_Theory_and_.pdf}, } @inproceedings{young10_exten_, title = {Extending models of conflict and intent dynamics in narrative-based virtual worlds}, author = {Young, R. Michael}, year = {2010}, tags = {conflict, games, intention, intention_revision, narrative, planning}, booktitle = {MMSys '10: Proceedings of the first annual ACM SIGMM conference on Multimedia systems}, publisher = {ACM Press}, address = {New York, New York, USA}, pages = {199}, pdf_locked = {False}, isbn = {978-1-60558-914-5}, doi = {10.1145/1730836.1730861}, url = {http://portal.acm.org/citation.cfm?doid=1730836.1730861}, file = {2000/2010/2010/Young/Young_2010_Extending_models_of_conflict_and_intent_.pdf}, } @article{younger10_leader_small_societ_13_, title = {Leadership in Small Societies}, author = {Younger, Stephen}, year = {2010}, tags = {leadership, norms, pacific_island_societies, reciprocity}, journal = {Journal of Artificial Societies and Social Simulation, JASSS}, volume = {13}, number = {3}, pages = {5}, pdf_locked = {False}, url = {http://jasss.soc.surrey.ac.uk/13/3/5.html}, file = {2000/2010/2010/Younger/Younger_2010_Leadership_in_Small_Societies.pdf}, } @article{zald10_wizar_oz_31_, title = {The Wizards of Oz}, subtitle = {Towards an Institutional Approach To Elites, Expertise and Command Posts}, author = {Zald, Mayer N and Lounsbury, Michael}, year = {2010}, tags = {__important, command_posts, elite, expertise, institution, organisation, power, public_policy}, journal = {Organization Studies}, volume = {31}, number = {7}, publisher = {SAGE}, pages = {963–996}, pdf_locked = {False}, file = {2000/2010/2010/Zald/Zald_2010_The_Wizards_of_Oz.pdf}, } @article{zarnic10_logic_typol_normat_system_2_, title = {A Logical Typology of Normative Systems}, author = {Žarnić, Berislav}, year = {2010}, tags = {logic, normative_system, norms, typology}, journal = {Journal of Applied Ethics and Philosophy}, volume = {2}, pages = {30–40}, pdf_locked = {False}, file = {2000/2010/2010/arni/arni_2010_A_Logical_Typology_of_Normative_Systems_cbc2e.pdf}, file2 = {2000/2010/2010/arni/arni_2010_A_Logical_Typology_of_Normative_Systems.pdf}, } @article{zdun10__dsl_dsl_52_, title = {A DSL toolkit for deferring architectural decisions in DSL-based software design}, author = {Zdun, Uwe}, year = {2010}, tags = {DSL, Frag, software_engineering}, journal = {Information and Software Technology}, volume = {52}, number = {7}, pages = {733-748}, pdf_locked = {False}, doi = {10.1016/j.infsof.2010.03.004}, url = {http://dx.doi.org/10.1016/j.infsof.2010.03.004}, file = {2000/2010/2010/Zdun/Zdun_2010_A_DSL_toolkit_for_deferring_architectura.pdf}, } @article{zhuge10_inter_seman_174_, title = {Interactive Semantics}, author = {Zhuge, Hai}, year = {2010}, tags = {__important, interaction, interactive_semantics, open_systems, semantics, social_semantics, taxonomy}, journal = {Artificial Intelligence}, volume = {174}, number = {2}, pages = {190-204}, pdf_locked = {False}, doi = {10.1016/j.artint.2009.11.014}, url = {http://dx.doi.org/10.1016/j.artint.2009.11.014}, file = {2000/2010/2010/Zhuge/Zhuge_2010_Interactive_Semantics.pdf}, } @article{zoberi10_treat_anxiet_without_ssris_59_, title = {Treating Anxiety Without Ssris}, author = {Zoberi, Kimberli and Pollard, C. Alec}, year = {2010}, tags = {anxiety, drugs, mental_health, psychiatry, SSRI}, journal = {Journal of Family Practice}, volume = {59}, number = {3}, pages = {148–154}, pdf_locked = {False}, pmid = {20230732}, file = {2000/2010/2010/Zoberi/Zoberi_2010_Treating_Anxiety_Without_Ssris.pdf}, } @inbook{zubek10_needs_based_ai_, title = {Needs Based AI}, author = {Zubek, Robert}, year = {2010}, tags = {action_selection, ai, needs_based_ai, the_sims, utility}, booktitle = {Game Programming Gems 8}, publisher = {Cengage Learning}, chapter = {3.8}, pdf_locked = {False}, isbn = {978-1-58450-702-4}, file = {2000/2010/2010/Zubek/Zubek_2010_Needs_Based_Ai_f3497.pdf}, file2 = {2000/2010/2010/Zubek/Zubek_2010_Needs_Based_Ai.pdf}, } @book{langman10:_influen_ideol_of_eric_harris, author = {Peter Langman}, tags = {philosophy,charles_manson,columbine,hitler,ideology,nietzsche,school_shootings,thomas_hobbes,white_supremacy}, edition-year = {2016}, identifier = {1.3}, url = {https://www.schoolshooters.info/}, file = {/media/john/data/library/pdfs_structured/2000/2010/2010/Langman/harris_influences_ideology_1.3.pdf}, title = {Influences On The Ideology Of Eric Harris}, year = {2010}, }