@inproceedings{16__direc_arc_prunin_in_bljps_verrs_, title = {Directional Arc Pruning In BLJPS Version 5}, author = {Traish, Jason and Tulip, James and Moore, Wayne}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P3.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{16__firef_train_based_htn_plann_, title = {Firefighter Training Based On HTN Planner}, subtitle = {From Domain Via Hierarchy To Task Fulfillment}, author = {Li, Lianchao and Wloka, Dieter}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P2.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{kampis16__garden_of_eden_for_artif_intel_, title = {Garden Of Eden For Artificial Intelligence}, subtitle = {How "The Talos Principle" Demonstrates The Difficulty Of Defining Consciousness For Ai On The Implied Player}, author = {Kampis, Laura}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-Games-16-P8.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @proceedings{koutsantoni16:_proceed_of_aisb_sympos_ai_games_, title = {Proceedings Of The 2016 AISB Symposium On AI and Games}, author = {Koutsantoni, Katerina}, year = {2016}, tags = {}, address = {University of Sheffield, UK}, isbn = {978-1-5108-3646-4}, url = {https://aisb.org.uk/wp-content/uploads/2019/09/aisb2016.zip}, url2 = {https://www.proceedings.com/content/033/033615webtoc.pdf}, url3 = {https://web.archive.org/web/20201024051953/https://sites.google.com/site/aisbgames/past-years/2016-ai-games-programme}, url4 = {https://web.archive.org/web/20160714093152/http://www.sheffieldrobotics.ac.uk/event/aisb-2016/}, } @inproceedings{lavender16__gener_framm_approac_for_action_, title = {A Generative Frammar Approach For Action-Adventure Map Generation In The Legend Of Zelda}, author = {Lavender, Becky and Thompson, Tommy}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P1.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{liddle16__learn_behav_for_bots_in_, title = {Learning Behaviours For Bots In First-Person Shooter Games}, author = {Liddell, Rowan and Moffat, David C.}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P4.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{sedeeq16__gener_adapt_gamif_, title = {Generic and Adaptive Gamification}, author = {Sedeeq, Ahmed and Stannett, Mike and Romano, Daniela}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P7.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{truesdale16__contex_drama_facil_for_digit_games_, title = {Contextual Drama Facilitation For Digital Games}, author = {Truesdale, John and Louchart, Sandy and Aylett, Ruth}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P6.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, } @inproceedings{vieira16__asses_of_fun_from_analy_, title = {Assessment Of Fun From The Analysis Of Facial Expressions To Support Video Game Design}, author = {Vieira, Luiz C. and Silva, Flávio Soares Corrêa Da}, year = {2016}, tags = {}, pdf_locked = {False}, file = {/media/john/data/todo/pdfs/proceedings/aisb/aisb_16/AI-games-16_P5.pdf}, crossref = {koutsantoni16:_proceed_of_aisb_sympos_ai_games_}, }